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  • pemerton's Avatar
    Yesterday, 02:29 PM
    Links to four actual play examples.
    334 replies | 10427 view(s)
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  • pemerton's Avatar
    Yesterday, 02:17 PM
    No. But knowing that you're in a skill challenge does help make decisions about what resources to expend (eg if I have a limited-used Nature buff, I might not use it on the first check if I'm still sussing out the fiction), and it helps you know what the payoff is for succeeding. It also establishes a context for making choices about how to engage the fiction: if its a complexity 5 skill...
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    3 XP
  • pemerton's Avatar
    Tuesday, 17th July, 2018, 01:54 PM
    If you want to have that discussion, you can necro the thread and respond to the posts there.
    334 replies | 10427 view(s)
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 01:14 PM
    Those daily abilities don't have to be hoarded/preserved., though. The "adventuring day" might involve one encounter, or a dozen, and it makes no difference to game balance. If the players all nova in the first encounter of the day, this doesn't allow wizards to outshine fighters. It's purely about pacing. Whereas other editions (and 13th Age) depend for balance upon an "adventuring day" that...
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 12:43 PM
    I think players need to know they're in a skill challenge if they're going to make reasoned choices about what resources to use (eg powers, action points, equipment, etc). In that respect I think the comparison to combat is apt. I don't see resolution as something separate from the "real" game.
    334 replies | 10427 view(s)
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 10:02 AM
    To be honest I don't remember any of that - it was a while ago now! I know that the paladin did stuff, as his player was the one who initiated the idea of taming rather than killing the bear. The fighter must have done something too, but I don't remember what that was: I have a vague memory of the bear being hostile to him, and him doing something in response (but I can't remember what, or...
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 09:41 AM
    A follow-on from the previous post: skill challenges, like similar resolution systems in other (mostly indie) RPGs, work on the premises (1) that the GM is responsible for framing scenes, but (2) that the players are responsible for the choices that will determine how those scenes turn out. The significance of (2) is that it makes the scene, or encounter, the focus of play. There is no "the...
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 09:28 AM
    There are two things here - I had determined that the only way and hit the Orcs X times before the Orcs hit the PCs Y times. The latter is, more-or-less, what D&D combat looks like (where X and Y equals hit points divided by damage per hit). The former is about establishing stakes and modes of approach. There is nothing about a skill challenge as a mode of resolution that says that the GM...
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 07:53 AM
    Succeeding at a check is something that takes place sitting around the table, in the real world, where a die was rolled, some number added to it, and the result compared to a difficulty. None of that happens in the fiction. In the real world, following the game mechanics as described in the PHB2, it goes more-or-less like this: Y's player rolls a Perception check, and X's player rolls (or has...
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 05:12 AM
    For me, "linear adventures"/railroading are fun when the characters are fairly vibrant (and so there is fun to be had bringing my character to life as part of play, given the other main bit of play - making choices that shape the fiction - is not really happening) and the GM/module is providing an engaging story that the vibrant characters fit into well. I've enjoyed CoC played in this style,...
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 02:28 AM
    The 4e rules are not a statement of in-fiction causal processes. They are a statement of processes of mechanical resolution. In this partiuclar case,succeeding on the Perception check (which is something a person at the table does, not something that a character in the fiction does) means that X loses hidden status, thus ceasing to be inivsible, and thus being able to be seen by Y's normal...
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  • MichaelSomething's Avatar
    Tuesday, 17th July, 2018, 02:21 AM
    So who here plays Warlords in 5E by multi classing Fighter and Bard?
    176 replies | 4250 view(s)
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 01:05 AM
    This is another example of terminology drift. "Fail forward" is a technique that was championed by certain indie designers. The 13th Age rulebook (p 42) describes it thus: A simple but powerful improvement you can make to your game is to redefine failure as “things go wrong” instead of “the PC isn’t good enough.” Ron Edwards, Luke Crane, and other indie RPG designers have championed this...
    334 replies | 10427 view(s)
    4 XP
  • pemerton's Avatar
    Tuesday, 17th July, 2018, 12:39 AM
    Do you think this is true of combat also - that it makes no difference adjudicating combat as hp attrition, or adjudicating combat via a GM's freeform opinion of when the players have done enough to defeat their enemies?
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  • pemerton's Avatar
    Tuesday, 17th July, 2018, 12:32 AM
    And if X is hidden from Y, then X can't be seen by Y's normal vision. You keep talking about Y defeating X's cover (by "walking around the box X is hiding behind") - but doing that means that X is no longer hidden from Y, which of course means that (assuming that X has no other source of invisibility) X is no longer invisible to Y, and hence it is no longer true that Y cannot see X with normal...
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  • pemerton's Avatar
    Monday, 16th July, 2018, 01:49 PM
    I think the idea of "being stuck at a closed door" is mostly a feature of GM-driven/railroad play. In "story now" play, the story just is that the PCs didn't go through that door, so some other thing happened. I don't know what Matt Colville has to say about it, but the structure of a skill challenge serves the same purpose as the structure of combat resolution: it establishes a mechanical...
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  • pemerton's Avatar
    Monday, 16th July, 2018, 01:36 PM
    And 4e/WotC did?
    334 replies | 10427 view(s)
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  • pemerton's Avatar
    Monday, 16th July, 2018, 01:35 PM
    Just as a point of intellectual history: you do realise, don't you, that The Forge is quite hostile to White Wolf/Storyteller, and largely indifferent to D&D but with a mild sympathy for its classic/OSR version. For someone who gets worked up about what you see as falsehoods by critics of 4e, though, you don't hold back in posting nonsense about The Forge and the "threefold model". From...
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  • pemerton's Avatar
    Monday, 16th July, 2018, 05:43 AM
    What would be a good name that was consistent with hp not being metagame?
    471 replies | 10149 view(s)
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  • pemerton's Avatar
    Monday, 16th July, 2018, 05:24 AM
    So how come, then, a Cure Light Wounds spell can heal most ordinary people (in classic D&D, B/X, AD&D and 3E) from dying or on their last legs, to full health?
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  • pemerton's Avatar
    Sunday, 15th July, 2018, 01:41 PM
    It's an interesting juxtaposition. Obviously 4e, BW and Cortex+ Heroic (the three systems I work with at the moment) handle this very differently. 4e is closest to your (1), BW to your (2). Cortex+ Heroic is intermediate.
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  • pemerton's Avatar
    Sunday, 15th July, 2018, 11:32 AM
    On this occasion, we are in agreement!
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  • pemerton's Avatar
    Sunday, 15th July, 2018, 09:57 AM
    But why do you need "patching up", if they're not being impeded in their performance? In my experience, the actual play of hit points and healing is all about making sure no one drops below zero; but how do the PCs know that any given PC is close to dying, if all they can see as some random assortment of minor wounds? To give a concrete example. A PC has 30 hp. Scenario 1: s/he takes four...
    471 replies | 10149 view(s)
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  • pemerton's Avatar
    Sunday, 15th July, 2018, 09:50 AM
    This is all just assertion. Even the bit about not being able to control when you urinate.
    471 replies | 10149 view(s)
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  • pemerton's Avatar
    Sunday, 15th July, 2018, 04:20 AM
    Why not? An AD&D monk can control when s/he goes into a cataleptic trance that feigns death, ro when s/he recovers lost hit points by way of self-healing. A 3E or 5e barbarian can control when s/he gets really angry. Why can't a 5e fighter control when s/he gets his/her second wind? I think there is some tension here. You don't seem to regard "moderately unrealistic" hit points as magic,...
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  • pemerton's Avatar
    Sunday, 15th July, 2018, 03:59 AM
    Or JRRT, who is about as sentimental as Disney. I think one solution to this is one that Gygax at least gestures towards in his DMG: narrate it one way (Disney-esque) for PCs, but otherwise for monsters and NPCs who won't be coming back. You probably won't be surprised that I regard 4e as the most coherent presentation of hp-as-sentimentality-towards-the-heroes: that's why they can be...
    471 replies | 10149 view(s)
    2 XP
  • pemerton's Avatar
    Sunday, 15th July, 2018, 03:28 AM
    If someone suggested that it was outrageous for a wizard to shoot a bow, and there was a response of "cast Magic Missile", I don't think that would create much controversy. Similarly, using DEX/Stealth is how a non-caster achieves the functionality of an Invisibility spell. My initial reply to you was mostly intended as humour; what's surprised me is that has generated all this contoversy. ...
    199 replies | 6751 view(s)
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  • pemerton's Avatar
    Saturday, 14th July, 2018, 09:21 AM
    Who said there is a problem? I find it tends to help things that I and my players are on the same page. If the GM is either going to move quickly through the blocking obstacle, or else there is an overnight rest and encounter opportunity, I'm not really seeing the meaningful choice or trade off. Why does the passage of ingame time, and the passage of time at the table dealing with that extra...
    471 replies | 10149 view(s)
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  • pemerton's Avatar
    Saturday, 14th July, 2018, 09:07 AM
    You're wrong about 4e - it's in the rules for Stealth in the PHB2 that a succesful Stealth check makes you invisible to the person you're hiding from, which means that they can't see you with normal vision. (Depending on the circumstances, they may be able to see you with Blindsight or Tremorsense.) And as I've already said, 5e refers to being unseen - which in many circumstances is...
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  • pemerton's Avatar
    Saturday, 14th July, 2018, 09:02 AM
    You're not selling me on 5e!
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  • pemerton's Avatar
    Saturday, 14th July, 2018, 09:00 AM
    The ingame explanation is the same way s/he knows s/he is breathing, or hurting - s/he feels it. There's no "gradually increaasing". You start being able to memorise (say) 1 1st level spell. Then you can memorise 2. Then you can memorise 1 second level spell as well. Then 3 1st and 2 2nd. (I'm using the AD&D charts.) Each step up corresponds exactly to a class level - so if you treat...
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    2 XP
  • pemerton's Avatar
    Saturday, 14th July, 2018, 06:32 AM
    One implication seems to be that in 4e you can play a ninja without using magic - you can have a rogue whose ability to stay hidden (by dint of camouflage, distraction, stillness, etc) is just that good - but in 5e, at least according to other posters in this thread, you can't.
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  • pemerton's Avatar
    Saturday, 14th July, 2018, 06:29 AM
    Someone (maybe FrogReaver?) upthread posited that the suggestion in the OP was as absurd as a fighter declaring that s/he turns invisible. My response to that was that a fighter turning invisible equals making a DEX/Stealth check. In 4e that is literally true - a successful Stealth check makes you invisible. (As per the rules that I have already quoted twice upthread.) In 5e it is not...
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  • pemerton's Avatar
    Saturday, 14th July, 2018, 06:15 AM
    There is no need for combat reslutoin to involve metagame, just as there is no need for (say) climbing resolution, or swimming resolution, or resolving a friendly game of darts, to involve metagame. For instance, in combat each combatant makes a roll, adjusted appropriately by armour, weapon, etc, and the higher roll wins. Much as one might resolve a game of darts. The fact that D&D...
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    4 XP
  • MichaelSomething's Avatar
    Saturday, 14th July, 2018, 01:55 AM
    How can I be a pet detective without multi classing Rouge and Druid?
    176 replies | 4250 view(s)
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  • pemerton's Avatar
    Friday, 13th July, 2018, 11:29 AM
    I don't see what your issue is, then, with the ranger/cleric in 3E. The cleric does the odd bit of melee fighting, and wanders through some interesting terrain! Which is what a ranger does.
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  • pemerton's Avatar
    Friday, 13th July, 2018, 11:24 AM
    There is also the opening sentence, that says that "he GM decides when circumstances are appropriate for hiding", as well as the bit that says "under certain circumstances, the GM might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen." Presumably it is also possible in the world of 5e for someone who is...
    199 replies | 6751 view(s)
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  • pemerton's Avatar
    Friday, 13th July, 2018, 08:19 AM
    I agree with Tony Vargas in having a different view of this. In 4e, you get XP for playing and (via the parcel system) get treasure for earning XP, so magic items aren't a reward either. The "rewards" in 4e (as in, stuff that isn't a guaranteed result of playing the game, and which is obtained, or not, based on player decisions) are either in the fiction ("story rewards"), or else the thrill...
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  • pemerton's Avatar
    Friday, 13th July, 2018, 07:34 AM
    In 3E the "process" is defeating monsters. They might have been defeated via swordplay, or a mighty spell, or by being tricked into running off a cliff. The XP system is indifferent to these nuances. So what would it even mean to be "consciously trying to improve a specific set of abilities"? In your system, does a player have to use a ranger weapon to put XP into the ranger class? Cast...
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  • pemerton's Avatar
    Friday, 13th July, 2018, 04:05 AM
    If you're not talking about cheating, then what does it mean for a chess player to "game the system" and thereby "win more often than s/he should"? Do you mean not giving the other player an appropriate handicap? That's on the borderline between rules and courtesy. In party-based D&D, though, what is it to take advantage of a fellow player? And what are the loopholes, unintended consequences...
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  • pemerton's Avatar
    Friday, 13th July, 2018, 03:59 AM
    But in this case, you can just read the mechanics of encounter powers and the like into the physics of the world. Just like a character knows that being hit by a longsword will never maim or cause serious bleeding, but will simply whittle away staying power, so s/he knows that once between hour rests s/he can make an extra spurt of action (or whatever else it is that is on a short rest recovery...
    471 replies | 10149 view(s)
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  • pemerton's Avatar
    Friday, 13th July, 2018, 01:38 AM
    If you mean "cheating", just come out and say it. And then tell us what cheating looks like in D&D, or RQ, or . . . Given that the rules expressly suggest this, how can it count as "gaming the system"? And why don't we just call this playing well? As we would in chess, cricket, poker, or any other game?
    59 replies | 1466 view(s)
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  • pemerton's Avatar
    Friday, 13th July, 2018, 01:29 AM
    What edition are you referring to? I already quoted the 4e rules for Stealh, and will quote them again (from PHB2, p 222): success on a Stealth check means "You are hidden, which means you are silent and invisible to the enemy". So it's not true, in 4e, that to become invisible requires something beyond successfully making a Stealth check. In 5e, the rules for hiding don't use invisibility...
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  • pemerton's Avatar
    Thursday, 12th July, 2018, 11:34 PM
    This depends on edition. It's true for Gygax's AD&D. It may or may not be true in 2nd-ed era, Dragonlance-style play, depending on the conventions that apply at a given table. It's not true for all those 5e tables using "milestone" XP. In my own experience it's not true for 4e, where - especially once the full suite of XP rules from the DMG, DMG2 and Essentials is being used - XP is basically a...
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  • pemerton's Avatar
    Thursday, 12th July, 2018, 01:22 PM
    A "pounding" that doesn't slow her or impede her performance in any way. And what does "I did take a hit or two" mean when your PC has been fighting a dragon? It only got in a couple of bites?!
    471 replies | 10149 view(s)
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  • pemerton's Avatar
    Thursday, 12th July, 2018, 11:18 AM
    Casting a spell, or memorising/preparing one, also requires "specific circumstances and actions" which may need GM adjudication to resolve. Likewise the OP's suggestion that the player of a wingless or wing-scarred character might declare that those wings are magically regrown. That action in a RPG is in some fashion subject to adjudiction doesn't seem that significant a point.
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  • pemerton's Avatar
    Thursday, 12th July, 2018, 11:12 AM
    I agree with the inverted commas, which means I don't really agree that any system can be "gamed" by players. Playing a system as it is meant to be played isn't gaming, it's just playing. It seems to me that the notion of players "gaming the system" is a result of years (decades) of groups using Gygax's AD&D resolution mechanics for games that don't have the same play goals as Gygaxian...
    59 replies | 1466 view(s)
    3 XP
  • pemerton's Avatar
    Thursday, 12th July, 2018, 02:53 AM
    In 4e there were the following paragon and epic tier rogue abilities, that required training in Stealth: * You must already be hidden to use this power. You are invisible until you leave your current square. No other action that you perform makes you visible. * You must already be hidden to use this power. You are invisible until the end of the encounter or until you end the effect by...
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  • pemerton's Avatar
    Thursday, 12th July, 2018, 02:37 AM
    I think this is quite an idiosyncratic view. I would say that the reality of the D&D world is that people suffer light, serious and critical wounds, suffer maiming (which requires Regeneration to heal), and have mystical "life essence" which some undead can drain and which requires Restoration to restore. Nothing in an D&D rulebook or setting has ever made me think that hit points are the...
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  • pemerton's Avatar
    Thursday, 12th July, 2018, 02:18 AM
    From Gygax's DMG, p 85: If the relative value of the monster(s) or guardian device fought equals or exceeds that of the party which took the treasure, experience is awarded on a 1 for 1 basis. If the guardian(s) was relatively weaker, award experience on a 5 g.p. to 4 x.P., 3 to 2, 2 to 1, 3 to 1, or even 4 or more to 1 basis according to the relative strengths. For example, if a 10th level...
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    1 XP
  • pemerton's Avatar
    Thursday, 12th July, 2018, 01:53 AM
    Classic D&D has many action declarations that are auto-successes - eg I cast Transmute Muck to Rock, assuming the character is a magic user of sufficient level who has memorised that spell. But a lot of people describe that as "creative casting", not "dull".
    161 replies | 5108 view(s)
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  • pemerton's Avatar
    Wednesday, 11th July, 2018, 11:37 AM
    On Attributes: the attributes in In a Wicked Age are interesting: * Covertly * Direclty * For myself * For others * With love * With violence These are rated with dice, and every action uses two of them for its resolution.
    471 replies | 10149 view(s)
    2 XP
  • pemerton's Avatar
    Wednesday, 11th July, 2018, 06:17 AM
    DW = Dungeon World.
    59 replies | 1466 view(s)
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  • pemerton's Avatar
    Wednesday, 11th July, 2018, 06:15 AM
    Emerikol - there was a whole generation of fantasy RPGers who, because they disliked metagame mechanics, dropped D&D for metagame-free systems like RQ, RM and the like. (At the time, these were promoted as "realistic" systems.) Those systems all drop AC. They all drop combat-as-hp-attrition. (Though they may use hp for other purposes - as meat points in RQ, as a measure of bruising, blood loss...
    471 replies | 10149 view(s)
    4 XP
  • pemerton's Avatar
    Wednesday, 11th July, 2018, 05:20 AM
    Or when one or both sides regard negotiation as demanded by honour or morality or custom. Or when one or both sides think they are better talkers than fighters. Or when one or both sides believe negotiation is more likely to deliver desirable results. Aragorn negotiates with Sauron's armies, once Sauron has been defeated, because that is what will serve Gondor's interests, and what is fitting...
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    3 XP
  • pemerton's Avatar
    Wednesday, 11th July, 2018, 04:21 AM
    Isn't that called making a DEX/Stealth check?
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  • pemerton's Avatar
    Wednesday, 11th July, 2018, 04:06 AM
    I thought the point of playing OSR systems is to have the classic D&D experience - and XP foe gold is pretty central to that. Otherwise, why not play DW?
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  • pemerton's Avatar
    Wednesday, 11th July, 2018, 01:46 AM
    I don't know anything about video games, but I think I missed the unsavoury monetisation schemes of 4e. I bought the books I wanted, but not the ones I didn't (Draconomicons, Eberron, most of the adventures); I didn't buy any miniatures (which in any event were being sold well before 4e was released); I paid for a couple of months subscription to DDI around 2011 to download all the Dragons and...
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    2 XP
  • MichaelSomething's Avatar
    Tuesday, 10th July, 2018, 11:41 PM
    Dang, I think I have to back this. As a person who asks for this type of thing, I should put my money where my mouth is.
    19 replies | 444 view(s)
    1 XP
  • Halivar's Avatar
    Tuesday, 10th July, 2018, 05:21 PM
    Halivar replied to 6e? Why?
    It's not too late to get it: https://www.amazon.com/Advanced-Dungeons-Dragons-Players-Handbook/dp/0786962437
    144 replies | 7295 view(s)
    1 XP
  • Halivar's Avatar
    Tuesday, 10th July, 2018, 05:15 PM
    Halivar replied to 6e? Why?
    They did that just a few short years ago. PHB, DMG, MM, and UA. They had lovely gilt edges. EDIT: In fact, I'd be willing to bet that it was the success of those reprints that precipitated the retro-friendliness of 5E.
    144 replies | 7295 view(s)
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  • pemerton's Avatar
    Tuesday, 10th July, 2018, 09:33 AM
    This doesn't seem very controversial to me. Here is a somewhat comparable thing that happened in my 4e game. Roleplaying in a RPG tends to mean "playing one's character". This is one way of playing one's character. Someone who describes the furniture in his/her PC's house isn't "not roleplaying" just because the purchase and arrangement of said furniture happened at some earlier, unspecified...
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    2 XP
  • pemerton's Avatar
    Tuesday, 10th July, 2018, 04:57 AM
    Classes and roles are fundamental to 4e PC building - much more so than in 3E or 5e. To get rid of them would be to rebuild from the ground up.
    334 replies | 10427 view(s)
    1 XP
  • pemerton's Avatar
    Tuesday, 10th July, 2018, 02:35 AM
    WotC is a commercial publisher - it is always trying to maximise profits! Every time posters on these boards celebrate the commercial success of fifth edition, they are celebrating WotC's maximisation of its profits. As far as respect for customer base is concerned - I'm not 100% sure what that means, but 4e did not contain dangerous components, or involve any sort of fraudulent...
    334 replies | 10427 view(s)
    5 XP
  • pemerton's Avatar
    Monday, 9th July, 2018, 08:32 AM
    Is 4e too slow in play? That is a design problem (although obviously to some extent at least relative to taste). Is 4e too different from AD&D and 3E, and hence not popular with that market? That is not a design problem; it's a commercial problem, but doesn't tell us anything about the qualities of 4e as a game. (It's not inherent in the notion of game, or even good game, that it be...
    334 replies | 10427 view(s)
    2 XP
  • pemerton's Avatar
    Monday, 9th July, 2018, 04:48 AM
    There is a popular series of articles on these boards that stats up mythic figures (Achilles, Jean D'Arc, Lancelot, etc) for 5e. Those statblocks are almost entirely combat-oriented. They don't contain Ideals, Bonds or Flaws, despite these being a core 5e mechanic for expressing character personalities. The 5e skill system is very similar to the 4e one, but lacks a coherent resolution method....
    334 replies | 10427 view(s)
    3 XP
  • MichaelSomething's Avatar
    Saturday, 7th July, 2018, 09:20 AM
    A mime...
    6 replies | 257 view(s)
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  • MichaelSomething's Avatar
    Friday, 6th July, 2018, 09:23 AM
    It could be said that 4E was a very extreme edition; in that in order to make the game balanced/newbie friendly/tactical/whatever it had to sacrifice many, many, MANY sacred cows. So Emerikol , how far are you willing to go to eliminate metagaming? What is the price you'll pay? Are you willing to as far as 4E did in order to remake the game into what you want??? From what I read so far,...
    471 replies | 10149 view(s)
    1 XP
  • pemerton's Avatar
    Wednesday, 4th July, 2018, 10:06 AM
    Classic D&D XP is super metagamey. XP for "good roleplaying" even moreso. I don't know what system for awarding XP Emerikol uses.
    471 replies | 10149 view(s)
    2 XP
  • MichaelSomething's Avatar
    Wednesday, 4th July, 2018, 03:08 AM
    I think a more interesting way to stop wand spam is to give them a one percent chance per use to explode and deal 1d6 per charge aoe damage.
    157 replies | 3039 view(s)
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  • pemerton's Avatar
    Wednesday, 4th July, 2018, 12:25 AM
    This claim is controversial. AD&D saving throws are metagame: Gygax says as much in his discussion of saving throws in his DMG. AD&D hit points are metagame: see above. Barbarian rage, in 3E, is as metagame as martial dailies in 4e. Spell memorisation encourages highly metagame play, and the fact that there is a veneer of an in-fiction rationale doesn't change that.
    471 replies | 10149 view(s)
    3 XP
  • pemerton's Avatar
    Wednesday, 4th July, 2018, 12:21 AM
    Aldarc's post makes an important point - there is no contrast, in general, between enjoys metagame mechanics and does not care about immersion in character. Rather, the metagame mechanics are part of the techniques used to achieve immersion.
    471 replies | 10149 view(s)
    1 XP
  • pemerton's Avatar
    Tuesday, 3rd July, 2018, 08:40 AM
    I think that's actually quite impractical for a lot of RPGing situations. And also still doesn't do the job. No doubt there's stuff in the Lonely Planet guide to Melbourne that I don't know; but as far as knowing the shortcuts and alleyways around my house, I know them better than the Lonely Planet will tell you about them. I think having mechanics that allow a PC to pace him-/herself, and...
    471 replies | 10149 view(s)
    1 XP
  • pemerton's Avatar
    Sunday, 1st July, 2018, 03:45 PM
    Emerikol - I agree with you that HD and Inspiration are metagame mechanics. (I think hp are also, but maybe you don't agree with that.) But I don't think I agree about action surge and second wind. These are correlates of the character, in the ficiton, trying harder and pushing him-/herself to his/her limits.
    471 replies | 10149 view(s)
    0 XP
  • MichaelSomething's Avatar
    Saturday, 30th June, 2018, 07:18 AM
    I hope they don't cut any of them. How can run Pathfinder without classed commoners, experts, adepts, astisrocrats or warriors? IT JUST WOULDN'T BE THE SAME!!!!! If we're lucky, they might even add more!!!!
    2 replies | 156 view(s)
    0 XP
  • MichaelSomething's Avatar
    Saturday, 30th June, 2018, 07:03 AM
    Have you looked at GURPS??? Maybe that'll be more up your alley.
    471 replies | 10149 view(s)
    0 XP
  • MichaelSomething's Avatar
    Saturday, 30th June, 2018, 02:24 AM
    Turning a metagame thing into a non metagame require a good deal of effort. Saying, "once an enounter" is easier then saying, "you can do x when a occurs. Would you accept a more complex but less metagamey mechanic?
    471 replies | 10149 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 29th June, 2018, 04:47 PM
    And how does this tend to show the viability of fighters? They're not needed for DPR. They're not needed to defend "squishies". So what distinctive capability does a fighter bring to the table?
    412 replies | 18065 view(s)
    1 XP
  • MichaelSomething's Avatar
    Thursday, 28th June, 2018, 08:55 AM
    Insert relevant TVTropes link here... (WARNING: Clicking this link may cause you to waste a huge amount of time!)
    23 replies | 1327 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 28th June, 2018, 12:19 AM
    Can we stop talking about fuding? It's irrelevant to this thread. (Maybe some people think that D&D can't involve escalating stakes without fudging? But even were that so, this thread is in General RPGs, not a D&D sub-forum.)
    161 replies | 5108 view(s)
    1 XP
  • MichaelSomething's Avatar
    Wednesday, 27th June, 2018, 08:18 AM
    How can you make/maintain an RPG when any one element can be terrible for a portion of its audience? Is it truly a zero-sum game?
    171 replies | 5817 view(s)
    0 XP
  • MichaelSomething's Avatar
    Wednesday, 27th June, 2018, 08:13 AM
    They tried that with 4th Edition, and we all know how that turned out! :P
    119 replies | 3604 view(s)
    0 XP
  • MichaelSomething's Avatar
    Wednesday, 27th June, 2018, 08:02 AM
    choice number 3 of course!
    146 replies | 3426 view(s)
    0 XP
  • MichaelSomething's Avatar
    Wednesday, 27th June, 2018, 02:29 AM
    It could be said that the essence of 4th was adaption to all the emergent elements of 3rd that were exploitive.
    171 replies | 5817 view(s)
    1 XP
  • MichaelSomething's Avatar
    Wednesday, 27th June, 2018, 02:09 AM
    So some people just want to play Calvinball?
    560 replies | 16508 view(s)
    0 XP
  • pemerton's Avatar
    Wednesday, 27th June, 2018, 12:00 AM
    Fudging is a red herring in relation to Vincent Baker's remarks. The play of a RPG can establih that something is at stake in action resoution, and that the players care about that, without any need for GM fuding. I also think a focus on the risk of PC death is spmewhat misplaced. I do'nt think the threat of protagonist death is necessary to create suspense. And in RPGing, relying on that as...
    161 replies | 5108 view(s)
    1 XP
  • pemerton's Avatar
    Saturday, 23rd June, 2018, 02:38 AM
    True, but not with RPG techniques attached! OK, that's a technique, thanks! In my BW game, the PCs getting word of the marriage of the Gynarch of Hardby to an established nemesis NPC played a similar sort of role. To go back to the Star Wars example: How do we set up (something like) Han being frozen as a possible cost of finding a Jedi Master?
    161 replies | 5108 view(s)
    2 XP
  • MichaelSomething's Avatar
    Friday, 22nd June, 2018, 10:43 PM
    It seems characters are a combination of Lego like feats now. I'm cool with it.
    6 replies | 210 view(s)
    1 XP
  • pemerton's Avatar
    Friday, 22nd June, 2018, 01:12 PM
    I'm with Garthanos - the biggest change is not the way of generating probabilities and comparing them to target numbers! Uniformity has an obvious simplicity to it, and saves having to muck about with lots of dice. But there are issues with making everything have the same granularity. I've been playing a bit of Classic Traveller lately - it uses mostly uniform rolls (2d6, occasionally 3d6)...
    61 replies | 1905 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 22nd June, 2018, 11:59 AM
    Here's an example.
    79 replies | 1967 view(s)
    0 XP
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About DMZ2112

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Date of Birth
December 21
About DMZ2112
Introduction:
27-yr DM ISO chat, pbp, or pbem playing opportunities and players for weekly short game
About Me:
My name is J, and I’m a male human in my late 30s. I’m True Neutral (dedicated, not unaligned). I’m a career dungeon master -- this will be my 27th year of running campaigns through every edition of D&D since Basic D&D, and Pathfinder -- but I’ve been challenged to play the game more, to broaden my perspective, so I’m trying to get my name out there. As a long-time dungeon master, though, asking someone else to run for me feels self-important. I apologize for my audacity.

I’m looking for a traditional, "old-school" campaign, something that would be called a ‘sandbox’ today, but I think we just thought of them as ‘D&D campaigns’ back in the ’80s. A game where there’s a cohesive, persistent setting with wilderness and plot lines throughout (and plenty of dungeons and dragons), but where the players decide which unknowns to explore, which plots to tackle, and in what order.

I’m looking for a game where it’s understood that the rules provide important structure to the story, and things like encumbrance, overland travel speed, and the supply of iron rations are taken seriously as realistic controls on character action. I want to play with players who think of the rules as strengthening the game, not as something to be beaten.

A long-running game with some history seems most likely to meet these requirements, but I would also like the opportunity to begin at 1st level. I’m not picky about how the campaign handles character death; I would like it to involve some kind of level penalty but I also think it should embrace continuity through protégés or other NPC relationships.

Fundamentally, I want to earn everything my character has. I want to start with nothing, build a fortress at name level, and fulfill an epic destiny. I want my character to have a life outside the dungeon, and develop relationships with both PCs and NPCs.

If this game were to surface, I would play it in any system or setting. I have a preference for the polish and depth of 5th Edition D&D and Pathfinder, but I would learn or relearn most anything for this opportunity.

I'm fine with text or voice chat, and I'd even consider video for the right group. I prefer a shorter game that meets more often (I find two hours every week to be ideal), but the only thing I really can’t do is play for more than four hours out of every two weeks. Evening or late night Eastern time is ideal but I have some flexibility. Play-by-post or play-by-email are also options.

If you’re not running a game like this, but it sounds appealing, let me know. I’d be willing to share (read: <50%) dungeon mastery responsibilities for the right group.
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Details of games currently playing and games being sought.

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I am the coordinator and primary gamemaster for the Lodge, an online tabletop club based in the Midatlantic US. We are currently looking for three new members. We have six standing members between 30 and 40.

The Lodge has an informal interview process, but all genders, ages, and experience levels are welcome -- our only restriction is that you must be friendly and looking to have a good time around the gaming table.

We meet every week on Monday from 8:30-10:30 Eastern and are generally involved in long single campaigns to enable complete story arcs, detailed setting exploration, and satisfying character development. We are currently playing a 5th Edition D&D campaign set in TSR's Planescape setting.

Games we have played in the past include D6 Space, WH40KRP, Pathfinder, nWoD, Shadowrun, and 2nd Edition AD&D.

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I am the coordinator and primary gamemaster for the Lodge, an online tabletop club based in the Midatlantic US. We are currently looking for three new members. We have six standing members between 30 and 40.

The Lodge has an informal interview process, but all genders, ages, and experience levels are welcome -- our only restriction is that you must be friendly and looking to have a good time around the gaming table.

We meet every week on Monday from 8:30-10:30 Eastern and are generally involved in long single campaigns to enable complete story arcs, detailed setting exploration, and satisfying character development. We are currently playing a 5th Edition D&D campaign set in TSR's Planescape setting.

Games we have played in the past include D6 Space, WH40KRP, Pathfinder, nWoD, Shadowrun, and 2nd Edition AD&D.
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Sunday, 9th October, 2016

  • 10:57 PM - ghabrel mentioned DMZ2112 in post 4e to 5e Balhannoth Conversion
    DMZ2112 Thank you again for keeping up the dialog. I do really appreciate it. So here's an updated stat block. I'll respond afterwards. Balhannoth Large Beast Aberration CR 23 (50,000 XP) AC 19 HP 802 (24d20 + 280) Spd. 20’ -----Attributes----- Str 29 (+9) Dex 27 (+8) Con 24 (+7) Int 8 (-1) Wis 20 (+5) Cha 3 (-4) -----Abilities----- Skills Insight +12, Stealth +15 Senses blindsight 60 ft., passive Perception 15 Languages Deepspeech Armor Natural Proficiency +7 -----Special Abilities----- Flailing Tentacles The balhannoth has six tentacles. If attacked directly, they have an AC of 17 and 61 (8d8 + 24) HP. If reduced to 0 HP, the tentacle is severed or otherwise neutralized (damage done to individual tentacles never applies to the balhannoth at any point). A neutralized tentacle takes a full day to regenerate, and cannot be used until then. Tentacles are never affected by area of effect attacks or spells. The...
  • 09:16 PM - ghabrel mentioned DMZ2112 in post 4e to 5e Balhannoth Conversion
    DMZ2112 Thank you very kindly for responding; I was getting antsy. Now let me go in order... I did add some stuns. I can understand how those could be excruciatingly frustrating... Opportunist was actually a direct grab from 4e. I don't remember 4e clearly enough to remember what combat advantage was back then, but I almost didn't include it because I didn't think it would be getting it often. That was before I transferred Reality Shift, and I wasn't even thinking about the advantage from stun until you mentioned it. In all honesty, I completely made up the slam and throw attacks. I may have gotten a little carried away. It made sense to me that getting chucked into a wall by a giant, aberrant slug might knock you out. I'll reconsider that. I never know what to give monsters as reactions. I even made some doppelganger variants with the Reactive feature (may make a reaction every turn), but didn't give them any special reactions. Any pointers you could give me there would be much appreciate...

Tuesday, 20th January, 2015

  • 12:13 AM - Hussar mentioned DMZ2112 in post Dragonlance Reflected in D&D5
    DMZ2112 - the only issue I might have with your KoS progression is that by making the switch at 4th level each time, the character never gains that second attack until 13th (total) character level. That's a pretty bit thing to delay for so long. I'm playing in Raunalyn's Dragonlance campaign using his Knight of Solamnia rules. I was thinking of switching into paladin with my fighter, but, then I realised that if I did that, I lose out on that second attack. It might be better to keep KoS as a single fighter class. Just my 2 cp

Tuesday, 9th December, 2014


Wednesday, 29th October, 2014

  • 08:55 PM - Mercurius mentioned DMZ2112 in post How do you think "Epic" play will work (if at all)?
    DMZ2112, I see you saying two things: 1. You don't like the use of the word "Epic" for high level play (with large numbers), even to the point of calling said usage "disingenuous." 2. You'd prefer that WotC focus on epic-as-adjective rather than Epic as high level, ramped up numbers. Again, I don't disagree with you that Epic shouldn't simply be larger numbers. As I said in my last post, I'd like to see more of a toolbox approach so that DM's can pick and choose what high level elements they want to use. I think you could also include a section on how to make a story more epic, that is, giving it a grand and heroic vibe to it. But whether or not the equation of Epic = high level/big numbers is right or wrong, it is what people associate it with, and how WotC has used the term - both in 3E and 4E. We'll see what they do with 5E, but you might have to accept that for the last 15 years, Epic = high level.

Tuesday, 16th September, 2014

  • 11:43 AM - pemerton mentioned DMZ2112 in post The Multiverse is back....
    ...ecially because you cut some of my text, so what you quote is not a sentence.) Are you asking what I meant when I referred to "the way that the 4e mechanics are put into service to make the setting work"? If you are, then here are some answers: the use of the "leader" mechanics, inspirational/non-magical healing, and power sources to smoothly eliminate PCs who draw power from the gods; the use of inherent bonuses to handle the relative absence of bonuses from magical items; the introduction of themes - in effect, expanding the paragon path and epic destiny mechanic into the heroic tier - to handle background, including psionic wild talents, as something separate from class. Are you asking why I am not sure that I actually want to use Dark Sun for roleplaying? If you are, the answer is the one I gave in the post you quoted: I don't see how Dark Sun easily incorporates the sort of player protagonism that I enjoy in RPGing and that I think 4e's mechanics are oriented towards. As DMZ2112 said, it's about "doom by status quo".

Tuesday, 27th May, 2014

  • 05:46 AM - Tovec mentioned DMZ2112 in post Archsuccubi
    Its not about the Manual of the Planes, its about the MM, which will be out this year, and there will be at least a page, maybe more devoted to the Succubus especially now that she is not just a single creature type, but a whole Catagory. Plus its just a personal guess, but I'm betting Malchanthet will be in the Succubus section as an example of an Archsuccubus. Maybe others as well, or other types of Succubus. Plus fluff on the Succubus' new ecology, and backstory. They are not going to wait to begin exploring the planes for the manual of the planes. I agree with DMZ2112. I think they should definitely keep that kind of thing out of the core books. Succubi are excellent creatures to put in a Monster Manual, they really are. WotC can also probably get away with making them "Any Evil" by whatever system they're using to define this. But it is a storm they don't want to walk into blindly as soon as the put Malcanthet and the word Devil or the word Demon anywhere near each other. And worse if they put neither title to her, I think. No one really cares about the minor other archfiends, they're not the big names that people are going to recognize and adhere to. If you saw.. Levistus as a Demon for some reason that would cause a lot of problems and more than a little bit of pain, but no where near as much as seeing Asmodeus to be the king of all Demon-kind. But this can be avoided to some extent. I've been advocating for such separation for months (years?) now. Have the default succubi, label it as a fiend. Don't specify how it fits in or what type of fiend ...

Thursday, 8th May, 2014

  • 05:51 PM - Scrivener of Doom mentioned DMZ2112 in post Anything new on release dates? (As of May 8)
    DMZ2112: It is strange that we only have conjecture at this point considering we are but three months away from GenCon. But I am sure WotC knows what they are doing.... fjw70: Thanks for solving that mystery: I think it did come out of a vague or even faulty recollection of the Pax East panel. :)

Saturday, 12th April, 2014

  • 03:47 PM - Plaguescarred mentioned DMZ2112 in post Dragonlance Lives
    DMZ2112 - I have the 3.5 Dragonlance Campaign Setting, my players just didn't play much 3rd. And it didn't see print for 4E. So it will be fun to see support again for DL.

Saturday, 29th March, 2014

  • 11:42 AM - Omegaxicor mentioned DMZ2112 in post Help Improving "fetch" quests
    @nomotog wow, I hadn't thought of that, I don't know that hiding the ingredient in the gears of a trap will end up as a success, I imagine my players wandering around looking for it...FOREVER :P @ MichealSomething the second link seems a bit redundant, since it appears in the video, but that is great, I might borrow that quest for the future. @DMZ2112 I like those ideas, particularly being attacked by other people who want the item, I think I need to decide on the ingredients to decide what else I can add around them Thanks everyone, I'll have a think and hopefully come up with a good idea EDIT: I have tried everything to get "MichealSomething" to link but it doesn't

Tuesday, 11th March, 2014


Wednesday, 8th January, 2014

  • 09:58 PM - Grogg of the North mentioned DMZ2112 in post Dungeon crawls = narrow hallway combat & door jam combats, ugh!
    I agree with DMZ2112. Combat is noisy. Have either monsters in the room the PCs are fighting at circle around and attack from behind or have monsters from unexplored rooms come join the fun! Nothing will scare the pants off your wizard than a big nasty undead walking up behind him and draining his life force away. If you can, throw an incorporeal undead into the mix. Have it float through the fighters and go right after the casters. Or if there are intelligent undead, like wights, have them attack and retreat, leading the PCs into an ambush. You can even give them ranged weapons. Lastly, have a door completely barricaded shut from the side your PCs are on. Chances are they'll want to see what's behind it. After they pry of the barricade and open the door, they can find a tentacled eldritch abomination from beyond space and time. It reaches out, grabs someone and drags them off to a time and place unknowable to mere mortals. Your group may or may not appreciate that. :P

Friday, 13th December, 2013


Friday, 22nd November, 2013


Thursday, 17th October, 2013

  • 04:57 PM - I'm A Banana mentioned DMZ2112 in post Wandering Monsters: The Little Guys
    Basically what you're saying here is that YOUR IDEA of a goblin should trump everyone else's. I want a D&D game where everyone's own idea of what a goblin should be trumps everyone else's at their own table. So Pathfinder fans can have fun with funny little sadists. And DMZ2112 can use his own goblins. In fact, if they follow 4e monster design principles in that there is a math gospel (something I'm pretty in favor of), it should be pretty easy to do that: altering statblocks should be no problem.

Monday, 30th September, 2013

  • 05:04 AM - Challenger RPG mentioned DMZ2112 in post 7 Advantages to Retelling your Adventures
    @DMZ2112 : I couldn't agree with you more. I never read that particular interview with Gary Gygax (sounds really interesting) but it's something he would say. Also, it makes a lot of sense. I'm also, first and foremost, a storytelling GM. I really enjoy writing, creating adventures, and the retelling of tales of adventure. I think the embellishment of the game after the fact is just as important as the role-playing going on during the game. In fact, I'm sure many times the game was just played as the players themselves would act naturally, but many things developed afterwards in the retelling. It's interesting you should mention it because I recall one game I ran at a convention where a few people were really 'forcing' themselves to act as their characters and the whole effect was a little bit odd. You almost get better game-play when people don't quite worry so much about properly portraying their characters and let the characters develop naturally as part fictions and part reflections of th...

Tuesday, 24th September, 2013

  • 09:23 PM - Cadence mentioned DMZ2112 in post Kender are a core race?
    ...potential DM had a reasonably strong picture in their head of the basics of the campaign world the story will be set-in? In that case, if the player suggests a race and rationale for them being in the world, and the DM still can't see it, is saying no arrogant on the part of the DM or just part of job they volunteered for? (e.g. a Kitsune ninja in an Egyptian themed game, a Dwarf Cleric in a human only world with a specified pantheon, ... ) These are all D&D creatures, and belong in D&D. There is no such thing as setting-exclusive. If it's a good idea for your games, you crib it. If it's not, it's not hurting you by being there. And since no one is making you play a kender, or use them at your table, it's not hurting you to let someone else play them. In a way, aren't all D&D creatures "setting-exclusive"? If your campaign world doesn't have some race (humans? elves? dwarves?), I wonder if having them integrated throughout the core rule-book would be kind of annoying. As @DMZ2112 notes in post #33, the rule book sets up default expectations in the player's heads. With extra races you are in the position of having to tell them what limitations your world is operating under instead of presenting it from the positive side of all the wonderful opportunities they have. For me, having Tieflings and Dragonborn and whatnot in the 4E PHB's is part of what gave me a bad first impression of that edition... out of the gate it announced "we're not going to line up with traditional-D&D, get over it". I'd like the traditional classic core races presented as being the standard ones that usually pop-up (but check out your DM's campaign notes!). Having one other race from each of several settings presented in the core book as "hey, look at these cool ideas to expand the basic world (and go buy some campaign books!)" would be fine by me too. And having all the extra ones from 4E listed as "other popular races that may be in many campaigns" seems reasonable to me for inter-ed...

Monday, 23rd September, 2013

  • 03:58 AM - Challenger RPG mentioned DMZ2112 in post How to Teach a GM to be a Player?
    ...y kind of embarrassing seeing as I'd begged everyone to play, but I just couldn't keep my focus on the game. Throughout the 5 hour session, I was a 0-level farmer the entire game forced to be a servant to a crazy old wizard. Apart from failing miserably at the basest of tasks, I wasn't really allowed to do much. I guess you could say I was spoiled by playing 1st level heroes all the time, and that it was a great role-playing opportunity. However, there wasn't even a single battle in the entire time I was playing (and I'm still 0-level in that game as far as I know). The other players enjoyed themselves immensely so it must have been just me. Mishihari Lord: Kudos on trying not to be 'that guy'. I think most good GMs try to do the same, but it sounds like you've succeeded. I'm not sure I actually agree with the advice in the column, as most of it has basically been used to try to keep me in line as a player. However, thanks for saying some of it was helpful (if not the premise). @DMZ2112 : Well, I guess I agree and disagree. To some extent I agree that a GM needs to have a tough skin to do his job. Some of my players say they'll never GM me as a player, but that can make it hard for them to GM games. I know I might not be the best player, but if we work together (and not against each other) I think the only way to pull it off is to keep trying. If you just quit, you can never succeed. The part where I disagree is with the points in the article being perfectly valid. I know I'm the one who wrote it, but they were mostly tactics used on me by other GMs. I guess I may have come up with a few of them myself, and it's good to know they can be helpful. Also, it's interesting you should say they can be used against other kinds of player entitlement. I'd never thought of that, but it's quite true. *** Thanks for the great comments, everyone! I'll definitely be passing on this info to some players-turned-GMs. I really like the idea of giving the former GM administrative ...

Saturday, 13th July, 2013

  • 03:24 AM - pemerton mentioned DMZ2112 in post L&L 1/7/2013 The Many Worlds of D&D
    On the issue of "creation" vs "destruction", and "expansion" vs "invalidation". This depends heavily on whether one cares for the tone/theme/resonance of a story element, or what one might call its "procedural" details. For me, fusing the Shadow Plane (as characterised in quotes in my previous post), the Glooms of Hades and the Negative Material Plane does not invalidate anything, but rather validates the theme and tone of these elements, because (to borrow DMZ2112's phrase) I no longer have to come up with ad hoc and unsatisfying reasons why two thematically near-identical things are really two. It's only if I'm focused on procedural matters like which spells work in which plane, or the fact that shadows (from the Plane of Shadow) suck STR whereas wraiths (from the Negative Material Plane) suck levels, that the diference between these elements has any significance. For someone coming from my perspective 4e is validating of the D&D cosmological tradition. That's why I thought when I got it, and still think today, that Worlds & Monsters is one of the best D&D books I own.

Wednesday, 26th June, 2013

  • 12:35 AM - Balesir mentioned DMZ2112 in post Legends and Lore 6/23: System vs. Content in D&D Next
    One thing I had in mind when I asked my question about short rest flexibiity is spell duration. I haven't looked through the latest spell packed with durations in mind, but I was thinking that durations of 10 minutes, 1 hour etc become 1-encounter buffs or multiple encounter buffs depending on how long a short rest takes.If they are intending to make rest durations and such variable, this sort of spell/effect duration seems unnecessarily bothersome. DMZ2112 is dead right when he says that the "game time" duration of rests is irrelevant; all that really matters (for game play) is what you can get done in them and what effects outlast them. Making spell and effect durations fit with exploration system "turns" and short and extended rest lengths seems like a no-brainer, to me - and then the easiest way to enable variable rest length with that is to make the durations for rest-y stuff "one short rest" or "one extended rest".


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Sunday, 3rd June, 2018

  • 08:08 AM - Derek Alford quoted DMZ2112 in post Do You Think Spare the Dying is a Problem?
    Spare the Dying improves PC survivability, but rather that it returns them to combat as an afterthought, leaving the cleric still free to take a standard action in the turn (which could be used to heal the risen PC further). You seem to be mistaken healing of any sort gets them out without the need of Spare the Dying (which takes an action the same as 3.5 standard action). All healing word dose is auto pass a medicine check to stabilize leaving the target unconscious.

Sunday, 27th May, 2018

  • 11:13 PM - Blue quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    And throughout it all, the Cleric of Life just kept healing. He didn't run out of healing options until the bitter end. In general, the party's resources were depleted by the time the last echo of steel on steel faded away, but everyone was on their feet. How did the cleric do for the other 5-7 encounters in the day? If the answer is "the party didn't have 5-7 more encounters that day", then you really have no comparison to evaluate. The #1 point I hear about encounters being easier than expected has to do with characters with daily resources who get to use them in just a few encounters. It is an often repeated myth that harder encounters offset this correctly, I can reiterate those arguments if you are interested. If the cleric had one encounter, and the foes were hampered by the environment from using their full abilities, then running low near the end actually represents an underachiever who never would be able to handle their share of the load in a full adventuring day.

Saturday, 22nd October, 2016

  • 05:48 PM - Parmandur quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Did somebody say [Thunderfury, Blessed Blade of the Windseeker]? I actually really enjoy Neverwinter (the MMO), but you do need to take a step back and acknowledge that it is trying to capture the feel of D&D without actually using any of the mechanics. It was based on D&D4 and even then the rules translation was pretty loose. Also you need to not get caught up in the lockbox economy. The occasional store purchase is not the end of the world, considering that the game is free otherwise, but if you get sucked into the Pokémonesque companion and mount collecting all is lost. As for Planescape being the default setting, I'm not sure I agree. I own all of AD&D2 Planescape, and was really into it once upon a time -- the "core cosmology" of D&D5 is definitely based on those ideas, in the same way that Planescape itself was based on the ideas of the AD&D1 Manual of the Planes, but it's had three editions to evolve through. The only clear reference I've seen to Planescape since 2000 has been th...

Saturday, 8th October, 2016

  • 09:47 PM - Mirtek quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Can you point to this happening outside of a Dragon or Polyhedron article? Well, first of all those were fully canon. Beyond that it's mentioned in various sourcebooks (e.g. The Code of the Harpers mentioning that Elminster and Khelben may be often not available to be called on due to being on Oerth or Krynn) and other novels (the Lost Gods trilogy started with a FR novel, book 2 was a DL novel and book 3 was a FR novel again with the main protagonists from book 2 having teamed up with the FR party from book 1). For Duty and Deity is an adventure bearing the FR label but dealing mostly with Grazzt and his realms and mentioning Iuz and Iggliv a lot. It's also written somewhere, can't remember where, that Elminster is the reason why Fistandandilus is staying away from Toril and that Mordenkainen and Khelben hate each others guts.
  • 08:23 PM - flametitan quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Someone's going to have to explain to me how Mordenkainen is a nod to Curse of Strahd. Does he appear in that AP? Yep. He was driven mad in a fight against Strahd. The players can help him recover, and he's also a valid reading for "Who is your ally against Strahd?"

Monday, 18th January, 2016

  • 01:52 PM - TwoSix quoted DMZ2112 in post [UPDATED AGAIN!] CURSE OF STRAHD Will Be Available March 15th
    Brace yourselves, though, we are totally getting young, hot, tormented, sparkly Strahd von Zarovich. Oh man, if this adventure makes the party pick between being Team Strahd and Team Random New Werewolf Character, they can't take my money fast enough!
  • 07:13 AM - pukunui quoted DMZ2112 in post [UPDATED AGAIN!] CURSE OF STRAHD Will Be Available March 15th
    It's good to have this confirmed, although after Tyranny of Takhisis ... Wizards hasn't been shy lately about appropriating non-FR IP to promote FR ...Sigh. One more time: Tyranny of Dragons is *not* Dragonlance dropped into the Realms. There's actually a lot of Realmslore behind it, going back at least as far as the 90s, if not even farther. The *only* thing ToD has in common with the War of the Lance is the plot to bring Tiamat/Takhisis into the world. In all other particulars, the former bears no resemblance whatsoever to the latter.

Saturday, 2nd January, 2016

  • 06:15 AM - Tanarii quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Little bit of thread necromancy here, but it turns out this discussion is not over in my head. It turns out that everything I've described up until this point in the thread has been wrong, at least insofar as I didn't realize the quantity multipliers were a thing. I just noticed them last night. If you include the multipliers, the numbers are even more off, and encounters get even easier. What are other dungeon masters' experiences with this system? Do you find that the combination of XP budget and quantity multipliers is giving you accurately challenging encounters? Even accounting for the size of my party (eight PCs) according to the guidelines in the RAW, a x3 multiplier for 11-14 enemies seems egregious.You probably should have started a new thread linked back to this one. Folks aren't likely to notice this post, with a new question, many pages into to the post and made a year later. Unless they do what I just did, and read the entire thread through in one sitting. :p IMo the force ...
  • 12:46 AM - derickmoore25 quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Agreed! You have to be careful when you build encounters with that many enimes the encounter xp system isn't designed to figure more then 20 enemies. So you can't accurately calculate difficulty the encounter multiplier increases evwry 3-4 monsters. If I had to guess I'd say that encounters multiplier fore figuring difficulty should of been between 10-15
  • 12:34 AM - FormerlyHemlock quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Another question I'd be interested to discuss is this: if the Cleric of Life is working as intended, and we agree that it provides the whole group with a CR multiplier, what is that multiplier? I have yet to run a group with a Cleric of Life in it, but I've run groups with Lore Bards, who are actually much better healers than Life Clerics. My informal observation is that healing magic is never indispensable (since HP is only a second line of defense; it's almost always better to spend movement than HP) but it is useful, especially for groups with high AC. The value of healing is essentially tied to how many rounds of enemy actions it negates, which is high for someone like an AC 23 Paladorc (with Shield for AC 28) or an AC 21 Bladesinger with Blur up, and lower for someone like a Recklessly attacking AC 16 Wolf Barbarian or other DPR-focused character. (Yes, damage resistance helps, but generally IME it just offsets the Reckless bit, and damage taken per round is still high.) For a truly op...

Thursday, 10th December, 2015

  • 04:51 AM - Remathilis quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    You are assuming Strahd and Barovia are not divisible from the Ravenloft setting and this is unfortunately not true. Expedition to Castle Ravenloft makes almost no mention of the Ravenloft setting at all. Expect to see Strahd, yes. But speaking historically, the presence of Strahd does not indicate the Ravenloft setting, even in products published after the setting was established. But they just recently reestablished Barovia is a demiplane in the shadowfell in the DMG. Twice. The truth is, Strahd IS Ravenloft, and they have explicitly spelled out where Strahd is. Therefore, Ravenloft = Strahd = Barovia = demiplane in the Shadowfell. They are not dropping Barovia on Faerun, they aren't doing another domain lord, and they aren't using a dollar-store Strahd clone when the real one is available for brand purposes. The only thing stopping this from being certain is the notion that they could just do something else with undead as baddies completely unrelated to anything Ravenloft altogether.

Wednesday, 9th December, 2015

  • 11:11 PM - Benji quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    The dev team does love their celebrities these days. /That/ is a little disappointing, because frankly we need another rehash of I6 like we need a stake through the left ventricle. I really love what's been produced so far but if I had one gripe, it's this. A new unknown villain that represented a new addition to the D&D mythos could be badass. But instead we've already been told that, for example if we get to Greyhawk it'll be Iuz. SO any ravenloft AP- no mystery, it'll be Strahd & maybe Soth (they might save him for Dragonlance). Eberron's gonna be The Lord Of Blades Or Vol. Another Adventure will no doubt have the Devils. Yet for my money, the most interesting Villain of the 5e era so far is Vizeran. A (as far as I know) original creation.
  • 06:00 PM - Alzrius quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    As a big fan of Planescape and a believer in the Unity of Settings, they should certainly exist, but I'm not sure how I feel about the assertion that portals out of Ravenloft are as common as portals in. That sounds like the Dark Powers lying down on the job. At the very least I would expect that the keys to portals out of Ravenloft are an order of magnitude more esoteric (and far more demanding of personal sacrifice) than those for portals leading in. I don't think that anyone was positing that Ravenloft has Planescape-style portals to Sigil that lead out of the demiplane (unless I missed something earlier). The scan showed earlier was simply saying that portals out of Ravenloft can and do exist, but that's about it; it flat-out mentions that most of those are going to be impermanent in nature, which is sort of a nod to the whole "weekend in Hell" theme that the setting originally had. Even those that have "requirements" to open strike me as being an excuse for the sort of "near-impossib...

Sunday, 15th November, 2015

  • 08:02 AM - FormerlyHemlock quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    No, that's true. It's also not their fault that their Wizards licensed products (specifically) are so expensive. But I'm not calling SmiteWorks out over their "free trial," or even over their VTT-required implementation of the D&D5 DLC. I simply stated that none of it is targeted at my demographic, because of the aforementioned paywall. I have dispersed my criticism in an appropriate forum in the vain hope that someone who /is/ responsible will see it and take it under advisement. Is that not what we are doing here? Screaming into the void? What makes Enworld (owned by Morrus) the appropriate forum for communicating with WotC? It looks more like thread hijacking than appropriate communication. It might be more effective to contact WotC directly. Call (425) 226-6500. It will be a better use of your time and of Enworld readers' time.

Wednesday, 11th November, 2015

  • 10:15 PM - Umbran quoted DMZ2112 in post Onyx Path: Business As Usual... For Now, At Least
    Paradox can't be worse. It can always be worse. Sparkling Ventrue My Little Gangrel Toreador Primogen is Bob Ross Malkavians. No need to change that. :p And so on.
  • 08:46 PM - Dire Bare quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Come on, Morrus, show some perspective. I'm not asking for a free-to-play D&D5 digital solution. I'm asking for a D&D5 digital solution that is /only/ a D&D5 digital solution, and not also an expensive VTT. That's a paywall -- being forced to pay for something I don't want in order to get something I do. Fantasy Grounds' ludicrous pricing scheme for largely irrelevant bells and whistles are not the source of my frustration; they merely salt the wound. SmiteWorks is providing a tool that isn't to your needs. That doesn't mean their pricing is "ludicrous" or that D&D 5E digital is being held "hostage". It simply means that this isn't the product for you. Happens every day, man. WotC has hinted that they are looking into other options into bringing 5E digital solutions to the table, when and if that happens, and what those future packages will look like is anyone's guess, they might not meet your needs either. Even with the awesome new free trial deal, I haven't bought into FG yet ...
  • 08:25 PM - Morrus quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Come on, Morrus, show some perspective. I'm not asking for a free-to-play D&D5 digital solution. I'm asking for a D&D5 digital solution that is /only/ a D&D5 digital solution, and not also an expensive VTT. That's a paywall -- being forced to pay for something I don't want in order to get something I do. Fantasy Grounds' ludicrous pricing scheme for largely irrelevant bells and whistles are not the source of my frustration; they merely salt the wound. I don't think it's FG's fault that you don't want a VTT! They're a VTT company.
  • 08:10 PM - Mirtek quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    What I am interested in previewing is the forthcoming DMG DLC that apparently includes new tools,There's an upcoming DMG DLC for FG that will work without FG?
  • 07:54 PM - Dire Bare quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Unfortunately this does nothing for me. I /know/ I don't want to spend money on a Fantasy Grounds license. I am not interested in previewing (or using) the baseline VTT functionality. What I am interested in previewing is the forthcoming DMG DLC that apparently includes new tools, and, to a lesser degree, all of the D&D content. I am glad that digital D&D5 books will exist in some form, but I do not appreciate them being held hostage behind a truly massive paywall consisting mostly of software I will never use. Hostage, huh? Those bastards! I say we storm the SmiteWorks Keep to free the hostages! How dare they charge for the work they've done creating those tools and inputting all of that data! I mean, I could do that for free . . . . over the next decade or so . . . .
  • 07:28 PM - Morrus quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    I do not appreciate them being held hostage behind a truly massive paywall I love this new way of describing selling things. Holding them hostage behind paywalls! :)


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The Halfling Horde (Levels 7-9; Old Tower]
The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. ...
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