View Profile: AmerginLiath - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • AmerginLiath's Avatar
    Thursday, 12th July, 2018, 03:47 AM
    How many of us are now inspired to go back to our own setting search submission documents from back then and see what we could do with them in 5e? (presuming that those settings weren’t ones already in use for a home campaign; mine was worked up specifically for the submission since I played in Dragonlance)
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  • AmerginLiath's Avatar
    Monday, 9th July, 2018, 07:39 PM
    So, we’ve established that all the wizards end up drinking at the pub, looking around going “wait, aren’t you back there fighting?”
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  • AmerginLiath's Avatar
    Monday, 9th July, 2018, 04:30 AM
    Watch the DM get caught up in the Reddit Thanos Snap.
    2 replies | 365 view(s)
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  • AmerginLiath's Avatar
    Monday, 9th July, 2018, 04:27 AM
    The illusionist sends a decoy in his place and goes to the pub. The diviner sees it coming and cuts out to meet him there. The two agree to a tie as the rest of the wizards kill each other over nothing.
    38 replies | 1671 view(s)
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  • AmerginLiath's Avatar
    Monday, 2nd July, 2018, 06:17 PM
    QA brings them back to the Mesa for repair, then puts them back out into the campaign as a new NPC.
    48 replies | 3437 view(s)
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  • AmerginLiath's Avatar
    Saturday, 30th June, 2018, 09:37 PM
    This is one of the side benefits I’ve found of running campaigns where players have backup characters (and might run different combinations of PCs depending on what adventure is happening, which might result in different levels or combinations thereof at times — a nice trick of slowing down overall advancement rate without slowing down character advancement rate). If a given set of characters is...
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  • AmerginLiath's Avatar
    Monday, 25th June, 2018, 07:01 PM
    Agreed. Deities are a specific sort of Power, in terms of their interrelation between worshipper-god-aspect of reality, but aren’t the only class of immortal with an effect beyond themselves. Just as Fiends or Fey don’t need to be gods but can be more potent than many gods in some cases, I don’t see how a being like Primus — a being tied directly into the reality of the planes in a manner...
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  • AmerginLiath's Avatar
    Saturday, 23rd June, 2018, 09:06 PM
    I don’t see how he’s either. I don’t see how Primus is a god at all, but rather the command node of a planar operating system, directing a defrag ‘march’ across the Wheel. Primus isn’t a being, the way that someone like Zeus is, Primus is planar code — and if deleted, the Mechanus mainframe upgrades a Secundus with the code for a new Primus to direct the system and choose which chaotic portions...
    61 replies | 2332 view(s)
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  • AmerginLiath's Avatar
    Tuesday, 19th June, 2018, 04:02 AM
    In my mind, suspension of disbelief in a game is often when something happens where you stop having the characters take it seriously, as if they suddenly realize they’re in a game because one too many odd things have been tossed into the story stew. For me, in my history, it was the session that our Dragonlance party ended up in Narnia. It started off seriously, a la a classic Gygaxian...
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  • AmerginLiath's Avatar
    Tuesday, 19th June, 2018, 03:45 AM
    Gnome enchanters are basically the Ordering-Kiosks-at-McDonalds of the gaming world!
    17 replies | 686 view(s)
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About AmerginLiath

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Date of Birth
February 10, 1980 (38)
About AmerginLiath
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Maple Shade, NJ USA
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WotC: Stop sitting on Rich Burlew's setting (you own the rights!) - publish it for 5E too! Thursday, 12th July, 2018 03:47 AM

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Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned AmerginLiath in post Warlord Name Poll
    ...father) Ambassador, Emissary, Mediator, Delegate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fu...

Friday, 10th April, 2015

  • 05:02 PM - Fabio Andrea Rossi mentioned AmerginLiath in post Power Creep pitfalls in 5E
    ...y I could not blame if somebody “forgets” if they used or not a power. Yes, they should track it on the sheets, we also tried poker chips to track powers and it did work to a degree, but I do have players more forgetful than it’s healthy. To give you the idea, I have a copy of everybody characters for the times when somebody forgets his own (“I just came from work! My baby ate the sheet! I thought I left it here!”) and I can’t keep those updated, so it’s just easier to start fresh each time. BUT…5e has not that many things to track and you may have a point here. @Fralex: power creeping outdoor may be healthier but it’s not allowed on or under the table, on this we agree. @Sacrosanct: oook sorry, thanks for the clarification, I’ve been gaming since 21 year now and still I was thinking power creep meant “excessive power levels insinuating in a game”, thanks for the clarification and sorry for the confusion, I guess you always learn something new. Which is kind of cool, actually. @AmerginLiath : the stat increase prohibition has strangely been well received by the group. I do think that in their dark, gamers hearts they like having to pick one of the interesting feats but they felt obliged to increase stats because in their opinion – and in many cases it’s hard to argue that – stat increase are so much more useful. Once again looking at Paladin Aura or casters’s saves. @Lanefan: strangely summoning has never been an issue for us. They just don’t use it much. We decide years ago that as a gentlemen agreement they only should summon other combatants to the fight if they were able to manage them quickly with no delay, which proved too much of a challenge for most of the players. It’s not prohibited, but used very sparingly. Thanks for the suggestions so far. Reading these, I realize even more that our issues are more related to the table that to the system. What I’m looking for is giving to the players more of a challenge and the best way to do this with so many players a...

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Monday, 9th July, 2018


Wednesday, 27th June, 2018

  • 04:10 PM - Mercule quoted AmerginLiath in post Is Primus a Great God or Overgod in 5e?
    I don’t see how he’s either. I don’t see how Primus is a god at all, but rather the command node of a planar operating system, directing a defrag ‘march’ across the Wheel. Primus isn’t a being, the way that someone like Zeus is, Primus is planar code — and if deleted, the Mechanus mainframe upgrades a Secundus with the code for a new Primus to direct the system and choose which chaotic portions of the planes must be partitioned off (even if those area then propagate virally within the new enclosed partition as with the case of the slaadi). There’s some story of the deeper structure of the Wheel (and it’s core alignment-based structure) beyond the gods we see, and the modrons and what appears to an innocuous march across the planes are a part of it... I had a conversation with someone who explained Enochian magic to me as, essentially, a way to use assembly to tweak the OS of the universe. I'm not sure how accurate of a depiction that is (I haven't found looking through the writings on the topic wo...

Monday, 25th June, 2018

  • 07:55 PM - hawkeyefan quoted AmerginLiath in post Is Primus a Great God or Overgod in 5e?
    Agreed. Deities are a specific sort of Power, in terms of their interrelation between worshipper-god-aspect of reality, but aren’t the only class of immortal with an effect beyond themselves. Just as Fiends or Fey don’t need to be gods but can be more potent than many gods in some cases, I don’t see how a being like Primus — a being tied directly into the reality of the planes in a manner distinctive from deities and their relationship-to-the-Material-based existence — needs to be categorized in that group of Powers rather than something else. I’d expect that (if anything) Primus is ‘typed’ the same as whatever you’d classify beings like the Lady of Pain, just tied to Mechanus instead of the Outlands (whether this direct link to a plane instead of to worshippers is what differentiates theses Powers from Deities might be something to consider). Right....Primus doesn't seem to have worshipers in the traditional sense. Perhaps all Modrons would be considered his followers, but I don't think that's ...

Tuesday, 19th June, 2018

  • 05:42 PM - mrpopstar quoted AmerginLiath in post Your Suspension of Disbelief: SHATTERED!
    In my mind, suspension of disbelief in a game is often when something happens where you stop having the characters take it seriously, as if they suddenly realize they’re in a game because one too many odd things have been tossed into the story stew. For me, in my history, it was the session that our Dragonlance party ended up in Narnia. It started off seriously, a la a classic Gygaxian genre-bender, until our uhh...very simple-minded half-ogre panicked at Mister Tumnus and cleaved the faun in half. Most of us having grown up reading Lewis, seeing a beloved childhood icon go out like that set us off in an odd way and the adventure became totally derailed. Instead of quickly returning home, we ended up going to war with the White Witch (my fire specialist Druid proving an apt opponent for her) and then against Aslan as the evening drew on and we grew more tired and disconnected from our connected from our characters’ reality (looking back now, that must be how visitors to Westworld feel). Finally,...

Wednesday, 13th June, 2018


Monday, 11th June, 2018

  • 11:06 PM - Mouseferatu quoted AmerginLiath in post Post your oldest PC!
    Oh no, he was wiped out tour suite. They built a third party. It burned down, fell over, then sank into the swampgot eaten by ghouls. But the fourth one stayed up!
  • 04:12 PM - Ralif Redhammer quoted AmerginLiath in post Creating a More Immersive D&D Experience
    Many years ago, I did something like this with a rubber ball. I accidentally hit my brother right in the forehead, though! All joking aside, a rubber band gun or nerf pistol under the table for just that moment would be unforgettable!

Sunday, 10th June, 2018

  • 08:38 PM - Ancalagon quoted AmerginLiath in post Post your oldest PC!
    I don’t have the sheet, but my first character was a human cleric named Father Bernard in 1st edition who rolled the 1% chance for psionics. The 1st-level party entered a cave and was immediately set upon by ghouls. Surrounded, the party quickly were taken down or paralyzed, except for Father Bernard: he used a psionic blast to force my way out after my turning proved ineffective. Undaunted, Father Bernard decided to recruit new adventurers (new characters rolled up by the other players) to go back into the cave with him, not only to finish the quest, but to save the others. The party returned to the cave and were at once slain by the now-larger group of ghouls (the previous characters having of course been turned into ghouls in the meanwhile). ... did Father Bernard survive a second time? :)
  • 02:26 PM - Bitbrain quoted AmerginLiath in post Two New Settings For D&D This Year
    Coming back to this thread after a few days away, expecting to discuss settings ideas... 98323 That's Dark Sun for you. The gods rolled a 1.
  • 04:12 AM - Jay Verkuilen quoted AmerginLiath in post Creating a More Immersive D&D Experience
    There’s also the fact that many of us have hearing issues that such conflicting sounds exacerbate. I’m “frequency-deaf” of a sort, so trying to clearly process music and voice together is nearly impossible (live concerts are a muddy wall of sound to me). Keep visual and auditory handicaps in mind (including “minor” ones) when planning out these flourishes, lest you get the opposite desired result. 100% agree. I'd give XP twice if I could! I developed notable sensory issues about 5 years ago. They'd been there all along to a lesser degree, but got markedly worse in 2013. They've abated from what they were but get worse with prolonged exposure. A room with sound effects, scents, and flashing lights? I'd be a quivering ball of goo. It's not helped by the fact that RPG music is usually incredibly cheesy, but that's an aesthetic judgment. :p
  • 03:26 AM - Jester David quoted AmerginLiath in post Two New Settings For D&D This Year
    Coming back to this thread after a few days away, expecting to discuss settings ideas... 98323 This thread is ENWorld in a nutshell...
  • 02:42 AM - Zardnaar quoted AmerginLiath in post Darksun Character Generation/Half Giant?
    Then just play 2nd edition. There are particular mechanical assumptions baked into different rulesets that are different than others. The specific limits on attributes (and levels) in 5e are part of the bounded accuracy math that keep the game running across the lifespan of the campaign. Other editions have different limits (some higher and some lower) that offer different mathematical assumptions. If you’re finding that 5e’s limits on large characters is a deal breaker for a Dark Sun game (and I’d think that the different rules on magic would be the kicker first), then go back and play the campaign in its original form — feel free to import 5e-isms if you’d like (there are a lot of AD&D games of late using advantage/disadvantage, for example). As a guy who’s tried to play Dragonlance outside of AD&D editions and could never get the feel right, I sympathize, but breaking the game in a way that — others are pointing out — is only going to hurt the campaign as it’s run and likely imbalance the charac...

Friday, 8th June, 2018

  • 09:18 PM - Ratskinner quoted AmerginLiath in post D&D: The New Poker?
    After the recent Supreme Court decision on sports betting, I’m looking forward to seeing who starts trying to make money laying bets on Critical Role games. Wait...did I just give away a million dollar idea?Probably more like a $50 idea.[emoji6]
  • 01:18 PM - TwoSix quoted AmerginLiath in post Psion class (Mearls, Happy Fun Hour)
    I’d be concerned if the lead designer for D&D *didn’t* like Moorcock... ;) The fact that Mike Mearls knows Moorcock is good; the fact that he knows Moorcock AND Overwatch is even better. Ideally, you want a D&D designer to be both aware and respectful of D&D's history, but also aware of trends in current pop culture, especially fantasy.
  • 07:31 AM - pemerton quoted AmerginLiath in post Jon Peterson posts Mordenkainen in 1974
    Not surprised to see the high charisma. Henchmen and followers were really important in early D&D and charisma was a key factor in determining the quantity and the loyalty/morale those followers and henchmen had towards their liege.Who knows what loyalty rules were being used by Rob Kuntz back when this PC sheet was typed up! But in the AD&D loyalty rules, it's not that hard to have a fanatically loyal henchman even with only average CHA. Where CHA comes more into its own, even if henchmen aren't that important to a particular table's style of play, is in affecting reaction rolls. But that assumes that reaction rolls are being used. If anything, when one looks at old edition PHBs and sees what attributes give what bonuses when, Charisma was almost always one worth pumping up if a player didn’t have particularly high rolls or had an extra good roll, because it was the rare attribute than gave incremental advances (it’s bonuses to dealing with henchmen and hirelings) from a low number on i...
  • 04:52 AM - Zardnaar quoted AmerginLiath in post Psion class (Mearls, Happy Fun Hour)
    I’d be concerned if the lead designer for D&D *didn’t* like Moorcock... ;) Same probably. Make me wonder about some D&D designers though. Here Moorcock is kinda obscure now, I have the Elric Books but I don't think you can buy them in print now.

Thursday, 7th June, 2018

  • 08:55 PM - iserith quoted AmerginLiath in post How do you like to handle dungeon mapping?
    A thought occurs to me while reading this: how has our changing relationship with mapping as a culture affected our changed relationship with mapping as gamers? Until a few years ago, having a map to a place meant consulting a general map of an area and determining the route between two points (which might not be at a great scale on the given map); in many cases, there might only be a list of directions to use and one would need to sketch up a rough map of their own (who didn’t do as much on old invitations and the like?). Then the advent of MapQuest, Google Maps, and such allowed us to create custom maps and directions easily before leaving to go somewhere with just two addresses. Now, a bevy of apps on our phones or GPS devices will map and remap directions for us as we go and tell us how to turn (such that many folks don’t even look at the directions ahead of time after punching in the destination). Certainly, younger players don’t have the same history of using and creating maps in their dai...

Wednesday, 6th June, 2018

  • 11:15 PM - Staffan quoted AmerginLiath in post Two New Settings For D&D This Year
    Personally i would never Combine Eberron as a DM with planescape. It does not add anything to any of the Settings. Same goes for Athas, being unreachable (almost) adds to ist flavor, making it an easy trip would be like altering Portals in Sigil so that no Portal key is needed anymore! The way I see it, it's a matter of perspective. If I'm running a Planescape campaign, I would have no qualms whatsoever about having a portal between Sigil and Sharn or the Eldeen Reaches or whatever, if that's what served the adventure. You might meet some primes there who talk about places like Fernia or Mabar, but those are probably just aspects of the Elemental plane of Fire and the Gray Wastes. But if I'm running an Eberron campaign, I care about the distinct Eberron cosmology, and I'll likely not have any portals between Sharn and Sigil, and if someone goes to Fernia they are going to Fernia, not to the Elemental Plane of Fire. The same goes for Dark Sun, of course, though to a lesser degree because Dark Su...
  • 07:48 AM - ClaytonCross quoted AmerginLiath in post Power Gaming: the result of leveling power driven design
    I’m not entirely certain what levels have to do with this, besides the OP having bad experience with D&D (or with a particular DM) that he hasn’t had with points-based-advancement systems. As others note, the “problem” he’s describing would only be exacerbated there. That’s because this isn’t about power-gaming as traditionally understood. The question at hand seems to be about characters over-specializing in particular skill sets and the DM then adjusting tactics so as specifically deny those characters the benefit for which they’ve spent resources. If a player spends skill and feat slots on being the best scout, it’s simply fair in terms of PC-DM social contract that the DM allow that character to scout things that another character wouldn’t (rather than create roadblocks that make those abilities ineffectual). There’s a place in gaming for specialists (just as, per the comments on Legolas, there’s a place in fiction for specialists — but remember that he was adventuring alongside the gener...


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