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  • iserith's Avatar
    Yesterday, 09:47 PM
    What fictional reason would work for you to explain why the toad leaped into the way of a sword? To use a slightly different example, what fictional reason would work for you to explain why the toad leaped in front of a car?
    58 replies | 1604 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 09:28 PM
    I find it helps if you just don't think about what the player and character know about a particular thing. It's not useful information anyway except as needed by the DM to lay out the basic scope of options in the context of describing the environment. If the player describes the character as trying to recall something useful, the DM can narrate the result of that action (possibly calling for an...
    58 replies | 1604 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 06:57 AM
    In my games, pretty much never. They have backup characters at the ready and already written into the ongoing tale. So they tend to tap that character in rather than try to resurrect the dead one.
    19 replies | 409 view(s)
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  • iserith's Avatar
    Friday, 22nd February, 2019, 04:45 PM
    The player may well be. The character might not be.
    58 replies | 1604 view(s)
    1 XP
  • iserith's Avatar
    Friday, 22nd February, 2019, 04:37 PM
    We don't even have to go that far with it. We don't have to establish ANYTHING about the character's knowledge for most actions to be perfectly reasonable.
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Friday, 22nd February, 2019, 04:30 PM
    The character doesn't have to know a single thing about the polymorph spell to take the proposed action as a toad. For reasons known only to science fiction, some people want to make the toad's dimwitted jump into danger and death dependent upon the character knowing something about the polymorph spell. Those two things are not necessarily connected in the fiction.
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Friday, 22nd February, 2019, 03:18 PM
    I have a system where I run one-shots and, after someone has played several one-shots and demonstrated they are a good fit for my regular group, then I invite them to the player pool. As a result, I never have to kick someone from the group these days since we have a screening process. In the past, I have definitely kicked players from the group. Chiefly this was due to bad fits...
    21 replies | 806 view(s)
    4 XP
  • iserith's Avatar
    Friday, 22nd February, 2019, 03:40 AM
    What I do is not care about how a player arrives at a decision since that's not part of my role as DM - I only narrate the result of what they try to do. In addition, I already know they're going to be making choices that are fun for everyone and will help create an exciting, memorable tale, so nobody needs to police anything. But also, many purposeful actions chosen by the player can easily be...
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Thursday, 21st February, 2019, 10:28 PM
    I would say it's just the D&D Thought Police who would be whining here and I'd be happy to explain to any of them, players and DMs alike, why that's totally counterproductive. Almost as counterproductive as wasting a 4th-level polymorph spell to turn a 7-hp goblin into a 1-hp toad. That's an Int-1 move right there. Toad-level tactics.
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Thursday, 21st February, 2019, 10:17 PM
    As I show here, the toad jumping into the ally's blade is not contingent upon the fighter knowing anything about the polymorph spell. And if the DM is one of those folks who is hung up on Intelligence scores determining what a player may declare a character as attempting, then he or she can just say the toad has Int-1 and makes bad decisions.
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Thursday, 21st February, 2019, 09:52 PM
    The fighter doesn't have to know that he or she can "suicide" his or her way out of a polymorph spell. That knowledge is not required for the player to describe the character in toad form leaping at the extended blade of a nearby ally. And if the DM for some reason demands an explanation as to why the toad did that, I've already given you one upthread. One of many that could easily be imagined.
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Thursday, 21st February, 2019, 08:32 PM
    I guess I'm an unreasonable DM then. While the spell does say that the creature is limited in its actions due to its new form, this appears to chiefly refer to physical actions like speaking, casting spells, or doing useful things with its hands. There's nothing in the spell that to my knowledge suggests the player is not in control of his or her own character even when that character is...
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Thursday, 21st February, 2019, 05:19 PM
    The character retains his or her alignment and personality and, since mental ability scores have no meaningful effect on what the player chooses to do unless the player decides they do, the player ultimately decides what the toad will do which could reasonably include impaling itself on the nearest ally's sword so as to end the spell. If the battle takes place on land, I agree with the idea...
    58 replies | 1604 view(s)
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  • iserith's Avatar
    Wednesday, 20th February, 2019, 11:56 PM
    I would not go so far as to say it's pointless. I would just say it's useful, but not particularly fun in and of itself. I mean, I even use it sometimes in exploration and social interaction challenges just as a way to manage spotlight and make sure everyone has a more or less equal chance to participate, which is all it really is used for in combat anyway.
    43 replies | 1088 view(s)
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  • iserith's Avatar
    Wednesday, 20th February, 2019, 11:41 PM
    In D&D 5e doing stuff later in the round is usually a factor of the Ready action or using a reaction to do something. A high initiative is especially useful if you have class features that rely on you going first. It's also good in situations in which you are surprised since you'll be able to take reactions faster and reduce the chance that the monster goes twice before you get to go once...
    43 replies | 1088 view(s)
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  • iserith's Avatar
    Wednesday, 20th February, 2019, 10:14 PM
    My thoughts on initiative is that there actually isn't a whole lot of fun to be wrung out of that process. The fun part is what follows. So to the extent you can get initiative done faster, so much the better, and I find that the default method works just fine in that regard. The main thing for DMs to remember is that like monsters all go on the same initiative count. When DMs don't do that, the...
    43 replies | 1088 view(s)
    5 XP
  • iserith's Avatar
    Wednesday, 20th February, 2019, 04:47 PM
    In our group, we call that "Pulling a Valmarius."
    63 replies | 1493 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 20th February, 2019, 01:30 AM
    Even in one-shots with pickup groups, I trust the players to claim Inspiration on their own within the limits I described upthread. I don't want to be involved in "approving" someone's claim to Inspiration and, as long as players are engaging in good faith, there's never a problem. So I'm effectively outsourcing keeping track of everything to the players which reduces my overhead as DM and gives...
    63 replies | 1493 view(s)
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  • iserith's Avatar
    Wednesday, 20th February, 2019, 01:14 AM
    Snake Oil: a substance with no real medicinal value sold as a remedy for all diseases. I'm not seeing it. I certainly did not take the position that Inspiration is a remedy for, well, anything. It can be a great incentive for players to portray their characters to established characteristics.
    63 replies | 1493 view(s)
    1 XP
  • DEFCON 1's Avatar
    Tuesday, 19th February, 2019, 05:19 PM
    And truth be told... the rules for all of this stuff is so spread out and vague enough, that it doesn't actually matter what words are used or mean... you're meant to just take everything written in all the different sections of the book (under Dexterity, under Actions in Combat, under vision, under cover, under the Conditions chart etc.) and just create a set of rules that work for you. Is...
    15 replies | 411 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 19th February, 2019, 05:13 PM
    You should play at my table then - it's a huge part of the play experience.
    63 replies | 1493 view(s)
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  • iserith's Avatar
    Tuesday, 19th February, 2019, 05:13 PM
    Agreed - I will straight up not join a game that uses them. Sometimes the DM doesn't announce these as house rules before though and they turn up in play which is a critical failure all on its own.
    63 replies | 1493 view(s)
    2 XP
  • DEFCON 1's Avatar
    Tuesday, 19th February, 2019, 04:56 PM
    So I guess the real way to look at it is that there is no mechanical difference between being hidden and being unseen. The only difference is that hidden is just one of the methods by which you become unseen. If you are hidden, it means you took the Hide action and beat the Wisdom (Perception) of the person who was trying to notice you. And thus having done that, you are now unseen and gain...
    15 replies | 411 view(s)
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  • DEFCON 1's Avatar
    Tuesday, 19th February, 2019, 04:36 PM
    Well, I guess technically both. If you are Invisible as per the condition, your attacks have Advantage, and attacks against you have Disadvantage. So we're both right. :) (I forgot the second part of the Inivisble condition was that it granted attacks with Advantage as well.)
    15 replies | 411 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 19th February, 2019, 04:27 PM
    There is almost never a cost to earning Inspiration though unless the DM is of the mindset that the PC needs to pay a price for it (which he or she doesn't have to be and, to my mind, shouldn't).
    18 replies | 571 view(s)
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  • DEFCON 1's Avatar
    Tuesday, 19th February, 2019, 04:02 PM
    I believe it's the other way around-- being Unseen is what grants other creatures Disadvantage when they try and attack you. For you to gain Advantage on your attack, you have to be Hidden. And that occurs after making a Dexterity (Stealth) check and rolling higher than the perception of your target.
    15 replies | 411 view(s)
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  • DEFCON 1's Avatar
    Tuesday, 19th February, 2019, 03:52 PM
    'Unseen' means that you have been blocked from a single sense-- sight. You cannot be seen by the target, whether that is because you are behind a solid piece of blocking terrain, behind heavily obscuring terrain (like darkness, heavy rainfall, thick underbrush), or are invisible. Unless you are behind a solid object and there's no physical way for an attack to hit you (say you are around a...
    15 replies | 411 view(s)
    5 XP
  • iserith's Avatar
    Tuesday, 19th February, 2019, 12:50 AM
    Here's how I use Inspiration in my games: The Case for Inspiration. It easy. It's intuitive. It's low overhead for the DM. It leads to great results. In my games, players earn Inspiration 20 to 25 times in a given session. Their characters are coming through loud and clear.
    63 replies | 1493 view(s)
    6 XP
  • DEFCON 1's Avatar
    Monday, 18th February, 2019, 10:38 PM
    Matt Colville on YouTube. Videos all about being a dungeon master, including coming up with and running adventures.
    25 replies | 661 view(s)
    5 XP
  • iserith's Avatar
    Monday, 18th February, 2019, 06:37 PM
    My experience is that even if the player has an "easy" characteristic to claim for Inspiration, there's a certain amount of social credit that comes with using even the "easy" ones in a way that is just a bit more clever than the last guy or gal to have claimed Inspiration. So what I'll see is someone holding out on that "easy" one until the perfect moment for the most impact, sometimes even...
    18 replies | 571 view(s)
    1 XP
  • DEFCON 1's Avatar
    Monday, 18th February, 2019, 05:51 PM
    Another thing that might hinder them is that many bonds, ideals, and traits oftentimes can be so wide-open or wishy-washy that they literally could be applied to almost anything they do and thus they just feel odd trying to claim it. If someone has a trait of something like "I always look for the best advantage in any situation", that's so obvious and applicable that it might just wash off of...
    18 replies | 571 view(s)
    1 XP
  • iserith's Avatar
    Monday, 18th February, 2019, 04:54 PM
    One other side note, as some people I play with who are also DMs are discussing it in Discord: Players who aren't particularly system savvy might not see Inspiration as valuable even with its low cost and high return. In a sea of options, it may not stand out as a thing they should be regularly claiming and spending. There may also be a correlation to how much action-oriented content is...
    18 replies | 571 view(s)
    0 XP
  • iserith's Avatar
    Monday, 18th February, 2019, 04:32 PM
    It's weird when players given the option to gain a resource that gives them advantage when they need it at practically no cost don't go for it. I suspect this might have something to do with the difficulty of the challenges being presented in the game, but it could be many things.
    18 replies | 571 view(s)
    1 XP
  • iserith's Avatar
    Monday, 18th February, 2019, 04:10 PM
    I put all this on the players so I don't have to remember anything or suggest to them how to play their characters: The Case for Inspiration.
    18 replies | 571 view(s)
    2 XP
  • DEFCON 1's Avatar
    Monday, 18th February, 2019, 04:03 PM
    This is exactly how I do it. None of the PCs in my games have bonds, ideals, or personality traits (outside of how they choose to roleplay)... the only thing they have is a Hubris-- a Flaw. Every PC has that one thing that is their tragic flaw... the one thing that if they ever were going to be done in by because of who they are... that Hubris would be what caused it. This is basically taken...
    18 replies | 571 view(s)
    3 XP
  • DEFCON 1's Avatar
    Monday, 18th February, 2019, 01:06 AM
    For me it was Curse of Strahd. Thus far for 5E I've run two Tyranny of Dragons games, two Curse of Strahd games, and have just started two Eberron games. For ToD I used most of the chapters in Hoard of the Dragon Queen in some fashion, but as I set it in Silver Marches, it was purely the dungeons and selected NPCs. Most background material was taken from the 3E Silver Marches book, and I don't...
    26 replies | 841 view(s)
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  • iserith's Avatar
    Sunday, 17th February, 2019, 08:06 PM
    I stripped them right out of the section on Alignment in the Basic Rules, so while I can claim credit for the adaptation of Inspiration, I cannot claim the definitions.
    11 replies | 386 view(s)
    1 XP
  • iserith's Avatar
    Sunday, 17th February, 2019, 03:57 PM
    Yes, this is how I run Inspiration for most games: The Case for Inspiration. And for my Planescape game, a setting which makes rather a big deal out of alignment, I added this bit: Alignment In the rare times when the forces of Law and Chaos are in balance, alignment matters little in the grand scheme. But in these dark times, with coterminous Planes of Evil influencing events on Clichéa,...
    11 replies | 386 view(s)
    3 XP
  • iserith's Avatar
    Sunday, 17th February, 2019, 03:41 PM
    Alignment rules, in many cases, justify why a lot of monsters may be wantonly slaughtered without a hit to the ol' conscience. According to those rules, the evil deities who created certain races made those races to serve them and "have strong inborn tendencies that match the nature of their gods." So most orcs, for example, are evil, act accordingly and deserve what's coming to them. As well,...
    15 replies | 496 view(s)
    0 XP
  • DEFCON 1's Avatar
    Sunday, 17th February, 2019, 02:10 PM
    Afraid not. I suspect it's because the ones connected to the Backgrounds in the Player's Handbook already indicate an alignment connection to one of the four corners and middle of the chart (good, evil, lawful, chaotic, neutral). Plus, I think story-wise it is easier to have connections and feelings towards that which you are and do in the world, rather than it is just grand philosophical...
    11 replies | 386 view(s)
    2 XP
  • DEFCON 1's Avatar
    Thursday, 14th February, 2019, 04:30 PM
    Google search 'Way of the Four Elements Remastered' and you'll find the redone version of the subclass that many people think is the standard for a revision for people who want to play a WofFE monk.
    10 replies | 499 view(s)
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  • DEFCON 1's Avatar
    Tuesday, 12th February, 2019, 04:10 PM
    I think this is the biggest issue for me. One of the complaints about 4E was the fact that there appeared little differentiation in game mechanics between weapon combat and magic combat. Regardless of the method you used, they all attacked the same way, they all were defended the same way, they all did damage the same way, they all pushed/pulled people the same way, they all moved people the...
    24 replies | 892 view(s)
    2 XP
  • DEFCON 1's Avatar
    Saturday, 9th February, 2019, 02:23 PM
    I created a pseudo "Run" action that I am currently using in my two Eberron campaigns based off of bonus actions, along with two other "new" actions that give the same. They are: Sprint: When you take the Dash action, you can use your bonus action to Dash again. Retreat: When you take the Disengage action, you can use your bonus action to Dash. Charge: When you take the Dash action, you...
    15 replies | 620 view(s)
    4 XP
  • DEFCON 1's Avatar
    Friday, 8th February, 2019, 04:07 PM
    Well, that all depends on the DM, doesn't it? Theory and practice *can* merge together if that is what the DM decides to focus on, or make more commonplace based upon what kinds of encounters they offer up. Obviously if a party doesn't have wizards, or doesn't have spells that assist movement, or doesn't have magic items that allow for different types of movement, the DM hopefully learns to...
    245 replies | 7480 view(s)
    0 XP
  • DEFCON 1's Avatar
    Friday, 8th February, 2019, 02:50 PM
    Which is also part and parcel with some good advice for DMs... don't use BBEG battles to introduce entirely new encounter design that the group has never experienced before. If you are thinking of having the BBEG fight in some locations where X, Y, and Z will be important for success... drop any of them individually in minor form in other encounters levels earlier so that the party can...
    245 replies | 7480 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 7th February, 2019, 07:17 PM
    A wizard with all utility spells (buff, control, debuff). For extra fun, don't take a single damaging spell.
    22 replies | 730 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 7th February, 2019, 12:35 AM
    I don't know what Deekin Scalesinger is, but if it's cute, kill it with extra fire!
    61 replies | 21267 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 6th February, 2019, 08:25 PM
    That sounds reasonable, but I'd have to further review the rules for movement to determine whether the Ready rule is an exception to the limitations of movement.
    56 replies | 1525 view(s)
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  • iserith's Avatar
    Wednesday, 6th February, 2019, 07:57 PM
    Are you sure you can move and Ready a move, if the readied move exceeds your normal speed?
    56 replies | 1525 view(s)
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  • iserith's Avatar
    Wednesday, 6th February, 2019, 05:20 PM
    I can't achieve "immersion" without parody. To wit: Mario Does D&D Joust
    23 replies | 972 view(s)
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  • iserith's Avatar
    Wednesday, 6th February, 2019, 03:42 PM
    Yes, you can ready a move as I said upthread I believe. But readying a Dash does nothing since it does not allow you to move.
    56 replies | 1525 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 6th February, 2019, 03:37 PM
    And presumably anyone who has seen 'DEX-as-god-stat' at their table won't use 77IM's chart. So no harm, no foul. My tables align with his-- my players make STR-based characters because they like the story of STR-based characters regardless of supposedly how "overpowered" DEX is, and adding a "versatile finesse" or "reach finesse" weapon option wouldn't change that. So the additions 77IM have...
    26 replies | 892 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 6th February, 2019, 03:30 PM
    Oh, you mean I should actually open my eyes and read the document correctly as my question had already been answered? Well, okay, if you insist. ;) Me red guud.
    26 replies | 892 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 6th February, 2019, 02:24 PM
    Just to make sure I'm understand where you are coming from here... the theorycraft is just meant to change the idea of the longsword in the fiction, correct? Make us narratively picture longswords and battleaxes as two-handed weapons? The game mechanics are a secondary concern? If that's the case, then that's fine. If its purely about trying to change our default assumptions of the weapon's...
    31 replies | 796 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 6th February, 2019, 12:36 AM
    I don't think the game would break if you think of Dash as an "extra move." There might be some weird spell interactions. Or maybe a class feature would go awry (?). But otherwise it would probably work fine and it seems more intuitive that way to me.
    56 replies | 1525 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 6th February, 2019, 12:00 AM
    A lot of people make him cute. And I find that deeply disappointing.
    61 replies | 21267 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 5th February, 2019, 11:59 PM
    I am in no way defending the sub-par chase rules in D&D 5e, but the key thing in that system is not the movement but the hiding at the end of the round. The quarry getting away due to outrunning pursuers is far less common than hiding. The "bungie effect" you mention should only be happening if the quarry is constantly failing Dexterity (Stealth) checks - and if you're a PC, this is when you...
    56 replies | 1525 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 5th February, 2019, 11:56 PM
    Dash only increases your speed. It does not allow you to move.
    56 replies | 1525 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 5th February, 2019, 08:04 PM
    A small suggestion on this solution: If you go with what is essentially mechanics first and frame the fiction around that as truth, then I encourage you to enlist the help of your players to think about how that looks in the fiction for their own characters. "You had to hesitate a bit..." can be seen as the DM playing the character. But if you let them offer that up themselves, it comes with...
    56 replies | 1525 view(s)
    3 XP
  • DEFCON 1's Avatar
    Tuesday, 5th February, 2019, 02:09 PM
    One question I had was if the weapons you listed as Versatile (1dX, finesse) was meant to imply that the weapon only becomes finesse when used in two hands? That's what putting it inside the parenthesis implies to me. If the weapon is supposed to be a finesse weapon both one-handed and two handed, then you should probably put it outside the parenthesis as its own property, as right now it looks...
    26 replies | 892 view(s)
    0 XP
  • DEFCON 1's Avatar
    Tuesday, 5th February, 2019, 04:46 AM
    Okay then.
    98 replies | 3232 view(s)
    1 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 10:12 PM
    Right, and I think this is a good skill to develop as a DM and player: "How can I make the fiction work if I accept the mechanical limitations as true?" Then just run down a list of reasonable fictional explanations until you find one that doesn't bother you and go with that. The fiction is highly mutable, especially in an fantasy setting.
    56 replies | 1525 view(s)
    2 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 09:35 PM
    Can you go into more detailed on what you mean by "fey-themed?" We're probably all coming at this with varied perspectives on what that means.
    52 replies | 1971 view(s)
    0 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 09:31 PM
    Readying a Dash is a waste. But you can Ready movement. So at least there's that.
    56 replies | 1525 view(s)
    0 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 09:12 PM
    My riddles are always just dirty jokes from a filthy gnome or the like. I find this is more fun. Unfortunately, providing examples would be against the forum rules.
    45 replies | 1542 view(s)
    0 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 08:31 PM
    iserith replied to Pesky Players
    One thing you might address with the players in general is something I put in my Table Rules:"'Metagaming,' defined as using player skill or knowledge that a character might not necessarily have, is fine as long as it's fun for everyone and helps contribute to an exciting, memorable story. Assumptions can be risky though so it's skillful play to verify your assumptions through in-game actions...
    11 replies | 497 view(s)
    0 XP
  • DEFCON 1's Avatar
    Monday, 4th February, 2019, 05:36 PM
    You are in a very familiar situation that most of us have been in. And truthfully, the answer to your question is right in your #3... make a ruling that makes sense for your table. There is absolutely nothing wrong with saying that a PC can run alongside and behind a wagon, especially considering the actions are Dashes and thus not even combat per se. That's a perfect example of just waving...
    56 replies | 1525 view(s)
    4 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 05:35 PM
    This probably won't come up enough to require a house rule, so I recommend just ruling what makes sense in the moment to you based on how much you value using the rules versus what you think is a reasonable thing to do given the fictional context. That's why we have DMs instead of computers - to decide on these things in the moment.
    56 replies | 1525 view(s)
    2 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 04:04 PM
    The only reason I allow multiclassing is because I have a player pool (way more players than seats in a given session) and, in general, it's better to have more options than fewer options in such a set up so that there is less overlap between concepts. In a standard group of 4 to 6 players, I don't think multiclassing is necessary at all. There are plenty of classes, subclasses, and races in my...
    115 replies | 3572 view(s)
    2 XP
  • iserith's Avatar
    Monday, 4th February, 2019, 03:42 PM
    This also isn't an issue if you don't use the optional multiclassing rules. Feats and multiclassing get treated by many as if they are a core part of the game. They are not. They're variant rules like any other in this edition and I always adjust my expectations when it comes to variant rules to avoid such dissatisfaction.
    115 replies | 3572 view(s)
    9 XP
  • DEFCON 1's Avatar
    Monday, 4th February, 2019, 02:20 AM
    Have the wizards and sorcerers take the Fly spell and then the melee fighters can get into melee.
    245 replies | 7480 view(s)
    3 XP
  • DEFCON 1's Avatar
    Sunday, 3rd February, 2019, 09:59 PM
    Let alone the chairs. The chairs can't handle them either. :)
    99 replies | 16126 view(s)
    0 XP
  • DEFCON 1's Avatar
    Sunday, 3rd February, 2019, 09:58 PM
    Heh heh, really? Based upon the types of questions people keep tweeting Crawford asking how so and so rule works, and his answer is to just read a particular page in the Player's Handbook and follow what it says... I wouldn't be surprised if Jeremy now believes most players are not all that ready for any amount of complexity. He's probably thinking "Geez... if this rule you are asking me is...
    99 replies | 16126 view(s)
    0 XP
  • DEFCON 1's Avatar
    Sunday, 3rd February, 2019, 04:32 PM
    And thus my point is now... stronger? Or not? Not sure what your assistance is lending to my post. ;)
    44 replies | 1677 view(s)
    0 XP
  • DEFCON 1's Avatar
    Sunday, 3rd February, 2019, 02:19 PM
    Like most things, the designers made a default that would be easier for most (and newer) players to use, requiring the least amount of "Yeah, but"s... from people wanting to figure out how Large PCs interact with the world. They did this, knowing full well that any DM who wanted Large PCs could just make them in their game if they really felt the need. They didn't need to overcomplicate the...
    99 replies | 16126 view(s)
    0 XP
  • DEFCON 1's Avatar
    Sunday, 3rd February, 2019, 02:08 PM
    Heh... if I were you if that's your intention, I'd drop 5E right now and start back in on 1E for your players immediately. Cause once they become accustomed to playing 5E... trying to get a 1E started and explaining even the basics like how THAC0 works is going to make them all go "Uh, you know, what? No, that's okay. We'll stick with 5E." You might find a table with no players if you try to...
    44 replies | 1677 view(s)
    2 XP
  • iserith's Avatar
    Saturday, 2nd February, 2019, 08:45 PM
    The only official rulings at my table are my rulings.
    75 replies | 2510 view(s)
    1 XP
  • iserith's Avatar
    Saturday, 2nd February, 2019, 07:54 PM
    Unless death is taken off the table as a possible result, character death and the odd TPK can happen. In order to prepare for that contingency, we have backup characters ready to go at all times who are already "written in" to the ongoing tale and can jump in to take over where their comrades left off.
    26 replies | 1221 view(s)
    0 XP
  • DEFCON 1's Avatar
    Friday, 1st February, 2019, 02:48 PM
    I second the call to just use the 5E SRD as the baseline "non-archetyped" classes. And if even the idea that certain abilities at certain levels in the SRD are split out from the base class listing and put in a separate "archetype" section identified as such at the end of the class... "Ranger Archetypes - Hunter" or "Wizard Archetypes - School of Evocation" as they list it... if even that...
    44 replies | 1677 view(s)
    0 XP
  • DEFCON 1's Avatar
    Friday, 1st February, 2019, 02:32 PM
    Oh, no... they fully realize it. They just enjoy antagonizing you. ;)
    48 replies | 1863 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 31st January, 2019, 09:00 PM
    A Spark of Joy. Also known as the Joy-Spark.
    5 replies | 320 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 31st January, 2019, 07:53 PM
    My standard disclaimer, since it's always relevant in my view: D&D 5e is not an "upgrade" or "patch" to AD&D 2e or any other version of D&D. They are entirely different games that come with different rules and assumptions that demand different approaches for the game to work optimally and to arrive at the intended play experience. Therefore, I highly recommend you forget what you know about...
    48 replies | 1863 view(s)
    8 XP
  • DEFCON 1's Avatar
    Thursday, 31st January, 2019, 07:02 PM
    If you like the concept of your sling-using Halfling Fighter, don't be afraid of speaking with your DM and asking "Hey, as a halfling I normally could be using a shortbow and hitting for 1d6 + my DEX mod in damage. But as I'd love to recreate the 2E-style halfling that got bonuses to using slings... would it be all right if I refluffed the mechanics of the shortbow to be a 'sling in the hands of...
    48 replies | 1863 view(s)
    3 XP
  • iserith's Avatar
    Thursday, 31st January, 2019, 05:45 PM
    If the game uses the optional Feats rules, choose the Sharpshooter feat and take the -5 to hit and +10 to damage against monsters with low ACs or when you have advantage. It will be hilarious when you do 17 damage with a sling in a single attack. Think of all the David and Goliath jokes.
    48 replies | 1863 view(s)
    3 XP
  • DEFCON 1's Avatar
    Thursday, 31st January, 2019, 03:06 PM
    When I had all the PCs select the full suite of normal personality traits (Traits, Ideals, Bonds and Flaws) during the very first 5E campaign I ran, we had a hard time using Inspiration because they either were just so wishy-washy we forgot about when they might come up, or there were just too many to keep track of. For my last two campaigns I switched over to 7th Sea's Hubris system (or to...
    29 replies | 1274 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 30th January, 2019, 11:40 PM
    I'm pretty lucky in that most everything is pretty easily remembered by my players, better than myself even which is nice. I can rely on them to remind me of things after my fourth Jameson. I actually can't remember the last time we actually had to look something up outside of the odd spell or whatever. Inspiration in particular is used a lot in my games, chiefly because of how I set it up.
    29 replies | 1274 view(s)
    0 XP
  • DEFCON 1's Avatar
    Wednesday, 30th January, 2019, 05:03 PM
    I suspect once she starts rolling all the other dice for damage over and over, her pouting will end. Once you've rolled that funky d12 for the third time, the novelty wears off. But if she really wants to roll all the different dice... your easiest method for her to do so is to just have her play an evoker wizard and have her select one boom spell for each die size. Magic Missile for the d4,...
    20 replies | 857 view(s)
    0 XP
  • DEFCON 1's Avatar
    Wednesday, 30th January, 2019, 02:10 PM
    Not so much a "balance" reason, but more of a "game trying to point players in a certain direction" reason, I think. My personal belief is that the reason why Clerics get Medium Armor proficiency and use metal armor to get a starting AC of 16 at level 1 (Scale + DEX bonus +2) but Druids cannot do the same is because the game originally intended for Druids to use Barkskin (AC 16) just as often...
    99 replies | 3942 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 29th January, 2019, 08:31 PM
    You might want to find a list of insults because for some reason DMs often ask bards to say what they do for the Vicious Mockery cantrip, whereas many other classes and cantrips don't get the same treatment.
    9 replies | 374 view(s)
    1 XP
  • iserith's Avatar
    Monday, 28th January, 2019, 11:57 PM
    Along the lines of your "No Pets" rule, we try to keep summons down to a bare minimum. A couple campaigns ago, someone wanted to play a necromancer and the player asked, "How many skeletons and zombies can I have at one time?" My response was "As many as you want until it starts to slow the game down, then they'll just start exploding for no apparent reason." The other notable rule is Don't...
    55 replies | 2863 view(s)
    5 XP
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I DM two concurrent 5E Curse of Strahd campaigns.
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Thursday, 21st February, 2019

  • 08:17 PM - oreofox mentioned DEFCON 1 in post Pages From The Upcoming Nautical D&D Book!
    ...e. I admit that. It's rather close to dandwiki with some of the content people put on there. But there have been some really good gems. Has been that way since they opened it up in 2016 (I put my first product up on there nearly 3 years ago to the date). Not many people I come across use the fan-made stuff. Opening more settings would give the chance of some gems popping up based in those settings. Also, what do you need to play Forgotten Realms in 5e that wasn't already available from the past 30-40 years? Why focus on Greyhawk, and not mention one of the other settings. Greyhawk and FR both have basically the same races. But why not open up Ansalon and Dragonlance? There are races, classes, subclasses, monsters, and other things rather unique to that setting that are not available using the generic Forgotten Realms products. What about Spelljammer? What about Dark Sun? I see so many people pining for that setting (I don't see the appeal, but apparently a large number love it). DEFCON 1 : 5 years ago, they just barely ended the playtest, and wouldn't truly release 5e for another 6ish months. But yes, not long after release, people were clamoring for a non-adventure 5e book. It took just over 2 years for them to release something that wasn't an adventure: Volo's Guide to Monsters. It gave DMs new monsters, and players a few new racial options. And people loved it. The next year they released the first fully player-oriented book: Xanathar's Guide to Everything. And people ate that book up. A year before Volo's, they released the forgettable and disappointing Sword Coast Adventurer's Guide. Now, thanks to Curse of Strahd, people are clamoring for them to release something for the other settings. And when CoS was released, and opened on the dmsguild, it was flooded with Ravenloft and horror-centric products, and it dwindled when Yawning Portal was released. Then came generic stuff, and when ToA was released, it was flooded with jungle-themed products. Release a Dragonl...

Saturday, 26th January, 2019

  • 05:05 PM - DM Dave1 mentioned DEFCON 1 in post Shield Mastery Feat
    ...ires the use of an Attack action. Since you can ONLY take Attack actions on your turn, you cannot Shove a Creature outside of your turn, i.e. as an OA reaction. You are reading "melee attack" as "Attack action", they are two distinct, although similar, things. Again, if it doesn't make sense to follow the RAW, just change it for your game. No harm done if you want to play it that way. I literally said sword swings and Shoves "both use the Attack Action, both are melee attacks, and both are able to be used as a Reaction". I did not read or say Attack Action = melee attack. My point: if a sword swing uses the Attack Action, is a melee attack, and can be used with a Reaction; AND a shove has the exact same 3 characteristics as the sword swing that I just outlined; then both can be used as a Reaction for an Opportunity Attack. I think my interpretation is RAW, you think your interpretation is RAW. Both think the other is wrong. But perhaps we're actually both right because, like @DEFCON 1 says above: Rulings not Rules... only I'm righter because I like to give my players more "Yes"es than "No"s. :p

Friday, 7th December, 2018


Thursday, 22nd November, 2018


Thursday, 25th October, 2018

  • 07:13 AM - Li Shenron mentioned DEFCON 1 in post Passive Perception better than Active Perception?
    I'm not sure what kind of situation you're imagining. I'm only going to consult a character's passive score if they've told me they're looking for something, so I can't imagine a situation where they hit the DC to find whatever it is they're looking for with their passive score but then I'm asking them to roll a check instead. Maybe an example would help. (Also for DEFCON 1) Rather than an example, a general principle: I use Passive Perception against other's rolls, but Perception checks against static DCs. There is then no need to sweat each time to decide what to use. The only decision I typically need to make is, when rolling, whether the player rolls in the open or I roll for her secretly.

Monday, 27th August, 2018


Tuesday, 10th July, 2018

  • 05:13 PM - Sadras mentioned DEFCON 1 in post Player asked for a favour: MC Barbarian-Warlock
    Was the character a Barb first or a Warlock first? By your title, it looks like barb first. At what level did the MC start? So we have just started a new campaign at 3rd. They have had one session so far and he asked me if he could not change one of the levels to Warlock. Generally I am easy within the first two sessions on changing up a few things. 1) Will this player also want to cast spells or cantrips while raging? Nope. 2) How, if at all, would this affect the advantage the player gains on Strength checks and saves while raging? Not affected. @DEFCON 1 - I pretty much agree with you on this. I have had a look at the both the barbarian and the hexblade class. There is no real mechanical benefit I foresee that would be an issue at my table. I personally think the player is building his character incorrectly, said as much to him. There are better ways to make the concept through Background, Feats, Skills, Bonds, Flaws and Ideals - including a makeshift Patron Feat of sorts if need be. Failing that a combination of class features from the two classes. As I see it the high Charisma is actually hindering him (points wise), he won't be casting offensive spells so he doesn't need the high DC and as for the Hexblade Curse minor healing it is not worth it if he only sees the character advancing to level 3. Leaving the ability points in Strength actually works better since he intends to advance in Barbarian and Hexblade Curse works fine with that. I think he is happy I said yes, but muddled that I provided so many possibly better options for...
  • 03:44 PM - Hawk Diesel mentioned DEFCON 1 in post Player asked for a favour: MC Barbarian-Warlock
    I would have no problem with this. As DEFCON 1 said, every ability is like any other. There are already tons of ways for other classes to substitute in their prefered modifier for attack and damage. Additionally, this multiclass slows down the spellcasting and invocation progression, as well as prevent him from getting the barbarian capstone while also slowing his access to brutal critical. The sacrifices seem to balance with the gains. What I would be curious about are: 1) Will this player also want to cast spells or canteips while raging? 2) How, if at all, would this affect the advantage the player gains on Strength checks and saves while raging?

Saturday, 7th July, 2018

  • 11:02 PM - Jester David mentioned DEFCON 1 in post THIS Is The Pathfinder Playtest Rulebook!
    I heard Jester mentioned on the Friday fireside chat episode :). As far as the possible alt covers for the core books, I'm probably down with picking this up, mainly for the errata printing compared to my first edition printing books. Yup. That was my tweet at roughly the 20 minute mark, quoting a DEFCON 1 comment.

Tuesday, 10th April, 2018

  • 08:10 PM - Hawk Diesel mentioned DEFCON 1 in post Curse of Strahd and Strongholds
    Thanks everyone, I'm really digging the feedback. I'll admit, I hadn't really thought about this until a flash of thought this morning. I backed Matt's kickstarter and was wondering how I might be able to use it for the current campaign I'm running. DEFCON 1 that is a good point about there not being much around Barovia. But I don't think they would want to make a "home" of Vallaki what with that mayor being so persistent about people being happy and participating in those parades and fests. Of course, I also have no idea how this group is going to proceed or react. I am changing the script for some things regarding Lady Wachter and her relationship to the Baron and Izek based on some suggests I've found on these boards, so who knows who will survive that event. But the Blue Water Inn already makes a pretty nice base of operations, even if not exactly a player controlled stronghold. Krezk would be more reasonable, but the players may stumble into Van Richten's Tower by then, which has stronghold written all over it. Also, I know that Death House is like... super cursed. But I like to reward my players for creativity. I won't say it's impossible to break the curse. And I don't even know if they would want to claim the house as theirs. Bu...

Wednesday, 14th February, 2018

  • 12:01 AM - Kinematics mentioned DEFCON 1 in post Revised Disadvantage/Advantage
    OK, this came out of brainstorming on @DEFCON 1's post about exhaustion, and the trouble with the impact of disadvantage on all ability checks at the first level of exhaustion. However I'm finding the idea more generally attractive, and would like comment on it. The basic idea is to change the interpretation of how disadvantage affects a check. You still roll two dice, but instead of taking the lowest result and being done right there, you take both results, and apply them in order of lowest to highest. If both results were failures, or both success, then nothing really changes. You still just fail or succeed as normal. However when one is a failure, and the other a success, then things get a bit interesting. Namely, you have to take the consequences of the failure before you can get the results of the success. If the consequences of failure prevent the success from being possible at all (eg: attempting to jump over a pit trap; attempting to hit an enemy), then it's just a straight failure. But if the consequences of fail...

Friday, 26th January, 2018

  • 09:29 PM - DM Dave1 mentioned DEFCON 1 in post Short and Long Rest limited Actions
    Action Surge is physically taxing, using it to take basically an extra turn costs you 5 hitpoints as you excessively push yourself. Every time you use it after the first the cost doubles, second time 10 hitpoints, third time 20 hitpoints, etc etc. This increased cost resets AFTER you take a short rest, regain your strength and let your body recover. To allow for "Rule of Cool" situations the cost of an Action Surge is paid at the end of your turn, thus allowing you to chose to make that final effort to finish your foe before accepting the consequences. Then, under the rational of doing away with short or long rest recharging, the fighter would get to use Second Wind in the same way to offset the cost of the additional Action Surges... but what is the cost of re-using Second Wind again and again? I'm sure you could come up with something, but it all seems like too much futzing for not enough gain, IMHO - to paraphrase @DEFCON 1's post above. That said, if an alternative Action Surge rule works for your table, give it a whirl. Let us know how it goes!

Friday, 15th December, 2017

  • 03:38 PM - Blue mentioned DEFCON 1 in post Legendary Actions
    DEFCON 1 is entirely correct in the rules as written. And that legendary actions are to help with the action economy of multiple PCs vs. a solo opponent and with a single PC only doing one is appropriate for the combat. However I believe that the intent is that all are used every round and that is built into the Challenge rating / XP value. If the creature will not have a chance to do so, I would lower the challenge and XP.

Thursday, 21st September, 2017

  • 10:00 PM - lowkey13 mentioned DEFCON 1 in post D&D Reader App Coming This Fall? [UPDATED]
    I felt harassed. It's not up to a vote. He's been blocked. Sent from my iPhone using EN World mobile app Fair enough! Well, let's see. Given that I know the posting history of DEFCON 1 (which is long and fair), and given I've seen what you've just done- "I'm not a moderator. My general rule, for myself, is to engage with people I enjoy engaging with, ignore commenters I don't enjoy, and block those commenters that persistently aggravate me." Bye!

Saturday, 16th September, 2017

  • 04:48 PM - Sacrosanct mentioned DEFCON 1 in post [SPOILERS] Enhancing Tomb of Annihilation
    I'm not treating you like freak. You can stop with that nonsense right now. I'm pointing out how every time something like this comes up, you make some sweeping negative statement that is only true if a lot of assumptions are met. In this case, the only way it becomes as easy as you say is if the party is pretty much nothing but clerics and paladins who spend all of their spell slots on those types of spells. and that is most certainly not true of most gaming groups. So when you make a statement like "...you definitely can't use the base game without tweaks.", that is simply not a universal true statement. You do this stuff all the time, trying to say your arguments are somehow a universal truth. This is exactly what I was talking about in that other thread yesterday DEFCON 1. This isn't you just stating your opinion of your personal style. This is you telling everyone else what can or can't be done as if there is no debate, and it's simply not true. Not to mention, if said players do spend their slots on spells like that, it means less slots they have during other combat encounters and other non combat encounters. To be frank, this reminds me of the discussions about how wizards in 3e make every other class obsolete. Those arguments rely on an assumption that the wizard will have every spell available and every slot available all the time, and that simply isn't true how the game is actually played. And finally, I wish you's stop making claims about something you don't even have the book on yet, and telling us who do have the book and have played it that we're wrong. Chult is tier 1. Says so right in the book. Tier 2 is dwellers of the forbidden city.

Saturday, 12th August, 2017

  • 04:38 PM - CapnZapp mentioned DEFCON 1 in post 5e druids/wildshape/combat forms/improvements
    DEFCON 1: actually my ideal for beast selection is the same as for spell selection: that work is done to shore up the weaker choices to make them palatable (or "viable"). If everybody chooses the Brown Bear, or everybody chooses Fireball, that makes for a less varied game. Just as I'm advocating that spells like Witch Bolt gets an official upgrade, I can wish for magic items that might work on the lion but not the wolf, the tiger but not the elk. Examples taken specifically because there are guides out there saying things like: Lion: Pounce is easily outdone by the Dire Wolf's bite, and the Dire Wolf does more damage. The Lion has two attacks, but without Multiattack that doesn't do anything. Dire Wolf is strictly better. Tiger: Nearly identical to the Lion, but with Darkvision and a tiny bit more damage. Dire Wolf is still better. Giant Elk: The Elk's Charge ability is nice, and has a solid DC to resist, but its biggest appeal is the ridiculous damage on its hooves. 4d8+4...

Thursday, 15th June, 2017

  • 04:56 AM - jayoungr mentioned DEFCON 1 in post Why is Hoard of the Dragon Queen such a bad adventure?
    Hi, I stumbled across this old thread from a google search. I am a first time DM, and this module will be my first campaign. I am interested in reading your blog posts mentioned here, and was also wondering if you had any tips for this adventure specifically for first time DM's. The links to these blog posts are no good. Do they still exist? The original article was reposted on this board, here: http://www.enworld.org/forum/showthread.php?373438-7-Legitimate-Beefs-with-Hoard-of-the-Dragon-Queen&p=6422605&viewfull=1#post6422605 And this post later in the thread has links to the follow-up "13 Tips" article on the Wayback Machine: http://www.enworld.org/forum/showthread.php?373438-7-Legitimate-Beefs-with-Hoard-of-the-Dragon-Queen/page4&p=6730156&viewfull=1#post6730156 Good luck! The "Enhancing" thread mentioned by @DEFCON 1 above is always open for questions.

Wednesday, 10th May, 2017

  • 05:02 AM - pukunui mentioned DEFCON 1 in post Curse of Strahd help
    DEFCON 1: I don't know that I want to cheat quite like that. They're going to go to the castle as soon as they get the sword, so I'm not in a rush to force them there. I've been meaning to have Arrigal attempt to steal the holy symbol off the party (they got it from the Vistani treasure wagon, and I figured Arrigal would've gone off to Strahd to report the PCs' activities, only to be told off by Strahd, who recognized his description of the prize they took from the wagon, and ordered to retrieve it). This is probably the first chance he'll really get, as this is the first time the PCs have spent the night out in the open.

Thursday, 23rd March, 2017

  • 07:00 PM - pukunui mentioned DEFCON 1 in post Curse of Strahd help
    ... and instead of the hag Baba Zelenna, the villain there became a banshee witch named Patrina Velikovna). And then Chris Perkins took the stuff both Expedition and Fair Barovia and reincorporated it again-- for instance taking the name Lysaga and creating Baba Lysaga from it, and taking Patrina and her brother Kasimir's story from Fair Barovia! (which matches the story in CoS of he and the elves stoning his sister so that Strahd couldn't have her and it turning her into a banshee) but moving her from the hill to Strahd's crypt instead ...Actually, Patrina comes from the original I6 module: "Patrina was a gypsy elf maiden who, having learned in early life a great deal of the black arts, was nearly a match for Strahd's powers. She felt a great bond with Strahd and desired to become one of his wives. Strahd, ever willing, agreed, but before the final draining of spirit from her soul could take place, her own people stoned her to death in mercy. Strahd demanded, and got, the body. She then be...

Monday, 20th February, 2017

  • 06:39 PM - lowkey13 mentioned DEFCON 1 in post Warlock, Hex, and Short Rests: The Bag of Rats Problem
    The problem here is that now instead of a bag of rats, the warlock is incentivized to go punch a villager into unconsciousness. Or just slit their throat. It pushes the character towards finding an easy low-risk combat scenario, which is arguably even weirder than the bag of rats. The hardest part of a fully satisfying solution to this issue for me is that allowing all of the mechanics that lead to a bag of rats, which on their own are all reasonable and seem to be RAI and RAW how the warlock is balanced, leads to some kind of weird behavior. Building on what @DEFCON 1 wrote, why not just use your first bonus action in your first combat to cast it? If you think that hex, as intended, requires the Warlock to punch random villagers every morning and immediately take a short rest, then I think there's a very fundamental divide in how you are playing the Warlock (which isn't wrong- it's a choice) as compared to how others might play it. FWIW, I happen to think that hex is situationally useful, but I have found many better uses for the limited spell slots of a Warlock that don't eat up his concentration for the entire day. Because you can't stack concentration. (Although from a strictly comedy perspective, I have no issue with Draak, the Villager Puncher)


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Thursday, 21st February, 2019

  • 08:55 PM - Jay Verkuilen quoted DEFCON 1 in post Pages From The Upcoming Nautical D&D Book!
    5 years ago a vocal minority kept complaining that WotC wasn't releasing material fast enough and that a new splatbook HAD to happen, despite being told by the company that is wasn't going to until at least several years down the line. Imagine that, the purchasers of a product saying "hey, we'd like you to release something"....

Tuesday, 19th February, 2019

  • 04:28 PM - fil512 quoted DEFCON 1 in post Difference between being hidden and being unseen
    I believe it's the other way around-- being Unseen is what grants other creatures Disadvantage when they try and attack you. For you to gain Advantage on your attack, you have to be Hidden. And that occurs after making a Dexterity (Stealth) check and rolling higher than the perception of your target. No. The phb clearly states that what grants you advantage on your attacks is being unseen.

Monday, 18th February, 2019

  • 11:42 PM - guachi quoted DEFCON 1 in post Finally getting some use out of Chapter 4 (Other than Backgrounds)
    Either that, or they have a incredibly specific trait that as a DM you have to work extra-hard to ever have it come up in the game just so you could let them activate it. "I like eggs." Okay, great... now how or when exactly am I going to put you in a situation when you could actually try and claim Inspiration because you like eggs? Because more often than not... the one time you put eggs in an adventure for that one player is the night that player isn't able to show up. ;) Eggs-actly. My trait is "bad word play". I shall take my Inspiration now, thank you.
  • 09:24 PM - S'mon quoted DEFCON 1 in post Finally getting some use out of Chapter 4 (Other than Backgrounds)
    Another thing that might hinder them is that many bonds, ideals, and traits oftentimes can be so wide-open or wishy-washy that they literally could be applied to almost anything they do and thus they just feel odd trying to claim it. Agree 110%. The wishy-washy feel of that PHB section is I think the main reason it tends to be ignored IMO.
  • 06:37 PM - iserith quoted DEFCON 1 in post Finally getting some use out of Chapter 4 (Other than Backgrounds)
    Another thing that might hinder them is that many bonds, ideals, and traits oftentimes can be so wide-open or wishy-washy that they literally could be applied to almost anything they do and thus they just feel odd trying to claim it. If someone has a trait of something like "I always look for the best advantage in any situation", that's so obvious and applicable that it might just wash off of them. They could claim it almost all the time in any situation and at some point it makes you wonder just how character defining it really is? I've found that's what was the hindrance for me to the full system when I used it for my first 5E campaigns... they just were too... wishy-washy is really the best word I have for it. "I always look out for my friends!" Well, of course you do. Who doesn't? Why are you being rewarded for something that everybody does? When you have four or more of these things that can apply all the time, none of which seem to really define a character all that well... pl...
  • 04:16 PM - Sadras quoted DEFCON 1 in post Finally getting some use out of Chapter 4 (Other than Backgrounds)
    This system has made for much more interesting characters, and make for more interesting results for adventures because no one is always just "playing it safe", which can get boring time after time. This is the mindset I'm trying to change, to not have PCs hold onto their Inspiration for rainy days but spend them more easily and have their character's not play it safe, embracing complications to earn that Inspiration back. One direct way would be to not have characters regain Inspiration from Long Rests which is a route I'm considering as it makes Inspiration far more valuable. I like your use of the Arrogant flaw/hubris.

Friday, 15th February, 2019

  • 06:33 PM - Parmandur quoted DEFCON 1 in post Artificer UA to be released in February
    Until Wizards officially announces a product and then cancels it... there is absolutely nothing they need to apologize for. People hanging their hats on casual conversation and not getting what they want have no leg to stand on. You're following them through Twitter and streaming and interviews because you're going out looking for info-- info they have not officially deigned to announce. If you then get all upset because they aren't producing the things they haven't announced yet, that's on you. Don't go looking for secret info and you can then be happy when you just receive the official announcements. Because then you know you are getting what you are being told. :) They have been ridiculously good about this since after 4E ended: underpromise (if not no-promise) and overdeliver. Wizards used to be terrible about announcing and cancelling products, and overshared all the time.

Thursday, 14th February, 2019

  • 08:59 PM - Satyrn quoted DEFCON 1 in post Artificer UA to be released in February
    A completely new toy line for a brand that has never had a toy line before aimed at a generation that has no idea what it is, and a 20 year old arcade game. And because of that they should open up Spelljammer and Mystara to the tabletop players. I thought you said a good reason? ;) Giant. Space. Hamster.
  • 05:39 PM - Aldarc quoted DEFCON 1 in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    Right, but dipping into your Might pool to do special stuff still comes at the cost of your basic "hp" while the other 2 archetypes don't have to worry about it. The fact that Edge reduces the effect and that it's not as bad at higher level is cool, but it still is a basic issue and seems like a fundamental flaw in a system which is theoretically pretty basic. I really don't mind extraordinary things drawing on a limited resource or being tied into one system but i think the way it was handled felt sort of half-tweaked. If everything really did draw from single pool, that would be little more fair across the 3 archetypes, but what you wind up with is a Might character not really being able to tap into Intellect and Speed in many cases, while the Intellect and Speed immediately benefits from their chosen pool AND the Might pool. You could have resource management and have a single system without making it as lopsided.IME running the game, what you describe is more of a White Room problem rath...
  • 04:27 PM - Parmandur quoted DEFCON 1 in post Artificer UA to be released in February
    Let's not go overboard here though. The reason why the artificer hasn't been released after all this time is entirely based upon when they are ready to release a 5E Eberron setting because that is where the artificer comes from and is primarily meant to be played. Now if you want to argue they should have released Eberron two year ago (and thus we'd receive an artificer two years ago too), fine. But let's not confuse that with this idea that they have deliberately held back making a new class just because they felt like it. They've held back making a new class because they wanted to fit it into a product that actually uses and needs that new class. The same way they've held back on the Psionmystic-- because its primary function has been to enhance Dark Sun. And until they are ready to produce Dark Sun, they have no place to put psionics "just because". And as far as opening up Spelljammer or Mystara or any other settings to DMs Guild for people to produce their own material... first of a...
  • 12:40 PM - Ilbranteloth quoted DEFCON 1 in post Ranged Options for All Classes
    Well, that all depends on the DM, doesn't it? Theory and practice *can* merge together if that is what the DM decides to focus on, or make more commonplace based upon what kinds of encounters they offer up. Obviously if a party doesn't have wizards, or doesn't have spells that assist movement, or doesn't have magic items that allow for different types of movement, the DM hopefully learns to recognize this hole in the party's capability and doesn't create encounters intended to exploit it. Unless of course they exploit it prior to large battles in smaller scnearos such that they are informing the party that they *have* this big hole in their capabilities and that they may want to find ways to fill it. At the end of the day its really part of the DMs job to know what their players and PCs can do, and make encounters to challenge them but not intentionally screw them (unless of course your table is very much that style of 'DM vs players' wargamey-esque table that desires that kind of confl...
  • 12:30 PM - Ilbranteloth quoted DEFCON 1 in post Ranged Options for All Classes
    Well, that all depends on the DM, doesn't it? Theory and practice *can* merge together if that is what the DM decides to focus on, or make more commonplace based upon what kinds of encounters they offer up. Obviously if a party doesn't have wizards, or doesn't have spells that assist movement, or doesn't have magic items that allow for different types of movement, the DM hopefully learns to recognize this hole in the party's capability and doesn't create encounters intended to exploit it. Unless of course they exploit it prior to large battles in smaller scnearos such that they are informing the party that they *have* this big hole in their capabilities and that they may want to find ways to fill it. At the end of the day its really part of the DMs job to know what their players and PCs can do, and make encounters to challenge them but not intentionally screw them (unless of course your table is very much that style of 'DM vs players' wargamey-esque table that desires that kind of confl...
  • 11:23 AM - CapnZapp quoted DEFCON 1 in post Artificer UA to be released in February
    There's nothing wrong with CapnZapp or DQDesign believing a snail's pace release schedule sucks for getting new "official" game mechanics (if that matters to you). But I also think we can't deny that their pace has not made their business suffer. What I especially oppose is the notion that as a fan of a game, I'm only allowed to have wants and needs that align perfectly with maximizing company profits.
  • 05:01 AM - jerryrice4949 quoted DEFCON 1 in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    If he does release a conversion of Numenera for 5E, I wonder if he'll released it under his Malhavoc Press label (since that was his D&D OGL company) rather than Monte Cook Games? Not that it matters either way, I'm just slightly curious. I doubt it. I asked him about Ptolus for 5E and he said it was unlikely because Ptolus and anything created as part of Malhavoc Press were complicated due to the rights being co-owned with someone else. Maybe an ex I don’t recall for certain.

Wednesday, 13th February, 2019

  • 05:45 PM - quoted DEFCON 1 in post Artificer UA to be released in February
    There's nothing wrong with CapnZapp or DQDesign believing a snail's pace release schedule sucks for getting new "official" game mechanics (if that matters to you). But I also think we can't deny that their pace has not made their business suffer. And I'd be reticent to put forth the idea that D&D would be "stronger" than they are right now had they been putting out books of game mechanics at the rate they did for 3E and 4E. Expectation for what's coming up has kept interest going for D&D even to us cynics on ENWorld. The fact that we have 100 post threads about trying to divine what two pages of a book might mean and represent is indicative of that. So while some folks want more faster (and there's nothing wrong with that), all of us can understand and accept why we don't get it. thanks for the appraciation. sincerely. anyway, I think me and CapnZapp would like to see stuff not faster, simply in human reasonably time. which, realistically, cannot be four years for a base class.

Friday, 8th February, 2019

  • 03:05 PM - 5ekyu quoted DEFCON 1 in post Ranged Options for All Classes
    Which is also part and parcel with some good advice for DMs... don't use BBEG battles to introduce entirely new encounter design that the group has never experienced before. If you are thinking of having the BBEG fight in some locations where X, Y, and Z will be important for success... drop any of them individually in minor form in other encounters levels earlier so that the party can experience what it takes to deal with them. Then, once they've learned their strengths and weaknesses they hopefully will adapt to them, and thus be more prepared for them when it all comes together in the final fight. Anyone who has played the first Portal game can recognize this. The first 19 levels of the game are all about teaching you all manner of different strategy for dealing with each puzzle until you then go "backstage" and have to take what you've learned and apply it to the non-formal advancement. And even when running through the bowels of the complex you learn various lessons that you need to a...

Thursday, 7th February, 2019

  • 05:38 PM - quoted DEFCON 1 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    Who thinks that? If it's "a lot of people" then it should be pretty easy to name some names of people who are doing that. I don't know, you could ask to her: many posters (not saying you specifically, but just posters in general) also take potshots at the designers for being stupid and how could they have designed such "obviously" poor or broken rules

Monday, 4th February, 2019

  • 09:08 PM - Bacon Bits quoted DEFCON 1 in post [New DM Question] What about Simultaneous Movement?
    You are in a very familiar situation that most of us have been in. And truthfully, the answer to your question is right in your #3... make a ruling that makes sense for your table. There is absolutely nothing wrong with saying that a PC can run alongside and behind a wagon, especially considering the actions are Dashes and thus not even combat per se. That's a perfect example of just waving away the "rules as written" and doing something that makes narrative sense. Many parts of D&D try and establish rules for the game, but don't make sense for the story. But if your players want to make a narrative choice that makes sense, go ahead and let them. It will make them happy and it will enhance your sense of reality and visualization of the encounter. Dealing with the Initiative conundrum is one that all of us go through. Another perfect example is everyone all together in like a Mexican standoff situation, and one character in the group decides to suddenly act and thus trigger combat....
  • 06:45 PM - Travis Henry quoted DEFCON 1 in post [New DM Question] What about Simultaneous Movement?
    You are in a very familiar situation that most of us have been in. And truthfully, the answer to your question is right in your #3... make a ruling that makes sense for your table. There is absolutely nothing wrong with saying that a PC can run alongside and behind a wagon, especially considering the actions are Dashes and thus not even combat per se. That's a perfect example of just waving away the "rules as written" and doing something that makes narrative sense. Many parts of D&D try and establish rules for the game, but don't make sense for the story. But if your players want to make a narrative choice that makes sense, go ahead and let them. It will make them happy and it will enhance your sense of reality and visualization of the encounter. Dealing with the Initiative conundrum is one that all of us go through. Another perfect example is everyone all together in like a Mexican standoff situation, and one character in the group decides to suddenly act and thus trigger combat. Same...
  • 02:49 AM - Lord Twig quoted DEFCON 1 in post Ranged Options for All Classes
    Have the wizards and sorcerers take the Fly spell and then the melee fighters can get into melee. Teamwork is another great option. Good suggestion. In this case I think the party was so used to cramped space that it didn't occur to anyone that it would be needed. None of the casters had a way to fly. A couple had Misty Step, but that can only be used on yourself.


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