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Dan Dillon is D&D's Newest Designer! Tuesday, 5th March, 2019 04:12 PM

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Thursday, 12th July, 2018

  • 12:01 AM - Hawk Diesel mentioned maceo in post The Bullymong: A Symbiotic Player Race
    maceo Welcome to the forum! I really appreciate your feedback. It's helping me to resolve some "plot holes" and rethink where I can find inspiration. This is a cool idea. It really got me thinking. It reminds me of Master Blaster from Mad Max or Ferra/Torr from Mortal Combat. I’m just going to go through the parts of your new race starting from the top and hopefully give you some ideas. Those are exactly the kinds of characters that I'm trying to capture! Lore: Since the Bullier lost their digestive system a long time ago, that would mean that they have needed something else to provide them with nutrients since they were born-they couldn’t survive by themselves. This might be too sci-fi but maybe the Bulliers are bred in vats by the weaker Mongos? Or the Bulliers are raised almost as livestock creatures by the Mongos and the PC version of this combination race is one of the rare ones that felt bad about it and left. I can see the direction you're thinking. But when I created...

Sunday, 17th April, 2016

  • 09:19 PM - Quickleaf mentioned maceo in post Save or Suck Spells and Players
    maceochaidDefinitely haven't encountered that problem, though still only playing at 4th level and below. Hypnotic pattern only affects an area within a cube 30-feet on a side (a 6 x 6 square cube), it requires each creature to make a WIS save, and if a creature is shaken or damaged it is no longer charmed. And it requires concentration (which can be broken). It's a great spell under the right conditions, certainly, but those conditions shouldn't be present in *every* fight, not by a long shot. Polymorph is a great spell, but as soon as the spell ends (1 hour, concentration broken, or "sheep-ified" monster reduced to 0 hp) and the chimera regains its original form it certainly is going to a vendetta against the PCs. Have they made so much progress in that 1 hour that the chimera can't catch fly to catch up with them?

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Tuesday, 16th October, 2018

  • 11:49 PM - Kite474 quoted maceo in post Ravnica: Broken Pact
    -There are stats in the book for plenty of famous characters. [/sblock] So what your saying is this might have stats for Vraska right? If so... VENGEANCE FOR JARAD ALL TRAITORS SHALL FALL AND BE MERGED WITH THE ROT!!!!!

Sunday, 12th August, 2018


Friday, 10th August, 2018

  • 07:33 PM - gyor quoted maceo in post Ravnica Novels discussion (to familiarize ourselves with the Setting).
    I just finished Guildpact: Ravnica Cycle Book I and II and will read Book III this weekend. The first book definitely did a good job describing the city district and the kinds of characters you could find there. I won’t go into too many details about the second book because you haven’t read it yet but I will say I found it had less world building type information than the first one (for me at least). I know this thread is about the books but I found going through all the cards and reading the flavor text really helps describe the world too-not just the images on the cards but the way the world is described. I collected all the images and created a 200 page document of the races, classes, and creatures to use as a reference. There’s also a lot of concept art that shows how the different guilds look and what their armor and weapons look like. I really hope the Ravnica book that comes out in November emphasizes the different looks of each of the guilds. If you want to read more fiction ...

Thursday, 12th July, 2018

  • 03:03 AM - Hawk Diesel quoted maceo in post The Bullymong: A Symbiotic Player Race
    Try this link to see if you can see the race. I used the homebrewery website to experiment. You need to use Chrome for it to be viewed correctly. https://homebrewery.naturalcrit.com/share/S1mrumEmm Whoa! That is AWESOME! Thanks for that!
  • 01:06 AM - Hawk Diesel quoted maceo in post The Bullymong: A Symbiotic Player Race
    I'm glad the feedback helped. I enjoyed reading through your thoughts. If you are still thinking about the Rock Throw ability how about this alternative: Four-Arm Smash. With your Bullier you can use your action to smash the ground with all four fists. When the Bullier smashes the ground, pick a point up to 60’ away. Each creature within a 10’ radius of the chosen point must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus. A creature takes 3d6 bludgeoning damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 5th level, 5d6 at 11th level, and 6d6 at 17th level. After you use your four-arm smash, you can't use it again until you complete a short or long rest. That way you don't need to have it be dependent on too many rocks being around or not enough. The mechanics stay the same. I added the bludgeoning damage because you didn’t indicate a type. That's a great idea! ...
  • 12:01 AM - Hawk Diesel quoted maceo in post The Bullymong: A Symbiotic Player Race
    maceo Welcome to the forum! I really appreciate your feedback. It's helping me to resolve some "plot holes" and rethink where I can find inspiration. This is a cool idea. It really got me thinking. It reminds me of Master Blaster from Mad Max or Ferra/Torr from Mortal Combat. I’m just going to go through the parts of your new race starting from the top and hopefully give you some ideas. Those are exactly the kinds of characters that I'm trying to capture! Lore: Since the Bullier lost their digestive system a long time ago, that would mean that they have needed something else to provide them with nutrients since they were born-they couldn’t survive by themselves. This might be too sci-fi but maybe the Bulliers are bred in vats by the weaker Mongos? Or the Bulliers are raised almost as livestock creatures by the Mongos and the PC version of this combination race is one of the rare ones that felt bad about it and left. I can see the direction you're thinking. But when I created...

Monday, 17th August, 2015

  • 12:06 AM - ChapolimX quoted maceo in post Quests of Doom 2: Six New 5E Adventures from the Necromancers!
    As was mentioned earlier on pg 2, looks like they're going to have their own campaign setting: "Further information about the setting may be found in the forthcoming book The Lost Lands: Borderland Provinces, published by Necromancer Games for fifth edition." Interesting. Looks like there will be a kickstarter for the campaign setting: https://www.froggodgames.com/forum/5e-necromancer-products

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