View Profile: koesherbacon - Morrus' Unofficial Tabletop RPG News
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About koesherbacon

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Date of Birth
May 23
About koesherbacon
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Just moved to Palm Desert with my wife. I love playing and DMing DND4e. I have 2 games I'm curren
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92260
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Male
Age Group:
25-30
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Details of games currently playing and games being sought.

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Palm Desert, CA
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California
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USA
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Just message me!

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Want to visit a sick PFRPG DM in the hospital in LA? Sunday, 15th March, 2015 12:43 AM

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Friday, 10th August, 2018 08:54 AM
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Wednesday, 8th October, 2008
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Palm Desert, CA
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Just message me!
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Friday, 7th March, 2014

  • 08:40 PM - Mordikenn mentioned koesherbacon in post [GM Tool] Monster Generator - Free Program to Create New Monsters
    ...ill a great free way to save time making enemies! I clicked random a few times and then fiddled with what it gave me to make the monster below. @Raneth: I have no plans to overhaul this program to perform CR calculations backwards. Unfortunately I've moved on to other projects with the majority of time, including making a few games. However, you can add racial bonuses to skills to monsters under the 'special qualities' menu already ( just click on the bonus to skills options, any of those display as a racial bonus). The majority of those monster rules are already in the program under the powers menu, and you can specify your own custom powers to add to the program. There are details regarding how to do that in the readme, you just go and add things to 'custom_powers.txt' in the data files. If you were thinking about learning to program in order to make that program yourself, be my guest... Just bear in mind that making this took me months, and I had some background in coding. @koesherbacon: I should probably consider it, since making money off stuff is nice. It'd probably require me to redesign the interface in order to fit it on a small screen but that's not so terrible. Porting it to a phone might be good practice as well. White Pixsunsaut CR 2 XP 600 N Small Humanoid Init +3; Senses Low-Light Vision; Perception +0 ------------------------------ DEFENSE ------------------------------ AC 14, touch 14, flat-footed 11 (+1 size, +3 Dex) hp 14 (3d8+0) Fort +1, Ref +6, Will +1 Defensive Abilities Uncanny Dodge ------------------------------ OFFENSE ------------------------------ Speed 20 ft. Melee unarmed +3 (1d2-1) Ranged longbow (ranged) +7 (1d6-1/x3 plus poison) Spell-Like Abilities (CL 3; concentration +5) The save DC against a White Pixsunsaut's spells is 12+ spell level. A White Pixsunsaut's spells use Charisma as the primary casting attribute. At Will: Ghost Sound 3/day: True Strike Special Attac...

Monday, 4th March, 2013

  • 08:03 PM - Omegaxicor mentioned koesherbacon in post running multiple quest lines simultaneously
    @Storminator I have never seen anyone use "Frex" but it works. I have kept that in mind and since the player's didn't do anything to defeat the Necromancer (he was steamrollered during the Giant War) the village thinks it shouldn't pay, unfortunately the party assumes this sometimes and misses a valuable reward but that is up to them @nijineko I will look into that but then the emphasis falls on to me to keep track of the timeline stuff... @koesherbacon What do the "constant" players think about travelling the mountains and then reverting to the village they were in several months ago (where the other group left off) and then next week they have no benefit...I must have misunderstood what you mean because that makes no sense...

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Sunday, 21st September, 2014

  • 02:35 PM - (Psi)SeveredHead quoted koesherbacon in post Can you lose access to a feat due to a spell affect?
    Let's say you're playing a character with a 15 Dex and have Two-Weapon Fighting as a feat. Then an allied caster casts Enlarge Person on you. You double in height, your Str goes up by 2, and... wait... your Dex goes down by 2. Now your Dex is only 13, lower than the prerequisite for TWF. While Enlarged, can you still use TWF, or do you have to act as though your character no longer has the feat? Just something that popped into my head while designing an enemy for my players next week. Thanks a lot! The latter, and yes, that would suck for the affected character. In fact, your initiative would be affected, something commonly forgotten, because it's annoying to recalc initiative.

Wednesday, 17th September, 2014

  • 06:01 AM - Shemeska quoted koesherbacon in post Sigil in Pathfinder
    Is there a writeup anywhere about Sigil in the Pathfinder system? Or if Sigil is owned by some wizards who like surfing or other beach activities, what's in PF could I use in place of The Plane of Doors? I have The Great Beyond - A Guide to the Multiverse, would it be in there? I can't think of any other books it might be in, but it is 5am and I have not slept at all thanks to wonderful insomnia (I'm sure some of you know what I'm talking about). So anyway, I would really appreciate it if you could provide some info about where to read up on Sigil in Pathfinder! It could be someone's blog where they wrote up Sigil for their own campaign, an official Paizo sourcebook, or even a 3rd Party sourcebook. Thanks a lot! I'm a giant fan of Sigil, and I wrote 'The Great Beyond' so I might be able to help. But... Sigil is WotC IP so it was never something that could be used as an official part of Pathfinder's cosmology. That being said, the city of Kaer Maga in Pathfinder takes some inspirat...

Wednesday, 30th April, 2014

  • 03:21 AM - Ahnehnois quoted koesherbacon in post Advice for a plot-device as a Spell?
    Note: This spell should not be used as anything more than a plot-device by DMs. ... Falling unconscious is an absolute necessity for this encounter, and I would like to do it more or less by the book instead of Deus Ex Machina'ing it (God I hope I used that term correctly here).Honestly, this is a contradiction. If you've decided that they're going to fall asleep, simply do that, possibly having them roll a save but never identifying what for. That is by the book; the book gives the DM blanket authority. I'm not sure what you would gain by writing a spell that serves no purpose other than, well, deus ex machina. The fact that it's in writing doesn't make it any less so. if you know of something that I don't, please share it with meI think you missed Deep Slumber, which apparently has a Mythic upgrade that would allow it to serve your purpose. This seems like the sort of thing that Mythic rules were intended to rationalize. Of course, even if you use a spell that's in an actual book, you...

Saturday, 26th April, 2014

  • 11:53 AM - delericho quoted koesherbacon in post Converting AD&D 2nd Edition to Pathfinder Question
    So, I'd like to know, in AD&D 2nd Edition, what is the maximum level characters can be. There's no actual maximum level, though the PHB only supports up to level 20. Later supplements formally support even higher levels, but even that's not a hard cap. I'd also like to find out if a 2nd Edition says a game is best suited for characters of Level X, would the same level work for characters using Pathfinder? Or, should adjustments be made. Up to level 9, a 1-to-1 comparison works fine. It should be noted that, starting at level 9, 2nd Ed characters hit 'name' level, after which non-spellcasters start to progress at a much reduced rate (spellcasters continue to acquire new spell levels). So, anything above 9th level will require additional conversion work - but then, I don't think there are many 2nd Ed adventures (outside of Dungeon magazine) for high levels anyway... The big thing you'll want to look at are the individual encounters, though - most 1st and 2nd Ed adventures had encounters ...
  • 06:57 AM - Zardnaar quoted koesherbacon in post Converting AD&D 2nd Edition to Pathfinder Question
    I just inherited a bunch of old school adventures for AD&D 2nd Edition, which I'm going to adapt for Pathfinder. At the beginning of many of these old adventures it lists what levels characters should be for the game to be challenging but not unbeatable. Basically, it just says what it's recommended level is. So, I'd like to know, in AD&D 2nd Edition, what is the maximum level characters can be. I'd also like to find out if a 2nd Edition says a game is best suited for characters of Level X, would the same level work for characters using Pathfinder? Or, should adjustments be made. I feel that if the maximum level overall is 10th, then clearly a 5th level character in that game would be much more powerful than a 5th level character in Pathfinder. I feel this would be the case since level 5 is 50% of the maximum level in AD&D, but is only 25% of the maximum level in Pathfinder. If anyone wants to shed some light on this, I would appreciate it. If it makes any difference, I'm going to start u...

Friday, 18th April, 2014

  • 07:10 PM - Celebrim quoted koesherbacon in post Advice Needed: Best way to work with Power Gamers?
    I've got a question for all the other DMs out there. For the last few weeks, I've been DMing for a group who I can only describe as Power Gamers. They love to optimize their characters, and build them much more around mechanics rather than role playing potential. There are only two things you can do about power gamers. 1) Be the best RBDM you can be. 2) Make sure you preemptively attack the rules ahead of the players taking abilities to try to prevent insanity from happening. If you have players building Pun-Pun or similar 'win button' characters, you need to squash that because there isn't anything left of the game once the 1st law of RPGs is broken that badly. Fix holes in the rules system before they are exploited if at all possible. What's more, when I make different, more challenging encounters, there's two distinct aspects to them. In these encounters, some characters do relatively well, while others have an extremely difficult time. For the characters who have a difficult ti...

Wednesday, 16th April, 2014

  • 04:50 PM - Kinak quoted koesherbacon in post Alternatives to Merfolk
    That made me think of other Dragons. Which do you all think would be a better Dragon for this particular setting: Dragon Turtle - http://goo.gl/hLtQhj Tidepool Dragon - http://goo.gl/Xbgfvj Imperial Sea Dragon - http://goo.gl/fFsbMG Primal Brine Dragon - http://goo.gl/Rl04ML I figure whichever humanoids the PCs will be encountering will either be working for the dragon, have the dragon working for them. Or, I guess there's always the possibility that the Dragon and some of its kin are a completely different faction in this ecosystem and considers the other two its enemies. Hmm, all things to think about! At any rate, which particular dragon do you think would be best here?For a dragon mastermind, I'd go for Brine Dragon. They tend towards the manipulative and controlling. For friendly dragons, I'd lean towards the Sea Dragon. They claim huge territories, so they're not going to be able to babysit and overshadow the party. But they're also pretty good-willed. In legend, they also bui...
  • 12:41 PM - quoted koesherbacon in post Alternatives to Merfolk
    Does anyone know what race of underwater creature Ursula from The Little Mermaid was? That race would be PEFECT! If there's nothing that's actually been built, I'll make the race using the Monster Creator from HeroLab. Pics for reference (and bc they're fun): Thanks! Cecelia. And as was recommended to me when I started thinking up underwater games: Cerulean Seas http://rpg.drivethrustuff.com/product/86538/Cerulean-Seas-Campaign-Setting?term=cerul

Wednesday, 26th February, 2014

  • 05:26 AM - pukunui quoted koesherbacon in post Creative Dungeon Elements
    It's kind of sad that when searching for the book, the most results I could find were pirated books. But I did end up finding it here: http://rpg.drivethrustuff.com/product/2178/The-Wurst-of-Grimtooths-Traps?it= Maybe those will help you. Some of the traps are incredibly brutal!Cool. Thanks. I'll check it out!

Tuesday, 25th February, 2014

  • 06:16 PM - Raneth quoted koesherbacon in post I am looking for a 100% free, user-friendly program to build monster statblocks from scratch
    Have you seen this? http://www.enworld.org/forum/showthread.php?t=336670I did. That program is too underdeveloped to meet my needs. It has nearly-nonexistent support for user-defined information and doesn't have a live preview. I'm looking for something like http://monsteradvancer.wordpress.com/2012/09/10/dev-journal-user-data-entry-systems-feat-builder-monster-builder/ or http://awizardindallas.blogspot.com/2010/03/pathfinder-monster-database.html , but which actually exists and doesn't cost the absurd fees of Hero Lab.

Saturday, 22nd February, 2014

  • 05:56 PM - Celebrim quoted koesherbacon in post Advice Needed: Best way to work with Power Gamers?
    I've got a question for all the other DMs out there. For the last few weeks, I've been DMing for a group who I can only describe as Power Gamers. They love to optimize their characters, and build them much more around mechanics rather than role playing potential. Now I don't really mind that they've built their characters this way, but DMing for them can be a little difficult. In combat, they regularly utterly destroy my monsters and enemies. What's more, when I make different, more challenging encounters, there's two distinct aspects to them. In these encounters, some characters do relatively well, while others have an extremely difficult time. For the characters who have a difficult time, sometimes they can't even hit the enemies because their defenses are so high in order to make them challenging for the others. Does anybody have any advice for me for DMing players like these? I really don't like making my encounters extremely difficult for some in order to make them challenging for...
  • 10:51 AM - steeldragons quoted koesherbacon in post Advice Needed: Best way to work with Power Gamers?
    The best way to work with Powergamers...as everyone knows...is roasting. Nice panko-parmesan crust with maybe an autumnal vegetable medley. Though some prefer a slow braise...lil' red wine reduction. Goooooood stuff, that. [Oh c'mon! You know someone was going to say something along these lines sooner or later! :angel:] All the suggestions thus far have been good ones. But it seems you've answered your own query... They love to optimize their characters, and build them much more around mechanics rather than role playing potential. [emphasis mine] The obvious answer is, these are not people with whom you can roleplay. So why expect or try to? If this is what they want to do...this is 'fun" for them...then just take the roleplay out. Have them spend their evenings just making up min/maxed/optimized/munchin/superpowers-PCs and then pit them against each other, tournament style. Not fun for you, if you you want to be playing/DMing a roleplaying game. But, there it is. (Psi)SeveredHead has the ...
  • 03:33 AM - Vegepygmy quoted koesherbacon in post Advice Needed: Best way to work with Power Gamers?
    For the characters who have a difficult time, sometimes they can't even hit the enemies because their defenses are so high in order to make them challenging for the others.Two quick ideas: (1) Instead of increasing defenses to the point that half the PCs can't possibly hit them, use a greater number of enemy creatures with more reasonable defenses. Don't be afraid to pile on more and more foes, and whittle down your PCs' resources. (2) Make the environment more challenging. Put the PCs into situations where their favorite tactics don't work as well, or they simply can't do certain things. Give their enemies the "home field advantage."

Thursday, 20th February, 2014

  • 02:03 AM - TarionzCousin quoted koesherbacon in post List of Material Components anywhere?
    Do you think I should include the spell's name along with which components it requires? Or just put together a list of components in general?Components plus their associated spells would be a great list. Post it here and win valuable prizes! B-)

Wednesday, 19th February, 2014

  • 09:10 PM - Alzrius quoted koesherbacon in post List of Material Components anywhere?
    Do you think I should include the spell's name along with which components it requires? Or just put together a list of components in general? I'd strongly recommend the former, for practical purposes.

Thursday, 30th January, 2014

  • 02:23 PM - ExploderWizard quoted koesherbacon in post Pixie in the party
    One of the new players to my groom wants to play as a Pixie Rogue. Since we're level 8, I don't foresee a problem with it as long as he takes 4 levels of Pixie to account for their racial HD. Can anyone offer any input about possible reasons not to allow this character? I don't foresee any huge problems, but would appreciate any info you'd like to share. Thanks! Is this in relation to a stableboy or a husband to be? :p I don't know how pixies work officially in PF but I can't help but remember hilarious moments from Knights of the Dinner Table. Gordo always wanted to play a pixie fairy, riding his butterfly steed and irritating the hell out of Stevil (a fellow PC) in the process. " Who cares if you get a +12 to hit with your petite rapier you only do a SINGLE point of damage!!!!" :D

Wednesday, 29th January, 2014

  • 04:29 AM - Rabulias quoted koesherbacon in post Dwarven Forge 3d Terrain & Pathfinder
    I just checked Home Decorators Collection, and found those pieces of furniture Dwarven Forge Drawer-Thing: http://goo.gl/X54cBI DM Tower: http://goo.gl/EKYt4U It looks like if you search for "Craft" in the "Furniture" section, there's a ton of options that would work for the Roleplayer: http://goo.gl/02E1iK Hope that helps some of you organize your collections! :D Thanks for tracking down the links!

Tuesday, 28th January, 2014

  • 05:16 AM - Rabulias quoted koesherbacon in post Dwarven Forge 3d Terrain & Pathfinder
    That said, we play at our house and my wife bought me a special piece of furniture to store them all. Here's some pics of our Dwarven Forge drawer-thing. Care to share where she found that chest of drawers? It looks great for storing DF stuff and minis.

Monday, 27th January, 2014

  • 06:02 PM - Cadence quoted koesherbacon in post Cleric Domain w/ Summon Monster as Domain Spells?
    Well, that being the case and I don't want to houserule something yet, what which deities do you s'pose would fit for a Cleric who focuses on abjuration with an added emphasis on counter-summoning and banishing/dismissing summoned creatures? I'm thinking of someone with the Void, Stars Dark Tapestry domain, since they're tied to the fabric that binds all the planes together. At least that's what I'm lead to believe from the Void Elementalist School of Magic. Do they have to be gods that officially have that domain? Desna seems like an obvious one to give the Stars Domain too (stars are in her portfolio and are related to some of her names), but that wouldn't give you the Dark Tapestry power you want. Would Dark Tapestry be a good domain for a cleric of Nethys? The rules let you have one without a deity, would that be easier? You could have one who is powered by the universal energy bleed off of the battle between the universe and the great old ones... and who has been driven a bit of thei...
  • 03:40 AM - Cadence quoted koesherbacon in post Cleric Domain w/ Summon Monster as Domain Spells?
    Quick question... Is there a Cleric domain that gives Summon Monster as domain spells? I'm making a Riftwarden NPC Cleric for my party and want to have access to Summon Monster as domain spells to make his countersummoning easier. Thanks! I only saw some with them at higher levels... Chaos, Evil, Good, Law (that alignment only) at 9th Darkness (Shadows only) at 5th Frog (Froghemoth only) at 9th Seems like a pretty reasonable domain to make and add as a house rule though... 3.5 apparently had a summoner domain to model it from/justify it with: http://www.wizards.com/default.asp?x=dnd/ex/20040502a&page=3


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