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February 24, 1973 (45)

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Is There A New STAR TREK RPG Coming? Tuesday, 9th February, 2016 01:11 AM

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Sunday, 1st March, 2015

  • 04:57 PM - lyle.spade quoted Venthrac in post Remembering STAR TREK Roleplaying Games
    Until recently, the longest RPG campaign I'd ever been a part of was a Star Trek: The Next Generation era game. A friend and I co-GMed the game, taking turns running episodes in a format similar to the TV show. We organized our campaign into "seasons" of 15 episodes each, and managed to do three full ones for a total of 45 game sessions. It was a fantastic game and fun way to mirror the television format. The rotation of GM duties allowed us both to play and run the game, and we had a great group of player as our senior officers aboard the Galaxy-class USS Athena. It remains probably the most beloved and memorable RPG either of us has ever been a part of. Officially jealous. Do you have this archived anywhere online?

Thursday, 28th August, 2014

  • 06:13 PM - Snapdragyn quoted Venthrac in post Ranger
    ... This is a benefit that will trigger A LOT in combat, against anything, really. My only complaint is, why is it called "Colossus Slayer" when there is no size requirement? Because smaller things are less likely to still be alive when you go to hit them after they've already been damaged. We had a Colossus Slayer in our group last night for first episode of HotDQ. He didn't get to use the ability once. Not one single use as we blasted through the encounters. Everything we fought was either one-shotted, or damaged by one player then finished by another before it reached the ranger's initiative. This might indeed be the better option for specializing in 'boss' fights, but I don't think it's going to be as good as you might expect in other encounters.

Wednesday, 27th August, 2014

  • 11:33 AM - Juriel quoted Venthrac in post Ranger
    I found this fascinating because I came away with almost exactly the opposite conclusions. You're not the only one. Colossus Slayer looks great, since someone's always wounded - it's just been named stupidly, it should be Predator something. And Horde Breaker gives you an extra attack, which is a big enough of a deal that you might even want to Ready your attack to go off 'when two enemies are 5ft from each other'.

Monday, 14th July, 2014

  • 02:32 PM - InkwellIdeas quoted Venthrac in post And the 2014 ENnies Nominees are.....!
    I feel a great disturbance in the Force, as if one of the finest role-playing game products of 2013 was completely ignored by whoever nominated these games. In all seriousness, where is Edge of the Empire? That's a fantastic RPG with top-notch art and design. It easily belongs in the same category as these other worthy nominees, but the game appears to have been completely snubbed. Did it really just not get enough nominations? Even for interior art? Looks like the publisher didn't submit it to the ENnies. It isn't on this list: http://www.ennie-awards.com/blog/2014-submissions/

Sunday, 6th July, 2014

  • 06:54 AM - Jack99 quoted Venthrac in post Official D&D Basic Discussion Thread
    So ranged attacks made with spells and weapons have disadvantage when there's a foe within 5 feet of the attacker who is not incapacitated and who can see the attacker. I don't remember this rule being in the playtest. Did I just miss it? That is kind of huge. It gives characters a way to really hinder enemy casters and archers. I love it. If I had any gripe about 5E during the playtest it was that spell-casters seemed to dish out a lot of damage and there were no attacks of opportunity to discourage them. Nice to finally have some kind of deterrent in the rules. However, I wish the rule had been worded differently, because enemies that have reach should not need to be within 5 feet to distract the spellcaster. Yes and no. It was in one or more of the older versions of the playtest. I for one am glad it is back.
  • 06:11 AM - Abstruse quoted Venthrac in post Official D&D Basic Discussion Thread
    Seriously. If you're the same Abstruse who writes for AICN, I enjoyed reading your review earlier today. I thought it was fair, informative and demonstrated the same enthusiasm that I have for the new edition. That's me. Thought I had my sig updated on here.
  • 03:40 AM - Lanefan quoted Venthrac in post Official D&D Basic Discussion Thread
    So ranged attacks made with spells and weapons have disadvantage when there's a foe within 5 feet of the attacker who is not incapacitated and who can see the attacker. ... However, I wish the rule had been worded differently, because enemies that have reach should not need to be within 5 feet to distract the spellcaster.Simple house rule: replace "5 feet" with "reach" and you're gold. I'd make another change, however: "...when there's a foe with intellgence higher than 2 within..." as something mindless e.g. a Zombie isn't going to have enough smarts to intentionally disrupt the shooter, particularly if the shooter has friends nearby and the Zombie has to make a choice. Lan-"eternity can be defined as the length of time it takes a Zombie to make a decision"-efan
  • 01:03 AM - Nagol quoted Venthrac in post Official D&D Basic Discussion Thread
    So ranged attacks made with spells and weapons have disadvantage when there's a foe within 5 feet of the attacker who is not incapacitated and who can see the attacker. I don't remember this rule being in the playtest. Did I just miss it? That is kind of huge. It gives characters a way to really hinder enemy casters and archers. I love it. If I had any gripe about 5E during the playtest it was that spell-casters seemed to dish out a lot of damage and there were no attacks of opportunity to discourage them. Nice to finally have some kind of deterrent in the rules. However, I wish the rule had been worded differently, because enemies that have reach should not need to be within 5 feet to distract the spellcaster. And casters can cast a spell with no attack roll -- victims don't get advantage on their saving throws.

Saturday, 5th July, 2014

  • 07:40 PM - Nikosandros quoted Venthrac in post Official D&D Basic Discussion Thread
    The Search skill was removed from the game. Search is now handled in part by perception and in part by investigation. Also, all classes now seem to have a minimum proficiency bonus of +2, whereas in the final playtest packet, they generally began with a +1. Yes, they decided that +1 wasn't meaningful enough. All classes share the same proficiency progression.
  • 07:34 PM - Zardnaar quoted Venthrac in post Official D&D Basic Discussion Thread
    Couple of changes I noticed: The Search skill was removed from the game. Also, all classes now seem to have a minimum proficiency bonus of +2, whereas in the final playtest packet, they generally began with a +1. The Hill Dwarf sub-race no longer gains +1 Strength, but instead gains +1 Wisdom. The Mountain Dwarf sub-race no longer gains +1 Wisdom, but instead gains +2 Strength. The races are very good, it is hard to say what one is the best/worst although they all seem to have a role designed for them.

Friday, 31st January, 2014

  • 03:32 PM - dm4hire quoted Venthrac in post What's your most anticipated game for 2014?
    Great question! I'd have to go with D&D next. I really liked the direction the rules were going in during the beta. I also can't think of any other RPG releases in 2014 that I'm very interested in. Maybe someone could post a list of possible candidates and help job our memories. Good reply and I or someone should compile one. Short list in the mean time: D&D Next Doctor Who: Adventures in Time and Space 50th Anniversary Edition Firefly N.E.W./O.L.D. The Strange TimeWatch I know what mine is! I got it on the short list. :p

Friday, 5th July, 2013

  • 02:20 PM - Ahnehnois quoted Venthrac in post 10 Most Anticipated RPGs of 2013
    Hillfolk doesn't sound like a role-playing game so much as it sounds like improvising a television show where the GM is the director and the players are the cast.That's almost exactly how I explain what a roleplaying game is to someone who doesn't know. Not seeing the distinction here. Also, Hillfolk sounds nothing like that (though it is interesting).

Thursday, 4th July, 2013

  • 07:49 PM - waderockett quoted Venthrac in post 10 Most Anticipated RPGs of 2013
    Oh fantastic. I'll definitely check the booth out then. Thanks, Wade! We've recruited a GM to run at least one listed Hillfolk game in addition to the demos. It was submitted Monday for approval so keep an eye out. When it's live we'll also announce it on Pelgrane's social channels along with 18 more 13th Age sessions.

Wednesday, 3rd July, 2013

  • 03:33 PM - ObiWanKenobi quoted Venthrac in post Tell me about STAR WARS: EDGE OF EMPIRE
    While I dno't have any great pithy insights to share here, I will say that I've enjoyed the game greatly and was an active member of the beta. I think you would enjoy it, Morrus, and I hope you will give it a try. You can also wander over to the FFG booth at GenCon and watch the game in action if you're curious. I myself will be at one of those tables on Thursday morning :) Venthrac, Would you mind sharing some insights as to what you experienced/seen during the beta testing? Were there alot of bugs?

Friday, 28th June, 2013

  • 09:13 PM - waderockett quoted Venthrac in post 10 Most Anticipated RPGs of 2013
    Hillfolk doesn't sound like a role-playing game so much as it sounds like improvising a television show where the GM is the director and the players are the cast. I'm not sure how I feel about that. I'd be intrigued to play it and see it in action. maybe someone will run demos at GenCon. Nyerd posted actual play audio here. I believe Pelgrane will run demos at the booth.
  • 11:26 AM - Wednesday Boy quoted Venthrac in post 10 Most Anticipated RPGs of 2013
    Give me the elevator pitch on 13th Age. I'm looking forward to D&D Next, I own every previous D&D edition and I'm enjoying Pathfinder. Why should I shell out for another D20 fantasy game? What makes it top this list? Anyone jump in. This is genuine curiosity, not trolling. I'd also like to hear the elevator pitch for Hillfolk. That was the one that I hadn't heard of before.
  • 05:54 AM - Dragonblade quoted Venthrac in post 10 Most Anticipated RPGs of 2013
    Give me the elevator pitch on 13th Age. I'm looking forward to D&D Next, I own every previous D&D edition and I'm enjoying Pathfinder. Why should I shell out for another D20 fantasy game? What makes it top this list? Anyone jump in. This is genuine curiosity, not trolling. There are probably better people suited to this than me, but in a nutshell its the alternate universe version of D&D Next. I mean the game is co-designed by Jonathan Tweet (who designed 3e with Monte Cook), and by Rob Heinsoo (who was a key 4e designer), both distinguished WotC alumni. Its also the spiritual successor to the Rules Cyclopedia. Like that classic tome, its a PHB, DMG, MM and campaign setting in a single book. One thing its not, is simulationist or gritty in any way shape or form. So if the appeal of Pathfinder is the comprehensive rules detailing a simulated fantasy world, this game may not be your cup of tea. It really encourages a free form crazy old school AD&D style role-play and cool story over met...
  • 12:00 AM - Morrus quoted Venthrac in post 10 Most Anticipated RPGs of 2013
    Not the order I would have put them in, That's democracy! but there's some cool stuff there. Sort of surprised that xxxxx won out. Spoilers, dude! :)

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