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55
About SkidAce
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Played all versions of DnD since 1981. Mostly DM. Travel a lot due to military, so not as active
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Hampton, VA
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"My favorite part of DMing is making whatever interests the characters important. Or at least seem important." - James Wyatt

[URL="https://unconquered-kingdoms.obsidianportal.com/"]Unconquered Kingdoms, Obsidian Portal July 2016 Campaign of the Month[/URL]

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Tuesday, 19th February, 2019

  • 04:17 PM - Istbor mentioned SkidAce in post cthulhu mythos 5e
    Are you referring to the 5e one that was recently kickstarted? I have designs on the content of that book especially if SkidAce has such a high opinion on it.
  • 01:57 AM - dave2008 mentioned SkidAce in post cthulhu mythos 5e
    @SkidAce pretty much nailed it. I really like how the book addressed the elder gods.

Thursday, 18th October, 2018

  • 11:54 AM - akr71 mentioned SkidAce in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Maybe. Here's what you do: Figure out what your AC would be sans barkskin. Is it less than 16? Then it is now 16. Is it now 17 or higher? Then it is now 17 or higher. For instance, if you are wearing chain mail and equip a shield, it is now 18. I guess I can understand the confusion vis-a-vis the fiction, but I don't share it. I think it's simple, concisely worded, and intuitive. No matter what, the process is the same: check your AC without it, and if it's less than 16, it's 16 instead. I said I would argue that point, I didn't say I would win the argument. :lol: However, as a DM, I would allow it for the reasons SkidAce outlined below: I agree its simple. And understandable to a degree. But it makes no sense. I have barkskin on and no shield. AC 16. My buddy has barkskin and a shield. AC 16. No difference when anyone is trying to hit either of us.....although one of us has more protection. Every single other example when I pick up a shield I get more protection. Is the barkskin less "barky" when I pick up the shield? I know that it is a narrative concern, but it bothers me.

Thursday, 11th October, 2018

  • 09:07 AM - Lanefan mentioned SkidAce in post Mearls On D&D's Design Premises/Goals
    ...I call this 'internal consistency'. I guess what I prefer is, insofar as it's possible, for the game mechanics to align with the fiction and not rub against them. To some degree this can't actually happen because it's hard to know how spell slots and hit points actually work. Nonetheless I prefer things to "feel" right... Same here. ...and for some reason, the rest mechanics feel awkward and wrong. I don't think they work that well, either. I dislike attunement and concentration for the same reasons, not because the ideas are inherently bad but because they are just implemented in such an arbitrary fashion. (No I didn't like 1E's race and class limits, either.) Agreed re 5e rest mechanics. Agreed to a point re attunement, as one can easily come up with an in-fiction rationale for it. Ditto concentration - it makes sense in a few instances but 5e went overboard with it as a balancing mechanic. As for 1e: I don't mind some races flat-out not being able to be some classes ( SkidAce mentions Dwarven wizards as an excellent example, with which I fully agree) but I feel that if you can be a class at all there should be no arbitrary racial limits on how far you can advance. Stat-based limits, sure - you have to be smart enough to advance to this level of wizard, or wise enough to be allowed into the innermost mysteries of your temple, or nimble enough to master the most demanding aspects of thievery - and note this in a small way builds in racial limits as some races simply can't achieve high scores in some stats. Lan-"half the characters in my game right now are probably at or beyond their RAW level limits by race - hasn't hurt the game any"-efan

Thursday, 23rd August, 2018

  • 01:29 AM - Ovinomancer mentioned SkidAce in post Line of Sight and Ethereal Plane
    ...at least by my reading, and the resulting difference doesn't sit well with me. I'm not sure that this is the same thing, though. We're clearly differing on the method, not the results. What if the receiver is turned off? Would you then say line of sight is blocked because no signal is being received? To me, that is analogous to closing one's eyes. This is kinda like what I think is wrong with line of sight in general. What do you mean by 'receiver'? I understand what I mean, of course, but receiver is a collective noun meaning many part. The actual emitter/receiver is the antenna, and you don't power those off. The part you're talking about is more analogous to the brain - the part that identifies and decodes the received signal. Which opens the question of 'if you're brain-dead, can you see?' Not really relevant to the discussion, I'd say. I'll agree to disagree with you on this. Nod, and a good gaming to you, sir, as well! My reading isn't unique. SkidAce appears to agree with me when he says, 'I believe "line of sight" is a measurement type thing. You can use your vision to determine if anything is blocking the line between A and B. 'But closing your eyes just means that you put the ruler away. Person at A can still see you and shoot you with, say an arrow.' His statement doesn't address line of sight as belonging to one observer or another. Line of sight is a quality that exists (or doesn't) between two locations. Opening your eyes and looking along the line allows you to make use of the line of sight, but it doesn't create it.[/QUOTE]

Wednesday, 22nd August, 2018

  • 10:44 PM - Hriston mentioned SkidAce in post Line of Sight and Ethereal Plane
    ...if you cannot see it, you have no line of sight. Again, if sight is blocked, there's no line of sight. I know rl references are mostly useless, but I actually work professionally with line of sight, and it doesn't matter what blocks it, if you can't draw an unblocked line from a receiver to the source, you don't have line of sight. There's nothing special about eyelids that exclude them from the line between your eyes and what you're looking at. What if the receiver is turned off? Would you then say line of sight is blocked because no signal is being received? To me, that is analogous to closing one's eyes. Respectfully, there is no difference at all. If I cannot see it, I have no line of sight. This is obvious. I'll agree to disagree with you on this. Are aesthetic arguements that turn on specificly unique readings to achieve no gain actually aesthetic? Rhetorical answer: I don't think so, they're more persnickety than aesthetic. My reading isn't unique. SkidAce appears to agree with me when he says, 'I believe "line of sight" is a measurement type thing. You can use your vision to determine if anything is blocking the line between A and B. 'But closing your eyes just means that you put the ruler away. Person at A can still see you and shoot you with, say an arrow.' His statement doesn't address line of sight as belonging to one observer or another. Line of sight is a quality that exists (or doesn't) between two locations. Opening your eyes and looking along the line allows you to make use of the line of sight, but it doesn't create it.

Tuesday, 21st August, 2018

  • 04:57 AM - iserith mentioned SkidAce in post Missing Rules
    ... at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they offer to achieve that goa...
  • 04:30 AM - pemerton mentioned SkidAce in post Missing Rules
    ...t the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.

Thursday, 10th May, 2018


Thursday, 3rd May, 2018

  • 06:17 PM - LordEntrails mentioned SkidAce in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    I've seen them, but they where too dull for me to do more than skim read. The usual dungeon-ecology stuff: Group of monsters A is at war with group of monsters B, who are being manipulated by group of monsters D (for Drow). I gotta agree with SkidAce here, seems to me you never gave UM much of a chance. I will say since I've read all of it in every edition at least once, there is a lot there. Sure, some things were simply done. But I attribute that more to the restrictions of the format and what was state-of-the-art (normal) at the time. The previous UM products lay out potential, they give an imaginative DM the start of something impressive. Sure, many people saw it as a kick-in-the-door dungeon, but that, imo, is only because at the time that was all we knew (thanks to B1) and so that's how we ran it. Also, a book is a horrible format for a dynamic environment or adventure of the scale of UM. Princes of the Apocalypse, Red Hand of Doom, etc, they all suffer from trying to lay out a dynamic environment in a linear format. UM is no different. Give me any adventure that has a 1000+ locations that doesn't suffer from the same problems?

Monday, 30th April, 2018

  • 07:52 PM - Blue mentioned SkidAce in post Thoughts on wands being overpowered in 5E
    ...t's not changing the action economy. Another wizard wouldn't be taking up your actions. So let's tone done the hyperbole and look at what's really happening. First, "adding in a fireball" is only half the equation. There's an opportunity cost of performing some other action. At the least, the action is of no cost - a cantrip. At the other end, the action is one with a cost but would be more effective - such as an upcast fireball that will end the combat sooner. Second, if you used 7 charges, you might have just destroyed the item. Likely you'll leave at least 1 charge. It regained d6+1 charges per day. Please note that Identifying a Magic Item (DMG pg 136) does not tell you the number of charges - that requires the Identify spell. So once you've brought it down to 1, without using Identify, you can only count on using it twice a day to avoid a chance to burn it out. Even with using Identify you can only use it average 4.5 times per day after the first, not 7. EDIT: Thanks SkidAce for pointing out that there are additional rules for attunement under "Activating an Item" that does allow one to know how many charges it has and are regained. I was only looking udner the Attunement section and various Wands. Third, you're not just comparing against other rare items, you're comparing against other rare items that require attunement. Like +2 to all spell attack rolls. According to the DMG, these wands could start appearing around 5th level. I can attest that a level 6 party with one of these wands is a force to be reckoned with. To stand on the shoulders of @FireLance who already did the math (http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution), a character can expect to find 2 rare items over 20 levels of adventuring, the first around level 10. So while yes, it is possible that items come up sooner, that's not the most common result. Having some extra 3rd level spells when you can cast 5th level spells is ...

Thursday, 8th March, 2018

  • 05:59 PM - Gradine mentioned SkidAce in post Lovecraftian Corruption In Your Role-Playing Campaigns
    ... it is indeed just a game. But then, isn't F.A.T.A.L. just a game? Is Kipling's Jungle Book just a novel? Is the KKK's Birth of a Nation just a series of flickering lights on a wall? My point is that prejudices and biases don't develop in a vacuum. They, quite frequently in fact, develop from popular culture we consume. If I run a game with someone who have no personal experiences with mental illness, and that game presents insanity as corruption, as something to be feared, what am I actually teaching that person about insanity? What are they learning? And how will that impact the way they treat the mentally ill in the future? To echo the earlier point about Lovecraft's well-documented racism, but Lovecraft's version of horror was definitely about the fear of the unknown. And for Lovecraft, that included race and mental illness. By continuing to equate the latter with something "unknowable" and therefore frightening, is it possible we're doing harm to people with mental illness? SkidAce probably solves the answer here, in that as long as what we're aware of what we're really talking about, and more specifically what we're not, that there should be a way to present it in game without contributing to anyone's prejudices.

Thursday, 15th February, 2018

  • 10:35 AM - Coroc mentioned SkidAce in post Reorganized Exhaustion Chart?
    SkidAce I think each day you can save, additionally you can save after a short rest. But since your save is at disadvantage from Exh. lvl 2 on, you may be up to sitting out a whole session with Exhaustion if you are a bit unlucky with your dice.

Thursday, 23rd November, 2017

  • 02:00 AM - Bishop_ mentioned SkidAce in post Loremaster Wizard's Arcane Tradition
    ...the skill allows the Loremaster to be an actual Lore Master, instead of waiting for a Bard or a Rogue to do all the heavy thinking. My first version had a feature like you cited. To be true, I copied the 1st level Knowledge Domain feature, Blessings of Knowledge. But after some debate with other fellows and thinking, I abandonned that idea. First because it wasn't original, and second because, in my head, Expertise-like features are for specialists like Rogue or Bard. Wizards already focus on Intelligence, giving him Expertise on Intelligence-based skills places him above these "specialists". If I'm reworking the Loremaster concept, avoiding to enter niches well stablished in 5e (like Sorcerer Metamagic), I think isn't fair to give him a feature like that -- Yet that "Ritual Master" is a version of Warlock's Eldritch Invocation "Book of Shadows". But, sure, is a personal point of view. Regarding your other arguments, Leatherhead, about "Arcane Savant" and "Ritual Master" -- and SkidAce commented more or less in the same way --, I think I'm too influenced by my own playing experience when I developped these features. I agree with you that in a "magical rich" world, these features are less attractive (and mere gold saving). But if your DM is like mine, well these are gold (no pun intended). I have to think better to achieve something in the middle.

Saturday, 18th November, 2017


Monday, 26th June, 2017

  • 08:33 AM - clearstream mentioned SkidAce in post adventurers in your world: common or rare?
    ...een thinking about this along the same lines as you, and wondering if our goal should be less about knowing how many there are, and more our chances of finding one?! Not sure if this could work, but behold - the DC to find PC table "DC to find PC" Polity size_____Tier 1_____Tier 2_____Tier 3_____Epic+ 100s___________10_________10_________20_______30 1000s__________5__________10_________15_______25 10,000s________5__________5__________15_______25 100,000s_______0__________5__________10_______20 1000,000s______0__________0__________10_______20 Of course the title is tongue-in-cheek, as the idea is we're finding character-class equivalent NPCs who will mostly be represented by abstract MM stat blocks. As a further caveat, I believe 5e DCs could meaningfully scale to 40. If you think so too, then this table might be improved using higher DCs for Tier 3 and Epic+. Could it work to introduce rolls to suggest headcount spreads e.g. d10xN where N is a factor based on polity size? @S'mon @SkidAce

Thursday, 22nd June, 2017

  • 06:32 PM - Chaosmancer mentioned SkidAce in post Why FR Is "Hated"
    ...ed talking about the Wall, forced polytheism came up, and then people started talking about how most conflicts in the realms are still Religious conflicts. Except there is no “religious conflict” between the gods of good, it makes no sense. There is political conflict between them and there is competition, but it’s like the family fighting over the pumpkin pie during Thanksgiving. Everyone wants the bigger slices, but you don’t get into a fistfight if someone else gets more than you. Now, the Evil gods are in conflict, but that’s where my narrative concerns come into play. They don’t have a story purpose that isn’t covered by the other forces, and the limits on their power seem to not be enforced by the mechanics of the game. Well, the demon lords and archdevils can't almost challenge the gods. They can almost challenge a demigod, the weakest and smallest class of god. Most gods could destroy them with a flick of a finger. Then, as SkidAce said, why do the Demon Lords and Archdevils still exist? Why is Orcus still a threat and creating undead if Kelemvor could just smash him and his kingdom to pieces? There needs to be a reason beyond “They just don’t feel like it” or the world falls apart and the gods are cast in an even worse light than they already are. Actually, scratch that, why doesn’t Lolth control the Abyss then? OR Tiamat the Nine Hells? They both reside in those realms and are both goddesses, if they are so much more powerful than the other denizens of those realms then why haven’t they taken control? In this world, we have multiple, monotheistic religions that claim the others are wrong and potentially evil. I've never really figured out how that translates into mass murder, but digging too far into that would probably violate some rules of the forums. In the Realms (and most other D&D worlds), there generally aren't any religions that claim a monopoly on "the truth about g...

Thursday, 18th May, 2017

  • 07:54 PM - Lanefan mentioned SkidAce in post Mike Mearls' AMA Summary
    ...ng, but in different ways, and if they should ever wind up in a white-room fight the fighter should kick the rangers' butt (but the ranger is really, really good at arranging things so the fighter can't play to her strengths).Where I'd say in a white-room fight the Fighter should win more often than she loses, but not overwhelmingly and certainly not every time. This is a bit level-dependent, though: the higher their levels are, the more the advantage swings toward the Fighter. I'm coming from a 1e perspective, where Ranger really was essentially a Fighter with extras but you had to meet some pretty strong stat reuirements in order to be one. The class was flexible enough to allow for a light stealth Ranger or a heavy tank Ranger or a herbalist Ranger - Robin Hood or Aragorn or a barbarian simply born into the lifestyle. (I never agreed with the 1e alignment restriction) Drizz't and 2e ruined the class for me, and since then it's only got worse. Lan-"can someone please tell me why SkidAce is running into the forest"-efan

Wednesday, 26th April, 2017

  • 11:20 PM - Hussar mentioned SkidAce in post Unearthed Arcana: Get Better At Skills With These Feats
    Both SkidAce and Prakriti have it right. Advice column. And, it's not so much of a case of I haven't seen it. It's I can't find ANY evidence of it. At all. If expertise was this major deal, you'd think that we'd have seen a few threads over the years complaining about it. But, pretty much nothing. It's passed muster with hardly a whisper. So, granting expertise as a feat shouldn't be an issue. I mean, we're talking about very high level characters who've not only burned one of their very limited feats, but also a couple of ASI's on whatever that feat is for, just so they can reliably do something that isn't all that powerful to begin with. I mean, for most of the lifespan of a PC, we're talking about a +3-4 to a single skill. Umm, yay?

Wednesday, 25th January, 2017

  • 07:31 AM - MNblockhead mentioned SkidAce in post Cosmological Layout
    SkidAce, despite my stupid joke, I do think that is a cool conceptualization of the planes. Question about the Astral Sea, what exactly are Astral Dominions and why the triangle symbology?


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Sunday, 24th February, 2019

  • 03:44 AM - Hussar quoted SkidAce in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    But 30% is only one out of three. Just curious as to your thoughts, as it seems off to me to call something almost default more people dont choose it than do. Oh, totally. I'm suggesting it's something to keep an eye, not that it's a real problem at this time. Like I said, the best solution, in my mind, is a handful of tailored feats that are as appealing to these classes as something like Warcaster or Sharp Shooter, just to bring in some more variety. From the second graph, we're talking about Warcaster being twice as popular as any other feat. Which means that its benefit (whether real or just perceived) is perhaps a bit better than any other choice. So, probably the best solution is just to offer feats that offer perceived benefits of equal value. The fact that the next 19 most popular feats are pretty much equally popular (well varying between 2 (ish) and 6 (ish) percent of characters says to me that nothing really stands out as a perceived "better" feat. Which, again IMO,...

Wednesday, 20th February, 2019

  • 07:50 PM - Tony Vargas quoted SkidAce in post Artificer UA to be released in February
    Thats how we got homunculous (sp?) in the first place, right? As a D&D familiar? No, not really. The 0e & AD&D Find Familiar spell didn't deliver a homunculus, rather, a wizard could make a homunculus if he really wanted to. I can't recall if the formula (materials/costs, time & spells) was in Eldritch Wizardry, or the AD&D MM or somewhere else, but it existed. The AD&D homunculus was remarkably derivative of the monster of the same name in Harryhausen's awesome 1973 opus, The Golden Voyage of Sinbad. The Tom Baker's evil Prince Koura constructs a "living homunculus" from chemicals and gives it life with his own blood, at the cost of aging visibly - actually, all his magic looked pretty alchemical, but was derived from pacts with dark powers, and caused him to age as a 'price.' D&D used the aging as a price of powerful magic, a lot. Koura can see through the eyes of his homunculus and is harmed when it is killed. 104953 Except for the sleep-inducing bite, the D&D homunculus is...

Tuesday, 19th February, 2019

  • 06:28 PM - doctorbadwolf quoted SkidAce in post Artificer UA to be released in February
    Especially the bolded part. Indeed. Thats how we got homunculous (sp?) in the first place, right? Damn right! And I do want to see a subclass that gets a big bruiser construct that you can flavor how you want. But all artificers should have the option of a familiar. Iíd also love to see something unique like DND Onlineís Rune Arm.
  • 06:09 PM - Andr√© Soares quoted SkidAce in post Artificer UA to be released in February
    Especially the bolded part. Indeed. Thats how we got homunculous (sp?) in the first place, right? I think a mechanical familiar would be great. Not so much a clockwork, or a robot, but a golem, imbued with magic. That's way better than the option on the other UA.
  • 06:05 PM - Istbor quoted SkidAce in post cthulhu mythos 5e
    Let us know your thoughts also, if you would. I will do so.
  • 01:09 AM - Ath-kethin quoted SkidAce in post cthulhu mythos 5e
    I like many of the ideas. My current plan is to pick bits and pieces and add them to my ongoing homebrew, as it has a mythos inspired backdrop. The pages of advice for incorporating such themes are well written. The player races are meh (for me) as I prefer the mythos to be something encountered, rather than played as. I think the Emptiness Domain is fantastic. Mythos Items and texts are great! As are the writeups on cults. There are plenty of elder gods and things, some may need adjusting to fit a given campaign, but this seems easy to do. The bestiary is spot on. Everything here, exactly. I can't wait for my hardcover.

Monday, 18th February, 2019


Saturday, 16th February, 2019

  • 11:52 PM - dave2008 quoted SkidAce in post Blocked list blues - help?
    Your answer makes sense. Thank you. Just wish I knew what I did. I don't like offending people (and yes, I know in life its inevitable, I am a realist, I still dont like it). I'm in the same situation - don't know what I did. Heck, I like to apologize if I offended someone - but no way to do that now.
  • 05:46 PM - Ilbranteloth quoted SkidAce in post Campaign Notes Software Suggestions
    Can you share the info...or is it local? There are sharing functions, but I havenít used them. Thereís local and web-based, the local is the most robust. Itís really designed as a business tool, so thereís a lot there, but it unfortunately means the pricing isnít great.
  • 05:09 PM - Morrus quoted SkidAce in post Blocked list blues - help?
    I think I'm blocked by someone and have no idea why? Because it seems that I cant see a person's posts, and I noticed it because they were the last "new" post in a thread and whne I went there, no post by them. Is there a way to wave a white flag to them and find out what happened? Iím afraid not. That rather defeats the purpose of the feature.

Thursday, 14th February, 2019

  • 04:07 PM - dave2008 quoted SkidAce in post 5e EPIC MONSTER UPDATES
    Keep us advised as to launch of kickstarter. Absolutely. The plan is for 10am next Wednesday the 20th. But I will let you know here as soon as it is live.

Monday, 11th February, 2019


Saturday, 26th January, 2019


Friday, 25th January, 2019

  • 02:30 AM - Pauln6 quoted SkidAce in post Jeremy Crawford Talks Sidekicks
    This is true.I guess my group just had better working conditions than yours.Admittedly, most of my hirelings were killed by the Dragon Prophet Aulicus while trying to escape the Black Brotherhood through the Vast Swamp but, you know, a frickin' dragon!

Monday, 21st January, 2019

  • 05:22 AM - Elfcrusher quoted SkidAce in post Robert Schwalb releases his version of Warlord
    D&D Beyond is not "crappy". I wouldn't know, I've never used it. (Apparently it isn't obvious that I've just been joking around in this thread. Oh, come to think of it, that really wasn't obvious to @jgsugden...he seems to have blocked me! My bad: the first rule of warlord threads is you NEVER joke around in warlord threads.)

Friday, 18th January, 2019

  • 06:40 PM - Prakriti quoted SkidAce in post Spring's D&D Release Will Be Ship-Themed
    She has a show. https://twitter.com/Wizards_DnD/status/1086307237428191233 "Welch's Game Juice?" Sounds like Cease & Desist bait.
  • 05:05 PM - Parmandur quoted SkidAce in post Spring's D&D Release Will Be Ship-Themed
    Boo... Soon(tm) should always mean at least the same day when tweeting... They do have Twitch stuff this afternoon: they didn't say there would be an announcement at the Con, but suggested they would be talking about it there. If they announce stuff on Twitch today, put out a press release, and talk it up at the convention...seems reasonable.

Thursday, 17th January, 2019

  • 10:06 PM - smbakeresq quoted SkidAce in post Robert Schwalb releases his version of Warlord
    Among other abilities, and at 6th level, yes. It has a bunch of abilities that are carefully worded but are good. A damage bonus at lvl 3 (CHR mod) that applies to weapon attacks if within a certain distance of your aura. Bonus to Initiative. You are right that its pretty good. I don't know how it plays but I think it will be ok. Will try this weekend.

Wednesday, 16th January, 2019



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