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Interview with Zweihander's Daniel D. Fox: Bounded Accuracy Meets WFRPG Yesterday 08:42 PM

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Friday, 22nd February, 2019


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Thursday, 21st February, 2019


Monday, 7th January, 2019

  • 03:31 PM - gyor quoted Cergorach in post Modiphius Takes Over Vampire: The Masquerade
    Honestly, Onyx Path Publishing has been managing WoD starting 2012, they have been doing that very well! Since then they've also done a good job at some of the other WW properties like Aeon Trinity and Scion. At least under CCP the RPG development of the IP was left to OPP, with the sale of WW to Paradox they tried to launch another version of Vampire (by themselves), imho that only dilutes the property. Looking at V5 I absolutely detest the art style that primarily use RL photography instead of thematic drawn art. With the whole controversy around the release I thought they would finally kill V5, but no, it's now under Modiphius's control. I don't think it's healthy that two RPG companies compete for the exact same audience with almost the same product. Also Modiphius has it's hands full with all the other IP they have under their control, release dates are already slipping (look at Infinity or Siege of the Citadel). Agreed, this feels like a betrayal of Onyx Path who handled WoD and CoD e...

Wednesday, 2nd January, 2019

  • 10:54 AM - Jhaelen quoted Cergorach in post War is Hell in Ulisses Spiele's Wrath & Glory
    I agree that the game itself is mediocre at best, the setting is indeed terrible, and that is why some (enough) like it. ;-)True. In my board game group there are two big WH40k fans and they seem to get excited by exactly the stuff I consider bad about the setting and game: getting to roll buckets of dice, assembling and painting tons of minis, the ridiculous background and nonsensical factions, etc. It's weird since we otherwise have almost the same taste in (board) games (excepting Twilight Imperium, which I refuse to play because it, imho, takes way too long for what it is).
  • 09:56 AM - Jhaelen quoted Cergorach in post War is Hell in Ulisses Spiele's Wrath & Glory
    Erm... 40k is now more popular then ever, they are now generating more revenue and profit then ever before, and while the other games like AoS, BB, Necro, AT, etc. contribute to those numbers, 40k is still the major mover and shaker at GW.I could never fathom why there are W40k fans. Imho, everything about the setting and the game is terrible. But it's rather futile to argue about tastes...

Saturday, 22nd December, 2018

  • 10:29 AM - CapnZapp quoted Cergorach in post Modiphius Takes Over Vampire: The Masquerade
    But... When a company is taking on so many projects we can't but wonder at the delays being caused by 'unknown factors' or just a company taking on to many responsibilities and not able to handle them in a timely fashion. It is perfectly possible that Modiphius got this one-time shot at the Vampire license, and it was a "now or never" moment. It is also perfectly possible (likely even) that the Siege Kickstarter project is delayed for reasons unrelated to the acquisition of this new license. Once the vampire project ramps up, it is likely that the Siege project is already completed, and so it would be folly not to sign up for new projects. What should the staff previously employed do next year? All in all, I recommend you to look at the glass as half-full next time :)
  • 12:37 AM - CapnZapp quoted Cergorach in post Modiphius Takes Over Vampire: The Masquerade
    Also Modiphius has it's hands full with all the other IP they have under their control, release dates are already slipping (look at Infinity or Siege of the Citadel). *goes to look at Siege* *sees post that confirms shipments are enroute and will be delivered in January* You were saying?

Wednesday, 19th December, 2018

  • 02:10 AM - agrayday quoted Cergorach in post War is Hell in Ulisses Spiele's Wrath & Glory
    Not sold, just licensed. And the amount, I doubt, we'll never know. I suspect that the writer is a freelancer that just writes for a property has worked on before (knowledge of the setting). I suspect that it was FFG that didn't want to renew the license, they pretty much milked the property dry at that point, and some of the new GW games were done with FFG's own IP (thus no need to pay license fees). I also doubt that Wrath & Glory will do anywhere as well as Dark Heresy, the market has flooded with product. We saw the same thing with the Star Wars property after it moved from WotC to FFG, FFG started with making games in the same genre where WotC's were weakest a starship miniatures game and a LCG. IA was more of a Descent 2.5 with a SW skin instead of a pure miniatures game like Legion, a pure minis game many years after the last WotC prepainted miniatures release. Ulisses NA has been throwing money around the last couple of years making a name for themselves, I suspect that this is their la...

Saturday, 17th November, 2018


Thursday, 8th November, 2018

  • 01:31 AM - dave2008 quoted Cergorach in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    A couple a notes to keep in mind when backing this: 1.) Sandy has 5 other KS projects that haven't been delivered (yet). One is over a year late (Glorantha - The Gods War), one is already four months late (Cthulhu Wars Onslaught 3), one a month late (Evil High Priest), the others (Planet Apocalypse, STARTROPOLIS) aren't due yet, but I don't expect them to be on time either. Even CMoN doesn't have this much of a backlog. 2.) The Pathfinder version of this book was horrendously late and the art/layout was far below par. My CE version of the book went straight onto a pile, haven't opened it since, and I'm considering selling it. Now, the preview pdf of the 5E book does look a lot better. Just wanted to update you that I backed the project and I got my PDF today (11/7/2018). I haven't had a chance to go through it yet, but it sure looks great.

Wednesday, 7th November, 2018

  • 01:52 PM - pemerton quoted Cergorach in post Mike Mearls on how 4E could have looked
    Just because it works for you doesn't mean it works for everyone. Who do you think has asserted the contrary? Every paragraph you quoted from Stacie GmrGrl had some first person pronoun or adjective in it ("I", "me", "my"). She was talking about her gaming experiences and preferences, not everyone's.
  • 01:47 PM - pemerton quoted Cergorach in post Mike Mearls on how 4E could have looked
    Sorry, but then you have a bad player/DM mesh. "I want to do X." or "Can I do Y?" are very common, most often because the player doesn't know the specific rules for the action or doesn't know how realistic an action is to perform. <snip> How creative a player is depends on the player, not the rules system. <snip> As a person, I like codified rules systems like Shadowrun or 4E Mechanically, but as a DM there are quite often far too many rules I can't all remember, that is especially bothersome when there are quite a few people that know those books inside out and some are rules lawyers. Having to often refer to the rules for subsystem X/Y/Z is bothersome and really messes with the flow of the game, the game session, takes too much time and generally has a negative impact on my gaming group. Now you can rag on 2E all you want, but not having rules for everything makes things harder for some things and less hard for others. The problem is that not even codified rules sets have rules ...
  • 12:04 PM - Stacie GmrGrl quoted Cergorach in post Mike Mearls on how 4E could have looked
    That was imho 4E's biggest issue, a lack of theme. The game mechanics were strong and clean, but the core books had about as much personality as a doorknob (none). I bought everyone of my old gaming group a 4E PHB, got heavily invested in the books, but any motivation I had for DMing 4E was quickly drained by the clinical nature of the rules. I even attempted to get other adventure settings/adventures converted to 4E, but due to the mechanical nature of 4E, I got quickly bogged down in number crunching mode. Eventually I threw up my hands and had the realisation, why try to convert an old D&D/Pathfinder adventure to 4E, when I can just DM Pathfinder. The issue there was that it wasn't D&D and that threw up some obstacles for the rest of the group... Eventually we got back together for some 5e gaming, but life being life, we're now stuck on a 'once in a blue moon' schedule of board games... Being adults sucks! (And I've been one for a while now!) ;-) I am opposite. The clinical nature of 4e al...
  • 10:29 AM - pemerton quoted Cergorach in post Mike Mearls on how 4E could have looked
    That was imho 4E's biggest issue, a lack of theme.On this, I take the view expressed by Campbell on these boards some years ago now: 4e Classic (4eC) sings with the right group, but requires a high degree of player buy-in to get the results that I want out of it. I tend to view 4eC as a visceral game about violently capable individuals who set out willingly or not to irrevocably enact change in their worlds who end up becoming mythic figures in their own right. This is highly reinforced in the assumed setting of the game with the backdrop of the Dawn War, tales of the fall of civilizations, and highly active Gods, Demon Princes, Primordials, etc. 4eC presents a world on fire in desperate need of heroes. Thematically it strikes the same currents that Greek Myth, the Diablo games, and Exalted does though tied to a more mortal perspective. Of course to really embrace these aspects players need to be able to shift between awareness of the game's narrative to engaging its combat encounter min...

Wednesday, 10th October, 2018

  • 04:14 PM - BGQ Tony quoted Cergorach in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    A couple a notes to keep in mind when backing this: 1.) Sandy has 5 other KS projects that haven't been delivered (yet). One is over a year late (Glorantha - The Gods War), one is already four months late (Cthulhu Wars Onslaught 3), one a month late (Evil High Priest), the others (Planet Apocalypse, STARTROPOLIS) aren't due yet, but I don't expect them to be on time either. Even CMoN doesn't have this much of a backlog. 2.) The Pathfinder version of this book was horrendously late and the art/layout was far below par. My CE version of the book went straight onto a pile, haven't opened it since, and I'm considering selling it. Now, the preview pdf of the 5E book does look a lot better. 3.) At the time of the first PF KS, this was virtually the only game in town, PF rules wise and minis wise. By the time the book came out, it was a late addition to a range of Cthulhu esk books voor PF. The minis are now getting competition from CMoN (Cthulhu: Death May Die) and other have greatly extended their ra...

Tuesday, 9th October, 2018

  • 04:58 PM - dave2008 quoted Cergorach in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    A couple a notes to keep in mind when backing this: 1.) Sandy has 5 other KS projects that haven't been delivered (yet). One is over a year late (Glorantha - The Gods War), one is already four months late (Cthulhu Wars Onslaught 3), one a month late (Evil High Priest), the others (Planet Apocalypse, STARTROPOLIS) aren't due yet, but I don't expect them to be on time either. Even CMoN doesn't have this much of a backlog. 2.) The Pathfinder version of this book was horrendously late and the art/layout was far below par. My CE version of the book went straight onto a pile, haven't opened it since, and I'm considering selling it. Now, the preview pdf of the 5E book does look a lot better. 3.) At the time of the first PF KS, this was virtually the only game in town, PF rules wise and minis wise. By the time the book came out, it was a late addition to a range of Cthulhu esk books voor PF. The minis are now getting competition from CMoN (Cthulhu: Death May Die) and other have greatly extended their ra...

Friday, 31st August, 2018

  • 09:45 PM - fjw70 quoted Cergorach in post WizKids Previews New Mini Sets
    As for random minis... It depends on what's in the set. I bought quite a few cases when WotC was still doing their own prepainted minis. But these days it would probably be more efficient to buy a few of the ones I want through resellers. But that's because I have a big collection already. Same here. The pack are great when you need/want everything. These days I mostly buy individual minis from Miniature Market.

Friday, 24th August, 2018

  • 08:48 PM - Morrus quoted Cergorach in post Judge Dredd & The Worlds of 2000 AD Tabletop RPG Kickstarter Coming Next Month!
    This sounds as the biggest project Enworld Publishing has ever done. Good luck with the KS! As a side note: Is there a free WOIN 'light' rules pdf? It might help people get an idea on how the core rules play and how they work. I know it's ENWorld Publishing's main RPG system these days, but that's where my knowledge ends. I suspect that many potential KS backers for a JD/2000AD RPG might know even less... There is! https://www.drivethrurpg.com/product/146710/WOIN-Whats-OLD-is-NEW-Starter-Kit (It is a *very* simplified version, and therefore doesn't match the "full" rules in some places, but you can see the core mechanic there).

Saturday, 18th August, 2018

  • 05:42 AM - TrippyHippy quoted Cergorach in post Gale Force Nine Sign Master License for Dune ĎGamesí; Modiphius Designing RPG!
    I always loved the Dune and Fading Suns universes as an RPG setting. But I think Warhammer 40,000 was what inspired Fading Suns a LOT, 40k plundered a LOT from Dune. There's been a Dune RPG before, but it's quite rare to find. Yep. Fading Suns was actually written by two White Wolf World of Darkness developers, possibly in the hope that it might be a future White Wolf release, but it never happened. It's a lot more kitchen sink than Dune, but the original influence, by way of W40K is definitely there.


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