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  • Myzzrym's Avatar
    Thursday, 18th April, 2019, 10:03 AM
    For me it was Treantmonklvl20, completely overturned my distaste for magic users. Made me rethink about the whole spell catalogue outside just "save or fail" - my old players tended to only pick damage / save or fail spells, and it made for very "meh" experiences where they would often complain when they failed (I used a slot to do nothing this sucks blablabla).
    68 replies | 3504 view(s)
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  • Myzzrym's Avatar
    Thursday, 18th April, 2019, 09:53 AM
    Boots of Elvenkind 10 - 2 = 8 Boots of Speed 12 Gloves of Thievery 21 Goggles of Night 19 Hat of Disguise 25 + 1 = 26 Helm of Brilliance 21 Helm of Comprehending Languages 26 Helm of Teleportation 13 Slippers of Spider Climbing 26 Winged Boots 18
    238 replies | 4661 view(s)
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  • Myzzrym's Avatar
    Friday, 12th April, 2019, 10:24 AM
    Boots of Elvenkind 21 Boots of Speed 23 Boots of Striding and Springing 11 Gloves of Missile Snaring 21 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 25 Helm of Comprehending Languages 26 Helm of Telepathy 6 - 2 = 4
    238 replies | 4661 view(s)
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  • Myzzrym's Avatar
    Thursday, 11th April, 2019, 04:18 PM
    Theatre of the mind type of GM here, but hell if there will be any game without snacks and drinks!
    78 replies | 2967 view(s)
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  • Myzzrym's Avatar
    Thursday, 11th April, 2019, 10:50 AM
    Boots of Elvenkind 21 Boots of Speed 24 Boots of Striding and Springing 13 Boots of the Winterlands 10 Gloves of Missile Snaring 21 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 26 Helm of Comprehending Languages 21
    238 replies | 4661 view(s)
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  • Myzzrym's Avatar
    Wednesday, 10th April, 2019, 10:24 AM
    Boots of Elvenkind 20 Boots of Speed 23 Boots of Striding and Springing 15 Boots of the Winterlands 14 Gloves of Missile Snaring 20 + 1 = 21 Gloves of Thievery 20 Goggles of Night 22 Hat of Disguise 24 Headband of Intellect 11 - 2 = 9 Helm of Brilliance 25
    238 replies | 4661 view(s)
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  • Myzzrym's Avatar
    Tuesday, 9th April, 2019, 09:51 AM
    Myzzrym replied to Welcome Thread
    Hey there folks! A little hello from France! I've been DM'ing for close to 15 years now, notably D&D 3.5 and World of Darkness before recently switching to 5e. Thanks to the wonders of internet I've finally tasted adventuring in Toril as a player recently, and I just can't get enough! I also am the Community Lead of a young video game company working on a passion project close to tabletop...
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  • Myzzrym's Avatar
    Friday, 5th April, 2019, 07:33 PM
    Agreed that's what I meant, someone was suggesting to make an automatic Arcana check for free right before casting Counterspell. Depending on what he was doing during the round (like dodging arrows left and right), I'd give him disadvantage or not. Of course, I wouldn't if he spent an action to do an arcana check
    42 replies | 1006 view(s)
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  • Myzzrym's Avatar
    Friday, 5th April, 2019, 09:32 AM
    I love DM'ing for players that get invested in their character. Extra points of course if they start feeling for NPCs or start caring deeply about the story, but I find it most difficult to DM for players who don't feel attached to their own character. After that? I run whatever I see my players like the most. Some like building up their story, others like a good fight, some are more...
    20 replies | 688 view(s)
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  • Myzzrym's Avatar
    Friday, 5th April, 2019, 09:26 AM
    After reading a few of the comments here I feel like rolling an Arcane Check to see if the PC recognises the spell sounds pretty fair. I can always add disadvantage or increase the DC if he's in a particularly rough situation, or if he never saw the spell before.
    42 replies | 1006 view(s)
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  • Myzzrym's Avatar
    Friday, 5th April, 2019, 09:03 AM
    Cloak of Displacement 2 + 1 = 3 Robe of the Archmagi 8 - 2 = 6 I still believe :(
    367 replies | 7576 view(s)
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  • Myzzrym's Avatar
    Thursday, 4th April, 2019, 04:29 PM
    That's a fun concept, I'd be pleasantly surprised if I was the DM. Maybe even reward him at the end of his journey :p Out of curiosity, is there an actual reason for him not to be able to be a paladin? Or is it just rotten luck?
    3 replies | 164 view(s)
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  • Myzzrym's Avatar
    Thursday, 4th April, 2019, 04:26 PM
    Cloak of Displacement 9 + 1 = 10 Robe of the Archmagi 9 - 2 = 7 Robe of Stars 4 You shall not win, Robe of the Archmagi!
    367 replies | 7576 view(s)
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  • Myzzrym's Avatar
    Thursday, 4th April, 2019, 04:18 PM
    Note: I heavily lean towards the RP side as a DM on the RP-Combat balance How I usually handle the question is that I consider trying to counterspell to be a very immediate action (as in, there is extremely little time to think before deciding to do it or not). Therefore I don't give much information to my players (if any), unless they are deliberately doing something like spending their full...
    42 replies | 1006 view(s)
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  • Myzzrym's Avatar
    Wednesday, 3rd April, 2019, 10:52 AM
    Basically yes. It's not just a different programming language, you can consider Unity as sort of a helper - there's tons of things it can already do on its own, so instead of having to code everything every time you want to add a new feature, in Unity there's a high chance that there's already bits and pieces you can use to do what you want. Because there's pre-build solutions, there's also a...
    35 replies | 1396 view(s)
    1 XP
  • Myzzrym's Avatar
    Wednesday, 3rd April, 2019, 10:43 AM
    Cloak of Displacement 12 + 1 = 13 Cloak of the Manta Ray 3 Robe of the Archmagi 15 - 2 = 13 Robe of Stars 15 My unending quest against Robe of the Archmagi continues
    367 replies | 7576 view(s)
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  • Myzzrym's Avatar
    Monday, 1st April, 2019, 08:46 AM
    Cape of the Mountebank 8 Cloak of Displacement 15 Cloak of the Manta Ray 12 Robe of the Archmagi 18 - 2 = 16 Robe of Stars 19 Robe of Useful Items 7 + 1 = 8 Let players be creative and not go for the strongest item in the room :(
    367 replies | 7576 view(s)
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  • Myzzrym's Avatar
    Friday, 29th March, 2019, 10:04 AM
    Cape of the Mountebank 18 Cloak of Arachnida 6 Cloak of Displacement 21 Cloak of the Manta Ray 14 Robe of the Archmagi 24 - 2 = 22 Robe of Eyes 8 + 1 = 9 Robe of Stars 21 Robe of Useful Items 12 Archmagi you're just too powerful of an item, let the others have a bit of spotlight
    367 replies | 7576 view(s)
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  • Myzzrym's Avatar
    Thursday, 28th March, 2019, 02:16 PM
    Cape of the Mountebank 18 Cloak of Arachnida 7 Cloak of Displacement 23 Cloak of the Manta Ray 14 Robe of the Archmagi 26 - 2 = 24 Robe of Eyes 9 + 1 = 10 Robe of Stars 21 Robe of Useful Items 12
    367 replies | 7576 view(s)
    0 XP
  • Myzzrym's Avatar
    Wednesday, 27th March, 2019, 02:53 PM
    Cape of the Mountebank 18 Cloak of Arachnidia 10 Cloak of Displacement 24 Cloak of the Manta Ray 14 Mantle of Spell Resistance 8 Robe of the Archmagi 24 Robe of Eyes 13 Robe of Stars 27 - 2 = 25 Robe of Useful Items 11 + 1 = 12
    367 replies | 7576 view(s)
    0 XP
  • Myzzrym's Avatar
    Tuesday, 26th March, 2019, 10:14 AM
    Cape of the Mountebank 17 Cloak of Arachnidia 13 Cloak of the Bat 8 Cloak of Displacement 25 Cloak of the Manta Ray 15 Mantle of Spell Resistance 12 Robe of the Archmagi 25 Robe of Eyes 13 Robe of Stars 30 - 2 = 28 Robe of Useful Items 13 + 1 = 14
    367 replies | 7576 view(s)
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  • Myzzrym's Avatar
    Monday, 25th March, 2019, 10:00 AM
    Belt of Dwarvenkind 4 - 2 = 2 Cape of the Mountebank 16 Cloak of Arachnidia 14 Cloak of the Bat 13 Cloak of Displacement 24 Cloak of the Manta Ray 15 Mantle of Spell Resistance 16 Robe of the Archmagi 25 Robe of Eyes 13 Robe of Stars 34
    367 replies | 7576 view(s)
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  • Myzzrym's Avatar
    Friday, 22nd March, 2019, 10:37 AM
    Belt of Dwarvenkind 6 - 2 = 4 Belt of Giant Strength 7 Cape of the Mountebank 18 Cloak of Arachnidia 14 Cloak of the Bat 19 Cloak of Displacement 25 Cloak of Elvenkind 12 Cloak of the Manta Ray 17 Mantle of Spell Resistance 16 Robe of the Archmagi 28
    367 replies | 7576 view(s)
    0 XP
  • Myzzrym's Avatar
    Thursday, 21st March, 2019, 02:23 PM
    Belt of Dwarvenkind 8 Belt of Giant Strength 8 Cape of the Mountebank 18 Cloak of Arachnidia 15 Cloak of the Bat 19 Cloak of Displacement 24 Cloak of Elvenkind 14 - 2 = 12 Cloak of the Manta Ray 17 Mantle of Spell Resistance Robe of the Archmagi 28
    367 replies | 7576 view(s)
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Friday, 5th April, 2019

  • 02:08 PM - dnd4vr quoted Myzzrym in post Counter spell and calling out spell levels
    After reading a few of the comments here I feel like rolling an Arcane Check to see if the PC recognises the spell sounds pretty fair. I can always add disadvantage or increase the DC if he's in a particularly rough situation, or if he never saw the spell before. Disadvantage might be a good application to making the Arcana Check as a reaction AND casting Counterspell (since it is also a reaction). If they character does one OR the other, no problem, but if they want to try to do both using only one reaction, impose disadvantage on either the Arcana Check or the Counterspell roll or even both if you want (but that might be too harsh...).

Wednesday, 20th March, 2019

  • 10:17 PM - Sword of Spirit quoted Myzzrym in post I Do Declare! Do you? (POLL)
    ... but it avoids people constantly readjusting their action depending on what the previous player / monster just did. Others have also expressed this sentiment, but I don't get it. How can you adjust something that hasn't come up yet? When you don't have initiative declarations, you don't have to make any decision until your turn, and then you don't change it because it immediately happens. Are people using cyclical initiative but having the players decide what they do first and then just keep it to themselves instead of declaring it? Even if players start thinking about what they plan to do next round as soon as they finish their turn (a generally good practice), that would just mean they are paying close attention to what is going on, and might even be faster on the draw when their turn comes up again. I kind of (not too seriously) wonder if some pro-declaration players misread the way cyclical initiative works from the very start.
  • 12:50 AM - MechaPilot quoted Myzzrym in post Barbarian Archetype: Wild Soul [PEACH]
    It's interesting. So you're meant to gain Momentum dice all the time then which means you'll get a lot of use out of them. Sounds strictly superior to Battlemaster for this reason. At 5th level you could theoretically use 2 per turn all combat long. 3 per turn at level 11. I guess if you use the same exact formula as Battlemaster it would be too similar. Maybe you gain 1 every time you crit or 3 every time you kill an enemy? That way you're not using them ALL the time? In addition to just being different from the Battlemaster, I specifically wanted something that starts each fight with no resources and has to earn them as they go. I went with a lower die value specifically because I knew the dice would accumulate quickly. However, I feel like Satyrn had a great idea for limiting the pace of gaining Momentum (as well as fixing a wording issue I missed on my first draft, and on my review before posting it here). Agreed with CTurbo, it seems interesting but over-tuned. Most powers ...

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