View Profile: Deset Gled - Morrus' Unofficial Tabletop RPG News
  • Deset Gled's Avatar
    Today, 07:45 AM
    The music in this episode blew me away. I really expected Laura's song at the bar to be something contemporary to 2015, not a 30 year old piece from America. At first, I thought it was just an obscure reference. Then, at the reprise at the end, the meaning behind the song choice hit me. For those that didn't catch it, the song is from the soundtrack to The Last Unicorn. If you haven't seen...
    307 replies | 11166 view(s)
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  • Deset Gled's Avatar
    Thursday, 21st March, 2019, 11:23 PM
    I agree. The game as written by the foremost authority is complicated, but in the majority of play, it turns out not to be complicated. OD&D is complicated. Have you ever compared THAC0 to the d20 mechanic in 3.5e? :)
    168 replies | 6537 view(s)
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  • Deset Gled's Avatar
    Thursday, 21st March, 2019, 08:54 PM
    This is the part where we don't agree, but I can say that your summary here is an accurate description of my POV. Lots of things feel like this to me, not just TTRPGs. 7 Wonders, Small World, Flash Point. Card games like pinochle and euchre. Video games like Castles and Dwarf Fortress. My 5 year old plays baseball but the MLB rule book is 170 pages.
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  • Deset Gled's Avatar
    Thursday, 21st March, 2019, 07:58 PM
    Well, to start with, I'm well past the first round of questions and deep in to the discussion of exactly what makes something "rules light". I think the answer is highly subjective, which makes the OPs question harder to answer. And, honestly, yes, I can think of calls for all of those things on this very message board. Re: Tools. One thing some people dislike about OD&D is a reliance on...
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  • Deset Gled's Avatar
    Thursday, 21st March, 2019, 06:48 PM
    Why is it a binary thing? Can't we consider both the mechanics of the game and user experience? Can't we consider even more options, like modularity? And tabletop tools? And customer support? And writing quality? Aren't those all factors in complexity?
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  • Deset Gled's Avatar
    Thursday, 21st March, 2019, 04:56 PM
    We are taking the experience of gaming many times and many tables. After we know what rules got used, both official and house rules, we are attempting the measure the complexity of the games. Is this not practical and constructive? Anyone who has played D+D, or Pathfinder, or SW, has always made a decision to exclude material due to complexity. Every mass published RPG has thousands of...
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  • Deset Gled's Avatar
    Wednesday, 20th March, 2019, 11:26 PM
    This sounds a lot like the "feat tax" that people complained about if 4e. There's lots of feat options, but one is clearly the best and ends up becoming a "tax" that all players must take. It was viewed as a problem of 4e. Another possible example I can think of is the death rules from 3.x. "When your hit point total reaches 0, youíre disabled. When it reaches -1, youíre dying. When it gets...
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  • Deset Gled's Avatar
    Wednesday, 20th March, 2019, 08:18 PM
    I'm not forgetting it, I'm just minimizing it. Time to resolve actions is only one measure of the complexity of a system (and is also dependent on things other than complexity) My claim here is that we don't measure complexity of an entire game by the most complex rules; the overall complexity of a game can be less than the sum of all the parts. Even in your example, the game would be...
    168 replies | 6537 view(s)
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  • Deset Gled's Avatar
    Wednesday, 20th March, 2019, 07:47 PM
    Why? What is going on here? You've been asking for brainstorming for almost two months. Your posts make it obvious you're asking this across multiple forums. You have plenty of responses, but have shown little interest in fleshing any out. You're still just fishing, with practically no feedback or direction other than you're still looking for things that are "cool" and "fresh". If this...
    64 replies | 2499 view(s)
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  • Deset Gled's Avatar
    Wednesday, 20th March, 2019, 03:59 PM
    Sure, 3.5e grappling is complicated. But, as you say, nothing happens in an RPG unless you make it happen. I have played entire 3.5e campaigns where the grappling rules never came up. The players in that campaign had no expectation to understand and apply the rules of the RPG that they never used. Having the potential to make something complicated does not mean the game has to be complicated....
    168 replies | 6537 view(s)
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  • Deset Gled's Avatar
    Tuesday, 19th March, 2019, 08:30 PM
    The owner's manual to my car is about an inch thick with specs, diagrams, and tables. Every once in a while I have to stop driving and use the manual to check the optimal tire pressure, recommended oil type, or figure out what that unknown light on the dashboard is. Servicing my car is even harder and requires special tools and skills that I simply don't have. My car is very complex. But to...
    168 replies | 6537 view(s)
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  • Deset Gled's Avatar
    Monday, 18th March, 2019, 10:38 PM
    I can get promoted up from a TIE pilot to Darth Vader? Groovy. In all seriousness, none of those. An Interceptor is designed for speed and maneuverability with a short range. Any mass added to it makes it worse at those jobs. If I want a torpedo to missile I want a TIE bomber, and if I want shields I want to be in a bigger ship.
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  • Deset Gled's Avatar
    Monday, 18th March, 2019, 08:01 PM
    There is a great story of mythology pedantry that I swore came from a post here, but I can't seem to find it now. Either the post was lost during one of the accidental purges, or it comes from elsewhere. Anyway, it went something like this... The scene is of a typical adventuring party, traversing a valley. They are alerted by a magic ward that an attack is imminent from enemies above them....
    21 replies | 1051 view(s)
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  • Mark CMG's Avatar
    Sunday, 17th March, 2019, 02:05 PM
    J. Michael Straczynski has reported on his Facebook page that Larry Ditillio has passed https://www.facebook.com/officialjmspage/
    81 replies | 4119 view(s)
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  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 01:22 AM
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.
    307 replies | 11166 view(s)
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  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 12:22 AM
    According to Stephen Buonocore, who has posted this news to Facebook, Brian "Big Mac" Mccarthy has passed. https://www.facebook.com/brian.mccarthy.73157203
    81 replies | 4119 view(s)
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  • Deset Gled's Avatar
    Wednesday, 13th March, 2019, 02:09 PM
    Anydice's method is completely valid, it just caught me off guard. I have been conditioned by D+D to use the "round down" rule. My original assumption was that the function would pick the lower option to match that rule, and it took me a minute to figure out the disconnect. I don't see any simple way to change the way Anydice is doing to calculation.
    4 replies | 218 view(s)
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  • Deset Gled's Avatar
    Tuesday, 12th March, 2019, 09:30 PM
    Very cool site. Side note, I discovered while playing around that using with certain even/odd dice combos will skew higher than I original expected. I.E will return {6,6,6,1} as 18, not 13.
    4 replies | 218 view(s)
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  • Deset Gled's Avatar
    Monday, 11th March, 2019, 04:51 PM
    OTOH, we've had an episode about porn addiction in the holodeck, sex between multiple crew mates (ranging from robot sex to alien sex to the pilot using his rank to pick up chicks), and an episode based entirely on someone needing to pee. I agree, they're "taking the edge off" this season, but I think they're doing it the other way around. The fart jokes aren't there because they're...
    307 replies | 11166 view(s)
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  • Deset Gled's Avatar
    Saturday, 9th March, 2019, 05:10 AM
    George Takei stated that the episode was blocked by some stations in the south in this interview: https://www.radiotimes.com/news/2015-08-11/george-takei-explains-why-there-werent-any-gay-characters-in-star-trek/ A couple of other sources reference interviews with Nichelle Nichols, or her autobiography. Other than quotes like this, I'm not sure what proof would exist in writing. TV...
    31 replies | 826 view(s)
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  • Deset Gled's Avatar
    Friday, 8th March, 2019, 06:39 PM
    I have kids, and I think that you're defining "family viewing" as matching your family, not the majority. The first episode of Orville includes the line "I let my cousin shoot a porno in the back of the shuttle in exchange for some pills". I consider "Primal Urges" to be roughly on par with that line, or the episode "Cupid's Dagger".
    31 replies | 826 view(s)
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  • Deset Gled's Avatar
    Thursday, 7th March, 2019, 06:59 PM
    ... to the owner. If un-borking the box requires a step that the owner is either unable or unwilling to do, it is functionally bricked even if it is not bricked to your standards. If the recovery phase requires downloading a fix to a USB drive, there are going to be people without a computer who can't do it. The the fix includes a warning message that says "This process may cause data loss...
    140 replies | 5794 view(s)
    2 XP
  • Deset Gled's Avatar
    Thursday, 7th March, 2019, 06:34 PM
    I think I have to go with "it's you". Thinking the Orville should be a "family watch" because it's a TNG parody is just as silly as thinking Family Guy or South Park should be family shows because they're cartoons. If anything, I've been surprised with how tame the show has been so far. Also, on the subject of sci-fi pushing the limits, I would also point out that parody always pushes things...
    31 replies | 826 view(s)
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  • Deset Gled's Avatar
    Wednesday, 27th February, 2019, 11:32 PM
    By your own list, that is patently false. Bioware was acquired by EA in 2007. Every copy of ME2 and ME3, as well as anything you have ever bought for Xbox One, is all after the EA acquisition. And you're still paying them a $24/year subscription.
    140 replies | 5794 view(s)
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  • Deset Gled's Avatar
    Wednesday, 27th February, 2019, 08:33 PM
    Obviously he's researching new technology for CRISPR drawers.
    64 replies | 2499 view(s)
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  • Deset Gled's Avatar
    Wednesday, 27th February, 2019, 07:51 PM
    With fans like you, why would EA ever change? You pay them money every year, buy some of their games multiple times, and talk up their product on the internet (free publicity and long term brand recognition). You might want to read my earlier link about the difference between loyalty and happiness.
    140 replies | 5794 view(s)
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  • Deset Gled's Avatar
    Tuesday, 26th February, 2019, 10:47 PM
    Copies sold is an important metric. However, it's not the only one. Here is an article about 15 different metrics game companies like EA use: https://gameanalytics.com/blog/metrics-all-game-developers-should-know.html Here's another article about metrics that less relevant to Anthem, but has a great bit at the beginning about different type of loyalty, and how loyalty is not the same as...
    140 replies | 5794 view(s)
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  • Deset Gled's Avatar
    Monday, 25th February, 2019, 11:15 PM
    Learn to play, I believe you. Learn to teach and DM, I am more skeptical about. I've played enough game systems in my life to know what I don't know. I've heard 5e is supposed to be easier to balance, but I would have to force everyone to play as generic fighter-rogue-cleric-wizard to be sure on the first time out (instead of the unique feeling characters I was able to help people build for...
    113 replies | 5937 view(s)
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  • Deset Gled's Avatar
    Monday, 25th February, 2019, 06:09 PM
    I "grew up" on 3.x, and didn't care for 4e. Recently, after a couple years of downtime with little tabletop gaming, I was asked by a group of friends to introduce them to D+D and DM for them. I would love to take the time to learn 5e and teach them all the current version. But that means I have to learn 5e not just well enough to play it, but to teach it to others and DM it. Alternatively,...
    113 replies | 5937 view(s)
    1 XP
  • Deset Gled's Avatar
    Monday, 25th February, 2019, 05:48 PM
    If anyone wants to actually track how Anthem is doing, I think the best tool to use is this page: https://www.ea.com/games/anthem/acts If it gets expanded, in means Anthem is doing well. If it shrinks, it means Anthem is failing. If it stays roughly the same, it means two more years of arguing about whether Anthem is succeeding or failing.
    140 replies | 5794 view(s)
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Thursday, 20th November, 2014

  • 01:24 AM - Cairnstorm mentioned Deset Gled in post Need advice - Xperia Z2 Tablet or iPad Air 2 64GB?
    @Deset Gled Thank you very much. That is the best response that I have been given from both people I know and from people online. The shops are open late tomorrow evening and I will keep what you said in mind when browsing the Ipad and premium android tablets. Again, thank you very much

Wednesday, 8th October, 2014

  • 02:13 PM - Janx mentioned Deset Gled in post Advive on Upgrading a desktop
    it's good to get some actual technical discussion going, thanks to Deset Gled I would disagree with part of his SSD strategy. SSD drives are indeed faster, but they have limited Writes to them, and like RAM, price to volume ratio is pretty expensive. To put into perspective, my wife had nearly 1TB of games installed on her previous laptop before it was stolen. It doesn't go onto the SSD or you'll fill it by your third game install. You might get your current game installed on an SSD, but as a general rule, you don't put anything but the OS on the SSD. Though it'll kill your OS upgrade path, you also move your profile and Temp directory off of there as well. a faster secondary drive solves the rest of the problem at a cheaper rate (128GB SSD is cheaper now, and 1TB or so SATA is dirt cheap). My wife's new AlienWare has a hybrid SATA/SSD drive, but that's a little funky. Even I'm not sure where the dividing line is for what content goes where (it's something AlienWare configured and its not a separate partition). given that I worked 13 years in servers a...

Friday, 20th September, 2013

  • 09:43 AM - pemerton mentioned Deset Gled in post Does Glitterdust (3.5) shed light? Does it require ambient light to work?
    ... you cast it in complete darkness, you pretty much see a bunch of gold dots on a black shadow. You wouldn't see anything else in the areaWhat happens if the target is standing with his/her back to the wall, and their is a fresco or mosaic on the wall. Can you read it? The spell does not provide any illumination, unless you count outlining the target as "illuminating" it.The spell says "A cloud of golden particles covers everyone and everything in the area . . . visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades." Given that faerie fire, which does outline things in a glow, has the [light] descriptor, I would infer that Glitterdust does not create glowing particles, and that the dust only sparkles when light falls on it (and so is reflective rather than itself illuminating). That's different from TwoSix's interpretation. I think I'm agreeiing with SkidAce and Deset Gled.

Tuesday, 13th August, 2013

  • 07:34 PM - Ahnehnois mentioned Deset Gled in post Hobbyists Shouldn't Open Game Stores
    Deset Gled I hate to think of the implications of your veterinarian analogy if applied to a doctor who treats humans. Even though all businesses have unpleasant aspects, if you aren't passionate about what you're doing, it isn't going to well for anyone involved. Doctors of all sorts usually learn to see the greater positives their work causes, even if it isn't always a comfortable to do their job. Of course, gaming, not being a life or death business, has rather less pronounced ups and downs.

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Friday, 22nd March, 2019

  • 09:45 PM - Mistwell quoted Deset Gled in post Tough Truths About the Game Industry
    This is complete tangent, but do you have any information showing that the price of gaming books is going up much greater than inflation? I remember getting into the Star Wars WEG RPG in the mid 90's, and most books cost about $20. When 3e came out an I got serious about D&D, I think the core books were still $20 each. I recently bought the 5e books and paid about $35 for them. Going by a quick online inflation calculator, that seems pretty on par with inflation. And the new RPG books I'm buying are much higher quality (color, glossy, more pages) than the books I was buying in the 90s. I don't. The data I saw was the price of novel paperbacks going up massively. Publishers said at the time print cost had increased and print cost were the bulk fo the costs. Then when they started putting out electronic copies of those same novesl at the same (or similar) price just a few years later, they said it was because the costs were nearly identical. Which was absurd given what they had said earli...
  • 10:00 AM - pemerton quoted Deset Gled in post Why the hate for complexity?
    "Throwing out large chunks of it" is literally the only way to play any professionally made RPG.I don't think this is true at all. When I think of systems I've played over the past few years, I don't throw out large chunks of Prince Valiant or Burning Wheel. I wouldn't describe myself as throwing out large chunks of Marvel Heroic RP/Cortex+ Heroic, but that would depend whether you count not (yet) using story situations that have been professionally published as "throwing out large chunks". I likewise don't think of myself as throwing out large chunks of Classic Traveller simply because there are published adventures or setting material I don't and probably never will use, but I'm guessing you classify that the other way.
  • 12:16 AM - Saelorn quoted Deset Gled in post Why the hate for complexity?
    I agree. The game as written by the foremost authority is complicated, but in the majority of play, it turns out not to be complicated.They aren't even playing the same game anymore. They're literally using different rule sets. It's not that kids stay in the part of play that's less-complicated; it's that the kids literally aren't playing the game that contains the complicated rules. I would say that the kids have house-ruled out a lot of the complexity, but the reality is more that the foremost authority has house-ruled a lot of complexity into the game.

Thursday, 21st March, 2019

  • 09:55 PM - Umbran quoted Deset Gled in post Why the hate for complexity?
    My 5 year old plays baseball but the MLB rule book is 170 pages. Yes, now, are you going to claim that someone actually took the MLB rulebook, and specifically cut that down to the game your 5-year-old plays? Because I would be dubious of that proposition. If not, then this example is not really relevant. I submit that the rules of baseball in general are pretty simple, and that the MLB has branched from that and produces Advanced Edition Baseball for Professional League Play, that they have added lots of rules to. The argument you present here is like claiming OD&D is complicated, using the 3.5e rules as evidence.
  • 08:19 PM - Saelorn quoted Deset Gled in post Why the hate for complexity?
    Is there a difference in "hate for complexity" and "hate for apparent complexity"? If we just move the complexity around enough, does a complex system become "rules light"?There's a difference, but there's also a strong correlation, in all but the most-degenerate of cases. If you build an app that does all of the dice-rolling and table-lookups at the push of a button, then you would have a very complex system that doesn't appear very complex to the player, but I would also argue that they aren't really even playing the game at that point. The decision to cast Reckless Dweomer means something very different when you know that "fireball yourself" is a possibility. If all you know is that you should push the button, and you don't actually understand what the button does, then you're really more of an observer than a participant.
  • 07:58 PM - Umbran quoted Deset Gled in post Why the hate for complexity?
    We are taking the experience of gaming many times and many tables. After we know what rules got used, both official and house rules, we are attempting the measure the complexity of the games. Is this not practical and constructive? Insofar as we don't actually have the data, and no realistic way to gather it properly, no. We actually have rulebooks that don't depend on gathering data from statistically relevant samples of people. Every mass published RPG has thousands of pages of material beyond the core mechanics. Define "mass published". I think saying *EVERY* one has *THOUSANDS* of pages of material is nowhere near accurate - either a poorly considered statement, or unreasonable levels of hyperbole. Unless the only games that qualify as "mass published" are D&D, Pathfinder, and White Wolf, I suppose.... but then "every" is really "three", and your point isn't so strong. It's simply not possible to use every book for every game. "Throwing out large chunks of it" is li...
  • 07:11 PM - Saelorn quoted Deset Gled in post Why the hate for complexity?
    Why is it a binary thing? Can't we consider both the mechanics of the game and user experience? Can't we consider even more options, like modularity? And tabletop tools? And customer support? And writing quality? Aren't those all factors in complexity?In a recent(ish) review of Mekton Zeta, the one big complaint was the lack of software to help design mecha. It wouldn't change the number of decision points at all, but it would definitely make it easier to manage those decisions. I feel like writing quality is probably in the same category. Good writing doesn't make a game less complex, but it can make the existing complexity much easier to deal with. That doesn't really support the premise of this thread, though, or explain the observed trend toward reduced complexity (if it exists). Tools and writing quality have both improved dramatically in recent decades, which should make complex games more appealing rather than less.
  • 07:05 PM - DMMike quoted Deset Gled in post Why the hate for complexity?
    Why is it a binary thing? Can't we consider both the mechanics of the game and user experience? Can't we consider even more options, like modularity? And tabletop tools? And customer support? And writing quality? Aren't those all factors in complexity? Well, no. Because the OP asked: Maybe I am wrong but I have the impression that for some time now (a decade at least) there has been an ever increasing dislike for complexity and calls for ever simpler "rules light" systems. I don't think that there have been calls for fewer tabletop tools, less customer support, or lower writing quality. While I'm at the mic, maybe the perceived decade-or-more calls for simplicity are tied to the advent of humorless TV comedies, three-word-limit advertising slogans, over-produced and under-artistic music, and substandard public teacher salaries?
  • 05:17 PM - DMMike quoted Deset Gled in post Why the hate for complexity?
    It's simply not possible to use every book for every game. "Throwing out large chunks of it" is literally the only way to play any professionally made RPG. . . Discussion of complexity is only valid if we include real life experience. The real life experience is too subjective to be worth discussing. That is, unless you have a Hasbro-backed marketing machine that can take 10,000 data sets and crunch them into some usable numbers. (Side note: ENWorld does have a lot of members...) Due to Rule Zero, any game can be a simple one. So if you start throwing out large chunks, you're reducing oranges to apples, and apples to apple-cores. Then the question of the thread becomes "Why the hate for Granny Smith apples?" when all we're looking at is a bunch of chewed-up apples. BUT...if you're right, and all we're looking at is the real life experience, not the book contents, then the answer to the question is: Complex games generally weigh more and cost more, making simple games look more a...
  • 01:19 AM - Umbran quoted Deset Gled in post Why the hate for complexity?
    My claim here is that we don't measure complexity of an entire game by the most complex rules; the overall complexity of a game can be less than the sum of all the parts. Well, if you take it that way, we fundamentally cannot measure the complexity of a game except for a particular table, and then only after the entire campaign is completed, and we know what rules did get used, both official and house-rules. At that point, there's not much more to say, because this isn't practical or constructive. Moreoever, I don't buy it. It seems perfectly fair to me to take the rules as written, and use them as a guideline. If the game, as written and intended is complex, and we have to start eliminating parts for convenience so that individuals don't experience them... well, that pretty much tells us those parts were not useful complexity, and when we consider the game, we should consider that as a bit of a flaw, no? It really isn't a great critique of the design to say, "Well, it isn't that compli...
  • 12:03 AM - Saelorn quoted Deset Gled in post Why the hate for complexity?
    Another possible example I can think of is the death rules from 3.x. "When your hit point total reaches 0, youíre disabled. When it reaches -1, youíre dying. When it gets to -10, youíre dead." At level 1, with low hit points and low damage, you could end up in any of these conditions and need to be familiar with all of them. Dying is a slow and complex process. At level 20, you have hundreds of hit points and are getting hit for hundreds of damage. The odds of being hit and left in the small window of 0 to -9 is very low. Thus, dying (due to HP loss) is binary and simpler at higher levels.That reminds me a lot of the damage system in Palladium games. Nominally, every character has two health pools: SDC, and HP. SDC (Structural Damage Capacity) covers soft damage, like how HP work in D&D, and SDC damage is fairly easy to recover. HP is for serious damage, like Vitality represents in certain D&D variants, and is a huge pain to heal with slow recovery times and lingering injuries that give fid...

Wednesday, 20th March, 2019

  • 08:02 PM - Saelorn quoted Deset Gled in post Why the hate for complexity?
    Maybe I'll agree that the total complexity of a game is equal to the complexity of all rules. But the complexity of a game to one individual player is only equal to the complexity of the rules that individual actually uses.That's pretty much what I was getting at, but with the caveat that the player still has to know any rule that might affect them. A wizard can't choose to ignore the grappling rules entirely, just because they don't plan on initiating a grapple, since someone may choose to grapple them against their will. That being said, I know plenty of groups had a social contract to ignore the possibility of grappling, so nobody would have to deal with it. On a similar note, most of the groups I played in ignored the possibility of crafting, so we wouldn't have to worry about it. In essence, we house ruled ourselves into playing a less complex game.
  • 08:00 PM - Maximum7 quoted Deset Gled in post What could a scientist in my Star Wars RPG be researching or working on?
    Why? What is going on here? You've been asking for brainstorming for almost two months. Your posts make it obvious you're asking this across multiple forums. You have plenty of responses, but have shown little interest in fleshing any out. You're still just fishing, with practically no feedback or direction other than you're still looking for things that are "cool" and "fresh". If this is actually just a backstory (completely inconsequential to the game), just pick something already. You'll never get anywhere in designing a campaign if you spend two months brainstorming on every little point. If this is for something else that actually matters, be honest and tell us what it is. Or at least tell us why you're so fixated on this. Tell us about the character. Tell us about the world he grew up on. At the very least tell us the system you're using and his stats. Show us that you're actually designing something instead of asking us to do it for you. Throw us something constructive,...
  • 04:04 PM - Umbran quoted Deset Gled in post Why the hate for complexity?
    Maybe I'll agree that the total complexity of a game is equal to the complexity of all rules. But the complexity of a game to one individual player is only equal to the complexity of the rules that individual actually uses. You seem to forget that a major issue with complexity is the time it takes to resolve actions. Even if I am not the one initiating a grapple, any time anything in the game grapples, I have to sit around waiting for the grapple to be resolved. In this way, a player's game experience is linked to the complexity of all rules used at the table, not just the ones they personally use.

Tuesday, 19th March, 2019

  • 08:47 PM - Saelorn quoted Deset Gled in post Why the hate for complexity?
    The owner's manual to my car is about an inch thick with specs, diagrams, and tables. Every once in a while I have to stop driving and use the manual to check the optimal tire pressure, recommended oil type, or figure out what that unknown light on the dashboard is. Servicing my car is even harder and requires special tools and skills that I simply don't have. My car is very complex. But to drive it, all I have to do is push a button, pull a lever, and press a foot pedal. Driving my car is much less complex than the sum of its parts. Most RPGs are the same way. Look at a stack of game manuals, try to read a stat block you don't understand, or look at a GM's screen, and it looks very complex. But rolling a die and adding some modifiers is generally quite easy.That's not a very good analogy. The vast majority of the processes in your car work automatically, but nothing happens in an RPG unless you manually make it happen. You aren't actually expected to service your car by yourself, but y...
  • 12:24 AM - Zardnaar quoted Deset Gled in post So You Are in a TIE Fighter?
    I can get promoted up from a TIE pilot to Darth Vader? Groovy. In all seriousness, none of those. An Interceptor is designed for speed and maneuverability with a short range. Any mass added to it makes it worse at those jobs. If I want a torpedo to missile I want a TIE bomber, and if I want shields I want to be in a bigger ship. In game rules you can put one of them on for no loss in performance.

Wednesday, 13th March, 2019

  • 01:01 PM - Blue quoted Deset Gled in post Probability distribution for 3d8 (keep one)
    Very cool site. Side note, I discovered while playing around that using [middle] with certain even/odd dice combos will skew higher than I original expected. I.E [middle 3 of 4d6] will return {6,6,6,1} as 18, not 13. Well, there is no clearly defined middle 3 of 4 dice. Bottom 3 (what you expected) and top 3 (what it gave you) are both equally valid. Looking around, Anydice seems to figure out "middle" in descending order. So when it's unclear (where the number of dice on the top and bottom don't match) it will pick the higher option.

Thursday, 7th March, 2019

  • 06:46 PM - lowkey13 quoted Deset Gled in post The Orville- My One Big Issue
    I think I have to go with "it's you". Thinking the Orville should be a "family watch" because it's a TNG parody is just as silly as thinking Family Guy or South Park should be family shows because they're cartoons. If anything, I've been surprised with how tame the show has been so far. Also, on the subject of sci-fi pushing the limits, I would also point out that parody always pushes things further. Just because the source material is family friendly should not in any way imply that the parody version is. There are a lot of sex jokes in Spaceballs. Airplane! is raunchier than any disaster movie. Austin Power is in-your-face with everything James Bond is subtle about. Any parody of TNG worth watching should make it painfully honest that the holodeck, like so much technology from VCRs to the internet, is driven by porn. It would be dishonest to not go there. Yeah, no. Don't agree. That's okay! We've watched Spaceballs. We've watched Airplane! (fun fact- Airplane, like some other 70s v...

Wednesday, 27th February, 2019

  • 11:38 PM - Zardnaar quoted Deset Gled in post For the good of video games, Anthem needs to fail hard
    By your own list, that is patently false. Bioware was acquired by EA in 2007. Every copy of ME2 and ME3, as well as anything you have ever bought for Xbox One, is all after the EA acquisition. And you're still paying them a $24/year subscription. Didn't realise it was that long ago thought it was around 2010 or so. $24 is a great price for the EA games, if I get multiple 7/10 or 8/10 titles for that price and can run my Mass Effect its a decent value deal for me. I would not buy a new AAA+ EA game at full price. And I would not care if EA went bankrupt, they are offering product at a price I don't mind paying and $24 is a lot cheaper than lot boxes and/or companies that spam DLC. $24 is basically a steak meal with a beer, I don't even notice it. Hell I spent more than that on curry night two days ago. Generally if I am disleased with a company I won't boycott it as such but my spending on that company will drop drastically. WoTC after Pathfinder came out and they dropped the ball with 4...
  • 11:06 PM - Zardnaar quoted Deset Gled in post For the good of video games, Anthem needs to fail hard
    With fans like you, why would EA ever change? You pay them money every year, buy some of their games multiple times, and talk up their product on the internet (free publicity and long term brand recognition). You might want to read my earlier link about the difference between loyalty and happiness. I bought the old Bioware games multiple times before EA acquired them.


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