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    Tuesday, 20th November, 2018, 06:38 PM
    Well as fate would have it, a couple of players were actually interested in Zeitgeist, they just didn't speak up when we were discussing it. They found a couple of new players who are also interested and we got to run a zeitgeist session 0 this weekend. Guess it worked out after all!
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About mdusty

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Date of Birth
June 10, 1979 (39)
About mdusty
Introduction:
5e Zeitgeist?
Location:
West Seattle
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Male
Age Group:
31-40
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Details of games currently playing and games being sought.

Town:
West Seattle
State:
Washington
Country:
USA
Game Details:
DM for 5e conversion of Zeitgeist Campaign.
More information:
matt.dusty@gmail.com

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Zeitgeist No Steampunk Conversion Tuesday, 20th November, 2018 06:38 PM

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Town:
West Seattle
State:
Washington
Country:
USA
Game Details:
DM for 5e conversion of Zeitgeist Campaign.
More information:
matt.dusty@gmail.com

Wednesday, 21st November, 2018


Tuesday, 20th November, 2018


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Thursday, 5th October, 2017

  • 09:14 PM - phantomK9 quoted mdusty in post Xanathar's Warlock Celestial
    But, now that we have this celestial warlock, I'm thinking maybe not all celestials are all goody goody after all. Maybe in the worlds were a celestial warlock can be a thing, some of the celestials are a lot like the angels on the show Supernatural. Overzealous, condescending, power grabbing, fractious, a holes who believe in 'the good of Heaven above all else'. I can absolutely see the archangels having celestial warlocks to carry out their own personal agendas in the mortal world. That's how I will probably run it in my games, unless the Guide has a better explanation as to why. I think it was Dean Winchester who said: Angels. They're kind of like demons, but more powerful and WAY bigger dicks.
  • 05:51 PM - Bitbrain quoted mdusty in post Xanathar's Warlock Celestial
    . . . I can absolutely see the archangels having celestial warlocks to carry out their own personal agendas in the mortal world. That's how I will probably run it in my games, unless the Guide has a better explanation as to why. Sort of like the archangel Michael in the anime Rage of Bahamut: Genesis. In 5e terms, He's basically the LG celestial patron for Jeane d'Arc's Devotion Paladin/Pact of the Blade Celestial Warlock.

Tuesday, 8th August, 2017

  • 07:54 PM - Hawk Diesel quoted mdusty in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    People still use XP? :confused: Left that method back in the 3.5 days. Just use milestone leveling, its way simpler and prevents the ever-constant 'is that worth xp?' and killing creatures just for the XP. Been in over 6 groups using that method and it works wonderfully. I feel like using XP is only really useful if: 1) You are using crafting rules or powerful spells that require investment of XP (as done in 3.5) 2) You want to allow uneven distribution of XP between party members, encouraging different rates for leveling up. Otherwise, at least in my experience, it is better to use milestone leveling.
  • 02:38 AM - werecorpse quoted mdusty in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    People still use XP? :confused: Left that method back in the 3.5 days. Just use milestone leveling, its way simpler and prevents the ever-constant 'is that worth xp?' and killing creatures just for the XP. Been in over 6 groups using that method and it works wonderfully. When Ive seen xp replaced with milestones players replace 'how much xp do we get?' with 'do we level up?' I use whatever suits the style of campaign I'm trying to run. In my current game xp awards are all about overcoming obstacles and achieving goals. So defeating monsters, finding hidden treasure, forming an alliance, getting into a closed temple are all worth something - how you do it (combat, social interaction, "exploration" ) is irrelevant to the xp award.
  • 12:26 AM - JeffB quoted mdusty in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    People still use XP? :confused: Left that method back in the 3.5 days. Just use milestone leveling, its way simpler and prevents the ever-constant 'is that worth xp?' and killing creatures just for the XP. Been in over 6 groups using that method and it works wonderfully. I just gave you some! Other than here on the forums..yeah. dropped XP ages ago.

Monday, 7th August, 2017

  • 10:43 PM - lyle.spade quoted mdusty in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    People still use XP? :confused: Left that method back in the 3.5 days. Just use milestone leveling, its way simpler and prevents the ever-constant 'is that worth xp?' and killing creatures just for the XP. Been in over 6 groups using that method and it works wonderfully. Me, too. I don't know why folks get wrapped around the axle about this system or that - just go with what you and your group like best. As for encounter building, I think I'm going to dump accounting for CR and just eyeball it from here forward, providing the party with a sense of "this looks pretty easy to your experienced eyes," or, "you have a bad, bad feeling about this..." ...and from that I'll just keep leveling the party by GM fiat, tied to story/chapter turning points.
  • 10:29 PM - Osgood quoted mdusty in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    People still use XP? :confused: Left that method back in the 3.5 days. Just use milestone leveling, its way simpler and prevents the ever-constant 'is that worth xp?' and killing creatures just for the XP. Been in over 6 groups using that method and it works wonderfully. I always use XP, and in 30 years of gaming, I've never once heard someone ask if anything was worth XP or kill things just to gain XP. Different player culture I guess.

Sunday, 9th July, 2017

  • 06:28 AM - Evil Midnight Lurker quoted mdusty in post Bonds of Forced Faith: Prologue or Diaspora? (and other questions)
    I ran it as a teaser without Roland Stanfield being playable or Harkover making an appearance. My group had no concerns by the time Adv 2 came around, other than they KNEW that Cauldron Hill was a scary place. Without that teaser before this happened, that fear of going up Cauldron Hill would not have been there. They kept thinking that a witch was coming to get them the entire time. Which is how it should be....every Risuri should know what happened there and be terrified of that place. I doubt Amielle is going to be an issue, I truly doubt most players are going to remember a single NPC from a one-shot that happened 150 years ago, whom they won't meet again after several months (or years) of playing the campaign IRL. I think mdusty has the deciding opinion here. A related thought: running BoFF after Dying Skyseer would spoil the PCs for the "protective ritual" Lang offers, whereas doing Skyseer second will make them paranoid about Nevard's proposal. :D If I can assemble the whole gang, I'll be running BoFF tomorrow night. My first 5E session after three years of Pathfinder. Wish us luck!

Thursday, 25th May, 2017

  • 06:20 PM - gideonpepys quoted mdusty in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Ain't that the truth. A few players I have now and have gamed with in the past, not all, but an uncomfortably large minority, seem to think that an NPC is worthless unless they do stuff for them or give them lots of good stuff (and I mean good stuff too, not just a couple of potions or a few hundred gp). Having said all that, my players are usually quite well behaved and respond to NPCs very much at face value, as part of the story and the colour of the campaign. Especially when it comes to Zeitgeist. I think I was wrong in my evaluation of El Extrano for that reason: who cares if he isn't a major player - that's one of the major strengths of the series; even the secondary - hell, the tertiary - characters are beautifully delineated and memorable. Even if El Extrano never appeared again, he did his job in the moment and was fun to roleplay.

Sunday, 2nd April, 2017


Friday, 31st March, 2017

  • 05:26 AM - jamesjhaeck quoted mdusty in post Preview The ALCHEMIST Class From A TOUCH OF CLASS For 5E
    Looks like bombs only hit a single target (no splash damage until 9th level). So until 9th level, it's basically a short ranged only longbow. I agree though, it does seem 'odd' to say that an alchemist can craft and throw the bomb as a single action. Maybe just house rule it to say that the 'bombs' are constructed beforehand and included in the alchemist supply kit and stays inert until the alchemist pulls the pin or something like that. Also, will the extended Advanced Studies from another EN5sider article be included in this kickstarter? I think it was the mutation, illumination, and regeneration sciences. There was also a smokepowder science as well in one of the Keep Your Powder Dry articles too. I have a player that is playing the current alchemist version with the mutation advanced study. The Sciences of Illumination, Mutation, and Regeneration will all appear in this book. The subclass from Keep Your Powder Dry isn't being reprinted here, however.

Friday, 10th February, 2017

  • 02:17 AM - Morrus quoted mdusty in post ZEITGEIST 5E
    Is the Player's Guide being released in 6 different files over a period of time? Yup. It's a pretty big job.

Saturday, 14th January, 2017

  • 08:20 PM - roadtoad quoted mdusty in post ZEITGEIST 5E
    Just curious, why did you smash together adventures 10 & 11? Is it easier to run or does it make sense to do so? It definitely does not make things easier, but I wanted the new king to feel like there was more going on in the world than just the structure of 10. Both of them have an open structure that lets the group choose what order they want to attack their problems, so I just extended that to the problems of 11 as well. For instance, there's a very obvious wall presented by She Who Writhes. "Oh, we can just do these three titans, and then She Who Writhes last, and nothing will bother us, because we are safe behind an angry ocean." I felt that was too clean, and I wanted the threat of Beran invasion to be another thing the King should worry about. Do they prioritize domestic or foreign affairs? That, to me, is more interesting than just having all the domestic issues cleanly presented, and then all the foreign issues (starting with Cherage). It does mess with the structure somewhat. ...

Wednesday, 21st September, 2016


Wednesday, 17th February, 2016

  • 11:38 PM - selkirk89 quoted mdusty in post Dying Skyseer: They help the smugglers! How will Deorn and Delft react?
    I think having the players feel helpless around Kell while he was obviously in control did little to help their egos. Exactly. My players also jumped to the conclusion that Wolfgang has been captured by Kell. They don't think for one bit that Wolfgang actually went there on his own accord. I think what also adds to this is that at this point in the adventure (we're not too far in with the other threads, just came down from cauldron hill), Kell is the only visible super-villain. It's a murder investigation that very quickly gets roadblocked by the head of a powerful thieves' guild with a taste for pain.

Tuesday, 8th December, 2015


Wednesday, 30th September, 2015

  • 10:12 AM - hirou quoted mdusty in post Sijhen's escape plan ... how could it work?
    I've run through Book three with two different groups and not a single player even thought to use protection from evil. Ever. And they very much so understood that she was possessed by something. In my game the party prepared 3 magic circles "from aberrants" in advance in RHC headquarters (in basement, on ground floor and on second floor), and inserted Xambria via Witch Cauldron from adventure 2 (allows to complete one ritual instantly if pre-cast). Had they made another circle on the roof, Sidjen would be trapped, since mutated Xambria body is definitely not natural by then.

Sunday, 8th December, 2013

  • 06:51 PM - Morrus quoted mdusty in post WotbS RELOADED for Pathfinder
    will the adventures be released together at the same time or in monthly installments? I had an older group that played through the entire campaign about 2 years ago and loved it. My new group (of which only one of the original group remains) is on book 2 of zeitgeist which the also really like. The older player STLL talks about how great wotbs was and wants to actually play it again with the new group. And I agree. Yeah, it's so good, I'm ready to run it a second time..... So I'm thinking of doing the short version of zeitgeist (up to book 5) which will give me until next may or so, then going over to wotbs after that. And we use Pathfinder, so that's even better. So in other words, I'm super excited to see this new version come out. Will it have everything that was included in the deluxe edition as well? Will you be changing any existing NPCs to use any of the new Pathfinder classes, rule systems, ect? Will it just be core Pathfinder, or will you be incorporating any of the Ultimat...

Saturday, 22nd December, 2012

  • 03:16 AM - Morrus quoted mdusty in post 5e conversion of Zeitgeist or WotBS?
    My concern wouldn't be if it could be converted to 5e right now (because I don't think it would do it justice), but are there plans on an official 5e conversion once it is released? Unless/until WotC announces some kind of license which would allow us to do that, our future plans don't currently include 5E at all, no. Right now, the only system we know we'll be able to legally produce for in a year or more from now is Pathfinder. I hope we can do more, but we simply don't know at this point.

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