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  • 200orcs's Avatar
    Yesterday, 12:37 AM
    Ok. I have played a lot of Shadowrun so I get what you are saying. If you allow multiple actions per round you would break the game. There is the thief archetype that allows the 22 and go again at 12style. But it's a high level ability and they get to go twice. For DnD you have to change the mindset of high initiative to take multiple actions, to maximizing action economy per round. ...
    32 replies | 699 view(s)
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  • 200orcs's Avatar
    Wednesday, 20th February, 2019, 10:32 PM
    What problem are you trying to solve? Dynamic implies changing, but based on what? What's happening? Not always the same order? Purposeful...that's too vague. The purpose being what? If you elaborate, we can probably give you better answers.
    32 replies | 699 view(s)
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  • 200orcs's Avatar
    Saturday, 16th February, 2019, 12:15 AM
    What would you do differently if you where starting over with a new group? Why did your current group stop playing?
    22 replies | 765 view(s)
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  • 200orcs's Avatar
    Thursday, 14th February, 2019, 11:31 PM
    I actually found your initial comment enlightening because of those two things you mentioned. It's definitely a simple solution but effective. How did you handle exploration. Did you RP it or fast forward to the location players were heading to?
    22 replies | 765 view(s)
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  • 200orcs's Avatar
    Thursday, 14th February, 2019, 12:08 AM
    I tried to, ultimately I had issues with players not coming back to town at the end of the session. The other problem was that each game a new person was around so I had to RP their game introduction. I have been thinking about starting over but with a different concept. Something like a mad god of war has them trapped in a dimension and they just appear there with no memories and have...
    22 replies | 765 view(s)
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  • 200orcs's Avatar
    Friday, 8th February, 2019, 06:37 PM
    Thanks for all the suggestions. Seems like most casters can fulfill the role. Bard, Wizard, Druid seem to be the most recommended. I guess Sorcerer is another option but I am a bit hesitant because of how limited they are with the number of spells known. I do not want to play a Paladin, that's the last class I played. Luckily I enjoy all three of those classes conceptually. I think I am...
    22 replies | 712 view(s)
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  • 200orcs's Avatar
    Thursday, 7th February, 2019, 06:59 PM
    I rarely get to play, usually I DM so I want to do this right. I was invited to play with a pre-existing group. The party consists of Ancestral Guardian Barbarian Champion Fighter (bow) Hunter Ranger Forge Cleric
    22 replies | 712 view(s)
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  • 200orcs's Avatar
    Thursday, 7th February, 2019, 01:25 AM
    I feel like this specific post expanded my mental horizons about druids. http://goblinpunch.blogspot.com/2014/09/7-myths-everyone-believes-about-druids.html?m=1 It's an interesting perspective. In a campaign I run I had a side arc with "evil" druids. They were essentially a cult that was trying to create the optimum fighting monsters. Basically they would take animals and try to enhance...
    32 replies | 1092 view(s)
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  • 200orcs's Avatar
    Tuesday, 5th February, 2019, 10:58 PM
    I am telling you, it's weird, page 193 is the best starting page for looking up combat rules.
    98 replies | 3153 view(s)
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  • 200orcs's Avatar
    Tuesday, 5th February, 2019, 05:13 PM
    Oh I forgot about cranium rats. My list earlier did have higher CR monsters, but you should be able to Homebrew them. Then things like Beholders have lower level equivalents like Gazers.
    16 replies | 658 view(s)
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  • 200orcs's Avatar
    Tuesday, 5th February, 2019, 04:25 PM
    That's too poweful. In Pathfinder there are entire archetypes and feats that do this, including giving it a minus to hit. Think of it this way, do you consider a Barbarian with a shield and a greatsword OP or not? But as an archetype it would be balanced in my book. Also if you can one hand a 2H weapon, can I dual wield it?
    31 replies | 779 view(s)
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  • 200orcs's Avatar
    Tuesday, 5th February, 2019, 04:21 PM
    1) Beholder 2) Displacer Beast 3) Mimic 5) Gelatinous Cube 6) Owlbear 7) Lich 8) The Drow 9) Mind Flayer 10) Rust monster
    16 replies | 658 view(s)
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  • 200orcs's Avatar
    Tuesday, 5th February, 2019, 01:18 PM
    Just go to page 193 in the PhB. I know that sounds random but page 193 is in the middle of the combat section so I can locate what I am looking for faster. Oh and don't be surprised if what you are looking for is on page 193...
    98 replies | 3153 view(s)
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  • 200orcs's Avatar
    Monday, 4th February, 2019, 09:28 PM
    Like @Ralif Redhammer said, if you go back to actual mythology Fey are creepy as heck. Some quick cut and pastes.
    52 replies | 1924 view(s)
    5 XP
  • 200orcs's Avatar
    Monday, 4th February, 2019, 08:22 PM
    Puzzles suck, seriously. Every time you expose the players to a puzzle you automatically make them stop role-playing. Here is the problem. If the player is not very smart but their character is, the player won't be able to solve a puzzle even if the PC would. If the PC is dumb but the player is smart, can the PC solve the puzzle? So what's the point of puzzles? How does it enhance the...
    45 replies | 1483 view(s)
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  • 200orcs's Avatar
    Saturday, 2nd February, 2019, 02:09 PM
    If a player consistently asks the same question I have them write it down. Not in a patronizing way but in a let me help you out way. For spells I have all the spells printed out, so they can reference what they need, but I dislike having to slow down the game because the player doesn't know the radius of a spell or whatever, so again I have them write it down. I have been playing for so...
    29 replies | 1244 view(s)
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  • 200orcs's Avatar
    Saturday, 2nd February, 2019, 02:00 PM
    So why not use Wizard/Bladesinger as your class?
    67 replies | 2642 view(s)
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  • 200orcs's Avatar
    Saturday, 2nd February, 2019, 01:46 AM
    I have read this guide at least 3 times so here is my contribution: Prestidigitation has a forum code issue Heroism spell has two buts "but but" :heh: Recovery section has a problem with forum code
    152 replies | 190644 view(s)
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  • 200orcs's Avatar
    Friday, 1st February, 2019, 04:57 AM
    I like Grassland, Underdark and Arctic. They all have advantages. Some people also like Desert for control I'm general Grassland is considered the superior choice in the forums. But Arctic has a certain theme and appeal to it
    42 replies | 1777 view(s)
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  • 200orcs's Avatar
    Thursday, 31st January, 2019, 02:59 PM
    This is awesome. I like that idea a lot. I do something else that is kind of close. I will have them fight a monster and then later will find another monster brutally slayed, or maybe a couple of them to see if they will go after the thing that killed it or run away...they usually run away.
    20 replies | 751 view(s)
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  • 200orcs's Avatar
    Thursday, 31st January, 2019, 02:51 PM
    Here is the thing, Druids are not proficient in Heavy Armor, so in order to get it they need to multiclass or spend a feat. Which is why it's fine. That means they are sacrificing something else. But DM whining sucks I agree. Edit: I have been correct, half-plate is medium armor, my bad
    99 replies | 3879 view(s)
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  • 200orcs's Avatar
    Wednesday, 30th January, 2019, 09:22 PM
    Each ghost should fix the thing that got them stuck in the physical world as the adventure. When their quest is completed they leave this world, freeing the players. Maybe have a common goal for all the ghosts and when they do it they are free. You can even role-play it. With their characters, give them a new personality coming from the ghost, and the ghosts goal. And have them be the...
    8 replies | 328 view(s)
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  • 200orcs's Avatar
    Wednesday, 30th January, 2019, 08:46 PM
    Sometimes an encounter is medium or hard on paper, but hard for a specific party. Sometimes I use it as a reminder to the PCs how powerful they have become. For example I started a campaign with the PCs exploring the ruins under the city. They encountered an imp that kicked their ass and trapped them in a pit, they ended up getting sent to the underdark. Fast forward four levels later, and...
    20 replies | 751 view(s)
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  • 200orcs's Avatar
    Wednesday, 30th January, 2019, 02:48 PM
    I think some spells are very situational but a lot of spells are both really good and bad at the same time depending on your play style and your DM. If you look at the three main wizard guides you will see that they rate spells differently with a few exceptions. I DM, in the last campaign I run the first few levels my encounters would some time feel too easy for the players, and other times...
    1285 replies | 266976 view(s)
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  • 200orcs's Avatar
    Wednesday, 30th January, 2019, 01:25 AM
    Jeremy Medders, do you want the proficiency bonus or the i have 7 in Stealth bonus? If you click at the proficiency square you can use the formula it has there. Then you can add DexMod for Stealth or whatever.
    6 replies | 10826 view(s)
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  • 200orcs's Avatar
    Wednesday, 30th January, 2019, 01:21 AM
    Sacrosanct I actually thought this where actual posts...now I am disappointed
    9 replies | 367 view(s)
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  • 200orcs's Avatar
    Tuesday, 29th January, 2019, 08:08 PM
    If you don't care if your card look pretty you can just print them. thedmtavern free spell cards I just print them all out by level and done.
    9 replies | 367 view(s)
    1 XP
  • 200orcs's Avatar
    Tuesday, 29th January, 2019, 12:53 PM
    Our decision is to play with RAW rules. But then again I am the DM. I always went for RAI, until a long time DM, not on my table, wanted to join my games and asked for a RAW game so he can learn the rules. I thought it would be dumb, but I obliged and realized all the RAI rules where just adding extra complexity without much benefit. I do ignore one thing. You can use bonus action...
    55 replies | 2812 view(s)
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  • 200orcs's Avatar
    Monday, 28th January, 2019, 03:37 PM
    I allow heavier armor if they have proficiency and have them made out of hard carapaces, different woods etc. The last druid player had a shield made out of a turtle shell. Depending on when the player makes the request I will make it easier or harder to acquire. The no mail limitation is arbitrary and a huge restriction when there are only 12 armors available. I don't give them armor...
    99 replies | 3879 view(s)
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  • 200orcs's Avatar
    Friday, 25th January, 2019, 07:22 PM
    Agreed, not to mention that you can technically move before and prior the attack action. I honestly don't consider this Sage Advice as RAW, because it's not. Then again I DM mostly, so I can do that.
    46 replies | 1871 view(s)
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  • 200orcs's Avatar
    Friday, 25th January, 2019, 07:12 PM
    If you are having fun there is no problem. If you are being disruptive to your group then either the DM or you can mitigate it. In my experience it seems that even silly characters do OK in D&D 5e. Sure maybe you are doing 2 less damage per round, but you have 2 more AC, it just works it in the end. It only becomes a problem if everyone is super optimized and you are not or vice versa.
    23 replies | 1047 view(s)
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Tuesday, 5th February, 2019



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Tuesday, 5th February, 2019

  • 09:44 PM - 77IM mentioned 200orcs in post 5e - Just Missing the Mark
    If not, is it "legal" for me to create something that can be used by the community? Yes, it definitely can be. IANAL but there are 3 ways: 1. If you put it up on DMsGuild.com, you can use any 5E rules you want, plus certain settings. 2. If you conform to the licensing terms of the OGL, you can use any 5E rules in the SRD. 3. If it's just a fan-made work that you're putting up for free, it's not really clear just how much you can reference 5E before it becomes copyright (or possibly trademark) infringing. But, in practice, as long as it's a free fan-made thing that is respectful of the IP and doesn't pretend to be WotC-produced, you should be fine. I post such things here on ENWorld all the time, and I've never gotten sued over it. (Maybe Morrus is getting regularly sued on my behalf...?) As far as making something that is "rules legal," the DM has a ton of latitude in interpreting improvised actions; see the box on PHB page... 193! Holy crap, 200orcs was right! Anyway, as long as your new tactical options don't actively contradict anything in the RAW, they could be considered "rules legal" in the sense that they are valid DM rulings within the framework of the rules. They'd still be house rules (of your house) but not variant rules.

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Thursday, 21st February, 2019

  • 04:30 AM - dnd4vr quoted 200orcs in post Initiative options?
    Having said that I believe that Shadowrun is a better system. I have always wanted to run D&D with Shadowrun rules, but I have never got around to it. I always liked the idea, but even more so than D&D, it became a game of "speed kills". I don't really want that either. Our DM is working on a damage soaking system for D&D similar to Shadowrun, but it involves some pretty drastic homebrew! I've been playing around with a variant of the Greyhawk system and want to suggest it to our group, but a lot of it does come down to enhancing initiative vs speed of play. I agree the re-roll each round just takes too much time in TTRPG. I also read a thread were one post used a purely narrative system. The DM would simply ask who wants to do what, and describe it to the players, letting the action resolve when their turn came. My friend joked with me the other day and just asked me, "Dude, when are you just going to make your own game?" The more I think about different systems like D&D, Shadowrun, ...
  • 02:06 AM - Draegn quoted 200orcs in post Initiative options?
    Ok. I have played a lot of Shadowrun so I get what you are saying. If you allow multiple actions per round you would break the game. There is the thief archetype that allows the 22 and go again at 12style. But it's a high level ability and they get to go twice. For DnD you have to change the mindset of high initiative to take multiple actions, to maximizing action economy per round. Essentially by being able to take a bonus action, move, standard action, reaction you can maximize what you can do per round Having said that I believe that Shadowrun is a better system. I have always wanted to run D&D with Shadowrun rules, but I have never got around to it. You might find The Dark Eye 4e to be of interest.

Saturday, 16th February, 2019

  • 07:29 AM - S'mon quoted 200orcs in post Open Table Campaigns
    What would you do differently if you where starting over with a new group? Why did your current group stop playing? I often had 4 groups on the go doing Stonehell Dungeon. It worked fine. Basically I got a bit bored of Stonehell after a couple years and the 4 groups have been switched over to new stuff - Princes of the Apocalypse, Primeval Thule x2, and resumed my Rise of the Runelords/Shattered Star mashup. The Thule games are still open table but I am looking for more social roleplay, emphasis on NPC interaction etc. The only problem with Stonehell is that kids today won't map! So it only really worked when I had rare mapper players in groups. And open table = no mapping continuity. Edit: I use the same Open Table techniques in new Thule game, notably real time = game time. So if a month has passed in real time, a month has passed in the game.

Friday, 15th February, 2019

  • 03:17 AM - S'mon quoted 200orcs in post Open Table Campaigns
    I actually found your initial comment enlightening because of those two things you mentioned. It's definitely a simple solution but effective. How did you handle exploration. Did you RP it or fast forward to the location players were heading to? Exploration within the dungeon normally step by step but I summarise passing through explored territory. Wilderness travel was rare and mostly summarised.

Thursday, 14th February, 2019

  • 01:10 AM - S'mon quoted 200orcs in post Open Table Campaigns
    I tried to, ultimately I had issues with players not coming back to town at the end of the session. The other problem was that each game a new person was around so I had to RP their game introduction. You don't have to RP their introduction - you say "OK so you met this Cleric in the tavern, he's just arrived in town and looking for ADVENTURE!" :) I found with 1 week long rests & game time = real time between sessions, players don't try to stay in the dungeon. Basically I establish a clear social contract - no long rest during session, the session is what happens BEFORE you long rest. The long rest happens at end of session.

Thursday, 7th February, 2019

  • 10:34 PM - Shiroiken quoted 200orcs in post Build to Balance an All Damage Party
    Ancestral Guardian Barbarian Champion Fighter (bow) Hunter Ranger Forge Cleric With this party, a switch hitter, who can move between ranged and melee is optimal. Rogue is the best in this regard, and fits with the DPR scheme of the party (best defense is a good offense). If you want to do support, Bard is the obvious choice, and College of Lore can be amazing with Cutting Words. Bard AC might be a bit of an issue, so College of Valor might work as well, since it gives you both medium armor and shields. I got to watch them play and it's pretty much a DPS race. The Cleric mostly runs bane and goes into melee. The two ranged characters plink away and the barbarian rages and tanks.Tell your Cleric to switch to Bless, rather than Bane. Bane only works until that enemy is dead, while Bless keeps working for most of the combat (and helps his save for spell Concentration).
  • 01:19 PM - Paul Farquhar quoted 200orcs in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    It's interesting how my tables distribution is totally different. Fighters are not popular at all. Barbarians and Ranger and Warlocks are the most frequent proudly followed by Rogue and Sorcerer. Effect of small sample sizes I guess. Rogues are the most popular amongst my groups, clerics the least.
  • 11:19 AM - Baldurs_Underdark quoted 200orcs in post Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
    If the PC is dumb but the player is smart, can the PC solve the puzzle? This. I played a half-orc barbarian. Even if I knew the answer to a puzzle in real life, my character would only try to smash it up. Telling the solution to a puzzle to a fellow player with a higher intelligence so they can solve it in character feels stupid, so I never do that. But according to our DM, a surprising large number of puzzles can be solved with violence too.

Tuesday, 5th February, 2019

  • 08:50 PM - Quartz quoted 200orcs in post Theorycrafting Versatile
    Think of it this way, do you consider a Barbarian with a shield and a greatsword OP or not? Under this suggestion, you can't wield a 2H weapon one-handed, only a Versatile weapon. Also if you can one hand a 2H weapon, can I dual wield it? No, you can one-hand a Versatile weapon, not a 2H weapon.

Sunday, 3rd February, 2019

  • 08:10 AM - doctorbadwolf quoted 200orcs in post A 5e Swordmage?
    FWIW: lightning lure is one of the SCAG cantrips. Also, aren't all four of those cantrips (the others being green-flame blade, booming blade, and sword burst) based on 4e swordmage powers? Great catch! And yes, they are! How is the name: hexblade, duskblade or swordmage? Iíd go Swordmage or Spellblade, I donít like most other names for the concept. So why not use Wizard/Bladesinger as your class? because even with the SCAG cantrips, itís still 90% wizard. The Bladesinger is fun, but it doesnít have access to some of the things needed to make a solid gish that is singularly focused on magical melee combat with a weapon. Hexblade is pretty much the closest thing, right out of the box. It does damage and has access to utility, but doesn't really fully fill the swordmage's "I have 15 magical weapon powers that all do different things while teleporting every round" role as much as simply dealing some decent damage with eldritch smite while replicating some of the utility of wizard spells. ...

Saturday, 2nd February, 2019

  • 04:59 PM - FrogReaver quoted 200orcs in post A 5e Swordmage?
    So why not use Wizard/Bladesinger as your class? Wizards don't do things when they attack. They either cast spells or attack. That's not what the OP is looking for.

Thursday, 31st January, 2019

  • 07:26 PM - Satyrn quoted 200orcs in post Druid Armor Restrictions
    Here is the thing, Druids are not proficient in Heavy Armor, so in order to get it they need to multiclass or spend a feat. Which is why it's fine. That means they are sacrificing something else. But DM whining sucks I agree. Psst - he said "half plate" :uhoh:
  • 04:51 PM - ad_hoc quoted 200orcs in post Druid Armor Restrictions
    I think that the sage advice "might undermine the story and the world being created in your campaign" is seriously bad advice and a very nasty threat. It's basically saying that if you donít follow their fluff you may have badwrongfun. This advice sounds very much off the usual tone of actually encouraging people to be free in their fluff and world-building... It would have been acceptable if they threatened about balance "if you don't follow our rule, you will have this mechanical problem", but here the tone is different, it's really like "your fantasy WORLD may suck". Because instead allowing chaotic evil Paladins or Wizards in heavy armor doesn't undermine anything? You know what this tone reminds me of? A politician typical tactic when they screwed up big time and issue doomsday threats to call for others to back them up :D The game is written story first. WotC hasn't written a combat strategy game. They've written D&D. All throughout the game are story choices they have made. From t...

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