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  • pemerton's Avatar
    Today, 11:16 AM
    It's not clear how what you go on to describe invalidates what the player established. As you are presenting it here, there doesn't seem to be an moral or thematic aspect to the PC-mentor relationship.
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  • pemerton's Avatar
    Today, 10:58 AM
    These things are completely dependent on context - there is no general implication of the sort you described. When you get to the theatre, you can pick up the tickets from the booking office requires getting to the theatre before the tickets can then be picked up. If you pick up a razor blade you might cut yourself is a warning about an event that might occur utterly concurrently with picking...
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  • pemerton's Avatar
    Today, 10:25 AM
    I don't understand what your point about the context of choice is. Of course in the Curse of the Golden Flower it is only out of ignorance that brother and sister choose to sleep together. That's why the revelation that their relationship was in fact incestuous is so significant. And that revelation shows that, in this case, ignorance was not bliss. It was terrible. I won't spoil the movie any...
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  • pemerton's Avatar
    Today, 09:50 AM
    Torog and Lolth both have published stats. Vecna and Bahamut also. And I imagine Tiamat (in a Dracomonicon) though I'm not sure. I remember adapting Bane stats from a Dragon mag, but they may be for an "aspect". The module H2 presents a skill challenge invovling Vecna. It's intended for mid-Heroic PCs, although when I used it I was adapting it to a low-Pargaon context.
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  • pemerton's Avatar
    Today, 09:47 AM
    I haven't got my copy of Moldvay Basic ready to hand. I think it suggests that clerics are religious - I know we used to call our cleric PCs things like "Brother Simon" and I think we got that idea from the rulebook - but it doesn't have any rules for the GM to adjudicate deities independent of adjudicating alignment. I have been able to check the Rules Cyclopedia (which is a downstream B/X...
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  • pemerton's Avatar
    Today, 09:32 AM
    I don't know much about Eberron, but you're wrong here about 4e. Gods in 4e are as tangible as you want them to be. In my 4e game, the PCs have killed two and visited the burial place of a third. The default cosmology of 4e makes the god's more active, and more "tangible", than any other D&D setting I know of. (And I'm including FR in this judgement.)
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  • pemerton's Avatar
    Today, 09:18 AM
    For any non-railroad approach to RPGing, the gulf between unilateral GM stipulation and consequence resulting from failed action resolution in which the subject matter of the consequence was at stake is huge. If I fail some check where my relationship with my patron has been put at stake, then maybe the failure is narrated as backlash from my patron. (That's one approach to failed Faith checks...
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  • pemerton's Avatar
    Today, 09:04 AM
    I don't play chess with people who knock over the board when they're losing. But that's not a principle about how to play chess; it's a principle about how not to waste my time with anti-social people! In the same way that no book on chess strategy suggests nailing the board to the table; so I'm not sure that discussions of RPGing approaches need to cover the equivalent terrain for this...
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  • pemerton's Avatar
    Today, 05:55 AM
    Somwhat connected to this: In my Prince Valiant game one PC is the son of another: it wasn't planned that way, but after PC creation was done the two were nearly identical, and one was in his 40s and the other in his 20s, so it just made sense! Those two players obviously get to decide what their family, and their family relationship, is about. I as GM, and other players, of course are allowed to...
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  • pemerton's Avatar
    Today, 05:37 AM
    This is a very narow account of the case. I'm going to present a stark example which I hope isn't offensive: A sleeps with B who is (as far as A knows) a stranger. A subsequently learns that B is A's sister. A thereby learns that A has committed incest. A may or may not care deeply about that - the world is full of different moral perspectives - but I think for most people there is no doubt...
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  • MichaelSomething's Avatar
    Yesterday, 10:17 PM
    Good use of a chokepoint can nullify a numbers advantage. CR doesn't account for terrain or good tactical ability.
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  • MichaelSomething's Avatar
    Yesterday, 08:27 PM
    A lot of people here seemed to think it was being run by WOTC so I'm not surprised by the name change.
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  • pemerton's Avatar
    Yesterday, 09:20 AM
    Sorry, what do you think is not weird? I thought it was weird that you have to state that "backgrounding" won't apply to major campaign elements (like a motorbike in a post-apocalyptic game) because that seemed self-evident. If that's what you're responding to, can you say a bit more because I didn't quite get it the first time!
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  • pemerton's Avatar
    Yesterday, 08:25 AM
    In any event it seems self-evident, such that it's weird you have to state it! Presumably, thought, some posters think that the GM has a unilateral power to define "major campaign element" - that this is not something where the players might also have authority. I can half-imagine this for some sort of club game, though even there it's not something I've ever encountered. For a social game...
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  • pemerton's Avatar
    Yesterday, 07:02 AM
    Some of the suggestions that getting sent on GM-initiated fetch quests or whatever by the patron is part of the "cost" of playing a warlock did make me think of this. It's as if the "cost" is content that (in the posited example) no one at the table (except perhaps the GM) wants.
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  • pemerton's Avatar
    Yesterday, 06:41 AM
    I wasn't focusing especially on the "hostile action" bit as that did not seem relevant to the work your example was doing. My point is that the example plays out no differently whether the trigger is "hostile action", "make an attack", "take the attack action", etc. Whichever wording is used, the in-fiction trigger is the drawing of a sword, the nocking of an arrow, or whatever it might be. I...
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  • pemerton's Avatar
    Yesterday, 05:08 AM
    Taking the attack action and making an attack are also real-world events. The latter also correlates with some event in the fiction. I already gave this example somewhere upthread. It shows that not all instances of making an attack are constituents of taking the attack action. It doesn't show that taking the attack action doesn't include, as a constituent, making an attack. The analogue in...
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  • pemerton's Avatar
    Yesterday, 01:56 AM
    I already gave examples. In Star Wars Luke romances with Leia. Later on he, and we the audience, discover they are siblings. This gives a very different - incestuous - meaning to that romancing. In JRRT's tale of Turin Turambar, the discovery that a relationship was in fact incestuous is the culmination of the story, and the point at which Turin realises that in many ways his life has been...
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  • pemerton's Avatar
    Yesterday, 01:08 AM
    That seems very similar to the orientation that Campbell descripbed not far upthread.
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  • pemerton's Avatar
    Yesterday, 12:36 AM
    That's what I take it to mean (subject to the suggestion from epithet and TwoSix that's come out upthread): taking the attack action means taking an attack, but doesn't require finishing taking all those attacks.
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  • pemerton's Avatar
    Yesterday, 12:34 AM
    It's not "technically impossible" for the drafter of a rule to be wrong about its interpretation. In fact its really rather common - in law, but in other contexts also.
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  • pemerton's Avatar
    Yesterday, 12:30 AM
    How does this have any bearing on a rule about the use of a bonus action? A bonus action is not a reaction. Not only is it not simple, to me it's not even coherent! You are stating a (purported) principle that pertains to bonus actions and reactions. That doesn't show that bonus actions are reactions. Given that the principle uses a notion that is not part of the definition and explanation...
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  • pemerton's Avatar
    Yesterday, 12:26 AM
    But that seems to be because there is no way to make wielding a light weapon a necessary component of TWF without that extra wording you've pointed to. Because that extra wording is performing that function, it cannot be uncontroversially inferred that it's performing a further function of the sort you suggest.
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  • pemerton's Avatar
    Yesterday, 12:22 AM
    I think you are running together conceptually/semantically distinct and metaphysically distinct. The example I gave upthread is brushing one's teeth: bruthing your teeth is a distinct concept/phrase from moving your toothbrush. But any occurence of an event that is brushing your truth is constituted, in part, by an event of moving your toothbrush.
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  • pemerton's Avatar
    Yesterday, 12:17 AM
    If you have to ask someone what they meant by their words - if the meaning is not self-evident in the written word - then it's not what was written, is it? Jeremy Crawford no doubt has his own opinion. It may even be what he had in mind when he wrote the rule, although that seems doubtful given that he himself has fluctated in interpretation: it seems far more likely that this is a sign of...
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  • pemerton's Avatar
    Yesterday, 12:14 AM
    That's an odd example for you to put forward, because normally you'd expect that car when you start going to college, not when you graduate! EDIT: And once again beaten to the post by Yunru.
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  • pemerton's Avatar
    Yesterday, 12:11 AM
    Thanks, that's what TwoSix said also.
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 06:01 PM
    This is a stipulation which has no grounding in natural language (which 5e is supposedly written in) and no support in the rules text. It's the insertion into interpretation of an external idea. The natural language example: From X takes a swing at Y you can infer that X has commenced moving his/her fist at some speed towards Y. That's it. There is certainly no implication that X's fist has...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 05:57 PM
    This seems to me to be another case of reading external notions into the rules. I don't think it helps. The rules don't distinguish starting an action from taking one. I don't think they use the notion of starting an action at all, do they? In 5e - which doesn't use a distinct declaration phase in the way classic D&D tends to and the way that many RPGs and wargames do - to declare an action...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 05:49 PM
    This isn't true for poetry, and it isn't true for legislation - both of which have received far more attention as objects of interpretation than RPG rules - so I don't see any reason to think that it would be true of the 5e rules. The "rules as written" say that the bonus action is enlivened when you take the attack action. What counts as taking the attack action? Contra Yunru, I think that...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 05:40 PM
    The feat doesn't use the past tense "taken". It says If you take the attack action. And your attack action doesn't have to be over for it to be true that you are taking it. EDIT: I see that Yunru beat me to it. Also, this is a good illustration of the constitution of events one by another!:
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 05:37 PM
    Like I said upthread, there's nothing at stake for me in this ruling. I'm just intrigued by the discussion over interpretive method. Page 69 gives me this relevant text on bonus actions: You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. . . . You choose when to take a bonus action during your...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 04:06 PM
    But what does this show, other than that some players have bad taste? So do some GMs - there's no reason that I know of to think that GMing selects for better taste than playing. How does this show that Gm authority is a better principle?
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 04:04 PM
    Is the end of the campaign part of the campaign or not? If it is - if the GM delcares "And while you were out making the world safe for your family, your dear old dad racked up about one senseless murder a week" - then that is wrecking the game, and one vector of that wrecking is by trampling all over the player's play of the character (by completely and unilaterally changing its meaning). ...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 03:49 PM
    If you can't see the difference between elaborating on iconography consistent with the description of a deity in a shared background resource (the PHB) and changing the fundamental nature of a character's relationships - especially following multiple posts of mine, to which you've replied, empahsising the meaning of a character's action - then I'm not sure what to say. Or to put it another...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 03:44 PM
    It's very common to see "if" and "when" used interchangeably in these sorts of contexts, so - without more to suggest that it matters - I wouldn't treat this as significant. (Eg 4e is full of these sorts of stylistic but - from the rules point of view - meaningless variations which are simply the produce of different writers at different times.) The obvious concern with "if you make an attack"...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 03:34 PM
    I am responding to the thread as I read it. To me it seemed very clear in a range of posts that the technical device of "backgrounding" that Hussar mentioned was just an instance of, or useful expostiroy proxy for, a broader range of considerations about how fiction is established, handled etc. I feel that my discussion with Sadras is operating under that understanding and while obviously we have...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 03:24 PM
    Either the reveals are part of the campaign, or they're not reveals - just speculations by the GM about how things might have gone.
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 03:21 PM
    I guess I don't find the contrast between "scope" and "trigger" very helpful for understanding or parsing these rules. I mean, I feel that I could deploy that distinction to say that the "scope" of the Shield Master bonus action is a turn in which the Attack action is taken - and that action is taken (although not necessarily fully resolved, if I have an Extra attack) as soon as I attack on my...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 03:00 PM
    The murals aren't what the demands are that allegiance to god/patron/etc makes on his/her PC. They're colour. Reread the actual play example paying attention to the way in which the players declare actions for their PCs that reflect conceptions of what the demands are that are made by their gods etc. Notice how those demands come from the players, not the GM and yet also that (i) they are clearly...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 02:54 PM
    I don't understand how you are using the notion of "character concept". I think I made it pretty clear in my post what I mean - that the meaning of the characer's actions can change (quite fundamentally) if it turns out that their relationships differed from what they thought they were. And I pointed to some well-known examples from literature and film. If you don't regard meaning in that...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 02:50 PM
    The outlook that seems to be implicit in your post is what I was pushing against with my post. I knew there were going to be dwarves in our gameworld, because (i) there was a map with mountains in it (the interior gatefold cover map of B11 Night's Dark Terror) and (ii) dwarves are quite prominent in the default 4e setting. And obviously dwarves fight with goblins. But it would never have...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 02:41 PM
    Obviously the Attack action isn't the same as taking an attack (eg OAs permit taking an attack but aren't the Attack action). But given that the Attack action can - for those with Extra attacks - be quite compendious in its nature, and is amenable to being interrupted by other stuff - like moving - that is not part of the attack action, insisting that you haven't taken the attack action until...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 02:33 PM
    That's clever - sophistical even! It leaves me feeling strangely unsatisfied, but does (i) resolve my problem and (ii) seem to give the feat a purpose at lower levels (ie where there's no extra attack), so I'm not sure I can try and fault it on any rational ground!
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 02:17 PM
    Well, I'm only going on the fact that Lanefan told Aldarc that doing something-or-other about dwarf gods and religion would require the permission of two GMs. Plus this repeated suggestion that the GM won't have fun if s/he isn't allowed to establish that dear dad (or in my game's case) dear mum waiting at home for the PC to return from the quest is really a serial killer or whatever. If...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 02:09 PM
    That's good advice. (My 4e table had worked out that Weapon Focus didn't help a sorcerer using a dagger as a spell-casting focus to do extra damage long before the words of the rules were changed to make this explicit.) But - hopefully without completely reopening what I gather is a long/contentious debate - how do those who think you can do the bonus action first, having the intention to...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 11:15 AM
    Dwarves have been mentioned in a few posts. When I started my 4e game, I told the players that I wanted to play as per the core rules defaults, and that within that constraint anything goes. I also said that each PC had to have (at least) one loyalty, and also a reason to be ready to fight goblins. So one player's PC was a dwarf fighter. He explained that, among the dwarves, one didn't come of...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 10:15 AM
    I don't have much at stake in 5e rules interpretation, but I didn't find yours persuasive. (Which is not to say that I agree with what Jeremy Crawford and FrogReaver seem to be saying - read on!) When you take the attack action, you make an attack doesn't imply that the making of the attack is separate from and subsequent to taking the attack action. Here's an example sentence to...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 09:52 AM
    I thought I should let you know that I felt a little dirty clicking "laugh" for your post!
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 07:46 AM
    I think my views are similar but not identical. I think some parts of a character are foundational colour for that character and/or the way the character engages with the gameworld, and typically aren't put at stake in the actual play of the game. An example is in my Prince Valiant game - the premise of that system, and hence my game, is that at least some if not all of the PCs will be valiant...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 07:28 AM
    I don't think your "definition" helps. I regard nearly every GM technique you articulate on these boards as a recipe for railroading and abuse of power. You obviously disagree. These are evaluative judgements. You don't avoid that feature - and hence the fact that consensus is as unikely in this domain as in any other field of aesthetic judgement - by changing the terminology from "bad" to...
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  • pemerton's Avatar
    Wednesday, 17th October, 2018, 07:22 AM
    I believe that it completely refutes the claim that has been made or implied by multiple posters in this thread that (i) if the player of a cleric or paladin or similar sort of character is allowed to establish what the demands are that allegiance to god/patron/etc makes on his/her PC, then (ii) those demands will have no consequences in play and will probably not even manifest in play such that...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 11:39 PM
    I'm going to post some extracts from an actual play report: If that's "one man theatre" or "no consequences" then guilty as charged.
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 11:28 PM
    That surprises me! Although there are a wide variety of approaches expressed on ENworld (I'll point to eg Aldarc, TwoSix, Nagol in this thread), there is a default or dominant approach which is that RPGing = the GM establishes a fiction (which typically will take the form of some sort of "story") and the players' role is to work their way through that fiction. Hence any suggestion that players...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 11:24 PM
    You focus on things that I haven't mentioned (but presumably are important to you). I've not said anything about forewarning (or otherwise). I've said that I don't see what it adds to the game for the GM to try to direct the players play of his/her PC by dictating what the god/patron wants as something different from what the player would otherwise have that be. This is independent of...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 11:28 AM
    What system are you talking about? In 5e a warlock is less flexible than a wizard. And at least notionally balanced, assuming 6-8 encounters in the "adventuring day" (the fewer encounters, the less powerful the warlock relative to the wizard). There is zero reason to think that the relationship is a "trade off" for power. And even if it was - how is it a "trade off" to have the PC bossed...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 10:06 AM
    My issue is that my point applies even to a DL-type game. It's one thing for the focus of the game to be on divining and playing through the GM's story. Not my thing, but I know a lot of people swear by it.; It's another thing for the GM to insist - in respect of certain characters/archetypes - that s/he is entitled to establish the true nature of the PC's backstory, defining relationship,...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 08:58 AM
    Boots are different from horses are different from motorcycles are different from handkerchiefs. You're the one who asserted that motorcycles are relevant but boots not. Why? You're the one who said that in some games nothing is backgrounded? Sneezes, urination, etc are all things that - in such a game - I would assume not to be backgrounded. If in fact they are backgrounded, then it's not...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 06:42 AM
    You'd have to hurt yourself in the process, wouldn't you?
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 06:24 AM
    Because? Where do the game rules tell me this? Upthread 5ekyu described a horse as the FRPG equivalent of a motorcycle. Why are horses different from boots? They're both there on the equipment list with a price next to them! (Well, in 5e they're subsumed into clothes, but I've never heard of a RPG where any clothes wear out from being worn, except one time in my Burning Wheel game where the...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 06:10 AM
    What's the point of that, from a gameplay perspective, in circumstances where the player has already flagged that s/he is not interested in this sort of stuff? And how could it be that a GM can't enjoy the game unless it includes this - does that mean s/he always insists that at least one player play a feypact warlock? Well, the threat of the bike being stolen was the actual example given...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 06:07 AM
    I don't see what evil or personal morality has to do with it. Whether you're advocating bad GMing is a different matter. I can go into posts in the 5e forum and learn that it is "bad GMing" to find a fight with 3 ogres boring (only a "bad GM" can't make a "sack of hit points" interesting), or learn that it is "bad GMing" to have trouble managing the adventuring day (only a "bad GM" would frame...
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  • MichaelSomething's Avatar
    Tuesday, 16th October, 2018, 02:59 AM
    The next person I see that says natural language is better then jargon is gonna get pointed to this thread.
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 02:30 AM
    That doesn't say that the GM has sole authorship rights in respect of the setting. In fact, by describing the GM as the "ultimate authority" it implies the opposite! (ie that there are lesser, non-ultimate authorities - who presumably must be the players). If the GM says "No, you can't have dear dad waiting at home because in my setting all the dads are horrible" well OK, again I think I'd...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 02:29 AM
    GM: I don't like running a game with warlocks - it offends my sense of the setting/my sense of decency/I think they're broken/etc. I think that GM is perhaps a bit precious - though, as per TwoSix's game, there's a difference here between a pickup game at a club and a serious game which is expecting a high degree of commitment from all participants. But the case that has been discussed in...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 02:24 AM
    What does that have to do with any of the examples actually under discussion. If I as a player say "I want to play a warlock" and the GM - like 5ekyu, according to many posts upthread - is perfectly happy for me to run a fighter instead, then the GM doersn't want to run a game about patron's messing with their warlocks. We're not discussing a game where the GM's pitch is "Let's play a game in...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 02:03 AM
    I think there are two cases. If it's a case that the game is already about X, and the player asks to join in - a new player to an existing group, a pick-up game, or whatever - then the player is forewarned. But if (as in the examples that have been discussed) the X is something that only comes into the game because it's an element of the new player's PC - a motorcycle, dear old dad, the...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 12:31 AM
    Here's a simple answer - if a player comes into a game saying "I don't want to play a game about X" and the GM then proceeds to make the game about X, that is bad GMing. I'll leave that between you and that player. I'll also note it has nothing to do with the current discussion about motorcycles and warlock patrons. In the warlock patron discussion, no one is saying that they don't want the...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 12:20 AM
    Where do the 5e rules say that the GM has sole authorship rights in respect of non-PC setting elements? I've posted text that actually implicates the opposite: players can decide that their PCs are or are not affiliated with temples, can decide what their god wants from them, why their god called them into service, who mentored their fighter, who gave the fighter his/her starting gear, etc. ...
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 12:12 AM
    Quite a way upthread I contrasted actions with do or don't put the motorcycle at stake. I'm just guessing, but it's probably because of the mechanical features of the class. One consequence of having a mechanically crunchy system with a largely arbitrary overlay of flavour over those mechanics (eg there's no reason why a class with the them of a warlock couldn't be mechanically structured as a...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Tuesday, 16th October, 2018, 12:07 AM
    The attitude of the archbishop has nothing to do with WotC. It's the GM in your example who has decided that the archbishop cannot be influenced. This topic was discussed (in the context of Traveller, but the principle is the same) in this thread at the end of last year. My view is very similar to the one that chaochou stated in that thread: There's a recurring notion in this thread -...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 02:54 PM
    What demands are you envisaging? What are they adding to the game? How would the game be worse off if the GM adhered to the player's request that there be no patron drama in the game?
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 02:51 PM
    The point I and others have made is fairly simple - a GM who (i) runs a game for a player who has clearly indicated that s/he doesn't want patron drama in the game, and (ii) insisted nevertheless on including such drama, is a bad GM. The suggestion that such a GM can't enjoy a game without mucking about with the patron of the warlock player who has indicated s/he doesn't want such mucking...
    1308 replies | 33411 view(s)
    1 XP
  • pemerton's Avatar
    Monday, 15th October, 2018, 02:43 PM
    I've already addressed this in a very recent post. As per the thread title, I gave three examples of when I had ditched a game because of poor GMing. One was of a game in which the culmination of three (or so?) sessions of play, which had as its sole narrative motivation collecting some MacGuffin for the PCs' patron, the patron betrayed the PCs. Lanefan suggested (or asserted? I haven't...
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  • pemerton's Avatar
    Monday, 15th October, 2018, 02:35 PM
    For obvious reasons - if I want to play a motorcycle guy, then I want to play a motorcycle guy! Not a guy whose bike got stolen. Ditto if I want to play a warlock - I want to play my PC the warlock, not the GM's conception of what some Great Old One or whomever it is would want my PC to do. Wanting to play your character is the core mission of a player. So hardly the sign of a terrible one....
    1308 replies | 33411 view(s)
    2 XP
  • pemerton's Avatar
    Monday, 15th October, 2018, 01:43 PM
    Let's cash this out in terms of an actual example - the player wants to have a PC with a motorcycle without having to worry about it being stolen; or wants to play a warlock with a patron without worrying about the patron turning on him/her. And so you're positing a GM who won't enjoy a game in which s/he can't declare the PC's bike stolen or won't enjoy a game in which s/he can't decide that...
    1308 replies | 33411 view(s)
    2 XP
  • pemerton's Avatar
    Monday, 15th October, 2018, 01:34 PM
    No. It came out of me saying that I ended a game which involved the GM having the PCs' patron betray them upon completing their mission. Lanefan and one or two other posters - I thought you were one of them - said that I was wrong to criticise the GM on this basis. And then someone seemed to assume that reference to a "patron" meant reference to a warlock's supernatural patron. EDIT because I...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 01:30 PM
    As you describe it, this is about social challenges/encounters. This can happen to a fighter as easily as a barbarian as easily as a wizard as easily as a cleric. But the proposition upthread was that a player of a cleric, warlock or paladin has - in virtue of choosing that class - authorised the GM to make decisions about what the players has to have his/her PC do to maintain the relationship...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 09:23 AM
    This is imposing a uniformity of vision and purpose which the game has never in fact exhibited. At some tables Leomund's Secret Chest is a game device that a player uses in a back-and-forth with the GM about protecting stuff. At some other tables Leomund's Secret Chest is a plot device used to create a veneer of ingame rationale for why stuff doesn't get stolen. At yet some other tables...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 09:13 AM
    This is all just begging the question. I could equally say (and do say) that in thinking about my character's relationship to his/her deity, and whether s/he has a special task in mind for my cleric, I the player am the one who has to make all that stuff up. You are just assuming that because it invovles a deity it must involve the GM. The rules don't say that, and they don't even imply it. ...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 09:11 AM
    How can it be a "core thematic element" if the player whose motorcycle or whatever it is has said that s/he doesn't want it to be? Where did the GM get the power to unilaterally decide that something introduced into the game by a player is a core thematic element even though that player has said that it isn't?
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 01:36 AM
    And I think a game in which it matters what security devices I have on my motorbike is a lame one. Just as I would think a game that keeps track of how often my PC urinates is lame. As it happens I both play in and run games with horses. In my Prince Valiant game yesterday horses came up a few times: the PCs won combats that allowed them to take their defeated foes' horses as prizes, and thus...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Monday, 15th October, 2018, 01:03 AM
    I don't see any difference that is relevant to gameplay. In any modern-era game that I can imagine, a motorcycle is just colour - a way of filling out the narration "I get from A to B" and of justifying my PC's fondness for leathers - until the player chooses to stake it. I'm riding my bike across the Arizona desert to try and warn my coven before the evil ghouls find them and eat them! That's...
    1308 replies | 33411 view(s)
    2 XP
  • pemerton's Avatar
    Monday, 15th October, 2018, 12:09 AM
    (1) Hussar is describing a system for establishing such agreements and is being told that players who would do such a thing are bad players seeking to avoid "consequences". (2) As I have repeatedly posted, there is no logical connection between PC cleric has obligations to a god and GM is entitled to impose demands/directions on player's play of his her PC. This is because the player is...
    1308 replies | 33411 view(s)
    2 XP
  • pemerton's Avatar
    Sunday, 14th October, 2018, 11:28 PM
    Yes it is. That's one of the properties that defines infinity!
    1308 replies | 33411 view(s)
    1 XP
  • pemerton's Avatar
    Sunday, 14th October, 2018, 11:26 PM
    But we know the answer to this - Hussar described a game in which the player did not want the bike to be at stake in the game. And various posters - including you, I think - said that that was a bad player trying to avoid "consequences".
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Sunday, 14th October, 2018, 11:32 AM
    I want to go further than Hussar - a GM who even regards this as a price is a GM with a flaw that I would not want to play with. The GM's basic function in a RPG is to provide the players with obstacles and antagonism that they can pit their PCs against. The details can vary dramatically - from mapping and stocking a dungeon, to coming up with a Dragonlance-like series of set piece encounters...
    1308 replies | 33411 view(s)
    2 XP
  • pemerton's Avatar
    Sunday, 14th October, 2018, 11:15 AM
    This is what I'm calling out as nonsense - I mean you clearly don't think you're describing your game, and I know you're not describing my game, and I'm going to hazard a guess that you're not describing Hussar's game either - so whose game do you think you are describing? Which goes back to my point - is the best the GM can think of to challenge my Hells Angel's PC stealing my motorbike? To...
    1308 replies | 33411 view(s)
    1 XP
  • pemerton's Avatar
    Sunday, 14th October, 2018, 11:13 AM
    The word "force" appeared nowhere in my posts. Nor any synonyms. Obviously it's not in dispute that if you play a cleric then a god is a facet of your character. But from that banal fact we know absolutely nothing about what the role of the GM is going to be in imposing "consequences" (to use your term) on that player for the way s/he plays his/her PC. It is the GMing methods I am talking...
    1308 replies | 33411 view(s)
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  • pemerton's Avatar
    Sunday, 14th October, 2018, 02:06 AM
    Delberate irony? As if the only way a game can have consequences is if the GM says to the player of the paladin "Do X, or you'll lose your class power"? I play games with consequences too. Burning Wheel is the most intense RPG I know - far more than any version of D&D. But it doesn't depend on the sort of approach to establishing a cleric or paladin PC's obligations that you are advocating in...
    1308 replies | 33411 view(s)
    0 XP
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About DMZ2112

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Date of Birth
December 21
About DMZ2112
Introduction:
28-yr DM ISO chat, pbp, or pbem playing opportunities and players for weekly short game
About Me:
My name is J, and I’m a male human in my late 30s. I’m True Neutral (dedicated, not unaligned). I’m a career dungeon master -- this will be my 27th year of running campaigns through every edition of D&D since Basic D&D, and Pathfinder -- but I’ve been challenged to play the game more, to broaden my perspective, so I’m trying to get my name out there. As a long-time dungeon master, though, asking someone else to run for me feels self-important. I apologize for my audacity.

I’m looking for a traditional, "old-school" campaign, something that would be called a ‘sandbox’ today, but I think we just thought of them as ‘D&D campaigns’ back in the ’80s. A game where there’s a cohesive, persistent setting with wilderness and plot lines throughout (and plenty of dungeons and dragons), but where the players decide which unknowns to explore, which plots to tackle, and in what order.

I’m looking for a game where it’s understood that the rules provide important structure to the story, and things like encumbrance, overland travel speed, and the supply of iron rations are taken seriously as realistic controls on character action. I want to play with players who think of the rules as strengthening the game, not as something to be beaten.

A long-running game with some history seems most likely to meet these requirements, but I would also like the opportunity to begin at 1st level. I’m not picky about how the campaign handles character death; I would like it to involve some kind of level penalty but I also think it should embrace continuity through protégés or other NPC relationships.

Fundamentally, I want to earn everything my character has. I want to start with nothing, build a fortress at name level, and fulfill an epic destiny. I want my character to have a life outside the dungeon, and develop relationships with both PCs and NPCs.

If this game were to surface, I would play it in any system or setting. I have a preference for the polish and depth of 5th Edition D&D and Pathfinder, but I would learn or relearn most anything for this opportunity.

I'm fine with text or voice chat, and I'd even consider video for the right group. I prefer a shorter game that meets more often (I find two hours every week to be ideal), but the only thing I really can’t do is play for more than four hours out of every two weeks. Evening or late night Eastern time is ideal but I have some flexibility. Play-by-post or play-by-email are also options.

If you’re not running a game like this, but it sounds appealing, let me know. I’d be willing to share (read: <50%) dungeon mastery responsibilities for the right group.
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SE PA, USA
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zoshakjm
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dmz2112
My Game Details

Details of games currently playing and games being sought.

Town:
Uwchlan
State:
Pennsylvania
Country:
USA
Game Details:
I am the coordinator and primary gamemaster for the Lodge, an online tabletop club based in the Midatlantic US. We are currently looking for three new members. We have six standing members between 30 and 40.

The Lodge has an informal interview process, but all genders, ages, and experience levels are welcome -- our only restriction is that you must be friendly and looking to have a good time around the gaming table.

We meet every week on Monday from 8:00-10:00 Eastern and are generally involved in long single campaigns to enable complete story arcs, detailed setting exploration, and satisfying character development. We are currently playing a 5th Edition D&D campaign set in a homebrew setting.

Games we have played in the past include D6 Space, WH40KRP, Pathfinder, nWoD, Shadowrun, and 2nd Edition AD&D.

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/\/\/\/\/\
The dungeon master is not a god. Gods are NPCs.
----------->
"I think it all began when some sages started talking of the World Tree,
and were allowed to go on doing so. Madness, sheer madness.
Give me the Great Wheel, and I know where I stand."
~Lord Snelgarth, Ed Greenwood's The Herald
\/\/\/\/\/

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Pennsylvania
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USA
Game Details:
I am the coordinator and primary gamemaster for the Lodge, an online tabletop club based in the Midatlantic US. We are currently looking for three new members. We have six standing members between 30 and 40.

The Lodge has an informal interview process, but all genders, ages, and experience levels are welcome -- our only restriction is that you must be friendly and looking to have a good time around the gaming table.

We meet every week on Monday from 8:00-10:00 Eastern and are generally involved in long single campaigns to enable complete story arcs, detailed setting exploration, and satisfying character development. We are currently playing a 5th Edition D&D campaign set in a homebrew setting.

Games we have played in the past include D6 Space, WH40KRP, Pathfinder, nWoD, Shadowrun, and 2nd Edition AD&D.
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Sunday, 9th October, 2016

  • 10:57 PM - ghabrel mentioned DMZ2112 in post 4e to 5e Balhannoth Conversion
    DMZ2112 Thank you again for keeping up the dialog. I do really appreciate it. So here's an updated stat block. I'll respond afterwards. Balhannoth Large Beast Aberration CR 23 (50,000 XP) AC 19 HP 802 (24d20 + 280) Spd. 20’ -----Attributes----- Str 29 (+9) Dex 27 (+8) Con 24 (+7) Int 8 (-1) Wis 20 (+5) Cha 3 (-4) -----Abilities----- Skills Insight +12, Stealth +15 Senses blindsight 60 ft., passive Perception 15 Languages Deepspeech Armor Natural Proficiency +7 -----Special Abilities----- Flailing Tentacles The balhannoth has six tentacles. If attacked directly, they have an AC of 17 and 61 (8d8 + 24) HP. If reduced to 0 HP, the tentacle is severed or otherwise neutralized (damage done to individual tentacles never applies to the balhannoth at any point). A neutralized tentacle takes a full day to regenerate, and cannot be used until then. Tentacles are never affected by area of effect attacks or spells. The...
  • 09:16 PM - ghabrel mentioned DMZ2112 in post 4e to 5e Balhannoth Conversion
    DMZ2112 Thank you very kindly for responding; I was getting antsy. Now let me go in order... I did add some stuns. I can understand how those could be excruciatingly frustrating... Opportunist was actually a direct grab from 4e. I don't remember 4e clearly enough to remember what combat advantage was back then, but I almost didn't include it because I didn't think it would be getting it often. That was before I transferred Reality Shift, and I wasn't even thinking about the advantage from stun until you mentioned it. In all honesty, I completely made up the slam and throw attacks. I may have gotten a little carried away. It made sense to me that getting chucked into a wall by a giant, aberrant slug might knock you out. I'll reconsider that. I never know what to give monsters as reactions. I even made some doppelganger variants with the Reactive feature (may make a reaction every turn), but didn't give them any special reactions. Any pointers you could give me there would be much appreciate...

Tuesday, 20th January, 2015

  • 12:13 AM - Hussar mentioned DMZ2112 in post Dragonlance Reflected in D&D5
    DMZ2112 - the only issue I might have with your KoS progression is that by making the switch at 4th level each time, the character never gains that second attack until 13th (total) character level. That's a pretty bit thing to delay for so long. I'm playing in Raunalyn's Dragonlance campaign using his Knight of Solamnia rules. I was thinking of switching into paladin with my fighter, but, then I realised that if I did that, I lose out on that second attack. It might be better to keep KoS as a single fighter class. Just my 2 cp

Tuesday, 9th December, 2014


Wednesday, 29th October, 2014

  • 08:55 PM - Mercurius mentioned DMZ2112 in post How do you think "Epic" play will work (if at all)?
    DMZ2112, I see you saying two things: 1. You don't like the use of the word "Epic" for high level play (with large numbers), even to the point of calling said usage "disingenuous." 2. You'd prefer that WotC focus on epic-as-adjective rather than Epic as high level, ramped up numbers. Again, I don't disagree with you that Epic shouldn't simply be larger numbers. As I said in my last post, I'd like to see more of a toolbox approach so that DM's can pick and choose what high level elements they want to use. I think you could also include a section on how to make a story more epic, that is, giving it a grand and heroic vibe to it. But whether or not the equation of Epic = high level/big numbers is right or wrong, it is what people associate it with, and how WotC has used the term - both in 3E and 4E. We'll see what they do with 5E, but you might have to accept that for the last 15 years, Epic = high level.

Tuesday, 16th September, 2014

  • 11:43 AM - pemerton mentioned DMZ2112 in post The Multiverse is back....
    ...ecially because you cut some of my text, so what you quote is not a sentence.) Are you asking what I meant when I referred to "the way that the 4e mechanics are put into service to make the setting work"? If you are, then here are some answers: the use of the "leader" mechanics, inspirational/non-magical healing, and power sources to smoothly eliminate PCs who draw power from the gods; the use of inherent bonuses to handle the relative absence of bonuses from magical items; the introduction of themes - in effect, expanding the paragon path and epic destiny mechanic into the heroic tier - to handle background, including psionic wild talents, as something separate from class. Are you asking why I am not sure that I actually want to use Dark Sun for roleplaying? If you are, the answer is the one I gave in the post you quoted: I don't see how Dark Sun easily incorporates the sort of player protagonism that I enjoy in RPGing and that I think 4e's mechanics are oriented towards. As DMZ2112 said, it's about "doom by status quo".

Tuesday, 27th May, 2014

  • 05:46 AM - Tovec mentioned DMZ2112 in post Archsuccubi
    Its not about the Manual of the Planes, its about the MM, which will be out this year, and there will be at least a page, maybe more devoted to the Succubus especially now that she is not just a single creature type, but a whole Catagory. Plus its just a personal guess, but I'm betting Malchanthet will be in the Succubus section as an example of an Archsuccubus. Maybe others as well, or other types of Succubus. Plus fluff on the Succubus' new ecology, and backstory. They are not going to wait to begin exploring the planes for the manual of the planes. I agree with DMZ2112. I think they should definitely keep that kind of thing out of the core books. Succubi are excellent creatures to put in a Monster Manual, they really are. WotC can also probably get away with making them "Any Evil" by whatever system they're using to define this. But it is a storm they don't want to walk into blindly as soon as the put Malcanthet and the word Devil or the word Demon anywhere near each other. And worse if they put neither title to her, I think. No one really cares about the minor other archfiends, they're not the big names that people are going to recognize and adhere to. If you saw.. Levistus as a Demon for some reason that would cause a lot of problems and more than a little bit of pain, but no where near as much as seeing Asmodeus to be the king of all Demon-kind. But this can be avoided to some extent. I've been advocating for such separation for months (years?) now. Have the default succubi, label it as a fiend. Don't specify how it fits in or what type of fiend ...

Thursday, 8th May, 2014

  • 05:51 PM - Scrivener of Doom mentioned DMZ2112 in post Anything new on release dates? (As of May 8)
    DMZ2112: It is strange that we only have conjecture at this point considering we are but three months away from GenCon. But I am sure WotC knows what they are doing.... fjw70: Thanks for solving that mystery: I think it did come out of a vague or even faulty recollection of the Pax East panel. :)

Saturday, 12th April, 2014

  • 03:47 PM - Plaguescarred mentioned DMZ2112 in post Dragonlance Lives
    DMZ2112 - I have the 3.5 Dragonlance Campaign Setting, my players just didn't play much 3rd. And it didn't see print for 4E. So it will be fun to see support again for DL.

Saturday, 29th March, 2014

  • 11:42 AM - Omegaxicor mentioned DMZ2112 in post Help Improving "fetch" quests
    @nomotog wow, I hadn't thought of that, I don't know that hiding the ingredient in the gears of a trap will end up as a success, I imagine my players wandering around looking for it...FOREVER :P @ MichealSomething the second link seems a bit redundant, since it appears in the video, but that is great, I might borrow that quest for the future. @DMZ2112 I like those ideas, particularly being attacked by other people who want the item, I think I need to decide on the ingredients to decide what else I can add around them Thanks everyone, I'll have a think and hopefully come up with a good idea EDIT: I have tried everything to get "MichealSomething" to link but it doesn't

Tuesday, 11th March, 2014


Wednesday, 8th January, 2014

  • 09:58 PM - Grogg of the North mentioned DMZ2112 in post Dungeon crawls = narrow hallway combat & door jam combats, ugh!
    I agree with DMZ2112. Combat is noisy. Have either monsters in the room the PCs are fighting at circle around and attack from behind or have monsters from unexplored rooms come join the fun! Nothing will scare the pants off your wizard than a big nasty undead walking up behind him and draining his life force away. If you can, throw an incorporeal undead into the mix. Have it float through the fighters and go right after the casters. Or if there are intelligent undead, like wights, have them attack and retreat, leading the PCs into an ambush. You can even give them ranged weapons. Lastly, have a door completely barricaded shut from the side your PCs are on. Chances are they'll want to see what's behind it. After they pry of the barricade and open the door, they can find a tentacled eldritch abomination from beyond space and time. It reaches out, grabs someone and drags them off to a time and place unknowable to mere mortals. Your group may or may not appreciate that. :P

Friday, 13th December, 2013


Friday, 22nd November, 2013


Thursday, 17th October, 2013

  • 04:57 PM - I'm A Banana mentioned DMZ2112 in post Wandering Monsters: The Little Guys
    Basically what you're saying here is that YOUR IDEA of a goblin should trump everyone else's. I want a D&D game where everyone's own idea of what a goblin should be trumps everyone else's at their own table. So Pathfinder fans can have fun with funny little sadists. And DMZ2112 can use his own goblins. In fact, if they follow 4e monster design principles in that there is a math gospel (something I'm pretty in favor of), it should be pretty easy to do that: altering statblocks should be no problem.

Monday, 30th September, 2013

  • 05:04 AM - Challenger RPG mentioned DMZ2112 in post 7 Advantages to Retelling your Adventures
    @DMZ2112 : I couldn't agree with you more. I never read that particular interview with Gary Gygax (sounds really interesting) but it's something he would say. Also, it makes a lot of sense. I'm also, first and foremost, a storytelling GM. I really enjoy writing, creating adventures, and the retelling of tales of adventure. I think the embellishment of the game after the fact is just as important as the role-playing going on during the game. In fact, I'm sure many times the game was just played as the players themselves would act naturally, but many things developed afterwards in the retelling. It's interesting you should mention it because I recall one game I ran at a convention where a few people were really 'forcing' themselves to act as their characters and the whole effect was a little bit odd. You almost get better game-play when people don't quite worry so much about properly portraying their characters and let the characters develop naturally as part fictions and part reflections of th...

Tuesday, 24th September, 2013

  • 09:23 PM - Cadence mentioned DMZ2112 in post Kender are a core race?
    ...potential DM had a reasonably strong picture in their head of the basics of the campaign world the story will be set-in? In that case, if the player suggests a race and rationale for them being in the world, and the DM still can't see it, is saying no arrogant on the part of the DM or just part of job they volunteered for? (e.g. a Kitsune ninja in an Egyptian themed game, a Dwarf Cleric in a human only world with a specified pantheon, ... ) These are all D&D creatures, and belong in D&D. There is no such thing as setting-exclusive. If it's a good idea for your games, you crib it. If it's not, it's not hurting you by being there. And since no one is making you play a kender, or use them at your table, it's not hurting you to let someone else play them. In a way, aren't all D&D creatures "setting-exclusive"? If your campaign world doesn't have some race (humans? elves? dwarves?), I wonder if having them integrated throughout the core rule-book would be kind of annoying. As @DMZ2112 notes in post #33, the rule book sets up default expectations in the player's heads. With extra races you are in the position of having to tell them what limitations your world is operating under instead of presenting it from the positive side of all the wonderful opportunities they have. For me, having Tieflings and Dragonborn and whatnot in the 4E PHB's is part of what gave me a bad first impression of that edition... out of the gate it announced "we're not going to line up with traditional-D&D, get over it". I'd like the traditional classic core races presented as being the standard ones that usually pop-up (but check out your DM's campaign notes!). Having one other race from each of several settings presented in the core book as "hey, look at these cool ideas to expand the basic world (and go buy some campaign books!)" would be fine by me too. And having all the extra ones from 4E listed as "other popular races that may be in many campaigns" seems reasonable to me for inter-ed...

Monday, 23rd September, 2013

  • 03:58 AM - Challenger RPG mentioned DMZ2112 in post How to Teach a GM to be a Player?
    ...y kind of embarrassing seeing as I'd begged everyone to play, but I just couldn't keep my focus on the game. Throughout the 5 hour session, I was a 0-level farmer the entire game forced to be a servant to a crazy old wizard. Apart from failing miserably at the basest of tasks, I wasn't really allowed to do much. I guess you could say I was spoiled by playing 1st level heroes all the time, and that it was a great role-playing opportunity. However, there wasn't even a single battle in the entire time I was playing (and I'm still 0-level in that game as far as I know). The other players enjoyed themselves immensely so it must have been just me. Mishihari Lord: Kudos on trying not to be 'that guy'. I think most good GMs try to do the same, but it sounds like you've succeeded. I'm not sure I actually agree with the advice in the column, as most of it has basically been used to try to keep me in line as a player. However, thanks for saying some of it was helpful (if not the premise). @DMZ2112 : Well, I guess I agree and disagree. To some extent I agree that a GM needs to have a tough skin to do his job. Some of my players say they'll never GM me as a player, but that can make it hard for them to GM games. I know I might not be the best player, but if we work together (and not against each other) I think the only way to pull it off is to keep trying. If you just quit, you can never succeed. The part where I disagree is with the points in the article being perfectly valid. I know I'm the one who wrote it, but they were mostly tactics used on me by other GMs. I guess I may have come up with a few of them myself, and it's good to know they can be helpful. Also, it's interesting you should say they can be used against other kinds of player entitlement. I'd never thought of that, but it's quite true. *** Thanks for the great comments, everyone! I'll definitely be passing on this info to some players-turned-GMs. I really like the idea of giving the former GM administrative ...

Saturday, 13th July, 2013

  • 03:24 AM - pemerton mentioned DMZ2112 in post L&L 1/7/2013 The Many Worlds of D&D
    On the issue of "creation" vs "destruction", and "expansion" vs "invalidation". This depends heavily on whether one cares for the tone/theme/resonance of a story element, or what one might call its "procedural" details. For me, fusing the Shadow Plane (as characterised in quotes in my previous post), the Glooms of Hades and the Negative Material Plane does not invalidate anything, but rather validates the theme and tone of these elements, because (to borrow DMZ2112's phrase) I no longer have to come up with ad hoc and unsatisfying reasons why two thematically near-identical things are really two. It's only if I'm focused on procedural matters like which spells work in which plane, or the fact that shadows (from the Plane of Shadow) suck STR whereas wraiths (from the Negative Material Plane) suck levels, that the diference between these elements has any significance. For someone coming from my perspective 4e is validating of the D&D cosmological tradition. That's why I thought when I got it, and still think today, that Worlds & Monsters is one of the best D&D books I own.

Wednesday, 26th June, 2013

  • 12:35 AM - Balesir mentioned DMZ2112 in post Legends and Lore 6/23: System vs. Content in D&D Next
    One thing I had in mind when I asked my question about short rest flexibiity is spell duration. I haven't looked through the latest spell packed with durations in mind, but I was thinking that durations of 10 minutes, 1 hour etc become 1-encounter buffs or multiple encounter buffs depending on how long a short rest takes.If they are intending to make rest durations and such variable, this sort of spell/effect duration seems unnecessarily bothersome. DMZ2112 is dead right when he says that the "game time" duration of rests is irrelevant; all that really matters (for game play) is what you can get done in them and what effects outlast them. Making spell and effect durations fit with exploration system "turns" and short and extended rest lengths seems like a no-brainer, to me - and then the easiest way to enable variable rest length with that is to make the durations for rest-y stuff "one short rest" or "one extended rest".


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Friday, 31st August, 2018

  • 06:35 AM - MostlyHarmless42 quoted DMZ2112 in post Dragonlance Reflected in D&D5
    I'm still not really comfortable about telling players, "You can specialize in this kind of magic or be this alignment, but not both." The elephant in the room here is evocation. There are no white robed war wizards? That poses all kinds of questions. In previous editions, Wizards who specializes in Evocation or Conjuration could be any of the three colors. Black robes were Necromancy and Enchantment, Red robes were Illusion and Transmutation, and White robes were Divination or Abjuration. There may have been restrictions on those who wished to take the prestige class, though that was up to the DM. To be honest? I would strongly reccomend you keep the knight orders and wizards as nothing more than backgrounds or a feat choice at most. Designing a bunch of subclasses is a large time investment and frankly doesnt even accomplish much in terms of actual gain for the game. If you really feel the need to restrict stuff, do the following: Crown knights: any fighter Sword knights: cleric ...

Sunday, 3rd June, 2018

  • 08:08 AM - Derek Alford quoted DMZ2112 in post Do You Think Spare the Dying is a Problem?
    Spare the Dying improves PC survivability, but rather that it returns them to combat as an afterthought, leaving the cleric still free to take a standard action in the turn (which could be used to heal the risen PC further). You seem to be mistaken healing of any sort gets them out without the need of Spare the Dying (which takes an action the same as 3.5 standard action). All healing word dose is auto pass a medicine check to stabilize leaving the target unconscious.

Sunday, 27th May, 2018

  • 11:13 PM - Blue quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    And throughout it all, the Cleric of Life just kept healing. He didn't run out of healing options until the bitter end. In general, the party's resources were depleted by the time the last echo of steel on steel faded away, but everyone was on their feet. How did the cleric do for the other 5-7 encounters in the day? If the answer is "the party didn't have 5-7 more encounters that day", then you really have no comparison to evaluate. The #1 point I hear about encounters being easier than expected has to do with characters with daily resources who get to use them in just a few encounters. It is an often repeated myth that harder encounters offset this correctly, I can reiterate those arguments if you are interested. If the cleric had one encounter, and the foes were hampered by the environment from using their full abilities, then running low near the end actually represents an underachiever who never would be able to handle their share of the load in a full adventuring day.

Saturday, 22nd October, 2016

  • 05:48 PM - Parmandur quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Did somebody say [Thunderfury, Blessed Blade of the Windseeker]? I actually really enjoy Neverwinter (the MMO), but you do need to take a step back and acknowledge that it is trying to capture the feel of D&D without actually using any of the mechanics. It was based on D&D4 and even then the rules translation was pretty loose. Also you need to not get caught up in the lockbox economy. The occasional store purchase is not the end of the world, considering that the game is free otherwise, but if you get sucked into the Pokémonesque companion and mount collecting all is lost. As for Planescape being the default setting, I'm not sure I agree. I own all of AD&D2 Planescape, and was really into it once upon a time -- the "core cosmology" of D&D5 is definitely based on those ideas, in the same way that Planescape itself was based on the ideas of the AD&D1 Manual of the Planes, but it's had three editions to evolve through. The only clear reference I've seen to Planescape since 2000 has been th...

Saturday, 8th October, 2016

  • 09:47 PM - Mirtek quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Can you point to this happening outside of a Dragon or Polyhedron article? Well, first of all those were fully canon. Beyond that it's mentioned in various sourcebooks (e.g. The Code of the Harpers mentioning that Elminster and Khelben may be often not available to be called on due to being on Oerth or Krynn) and other novels (the Lost Gods trilogy started with a FR novel, book 2 was a DL novel and book 3 was a FR novel again with the main protagonists from book 2 having teamed up with the FR party from book 1). For Duty and Deity is an adventure bearing the FR label but dealing mostly with Grazzt and his realms and mentioning Iuz and Iggliv a lot. It's also written somewhere, can't remember where, that Elminster is the reason why Fistandandilus is staying away from Toril and that Mordenkainen and Khelben hate each others guts.
  • 08:23 PM - flametitan quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Someone's going to have to explain to me how Mordenkainen is a nod to Curse of Strahd. Does he appear in that AP? Yep. He was driven mad in a fight against Strahd. The players can help him recover, and he's also a valid reading for "Who is your ally against Strahd?"

Monday, 18th January, 2016

  • 01:52 PM - TwoSix quoted DMZ2112 in post [UPDATED AGAIN!] CURSE OF STRAHD Will Be Available March 15th
    Brace yourselves, though, we are totally getting young, hot, tormented, sparkly Strahd von Zarovich. Oh man, if this adventure makes the party pick between being Team Strahd and Team Random New Werewolf Character, they can't take my money fast enough!
  • 07:13 AM - pukunui quoted DMZ2112 in post [UPDATED AGAIN!] CURSE OF STRAHD Will Be Available March 15th
    It's good to have this confirmed, although after Tyranny of Takhisis ... Wizards hasn't been shy lately about appropriating non-FR IP to promote FR ...Sigh. One more time: Tyranny of Dragons is *not* Dragonlance dropped into the Realms. There's actually a lot of Realmslore behind it, going back at least as far as the 90s, if not even farther. The *only* thing ToD has in common with the War of the Lance is the plot to bring Tiamat/Takhisis into the world. In all other particulars, the former bears no resemblance whatsoever to the latter.

Saturday, 2nd January, 2016

  • 06:15 AM - Tanarii quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Little bit of thread necromancy here, but it turns out this discussion is not over in my head. It turns out that everything I've described up until this point in the thread has been wrong, at least insofar as I didn't realize the quantity multipliers were a thing. I just noticed them last night. If you include the multipliers, the numbers are even more off, and encounters get even easier. What are other dungeon masters' experiences with this system? Do you find that the combination of XP budget and quantity multipliers is giving you accurately challenging encounters? Even accounting for the size of my party (eight PCs) according to the guidelines in the RAW, a x3 multiplier for 11-14 enemies seems egregious.You probably should have started a new thread linked back to this one. Folks aren't likely to notice this post, with a new question, many pages into to the post and made a year later. Unless they do what I just did, and read the entire thread through in one sitting. :p IMo the force ...
  • 12:46 AM - derickmoore25 quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Agreed! You have to be careful when you build encounters with that many enimes the encounter xp system isn't designed to figure more then 20 enemies. So you can't accurately calculate difficulty the encounter multiplier increases evwry 3-4 monsters. If I had to guess I'd say that encounters multiplier fore figuring difficulty should of been between 10-15
  • 12:34 AM - FormerlyHemlock quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Another question I'd be interested to discuss is this: if the Cleric of Life is working as intended, and we agree that it provides the whole group with a CR multiplier, what is that multiplier? I have yet to run a group with a Cleric of Life in it, but I've run groups with Lore Bards, who are actually much better healers than Life Clerics. My informal observation is that healing magic is never indispensable (since HP is only a second line of defense; it's almost always better to spend movement than HP) but it is useful, especially for groups with high AC. The value of healing is essentially tied to how many rounds of enemy actions it negates, which is high for someone like an AC 23 Paladorc (with Shield for AC 28) or an AC 21 Bladesinger with Blur up, and lower for someone like a Recklessly attacking AC 16 Wolf Barbarian or other DPR-focused character. (Yes, damage resistance helps, but generally IME it just offsets the Reckless bit, and damage taken per round is still high.) For a truly op...

Thursday, 10th December, 2015

  • 04:51 AM - Remathilis quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    You are assuming Strahd and Barovia are not divisible from the Ravenloft setting and this is unfortunately not true. Expedition to Castle Ravenloft makes almost no mention of the Ravenloft setting at all. Expect to see Strahd, yes. But speaking historically, the presence of Strahd does not indicate the Ravenloft setting, even in products published after the setting was established. But they just recently reestablished Barovia is a demiplane in the shadowfell in the DMG. Twice. The truth is, Strahd IS Ravenloft, and they have explicitly spelled out where Strahd is. Therefore, Ravenloft = Strahd = Barovia = demiplane in the Shadowfell. They are not dropping Barovia on Faerun, they aren't doing another domain lord, and they aren't using a dollar-store Strahd clone when the real one is available for brand purposes. The only thing stopping this from being certain is the notion that they could just do something else with undead as baddies completely unrelated to anything Ravenloft altogether.

Wednesday, 9th December, 2015

  • 11:11 PM - Benji quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    The dev team does love their celebrities these days. /That/ is a little disappointing, because frankly we need another rehash of I6 like we need a stake through the left ventricle. I really love what's been produced so far but if I had one gripe, it's this. A new unknown villain that represented a new addition to the D&D mythos could be badass. But instead we've already been told that, for example if we get to Greyhawk it'll be Iuz. SO any ravenloft AP- no mystery, it'll be Strahd & maybe Soth (they might save him for Dragonlance). Eberron's gonna be The Lord Of Blades Or Vol. Another Adventure will no doubt have the Devils. Yet for my money, the most interesting Villain of the 5e era so far is Vizeran. A (as far as I know) original creation.
  • 06:00 PM - Alzrius quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    As a big fan of Planescape and a believer in the Unity of Settings, they should certainly exist, but I'm not sure how I feel about the assertion that portals out of Ravenloft are as common as portals in. That sounds like the Dark Powers lying down on the job. At the very least I would expect that the keys to portals out of Ravenloft are an order of magnitude more esoteric (and far more demanding of personal sacrifice) than those for portals leading in. I don't think that anyone was positing that Ravenloft has Planescape-style portals to Sigil that lead out of the demiplane (unless I missed something earlier). The scan showed earlier was simply saying that portals out of Ravenloft can and do exist, but that's about it; it flat-out mentions that most of those are going to be impermanent in nature, which is sort of a nod to the whole "weekend in Hell" theme that the setting originally had. Even those that have "requirements" to open strike me as being an excuse for the sort of "near-impossib...

Sunday, 15th November, 2015

  • 08:02 AM - FormerlyHemlock quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    No, that's true. It's also not their fault that their Wizards licensed products (specifically) are so expensive. But I'm not calling SmiteWorks out over their "free trial," or even over their VTT-required implementation of the D&D5 DLC. I simply stated that none of it is targeted at my demographic, because of the aforementioned paywall. I have dispersed my criticism in an appropriate forum in the vain hope that someone who /is/ responsible will see it and take it under advisement. Is that not what we are doing here? Screaming into the void? What makes Enworld (owned by Morrus) the appropriate forum for communicating with WotC? It looks more like thread hijacking than appropriate communication. It might be more effective to contact WotC directly. Call (425) 226-6500. It will be a better use of your time and of Enworld readers' time.

Wednesday, 11th November, 2015

  • 10:15 PM - Umbran quoted DMZ2112 in post Onyx Path: Business As Usual... For Now, At Least
    Paradox can't be worse. It can always be worse. Sparkling Ventrue My Little Gangrel Toreador Primogen is Bob Ross Malkavians. No need to change that. :p And so on.
  • 08:46 PM - Dire Bare quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Come on, Morrus, show some perspective. I'm not asking for a free-to-play D&D5 digital solution. I'm asking for a D&D5 digital solution that is /only/ a D&D5 digital solution, and not also an expensive VTT. That's a paywall -- being forced to pay for something I don't want in order to get something I do. Fantasy Grounds' ludicrous pricing scheme for largely irrelevant bells and whistles are not the source of my frustration; they merely salt the wound. SmiteWorks is providing a tool that isn't to your needs. That doesn't mean their pricing is "ludicrous" or that D&D 5E digital is being held "hostage". It simply means that this isn't the product for you. Happens every day, man. WotC has hinted that they are looking into other options into bringing 5E digital solutions to the table, when and if that happens, and what those future packages will look like is anyone's guess, they might not meet your needs either. Even with the awesome new free trial deal, I haven't bought into FG yet ...
  • 08:25 PM - Morrus quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Come on, Morrus, show some perspective. I'm not asking for a free-to-play D&D5 digital solution. I'm asking for a D&D5 digital solution that is /only/ a D&D5 digital solution, and not also an expensive VTT. That's a paywall -- being forced to pay for something I don't want in order to get something I do. Fantasy Grounds' ludicrous pricing scheme for largely irrelevant bells and whistles are not the source of my frustration; they merely salt the wound. I don't think it's FG's fault that you don't want a VTT! They're a VTT company.
  • 08:10 PM - Mirtek quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    What I am interested in previewing is the forthcoming DMG DLC that apparently includes new tools,There's an upcoming DMG DLC for FG that will work without FG?
  • 07:54 PM - Dire Bare quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Unfortunately this does nothing for me. I /know/ I don't want to spend money on a Fantasy Grounds license. I am not interested in previewing (or using) the baseline VTT functionality. What I am interested in previewing is the forthcoming DMG DLC that apparently includes new tools, and, to a lesser degree, all of the D&D content. I am glad that digital D&D5 books will exist in some form, but I do not appreciate them being held hostage behind a truly massive paywall consisting mostly of software I will never use. Hostage, huh? Those bastards! I say we storm the SmiteWorks Keep to free the hostages! How dare they charge for the work they've done creating those tools and inputting all of that data! I mean, I could do that for free . . . . over the next decade or so . . . .


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The Halfling Horde (Levels 7-9; Old Tower]
The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. ...
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