View Profile: Kobold Avenger - Morrus' Unofficial Tabletop RPG News
  • Kobold Avenger's Avatar
    Today, 04:08 AM
    They didn't D20 Past used the 2 Die damage values for all Firearms. While I can't provide a link since it seems they were never made part of the SRD, they follow under the similar patterns as the standard weapon values in D20 Modern.
    122 replies | 3438 view(s)
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  • Kobold Avenger's Avatar
    Today, 02:55 AM
    The Modern Firearms table is based off of D20 Modern, see how that table from the DMG closely resembles the tables on Handguns and Longarms. They're meant for another system that was sort of compatible with 3.5e. If there's ever is a 5e D20 Modern or a Gamma World revision, I'm sure we'll see a bunch of these revised for the fact that there's less range increments, Dexterity Modifier adds to...
    122 replies | 3438 view(s)
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  • Kobold Avenger's Avatar
    Yesterday, 12:23 AM
    This is where genre conventions come in over other concerns, what's described here is mass combat and while I'd certainly would like to think about mass combat rules (which I'm not satisfied with any of the iterations from Unearthed Arcana), there's also the D&D (or any RPG) conceit that many character vs character encounters aren't going to be starting from 100's of feet away. If PCs are...
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  • Kobold Avenger's Avatar
    Saturday, 18th May, 2019, 10:20 PM
    One thing that's brought up elsewhere is NPCs and other creatures using firearms, that they'd somehow be too much for PCs, looking on pages 274-275 of the DMG it might normalize many creatures low-level creatures to CR 1/2. But some creatures aren't going to have their CR adjusted just because they're using firearms, a CR 3 Veteran armed with a Musket (1d12) with a Bayonet (1d8 piercing in...
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  • Kobold Avenger's Avatar
    Saturday, 18th May, 2019, 07:54 PM
    Something I'd have to just to make a battle interesting, much like how I could rule that the ship is listing to the Starboard side during a battle and everyone on deck is required to make a Acrobatic (Dex) Check or be forced to move 10 feet in the Starboard direction. It's not something that needs to happen all the time, but it's a complication that can happen.
    122 replies | 3438 view(s)
    2 XP
  • Kobold Avenger's Avatar
    Friday, 17th May, 2019, 09:08 AM
    My goal with Firearms is I want it to resemble combat in the French Revolution and the Napoleonic Wars, which means gunshots in the opening rounds, and then melee combat. There's certainly a push in a few cases for which genres one wants to push their games in, which many people have different preferences for.
    122 replies | 3438 view(s)
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  • Kobold Avenger's Avatar
    Thursday, 16th May, 2019, 09:24 PM
    A DM could also rule that since blackpowder firearms have been going off for a few rounds in the same general area, the entire area is now obscured with smoke.
    122 replies | 3438 view(s)
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  • Kobold Avenger's Avatar
    Tuesday, 14th May, 2019, 11:20 PM
    The Archivist seems like it's using something like the new proposed Psionic rules, where Psions get super cantrips/talents that they can boost with spell slots.
    116 replies | 5304 view(s)
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  • Kobold Avenger's Avatar
    Tuesday, 14th May, 2019, 08:51 PM
    It is about early firearms, maybe not really early firearms like Medieval Hand Cannons or Early Renaissance Matchlocks and Arquebuses, but when it's on muskets or things pirates might use then it's on the later Renaissance pushing into the Enlightenment, flintlocks and other such firearms. The Industrial Age or 1800's might be pushing farther than many peoples ideas on firearms in a campaign,...
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  • Kobold Avenger's Avatar
    Sunday, 12th May, 2019, 07:13 PM
    There's limitation on how 5e is and there's no equivalent of D20 Modern to compare against like there was in 3e. But generally I think reloading a gun could be seen as wasting an action. I realize that beyond 1 action to reload (and that's being generous), the only longer length of time that's worth bothering with is "out of combat", based on all the problems with tracking which round someone is...
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  • Kobold Avenger's Avatar
    Sunday, 12th May, 2019, 06:59 PM
    The OP asked one question that could be answered right away, it's the nature of internet to go off on tangents after that.
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  • Kobold Avenger's Avatar
    Sunday, 12th May, 2019, 06:59 PM
    There's a bunch of other RPG systems out there, and critical hits with firearms aren't usually instakill, unless it one of those systems where everyone has low HP.
    122 replies | 3438 view(s)
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  • Kobold Avenger's Avatar
    Saturday, 11th May, 2019, 08:28 PM
    I'm fine with having a round or 2 sitting out reloading, there's a reason pistols were often used with swords and muskets had bayonets. I want to encourage such things.
    122 replies | 3438 view(s)
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  • Kobold Avenger's Avatar
    Saturday, 11th May, 2019, 03:26 AM
    One of the problems with the Renaissance Firearms is that they reload too fast. Historically experts could fire a musket about 3 times per minute. That roughly translates into taking 2 rounds to reload. But for the sake of record-keeping and ease of play at tables reload time could be reduced to 1 round. I don't they should take bonus actions to reload as I want firearm combat to involve...
    122 replies | 3438 view(s)
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  • Kobold Avenger's Avatar
    Tuesday, 7th May, 2019, 03:45 PM
    I suggested before that a full-fledged Kaladesh campaign setting (yes I know they have a Planeshift article on that) might be a thing since they're starting to do Magic the Gathering settings after releasing Ravnica, and Kaladesh is sort of an Indian analog with airships.
    62 replies | 2877 view(s)
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  • Kobold Avenger's Avatar
    Friday, 3rd May, 2019, 03:38 PM
    I think the greater expansion of furries seems to be a mostly a particular niche. Generally stronger among Japanese sources as there's a lot of animal spirits sort of things like Tengu/Kenku, Nezumi or Tanuki. Kenku are already covered in D&D, and the Hengeyokai that's been in OA since the start could cover a large variety of those, and because they're shapeshifters they can be as furry or...
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  • Kobold Avenger's Avatar
    Thursday, 2nd May, 2019, 03:59 PM
    Kara Tur has the races introduced from the 1e OA book, Korobukuru are another Dwarven subrace, Hengeyokai would be completely new PC race, and so would the Spirit Folk. I remember the 5e PHB does mention "Shou" as a Human ethnicity though it's more or less something that everyone labels anyone from Kara-Tur whether or not they're from Shou Lung, Tu Lung or the Island Kingdoms (the FR...
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  • Kobold Avenger's Avatar
    Wednesday, 1st May, 2019, 10:58 PM
    Rokugan is mostly just Japan. Kara-Tur has something like 2 Japans, 2 Chinas, Korea (even if they weren't creative in it's name), Tibet, Mongolia, Siberia, and some equivalents to Thailand, Cambodia, Vietnam, Laos, Indonesia and the Philipines.
    62 replies | 2877 view(s)
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  • Kobold Avenger's Avatar
    Sunday, 28th April, 2019, 06:21 AM
    I always thought of the Kensei being more viable for a Pistol+Rapier (or Sabre) type instead of a dedicated Gunslinger.
    16 replies | 677 view(s)
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  • Kobold Avenger's Avatar
    Wednesday, 24th April, 2019, 06:51 PM
    Planetouched were in many ways Mutants of the planes, as being exposed to planar energies especially when one lives on the planes can mutate some people. In 2e Tieflings were definitely more varied in appearance, many had more subtle features, horns tended to be smaller. I remember there also being some Tieflings in 2e who were of a non-binary gender. There was also a Tiefling that had...
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  • Kobold Avenger's Avatar
    Tuesday, 23rd April, 2019, 06:17 PM
    Tieflings also have a bit of the "Marginalized Minority" feel (I know you could argue that for Half-Orcs too) without trying to push the "Playing the Other" to the point of being offensive to certain real world groups. Yes that also implies that Aasimar could the attempt at the "Model Minority" type.
    90 replies | 5387 view(s)
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About Kobold Avenger

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Sunday, 17th June, 2018

  • 10:00 PM - Salthorae mentioned Kobold Avenger in post Psion class (Mearls, Happy Fun Hour)
    Kobold Avenger - Mearls has mentioned making a Warlock with an Elder Brain patron gyor - I'm not sure I'd like to see a Paladin oath that deals with psionics. I mean the other oaths are thematic: Vengeance, Devotion, Crown, Conquest, Redemption... I suppose the Oath of the Ancients is semi-similar in concept to what a Psi-oath would be like. I'd think the oath would have to be something like "Awakening" because you're awakening your own potential. As a DM I'd force any Paladins of this to probably be part of a religious order associated with Psionic deities.

Thursday, 29th March, 2018

  • 09:16 AM - Coroc mentioned Kobold Avenger in post Is Dark Sun Coming To D&D?
    Kobold Avenger #20 You are only partially right on this. The Mul is totally easy 1:1 refluff of the Halforc, nothing needed for that one (except evtly. give Advantage on Exhaustion and such, but everything is alrweady there). Half Giant is far more complicated in 5E because you need to give him Strength of 20+ somehow and that is not covered by BA. Also you Need some solution for the size and the alignment shifts. A Goliath is a weak shadow of a half giant that is not at all a solution or even a valid approach. Thrikreen is also a tough nut because of poison attack (could be done by refluffing Dragonborn breath weapon) and natural attacks (4claw and 1 bite in 2nd ed.)

Sunday, 18th February, 2018

  • 06:03 PM - FrogReaver mentioned Kobold Avenger in post Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
    Kobold Avenger, Honestly, PC half casters and enemy casters of any type benefit the most from the rule, but that's not really important. If you are deadest on changing the rule then I propose sprinkling in a few new abilities or items that grant PC's a way to force a concentration check. 1. Possibly a potion that when thrown functions like a tactical grenade and temporarily disorients monsters in a small space and forces a caster to make a DC concentration check. 2. Possibly add in a magic dagger that causes concentration checks on casters hit by it. 3. Add in a Paladin smite that has a rider effect that it can disrupt concentration (lower it's damage a bit) 4. Give Eldritch blast an invocation that allows it to break concentration 5. Give arcane casters a low level concentration spell that can debuff a caster to make it hard to maintain concentration on their spells. Make it's effect function just like concentration checks now. 6. I'm sure there's a few more abilities we can add to ...

Wednesday, 20th September, 2017

  • 04:34 PM - lowkey13 mentioned Kobold Avenger in post ASI's at Character Level instead of Class Level
    I think you are looking at this wrong it's already a big bonus to get to level 6 as a single classed fighter as with a standard array you can already max a stat unlike any other class. Having additional class features is a thing. Champions get an additional Fighting style at a certain class leve which no other class gets. Lore Bards get additional magic secrets at 6. You could literally just reword the fighter to have a feature at 6 called additional ASIs that call out that they are fighter dependent and call out the fighter levels at which they occur. The ASIs are already a class feature now you just separate it. As far as power levels go yes it makes PCs stronger and empowers powergaming, but it would allow for more interesting functional builds that may be more MAD than normal. Um, no? The RAW are there for a specific reason. I disagree strongly with Kobold Avenger when he states that "multi-classing is penalized too much under the current rules." When you multi-class, you can get significant benefits from the new class (or classes). The drawback is that you acquire your your class-specific class bonuses more slowly- including the ASIs. That's the balance. Some would argue that, given that most campaigns don't last until high level play (12+), that's not enough of a drawback, but still, that is a balance. This houserule undoes that balance. Which is fine, if the DM is deliberately starting a campaign that privileges (encourages) multiclassing. But I think the DM should think through the fighter/rogues aspects a little better- this isn't an interpretation, it's a houserule. It's not sufficient to say that those classes have them tied to their class abilities (that's nonsensical given the rest of the houserule); instead, it needs to be clarified as to which ASIs abilities are "bonus" ones that they receive.

Thursday, 17th July, 2014

  • 05:40 AM - Scrivener of Doom mentioned Kobold Avenger in post What Classes in PHB?
    Kobold Avenger: Have a look at this list and see how it compares to yours. Barbarian Choose Primal Path (L3): Path of the Berserker, Path of the Totem Warrior Bard Choose College (L3): College of Lore, College of Valour Cleric Choose Domain (L1): Knowledge, Life, Ligth, Nature, Tempest, Trickery, War Druid Choose Circle (L2): Circle of the Land, Circle of the Moon Fighter Choose Fighting Style (L1): Archery, Defence, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting Choose Martial Archetype (L3): Battle Master, Champion, Eldrith Knight Monk Choose Monastic Tradition (L3): Way of the Open Hand, Way of Shadow, War of the Four Elements Paladin Choose Fighting Style (L2): Defence, Dueling, Great Weapon Fighting, Protection Choose Oath (L3): Oath of the Ancients, Oath of Devotion, Oath of Vengeance Ranger Choose Favoured Enemy (L1) Choose One Natural Environment (L1) Choose Fighting Style (L2): Archery, Defence, Dueling, Two-Weapon Fighting Choose Archetype (L3): Hunter, Beast Mast...

Tuesday, 8th October, 2013

  • 05:35 PM - I'm A Banana mentioned Kobold Avenger in post Wandering Monsters: You Got Science in My Fantasy!
    ...ods who are perfectly capable of creating life in whatever form they desire—often their own image. And here: It's easy to equate fantasy races with science-fiction alien species, but I don't think they're the same thing. And here: Fantasy isn't always that, and D&D might only rarely hit that level of mythic resonance. But at its core, our game aspires to a mythic grandeur like that of the Lord of the Rings. Naturally, this is going to create some hostility in those who disagree with his battle-lines. That may even be the intent (God knows the D&D designers have to be really aware that truefans love them a good tribal spear-rattling), or it could also just be one of the Wyatt-isms that sometimes come out of the guy (a la "talking to guards isn't fun!"). That tribal refrain, I think, is kind of obscuring his more salient points on the very real virtues of a mythic game. Mythic games are awesome. It's just that "fantasy" isn't automatically "mythic" in that way. I think Kobold Avenger gets at how sometimes it is, sometimes it isn't, really well. He seems to cede that there a bit at the end, and allows a "none of the above" option in the polls, but the tone overall is "This. Is. Fantasy!" and then he kicks everyone who loves dinosaur-dragons down the well.

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Saturday, 18th May, 2019

  • 11:19 PM - Derren quoted Kobold Avenger in post Firearms
    My goal with Firearms is I want it to resemble combat in the French Revolution and the Napoleonic Wars, which means gunshots in the opening rounds, and then melee combat. There's certainly a push in a few cases for which genres one wants to push their games in, which many people have different preferences for. While there were combats like this, it was not how combat in that era looked like. A charge was usually only delivered when the enemy already wavered and often did not even result in a melee. The main way of fighting was done with muskets and there were a lot of different sequences (drills) who fires when to keep up a continuous stream of bullets or to allow manoeuvring without having to stop to fire. Add to that coordinated attacks together with cannons and even rockets.

Friday, 17th May, 2019

  • 12:19 AM - David Howery quoted Kobold Avenger in post Firearms
    A DM could also rule that since blackpowder firearms have been going off for a few rounds in the same general area, the entire area is now obscured with smoke. another side affect would be the smell... in my younger days, I had fun blasting away with some replica muzzle-loading firearms I have. That 'rotten egg' sulfer smell permeates everything!

Tuesday, 14th May, 2019

  • 11:27 PM - Parmandur quoted Kobold Avenger in post New Unearthed Arcana: Revised Artificer
    The Archivist seems like it's using something like the new proposed Psionic rules, where Psions get super cantrips/talents that they can boost with spell slots. Each subclass is, that's what the pet is doing for each one.
  • 09:02 PM - Satyrn quoted Kobold Avenger in post Firearms
    Of course the more one gets into the details, the more there's things like should Blunderbusses be a high damage/ short range weapon, or a cone area of effect that's resisted by a dex save. The hardest part for me was figuring out how shotguns can work. My solution was to give them the highest damage of the any firearm (or melee weapon), but gave them an incredibly short normal range (20 feet) . . . and then instead of having disadvantage at long range, it deals half damage. It works out well, because its maximum range is equal to the rifle's normal range. Choosing to use the shotgun makes you mean up close, but the rifle is better in every other way (including magazine size - my shotguns needed to have magazines because I made those explode when reloading a Tediore instead of having the gun itself be the grenade)

Sunday, 12th May, 2019

  • 08:31 PM - MechaPilot quoted Kobold Avenger in post Firearms
    There's limitation on how 5e is and there's no equivalent of D20 Modern to compare against like there was in 3e. But generally I think reloading a gun could be seen as wasting an action. I realize that beyond 1 action to reload (and that's being generous), the only longer length of time that's worth bothering with is "out of combat", based on all the problems with tracking which round someone is on reloading. I know the strong need for specialization and optimization makes the idea of a character mixing ranged combat and melee combat seem sub-optimal and totally undesirable, even though that's really was a thing where there was an opening salvo of gunshots and then everyone charged into melee with swords or bayonets or using muskets as clubs. And it might play up some of the more unusual combination weapons that existed like Axe-Guns or Rapier-Pistols, especially if they're the types of things that non-humans are way more into then Humans ever were. How is it sub-optimal and undesirable? T...

Saturday, 11th May, 2019

  • 05:39 PM - jasper quoted Kobold Avenger in post Firearms
    One of the problems with the Renaissance Firearms is that they reload too fast. Historically experts could fire a musket about 3 times per minute. That roughly translates into taking 2 rounds to reload. But for the sake of record-keeping and ease of play at tables reload time could be reduced to 1 round. I don't they should take bonus actions to reload as I want firearm combat to involve swords as necessary backup weapons, and having bayonets see use. So me historical experts taking damage from a fire ball. Most of the armour stuff in the game is bs too. Do like them don't let them in your campaign, or don't use them.
  • 11:45 AM - S'mon quoted Kobold Avenger in post Firearms
    One of the problems with the Renaissance Firearms is that they reload too fast. Historically experts could fire a musket about 3 times per minute. That roughly translates into taking 2 rounds to reload. But for the sake of record-keeping and ease of play at tables reload time could be reduced to 1 round. I don't they should take bonus actions to reload as I want firearm combat to involve swords as necessary backup weapons, and having bayonets see use. I suggest musket 2 actions to reload, pistol 1 action to reload (but make the pistol a Light weapon), and increase musket damage to 2d8. A musket ball was a massive chunk of lead you definitely did not want to get hit by, but definitely not a practical skirmish weapon beyond the first shot! To be kind to high level warriors I'd let them use 1 attack for a reload action, so a Fighter-20 could potentially shoot a musket twice in 6 seconds! :eek: Edit: And if you want heavy crossbows resembling historical ones they should be at least as slow as...
  • 04:35 AM - 77IM quoted Kobold Avenger in post Firearms
    One of the problems with the Renaissance Firearms is that they reload too fast. Historically experts could fire a musket about 3 times per minute. That roughly translates into taking 2 rounds to reload. But for the sake of record-keeping and ease of play at tables reload time could be reduced to 1 round. I don't they should take bonus actions to reload as I want firearm combat to involve swords as necessary backup weapons, and having bayonets see use. The same is true of crossbows -- but in 5E, for the sake of game-play, crossbows merely have the "loading" property which means you can't make multiple attacks in the same round. But, a nice thing about requiring an action to reload, is that it encourages people to carry multiple loaded pistols, since drawing a new gun is much faster than reloading. Thus leading to the classic image of a pirate with a brace of four pistols. At one point I toyed with including both in my campaign: the expensive "loading" guns in the DMG would be breech-loa...

Wednesday, 1st May, 2019

  • 11:48 PM - Azzy quoted Kobold Avenger in post Kara-Tur vs Rokugan
    Rokugan is mostly just Japan. Kara-Tur has something like 2 Japans, 2 Chinas, Korea (even if they weren't creative in it's name), Tibet, Mongolia, Siberia, and some equivalents to Thailand, Cambodia, Vietnam, Laos, Indonesia and the Philipines. Yeah, Rokugan is kinda a one-trick pony. It's mostly a Japanese setting stereotype with some odd dashes from other cultures (like the whole Great Wall expy). Kara-Tur at least has multiple countries and cultures that are stereotypes of different Asian cultures. Kara-Tur has major faults, but it wins hands down against Rokugan.

Thursday, 21st March, 2019

  • 11:24 PM - Jay Verkuilen quoted Kobold Avenger in post Who Killed the Megaverse?
    In many cases I don't think all guns are more powerful than melee weapons, one swing of a Greatsword is probably going to out damage one .22 caliber round. Wound ballistics shows that a 9 mm handgun round has about as much energy as a fastball or a heavy book dropped from head height, both of which are things that humans survive (not without pain). Obviously a rifle is a lot nastier, but the killing power of guns is primarily due to the penetration and destruction of vital tissue. A 22LR is a very weak round. What's so nasty about at gun is that it is a compact and easy to wield ranged weapon. It wasn't clear that early guns were deadlier than early bows or crossbows and indeed they probably weren't, but compared to bows they required way less training and were probably easier to manufacture and sustain logistically than crossbows once people figured out how to make decent-ish black powder. The early guns were very much in the styles of the crossbows of the age. One thing I do think a lot of...
  • 06:34 AM - MNblockhead quoted Kobold Avenger in post Will 5e be the last edition to emphasize print products?
    Print not emphasized could mean the 3 core books only in print on a regular basis, and everything else only available in print for a limited time with a bunch of collector incentives. I could see that, but I would expect that setting books would also be offered in print. Even more than the core rule books, these are particularly enjoyable in print. I find I most enjoy in print monster manuals and setting/lore books.

Tuesday, 19th March, 2019

  • 08:37 PM - Flexor the Mighty! quoted Kobold Avenger in post Will 5e be the last edition to emphasize print products?
    Certainly there's no longer an in print Dragon or Dungeon magazine anymore, but those things were always more "disposable". When I pick up my wargaming magazines each month I always lament there isn't a print RPG mag to throw my money at. the UK has at least 3 major wargaming mags but no RPG mags out there? So I always leave the store a sad Flexor. 18/100 STR can't help with that. :(
  • 07:56 PM - Umbran quoted Kobold Avenger in post Will 5e be the last edition to emphasize print products?
    Yes there's always the thing about "print is dead" even though I don't think it'll ever truly die, but I feel it's becoming less and less important. The death of print may have been exaggerated. While big box bookstores are in a decline, independent bookstores have grown about 35% in the past decade, and traditional ebook sales have slacked off some 10%+ in the past couple of years. There's a mixture of reasons for both, but we are left with the fact that the expected ordained death of print... just hasn't materialized. Sure, I do most of my fiction reading on an e-reader these days. But my gaming? I generally don't use e-print products as my primary source. I use physical books at the table, and my pdfs are for reference when I do prep during lunch at work - they are an extra convenience, if I use them at all. And some might argue that 4e already is the last edition to emphasize print. Some might argue it... but some might argue that the world is flat, the sky does not appear bl...

Monday, 4th March, 2019

  • 05:22 PM - Demetrios1453 quoted Kobold Avenger in post Artificer UA has been released!
    Rereading the part on focuses I see that one could make a weapon such as a firearm into a focus if it has an infusion, but it's a wait until 2nd before you could do such thing. But now I just thought of an artificer casting Cure Wounds by loading a Blunderbuss with healing powder and then shooting someone with it to heal them.I'm just remembering Homer's "make-up gun" from "The Simpsons"...

Sunday, 3rd March, 2019

  • 11:45 PM - Mercule quoted Kobold Avenger in post Artificer UA has been released!
    They are still in the V,S,M paradigm, while it emphasizes tool use nothing seems to indicate they can drop the V part of spellcasting because they're using tools. Absolutely not lost on me, and I didn't mean to imply otherwise. What I was more angling at is that RAW says (exact location escapes me, but I'm pretty sure it's there) that Sorcerer, Bard, Cleric, and Wizard all use the same words and gestures to cast any given spell (where access overlaps). I've never thought that made sense, especially for the Sorcerer. A sorcerer has magic running in their veins and, while they might use words to help channel it, the specifics don't matter. Where a wizard uses precise syllables, a sorcerer might just say, "Burn, you bastard!" Likewise, a cleric should probably be praying or otherwise calling on their patron. This UA is the first time I've seen it officially suggested that the details of the VSM components can be tweaked for character concept. That's what I like.
  • 11:03 PM - cbwjm quoted Kobold Avenger in post Artificer UA has been released!
    It's not only Greyhawk, it's other settings too for many purists. Even among Planescape fans, there's a bunch that feel since something didn't exist in 2e, it (such as Warlocks) wouldn't be in Sigil, even if there's the conceit that there's doors to everywhere in Sigil...The godsmen (I think they are the ones with the forge) probably have a high number of artificers in their ranks. People consider the forgotten realms a kitchen sink setting but it pales in the face of planescape.
  • 10:39 PM - Terran5891 quoted Kobold Avenger in post Artificer UA has been released!
    It's not only Greyhawk, it's other settings too for many purists. Even among Planescape fans, there's a bunch that feel since something didn't exist in 2e, it (such as Warlocks) wouldn't be in Sigil, even if there's the conceit that there's doors to everywhere in Sigil... I think as long as the artificer focuses on the concept of recreating or crafting magic items, it should be technology agnostic enough to fit in different settings. In Eberron, that's going to be magi-tech because the setting is about the fusion of magic and technology. In the forgotten realms, they're guild craftsmen with a focus on magic item creation. The class would be utterly perfect if it weren't for the pets. The homunculus is alchemy related, but it doesn't fit the focus of the class and the turret makes sense only in a setting like eberron.
  • 06:45 PM - Elfcrusher quoted Kobold Avenger in post Artificer UA has been released!
    It's not only Greyhawk, it's other settings too for many purists. Even among Planescape fans, there's a bunch that feel since something didn't exist in 2e, it (such as Warlocks) wouldn't be in Sigil, even if there's the conceit that there's doors to everywhere in Sigil... Ok, but is it actually simply because it wasn't in the original, or are you allowing for any validity to the sentiment that some of these settings have an aesthetic to them, and that certain new elements would clash with that aesthetic? I dunno, but it feels like people are ascribing simple close-mindedness where there might be a perfectly valid concern. (And, of course, there might be a middle ground, where the viewer feels that the new element would clash with the aesthetic simply because he's not inured to the presence of it, and that had it been there originally he/she would never have felt it was out of place. "No, you can't possibly put that Jasper Johns painting in the hall with all the 18th century portraits! It...uh....

Friday, 1st March, 2019

  • 04:16 AM - Arryn quoted Kobold Avenger in post Artificer UA has been released!
    Some thoughts on this: -I think that an Artillerist should be able to use a firearm as an arcane focus, if they're proficient and such weapons exist in a campaign. I want to see pistols that shoot Fireballs. Attach a wand to the barrel of your pistol. Cast that new spell which makes it magical, then you have a gun which is a focus and you can fire it twice a round if you want.
  • 03:27 AM - cbwjm quoted Kobold Avenger in post Artificer UA has been released!
    Queue the thread speculating about what campaign setting is next... Also setting purists who insist that if a class never existed in the last edition a campaign setting was published in, it's not part of that campaign setting.Hah, yeah. I can totally see both of those things happening.


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