View Profile: ThePlanarDM - Morrus' Unofficial Tabletop RPG News
  • ThePlanarDM's Avatar
    Thursday, 16th May, 2019, 02:12 PM
    Reposting in full the following article from my blog, here. New and Improved Rules for Running The Deck of Many Things In this article, I create an alternative ruleset for running one of Dungeons and Dragonsí most iconic items: the Deck of Many Things. These alternative rules heighten the tension of drawing cards, smooth out a few inconsistencies, and help the DM develop interesting plot...
    3 replies | 273 view(s)
    2 XP
  • ThePlanarDM's Avatar
    Thursday, 9th May, 2019, 02:20 PM
    This post consists of two related articles from my blog. In Part I, I describe how adding moderate and extreme wings to Factions, particularly the factions in the Planescape Campaign Setting, helps players engage with them and helps the DM create NPCs. In Part II, I develop moderate and extreme subfactions for all 15 Planescape Factions. Both parts are copied in full below. Factions Need...
    2 replies | 153 view(s)
    3 XP
  • ThePlanarDM's Avatar
    Monday, 29th April, 2019, 04:03 PM
    I mostly agree, but would add that, if there's a situation where a character would obviously know he is gravely overmatched and thus appropriately terrified, I would tell that to the player. Or better yet, just tell the character something like, "you think one of these monsters would be difficult on its own--you don't think you stand a chance against five of them" without mentioning their fear. ...
    59 replies | 1533 view(s)
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  • ThePlanarDM's Avatar
    Saturday, 27th April, 2019, 01:49 PM
    Thank you for pointing out the black on black issue, which I was not aware of. I am sharing posts that were created for another source, and that explanation makes clear that direct copy and pasting risks this kind of issue. The downside is that the solution--using the remove formatting button--removes certain things like bold and italics that would be very time-intensive to redo for certain...
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  • ThePlanarDM's Avatar
    Saturday, 27th April, 2019, 03:13 AM
    Yes, it is designed for 5e, characters of level 1-4. The DM may have to adjust the number of monsters and damage of traps depending on if it's level 1 or level 4 characters, but the adventure itself shouldn't need to change.
    5 replies | 183 view(s)
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  • ThePlanarDM's Avatar
    Wednesday, 24th April, 2019, 02:30 PM
    Here is a homebrew adventure I posted here on my Planescape blog. It's a good starting adventure for a Planescape campaign, or a way to introduce Planescape to a game that uses a different setting. The PCs search for a missing person and devilish treasure in Sigilís Slags, a dangerous, earthquake-prone battlefield where the Blood War between Devils and Demons once spilled over into the city....
    5 replies | 183 view(s)
    6 XP
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About ThePlanarDM

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Creator of the www.ThePlanarDM.com, a website designed to provide advice to GMs and players running the Planescape setting or adding Planar flair into their other settings.
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Monday, 29th April, 2019

  • 04:41 PM - DM Dave1 quoted ThePlanarDM in post How far is too far when describing what a PC senses and feels?
    I mostly agree, but would add that, if there's a situation where a character would obviously know he is gravely overmatched and thus appropriately terrified, I would tell that to the player. Or better yet, just tell the character something like, "you think one of these monsters would be difficult on its own--you don't think you stand a chance against five of them" without mentioning their fear. Players are often conditioned to believe fights are winnable and players do not have all the info that PCs do, so sometimes it's best just to spell things out very clearly, even if it means going beyond stimuli. There are other ways to deal with this so the players can decide for themselves without a DM telling them what their PCs think. One example would be to have the party encounter the bloody scene of another party of adventurers, freshly slaughtered. Shortly thereafter, based on observing some scratches on a few of the monsters and fresh gore on all their weapons, the players can cast thei...

Thursday, 21st March, 2019

  • 04:35 PM - Luz quoted ThePlanarDM in post Facing demon lords at full strength
    Maybe the group finds out about her immunity and has to go on a quest to find some MacGuffin that can reduce or eliminate it? Something like that. Maybe a magical device or creature(s) that empower her magic immunity like a battery. The PCs have to choose to destroy the device/creature(s) to reduce it or focus their attack on Lolth, much like a videogame boss.

Wednesday, 20th March, 2019

  • 11:30 PM - Greenstone.Walker quoted ThePlanarDM in post Facing demon lords at full strength
    They just don't do enough damage solo. If they devote all legendary actions to extra attacks and hit on every attack, you're looking at a range of 100 - 140 damage. Really? I guess it depends on the demon. We fought Yenoghu and in the first round of combat it had, essentially, nine attacks (at some high number, +16 if I remember right). We counted up something like 176 points of damage. In that same round we did just under 100 points, almost of which was from the paladin with Dawnbringer making a critical hit. Damage immunity meant my favourite attacking spell, animate objects, was useless. We trapped the demon in a wall of force becase we just couldn't hit it or damage it, and it teleported out. On the other hand, Yenoghu is a melee monster, literally. If we had someone with the hit points to tank it then we might have had some flying archers being efective. As it was, we just couldn't win the HP-HP numbers game.

Wednesday, 13th March, 2019

  • 06:38 PM - Enevhar Aldarion quoted ThePlanarDM in post Casting Verbal spells in armour
    Why the focus only on verbal components and not somatic? A wizard in breastplate out to have full use of her hands, no? Why would one need training to cast magic wearing one if one doesn't need training to speak using one? Because 5E does not do piecemeal armor? So most full sets of armor, especially the heavier stuff, would include a pair of gloves/gauntlets that are worn with the armor.

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