View Profile: AmerginLiath - Morrus' Unofficial Tabletop RPG News
  • AmerginLiath's Avatar
    Saturday, 17th November, 2018, 03:29 AM
    Think of the quintessential hippie who thinks that the universe is talking to us and telling us how to enter the Age of Aquarius. And now give him the powers to suggest that he might be correct.
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  • AmerginLiath's Avatar
    Saturday, 17th November, 2018, 03:27 AM
    If you’re concerned, why not limit the Otherworldly Touch ability to Once per Short/Long Rest? Alternately, you could play it like other racial abilities which improve over time at Level 1/3/5 — either gaining new abilities or simply (in this case) being once/long rest at 1st level, once/short rest at 3rd level, and at will at 5th level. That matches up fairly well with when characters are...
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About AmerginLiath

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February 10, 1980 (38)
About AmerginLiath
Maple Shade, NJ USA
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How would you RP a CG star pact warlock? Saturday, 17th November, 2018 03:29 AM


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Tuesday, 20th November, 2018

Sunday, 18th November, 2018

Saturday, 17th November, 2018

Thursday, 15th November, 2018

Sunday, 4th November, 2018

Thursday, 16th August, 2018

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned AmerginLiath in post Warlord Name Poll
    ...father) Ambassador, Emissary, Mediator, Delegate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fu...

Friday, 10th April, 2015

  • 05:02 PM - Fabio Andrea Rossi mentioned AmerginLiath in post Power Creep pitfalls in 5E
    ...y I could not blame if somebody “forgets” if they used or not a power. Yes, they should track it on the sheets, we also tried poker chips to track powers and it did work to a degree, but I do have players more forgetful than it’s healthy. To give you the idea, I have a copy of everybody characters for the times when somebody forgets his own (“I just came from work! My baby ate the sheet! I thought I left it here!”) and I can’t keep those updated, so it’s just easier to start fresh each time. BUT…5e has not that many things to track and you may have a point here. @Fralex: power creeping outdoor may be healthier but it’s not allowed on or under the table, on this we agree. @Sacrosanct: oook sorry, thanks for the clarification, I’ve been gaming since 21 year now and still I was thinking power creep meant “excessive power levels insinuating in a game”, thanks for the clarification and sorry for the confusion, I guess you always learn something new. Which is kind of cool, actually. @AmerginLiath : the stat increase prohibition has strangely been well received by the group. I do think that in their dark, gamers hearts they like having to pick one of the interesting feats but they felt obliged to increase stats because in their opinion – and in many cases it’s hard to argue that – stat increase are so much more useful. Once again looking at Paladin Aura or casters’s saves. @Lanefan: strangely summoning has never been an issue for us. They just don’t use it much. We decide years ago that as a gentlemen agreement they only should summon other combatants to the fight if they were able to manage them quickly with no delay, which proved too much of a challenge for most of the players. It’s not prohibited, but used very sparingly. Thanks for the suggestions so far. Reading these, I realize even more that our issues are more related to the table that to the system. What I’m looking for is giving to the players more of a challenge and the best way to do this with so many players a...

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Saturday, 3rd November, 2018

  • 07:39 PM - Parmandur quoted AmerginLiath in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    As for the Spelljammer comment, I’ve maintained (and others as well) that it’s appeared for some time that spelljamming seems to be working into 5e as part of the broader planar mythology, rather than as a separate system/mythology. Whenever the equivalent of a Manual of the Planes (which I suspect will be a broader high-level campaigning book which includes heavy planar aspects) comes out, travel through and exploration of the Astral by ship will just be given as an alternative to portal-hopping (especially given descriptions of late of the 5e Multiverse that newly integrate Crystal Spheres into the classic Prime Material). I think it is significant that he mentions that Chris Perkins has written and playtested Spelljamming rules. Suggests that we will see those in an adventure path.

Sunday, 7th October, 2018

  • 11:18 PM - Quartz quoted AmerginLiath in post What if Expertise were a simple +2?
    Not to derail, but a thought on the other foot, as it were: how would it affect the High Level Fighter Argument if the +2 bonuses from Combat Styles were changed to +Proficiency Bonus? (the obvious first issue is how to deal with dips) I think that +PB to anything is a bad idea if multi-classing is allowed - it's one of the things that prompted me to start this thread. But combat styles are so varied that a lot of work would need to go into changing some of them to fit that. Duellist and Sharpshooter are the easy ones.
  • 06:59 AM - Derren quoted AmerginLiath in post Why D&D Can't Have a Good Video Game
    I don't know about NBA Live, but I have the sudden craving to create a turn-based football RPG or wargame! Blood Bowl.

Saturday, 1st September, 2018

  • 07:45 PM - cmad1977 quoted AmerginLiath in post Getting to 6 encounters in a day
    Because I visited the forum on an empty stomach, the thought occurred to me that getting to six encounters per days (instead of blowing all your XP on 1-3 encounters) is a lot like trying to divvy up healthy eating among six small meals spaced across the day instead of eating 1-3 big meals and feeling loogy. Of course, that thought also means that my blood sugar is off too much to explore the comparison in depth, but I wanted to put it out there (with sixteen pages of back and forth here, no one will notice my random nonsense thought anyway). Indeed! Crafting an adventure is much like a culinary adventure. One can craft a 8-course meal of smaller, easier to digest morsels. A 6 course flight of appetizers. Or a 1 course ‘eat this side of beef’ challenge. I’m hungry too.
  • 11:19 AM - Cleon quoted AmerginLiath in post Monster ENCyclopedia: Tomb of Annihilation
    The 5e al-mi’raj is adorable. I don’t have anything else to add; I just want to pet the unicorn bunny. You're not the only one. It's by far the cutest version of the critter. I just hope the poor thing is spared a description of what useful parts its body can be turned into like was included in 2E version.

Thursday, 16th August, 2018

Wednesday, 15th August, 2018

  • 08:17 PM - Satyrn quoted AmerginLiath in post Is Xanathars The New UA? AKA A Munchkins Book
    Play with a Wandering Mobsters Chart. While everyone else is asleep, the mafia comes and breaks the outnumbered Coffeelock’s kneecaps to teach him a lesson. Next time he’ll be reacquainted with a long rest...a long rest with the fishes! Danggit. You make that sound hilariously awesome. My master random encounter table points to several subtables. Now I have to add the this in to complement the wandering adventurers. There's a wandering merchants chart, too, for them to shake down.

Wednesday, 8th August, 2018

  • 03:26 AM - Dispater quoted AmerginLiath in post Spellcasting - why no skill check?
    Something I’ve noticed over the years is the ebb and flow of how much to rely on the dice — I always look back with a pained grimace at how mechanistically 3.5 developed in terms of creating rulesets for every possible situation (hence why I could never get into Pathfinder or 4e, both of which rulesets continued along that overly-programmed route) — and whether DMs ask players to roll for everything versus limiting their use to only those situations where chance truly alters the outcome of the game (I’ve compared it to Two-Face in old Silver Age Batman comics flipping his coin for literally every decision). Limiting where checks are made allows for player decision (not just DM fiat) to fill in the gaps, and such rules on magic — and the freedom to cast it — are a part of that. I too yawn at the ridicullous amount of dice rolls some DMs enforce in their game. I think, for instance, a lot of mundane skills and ability checks (such as Percetion) should be more casual than every damn time you look a...

Tuesday, 7th August, 2018

  • 03:28 AM - trappedslider quoted AmerginLiath in post Forum Suddenly Switched How Named Are Displayed?
    Not a comment per se, but a question: is the change at the Morrus level or the vBulletin level? My first thought, having been away a few days and only now seen it on my iPad, is that it was a mobile version rendering, but folks are commenting on it being on their desktop too. But that doesn’t answer who flipped the switch (or clicked the radio button, as it were) on the change. That said, it does read well on mobile devices, as it gives more of the screen’s limited real estate to the message. I'm guessing that it was done at Morrus' level as part of his on going effort to make "a much cleaner, less cluttered skin in an attempt to improve performance."
  • 12:29 AM - Umbran quoted AmerginLiath in post Forum Suddenly Switched How Named Are Displayed?
    Not a comment per se, but a question: is the change at the Morrus level or the vBulletin level? if vBulletin changes page layout *without* express permission of an admin-type, then the change in layout is a minor problem.

Friday, 27th July, 2018

  • 02:21 PM - QuietBrowser quoted AmerginLiath in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Having not played Planescape or Spelljammer as they were, is this elegant form of combining the Prime Material Plane and Phlogiston/Crystal Spheres original here or based off older editions? I’m used to the classic “alternate Prime Material Planes” of 1st Edition, and Planescape and Spelljammer have always struck me as trying to travel the same paths through different paths (per the concepts of perception in PS) in the past. I like how the PMP is done here, even if Eberron (and my beloved Dragonlance) takes a bit of ‘splainin to do. To the best of my admittedly limited knowledge, the Phlogiston and the Prime Material have been more or less the same thing since the Spelljammer meta-setting was introduced in AD&D 2nd edition. In a nutshell, the Prime Material Plane refers as a whole to the "mundane" universe within the D&D multiverse. But, unlike our universe, which is made of planets and stars within a vacuum, the Prime Material Plane is made of an aether-like substance - the Phlogiston - which coa...

Thursday, 26th July, 2018

  • 11:21 PM - L R Ballard quoted AmerginLiath in post How to Convert High-Level 2e Spellcasters to 5e?
    Not a broad comment (as others have covered it), but one thought on the HP issue: having substantially more hit points for such major Wizard NPCs shouldn’t be a problem in terms of the fiction if you consider part of those to reflect the previous edition’s array of magical and divine protections. If a given character has more HP in a conversion than would be expected but otherwise has various defenses, simply handwave those extra HP as part of those defenses (the classic Gygaxian “high level HP as partly luck and blessings”). Thanks for the comment. I'm satisfied with the way the wizard NPCs will stat out. The conversion of Elminster linked to by dave2008 is agreeable to me. As I wrote earlier, I'm all for NPC builds of powerful NPCs that evoke respect, and even some healthy fear, from the players.

Wednesday, 25th July, 2018

  • 04:26 AM - leogobsin quoted AmerginLiath in post Envoy Warforged: You Pass Butter
    I still stand by my idea of a Warforged from the Last War who transforms into a small boat to fjord marines across rivers behind enemy lines and then join them in battle (without having any cumbersome craft for them to either carry around or have to stow somewhere where it can be discovered) and am determined to now play this character (probably with Ranger or Scout Rogue levels). The concept of like, a pair of special ops soldiers, one an elite assassin and the other a warforged that serves as their boat carrying them behind enemy lines is Cool As Hell. It's like Metal Gear Solid if the sub Snake rides in on then turns into a robot.

Tuesday, 24th July, 2018

Monday, 9th July, 2018

Wednesday, 27th June, 2018

  • 04:10 PM - Mercule quoted AmerginLiath in post Is Primus a Great God or Overgod in 5e?
    I don’t see how he’s either. I don’t see how Primus is a god at all, but rather the command node of a planar operating system, directing a defrag ‘march’ across the Wheel. Primus isn’t a being, the way that someone like Zeus is, Primus is planar code — and if deleted, the Mechanus mainframe upgrades a Secundus with the code for a new Primus to direct the system and choose which chaotic portions of the planes must be partitioned off (even if those area then propagate virally within the new enclosed partition as with the case of the slaadi). There’s some story of the deeper structure of the Wheel (and it’s core alignment-based structure) beyond the gods we see, and the modrons and what appears to an innocuous march across the planes are a part of it... I had a conversation with someone who explained Enochian magic to me as, essentially, a way to use assembly to tweak the OS of the universe. I'm not sure how accurate of a depiction that is (I haven't found looking through the writings on the topic wo...

Monday, 25th June, 2018

  • 07:55 PM - hawkeyefan quoted AmerginLiath in post Is Primus a Great God or Overgod in 5e?
    Agreed. Deities are a specific sort of Power, in terms of their interrelation between worshipper-god-aspect of reality, but aren’t the only class of immortal with an effect beyond themselves. Just as Fiends or Fey don’t need to be gods but can be more potent than many gods in some cases, I don’t see how a being like Primus — a being tied directly into the reality of the planes in a manner distinctive from deities and their relationship-to-the-Material-based existence — needs to be categorized in that group of Powers rather than something else. I’d expect that (if anything) Primus is ‘typed’ the same as whatever you’d classify beings like the Lady of Pain, just tied to Mechanus instead of the Outlands (whether this direct link to a plane instead of to worshippers is what differentiates theses Powers from Deities might be something to consider). Right....Primus doesn't seem to have worshipers in the traditional sense. Perhaps all Modrons would be considered his followers, but I don't think that's ...

Tuesday, 19th June, 2018

  • 05:42 PM - mrpopstar quoted AmerginLiath in post Your Suspension of Disbelief: SHATTERED!
    In my mind, suspension of disbelief in a game is often when something happens where you stop having the characters take it seriously, as if they suddenly realize they’re in a game because one too many odd things have been tossed into the story stew. For me, in my history, it was the session that our Dragonlance party ended up in Narnia. It started off seriously, a la a classic Gygaxian genre-bender, until our uhh...very simple-minded half-ogre panicked at Mister Tumnus and cleaved the faun in half. Most of us having grown up reading Lewis, seeing a beloved childhood icon go out like that set us off in an odd way and the adventure became totally derailed. Instead of quickly returning home, we ended up going to war with the White Witch (my fire specialist Druid proving an apt opponent for her) and then against Aslan as the evening drew on and we grew more tired and disconnected from our connected from our characters’ reality (looking back now, that must be how visitors to Westworld feel). Finally,...

Wednesday, 13th June, 2018

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