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who do you want to see create sword coast content ? Thursday, 17th September, 2015 03:44 PM

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Friday, 4th August, 2017

  • 12:39 PM - Seuleslintan quoted jamesmanhattan in post Attempt at Conversion doc to convert 3.5 edition and Pathfinder monsters to D&D Next - on the fly
    This whole post looks better as a Word document, download this entire post here: WordDoc Converting Pathfinder or 3.5 Monsters to D&D Next on the fly. Contents Introduction. 1 Step 1: Subtract CR from AC. 1 Step 2: Attack bonus for all attacks is CR/2+2. 1 Step 3: Leave Damage as is. Leave Multiattacks at full attack bonus from Step 2. 2 Step 4: Save DC; take the listed monster ability DC, halve the part above 10, and add it back to 10. 2 Step 5: Hit Points, leave as is. 2 Step 6: Ability Stat Scores, STR,DEX, etc, (you don’t need them, see Step 7). 2 Step 7: For monster Saving Throws, and Ability Checks, use the Fort/Ref/Will save bonuses divided by two. 2 Step 8: For skills use half the Fort/Ref/Will save bonus as the base ability, add +5 for being trained. 3 Step 9: Initiative bonus, leave as is. 3 Step 10: Last remaining bits. 3 Experience Points. 4 this links dont work for me but thanks for your spreadsheet!! do you have it for 3.5 to 5e too?

Friday, 20th February, 2015

  • 11:28 PM - Trickster Spirit quoted jamesmanhattan in post Reasons Why My Interest in 5e is Waning
    If they brought back DUNGEON Magazine it would solve one of these huge issues; lack of adventures of varying lengths and levels. I don't want super-long adventure paths, those only work for extremely long-term friend groups where one person is the DM for years at a time. They've also too strongly linked everything to game stores. There's an awful lot of people that don't play at a damn store! No matter how "lovingly supported, your local game store deserves to be" I've never so strongly wished for the ability to award 2x the XP as I do this very moment, so seconding this will have to do. The return of Dragon and Dungeon would go a long way towards making everyone a heck of a lot happier!

Wednesday, 14th January, 2015

  • 07:07 PM - trentonjoe quoted jamesmanhattan in post The fall from grace of the longsword
    I'll just put this here because it's relevant and awesome! NYTimes video article on longsword fighting clubs http://www.nytimes.com/video/sports/100000003040466/inside-the-world-of-longsword-fighting.html I just watched thinking it was going to be people with longswords fighting people with clubs....

Friday, 19th December, 2014

  • 11:49 AM - Matrix Sorcica quoted jamesmanhattan in post What lowish level Dungeon Magazine adventures work well with 5E? (issues 1 - 150)
    Here is that excel sheet https://www.dropbox.com/s/n5a9iis0w4bq4if/All%20Perkins%20notables.xlsx?dl=0 Yep, I already got that excellent ressource many a moon ago :) Here's my spreadsheet. It's an ungodly mix of dungeon adventures, old school classics and newer stuff. Some words of explanation: My campaign world is in the making, but is a mix of Sword Coast North, Silver Marches and Icewind Dale from Forgotten Realms, and Varisia, Lands of the Linnorm Kings and Irrisen from Golarion. Added to this is Nentir Vale and Elsir Vale. So, that's the basics. This also explains why there are so many cold themed adventures on the list. I haven't played many of the old classics, so I wanted to include them in my campaign world, sandbox style. I read pages and pages of polls, messageboard discussions etc. on the best dungeon adventures. I put them on the list. This came to include some old adventures from Dragon magazine and White Dwarf as well. Some adventures had a theme that made me include th...

Tuesday, 18th November, 2014

  • 05:18 PM - Nikosandros quoted jamesmanhattan in post I have the DMG!
    Flanking! It's a big deal... Are there more details? Does it give Advantage on attacks, or something like +2 to hit. Does it say if you allow flanking, you should also change opportunity attacks, since it's so easy to move around creatures? Thanks Flanking grants advantage. No mention of OA. If you use facing, a character can only attack frontally and grants advantage to attacks from the rear.

Thursday, 13th November, 2014


Friday, 31st October, 2014

  • 04:22 PM - Boarstorm quoted jamesmanhattan in post Help picking Cleric domain: war vs life
    Everyone always forgets about Hit Dice. Let your party spend Hit Dice. Don't waste your spells on healing them! Assuming short rests are an option. In the middle of a tense situation where bedding down for an hour is not an option, the Life Domain cleric's healing can be a godsend (yay, puns!).

Monday, 29th September, 2014

  • 11:03 PM - Mistwell quoted jamesmanhattan in post What is best company for dice?
    Gamescience is a scam. No, they are not. He never claims they are made to Casino quality. He claims they are more accurate than the competition for gaming dice...and he's right, they are. As this independent analysis indicates. They concluded, "Crystal Caste translucent dice are clearly the least consistent dice, Chessex and other styles of Crystal Caste appear to be more consistent than Crystal Caste translucent but less consistent than GameScience and Koplow dice, with Koplow opaque dice representing a “middle of the road” option." So, no scam. If you want more consistent dice, you should buy GameScience or Koplow. If you don't much care, then Chessex or non-translucent Crystal Caste is fine. And translucent Crystal Caste is the worst. Plus, every single time you get a gamescience die, you have to sand off the extra elements that are always on them. It's like they were all molded on a large rack and then broken off, so there's extra bits of plastic on them, that you have to sand off....
  • 08:06 PM - Desdichado quoted jamesmanhattan in post What is best company for dice?
    If Chessex uses a process of: molding, then cutting, then polishing, then inking the numbers. Gamescience only does two of those, then somehow tries to convince you its better. Yep. They try to have their cake and eat it too. Reduce production costs by only doing part of the job of manufacturing a set of dice, and then try and sell that as some kind of casino science die rolling pitch without actually bothering to explain how (and why) casinos do what they do, or even really replicate the casino dice production process anyway. It's all smoke and mirrors. To add insult to injury, I've met far too many smug and pretentious Game Science prophets too. Even if the dice really were all that they claimed to be, the attitude of too many Game Science advocates would be a sufficient turn off that I'd never look at them. To get back on topic; I have mostly Chessex dice, and I like 'em well enough. The next dice I'm targeting to buy will probably be Pathfinder AP specific dice by Q Workshop, though...

Wednesday, 17th September, 2014

  • 04:45 PM - Trickster Spirit quoted jamesmanhattan in post What Subclasses would you like to see?
    DRUNKEN MASTER (Monk) sub-class! I've been looking for this too! Alright, screw it - I'm just going to have to buckle down and make up my own homebrew version. I'll have to kick some ideas around and type up my thoughts in the House Rules and Homebrew forum when I get home from work this evening. what no i'm not browsing enworld at work what are you crazy get out of here with your wild accusations

Monday, 15th September, 2014

  • 06:52 PM - steeldragons quoted jamesmanhattan in post D&D5E Duergar PC Race Suggestions
    I would give them all the Dwarf stuff like +2 CON plus this: Ability Scores: +1 to choice of one other. Darkvision: 120 ft. Sunlight Sensitivity - disadvantage on perception checks and attack rolls on things in sunlight. Duergar Resistance: advantage on saving throws against illusions and being paralyzed. Innate Spellcasting: level 1 - cantrip - minor illusion (or dancing lights) level 3 - Enlarge (1/day) level 5 - Invisibility (1/day) <emphasis mine>Oh crap! That's a biggie. I meant to include that on mine! If the player is insistent on using this Underdark race, then the Sunlight Sensitivity is a must![Editted in now.] It was a toss up as to whether to do Invis/Enlarge or Enlarge at 3rd and Invis at 5th...looking it up, I was surprised to see that Enlarge, now, is also a 2nd level spell. So the "cantrip, 1st level spell at 3rd level, 2nd level spell at 5th level" model didn't really stick...since the PHB does explicitly state that they can turn invisible and make themselves big. From a "psionic" ...

Sunday, 31st August, 2014

  • 02:20 AM - Curmudjinn quoted jamesmanhattan in post Does anyone who got an mm at Gencon want to offer up spoilers to us?
    some pics http://imgur.com/GiUOF5p http://imgur.com/XBdVs43 http://imgur.com/qmSZduz http://imgur.com/8h1RdhQ http://imgur.com/Lu7lm50 http://imgur.com/lwbDi4F http://imgur.com/mqVcuAm http://imgur.com/kJgdmjD http://imgur.com/S0IHzUQ http://imgur.com/xGtvjH2 http://imgur.com/GiCn7M8 http://imgur.com/izwoQRs http://imgur.com/R6G7qxY Oh, and the art is gorgeous. The book is very pretty to look at. The quotes they give each monster can be pretty corny at times. The Pixie quote is this: "Acorn caps and petal gowns, are so last summer." - Rivergleam, Pixie Fashionista Would you be up for sharing the Mind Flayer, and other psychic creatures? I'd like to mess around with psionic ideas shorn from the MM entries.

Friday, 29th August, 2014

  • 01:17 PM - 77IM quoted jamesmanhattan in post Can you retry a failed skill check? How long?
    How about this? The first attempt takes an "Action". To try again takes 1 minute. To try after that takes 5 minutes. To try after that takes an hour. To try after that takes 5 hours. I did something just like this in 4e and it worked very well. The time required for many tasks is up to the DM already, and the justification is that subsequent attempts take longer because you're trying different things (naturally, you tried the quickest things first, but they did not work). I think it strikes a nice balance between never retrying (which seems unnatural) and consequence-free retries (which are boring).
  • 01:53 AM - dd.stevenson quoted jamesmanhattan in post Can you retry a failed skill check? How long?
    Is it in the rules anywhere? Or is it up to the DM? I might be confusing a playtest doc with the final rules... ...but I'm relatively sure that this is up to the DM. However, IIRC the DM should know what the consequences of failure are before calling for the roll; and if there really is no risk of failure then s/he should not be calling for the roll in the first place. FWIW I would definitely roll my eyes if the DM applied some kind of arbitrary time limit as a consequence of failure.

Thursday, 28th August, 2014

  • 09:14 PM - DMZ2112 quoted jamesmanhattan in post Can you retry a failed skill check? How long?
    So this has come up in the last few 5E games I've played. A Rogue tries to pick a lock, or a fighter tries to climb a wet wall. They fail. Then they immediately ask "Can I try again?" and most DM's are like "umm I don't know..." "Sure" Is it in the rules anywhere? Or is it up to the DM? Speaking logically, failing at a task does not make it harder or make it take longer, in most cases. The only penalty for failure is time lost in the attempt. Sometimes that matters, sometimes it doesn't. I don't think the game needs rules to punish failed skill checks. Now, if a PC critically fails a check, I could see a dungeon master stripping the bolts on a door hinge or breaking a lockpick inside a mechanism, but generally speaking failure just means you didn't pull off the attempt. Just try again.

Wednesday, 20th August, 2014

  • 10:35 AM - charlesearth quoted jamesmanhattan in post Does anyone who got an mm at Gencon want to offer up spoilers to us?
    Spoiler 0: The best thing, Hit Points of monsters is way jacked up over the last playtests. These monsters can take hits! My biggest playtest complaint was that monsters died too easily. Spoiler 2: I was surprised at how different a monster's Hit Dice were from its Challenge Rating. For example: an Ogre is Challenge Rating 2, but has 7d10 Hit Dice. I guess since AC and Hit are flat, all the difficulty comes from the HP and Damage. There are monsters that have Hit Dice over 20. There are a bunch of monsters that have stat scores over 20 also. I think WoTC seriously underestimated low level characters damage output. At level 3 almost every class can deal huge amounts of damage per turn, even if limited to a few times a day.

Tuesday, 19th August, 2014

  • 04:45 PM - Dausuul quoted jamesmanhattan in post Does anyone who got an mm at Gencon want to offer up spoilers to us?
    Lich, Empyrean, and Erinyes http://imgur.com/jSsZZDx http://imgur.com/O7eg7WL http://imgur.com/S8vL5qW Daaaaaang. Mouseferatu is right, 5E liches do not screw around. No more of this "11th-level wizard, but more durable" stuff. This guy is CR 21 and boy howdy, does he ever earn that rating. My players are going to rue the day I get my hands on this book.
  • 01:12 AM - Shemeska quoted jamesmanhattan in post Does anyone who got an mm at Gencon want to offer up spoilers to us?
    some pics http://imgur.com/GiUOF5p http://imgur.com/XBdVs43 http://imgur.com/qmSZduz http://imgur.com/8h1RdhQ http://imgur.com/Lu7lm50 http://imgur.com/lwbDi4F http://imgur.com/mqVcuAm http://imgur.com/kJgdmjD http://imgur.com/S0IHzUQ http://imgur.com/xGtvjH2 http://imgur.com/GiCn7M8 http://imgur.com/izwoQRs http://imgur.com/R6G7qxY Well there's one odd retcon in there. Rakshasa are now specifically linked to and originate in the 9 Hells, rather than previously an implied link to Acheron. That seems an unnecessary change. The particular change to succubi/incubi is a somewhat IMO awkward attempt to reconcile the 1e/2e/3e demons with the rather unfortunate 4e devil placement. That's a shame. I'd have glossed over the 4e content and made them explicitly demons again, with some added text that some of their kind may be corrupted from CE and found in the service of powerful devils.

Monday, 18th August, 2014

  • 09:56 PM - Steely Dan quoted jamesmanhattan in post Does anyone who got an mm at Gencon want to offer up spoilers to us?
    Another big spoiler: Shadows (the undead creature) do Strength Damage. Each time you are hit you take 1d4 Strength reduction. I thought they were going to get rid of that. The reduction goes away after short rest, but you will have to make adjustments to attack and damage on the fly, just like old-school. We could see that coming down the pike with spells like feeblemind and greater restoration in the playtest. Should be much easier to handle than 3rd Ed.
  • 09:45 PM - Remathilis quoted jamesmanhattan in post Does anyone who got an mm at Gencon want to offer up spoilers to us?
    Another big spoiler: Shadows (the undead creature) do Strength Damage. Each time you are hit you take 1d4 Strength reduction. I thought they were going to get rid of that. The reduction goes away after short rest, but you will have to make adjustments to attack and damage on the fly, just like old-school. Shadows have always done str damage. Thankfully, it should be easier since you don't have 1 1/2 str mods, multiple skill mods (with armor check) and bull strength all mucking up the math. On an exception-based system like this, I can handle it.


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jamesmanhattan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Pathfinder Monster - D&D Next Conversion Document
So this isn’t perfect, but it should get you very close to being able to use any Pathfinder or 3.5 monsters in D&D Next. It should even allow you to run a 3.5 or Pathfinder adventure on the fly, including NPC’s. This document tries to keep it to a...
805 +1 1 Thursday, 21st November, 2013, 07:54 PM Thursday, 21st November, 2013, 07:54 PM
Village of Hommlet Bestiary
I tried to create a Bestiary so someone could simply run Village of Hommlet as is, but with new stats. Here it is using the 10/8/12 playtest packet as the target. I added 20 hit points to each encounter, since the D&D Next players do that much more d...
685 +1 2 Thursday, 21st November, 2013, 07:51 PM Thursday, 21st November, 2013, 07:51 PM

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