View Profile: Kobold Avenger - Morrus' Unofficial Tabletop RPG News
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    Thursday, 8th November, 2018, 07:58 PM
    Mainly in regards to Goblin PCs, I've found it strange that Fury of the Small is something that even all City Goblins from ghettos in Human cities would get. I could see that many of them would in fact be vengeful of the type of discrimination or bullying they might get especially from Humans, Hobgoblins, Orcs and other bigger races. But what of the ones that live in some more accepting mixed...
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  • Kobold Avenger's Avatar
    Thursday, 8th November, 2018, 04:51 PM
    In most D&D campaigns where Goblins are vengeful little creatures because they're often the butt of jokes from larger races, Fury of the Small might be an appropriate ability. It's certainly the case for FR and most of the other settings too. It might be different for Eberron, though Goblins in that are the commoners and lowest rung in Dhakaani society so that still might be valid for them. ...
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Thursday, 15th November, 2018


Sunday, 17th June, 2018

  • 10:00 PM - Salthorae mentioned Kobold Avenger in post Psion class (Mearls, Happy Fun Hour)
    Kobold Avenger - Mearls has mentioned making a Warlock with an Elder Brain patron gyor - I'm not sure I'd like to see a Paladin oath that deals with psionics. I mean the other oaths are thematic: Vengeance, Devotion, Crown, Conquest, Redemption... I suppose the Oath of the Ancients is semi-similar in concept to what a Psi-oath would be like. I'd think the oath would have to be something like "Awakening" because you're awakening your own potential. As a DM I'd force any Paladins of this to probably be part of a religious order associated with Psionic deities.

Thursday, 29th March, 2018

  • 09:16 AM - Coroc mentioned Kobold Avenger in post Is Dark Sun Coming To D&D?
    Kobold Avenger #20 You are only partially right on this. The Mul is totally easy 1:1 refluff of the Halforc, nothing needed for that one (except evtly. give Advantage on Exhaustion and such, but everything is alrweady there). Half Giant is far more complicated in 5E because you need to give him Strength of 20+ somehow and that is not covered by BA. Also you Need some solution for the size and the alignment shifts. A Goliath is a weak shadow of a half giant that is not at all a solution or even a valid approach. Thrikreen is also a tough nut because of poison attack (could be done by refluffing Dragonborn breath weapon) and natural attacks (4claw and 1 bite in 2nd ed.)

Sunday, 18th February, 2018

  • 06:03 PM - FrogReaver mentioned Kobold Avenger in post Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
    Kobold Avenger, Honestly, PC half casters and enemy casters of any type benefit the most from the rule, but that's not really important. If you are deadest on changing the rule then I propose sprinkling in a few new abilities or items that grant PC's a way to force a concentration check. 1. Possibly a potion that when thrown functions like a tactical grenade and temporarily disorients monsters in a small space and forces a caster to make a DC concentration check. 2. Possibly add in a magic dagger that causes concentration checks on casters hit by it. 3. Add in a Paladin smite that has a rider effect that it can disrupt concentration (lower it's damage a bit) 4. Give Eldritch blast an invocation that allows it to break concentration 5. Give arcane casters a low level concentration spell that can debuff a caster to make it hard to maintain concentration on their spells. Make it's effect function just like concentration checks now. 6. I'm sure there's a few more abilities we can add to ...

Wednesday, 20th September, 2017

  • 04:34 PM - lowkey13 mentioned Kobold Avenger in post ASI's at Character Level instead of Class Level
    I think you are looking at this wrong it's already a big bonus to get to level 6 as a single classed fighter as with a standard array you can already max a stat unlike any other class. Having additional class features is a thing. Champions get an additional Fighting style at a certain class leve which no other class gets. Lore Bards get additional magic secrets at 6. You could literally just reword the fighter to have a feature at 6 called additional ASIs that call out that they are fighter dependent and call out the fighter levels at which they occur. The ASIs are already a class feature now you just separate it. As far as power levels go yes it makes PCs stronger and empowers powergaming, but it would allow for more interesting functional builds that may be more MAD than normal. Um, no? The RAW are there for a specific reason. I disagree strongly with Kobold Avenger when he states that "multi-classing is penalized too much under the current rules." When you multi-class, you can get significant benefits from the new class (or classes). The drawback is that you acquire your your class-specific class bonuses more slowly- including the ASIs. That's the balance. Some would argue that, given that most campaigns don't last until high level play (12+), that's not enough of a drawback, but still, that is a balance. This houserule undoes that balance. Which is fine, if the DM is deliberately starting a campaign that privileges (encourages) multiclassing. But I think the DM should think through the fighter/rogues aspects a little better- this isn't an interpretation, it's a houserule. It's not sufficient to say that those classes have them tied to their class abilities (that's nonsensical given the rest of the houserule); instead, it needs to be clarified as to which ASIs abilities are "bonus" ones that they receive.

Thursday, 17th July, 2014

  • 05:40 AM - Scrivener of Doom mentioned Kobold Avenger in post What Classes in PHB?
    Kobold Avenger: Have a look at this list and see how it compares to yours. Barbarian Choose Primal Path (L3): Path of the Berserker, Path of the Totem Warrior Bard Choose College (L3): College of Lore, College of Valour Cleric Choose Domain (L1): Knowledge, Life, Ligth, Nature, Tempest, Trickery, War Druid Choose Circle (L2): Circle of the Land, Circle of the Moon Fighter Choose Fighting Style (L1): Archery, Defence, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting Choose Martial Archetype (L3): Battle Master, Champion, Eldrith Knight Monk Choose Monastic Tradition (L3): Way of the Open Hand, Way of Shadow, War of the Four Elements Paladin Choose Fighting Style (L2): Defence, Dueling, Great Weapon Fighting, Protection Choose Oath (L3): Oath of the Ancients, Oath of Devotion, Oath of Vengeance Ranger Choose Favoured Enemy (L1) Choose One Natural Environment (L1) Choose Fighting Style (L2): Archery, Defence, Dueling, Two-Weapon Fighting Choose Archetype (L3): Hunter, Beast Mast...

Tuesday, 8th October, 2013

  • 05:35 PM - I'm A Banana mentioned Kobold Avenger in post Wandering Monsters: You Got Science in My Fantasy!
    ...ods who are perfectly capable of creating life in whatever form they desire—often their own image. And here: It's easy to equate fantasy races with science-fiction alien species, but I don't think they're the same thing. And here: Fantasy isn't always that, and D&D might only rarely hit that level of mythic resonance. But at its core, our game aspires to a mythic grandeur like that of the Lord of the Rings. Naturally, this is going to create some hostility in those who disagree with his battle-lines. That may even be the intent (God knows the D&D designers have to be really aware that truefans love them a good tribal spear-rattling), or it could also just be one of the Wyatt-isms that sometimes come out of the guy (a la "talking to guards isn't fun!"). That tribal refrain, I think, is kind of obscuring his more salient points on the very real virtues of a mythic game. Mythic games are awesome. It's just that "fantasy" isn't automatically "mythic" in that way. I think Kobold Avenger gets at how sometimes it is, sometimes it isn't, really well. He seems to cede that there a bit at the end, and allows a "none of the above" option in the polls, but the tone overall is "This. Is. Fantasy!" and then he kicks everyone who loves dinosaur-dragons down the well.

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Tuesday, 13th November, 2018

  • 08:34 PM - Mouseferatu quoted Kobold Avenger in post Unearthed Arcana: of ships and the sea
    -One round of combat on a ship still seems to be 6 seconds. Maybe in the case of ships, 1 round=1 minute like they proposed in the mass combat rules. That would render it impossible to easily mix ship-combat with personal combat. I wouldn't be in favor.

Friday, 21st September, 2018

  • 05:48 PM - Cap'n Kobold quoted Kobold Avenger in post Pistol and Rapier Wielding Kensei Monk
    I'm leaning more on the level of stretchiness, but I'm certainly thinking why this is a Monk with those weapons instead of a Fighter, Rogue or Ranger. Some level of spiritual mysticism is involved, and one that doesn't necessarily involve faith like the Musketeer Aramis who could be a Paladin. At the end of the day, a character with levels in Monk is just a person who channels magic into themselves, rather than outwards into spells like a bard perhaps, or rely only on purely physical martial arts like a fighter. There are many forms or teachings that that magic could take, from mystical teachings and techniques, to specific bloodlines, to magical or alchemical experimentation or blessings/curses. What is the character like in terms of attitude, breeding, bit of history etc. Think on that, and you might get some ideas to narrow down the other parts.

Thursday, 30th August, 2018

  • 09:51 PM - MechaTarrasque quoted Kobold Avenger in post Should there be Subclasses that replace something from the Base Class?
    Now I'm curious what one counts as a class resource for each class. Some of them are obvious like Ki Points or Bardic Inspiration, but I feel some of them aren't as obvious. For wizards and clerics, it is probably just spell slots (pro-undead clerics could just a really good subclass channel divinity to make up for the one they will never use). Normally I would say ranger would be hard, but since most "replace a class feature" things for them involve spell-less rangers, spell slots would work. I am not quite sure how this would work fluff wise, but mechanically, give up one spell slot for an appropriate TOTALLY-NOT-MAGICAL ranger tactic or fighting stance, which will be TOTALLY-NOT-MAGICAL even though it is practically "I cast a spell to give me a fighting stance", but at least the bard (or any class with bonus spells) can't steal it. Fighters are hard because there are so many fighter gimmicks. Eldritch Knight basically gives up a swing of the sword to cast a cantrip, the battlemaster has ...

Tuesday, 14th August, 2018

  • 11:16 PM - Parmandur quoted Kobold Avenger in post Unearthed Arcana August: Races of Ravnica
    I don't count different options as subraces from a pick and choose list as a subrace. If that's a subrace than a High Elf with Fire Bolt as a cantrip is a different subrace than a High elf with Prestidigitation. Put that way, I'd say you should think about different Cantrip choices as more significant.
  • 09:18 PM - Parmandur quoted Kobold Avenger in post Unearthed Arcana August: Races of Ravnica
    I also think the Loxo and the Vedalken need some more work on things to get them to stand out as races. Other than powerful build Loxo doesn't feel "Elephant" enough to me. Vedalken just doesn't feel unique enough to me. Maybe they need some more abilities related to their focus that isn't as boringly generic as a +1d4 to a skill and a tool. Viashino I like that they have a tail that can lash out, I feel what sets them apart from Lizardfolk is that they're more about using natural weapons. Though I feel that some natural weapon using races should have a damage boost at certain levels (like after a Monk gets a damage increase). The Simic Hyrbrids are interesting, though they could do with at 2 more lesser and greater enhancements. The Vedalken abilities are rather astonishing, actually: a level 1 Vedalken Rogue with a 16 Dex can be rolling 8-32 on thieves tools checks at level one, for the most obvious use (it stacks with Expertise). I'm impressed with how the abilities for all fou...

Wednesday, 8th August, 2018

  • 09:53 AM - Aldarc quoted Kobold Avenger in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    It does, and it's why I've been constantly bringing up the postmodernism of that setting. As that's generally a Postmodern idea that no-one has the truth or that the truth is subjective.For a setting that supposedly exhorts subjective truth, it does have a nasty habit of imposing the hegemony of its truth on others. I also find it exceedingly odd for a setting of "no-one has the truth or that the truth is subjective" that it preserves, upholds, and defends the status quo of pre-existing power structures for D&D's Great Wheel and its associated cosmology. That approach is antithetical to a lot of postmodern and deconstructionist thinking. It's a shallow reading of postmodernism that takes the internet level of "truth is subjective" while not adopting any of the means or ends of deconstructionism. /shrug I suppose that is why I never really found Planescape that liberating or deep. The 1e Monster Manual has Tiamat in the First Plane of Hell where she spawns all evil dragonkind. IOW, it really ...

Monday, 6th August, 2018

  • 10:23 PM - Imaro quoted Kobold Avenger in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    It does, and it's why I've been constantly bringing up the postmodernism of that setting. As that's generally a Postmodern idea that no-one has the truth or that the truth is subjective. Yeah for a second I thought maybe I was mis-remembering or they had changed the setting in ways I was unaware of. With so many posters claiming Planescape locks all the other settings into a true cosmology I was starting to wonder if they've actually read the Planescape material. The sage in Sigil could be just as right or wrong (even depending on the particular day or time) as the sage on Eberron... It's one of the reasons I find the Planescape setting liberating as opposed to confining.

Thursday, 2nd August, 2018

  • 06:29 PM - gyor quoted Kobold Avenger in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Postmodernism was very much a thing in the 90s, just like how Planescape has made in the 90s and it very much had postmodernism as a core part of it's identity. Planescape does in fact present many philosophies that aren't looked well looked upon currently and seen in a very controversial light now, and they are things that it's very much in the middle of. While Planescape is a D&D setting, I feel it was TSR's idea in the 90s to have something that would compare to many of White Wolf's World of Darkness games, especially Mage: the Ascension. Planescape's idea that "belief shapes the planes" shares a lot of common ground with Mage: the Ascension's idea of the Consensus Reality. Also thing about Postmodernism I bring up, is because others in this thread many wrongly accuse Planescape of being an Absolutist setting, when it very much isn't. It's the opposite of absolutism, 1st edition was where the great ring was first conceived and it was presented as the Absolute for all settings. But Plane...

Wednesday, 1st August, 2018

  • 05:24 PM - gyor quoted Kobold Avenger in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Planescape the actual campaign setting (and not the cosmology framework that existed before the campaign setting itself exist) is one that leaned quite heavily into Postmodernism. It certainly presented the idea that the planes could be shaped by belief, and there were always things out there that weren't easily explainable. Three of it's essential ideas or themes were "Rule of Threes", "Unity of Rings" and "Centre of All", and generally were things that they tried to fit into many of it's adventures. "Unity of Rings" could be the idea that everything goes back to where it started eventually in some thematic way, it could likely represent the boundaries of everything, and likely informs a lot ideas about how the planes are structured even though that's a strongly objective idea. "Rule of Threes" is the theme that makes the least sense, as it often if there's two things always look for a third. But often fit into the idea that there's two extremes and something in between such as Good/Evi...

Wednesday, 25th July, 2018

  • 10:00 AM - gyor quoted Kobold Avenger in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    I think the book will have the School of Invention, as it certainly looks like the Arcanomechanical Armor that's the main feature of the subclass which is on the cover. I think people would have graded the subclass very differently if it hadn't been presented as the generalists wizard and had been put in it's proper context.

Monday, 23rd July, 2018

  • 07:15 PM - iltharanos quoted Kobold Avenger in post Eberron It Is? [UPDATED & CONFIRMED!]
    I haven't got the PDF yet since I'm at work, but I noticed with that posted TOC it doesn't have a Kalashtar entry in it. And I suspect that's because they're tied to the still in development Psionic rules. I feel that the statement "which will serve to collect feedback on adjusted races, dragon marks, new backgrounds and more" is also sort of a way of saying "hold on and wait while we complete the Artificer and other things". In some ways it feels like this will be a beta version or the equivalent of Steam Early Access. The Kalashtar are actually in there, I'm looking at them right now. It looks like they were erroneously excluded from the TOC.

Tuesday, 10th July, 2018

  • 06:54 AM - Enevhar Aldarion quoted Kobold Avenger in post Two New Settings For D&D This Year
    You sure the delay of the UA to the 23rd doesn't have to do with something like people just going on vacation, rather than any timing with an announcement? For the the folks here who do not Twitter, even to read comments, this is the text of the tweet: "Hey everyone, this month's Unearthed Arcana won't be coming out today. The gnomes preparing the documents all took their time off at the same time & this UA's contents might just be better suited for a later release. Look for it to be published on or around July 23rd! Apologies!" Maybe it was vacations by their tech people getting in the way or maybe they decided to delay it on purpose, or maybe they did not have one planned at all for today anyway and they threw this out to hype the news on the 23rd even more. So make of it what you will.

Thursday, 21st June, 2018

  • 11:41 PM - Salthorae quoted Kobold Avenger in post Psion class (Mearls, Happy Fun Hour)
    Putting more thought into Psionic subclasses of Paladin, Ranger and Druid. While one suggested they take the Divine Mind concept and put it in as the Paladin subclass, I always had the idea for an Oath of Madness/Fractured Reality that was generally tilted towards the Chaotic Neutral alignment, which was a Paladin whose Oath is about their own perception of reality that is different from the baseline reality of others, whether it was the result of trauma, dissociative disorders, the Far Realm, the Region of Dreams or knowing some sort of unknowable truth. It would probably be more slanted to telepathy as it's part of their oath to have others accept their version of reality, such as being recognized as the Princess of Imaginaria, all living things are masses of crawling worms or the fact that their murdered family is still very much alive. The Ranger subclass could be about hunting bounties with psychometry which is the ability to read psychic imprints on objects and using some psychoportation...

Tuesday, 19th June, 2018


Tuesday, 12th June, 2018

  • 12:25 AM - Hussar quoted Kobold Avenger in post Two New Settings For D&D This Year
    The D&D Multiverse is not Planescape, this was also clear back even back in 2e when Planescape was published. In Planescape philosophy and personal agendas matter a lot, and there's a different tone everything takes under Planescape. It's like the various published campaign settings that take place in Earth, just because one is on Earth doesn't mean they're playing Dark*Matter or Masque of the Red Death. Meh, hairsplitting. The second you leave whatever setting you started in, you're stuck in Planescape/Multiverse (because the two are inseparable). Every module, every guide baselines to the same thing. You have Asmodeus ruling Hell, you have Demogorgon rooting around in the Abyss with Orcus as the Demon Prince of Undead. So on and so forth. Never minding that in a number of settings, it makes absolutely no sense for these things to even exist. Why would Krynn need a Hell? Why would my Viking setting need an Abyss? But, as soon as we cast Plane Shift, poof, instant Planescape. Hey,...

Wednesday, 6th June, 2018

  • 11:15 PM - Staffan quoted Kobold Avenger in post Two New Settings For D&D This Year
    Personally i would never Combine Eberron as a DM with planescape. It does not add anything to any of the Settings. Same goes for Athas, being unreachable (almost) adds to ist flavor, making it an easy trip would be like altering Portals in Sigil so that no Portal key is needed anymore! The way I see it, it's a matter of perspective. If I'm running a Planescape campaign, I would have no qualms whatsoever about having a portal between Sigil and Sharn or the Eldeen Reaches or whatever, if that's what served the adventure. You might meet some primes there who talk about places like Fernia or Mabar, but those are probably just aspects of the Elemental plane of Fire and the Gray Wastes. But if I'm running an Eberron campaign, I care about the distinct Eberron cosmology, and I'll likely not have any portals between Sharn and Sigil, and if someone goes to Fernia they are going to Fernia, not to the Elemental Plane of Fire. The same goes for Dark Sun, of course, though to a lesser degree because Dark Sun ...
  • 04:04 PM - Aldarc quoted Kobold Avenger in post Two New Settings For D&D This Year
    When someone plays Eberron, if they don't want Sigil or any of the Great Wheel to exist, they just snap their fingers Thanos-style and they are gone! Nothing imposed.That's part of the problem. You are implicitly presuming here that they are there - you snap them gone and not snap them into existence - whereas I operate from the opposite perspective. That's what leaves me again thinking immediately "nope!" as my gut reaction. If you assume them as the default that must be erased from Eberron, then yes that is imposing Planescape on Eberron, at least from my perspective. It was also my gut reaction when I read Mordenkainen offering his commentary on Eberron: "nope!" * I'm not familiar with 4e very much, so I can't speak to that. I certainly got the feeling that 4e did have much of the problem you worry about with imposing it's World Axis cosmology and history onto all D&D and trying to erase the alternative, but that could just be from my unfamiliarity rather than what 4e actually was.Yes, and wh...
  • 04:03 PM - kenmarable quoted Kobold Avenger in post Two New Settings For D&D This Year
    Athas is definitely connected to Planescape, not only are some Athasian monsters reprinted in the PS Monstrous Compendiums like the Psurlons and Ruvkova, but there's a ghetto for Athasian Halflings in Sigil, the rumour that Jemorille the Exile had something to do with Rajaat's rise to power, the fact that Orcus retrieved a Rhulisti life-shaped construct body of the Blue Age while he was Tenebrous and there's the fact that various Planewalkers themselves know of the existence of that world. Not only that but while the Outer Planes are mostly cutoff from Athas because of the Grey, the Inner Planes are still connected, Athas is still a place that's reachable to any experienced Planewalker. Yes and no. If you are playing a Planescape campaign - absolutely they are connected. Very remotely and with difficulty, but still definitely connected. My first bit of fan fiction when I was young had the main villain be a Dark Sun sorcerer-king living in Sigil. In fact, I could see a Planescape adventure ...

Friday, 25th May, 2018

  • 08:06 PM - Shemeska quoted Kobold Avenger in post Yugoloths: Do They Have an Identity Beyond the Blood War?
    Of course when one finds themselves in Sigil, make sure you talk to Akin first. He's the trustworthy one... I absolutely refuse to dignify that with a response. ... but I'm sure that AskShemeshka on twitter will likely rant about it later ;)
  • 07:45 PM - Shemeska quoted Kobold Avenger in post Yugoloths: Do They Have an Identity Beyond the Blood War?
    The elders of the Yugoloths the Baernoloths (whose ranks include Anthraxus and the General of Gehenna) are ancient evils who aim to bring more evil and misery across the planes, and are playing a very long game... Remember they come from the Gray Waste of Hades a plane that drains colour and emotions like caring away, and can spread like a disease. Just to clarify, Anthraxus and the General of Gehenna aren't baernaloths. Anthraxus was originally an arcanaloth who became a unique being via a bargain with a cabal of night hags, and once free of his contractual servitude to them he eventually rose to become Oinoloth (and was changed even more by obtaining that position/title). The General of Gehenna is more or less a mystery, though the one fact that seems solid is that they may have been the first yugoloth to obtain the rank of ultroloth. The baernaloths themselves aren't necessarily actually yugoloths. They're the oldest fiend race in existence, having formed from the raw substance of primal Ev...


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