View Profile: Jonathan Tweet - Morrus' Unofficial Tabletop RPG News
  • Morrus's Avatar
    Today, 12:58 AM
    No zombies, please! Don’t mind a deep history series, but the zombies were always the part of GoT I was least interested in. Walking Dead is tedious enough! Arya in her own on a brand new continent could be fun, though that’s a totally new show basically, with just the one character to link it to the rest.
    4 replies | 68 view(s)
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  • Morrus's Avatar
    Yesterday, 05:42 PM
    Morrus replied to What the Hell?
    Is it set in the 70s or in the future?
    21 replies | 455 view(s)
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  • Morrus's Avatar
    Yesterday, 11:57 AM
    So did Bran basically plan all this from the start?
    47 replies | 1066 view(s)
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  • Morrus's Avatar
    Sunday, 19th May, 2019, 11:23 PM
    Buying a book from them doesn’t make them your slave forevermore. They’re allowed to make new things. This is not a betrayal. :)
    36 replies | 530 view(s)
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  • Morrus's Avatar
    Sunday, 19th May, 2019, 09:09 PM
    They’re moving to a new edition. I thought that was clear. :)
    36 replies | 530 view(s)
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  • Blue's Avatar
    Sunday, 19th May, 2019, 06:55 PM
    I don't know that we're too far apart. I'm fine with multiclassing to get a mechanical benefit because it fits your vision of the character. It's the difference between playing a holy knight of the god of magic that you realize as a paladin/sorcerer vs. playing a grim vengance-knight where you take levels of sorcerer just to fuel your Divine Smite slots and for the CON save. I'm also big on...
    8 replies | 249 view(s)
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  • Blue's Avatar
    Sunday, 19th May, 2019, 03:29 PM
    So when crafting Jillian's personality, I really ran with the halfling's Fearless racial ability - Jillian just didn't have fear. Didn't mean he rushed into things - he was canny and would try and come at things from the best angle, but he never had a doubt they'd win. Amusingly he had the lowest HP and AC in the group, and twice he went from full to unconcious with non-crit attacks against...
    7 replies | 285 view(s)
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  • Morrus's Avatar
    Sunday, 19th May, 2019, 12:59 PM
    Welcome to this free 12-page preview of A Touch More Class, the upcoming sequel to EN Publishing's bestselling A Touch of Class. This preview contains 12 pages of the full 101-page book and includes the Savant, which is just one of the nine new character classes included in the full book. This book will be launching on Kickstarter very soon! Download the 12-page preview from DTRPG...
    1 replies | 481 view(s)
  • MNblockhead's Avatar
    Sunday, 19th May, 2019, 05:17 AM
    For nolstalgia, 1e. But I wouldn't want to play it now. If I had to play a D&D edition other than 5e, I suppose it would be Basic D&D (Moldvay / Metzner (but not Expert/Companion rules), which for some reason you are categorizing as OD&D. But more likely, if I couldn't play 5e, I wouldn't play D&D, I'd play Dungeon Crawl Classics.
    105 replies | 2774 view(s)
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  • MNblockhead's Avatar
    Sunday, 19th May, 2019, 05:08 AM
    Did you book it through Kickstarter or were you already a WeWork customer?
    3 replies | 188 view(s)
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  • Morrus's Avatar
    Sunday, 19th May, 2019, 01:21 AM
    Taking 5E out of the equation, what’s your favourite D&D edition — and why? I spent the longest time with 2E, but the launch which excited me most was 3E. I think I’d vote 2E, but it’s close. For poll purposes, OD&D includes everything and overlapping before 1E, including BECMI, etc. Even Chainmail, if that’s anybody’s vote.
    105 replies | 2774 view(s)
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  • Morrus's Avatar
    Sunday, 19th May, 2019, 01:16 AM
    I *never* give release dates. But these errata have been collated and are in layout.
    28 replies | 1361 view(s)
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  • MNblockhead's Avatar
    Sunday, 19th May, 2019, 12:01 AM
    But you won't be the first or the last Greyhawk fan to be disappointed. :-(
    70 replies | 4193 view(s)
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  • MNblockhead's Avatar
    Saturday, 18th May, 2019, 11:59 PM
    Most campaigns never get anywhere near 20. If you are not expecting to play to high levels, you are not likely to shoot yourself in the foot. Multiclass as much as it takes to build the character concept that you are going for, whether that is for story, for power gaming, or both. One thing I am thinking about is doing one shots or mini campaigns at Tier 2 or Tier 3 levels. I would tell...
    8 replies | 249 view(s)
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  • MNblockhead's Avatar
    Saturday, 18th May, 2019, 11:43 PM
    Meetup.com subscriptions now include free WeWork room reservations (https://help.meetup.com/hc/en-us/articles/360004656412-What-is-Meetup-WeWork-) I've been to WeWork sites for business meetings and they are nice, but I didn't pay much attention to the overall setup. How feasible is it to meeting with a gaming group at a WeWork site? Reserving from Meetup.com has two options, up to 25 and...
    3 replies | 188 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:58 PM
    Morrus replied to Firearms
    I dunno. I saw a “large knife wound” on Game of Thrones. It made Ned Stark’s head fall off.
    143 replies | 3916 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:56 PM
    All we know is what’s on that crowdfunding page. We’re just reading the same page you are. :)
    36 replies | 530 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:36 PM
    At this point, it sounds like you know it better than me. :)
    36 replies | 530 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:24 PM
    The page itself clarifies it better than I could. But amongst several other things it includes both a PF2 edition of Kingmaker and a 5E Bestiary.
    36 replies | 530 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 08:55 PM
    Place your bets! What will it be?
    70 replies | 4193 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 08:21 PM
    Morrus started a thread Game of Thrones s1e1
    ‪Watched the first ever ep of Game of Thrones again today, first time in 8(?) years. So... (a) everybody looks so young (b) the lower budget shows (c) it feels like a 1980s BBC show and (d) you’re gonna die, & you’re gonna die, & you’re gonna die, & you there are also gonna die. ‬ Lots of dead men walking. The pacing is much much slower than I’m used to from that show (and I’m not just...
    4 replies | 182 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 06:11 PM
    From what I understand RP has done some pretty good jobs acting in other movies. The fact that friends don't let friends Twilight is besides the point.
    25 replies | 503 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 06:00 PM
    For me, multiclassing is a great tool for building a concept that falls between some classes. I've seen multiclassing to two and even three done quite well. On the other hand, I've seen multiclassing being used to cherry pick advantages from various classes - those can fall flat with even just 2 if you're doing it for mechanics instead of for a concept. "My paladin is going to take a level...
    8 replies | 249 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 05:48 PM
    Perhaps drawn cards do not immediately reappear. Perhaps they do in 10 years. So there's a reason to lock decks up - keep them for use at a later point, especially as you start to know what cards are in the deck. This avoids the repetition, gives a reason for guarding them but not carrying them with you, can fuel plot hooks liek a temple of a god of luck being known to have a particularly...
    3 replies | 273 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 05:02 PM
    Blue started a thread End of campaign salute
    Last night was bittersweet. A rousing conclusion of a D&D campaign, with two of our long-time nemesisses (nemesi? nemessen?) working together to overtake the kingdom we have spent so much of the campaign trying to restore, surrounded by fighting armies of orcs and our displaced barbarian friends. What started as the likely-mad man who claimed to be the King of Pal, a nation no one in...
    7 replies | 285 view(s)
    8 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 02:09 PM
    Quickstarters are a big thing these days, and typically it doesn’t greatly affect the funding total. The sense of urgency adds incentive. In fact, the opposite is often true — long Kickstarters can do worse; 40 day Kickstarters do worse than 30 day ones, for example.
    36 replies | 530 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 01:16 PM
    I’ll give it the benefit of the doubt. Keaton and Ledger were both highly derided choices until they proved to be excellent. Actors act!
    25 replies | 503 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 11:37 AM
    Paizo's Kingmaker 10th Anniversary crowdfunding campaign, which is taking place on Game On Tabletop, has been extended until June 4th. They sent out the following email this morning! "When we first launched the Kingmaker 10th Anniversary campaign on Game On Tabletop, we heard from Pathfinder players worldwide wondering why the campaign was only two weeks. For some, the campaign timing...
    36 replies | 4244 view(s)
  • Morrus's Avatar
    Friday, 17th May, 2019, 10:28 PM
    eBay for me again then, I guess.
    283 replies | 11668 view(s)
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  • Blue's Avatar
    Friday, 17th May, 2019, 09:01 PM
    I read it and came to 100% the opposite conclusion than you. This is a subclass that will support how I want to play it. Want to be DEX based, it can do that, use my limited slots on arcane weapon, and be a crossbow-wielding hunk. But Arcane Weapon takes concentration, which locks you out of a bunch of options. Want to be INT based, it can do that. Don't need slots, cast scaling,...
    64 replies | 2316 view(s)
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  • Morrus's Avatar
    Friday, 17th May, 2019, 08:50 PM
    Is that your favourite phrase?
    218 replies | 16711 view(s)
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  • Blue's Avatar
    Friday, 17th May, 2019, 08:46 PM
    Player crunch sells books. You don't have to worry about going out to your players to deny it - I believe this will be embedded in the Eberron sourcebook they are selling, not a general expansion like XGtE. (As a side note, I'm actually happy with the XGtE subclasses I've seen hit the table in the games I play. I don't want to derail this, I personally had more problems with the races in...
    64 replies | 2316 view(s)
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  • Blue's Avatar
    Friday, 17th May, 2019, 08:04 PM
    A related question about advancement systems - how fast for skills you're not so good at? For example, say we have a character that is advanced via whatever method the system uses. Level in a D&D-type game, etc. They want to start using a new skill. Or just do - the hacker finds herself in more and more social forums trying to drum up support for their cause and while she wasn't designed...
    20 replies | 534 view(s)
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  • Morrus's Avatar
    Friday, 17th May, 2019, 07:10 PM
    Yup. I guess they were under an embargo.
    283 replies | 11668 view(s)
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  • Morrus's Avatar
    Friday, 17th May, 2019, 03:46 PM
    It doesn’t say one way or the other about how these things will be released.
    18 replies | 330 view(s)
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  • Morrus's Avatar
    Friday, 17th May, 2019, 03:17 PM
    Major Cubicle 7 announcements seem to be coming in hourly at the moment. If it's not Age of Sigmar, or Warhammer 40K Wrath and Glory, it's.... a 2nd edition of their 2011 Tolkien role-playing game, The One Ring! And this one has "Lord of the Rings" in the title! The new game will be called The One Ring – The Lord of the Rings Roleplaying Game, and is set 25 years after the defeat of...
    18 replies | 7041 view(s)
  • Morrus's Avatar
    Friday, 17th May, 2019, 12:00 PM
    I’m struggling with all the Arrowverse superhero shows right now. Flash has lost its sense of fun, Arrow is boring, Legends is just slapstick. Supergirl is currently the best of them.
    22 replies | 451 view(s)
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  • Morrus's Avatar
    Friday, 17th May, 2019, 11:26 AM
    The Amazon sales rankings suggest otherwise.
    30 replies | 814 view(s)
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  • Morrus's Avatar
    Friday, 17th May, 2019, 11:11 AM
    Not as written they don’t, no. Hi-Ex rounds and electricity damage are the best ways to fight robots.
    2 replies | 140 view(s)
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  • Morrus's Avatar
    Friday, 17th May, 2019, 10:09 AM
    A Brazilian commercial for a new Renault car has used some iconic imagery from the 1980s Dungeons & Dragons cartoon series, depicting the characters of Hank the Ranger, Eric the Cavalier, Diana the Acrobat, Presto the Magician, Shiela the Thief, and Bobby the Barbarian with real actors. Scroll down for the actual commercial.
    37 replies | 4458 view(s)
  • MNblockhead's Avatar
    Friday, 17th May, 2019, 06:56 AM
    Didn't see this posted in EN World or on RPG News, but I thought it was pretty big in terms of the attention it will bring to the hobby. Stephen Colbert will be playing in a mini-adventure run by Matt Mercer (of Critical Role fame) for Red Nose day, a charity that fights child poverty: https://critrole.com/red-nose-day-choose-stephen-colberts-adventure/ You can donate money to help...
    2 replies | 266 view(s)
    3 XP
  • Morrus's Avatar
    Thursday, 16th May, 2019, 06:17 PM
    OK.
    24 replies | 407 view(s)
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  • Morrus's Avatar
    Thursday, 16th May, 2019, 06:00 PM
    Yeah, but “reprint” can’t.
    24 replies | 407 view(s)
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  • Morrus's Avatar
    Thursday, 16th May, 2019, 05:55 PM
    Yes, it’s a reprinting, not a new book.
    24 replies | 407 view(s)
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  • Blue's Avatar
    Thursday, 16th May, 2019, 04:25 PM
    I have to admit that I'd be tempted to go base human, pop all of those 14s to 15 (and the 15 to 16) and then as I hit ASIs use nifty half-feats to bring them up to 16s. (Since you mentioned variant human I'm assuming you're using feats.) Talking out-loud: Your highest is INT. However, almost all of the others can get up to the +3 modifier range if picking a +2 ability race. not sure how...
    6 replies | 188 view(s)
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  • Morrus's Avatar
    Thursday, 16th May, 2019, 03:57 PM
    Admidst all the mystery of what happened to Ulisses North America's Warhammer 40K Wrath & Glory, we finally have an answer! Cubicle 7, who currently produce Warhammer Fantasy Roleplay 4E and are developing Soulbound, the new Age of Sigmar RPG, are now taking over! I just got the following email from C7: Cubicle 7 Entertainment to publish Warhammer 40,000 Roleplaying Games Workshop is...
    24 replies | 4775 view(s)
  • Morrus's Avatar
    Thursday, 16th May, 2019, 03:28 PM
    Well, it's more that goblins and smallfolk make goblin and smallfolk sized swords rather than using small human swords.
    8 replies | 216 view(s)
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  • Morrus's Avatar
    Thursday, 16th May, 2019, 02:17 PM
    EN Publishing will be at UK Games Expo this year (May 31st-June 2nd) on Stand 2-T1. We will have all our Judge Dredd & The Worlds of 2000 AD products available to buy, we’re running 1-hour demos, and we also we’ll have an exclusive small print run of the next book, LUNA-1! We literally only have 30 of these printed for the expo (there will be many more printed later, don’t worry!) so it’s...
    3 replies | 410 view(s)
  • Blue's Avatar
    Thursday, 16th May, 2019, 02:12 PM
    I haven't gone over the changes in detail, specifically the new subclasses but also looking for other changes since February. The XGtE spells was a good add. I think they updated the Infusion list which is somethign I wanted, but I need to compare. I still don't like the turrets from the Artillerist. They don't scale, becoming less important than a cantrip. They are in that in-between...
    64 replies | 2316 view(s)
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  • Blue's Avatar
    Thursday, 16th May, 2019, 01:42 PM
    I'm in a game with a Swords Bard and she's awesome. Defensive Flourish is her go-to when there's several foes abotu, and she just gets in there and foes either waste their time missing her as she steadily cuts them down, or runs off to elsewhere in the combat triggering opportunity attacks.
    156 replies | 204788 view(s)
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  • Morrus's Avatar
    Thursday, 16th May, 2019, 01:12 PM
    What's the name of your D&D character? The folks at D&D Beyond have released some more stats, and this time they're sharing the top 15 D&D player character names. What these stats appear to tell us is that many people call their character "Bob", and even more seems to just use their class name, such as "Cleric" or "Bard". Lots of people seems to name their characters after Game of...
    53 replies | 3085 view(s)
  • Morrus's Avatar
    Thursday, 16th May, 2019, 12:46 PM
    Yeah, sure, I'll publish it!
    64 replies | 2316 view(s)
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  • Morrus's Avatar
    Thursday, 16th May, 2019, 11:50 AM
    A couple of weeks ago, we noticed that Warhammer 40,000 Wrath & Glory was no longer listed on publisher Ulisses North America's website. At that time, it was still available on DriveThruRPG, but it seems that that is no longer the case. Not only that, but the game has now appeared on Studio 2 Publishing's website! The last update we had was that Ulisses was "just negotiating with Games...
    8 replies | 1168 view(s)
  • Morrus's Avatar
    Thursday, 16th May, 2019, 09:39 AM
    Cubicle 7 have revealed a few pieces of information regarding their upcoming Warhammer: Age of Sigmar RPG. It has an official name: 'Soulbound', but also a release delay until Spring 2020. The official title, Soulbound, was revealed at Warhammer Fest. Details were also announced of the Soulbound Starter Set, which has some fantastic cover art by Johan Grenier (below). The starter set...
    8 replies | 1151 view(s)
  • Morrus's Avatar
    Thursday, 16th May, 2019, 08:58 AM
    Yeah. You don’t leave sandwiches when you have a pie. You just have a pie.
    30 replies | 814 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 15th May, 2019, 11:09 PM
    This was the massively fortuitous advantage they had — the whole subscription base of Dragon and Dungeon magazine who wanted to keep playing 3.x. And why Pathfinder can’t be repeated, even if the other circumstances were to somehow repeat themselves.
    11 replies | 384 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 10:15 PM
    One can reasonably assume that XP is only gained during the course of an adventure. Otherwise it’s not really a game.
    20 replies | 534 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 09:53 PM
    Morrus replied to Firearms
    It’s about as realistic as anything in D&D combat is.
    143 replies | 3916 view(s)
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  • Blue's Avatar
    Wednesday, 15th May, 2019, 09:19 PM
    If you're against a single opponent, without reach, and you need to move - then it's decent. Though it's not "free", it costs one of your bardic inspiration dice. Often Defensive Flourish can grant you a good enough AC against multiple attacks that mathematically it's superior (as in it saves more damage over it's length statistically) than avoiding a single attack of opportunity that may or...
    156 replies | 204788 view(s)
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  • Blue's Avatar
    Wednesday, 15th May, 2019, 09:10 PM
    What about making it narrative? Any time the character succeeds at a meaningful and important* task they may instead fail and improve the skill. * Defining & measuring "meaningful" and "important" are left as an exercise for someone smarter than I.
    20 replies | 534 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 15th May, 2019, 08:47 PM
    That’s what I meant to say.
    20 replies | 534 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 08:23 PM
    Inspired by CoC and similar systems. I haven’t thought it all the way through yet. It’s very similar to the way CoC does it. Percentile system. Everything is a skill. You improve with failure. Every time you fail a skill check, the skill improves by 1%. Technically they can go over 100% (modifiers might bring it down). Hmmm. Definitely easy to abuse though. Find lots of easy tasks and...
    20 replies | 534 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 04:03 PM
    Well, they do adventure path subscriptions, which is essentially their replacement for Dungeon. IIRC it was originally even the same subscriber list which got transferred over automatically.
    11 replies | 384 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 01:46 PM
    He is American. That aside, he’s masking a naughty word. It’s not “chutes”, it’s something similar-sounding.
    16 replies | 513 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 12:38 PM
    The Fatebender is another of the nine new classes for your 5E games coming soon in A TOUCH MORE CLASS! Including the mascot, jinx, and weaver subclasses, the fatebender is able to manipulate fate's tapestry, altering probability itself. Follow the link to be notified when the Kickstarter launches!
    0 replies | 543 view(s)
  • Blue's Avatar
    Wednesday, 15th May, 2019, 12:37 PM
    They scale slightly (HPs with level and INT mod for other things), with the only real level-based bonus is being able to summon a second turret once a day at 14th. (And activate them both with the same bonus action). So yeah, I'm with you - they barely scale.
    116 replies | 5413 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 10:19 AM
    I don't quite understand what you said. But yes, it's better for starting characters than for experienced ones (like some of the exploits which give you free starting kit, etc.) The main benefit is that nobody can take it off you. It's basically free starting equipment (like the OLD Grand Elf's free musket, for example), which can't be removed from the Android.
    2 replies | 133 view(s)
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  • Morrus's Avatar
    Wednesday, 15th May, 2019, 10:17 AM
    If you want to make undersized weapons do -1d6 damage, go for it! It's your game! :)
    8 replies | 216 view(s)
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  • MNblockhead's Avatar
    Wednesday, 15th May, 2019, 05:29 AM
    And, worse than that, when you give your players access to all of D&D Beyond by inviting them to your campaign in D&D Beyond, so they can easily pull up or search for rules...and they expect the DM to do it.
    19 replies | 1099 view(s)
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  • MNblockhead's Avatar
    Wednesday, 15th May, 2019, 05:20 AM
    Fair enough. Ultimately it doesn't matter. I'll play and run games that I enjoy and avoid those I don't, regardless of a non-gaming podcast episode.
    13 replies | 670 view(s)
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  • MNblockhead's Avatar
    Wednesday, 15th May, 2019, 05:13 AM
    The real world didn't have terrible monsters controlling urban sprawl. Also, like the real life, the "wilderness" was often "inhabited by folk that are not us." Many of the wilderness areas are inhabited by large numbers of sentient beings. They just don't get on well with human, elves, dwarves, etc. Also, what would the world look like with multiple species of intelligent peoples who...
    67 replies | 2413 view(s)
    1 XP
  • MNblockhead's Avatar
    Wednesday, 15th May, 2019, 05:07 AM
    This. Greyhawk is not a "good read." I don't know that I've ever sat down and read the old box set cover to cover. The recent "Wayfarers Guide to Eberron", I read cover to cover, in order, and enjoyed it. I may never run an Eberron campagin, but I enjoyed the book. SGAG is my least favorite 5e book, but I still enjoyed reading the fluff, even if I've never referenced it in or for a game. While I...
    67 replies | 2413 view(s)
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  • Blue's Avatar
    Tuesday, 14th May, 2019, 11:56 PM
    Yes, and so what? Nova-ing isn't inherently bad. As a matter of fact, it's a feature of daily resource usage vs. a more spread at-will (or somewhat spread short rest). So it looks like it is something intentional from them designers. Let's not move the goalpost. The question is about replacing removed mechanical ways to help avoid 15 minute adventuring days.
    35 replies | 1216 view(s)
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  • Morrus's Avatar
    Tuesday, 14th May, 2019, 08:32 PM
    I think you’d be surprised at the sheer number of people with personal stakes in this. And no, people weren’t asking Mearls to go back in time and not have enabled him. They were asking for a decent apology. It’s important who the representatives of the flagship game in our hobby choose to associate with, and who they choose not to. It sends a message. And, unfortunately, it’s been the...
    75 replies | 5896 view(s)
    5 XP
  • Morrus's Avatar
    Tuesday, 14th May, 2019, 08:03 PM
    Sure. Provide a detailed economical analysis then. We’ll wait. :)
    53 replies | 1190 view(s)
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  • Morrus's Avatar
    Tuesday, 14th May, 2019, 07:44 PM
    Yes. I said exactly that. :)
    30 replies | 814 view(s)
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  • Morrus's Avatar
    Tuesday, 14th May, 2019, 06:29 PM
    I think you just answered your own question! :) You can use a weapon one handed if it is your size or smaller. Yes, weapon synthesis is a free action, so you'd have to choose between them.
    8 replies | 216 view(s)
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  • Morrus's Avatar
    Tuesday, 14th May, 2019, 06:02 PM
    The latest usage stats for Fantasy Grounds are in... and D&D is up again in the latest updated stats from Quarter 1 of 2018 through to Quarter 1 of 2019, rising to a whopping 69% of the market since the stats from Q1 2018! Pathfinder drops from 12% last year to 9% (possibly due to the edition change coming soon), and Savage Worlds drops nearly 2%. Ruleset
    30 replies | 2151 view(s)
  • Morrus's Avatar
    Tuesday, 14th May, 2019, 04:41 PM
    Eye of the Beholder, a documentary about the art of Dungeons & Dragons, has hit streaming services including iTunes and Amazon Video. "EYE OF THE BEHOLDER: The Art of Dungeons & Dragons is an exciting new documentary that explores the history, influence, and stories behind the artwork that helps create the worlds in which we all play. The movie profiles D&D artists – both past and...
    12 replies | 2088 view(s)
  • Morrus's Avatar
    Tuesday, 14th May, 2019, 04:31 PM
    ICv2 is reporting on new tariffs on imports to the USA from China, which include various categories of items including toys, comics, and games... including tabletop RPGs. The tariffs are up to 25%. Many game companies print RPG books in China, so this will affect them. The New York Times reports on it in more depth. So, here's a simple breakdown of it as I understand it -- while...
    53 replies | 2439 view(s)
  • Blue's Avatar
    Tuesday, 14th May, 2019, 02:35 AM
    Everyone else posting was doing it in 2014. At the very least, mention Undertaker Sheep, jodyjohnson and Olaf the Stout so that they know to read this five year old post about your request. (The others haven't logged in in 2019.)
    12 replies | 10148 view(s)
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  • MNblockhead's Avatar
    Tuesday, 14th May, 2019, 01:27 AM
    Perhaps my original post was not written clearly. I have no problem with diceless systems. One of my favorite games of the past couple of years is Dialect. My problem is claiming to play a game, but not actually playing the game. I would further argue that they were not playing any TTRPG because they were not following any rules. I have no issues with improv comedy, or collaborative...
    13 replies | 670 view(s)
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  • MNblockhead's Avatar
    Monday, 13th May, 2019, 09:51 PM
    It was still entertaining. I'm not tired of Chris Gethard or the Beautiful Anonymous podcast. I wasn't even tired of that specific pod cast. But it was misleading to say that they were playing D&D. Sure, and there are some games like this that I really enjoy. Dialect is one that involves no dice or randomness. But if I just improv a story, without engaging in the mechanics of Dialect,...
    13 replies | 670 view(s)
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  • MNblockhead's Avatar
    Monday, 13th May, 2019, 09:37 PM
    No. But it wasn't D&D, or any TTRPG for that matter.
    13 replies | 670 view(s)
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  • Morrus's Avatar
    Monday, 13th May, 2019, 06:17 PM
    Bethesda has issued an apology for plagiarising D&D adventure The Black Road by Paige Leitman and Ben Heisler. Well, not an actual apology, just a brief explanation. "We have pulled a previously shared ESO tabletop RPG adventure while we investigate the source. Thank you to those who reached out with concerns. Thanks again to everyone who highlighted the issue of alleged plagiarism...
    46 replies | 3936 view(s)
  • Blue's Avatar
    Monday, 13th May, 2019, 05:01 PM
    Bards get this as well. So, make it the norm. But don't forget what the druids get out of this - perhaps they require no expansion of civilization into natural areas, so they can't build more farms -and now with population increasing they require the druids just to avoid starvation. Sure, so some. Others would likely rather do it in unspoiled areas rather than crops meant to be...
    119 replies | 4460 view(s)
    0 XP
  • Blue's Avatar
    Monday, 13th May, 2019, 03:34 PM
    Great googly moogly! Knowing that you have a movie focusing on you coming up that you have no idea what your character will be like, but needing to portray that character accurately in a different movie filming first, showing second, that will have a huge audience. Ugh, I do not envy Brie Larson. This does explain why they kept down the numebr of character interaction scenes. Not...
    176 replies | 4700 view(s)
    0 XP
  • Blue's Avatar
    Monday, 13th May, 2019, 03:24 PM
    I'd be hesitant to do this. One of the cooler bardic abilities is Magical Secrets, which allows picking spells off of other lists. But that's a class feature, and not a minor one. So I'd suggest that a balanced way to do it would have to swap out a class feature in order to do this. Maybe swap out Destroy Undead (not particularly thunder/lightning) and grant a lightning/thunder spell known...
    12 replies | 430 view(s)
    0 XP
  • Blue's Avatar
    Monday, 13th May, 2019, 03:14 PM
    This is mischaracterizing my question. We're not looking for a 100% solution -- that's a different thing. There are mechanics that help reduce 15 minute adventuring days. Having cantrips that allow a caster to contribute *meaningfully* without using a slot is one of them. Havign a large number of slots (vs. effectively reducing the number of slots by consolidating to fewer high level slots). ...
    35 replies | 1216 view(s)
    0 XP
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About Jonathan Tweet

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About Jonathan Tweet
Introduction:
Over the Edge, 13th Age, 3E
About Me:
Full time free lance creative designing RPGs for grownups and evolution projects for kids. Over the Edge (June 2019) is my indie-style, free-form game of twisted modern danger. Grandmother Fish is the first book to teach evolution to preschoolers, now from Macmillan.
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Details of games currently playing and games being sought.

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Washington
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USA
Game Details:
Been playing with the same group for 20 years, including Rob Heinsoo (lead designer of D&D 4E). Sadly, no openings.
More information:
https://www.kickstarter.com/projects/atlasgames/over-the-edge-a-roleplaying-game-of-weird-urban-da
My Character:
Cyll the heaven-touched spirit talker. (Stats=aasimar cleric, with the rogue's smooth talk talent in place of one cleric talent). 13th Age.

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My Game Details
Town:
Seattle
State:
Washington
Country:
USA
Game Details:
Been playing with the same group for 20 years, including Rob Heinsoo (lead designer of D&D 4E). Sadly, no openings.
More information:
https://www.kickstarter.com/projects/atlasgames/over-the-edge-a-roleplaying-game-of-weird-urban-da
My Character:
Cyll the heaven-touched spirit talker. (Stats=aasimar cleric, with the rogue's smooth talk talent in place of one cleric talent). 13th Age.

Monday, 20th May, 2019


Sunday, 19th May, 2019


Saturday, 18th May, 2019


Monday, 6th May, 2019


Sunday, 5th May, 2019


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Monday, 22nd April, 2019


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Sunday, 19th May, 2019

  • 03:18 AM - pemerton quoted Jonathan Tweet in post Games That Changed How We Play
    That’s quite a list. Call of Cthulhu gets top honors, I believe. Setting a game in the real world has big advantages (as Ken Hite always says). Ghostbusters, also by Chaosium, was something else. Daringly free-form. RuneQuest’s cults were a big influence (Ars Magica’s houses, Vampire’s clans, Planescape’s factions, etc). RQ was also by Chaosium. For recent game, I'd mention Apocalypse World, maybe Sorcerer or Dogs in the Vineyard.I agree that RQ should be on a list like this. Also Over the Edge, maybe, for descriptor-based PC build and character-driven play?

Monday, 6th May, 2019

  • 08:37 PM - Stalker0 quoted Jonathan Tweet in post Houserule: The "World" Takes 10
    The faster way to do the same roll is, "On all skill checks, NPCs roll two d20s. If the two dice have the same number, that's the d20 roll. If they have different numbers, the roll is 10". Great idea! Something else I've been considering for this for the PCs, give back to the old passive vs active perception scores. Its the classic argument: Passive Perception is quick and likely more realistic than the randomness of the d20. However, it means that the player with the highest perception is the only one that matters, the rest of the group need not have bothered. So I could also use this idea in that scenario. I call for a passive perception, but everyone makes a roll. If they get the 5%, they use their roll. Otherwise, they take 10. So that means the majority of the time the elven ranger's perception is the real threshold....but every once in a while he falters and old bad eyes barbarian actually gets the nat 20.

Wednesday, 1st May, 2019

  • 04:42 AM - MNblockhead quoted Jonathan Tweet in post Running RPG games in historical or hard science-fiction settings
    You're right to be concerned. I've done a lot of game design work in historical settings especially ancient Egypt, 1920s Egypt, medieval Europe, and now the 17th century Mediterranean. It can be hard going. I encourage people to be flexible and not try too hard to make everything right. That said, Ken Hite says the the best thing to do with an RPG campaign is to set it in the real world, and I think he might be right. Tapping into historical things that people recognize can help make the world seem vast and real. Science fiction is the hardest because it's so hard for people to agree on what future technology can or cannot do. I have found that a fantasy setting INSPIRED by the real world to be the easiest to run. I'm blessed to have had the opportunity to travel, live, and work in several very different countries and to have an interest in and have studied a lot of world history. I'll often base fantasy locations on real-life societies or blends of societies. If I were to run something based in...

Monday, 29th April, 2019

  • 09:33 PM - GrahamWills quoted Jonathan Tweet in post Vampire's new "three-round combat" rule
    Yep, like the new Over the Edge, Everway does not have a combat system separate from conflict resolution in general. That game is also due for a relaunch, starting with a digital relaunch of 1st edition this year. That is exciting news; I assume I'll hear about it in "all the usual channels" when you have more to disclose!

Tuesday, 23rd April, 2019

  • 07:16 PM - Gadget quoted Jonathan Tweet in post What's your opinion on "Save or Die" effects?
    Save or Die effects aren't great for monsters because there's too much riding on a single roll. They're not great for player-character powers because they invalidate the way most characters bring down enemies: hit point attrition. In 13th Age, we picked up a rule from Dave Hargrave's Arduin Adventure game. Save-or-die effects have a hit point cap. The death lord PC in our game uses the "Sever Spirit" power, which is an instant kill, but only against an opponent with 60 hit points or less. Likewise, my cleric's fear spell works only on enemies with 75 hit points or less. That way, other characters can contribute by knocking a monster's hit points down, and then one of us can finish it off with a power. This is a very astute point, but I fear one that requires most of the game to be structured around it. With 5e and its "bounded accuracy," monsters tend to have much more hp than PCs, which can lead to "DM spells": spells that are only effective when used against the PC's by monsters & NPCs. 5e has a...

Monday, 22nd April, 2019

  • 01:06 PM - Nytmare quoted Jonathan Tweet in post How to deal with death in RPG?
    In 13th Age, by default the party can "flee" at any point in a fight, and all the characters survive (unless they're already dead). The penalty is a "campaign loss," as in, something goes badly in the game world as a result. The rule doesn't prevent all PC deaths, but it's a big help. Back in 2008, I wrote up that rule and posted it on Gleemax, the short-lived digital platform that Wizards of the Coast sort of launched. What was the death mechanic in "Over the Edge"? I remember that it had had some kind of system in place that worked kinda like a death flag, but I don't remember what it was.

Saturday, 20th April, 2019

  • 12:21 AM - Garthanos quoted Jonathan Tweet in post Vampire's new "three-round combat" rule
    In early D&D, there was a lot of fleeing from monsters. Also, if you're playing in a dungeon, there's no narrative reason for you to defeat any particular enemy, so it was OK not to win. As the game has become more forgiving and more structured (eg, with reasons for your fights), running away has lost its appeal, and now player characters are set up to win most battles. If an approach like the three-round battle allows characters to lose more fights, that seems like a good addition. In the new Over the Edge, the GM is coached to set up conflicts where the PCs can lose and the story keeps going, which is an intentional shift from how D&D works these days.Yeh why fight the bad guys it's not like anything but greed is the motivation

Saturday, 6th April, 2019

  • 12:40 AM - JeffB quoted Jonathan Tweet in post What are you currently playing?
    13th Age, Eyes of the Stone Thief adventure. 13th Age Glorantha, Rob Heinsoo's home campaign. Sometimes a secret project. Any hints? :) Whenever I have run "D&D" over the past 4 or 5 years , 90% of the time it's 13A. Ran Sinister Secret of Saltmarsh a few months back. Much fun.

Friday, 5th April, 2019

  • 03:15 PM - Zardnaar quoted Jonathan Tweet in post Why the hate for complexity?
    Yes, and you didn't have to roll dice to see which spells you knew. Much more accommodating. I've kind of regressed in some ways. After playing AD&D some of the core mechanics were wonky but the balance and some of the reasons were better than 3E. The more feats, spells, magic items, prestige classes, and combos players can put togather the more things can go wrong and the harder it is for the DM. Having to find spells also put a bit more emphasis on the exploration pillar. The old adventures often hid treasure here and there so something like a wand of secret door detection was much more useful than post AD&D (xp for gold etc). I'm probably one of the few who would like a new 3E type game, just not sure if I would want an AD&D 3E or something like 3E but with BECMI level math and some of the complexity toned down and things like feats overhauled. In late 3E (2009 or so) I was plugging a lot of AD&D back into it, then I found it easier to plug parts of 3E into AD&D 2E, less work. Your guys l...

Thursday, 4th April, 2019

  • 08:17 PM - Zardnaar quoted Jonathan Tweet in post Why the hate for complexity?
    The spells were overwhelming, and we didn't have a great handle on them. We up-gunned lots of spells because there were a few really good spells plus lots of mediocre ones. We did not successfully suppress the best spells (eg, haste). Thanks for the reply. The unified xp tables and faster progression also meant PCs would use the spells.
  • 07:54 AM - Zardnaar quoted Jonathan Tweet in post Why the hate for complexity?
    Yes. And as for 3.5 spells, they were special snowflakes even after our work to standardize spell descriptions that came to us from 2E. Mind me asking about design decision s to power up 2E spells going to 3.0? We played 2E again in 2012 and noticed to lower power level on the spells straight away. Similar things on saving throws in 2E the got better, technically true in 3.0 in practice saves got worse. A good save you could make 95% of the time, 3.0 you could blow a good save 95% of the time with enough min/maxing. Even on a casual level bad saves were terribad relative to 2E. +1 on the good job on THACO that's really hard for new players now to get. We use BAB in 2E now.

Wednesday, 3rd April, 2019

  • 11:14 PM - ParanoydStyle quoted Jonathan Tweet in post Why the hate for complexity?
    Wow am I ever mortified to have prefaced my rant with "okay, here's some real talk from a professional game developer and publisher" and having my rant followed by Jonathan (:):):):)ING) Tweet. I never realized there was such a thing as a tough act to precede! Edit: new forum rule Jonathan Tweet can post as many times consecutively as he wants. Yes. And as for 3.5 spells, they were special snowflakes even after our work to standardize spell descriptions that came to us from 2E. Oh, I imagine (I sometimes forget the sheer amount of content 2E had because I was 14 in 2000 when 3E came out). As far as I know, your team were the guys who got rid of THAC0, though and for that alone you are golden. IMO, the death of THAC0 was the most important single step ever made towards improving the playability of Dungeons & Dragons​. Seriously you made my favorite edition of D&D, it is surreal just to be talking to you.

Friday, 7th March, 2014

  • 05:01 AM - doghead quoted Jonathan Tweet in post 13th Age explained for 3e/Pathfinder fans
    I have recently been looking around for a more streamlined game that simpler play and plays faster. Ideally I am looking for something with 3rd edition roots to ease transition and maintain compatibility with much of the material I have. The description of 13th Age seems to suggest it was a good candidate. I particularly like the following from Jonathan's essay: With 13th Age, Rob and I went further, streamlining class features, spell descriptions, monster descriptions, and combat. You might not want to play as fast and loose as we do, but you might find some of our shortcuts attractive. Fast and loose is good. We also don’t bother with numerous, small bonuses, which have the effect of slowing combat down in order to provide a small increase to tactics and realism. Yeah! While rules like the escalation die are designed to make combat more exciting, 13th Age also brings a suite of features that help you bring your character to life, with an emphasis on character development and...

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