View Profile: Raunalyn - Morrus' Unofficial Tabletop RPG News
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  • Shayuri's Avatar
    Today, 08:04 PM
    Ah thanks! Doesn't look like anyone's submitted a character yet. Might I be the first? Palpitations.
    423 replies | 9717 view(s)
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  • Shayuri's Avatar
    Today, 08:10 AM
    Okay, are we importing our existing characters directly, or making new ones?
    423 replies | 9717 view(s)
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  • Shayuri's Avatar
    Yesterday, 01:02 AM
    No worries. What happened last week?
    1004 replies | 54024 view(s)
    1 XP
  • Hussar's Avatar
    Yesterday, 12:48 AM
    That's a bit simplistic though. Because the resource free option is almost always less damaging than the resource. Direct damage 1st level spells outdamage cantrips at all but the very, very highest levels and, even then, it's not like 1st level and 2nd level resources are limited to direct damage. But, even just comparing direct damage, the resource expense nearly always results in dealing...
    148 replies | 3625 view(s)
    1 XP
  • Shayuri's Avatar
    Monday, 10th December, 2018, 06:00 PM
    Holidays are always a rough time for gaming, to be sure.
    423 replies | 9717 view(s)
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  • Hussar's Avatar
    Monday, 10th December, 2018, 02:46 PM
    But, we're not talking about 1d6 are we? A Burning Hands does 9d6 damage pretty easily. Certainly 6d6 virtually guaranteed. Yup, there's save for half, but, fare enough, many cantrips can outright fail. You have to be 17th level before you can deal even remotely equivalent damage. The fact that I've been dealing that kind of damage for the last 16 levels kinda makes up for things. For...
    148 replies | 3625 view(s)
    2 XP
  • Shayuri's Avatar
    Monday, 10th December, 2018, 12:56 AM
    Hah! I mean Silhouette. Too many characters, man. And too little sleep.
    1004 replies | 54024 view(s)
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  • Shayuri's Avatar
    Monday, 10th December, 2018, 12:46 AM
    Whisper does a little book-hitting, using Mysticism: Ah yeah, she's still got it.
    1004 replies | 54024 view(s)
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  • Shayuri's Avatar
    Monday, 10th December, 2018, 12:26 AM
    Yeah, I remember being interested in that for Whisper too! But of course I didn't write it down, lol...
    1004 replies | 54024 view(s)
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  • Hussar's Avatar
    Monday, 10th December, 2018, 12:13 AM
    I question the OP's basic premise actually. The basic premise is that cantrips become more damaging than 1st and 2nd level spells. So, in play, we're likely limited to cantrips doing 3d10 for the most part, no? Very high level play doesn't come up all that often, so, for the sake of argument, let's ignore it. 1st level wizard spell damage: Burning Hands 3d6 to multiple targets...
    148 replies | 3625 view(s)
    1 XP
  • Hussar's Avatar
    Sunday, 9th December, 2018, 11:48 PM
    That looks like great fun Morrus. Cool beans. Just as a thought though, would it not be easier to make the map mostly the full size of the page and then include the text of the encounters right in the rooms? Would seem like a more efficient use of space. And, just a nitpick, you forgot to label area 1 - the Entrance.
    50 replies | 1315 view(s)
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  • Shayuri's Avatar
    Sunday, 9th December, 2018, 05:51 AM
    Juno crouched behind the desk, muttering profanities to herself. The opposition was seriously equipped...a high threat response team or something close to it. She ejected the clip from her Ares pistol and grabbed one of the spares, marked with a little light grey tab of color. Slapping that in, she leaned just a hair over the top to get eyes on the targets. No fancy shooting now...she had to make...
    245 replies | 4836 view(s)
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  • Shayuri's Avatar
    Sunday, 9th December, 2018, 05:41 AM
    Thorn whirls, her chains seeming almost to coil around her fluidly...narrowly missing her as they stay in constant motion...and slashes at the remaining demon with great enthusiasm! ...it's a tricky thing though, and perhaps she's become a little too eager in her lust for killing these monsters. The chains slam down on the pews to either side of the demon, leaving it untouched! Chain...
    1356 replies | 84610 view(s)
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  • Shayuri's Avatar
    Sunday, 9th December, 2018, 05:36 AM
    Aranel clears her throat, having heard enough. When she spoke there was an air of finality to it, though she had no real jurisdiction here. "You will be taken alive. Imprisoned, but treated civilly. The truth of this matter will be investigated and discovered, the crimes enumerated, and judgment fairly passed and executed." She holds her hands out and closes her eyes in a moment of...
    363 replies | 9277 view(s)
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  • Shayuri's Avatar
    Sunday, 9th December, 2018, 05:19 AM
    Perception and Stealth in that order: 1d20+5 17 1d20+4 7 As the crew made their escape, they saw the dragon-blooded woman Shayuri waving at the frantically as she ran to catch up from a block over. It was good fortune she spotted them after being separated in the fog, but stealth was well and truly out the window in her haste to rejoin the companions. "Ah there you all are! I thought I'd...
    873 replies | 39027 view(s)
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  • Shayuri's Avatar
    Sunday, 9th December, 2018, 05:10 AM
    "Are you not afraid that if you offer us shelter, you will incur the wrath of these dead souls?" Icosa inquires. "To what purpose are you offering assistance"
    746 replies | 24070 view(s)
    3 XP
  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 07:55 AM
    (OOC - Kinda...been having a heckuva a time finding time, and then I had to relearn Pathfinder 2 from scratch, and the playtest PDF is laid out in a nonsensical way...lol...ANYWAY!) Triessa yelps as the giant bug stings her foot, and she stomps at it frantically while jumping back to get clear. With a wave of her hand and a muttered incantation, her dagger levitates from the sheathe at her...
    119 replies | 2494 view(s)
    0 XP
  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 01:52 AM
    "All right then, keep up. We have a lot of reading to do...far more than we have time to spend doing it," Silhouette urges.
    345 replies | 22713 view(s)
    1 XP
  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 01:39 AM
    On seeing the Princess turn the tables on the Baron, Kitsune whoops and adds her own laser beam to the mix, trying to nail him from the other side in a pincer move! She then skedaddles to the closest cover she can find, trying to get back out of sight! Not wanting to get that magic turned on her, no way. atk, base DC23 + multi...
    319 replies | 4410 view(s)
    0 XP
  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 01:00 AM
    Tisi chose to remain silent, unobtrusively slipping out of sight around the corner while he's distracted by more gregarious people...
    152 replies | 3436 view(s)
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  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 12:05 AM
    I totally feel ya. I got put into a whole new category of job duties, and it's kind of cool and kind of scary and really time consuming...and then holidays. If it looks like this is going to happen again, I'll probably have to drop...but I won't disappear without a word. I can say that much.
    338 replies | 6435 view(s)
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  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 12:04 AM
    Thanks for checking back in. Get better, ya heah? :)
    129 replies | 3795 view(s)
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  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 12:03 AM
    Vaguely alive, if struggling with time to post. If it keeps being an issue I'll bow out while I still have any dignity, rather than stay quiet this long without a word again. Many apologies, all.
    423 replies | 9717 view(s)
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  • Shayuri's Avatar
    Wednesday, 5th December, 2018, 12:02 AM
    I can relate. I cannot believe how hard it's been to find the time. Very sorry to all my GMs. It's very possible I will need to make cuts soon, even though it breaks my heart to do it.
    1132 replies | 55386 view(s)
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  • Hussar's Avatar
    Monday, 3rd December, 2018, 11:03 AM
    That’s not true. Bacteria as a species, heck most plants as a species are far far more successful than any vertebrate.
    401 replies | 5354 view(s)
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  • Hussar's Avatar
    Friday, 30th November, 2018, 07:23 AM
    Oh, well that sucks. Wonder if this is a Disney thing. They're going to bring all the Marvel titles together under the new Disney pay service, maybe?
    26 replies | 895 view(s)
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  • Hussar's Avatar
    Friday, 30th November, 2018, 03:11 AM
    I'm not sure you can draw the parallel to film though. Film died because digital cameras became ubiquitous. And MUCH higher quality and easier to use. To the point where it's virtually impossible to distinguish a digital picture from a film one. The human eye just isn't good enough. But paper still has HUGE uses. While the push towards paperless offices has been ongoing for a decade or...
    157 replies | 5018 view(s)
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  • Hussar's Avatar
    Friday, 30th November, 2018, 12:52 AM
    Heh. Oh yeah, it does come down to different experiences. :D I mean, for me, a fighter with an 18 Str and 16 Dex, say, was pretty much par for the course. Wouldn't even bat an eye at seeing that. So, again, that's AC:0 without magic and easily achievable by 2nd or 3rd level. And, as far as modules go, it really depends. Quasqueton did a fantastic analysis of classic modules:...
    24 replies | 998 view(s)
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  • Hussar's Avatar
    Friday, 30th November, 2018, 12:33 AM
    But... but... but... maps are COOL. :D The nice thing about using a map+text is that you can cram a LOT of information into a visual representation. I've always thought that most modules under use their maps quite honestly. Why don't adventure maps put the contents of each area right on the map? Add in a couple of more maps to represent movement and you can create a very dynamic adventure...
    50 replies | 1315 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 29th November, 2018, 08:34 AM
    I'm just starting this. A really cool adventure for embedding the group into a setting. And, it's going to be a springboard for DotMM, so, I'm going to drop all sorts of hints and goodies. So far, haven't gotten much further than planning out renovating Trollskull manor. There's some fantastic stuff over on Reddit on this, so, I'm going to ... erm... use that for inspiration (ie steal...
    92 replies | 11187 view(s)
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  • Hussar's Avatar
    Thursday, 29th November, 2018, 08:29 AM
    Funnily enough, back in 1e whenever we got wishes, we just saved them for resurrections. We knew that the DM wouldn't monkey paw a wish like that and it was just a great "get out of jail free" card. I haven't given out wishes in a game in so long it's ridiculous. Kinda like dragons. I haven't dropped one of those into an adventure in FAR too long.
    24 replies | 973 view(s)
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  • Hussar's Avatar
    Thursday, 29th November, 2018, 08:01 AM
    Well, there's a boatload of examples at the One Page Dungeon Contest: This was last year's winner.
    50 replies | 1315 view(s)
    3 XP
  • Hussar's Avatar
    Thursday, 29th November, 2018, 07:52 AM
    I dunno. Negative AC's at fairly low levels wasn't all that hard to achieve. Plate, shield and a decent DEX got you to -1 or -2 and you could do that by 2nd or 3rd level pretty easily. +1 plate and +1 shields were pretty common magic items in many modules, so, that gets you to -3 or -4 pretty easily. Tap in some other goodies, like, say, Vault of the Drow or Queen of the Demonweb Pits for...
    24 replies | 998 view(s)
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  • Hussar's Avatar
    Thursday, 29th November, 2018, 06:43 AM
    There's another point to remember as well - the growth of the market. We'll have to see what 2018 brings, but, year on year, 5e has been explosively growing the RPG market. Honestly, I'm not sure if D&D has ever seen this degree of sustained growth before. Boom and bust? Sure. But, we're not seeing any evidence of bust yet. Just very strong growth. It's certainly a healthier business cycle...
    157 replies | 5018 view(s)
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  • Hussar's Avatar
    Wednesday, 28th November, 2018, 04:27 AM
    I'm just starting to run Dragon Heist, and, yeah, I can see why some people wouldn't like it. It's much more of an adventure outline than an adventure path. It's VERY open ended with a bajillion NPC's and it does hand a great deal of work off to the DM to bring it to the table. This is not something you can just sit down and play. Plus, since a lot of it is very sandboxy, it's a style...
    92 replies | 4415 view(s)
    2 XP
  • Hussar's Avatar
    Wednesday, 28th November, 2018, 04:13 AM
    Sorry, that last post got away from me a bit, but, I just have one more thought. Something to think about with the 3e/3.5 era is that 4.33 years into that, we had what, a dozen or more 3pp publishers banging out d20 games that directly competed with D&D. Mutants and Masterminds, Blue Rose, and so on. The 3pp weren't working with WotC, particularly, because everyone was burying their OGC...
    157 replies | 5018 view(s)
    2 XP
  • Hussar's Avatar
    Wednesday, 28th November, 2018, 04:09 AM
    I'm just starting a new campaign with Dragon Heist. Now, for a bit of background, this is the first official D&D adventure path I've run since... errr... Savage Tides back in the tail end of 3e. Wow, it's been that long. And, something that REALLY slapped me in the face is how different things look now than then. WotC's AP's aren't really just AP's anymore. They are a core book for an...
    157 replies | 5018 view(s)
    7 XP
  • Shayuri's Avatar
    Tuesday, 27th November, 2018, 01:32 AM
    "Doubtful. If only there were a library around here somewhere," Silhouette said with an amused glint in her eye. "That said, having such a vessel under our control answers any number of questions that previously had no good reply. It would be worth our time to find it."
    345 replies | 22713 view(s)
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  • Shayuri's Avatar
    Monday, 26th November, 2018, 11:13 PM
    Sorry, holiday stuffs. Back online now so I'll get back to it.
    423 replies | 9717 view(s)
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  • Hussar's Avatar
    Monday, 26th November, 2018, 05:59 AM
    Is that a city with a maze behind it? That would be cool to expand on.
    213 replies | 82167 view(s)
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  • Hussar's Avatar
    Monday, 26th November, 2018, 05:41 AM
    Doctor Who has trod that ground more than a few times. Scenes from different parts of history that are pretty ... colorful? I guess that's a word. :D 17th century? Not terribly unheard of. Europeans had been in North America by a century by then. Trade with India and China had been pretty well established. It wouldn't exactly be something you'd see every day, but, not unheard of either....
    237 replies | 6397 view(s)
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  • Hussar's Avatar
    Thursday, 22nd November, 2018, 08:19 AM
    Chess actually tells you EXACTLY what you can move. You cannot make a move that is not prescribed by the rules, full stop. In play, 100% of your moves are prescribed by the mechanics. In an RPG, I could say that the Duke gives me his horse, depending on the fiction that has been established in play. It is possible. Although, fair enough, probably unlikely. :D And, note, you are...
    22 replies | 622 view(s)
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  • Shayuri's Avatar
    Thursday, 22nd November, 2018, 01:18 AM
    Hragh, sorry Getting a little eaten up. Is swapping ammo an action? Need to look up the rules.
    338 replies | 6435 view(s)
    0 XP
  • Hussar's Avatar
    Wednesday, 21st November, 2018, 04:34 AM
    I'd point out that you folks had repeatedly told me that there is no difference between RPG's and other games during the setup phase. None whatsoever. So, things like what your class can do and what equipment you have, is all part of the set up phase and is the same as other games. But, and maybe I wasn't clear here, I was speaking about RPG's during play. If we accept that everything that...
    22 replies | 622 view(s)
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  • Hussar's Avatar
    Tuesday, 20th November, 2018, 04:38 AM
    Personally, I don't see any point in differentiating "story telling games" from RPG's since story telling games ARE RPG's. And Sim City, while you have a great deal of freedom, is very prescriptive. You can only build what the game lets you build. You may not build anything else. Other than what the game permits me to do, there is nothing else I can do in the game.
    22 replies | 622 view(s)
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  • Hussar's Avatar
    Monday, 19th November, 2018, 05:08 AM
    I'd point out though that your fighter can certainly try to cast spells. He'll just fail. :D But, there's nothing stopping him from trying. ((And, I'm sorry that your 4e DM was so poor, but, that's another story)) Being able to try something does not guarantee success. But, in a non-RPG, you cannot try at all. There's no way to do anything other than the prescribed actions in board games...
    22 replies | 622 view(s)
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  • Hussar's Avatar
    Monday, 19th November, 2018, 03:06 AM
    A while ago, I tried to take a stab at differentiating RPG's from other games. The reception of my ideas was... mixed :D. Ok, fair enough. Critics of my idea made some very valid points and I can see now where I went wrong, although, to be perfectly honest, I do think that there is some validity in the idea that RPG's are differentiated from other games by the fact that RPG's require the group...
    22 replies | 622 view(s)
    0 XP
  • Shayuri's Avatar
    Sunday, 18th November, 2018, 08:20 AM
    Even that being the case, the attack bonuses monsters have shouldn't dramatically outstrip the defenses characters can have, I'd think. That's exactly the wrong way to balance missing bells and whistles. Bells and whistles don't matter in combat encounters, which is what most 'monsters' are statted for. That'd be like saying, "You get a bonus on checks to convince merchants to give you good...
    1004 replies | 54024 view(s)
    1 XP
  • Shayuri's Avatar
    Sunday, 18th November, 2018, 12:56 AM
    I'm a little lost in init, we didn't start a new round yet, yeah? Don't want to hold people up waiting for my turn again.
    339 replies | 7522 view(s)
    0 XP
  • Shayuri's Avatar
    Saturday, 17th November, 2018, 09:48 AM
    Right, so...as an illustration: LORANYS XP n/a LG Medium humanoid (human) Init +9; Senses Perception +19 Aura good (5 ft., DC 17) DEFENSE HP 185 EAC 23; KAC 25
    1004 replies | 54024 view(s)
    1 XP
  • Shayuri's Avatar
    Saturday, 17th November, 2018, 09:27 AM
    A little late to perform acts of darkest threadcromancy, but I figured I'd check in and see how things were going, QL. :) Hope you're ok.
    875 replies | 42071 view(s)
    0 XP
  • Shayuri's Avatar
    Saturday, 17th November, 2018, 09:16 AM
    Alright. Is there a Rogues Gallery for this game? Not seeing the link, and I'm not sure if we ever rebuilt it after the board died. I'm looking at some stats for NPCs though, and seriously starting to think I must have made some mistakes on my sheet... Nevermind! http://www.enworld.org/forum/showthread.php?488626-Realmsian-Dragonstar-The-Battle-of-Toril-Rogues-Gallery With more of a...
    1004 replies | 54024 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 17th November, 2018, 07:48 AM
    You think that Hansel and Gretal was perceived as a factual retelling of an event? Or Cinderella? Or the 1001 Nights?
    44 replies | 855 view(s)
    0 XP
  • Shayuri's Avatar
    Friday, 16th November, 2018, 08:41 AM
    I...thought we were fighting centipedes. I think I missed something, lol... Oh, this is the other group, isn't it?!
    423 replies | 9717 view(s)
    0 XP
  • Shayuri's Avatar
    Friday, 16th November, 2018, 04:46 AM
    SHould we start making new characters already?
    423 replies | 9717 view(s)
    0 XP
  • Shayuri's Avatar
    Thursday, 15th November, 2018, 04:15 PM
    "A great deal of the power of the invasion comes in the form of something called a 'divine sphere,'" Silhouette mentions casually. "They brought it with them. It seems to be a conduit of some kind for the outsider gods. It is, of course, well protected...as any vulnerability would be. It does remain a vulnerability though, if we can find a way to exploit it." She shrugs. "The stark reality...
    345 replies | 22713 view(s)
    1 XP
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About Raunalyn

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Tuesday, 13th November, 2018


Sunday, 2nd September, 2018

  • 11:47 PM - Hussar mentioned Raunalyn in post Dragonlance Reflected in D&D5
    As the play tester for that Knight of the Crown, I do disagree with Raunalyn that the class works as a Knight of the Crown. To me, a KotC is meant as the pretty stereotypical "sword and board" fighter type. The problem with this power is that it almost forces the class to go two weapon fighting. Gaining what is effectively a poor man's rage for 2 rounds 1/short rest does not make up for the incredible loss of power from either a battle master or a champion fighter. IOW, yup, you might hit a couple more times per day, but, it just isn't worth it. The sword and board fighter I made, in a group with a ranger and a paladin, was dead last consistently in damage output. The only way to bring that character up to par would be to go with some sort of two handed weapon and Great Weapon Fighting. Otherwise, it's really a trap option. Put it this way. A barbarian rages for X times per day, for entire combats, gains double hit points, damage bonuses to every attack and can gain advantage on attacks at any time, and this is considered balanced against oth...

Wednesday, 22nd August, 2018


Tuesday, 5th December, 2017

  • 09:04 PM - pukunui mentioned Raunalyn in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. College of Whispers 7 Forge Domain 5 Grave Domain 22 Circle of Shepherds 11 Cavalier 19 Samurai 14 Gloom Stalker 23 Horizon Walker 21 Monster Slayer 21 Scout 21 Divine Soul 17 Shadow Magic 22 Celestial 10 Raunalyn: FWIW the horizon walker was originally a prestige class in 3e (in case you didn't already know that).
  • 08:57 PM - pukunui mentioned Raunalyn in post Enhancing "Storm King's Thunder"
    Raunalyn: That's awesome! Thanks for sharing.

Monday, 6th February, 2017


Sunday, 22nd January, 2017


Friday, 4th March, 2016

  • 02:57 AM - Hussar mentioned Raunalyn in post Boy, that escalated quickly...
    ...ess. There was no real reason to have that fight and, because it was triggered by a single mistake, largely unavoidable. So, we wind up spending quite a bit of table time on this, and, really it was inconsequential. We didn't really learn anything and it didn't move us forward. All it really did was eat time. For the current scenario, as far as I'm concerned, getting to the manor was largely pointless. We learned very little of consequence and the whole point of the exercise was getting into the house, talking to the NPC and then moving on. Thus, my frustration. We spent an entire session trying to get to the point of the scenario only to have it fall apart on a die roll. Sorry, three consecutive die rolls, the failure of any of which flushed out plans down the toilet. If the goal was to go in and kill everyone then fine. But that was never the goal and we spent all that time trying to avoid it. Only to have a 1 in 4 chance of success. Did we make a mistake? Well obviously from Raunalyn's point of view. From mine, we did everything reasonable with the information we had and still had very little chance of success. So now we get to spend another hour of table time resolving a combat that we were trying not to have all the way along. I would guess that part of the reason for the different reactions is that some players are perfectly happy to just play. The play is the thing for them. It isn't for me. I'm in it for the story which is defined in large part by the goals of the players. We want to talk to the paladin's father is the goal. Random fight with house guards has nothing to do with that goal, so for me, it's just something to play through until we get to the interesting bits.

Thursday, 3rd March, 2016

  • 11:56 AM - Herobizkit mentioned Raunalyn in post Boy, that escalated quickly...
    Pardon for stepping into the line of fire, but a couple of thoughts hit me as I read the exchange between Hussar and Raunalyn ... In Hussar's case, yeah, I can see how every attempt to be cool, sneaky ninjas resulting in "and now you fight everything" is a source of frustration. I get that he and his group ('the group' from now on) are in a hostile city and would generally take reasonable precautions to avoid notice. By contrast, though, if you're trying to be a sneaky ninja and you get caught and you're not wearing your ninja pyjamas (or a disguise or have some kind of exit strategy in place)... well, you reap what you sow. In Raunayn's case, the players do not live in the DM's head. They will never, ever, see things from your all-knowing all-seeing DM viewpoint of the scenario. A person can 'coulda shoulda' all they want once the scenario is over, but in the actual moment of ingress during play, I can see where Hussar feels that "I must cover every possible situation the DM can create or we will fail". And they did fail, on their very first stealth roll. As for the 'coulda shoulda'... :) I...
  • 01:01 AM - Hussar mentioned Raunalyn in post Boy, that escalated quickly...
    ...ade through hours of combat and come out the other side victorious. True. But, to me, that's a failure. No, that's not quite right. That's a complete and utter waste of any sort of planning that we did. Why bother wanking around for two hours at the table if we're going to fail ten feet into the adventure? AFAIC, that adventure didn't start until we got to the manor. All that other stuff was fun, but, ultimately pretty pointless. Heck, even getting into the peninsula had nothing to do with any sort of planning and was simply one character leveraging his background. Getting a place to stay had nothing to do with planning - again, background leveraging. It is awfully frustrating when you look at a scenario and realise that no plan we could have made had any chance of success. There was zero chance we were going to get into that house unseen. None. So, why did we bother pissing about for two hours? Just start in the middle of the fight and be done with it. I mean, Raunalyn, you talk about the setting not happening in a vacuum. Ok. We were constantly canvassing for information. How about letting us know that they know we're coming? How about letting us know that the manor has enough guards to wipe out a small town? What's wrong with giving specific details? "well, I give up, we're doomed no matter what we do." Read more: http://www.enworld.org/forum/showthread.php?478846-Boy-that-escalated-quickly/page10#ixzz41nEoQH8v It's not a case of being doomed. It's a case of making any plans being a complete waste of time because any plan we make is going to fail. Raunalyn mentioned the bard going off to talk to the giant while the monk goes and stirs up the hornets nest. Well, there's a perfect example. What did you expect was going to happen when you put the NPC that the player has been looking for for the entire campaign in the next room, and then have the NPC hit the PC with an ultimatum that you know he's not going to accept? Of course it...

Wednesday, 2nd March, 2016

  • 09:38 PM - I'm A Banana mentioned Raunalyn in post Boy, that escalated quickly...
    All that seems fair enough to me, Raunalyn , and my experience was totally enjoyable. I wonder what the difference is between my experience and Hussar's this time around. The better I understand that, the better I'll be at negotiating that line between the reaction being "that was a challenge" and "well, I give up, we're doomed no matter what we do."

Wednesday, 24th June, 2015

  • 07:17 PM - JustinCase mentioned Raunalyn in post [D&D 5E] Ruins of Adventure (OOC)
    I added my dragonborn sorcerer to the rogue's gallery - at least, the crunch parts. I'm still thinking about a name and a few things about background and personality. For the observant reader: Yes, my dragonborn has two draconic bloodlines; one defining his race (and therefore breath weapon and energy resistance) and one the origin of his sorcerous powers. The first one is White and the second one is Red. Makes for an interesting mix, I'd say! :P To our DM Raunalyn: What would be an appropriate Discovery (Hermit background feature) in this case? My idea for background can be summarized as: Unknown clan of whiteblooded dragonborn with an erratic red bloodline produces a sorcerer every few generations. Egg of my character somehow finds its way to a shady merchant (stolen? kidnapped? only survivor of a massacre? either way unknown to my char) who thinks there is nothing inside anymore. Egg hatches, merchant panicks, drops off baby dragonborn at a monastery where the lizard kid learns to control his inner anger (due to chromatic bloodlines). Does not become a monk because his sorcerous powers are prevalent, but has a similar mindset. When he feels the non-magical monks have reached the end of what they can teach a sorceror, he decides to leave and head for New Phlan.

Monday, 6th April, 2015

  • 04:34 PM - Kiraya_TiDrekan mentioned Raunalyn in post [D&D 5E] B1: In Search of the Unknown (Recruiting)
    What about gnomes? Any of those in this world? Yes, they are just a bit more rare and exotic in this part of the world. Gnomes are native to the west coast so your family must have crossed the plains at some point (and either avoided or negotiated with the Plains Barbarians). Raunalyn, welcome aboard! Put a character together and let's have a look. :D

Wednesday, 25th March, 2015


Sunday, 17th August, 2014

  • 02:15 PM - Gargoyle mentioned Raunalyn in post Official: Dragonborn = Draconian
    What are the typical abilities of Draconians? Apparently it's not breath weapons. Typically they have "death throes": abilities that trigger when they die. Perfect for an evil race of monsters, not so good for player characters. Raunalyn has converted some draconians to 5e here.

Saturday, 16th August, 2014

  • 04:31 PM - I'm A Banana mentioned Raunalyn in post No Forgotten Realms Campaign Setting in development?
    ...s (I think intentionally, it's not meant to be a showcase for FR, it's just meant to traipse around through words you might recognize from being exposed to FR in the past). I also am fond of WotC advocating for using old material and having DMs who don't have all the info they need right now consulting old products and developing their own stuff. It's very empowering to have WotC say "there's no One True Way at the moment, here's the source material, whatever you want to do is cool by us." I think this highlights 5e's adaptability. Which is disappointing. Some settings don't need much (Greyhawk or Mystara) but some have some unique elements (Eberron's artificers, Dark Sun's defilers, Planescape's factions, Dragonlance's wizard orders and knighthoods) I'd like to see done. It's hard to say "Pick your own" when we don't have a mechanical way of expressing those things. There's DMs doing this work right now. I whipped up some planescape info, one of my soon-to-be DMs, Raunalyn , has converted Dragonlance's wizards and knighthoods for use in our DL 5e campaign, and I'm sure there's folks out there already thinking about artificers and defilers in 5e who love those settings or who want to use 5e to play in them (heck, you mentioning it has made me think about how I'd do them now). 5e doesn't seem like it's too much of a fragile special snowflake of a game, you can do a lot of modding to the thing and it survives intact.

Wednesday, 9th July, 2014


Thursday, 3rd July, 2014


Wednesday, 2nd July, 2014


Tuesday, 8th January, 2013


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Tuesday, 11th September, 2018

  • 04:16 PM - lowkey13 quoted Raunalyn in post Preserving the Fear Inherent in 1st Level
    Or, do like me, and change things up to keep the players off balance. I don't often like to really challenge my players, but when I do, they tend to enjoy it as much as regular heroic game play. It's the moments of high tension that adds spice to the game, IMHO. Well, I would only disagree in that players should have a certain level of expectations that can be met; if they are expecting heroic fantasy and end up in a TPK (because of high tension) or, conversely, if they are expecting a meatgrinder and end up with a stroll to awesomeness/Monty Haul, then you probably end up with unhappy players. IME, the leading cause of table discontent is not so much a particular style of play, but a mismatch between expectations and reality, often caused by DM surprise. (Now, if you're saying only that you alternate between mundane encounters and more high-stakes encounters, I would agree and say that is how almost all campaigns work.)
  • 02:21 PM - Reynard quoted Raunalyn in post Preserving the Fear Inherent in 1st Level
    . This was the point of the original post...how do you put the fear back in to them? Well, the point of the original question was how to keep the same kind of tension and fear in a mid or high level fight as you have in a 1st level fight. Based on general responses, I don't think it is possible. Nor do I any longer necessarily think it is desirable.
  • 02:05 PM - Reynard quoted Raunalyn in post Preserving the Fear Inherent in 1st Level
    I don't know...you can effectively scare them with the right monster(s) and good tactics. Primary example: Last night, I was running my group (all 8th level) through Storm King's Thunder. They are currently dealing with the Fire Giants, and they had already entered the Fire Giants' lair once, killing a few of them, then withdrawing. Fire giants, being tactically proficient, went on a higher alert. So, when the group infiltrated a second time, the giants were more ready. 7 fire giants descended on the party, along with 8 hell hounds. Sure but that encounter is an extreme example. It's XP value is a real 40K and an adjusted 162K, compared to a "deadly" budget of 10.5K for 5 8th level PCs. I know the encounter calculations are a little borked but even so. I guess what I am saying is I don't necessarily see the use of overwhelming encounters as a solution to the problem, at least not on the regular. They have a place, for sure, but rarely I think.

Wednesday, 15th August, 2018

  • 05:18 AM - Greenstone.Walker quoted Raunalyn in post “Who started it?” Initiative order
    If a party attacks a group unaware, they get to take a full round of actions...a surprise round...before the enemy does (page 189 of the PHB). You're missing an important subtlety. The party gets to take their Actions (and Bonus Actions) before the enemy does, but the enemy might still be able to take their Reactions. If Conan surprises Hissar Zul but Zul rolls better on initiative then Zul can react to Conan's actions.

Tuesday, 14th August, 2018

  • 10:40 PM - ad_hoc quoted Raunalyn in post “Who started it?” Initiative order
    Uh...yes there are. If a party attacks a group unaware, they get to take a full round of actions...a surprise round...before the enemy does (page 189 of the PHB). This is what I was referring to. Surprise is determined by creature/character individually, not by group. In the first round, surprised characters still roll initiative. Being surprised means that they cannot take actions on their first turn and cannot take reactions until that turn is over. There is no separate 'surprise round'. The 2 most common (in my experience) reasons why this matters are: 1. Surprise is determined individually not by group 2. Assassins still need to win initiative to gain their auto-crit ability as a creature is no longer surprised after they have had a turn.
  • 10:31 PM - BookBarbarian quoted Raunalyn in post “Who started it?” Initiative order
    Uh...yes there are. If a party attacks a group unaware, they get to take a full round of actions...a surprise round...before the enemy does (page 189 of the PHB). This is what I was referring to. "Surprise Round" is not a term found in 5E. Surprise is more of a condition a character may have that limits what they can do in the first Round of Combat which again is never referred to as a "Surprise Round" in any 5e book.
  • 10:20 PM - ad_hoc quoted Raunalyn in post “Who started it?” Initiative order
    I rule it: The PC initiating the incident goes first, then everyone rolls initiative for the surprise round. The initiator does not get another action until the surprise round is finished. There are no surprise rounds in 5e. Surprise only occurs when a character has no awareness of the threat. For example: If enemy creatures are sneaking up on the PCs then check their stealth against each of the PC's passive perception. Each PC who has lower PP than the monster's stealth is surprised. Those who meet or exceed are not. If 2 parties are talking to each other then they are aware of each other. -- I had no idea how many people houseruled the initiative system to allow auto-successes. To me it completely defeats the purpose as a method of adjudicating the transition from time keeping in minutes to seconds.

Monday, 6th August, 2018

  • 10:13 PM - PabloM quoted Raunalyn in post [SPOILERS] Enhancing Tomb of Annihilation
    Needless to say, the entire encounter took 10 full rounds...the wizard and the grave cleric both dropped once, and the warlock came very close to dying twice (once due to massive damage, and once due to rolling a 1 on his death save after being taken down by one of Ras Nsi's fireballs). Spells were flying left and right, and the party (even though they were completely fresh coming into the encounter) were almost completely out of spells. Hah! That´s a really epic encounter! Two party members down and up, spells going around and counterspells. Amazing! ps: I don´t remember a combat with ten rounds since 5e has been published...

Sunday, 5th August, 2018

  • 06:30 PM - PabloM quoted Raunalyn in post [SPOILERS] Enhancing Tomb of Annihilation
    They've already encountered Ras Nsi...the negotiations did not go well. However, it was one of the most epic encounters I think I've run in my 30 years of DMing. Please, tell us what happened!
  • 05:44 PM - Quickleaf quoted Raunalyn in post [SPOILERS] Enhancing Tomb of Annihilation
    Unfortunately, there are 6 of them. They've already encountered Ras Nsi...the negotiations did not go well. However, it was one of the most epic encounters I think I've run in my 30 years of DMing. I'm going to keep them in the Fane a bit longer. I changed it so that Ras Nsi did not have the last cube...Fenthaza does. This will keep them in the Fane longer and possibly provide more XP. Also, the Fane is on alert, so I will probably start sending forces after the group...we'll see how it goes. I want them to be around 8th level, minimum, before they start delving into the Tomb. Your solution seems simple. You’re playing with greater number of PCs than average, but you’re wanting to use XP leveling guidelines in book designed for 4-person party...so just add some extra monsters.

Friday, 3rd August, 2018

  • 02:30 PM - Eltab quoted Raunalyn in post [SPOILERS] Enhancing Tomb of Annihilation
    Or, are you just letting them go in and get chewed up by the Tomb? From Acererak's point of view, letting them enter the Tomb under-levelled is perfectly fine; he wants a steady supply of souls. Over-eager volunteers should be encouraged, not warned ! And when the Tomb chews them up (or swallows them without a trace), its reputation is enhanced - win-win.
  • 05:44 AM - Quickleaf quoted Raunalyn in post [SPOILERS] Enhancing Tomb of Annihilation
    I'm having an issue. My group is now in the Fane of the Night Serpent. So far, they've just dipped their toes in and have only explored a small area (they used Water Walk to skirt the eastern side of the map). They've encountered the Hydra and Ras Nsi. Right now, they are fairly close to 7th level, which is within the level guidelines for this portion of the module. After this, they will likely head straight for the Tomb of the Nine Gods. According to the module, they should be 9th level. I seriously doubt they will be even 8th level when they complete the Fane. What are you guys doing to boost their experience points? Or, are you just letting them go in and get chewed up by the Tomb? For your 7th level (or thereabouts) party, each needs about 11,000 XP to level up. Simply going by the monsters in the temple – which is 5e's basic assumption for how PCs gain XP – there are about 50,000 actual XP worth of monsters the party may face. Thus, clearing the temple would be enough XP to lev...

Thursday, 2nd August, 2018


Tuesday, 31st July, 2018

  • 08:12 PM - Sacrosanct quoted Raunalyn in post Survivor D&D Computer Games- Baldur's Gate WINS!
    Yeah, I did notice one or two missing games. Menzoberanzan and Ravenloft are both missing. There are a lot that are missing. But lowkey13 explains why in his OP.
  • 04:23 PM - lowkey13 quoted Raunalyn in post Survivor D&D Computer Games- Baldur's Gate WINS!
    Sword Coast Legends 12 - 2 = 10 - Poorly implemented and, worst of all...dull. I couldn't complete the game, sadly. Is this like the computer game equivalent of the old joke about the restaurant? The food is terrible .. and the portions are so small! "That games is so boring and dull, and I couldn't even finish it!" :)

Wednesday, 25th July, 2018

  • 08:02 PM - robus quoted Raunalyn in post Why I feel so abysmally let down by the "Ravnica" news...
    So, let's talk about Ravnica then. Those of you who are fans of the setting...sell it to us who don't know much about it. What makes it unique? What makes it interesting? Why would those of us who are grognards want to play campaigns set in this setting? This is really what I think was missing from the announcement, and the source of much of my disappointment. When I watched the DnD Beyond video on it, it definitely seemed to be geared towards Magic players wanting to have different experience playing in the plane. Talk of “your favorite guild” etc, like the viewer already has an opinion. It sounds intriguing, but it would have been nice to have a level 1-5 adventure to animate the setting for those of us coming at it fresh. Looking forward to some DMs Guild content to meet that need I guess...

Saturday, 23rd June, 2018

  • 01:05 AM - PabloM quoted Raunalyn in post Dragonlance adaptation to D&D 5th Edition
    Let's say I'm a 6th level wizard. My moon's in High Sanction. I now count as a 7th level wizard for the purposes of spell-casting. I don't get to learn any new 4th level spells, but I do get the extra spell slots associated with a higher level spellcaster, and I can cast my 1st, 2nd, and 3rd level spells at 4th level if I am able to do so (since I have a 4th level slot). Let's say I'm a 7th level wizard now, and my moon is in Low Sanction. I effectively cast spells as a 6th level spellcaster, which means I lose access to 4th level spells. I understand, but I think while is a good idea, adds too unnecessary complexity to the game. The same effect (demonstrate the enhaced power of a Wizard in a High Sanction and the decrease of that power in a Low Sanction) can be done by adding or substracting a number to spell attack and save DC.

Thursday, 21st June, 2018

  • 11:25 PM - PabloM quoted Raunalyn in post Dragonlance adaptation to D&D 5th Edition
    Might I make a suggestion regarding Moon Magic? Instead of increasing the DC of the caster's spells, allow them to cast those spells as if they were of a higher caster level. That, or allow the casters to count as a level higher (like they were in previous editions). While this doesn't allow them access to new spells when they are of a higher level, it will allow them to access to more spells and the ability to cast one of their known spells at a higher spell level. Just a thought. Nice thought, but I´m afraid that I don´t follow you. The caster level in 5e is a diminished factor in comparison to spell slot used to cast a spell. In most spells you have to spend a higher spell slot to enhace the spell efects, so enhace the effective caster level it won´t necessarily enhace the spell.
  • 11:13 PM - PabloM quoted Raunalyn in post Dragonlance adaptation to D&D 5th Edition
    When 5e first game out, I updated Draconians to 5e for my game and posted them in the Downloads section as well. A couple of your Draconians are very similar to mine. Good to see someone is interested as well. I do like that you made them into playable races as well; I never got that far into it. Great! We used the 2e and 3e draconians as reference to make them as monsters and from there it was not difficult to think them as a race. I hope you can use our material to complement yours.

Tuesday, 19th June, 2018

  • 03:39 PM - cmad1977 quoted Raunalyn in post Everybody Cheats?
    With apologies to REM... Well, everybody cheats sometimes Everybody lies And everybody cheats sometimes And everybody cheats sometimes So, roll on, roll on And now, you shall have that song stuck in your head for the rest of the day. My work here is done... Unfortunately the song stuck in my head is ‘what does the fox say’


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