View Profile: Remathilis - Morrus' Unofficial Tabletop RPG News
  • Remathilis's Avatar
    Wednesday, 14th November, 2018, 12:47 PM
    If this was true, why wasn't Kingdoms of Kalamar the most popular D&D setting even made?
    147 replies | 4782 view(s)
    1 XP
  • Remathilis's Avatar
    Wednesday, 14th November, 2018, 12:42 PM
    Do you think they went with Wisdom (Nature) and Intelligence (Medicine) for hazards as an intentional "skills with different ability scores" check or did the just forget the fact normally medicine is keyed of wisdom and nature intelligence?
    119 replies | 3621 view(s)
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  • Mustrum_Ridcully's Avatar
    Monday, 12th November, 2018, 08:39 AM
    Still missing in action: A Shadowrun movie or series.
    21 replies | 868 view(s)
    1 XP
  • qstor's Avatar
    Wednesday, 7th November, 2018, 08:23 PM
    I love Kalamar and wrote a scenario for the 3.x living campaign. I was hoping they'd do a 5e book for it.
    12 replies | 1520 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Wednesday, 7th November, 2018, 12:04 PM
    It was neat. It just had one problem - it doesn't really make sense to produce the antimatter aboard to use it later as energy source - producing antimatter costs more energy than you would get out of it, so if you produce antimatter to immediately consume it again, just use your energy source for the antimatter production. It makes sense to have antimatter production facilities that use solar...
    191 replies | 5000 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Wednesday, 7th November, 2018, 11:54 AM
    He' more a "Prof." type character - he doesn't have any abilities.
    55 replies | 1243 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Tuesday, 6th November, 2018, 12:44 PM
    I definitely recommend Alphas. It was a bit of a "closer-to-reality" take on Superheroes than most shows, and it had a very interesting style.
    55 replies | 1243 view(s)
    1 XP
  • Remathilis's Avatar
    Friday, 2nd November, 2018, 10:44 PM
    To do what? What niche are you trying to fill with it? I mean, if you're taking Planescape, any and every class could fit the bill, or perhaps a few subclasses like horizon walker. If you're talking MTG Planeswalkers, most of the newwalkers are basically mid-high level casters. Jace is an illusionist wizard, Gideon is a cleric/paladin, Nissa is a druid, Lilliana is a necromancer/warlock,...
    24 replies | 907 view(s)
    1 XP
  • Remathilis's Avatar
    Friday, 2nd November, 2018, 09:53 PM
    I see it like this... Middle Earth is a setting that has had multiple games made for it (MERP, MECCG, TOR, etc) and each time the game emphasizes different elements of the setting. It changes the nature of combat, magic, races, and monsters, but the fundamental setting remains the same; it's still Middle Earth, just the mechanics used to emulate it are different. Ravnica is the same, but...
    46 replies | 1482 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Sunday, 28th October, 2018, 10:13 PM
    Haha, accents... At least its your mother tongue! English is only my second language, and I only started regularly watching TV shows (back than thanks to Torrent) in English when I was an adult. Doctor Who can be a real challenge, since most TV I watch is still American. But I am kinda getting the hang on it. Sometimes i give up and turn on subtitles, though. (But I think less often for British...
    191 replies | 5000 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Sunday, 28th October, 2018, 10:05 PM
    I could very well see that they didn't really have a good idea on where to go from there and how to turn him into a hero again with that end. Maybe that caused for some "creative differences" overall. That said, I could see that Jessica Jones might beat/bone some sense into Luke again?
    21 replies | 726 view(s)
    0 XP
  • Mustrum_Ridcully's Avatar
    Friday, 26th October, 2018, 12:38 PM
    I am wondering - was Tom Baker already well-known before he became the Doctor? A(s a foreigner I really don't know much about UK actors in that time.) What about the others? I think Witthaker is actually the only one I knew before I watched them, because I saw the first season of Broadchurch. Does their popularity in any way influence those numbers?
    191 replies | 5000 view(s)
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  • Remathilis's Avatar
    Thursday, 25th October, 2018, 07:02 PM
    It would be interesting how this stacked up to the Sword Coast Adventurer's Guide...
    307 replies | 13084 view(s)
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  • Mustrum_Ridcully's Avatar
    Tuesday, 23rd October, 2018, 03:48 PM
    It would have been kinda funny if they didn't realize what was up, and the Doctor would just give up her spot for Rosa Parks, only to realize she just has screwed up the timeline and has to fix things.
    191 replies | 5000 view(s)
    0 XP
  • Remathilis's Avatar
    Tuesday, 23rd October, 2018, 02:47 AM
    If its a Golgari caravan, it could be traveling from the undercity to the surface with food, but a couple of Radkos bandits have claimed a portion of the area near the exit, and are extracting high tolls (in blood and treasure) to pass. If its an Izzet caravan, it could be a new invention of top secret design that has members of Simic, Gruul, and Dimir wanting to send teams of investigators to...
    307 replies | 13084 view(s)
    2 XP
  • Remathilis's Avatar
    Monday, 22nd October, 2018, 06:39 PM
    Would you require an D&D-inspired MtG set to have to make an attacker roll a d20 to see if he hit and do random damage? What about a saving throw to avoid a card's effects or take 1/2 damage? If not, what a waste. Such a lack of vision.
    307 replies | 13084 view(s)
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About Remathilis

Basic Information

Date of Birth
September 11, 1979 (39)
About Remathilis
Introduction:
So you're opening the chest, right?
About Me:
Playing since 1994. DMing since 1995.

Played: D&D(Rules Cyclopedia, 2nd edition, 3rd edition, v3.5, 4th edition and 5th), Star Wars (d6, d20 revised, Saga), Basic Fantasy, Pathfinder, Vampire (Dark Ages, Masquerade 3rd edition), Palladium (TMNT, Heroes Unlimited, Beyond the Supernatural), Mutants & Masterminds, Doctor Who: Adventures in Time & Space, and d20 Modern.

Favorite Settings: Ravenloft, Planescape, Eberron

Currently Running: Pathfinder

A

Published In: Dragon Roots Magazine (Issues 2 & 3)
Location:
Detroit, MI
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Male
Age Group:
31-40
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Details of games currently playing and games being sought.

Town:
Garden City
State:
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My Character:
Remathilis Eveningwind, elven thief/rogue CG. Played from level 3 (2nd edtion) to level 20 (3.5) on and off from 1996 to 2007.

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My Game Details
Town:
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Remathilis Eveningwind, elven thief/rogue CG. Played from level 3 (2nd edtion) to level 20 (3.5) on and off from 1996 to 2007.
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Sunday, 22nd July, 2018

  • 08:52 PM - Mercurius mentioned Remathilis in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    Based on the Nathan Stewart quotes that Remathilis posted, it sounds like we're going to see three setting products (of some kind) this year, two that "hardcore fans" like, and then the "surprise" Ravnica later this year. What is interesting is that he says they'll be playable this year, and something about this summer. That means that we'll either see a surprise book(s) at GenCon or some kind of PDFs, with a book(s) early next year, like I previously speculated.

Friday, 29th June, 2018

  • 11:45 AM - Coroc mentioned Remathilis in post How To Darksun
    Remathilis #14 I ran MotRD quite fine as a little sidekick in my greyhawk campaign. Of course you have to alter a few things, but since this is mainly a RP - orientated with a Little bit of riddle solving adventure - it is absolutely easy to convert. (I am only talking about the actual MoTRD adventure not the other two in the boxed set or the Setting as such but also the modern classes introduced therein are easy to reshape in 5e but that would derail the thread to much) What i did (and that's about the only thing in MotRD which is easy to do with 2e mechanic but close to impossible in 5e) is to make the red death an unattackable thing, a force of fear and instant death for the Players foolish enough to engage it in direct combat. Which is the RAW Intention in the 2e adventure also.

Wednesday, 13th June, 2018

  • 11:43 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis Ok, now i understand, and on this one i even agree with you, for consistency there would be better ways to realize the basic rulebook, but in this case i would want to have explicit stating it that a DM only has to use the parts of it which he needs. It would be a little dull to read though, compared with the way they integrate some fluff into PHB or DMG now. I think many things in the PHB could be labeled optional and everything would be fine: e.g. Elves(optional) even Humans (optional) heck, it would be best to clarify all things which could be reasonable optional as such. In the end all you really need is some of the most Basic game mechanics, like character generation, to hit and damage rolls saving throws etc.
  • 07:52 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis #474 "Except it's not...." The way i do it is different. See, i discuss the General outline of a Setting and how i intend to run it upfront. Then i create a Matrix with playable race class Combos. This i give to the Players and ask them to find something nice. They also discuss with each other to get some sort of Balance to the Group. If anyone is missing anything i will check if i can somehow shoehorn it in, but that has not been the case yet. I do include things if they make sense, e.g. i dm Greyhawk atm allowed Player races are human halfelf halforc tiefling Gnome and that's it. All of them are accepted in the free lands. I use the official material as a Frame for a classic good vs evil campaign in a qasi Renaissance Environment. Iuz and his orc hordes bolstered by demons have plundered and marauded the lands. Each of the Special races makes sense: Halfelves and halforcs are mostly orphans of war. Dwarves and elves exist but only as npcs they few and often remote. Tiefli...

Tuesday, 12th June, 2018

  • 12:42 PM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Aldarc exactly that. Eberron has colored Dragons, but they are not necessary of eveil alignment. They got Orc druids. Hobgoblins, Kobolds can peacefully roam around in cities. Drow revere scorpions instead of Spiders. So many things are there but most with a Twist. Fluffwise it may be the Setting which is hardest to converse, e.g. you just cannot pick the Monster manual and select a red Dragon as the next oponent because chances are that he is one of the good guys. So that is totally against the core rules by Remathilis Definition.
  • 07:51 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis "Moreover, what are you *cutting* from the PHB to make Dragonlance work? Half-orcs? Forcing all halflings to take the Kender subrace? Maybe tieflings? " An alternate Setting is different, by cutting things and more importantly by adding things. With DS it is so easy to do most of the things as refluff of existing races Humans can stay as they are Halflings ditto Elves, use the Wood elf Halfelves can stay as they are Dwarves use the hill dwarves Mul use the Halforcs stats, give Advantage vs. Exhaustion Halfgiants use the Mountain Dwarves stats give Advantage to strength Thrikkreen take Dragonborn breathweapon stats for a poison bite, give them +2 dex and +1 wis and some jumping ability So thats just a Little re using and refluffing there i could imagine you would even be fine with just that. So now for classes that is a bit trickier: Cleric use ligth (Fire) war (earth) healing (water) tempest (air) add some elemental stuff maybe the material for the weapons th...

Monday, 11th June, 2018

  • 12:20 PM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis So you have got the opinion that DS is fundamentally mechanically different and should either be ist own product or totally watered down to FR Standard (Lol "watered" see what i did there ?), i got that, but what about Krynn? Why do you consider this one (DL) so easy compared to DS? You got the three moons and Magic strength dependant on them, Spells available dependant on alignment, Depending on the starting Point of a campaign clerical Magic might not be working, You got Dragonlances! How do you represent them for 5e? A +5 weapon doing Players HP to Dragons? You got of course Dragon Mounts, very cool Marketing Gadget, every younger Player would love that, they would be stupid to release DL without that. Aaaand if you got your dragonlance and a Dragon mount you can channel the Dragons breathweapon through it. Same but a Little less complicated goes for eberron. The believe System is different, the planes are different! You got warforged, so you Need the rust an...

Saturday, 9th June, 2018

  • 11:03 PM - Zeromaru X mentioned Remathilis in post Two New Settings For D&D This Year
    Well, that makes sense. In 4e was the same. You were able to go to Dark Sun from other planes, but it was really hard because of the Grey. I am with Remathilis. I don't understand why people cannot acknowledge a Dark Sun that evolves alongside D&D. I said it before, some rules must be adapted when older settings are converted to a new edition, but for that to work, the setting also needs to adapt to the new rules.

Wednesday, 11th April, 2018

  • 06:30 PM - Satyrn mentioned Remathilis in post Mechanics of Revived Settings; your thoughts?
    The thing is, elves, dwarves and halflings are the most tired sub-Tolkien derivative clichés, who should really be at the top of the list for the chop in order to make a setting that is actually interesting. I can get behind that. And if I was to build a setting based on your view instead of Remathilis's - the basics of D&D ought to be present in D&D - I'd happily chop them.

Tuesday, 10th April, 2018

  • 12:22 PM - Coroc mentioned Remathilis in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game world?), -Magicians sp...

Friday, 6th April, 2018

  • 06:51 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #111 <<Anyway, I derailed this thread too long. Yay Mystara, a setting that requires 1/10th the amount of work to convert to 5e. >> Well on that one i agree with you, you can easily put giant space hamsters and ninja mutant Hobbit pirates into that setting and it won't break anything. #111 and #112 Hm so you would be ok, if they published DS with its own brand, while still using 90% of the D&D math, but you are not ok if they publish it with the D&D logo on unless altering 90% of the original Setting to include every shenanigan from the PHB, and maybe Purple Dragon knisghts from scag too? I try to understand your point of view, is it that you want D&D as a game that can be played like, e.g. some one joins a group the first time and he does not have to worry about any houserule the DM might have created because there are None, since all the rules in the PHB apply cast in iron as lets say the rules for chess? And that has to go for any campaign world wich is officially suppo...

Thursday, 5th April, 2018

  • 04:01 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #104 i do partially agree on 3e RL and DL 4e darksun is debatable, but i cannot judge that much about 4e because i never played it except in Neverwinter MMPORPG. From what i know 4e seems to be a pretty good System for Darksun though if you consider the mechanics, especially for healing in 4e. Monks in DL is not unbalancing things. No Dragon riding Knight of Takisis will be impressed by a Monk. Monks in DS unbalance everything, the survival vibe, the inferior weapon / armor System, all of that does not hamper the Monk the slightest but almost every other class / build (Same goes for barbarian in a way) 5E Warlocks would be great for Templars i hope it is the official ruling if they ever do one, it fits so much better than clerics. 5E Warlocks could even be a good Substitution for elemental clerics,just make the patron some elemental prince. But this does not alter the vibe, and it does not alter the challenges so it does not hurt at all. In game you do not see wehre the "di...
  • 03:47 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #103 But these Settings do not rewrite the core game. Even in the core game drow and dragonborn are optional except maybe AL i don't know about that. And the cor mechanics stay the same, you still got six attributes hit Points a proficiency Bonus, initiative to hit roll etc. etc. Nothing of the math is altered. You compare things like not admitting a race for a specific campaign world with altered mechanics, such as armor for damage reduction or percentile dice for to hit rolls, or spell armor class instead of saving throws. Thats not the Point of a 5e conversion. A conversion should stay as true as possible, for the mechanics - but classes, races, spells, allowed is nothing different than allowing an accessoire like SCAG or not. You would never suggest that instead of Publishing SCAG Wizards should have created a different game System, would you?
  • 03:17 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #99 Ok, now i begin to see more clearly. But let me counter that: To use Ravenloft with the original vibe which encompasses 99% of the published material except curse of strahd 5 e accesoire you got to: -Treat every dragonborn, drow, halforc and in several Domains even elves or dwarves as Monsters by most NPCs. Their natural reaction might range from distrust via fear to outright agression. - Analyse every published 5E spell for a "evil" denominator like e.g. casting "power word kill" and most damaging necromatic spells like "ray of sickness" would clearly be an evil act and call for a powers check (new mechanic you would have to introduce) with appropriate punishments for the PCs. These of course must be checked for Balance in accordance to 5e game mechanics if they include e.g. permanent ability score losses. - Depending on the darklord but applicable for most of the better known Domains most Paladins of lawful good alignment are marked for KoS the Moment they appear in a...
  • 11:51 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis Well then Ravenloft is not D&D either for you? (Some still say it worked best with AD&D or AD&D 2nd rules btw.) To enhance this, Eberron is also not very Standard D&D, i mean Orc Druids being the good ones and an elven dragon being one of the big bad bosses? I never Play modern games like star wars, and to Label them as D&D would be unfitting eventually, but in the case someone would use 5e rules and adapt them for star wars and call that D&D next Star Wars i would see it as what it is : a brand Name. On your third Party idea: Well there is something close to this for darksun i believe athas.org has soem rights in this, although i don't know how far they are entitled. I still do not see the Problem to use 5E for darksun. There are no official 5E greyhawk products, i use old stuff, convert it and adapt it and voila it works for me and my Group. I do not see the absolute need on darksun being totally different System though, if it were that way it would not have worked out ...
  • 07:52 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #90 Please do not get me wrong, i do not want to stick to e.g. 2e anachronisms for the sake of Tradition, which were already bad rules back then and often changed by houserules. What i did want to Point out was that the vibe of these nonvanilla worlds often came by leaving out some options of the Standard game and adding new stuff. E.G. Darksun had no Paladins. Every one back then was thinking : Oh thats interesting, no shining Knights of good, this makes the campaign world even more gritty. No one was crying about not being able to play a thrikreen Paladin or a Kender from Krynn and nobody was crying about not using the Standard phb Options to create his e.g. human character because the attributes were created with a different method to achieve higher averages and the starting Level was three , to counter the deadliness of the Setting. Darksun is about survival it is not about diversity and inclusion, one of the principles of the setting is that it is excluded and almost i...

Monday, 2nd October, 2017

  • 03:32 AM - SkidAce mentioned Remathilis in post D&D Reader App Coming This Fall? [UPDATED]
    Sadly, I see it in retail all the time. New Bluray for 29.99 somewhere, and the same thing at a different store for 19.99. And the 29.99 sells... Overall I see Remathilis ' point. From the info they gave, they are designing something to do a thing that is done cheaper already elsewhere. While other people's points are valid, I honestly think there is going to be a point of "oops" or "hey did you know?" coming from Dialect and then changes in offering or prices.

Sunday, 17th September, 2017

  • 10:57 PM - Yaarel mentioned Remathilis in post UA: New Race Options, Eladrin and Gith
    Remathilis So far, something like the following. High Elf +2 Dexterity +2 Intelligence Investigation skill Darkvision Trance Languages: Elven, Sylvan, and Common Cantrip Mage Armor spell (permanent) High Elf Weapon Training (longsword proficiency, treat as finesse and spell focus)

Saturday, 2nd September, 2017


Monday, 14th August, 2017

  • 07:04 PM - clutchbone mentioned Remathilis in post The Thug, A Subclass for Strength Rogues
    ...ove a creature, you can use your bonus action to make a weapon attack against that creature. Things I'd like to add but am unsure about: - adding unarmed strike for Sneak Attack (ie eye gouging, fish hooking, headbutting), would work great (too great?) with grappling. - a version of the Mastermind's 13th lvl feature Misdirection, "use a reaction to force an attack to target the creature you're grappling with instead of you". Idea stemmed from Larrin's input. - Delete Dirty Work's advantage on grapple/shove checks (with expertise & reliable talent, adv. is just overkill) and replace with Cheap Shot. Too powerful at 3rd level? Things I thought about: - Ilbranteloth's reaction v. prone, but thought 1) it requires teammates, limited use when no one else can prone for you, 2) if teammates can prone for you, theoretically limitless source of off-turn reaction sneak attacks (two sneak attacks per round) is more powerful than comparable features (Thief's Reflexes, Death Strike). - Xeviat Remathilis , I have no issue with the mechanical balance of Sneak Attacking with any weapon. Personally I just prefer the image of thugs using one-handed weapons; grab enemy with one hand, shank/bash with the other. I left versatile in mostly because of wording issues, and justified it to myself with baseballs bats (versatile quarterstaves) seeming thematic.


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Wednesday, 14th November, 2018

  • 11:02 PM - Irennan quoted Remathilis in post First Impressions – Guildmasters Guide to Ravnica
    If this was true, why wasn't Kingdoms of Kalamar the most popular D&D setting even made? Because people didn't like the setting? I don't know Kingdoms of Kalamar, but it's pretty obvious that if you don't like a setting, no matter how detailed it is, you still won't like it. My puzzlement was more about aversion to details (something that I have seen quite a lot recently), which are ultimately an option, and about details not being a problem themselves, rather their presentation (which leads to the info overload problem) as I explained in other posts.
  • 05:40 PM - DEFCON 1 quoted Remathilis in post Unearthed Arcana: of ships and the sea
    Do you think they went with Wisdom (Nature) and Intelligence (Medicine) for hazards as an intentional "skills with different ability scores" check or did the just forget the fact normally medicine is keyed of wisdom and nature intelligence? Probably intentional. We have to remember that Mike & Co. occasionally add things into the playtests that are not "normal"... not because they mess up, but because they want us to think about doing things "abnormally" and whether we're okay with it. By doing this alternate ability score bit, they are asking us to comment whether we like the idea or would rather just stick with the default 5E rule for one score / one skill. I think people sometimes get way too hung up on wanting everything in a playtest document to be "absolutely correct!" from the get-go so that they can just use these playtest rules as-is without having to "fix" them... which is not what these are for. It the same reason why they release playtest docs wiithout having "the math" neces...
  • 03:35 PM - bergec quoted Remathilis in post Unearthed Arcana: of ships and the sea
    Do you think they went with Wisdom (Nature) and Intelligence (Medicine) for hazards as an intentional "skills with different ability scores" check or did the just forget the fact normally medicine is keyed of wisdom and nature intelligence? I think it is intentional. The Wisdom (Nature) roll involves perception of the natural hazard rather than analysis while the Intelligence (Medicine) roll involves applying medical knowledge instead of treatment.
  • 01:53 PM - gyor quoted Remathilis in post First Impressions – Guildmasters Guide to Ravnica
    If this was true, why wasn't Kingdoms of Kalamar the most popular D&D setting even made? Because FR has it beat when it comes to details. The only fantasy/Sc-Fi setting that comes close to FR in detail is likely Star Trek and maybe Golarond, which is basically Pathfinder's Forgotten Realms, clearly inspired and shaped by FR, to the point of using Ed Greenwood for some of it.

Tuesday, 13th November, 2018

  • 04:41 PM - pming quoted Remathilis in post First Impressions – Guildmasters Guide to Ravnica
    HIya! The world colloquially known as "Nerath" was never fleshed out more the Nentir Vale in any great detail. The first of the Known World Gazetteers only covered Karameikos. The current Wayfarer's Guide to Eberron really only gives any detail about Sharn, while every other area gets between a paragraph to a page of info tops. While some setting books take a macro-cosmic view of everything, some, like these ad GGtR, prefer a micro-cosmic view; a single ward and the major players in it vs the whole world/plane. Sometimes, its worth detailing one small part fuller than giving a shallow overview of a millions things. I totally get that. In fact, we started a BECMI/DarkDungeons campaign a couple weeks ago. In fact, my Karameikos gaz is sitting right next to me as I type this...as are all the other Gaz's in a nice, impressive pile of BECMI goodness! :) I gave it another quick-read over the first week of play to refamiliarize myself with it (turns out, I didn't need much of a refresher). The info ...
  • 04:28 AM - Jester David quoted Remathilis in post First Impressions – Guildmasters Guide to Ravnica
    The world colloquially known as "Nerath" was never fleshed out more the Nentir Vale in any great detail. The first of the Known World Gazetteers only covered Karameikos. The current Wayfarer's Guide to Eberron really only gives any detail about Sharn, while every other area gets between a paragraph to a page of info tops. While some setting books take a macro-cosmic view of everything, some, like these ad GGtR, prefer a micro-cosmic view; a single ward and the major players in it vs the whole world/plane. Sometimes, its worth detailing one small part fuller than giving a shallow overview of a millions things. The point of Nerath was for you to invent your own details. It was a starting point. The Known World wasn’t a planned setting so much as an assemblage of areas seen in adventures. And while the first only covered Karameikos, they planned more from the start. Wayfarer’s Guide to Eberron works as a player’s guide because you can get a dozen other past Eberron books on PDF. I c...

Thursday, 25th October, 2018

  • 07:19 PM - Parmandur quoted Remathilis in post Ravnica Table of Contents & More
    It would be interesting how this stacked up to the Sword Coast Adventurer's Guide... SCAG has ~15 pages of general "welcome to the Forgotten Realms, here are the basics." ~43 pages for PC options: Races (including a handful of new subraces and variants), Subclasses (11 all told), and how to use them in other settings ~9 pages for Backgrounds. ~54 pages of straight Gazeeter material for the Sword Coast region, which is about the size of the portions of the US and Canada west of the Rocky Mountains combined. There are ~19 pages of material on the gods and religion in the Forgotten Realms, in the first chapter after other general stuff about Faerun. Not organized exactly that way, but that's about how it stacks up. It's shorter than the WGtE all around, and waaaay shorter than GGtR. A beastiary would have helped it, actually, though I've gotten good use out of the book.

Tuesday, 23rd October, 2018

  • 11:34 AM - Kramodlog quoted Remathilis in post Ravnica Table of Contents & More
    If its a Golgari caravan, it could be traveling from the undercity to the surface with food, but a couple of Radkos bandits have claimed a portion of the area near the exit, and are extracting high tolls (in blood and treasure) to pass. If its an Izzet caravan, it could be a new invention of top secret design that has members of Simic, Gruul, and Dimir wanting to send teams of investigators to examine. If its an Orzlov caravan, it might contain gold collected as tribute, gold that has drawn the attention of a Selensya Robin Hood type and a Boros warlord who seeks revenge for what Orzlov did to his brother... Those are just a few examples I came up with off the top of my head. Guilds, guilds and guilds. It is gonna grow old fast.

Monday, 22nd October, 2018

  • 06:52 PM - Kramodlog quoted Remathilis in post Ravnica Table of Contents & More
    Would you require an D&D-inspired MtG set to have to make an attacker roll a d20 to see if he hit and do random damage? What about a saving throw to avoid a card's effects or take 1/2 damage? If not, what a waste. Such a lack of vision. I would expect Magic Missiles and Vorpal sword cards, like I expect iconic spells, items and monsters in a products that brings MtG to D&D. But that seems hard to grasp and strawmen are used instead. What a shame.
  • 02:57 PM - Kramodlog quoted Remathilis in post Deleted Posts

Sunday, 21st October, 2018

  • 06:14 PM - Kramodlog quoted Remathilis in post Ravnica Table of Contents & More
    And yet I can shuffle a Vraska, Golgari Queen in with Trolstani Discordant in an Abzan deck and the two play nice together.Yeah, when playing MtG roleplay is thrown out the window. You can have Jace and Bolas in the same deck. It doesn't mean anything. That is a pretty silly argument, you tried to make. Of course maybe you play D&D with no roleplay, no lore, no background... Just a competition between players. So you think that the seven races in the AD&D PHB should be the only races ever in fantasy, got it.Hello strawman my old friend, you've come to talk again. WotC is allergic to new classesAnd that is terrible. A great loss for players and DMs. It sounds less like you want D&D supplement for a MTG setting and more like you want an MTG RPG that is cross-compatible with D&D.Nope. I want what is advertized. MtG in D&D. Not a new generic setting like what is being produced. None of which have origin on Ravnica.Indeed. Ravnica is a bad setting for this. Dominaria would have ...
  • 04:55 PM - Parmandur quoted Remathilis in post Ravnica Table of Contents & More
    I await the official text of the book to see how the race-thing shakes out. Canonically, the MTG universe has had dwarves (as recently as Kaladesh), orcs (Ixalan), and even fiend-blooded races (Tibalt counts as one, as well as Azra, which are tieflings in all but name from Battlebond), even if Ravnica has lacked them. Either way, this is D&D's Ravnica, so I also don't see any hard-locks on races anymore. I wager a future Dark Sun book might look like human (DS variant), Dwarf (DS subrace), Elf (DS subrace), Halfling (DS subrace), Half-elf, Mul, Half-giant, Aarakroka, Dragoborn (Dray), Tiefling, and a few other options. Moreover, Ravnica literally puts no restriction on class (or subclass for that matter) and I expect that will be a tradition going forward. Races are easy to mix and remix, classes are a different story (based on how WotC has given us dozens of them, but yet to give us an official 13th class). You're completely off on Ravenloft. Ravenloft (as I6) was setting neutral and didn...

Saturday, 20th October, 2018

  • 09:44 PM - gyor quoted Remathilis in post Ravnica Table of Contents & More
    I just want to remind you all I was right. I pointed out multiple times, since SCAG and CoS, that the new norm was settings that lightly season the D&D game, not mega-guides that completely re-write the PHB and MM. People were still convinced that the old paradigm born of box sets and branded supplements would return. And now we're four settings in and that has yet to appear. Ravnica was the Canary in the coal mine. It was a setting bereft of any D&D tropes from races to magic to monsters. In years past, it would have probably been a complete campaign setting, monster supplement, magic supplement, players guide, and an extensive re-write and ban list from the players handbook to capture the MTG feel and lore. But WotC isn't about that life anymore, so the guide instead assumes most, if not all, D&D tropes live alongside the Magic ones, and indeed take precedence over them when it comes to rules, which if why the color pie of MTG appears completely absent despite literally being the basis ...
  • 08:32 PM - Parmandur quoted Remathilis in post Ravnica Table of Contents & More
    I just want to remind you all I was right. I pointed out multiple times, since SCAG and CoS, that the new norm was settings that lightly season the D&D game, not mega-guides that completely re-write the PHB and MM. People were still convinced that the old paradigm born of box sets and branded supplements would return. And now we're four settings in and that has yet to appear. Ravnica was the Canary in the coal mine. It was a setting bereft of any D&D tropes from races to magic to monsters. In years past, it would have probably been a complete campaign setting, monster supplement, magic supplement, players guide, and an extensive re-write and ban list from the players handbook to capture the MTG feel and lore. But WotC isn't about that life anymore, so the guide instead assumes most, if not all, D&D tropes live alongside the Magic ones, and indeed take precedence over them when it comes to rules, which if why the color pie of MTG appears completely absent despite literally being the basis ...

Tuesday, 9th October, 2018

  • 10:27 PM - Quartz quoted Remathilis in post What if Expertise were a simple +2?
    I do hope in you will be fair and also look at dwarf stonecunning, the Lore domain ability, changeling personas, and the prodigy feat, as well as bards and rogues (including scout rogues). One thing at a time. But if you're thinking of changing all x2 PB to +2 then yes, I'd do that if I changed Expertise to +2.

Thursday, 27th September, 2018

  • 09:39 PM - Saelorn quoted Remathilis in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    Allow me to rip the rose-tinted glasses of your eyes for a minute... AD&D had far more mechanics tied to ability scores than you might think.Sure, but all of it was optional. Having high stats opened up different classes and different races. High stats were necessary for a high-level spellcaster to cast their best spells. You needed high stats to dual-class. But if you rolled all 10s, then your human fighter was pretty much as good as the next human fighter, who rolled significantly better but fell one point short of the Charisma requirement to be a paladin. And as long as you could keep your character alive for a couple of levels, you would wind up so much more powerful than a starting character that the bonuses from high stats were negligible.
  • 02:45 AM - lowkey13 quoted Remathilis in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    Allow me to rip the rose-tinted glasses of your eyes for a minute... AD&D had far more mechanics tied to ability scores than you might think. Lets take a few examples (note: I'm using 2e examples, as they are more familiar to me; 1e values might vary). (Snip) Its easy to think how ability scores seemed less important in AD&D (which, as pointed out, wasn't the case.) Basic D&D, however, never had many of the above restrictions and bonuses started much lower, so it is easier to say they didn't matter as much (though the game still have class minimums and prime requisites, ability scores didn't affect your class function as overtly as they did in AD&D.) I think though that 5e has done a decent job of balacing ability scores meaning something AND not penalizing your for having less the maximum in your important scores. YMMV and all that. I’m not sure if you fully grokked my post before responding, but since I played 1e for nearly, oh, 40 years, I may be comfortable with my more recent observat...

Wednesday, 12th September, 2018

  • 03:48 AM - Blue quoted Remathilis in post Unearthed Arcana Dragonmarks
    How many of those are you REALLY going have going at the same time though? Its a very niche build you're discussing. [...] Actually, that's not a niche build, that's a niche PARTY. Well, considering the historical precident we have from 3.0 and 3.5 when different named bonuses would stack, players will go really far out of their way to get them. And with bounded accuracy meaning that the modifiers and DCs are in a more constrained range, every +1 means more in 5e so you don't need too many sources. 2-3 on a roll will make a big difference. Do I think it will make difference at every table? No, not at all. Though a simple guidance or bless + bardic inspiration is likely something that a good number of tables could pull off. Do I think that some parties will have lots of different type of numerical buffs / advantage? That I do as well. And for what? A couple bonus re-rolls, and a couple 1d4s added to it (plus the scaling bardic die). Its a trick that requires an entire team to pick ex...

Tuesday, 28th August, 2018

  • 09:29 PM - Parmandur quoted Remathilis in post What races are left for D&D to do?
    Except tortles can't benefit from Dex to AC with their shells... Huh, so it doesn't. Still, the ability to dual wield with a shield or dual wield polearms, if it is the primary ability of the race, doesn't seem overpowered compared to other races.
  • 09:09 PM - Yunru quoted Remathilis in post What races are left for D&D to do?
    D&D is best when everyone is forced to play human fighters. No other classes and races should exist. Down with the classes! They get one hit die equal to their size, that's it. Proficiency can come from backgrounds.


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Netbook: The Book of Forbidden Lore
This book doesn’t exist. The knowledge inside in forbidden; none are allowed to glimpse these lost secrets. In years past, powerful wizards sealed these beasts away so that none should ever rival their power. Yet acolytes of these wizards learned of ...
334 0 1 Monday, 11th November, 2013, 03:48 AM Monday, 11th November, 2013, 03:48 AM

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