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  • Kobold Avenger's Avatar
    Monday, 25th June, 2018, 03:38 PM
    I wouldn't be surprised if the Metamorph gets 1 extra HP per level, as it seems to be a thing for Sorcerer subclasses that are more likely to get in the fray, especially if one of their main cantrips is bestial claw attacks.
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  • Kobold Avenger's Avatar
    Thursday, 21st June, 2018, 07:00 PM
    Putting more thought into Psionic subclasses of Paladin, Ranger and Druid. While one suggested they take the Divine Mind concept and put it in as the Paladin subclass, I always had the idea for an Oath of Madness/Fractured Reality that was generally tilted towards the Chaotic Neutral alignment, which was a Paladin whose Oath is about their own perception of reality that is different from the...
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  • Kobold Avenger's Avatar
    Wednesday, 20th June, 2018, 07:10 PM
    The abilities of Yogis are one of the inspirations of psionics, Teleporting matches up with the Siddhi of Prāpti: the ability to be anywhere at will.
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  • Kobold Avenger's Avatar
    Tuesday, 19th June, 2018, 04:25 PM
    As for other classes not gaining psionics until they reach the level where they get a subclass, I think we could get some sort of "Wild Talent" concept as an option. For full spellcasters and certain races it could be the matter of taking 1 Talent/Psionic Cantrip, for fighting classes maybe their could be a new fighting style that uses psionics in some way. No idea what Rogues, Barbarians or...
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  • Kobold Avenger's Avatar
    Tuesday, 19th June, 2018, 07:28 AM
    I think it'll depend on whether the interactions of very specific such as "While using Telekinesis, you may push a target 5 feet away from you when using Magic Missile" or more generic like "While using Telekinesis, when you inflict force damage you push a target 5 feet away from you"... I guess a talent/cantrip where it's "you gain +X AC for the next turn when you use any spell or a specific...
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  • Kobold Avenger's Avatar
    Tuesday, 19th June, 2018, 01:06 AM
    Some of the ideas of what Psionics are, is based on Siddhis spiritual powers in Hinduism and various philosophies/religions derived from it such as some Buddhist or Western "New Age" Sects. These include abilities such as levitating, changing ones size or weight, mastery of the body and it's form and so on. Siddhi in this concept would simply be the Sanskrit word for "Discipline".
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  • Kobold Avenger's Avatar
    Sunday, 17th June, 2018, 05:44 PM
    As for the other classes there could be Mind-Hunter Ranger. The Wu Jen was sort of somewhere between being a Wizard and Druid. But maybe there could be justification for some sort of Psychic Druid Circle. A Warlock could have some sort of Ascended Mind as a Patron. A Paladin could have a Sohei Oath, the Sohei as a Temple Guard was a class occupied a weird place. It sort of was intended...
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  • Kobold Avenger's Avatar
    Sunday, 17th June, 2018, 05:09 PM
    They still should try for the Wilder concept which was sort of the Psionic Sorcerer with a bit of Barbarian thrown in. Though I guess there could a Aberrant Bloodline of the Sorcerer. Having tentacles and birth defects not necessary. Erudite probably doesn't need to exist, as generalist wizards have been ejected as a concept, and it was more of a Wizard of Psionics which they're in fact...
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  • Kobold Avenger's Avatar
    Sunday, 17th June, 2018, 03:27 AM
    One of my thoughts on if they keep power points, they should reduce the number of power points and have them refresh on a short rest. Using the roughly the Warlock Spell Levels and # of Slots to determine how many Power Points they get. That could mean that they'd get something similar to Mystic Arcanum for later levels to match up with other casters. I think that finding somewhere between...
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About Kobold Avenger

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Sunday, 17th June, 2018


Sunday, 17th June, 2018

  • 10:00 PM - Salthorae mentioned Kobold Avenger in post Psion class (Mearls, Happy Fun Hour)
    Kobold Avenger - Mearls has mentioned making a Warlock with an Elder Brain patron gyor - I'm not sure I'd like to see a Paladin oath that deals with psionics. I mean the other oaths are thematic: Vengeance, Devotion, Crown, Conquest, Redemption... I suppose the Oath of the Ancients is semi-similar in concept to what a Psi-oath would be like. I'd think the oath would have to be something like "Awakening" because you're awakening your own potential. As a DM I'd force any Paladins of this to probably be part of a religious order associated with Psionic deities.

Thursday, 29th March, 2018

  • 09:16 AM - Coroc mentioned Kobold Avenger in post Is Dark Sun Coming To D&D?
    Kobold Avenger #20 You are only partially right on this. The Mul is totally easy 1:1 refluff of the Halforc, nothing needed for that one (except evtly. give Advantage on Exhaustion and such, but everything is alrweady there). Half Giant is far more complicated in 5E because you need to give him Strength of 20+ somehow and that is not covered by BA. Also you Need some solution for the size and the alignment shifts. A Goliath is a weak shadow of a half giant that is not at all a solution or even a valid approach. Thrikreen is also a tough nut because of poison attack (could be done by refluffing Dragonborn breath weapon) and natural attacks (4claw and 1 bite in 2nd ed.)

Sunday, 18th February, 2018

  • 06:03 PM - FrogReaver mentioned Kobold Avenger in post Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
    Kobold Avenger, Honestly, PC half casters and enemy casters of any type benefit the most from the rule, but that's not really important. If you are deadest on changing the rule then I propose sprinkling in a few new abilities or items that grant PC's a way to force a concentration check. 1. Possibly a potion that when thrown functions like a tactical grenade and temporarily disorients monsters in a small space and forces a caster to make a DC concentration check. 2. Possibly add in a magic dagger that causes concentration checks on casters hit by it. 3. Add in a Paladin smite that has a rider effect that it can disrupt concentration (lower it's damage a bit) 4. Give Eldritch blast an invocation that allows it to break concentration 5. Give arcane casters a low level concentration spell that can debuff a caster to make it hard to maintain concentration on their spells. Make it's effect function just like concentration checks now. 6. I'm sure there's a few more abilities we can add to ...

Wednesday, 20th September, 2017

  • 04:34 PM - lowkey13 mentioned Kobold Avenger in post ASI's at Character Level instead of Class Level
    I think you are looking at this wrong it's already a big bonus to get to level 6 as a single classed fighter as with a standard array you can already max a stat unlike any other class. Having additional class features is a thing. Champions get an additional Fighting style at a certain class leve which no other class gets. Lore Bards get additional magic secrets at 6. You could literally just reword the fighter to have a feature at 6 called additional ASIs that call out that they are fighter dependent and call out the fighter levels at which they occur. The ASIs are already a class feature now you just separate it. As far as power levels go yes it makes PCs stronger and empowers powergaming, but it would allow for more interesting functional builds that may be more MAD than normal. Um, no? The RAW are there for a specific reason. I disagree strongly with Kobold Avenger when he states that "multi-classing is penalized too much under the current rules." When you multi-class, you can get significant benefits from the new class (or classes). The drawback is that you acquire your your class-specific class bonuses more slowly- including the ASIs. That's the balance. Some would argue that, given that most campaigns don't last until high level play (12+), that's not enough of a drawback, but still, that is a balance. This houserule undoes that balance. Which is fine, if the DM is deliberately starting a campaign that privileges (encourages) multiclassing. But I think the DM should think through the fighter/rogues aspects a little better- this isn't an interpretation, it's a houserule. It's not sufficient to say that those classes have them tied to their class abilities (that's nonsensical given the rest of the houserule); instead, it needs to be clarified as to which ASIs abilities are "bonus" ones that they receive.

Thursday, 17th July, 2014

  • 05:40 AM - Scrivener of Doom mentioned Kobold Avenger in post What Classes in PHB?
    Kobold Avenger: Have a look at this list and see how it compares to yours. Barbarian Choose Primal Path (L3): Path of the Berserker, Path of the Totem Warrior Bard Choose College (L3): College of Lore, College of Valour Cleric Choose Domain (L1): Knowledge, Life, Ligth, Nature, Tempest, Trickery, War Druid Choose Circle (L2): Circle of the Land, Circle of the Moon Fighter Choose Fighting Style (L1): Archery, Defence, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting Choose Martial Archetype (L3): Battle Master, Champion, Eldrith Knight Monk Choose Monastic Tradition (L3): Way of the Open Hand, Way of Shadow, War of the Four Elements Paladin Choose Fighting Style (L2): Defence, Dueling, Great Weapon Fighting, Protection Choose Oath (L3): Oath of the Ancients, Oath of Devotion, Oath of Vengeance Ranger Choose Favoured Enemy (L1) Choose One Natural Environment (L1) Choose Fighting Style (L2): Archery, Defence, Dueling, Two-Weapon Fighting Choose Archetype (L3): Hunter, Beast Mast...

Tuesday, 8th October, 2013

  • 05:35 PM - I'm A Banana mentioned Kobold Avenger in post Wandering Monsters: You Got Science in My Fantasy!
    ...ods who are perfectly capable of creating life in whatever form they desire—often their own image. And here: It's easy to equate fantasy races with science-fiction alien species, but I don't think they're the same thing. And here: Fantasy isn't always that, and D&D might only rarely hit that level of mythic resonance. But at its core, our game aspires to a mythic grandeur like that of the Lord of the Rings. Naturally, this is going to create some hostility in those who disagree with his battle-lines. That may even be the intent (God knows the D&D designers have to be really aware that truefans love them a good tribal spear-rattling), or it could also just be one of the Wyatt-isms that sometimes come out of the guy (a la "talking to guards isn't fun!"). That tribal refrain, I think, is kind of obscuring his more salient points on the very real virtues of a mythic game. Mythic games are awesome. It's just that "fantasy" isn't automatically "mythic" in that way. I think Kobold Avenger gets at how sometimes it is, sometimes it isn't, really well. He seems to cede that there a bit at the end, and allows a "none of the above" option in the polls, but the tone overall is "This. Is. Fantasy!" and then he kicks everyone who loves dinosaur-dragons down the well.

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Tuesday, 10th July, 2018

  • 06:54 AM - Enevhar Aldarion quoted Kobold Avenger in post Two New Settings For D&D This Year
    You sure the delay of the UA to the 23rd doesn't have to do with something like people just going on vacation, rather than any timing with an announcement? For the the folks here who do not Twitter, even to read comments, this is the text of the tweet: "Hey everyone, this month's Unearthed Arcana won't be coming out today. The gnomes preparing the documents all took their time off at the same time & this UA's contents might just be better suited for a later release. Look for it to be published on or around July 23rd! Apologies!" Maybe it was vacations by their tech people getting in the way or maybe they decided to delay it on purpose, or maybe they did not have one planned at all for today anyway and they threw this out to hype the news on the 23rd even more. So make of it what you will.

Thursday, 21st June, 2018

  • 11:41 PM - Salthorae quoted Kobold Avenger in post Psion class (Mearls, Happy Fun Hour)
    Putting more thought into Psionic subclasses of Paladin, Ranger and Druid. While one suggested they take the Divine Mind concept and put it in as the Paladin subclass, I always had the idea for an Oath of Madness/Fractured Reality that was generally tilted towards the Chaotic Neutral alignment, which was a Paladin whose Oath is about their own perception of reality that is different from the baseline reality of others, whether it was the result of trauma, dissociative disorders, the Far Realm, the Region of Dreams or knowing some sort of unknowable truth. It would probably be more slanted to telepathy as it's part of their oath to have others accept their version of reality, such as being recognized as the Princess of Imaginaria, all living things are masses of crawling worms or the fact that their murdered family is still very much alive. The Ranger subclass could be about hunting bounties with psychometry which is the ability to read psychic imprints on objects and using some psychoportation...

Tuesday, 19th June, 2018


Tuesday, 12th June, 2018

  • 12:25 AM - Hussar quoted Kobold Avenger in post Two New Settings For D&D This Year
    The D&D Multiverse is not Planescape, this was also clear back even back in 2e when Planescape was published. In Planescape philosophy and personal agendas matter a lot, and there's a different tone everything takes under Planescape. It's like the various published campaign settings that take place in Earth, just because one is on Earth doesn't mean they're playing Dark*Matter or Masque of the Red Death. Meh, hairsplitting. The second you leave whatever setting you started in, you're stuck in Planescape/Multiverse (because the two are inseparable). Every module, every guide baselines to the same thing. You have Asmodeus ruling Hell, you have Demogorgon rooting around in the Abyss with Orcus as the Demon Prince of Undead. So on and so forth. Never minding that in a number of settings, it makes absolutely no sense for these things to even exist. Why would Krynn need a Hell? Why would my Viking setting need an Abyss? But, as soon as we cast Plane Shift, poof, instant Planescape. Hey,...

Wednesday, 6th June, 2018

  • 11:15 PM - Staffan quoted Kobold Avenger in post Two New Settings For D&D This Year
    Personally i would never Combine Eberron as a DM with planescape. It does not add anything to any of the Settings. Same goes for Athas, being unreachable (almost) adds to ist flavor, making it an easy trip would be like altering Portals in Sigil so that no Portal key is needed anymore! The way I see it, it's a matter of perspective. If I'm running a Planescape campaign, I would have no qualms whatsoever about having a portal between Sigil and Sharn or the Eldeen Reaches or whatever, if that's what served the adventure. You might meet some primes there who talk about places like Fernia or Mabar, but those are probably just aspects of the Elemental plane of Fire and the Gray Wastes. But if I'm running an Eberron campaign, I care about the distinct Eberron cosmology, and I'll likely not have any portals between Sharn and Sigil, and if someone goes to Fernia they are going to Fernia, not to the Elemental Plane of Fire. The same goes for Dark Sun, of course, though to a lesser degree because Dark Sun ...
  • 04:04 PM - Aldarc quoted Kobold Avenger in post Two New Settings For D&D This Year
    When someone plays Eberron, if they don't want Sigil or any of the Great Wheel to exist, they just snap their fingers Thanos-style and they are gone! Nothing imposed.That's part of the problem. You are implicitly presuming here that they are there - you snap them gone and not snap them into existence - whereas I operate from the opposite perspective. That's what leaves me again thinking immediately "nope!" as my gut reaction. If you assume them as the default that must be erased from Eberron, then yes that is imposing Planescape on Eberron, at least from my perspective. It was also my gut reaction when I read Mordenkainen offering his commentary on Eberron: "nope!" * I'm not familiar with 4e very much, so I can't speak to that. I certainly got the feeling that 4e did have much of the problem you worry about with imposing it's World Axis cosmology and history onto all D&D and trying to erase the alternative, but that could just be from my unfamiliarity rather than what 4e actually was.Yes, and wh...
  • 04:03 PM - kenmarable quoted Kobold Avenger in post Two New Settings For D&D This Year
    Athas is definitely connected to Planescape, not only are some Athasian monsters reprinted in the PS Monstrous Compendiums like the Psurlons and Ruvkova, but there's a ghetto for Athasian Halflings in Sigil, the rumour that Jemorille the Exile had something to do with Rajaat's rise to power, the fact that Orcus retrieved a Rhulisti life-shaped construct body of the Blue Age while he was Tenebrous and there's the fact that various Planewalkers themselves know of the existence of that world. Not only that but while the Outer Planes are mostly cutoff from Athas because of the Grey, the Inner Planes are still connected, Athas is still a place that's reachable to any experienced Planewalker. Yes and no. If you are playing a Planescape campaign - absolutely they are connected. Very remotely and with difficulty, but still definitely connected. My first bit of fan fiction when I was young had the main villain be a Dark Sun sorcerer-king living in Sigil. In fact, I could see a Planescape adventure ...

Friday, 25th May, 2018

  • 08:06 PM - Shemeska quoted Kobold Avenger in post Yugoloths: Do They Have an Identity Beyond the Blood War?
    Of course when one finds themselves in Sigil, make sure you talk to Akin first. He's the trustworthy one... I absolutely refuse to dignify that with a response. ... but I'm sure that AskShemeshka on twitter will likely rant about it later ;)
  • 07:45 PM - Shemeska quoted Kobold Avenger in post Yugoloths: Do They Have an Identity Beyond the Blood War?
    The elders of the Yugoloths the Baernoloths (whose ranks include Anthraxus and the General of Gehenna) are ancient evils who aim to bring more evil and misery across the planes, and are playing a very long game... Remember they come from the Gray Waste of Hades a plane that drains colour and emotions like caring away, and can spread like a disease. Just to clarify, Anthraxus and the General of Gehenna aren't baernaloths. Anthraxus was originally an arcanaloth who became a unique being via a bargain with a cabal of night hags, and once free of his contractual servitude to them he eventually rose to become Oinoloth (and was changed even more by obtaining that position/title). The General of Gehenna is more or less a mystery, though the one fact that seems solid is that they may have been the first yugoloth to obtain the rank of ultroloth. The baernaloths themselves aren't necessarily actually yugoloths. They're the oldest fiend race in existence, having formed from the raw substance of primal Ev...
  • 07:18 PM - Satyrn quoted Kobold Avenger in post Yugoloths: Do They Have an Identity Beyond the Blood War?
    They were the evil puppet masters of the entire Multiverse in Planescape. I can't remember what book it was, but it stated they did in fact start Armageddon in the distant mythical past where they united all the fiends and nearly wiped out the Upper Planes. But the Demons and Devils turned on each other and started the Blood War so the Upper Planes were saved. The Yugoloths are the ones who eventually want to unite both sides of the Blood War again, so they can bring about Armageddon a second time and win. Though they're interested is having the Blood War continue because it ensures that the Fiendish forces get stronger and stronger, through constant training. The elders of the Yugoloths the Baernoloths (whose ranks include Anthraxus and the General of Gehenna) are ancient evils who aim to bring more evil and misery across the planes, and are playing a very long game... Remember they come from the Gray Waste of Hades a plane that drains colour and emotions like caring away, and can spread like ...
  • 04:57 PM - Hexmage-EN quoted Kobold Avenger in post Yugoloths: Do They Have an Identity Beyond the Blood War?
    They were the evil puppet masters of the entire Multiverse in Planescape. I can't remember what book it was, but it stated they did in fact start Armageddon in the distant mythical past where they united all the fiends and nearly wiped out the Upper Planes. But the Demons and Devils turned on each other and started the Blood War so the Upper Planes were saved. The Yugoloths are the ones who eventually want to unite both sides of the Blood War again, so they can bring about Armageddon a second time and win. Though they're interested is having the Blood War continue because it ensures that the Fiendish forces get stronger and stronger, through constant training. The elders of the Yugoloths the Baernoloths (whose ranks include Anthraxus and the General of Gehenna) are ancient evils who aim to bring more evil and misery across the planes, and are playing a very long game... Remember they come from the Gray Waste of Hades a plane that drains colour and emotions like caring away, and can spread lik...

Thursday, 24th May, 2018

  • 11:25 PM - doctorbadwolf quoted Kobold Avenger in post Do we still expect the Revised Ranger and Artificer this year?
    When there's a class in the PHB with only 2 subclasses and one of them seems weak, it makes the class as a whole seem weak. Especially in the case of the Ranger with the Beastmaster which is a very iconic part of the Ranger's image. The Sorcerer might have a similar issue with the Wild Mage. I don't think the Monk overall had this as there were 3 subclasses, so the one "weak" didn't bring the class down. It also can take longer to realize how weak the 4Elements monk is, compared to the Beast Master.

Thursday, 17th May, 2018

  • 04:48 AM - Yaarel quoted Kobold Avenger in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    Going back into the issue of Centaur size, I see the Centaur as being something that takes up more of a 7 foot space of control. But since spaces that creatures occupy only come in 5 foot increments it's either too small or too big. So I think a 5 foot space is fine even if the technically protrude outside of that space. It makes it easier for balance. When ‘squares’ are meter/yards, the resolution is more useful.
  • 01:59 AM - MechaPilot quoted Kobold Avenger in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    The problem with Large size is in fact also the space occupied, 10x10 feet means they threaten at least 12 squares as opposed to 8, 32 squares with reach weapons. But that's not counting difficulty with squeezing and other issues from being 10x10 feet. So their size is both an advantage and a disadvantage. Sounds fine to me. Sure, you threaten more spaces, but that also means more spaces from which you can be attacked, and more enemies with traits like pack tactics that can surround you. Sure, you have trouble climbing and squeezing into or through tight spots, but you can move more weight and move faster (at least for the centaur). Size is a bit weird anyway. Horses aren't generally 10 feet long. People aren't generally 5 feet thick either. Combat space assumes one is moving around in that space, not occupying all of it at once. That's why you have penalties when squeezing.

Wednesday, 16th May, 2018

  • 01:18 AM - Ilbranteloth quoted Kobold Avenger in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    I looked up a horse length is according to Wikipedia it's 8ft or 2.4M from nose to tail. Centaurs would approximately be a foot shorter in length as they're nose and neck don't extend out the same way, so maybe about 7ft in length. Being 7' (Athasian Elves) or 8' (Firbolgs) in height is still qualified as being medium for some humanoid races, so you could still sort of work in that Centaurs are medium sized even if they're probably about as tall as those 2 examples as well. Certain measurements such as length aren't all that determine what size medium is, as some snakes could be 10' or 15' and still be medium. As you note, it's more than just length/height, though. It's bulk or weight as well. Not to mention being a quadruped vs. biped. An adult horse typically weighs 800 to over 2,000 lbs. Try using a shove attempt against that as a human in the midst of combat. If the issue is that you don't want them to wield large weapons, that's simple. Despite the size of a centaur as a whole, their...

Tuesday, 15th May, 2018


Monday, 14th May, 2018

  • 06:49 PM - Morrus quoted Kobold Avenger in post I will answer 10 questions about Mordenkainen's Tome
    I think it was after Star Spawn. Aha. Yes, in the Star Spawn entry. The Star Spawn are servants and heralds of the Elder Evils. The Elder Evils are beings which exist in realms lethal to mortal life and cannot enter the Material Plane. There's about 3 paragraphs on Elder Evils and five Star Spawn stat blocks, such as the Star Spawn Larva Mage which is like one of those Kyuss servants in Age of Worms.
  • 06:32 PM - Morrus quoted Kobold Avenger in post I will answer 10 questions about Mordenkainen's Tome
    What's the mention about Elder Evils? If there is a mention, I haven't noticed it yet. Do you have any idea where in the book it might be?

Sunday, 13th May, 2018


Saturday, 12th May, 2018

  • 01:36 AM - dave2008 quoted Kobold Avenger in post Drow and an Archdevil previews
    If Asmodeus is still a God, then he's beyond stats. I believe it was mentioned that he has power equivalent to a lesser god, but was not one (that could have been Archdukes in general though). Lesser gods can have stats in 5e: Tiamat


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