View Profile: DMZ2112 - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • pemerton's Avatar
    Today, 06:29 AM
    Only in response to a series of posters keep asserting that either (i) it is impossible or (ii) it is no different from a GM-worldbulding-heavy approach. (Some even assert both, which seems oddly contradictory.)
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Today, 06:27 AM
    It's not solely preference, in the sense that railroad isn't a synonym for bad game or game I didn't enjoy. But preferences feed into judgements about railroading. I've bolded your central claim. It's not accurate. I didn't refer to such elements. These are a common part of framing. I referred to the GM using secretly-established setting elements to determine the outcome of a declared...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Today, 05:48 AM
    I think that this can be good advice even for those wanting to run a broaldy European fantasy game. A lot of examples could be given - eg of the relationship of a broadly mediaeval European culture to technology transfers from other parts of the world - but one is about values. Classic D&D, for instance, places no weight at all upon honour or fidelity to externally-imposed obligations...
    84 replies | 2213 view(s)
    0 XP
  • pemerton's Avatar
    Today, 05:03 AM
    I don't know it to be dishonest - I'm sincerely asserting it. This is all true, but has no bearing on my remark to Lanefan. Equally true. And if you want to find a secret door you can't do it wihout a Search (or other appropriate) check. But again, that has no bearing on my remark to Lanefan. The discussion between Lanefan and me is not about whether or not a Perception check is...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Today, 04:59 AM
    I don't know how much cross-subsidy there is across business units within WotC. If I was managing a firm, and Division A was successful while Division B had failed, I would be hesitant to allow Division A to cross-subsidise Division B on the strength of a promise that Division B will get it right next time! But that's at best a very abstract description of the situation at WotC.
    47 replies | 1431 view(s)
    0 XP
  • pemerton's Avatar
    Today, 04:57 AM
    Thanks. As I said, one of the players maintained it so that the players could keep track of what was going on (the black squares signal matters that have been resolved). It also helped me keep track of what was going on! Leaving aside the issue of whether or not one prefers a world-buidling, GM-narration type approach, or a scene-framing, "go where the action is" type approach, I think it's...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Today, 04:25 AM
    I have read LotR enought times (either in whole, or dipping in and out of bits of it) that I think I have to count as a major fan. This doesn't stop me broadly agreeing with you about setting. As a player I want to have LotR-ish moments (eg the only PC I am currently playing in a game is a knight of a holy order who wants to redeem his family and recover their occupied homeland). But I don't...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Today, 04:15 AM
    Yes. The most classic example in the history of RPGing would be "I try and kill the orc." There is also a classic term to describe a game in which the players have to work out the GM-authored solution: it's called a railroad!
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Today, 04:09 AM
    Thining of the kicker as "backstory", or as something that the GM uses to help drive the narrative, is (I think) missing some of the point. The kicker is something that propels the character into the game by requiring that they take action. It is a thematically/dramatically compelling situation authored by the player. Here is another description of it by Ron Edwards: Sorcerer presented...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Today, 03:55 AM
    I've just made another post - I'm curious if you agree with it also. As far as 3E/PF is concerned, I think as a system it is extremely different from 4e, and is the culmination of the mechanical strand of the 2nd ed AD&D system design ethos. The issues that can emerge from this system are well-known. 4e adresses them through treating the encounter as the site of action resolution, and...
    47 replies | 1431 view(s)
    0 XP
  • pemerton's Avatar
    Today, 03:44 AM
    For a couple of sales periods. I don't think anyone outside the industriy knows the totals over the years of 4e being on sale. Also, it was not the first time that D&D fell behind another publisher. In the mid-to-late 90s White Wolf overtook TSR's D&D. I thought this thread is about transmission of design ideas, not reverence. As far as the previews were concerned: I think they were...
    47 replies | 1431 view(s)
    0 XP
  • MichaelSomething's Avatar
    Today, 03:41 AM
    Most of the players in this thread have been playing D&D longer then I've been alive...
    17 replies | 587 view(s)
    0 XP
  • pemerton's Avatar
    Today, 03:30 AM
    Here's a sblocked self-quote: Sorcerer is clearly not a game that involves GM worldbuilding of the sort described in the OP of this thread. Sblocked, fFrom Ron Edwards (designer of Sorcerer), "Setting and emergent stories": This essay is really about setting but I found that I had to explain the story part first. . . .
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Today, 02:18 AM
    I suspect this isn't true from WotC's point of view: they made plenty of money from it! (Enough to fund the development and production of 5e.) It's also not true from my point of view: after not having played D&D regularly from early 1990 through 2008, I played 4e regularly from 2009 through 2016, and still have two active campaigns (but due to one player renovating a house, we haven't been...
    47 replies | 1431 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 04:27 PM
    This is not a genuine contrast. Consider the Star Wars example linked to in this blog: that GM needed some sort of stats for TIE fighters. That's prep. When I turn up intendeding to run 4e, I bring my MMs/MV with me, or some stats for NPCs/monsters that I've written up. Because 4e likes maps for combat resolution, I'll often have some maps too. When I turned up to run Traveller, I had...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 03:56 PM
    How do you see this example as relating to the thread topic? To me, it seems broadly consistent with the OP claim.
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 03:51 PM
    As a player: to make choices that will express one's character and shape the outcome of whatever it is that is at stake in play. As a GM: to work with the players to establish whatever it is that is at stake in play, and then push the players (and thereby their PCs) in respect of it. Some people would rather have outcomes be determined by action resolution rather than dictated by the GM's...
    1402 replies | 48247 view(s)
    1 XP
  • pemerton's Avatar
    Yesterday, 03:20 PM
    I'm not sure how else to put this. If the check succeeds, the players goal for his/her PC is realised. If the aura-reading succeeds, the feather has a trait that is suitable for dealing with a balrog (from memory, I think the PC was looking for Resistant to Fire). If the scavenging check in the tower succeeds, the PC finds the mace he is searching for. If the Circles check succeeds, the PC meets...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 02:23 PM
    Once there are stakes to the action declaration, it's not the case that the purpose of the move is to get the GM to relate some of the content of a fiction that s/he has made up. The player will have established some goal for his/her action - similar to the example of Aura Reading the feather. So the goal of the action declaration is to establish that whatever this is obtains. That's the...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 02:09 PM
    Can you give me an example of a GM-worldbuilding game that uses "kickers" to start the action? I've never come across one.
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 01:57 PM
    It's not an example of "story now" play at all. There's no stakes in the action declaration, for a start.
    2046 replies | 46892 view(s)
    0 XP
  • MichaelSomething's Avatar
    Yesterday, 07:45 AM
    If I ever DM for a warlock, I'll text the player bad puns everyday as their Patron.
    23 replies | 732 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 06:54 AM
    Well, I am saying that RPGing can be done in this style, and produce an experience that is different from one based on worldbuilding. In my own view the experience is more fun. Others obviously take a different view. Here are three first sessions GMed in such a fashion: Burning Wheel; Cortex+ Heroic Fantasy; Classic Traveller. Here's a 4e first session which uses Dark Sun to set up a basic...
    1402 replies | 48247 view(s)
    2 XP
  • pemerton's Avatar
    Yesterday, 05:58 AM
    Here are four actual play posts: * The PCs travel back in time and rescue an apprentice wizard trapped in a mirror; * The PCs, now in the present, dining with a baron whose trusted advisor is (secretly) their mortal enemy, notice that portraits of the baron's family include women who resemble the apprentice, one of whom turns out to be the baron's niece; * The PCs "rescue" the niece, and...
    1402 replies | 48247 view(s)
    2 XP
  • pemerton's Avatar
    Yesterday, 05:24 AM
    I think less so than in classic D&D because the constraints are more relaxed (the combo of cantrips, and Arcana Unearthed-style slot use). That's not really my experience. I find that PC build in 4e is more like choosing to be a light cleric or an oath paladin or whatever - you are choosing some mechanical stuff that you think (i) will be fun, and (ii) will express your PC in the way that you...
    47 replies | 1431 view(s)
    3 XP
  • pemerton's Avatar
    Yesterday, 04:58 AM
    There are a number of differences. Here are some: * If the "no myth" game uses "kickers" or some similar technique then the initial situation may not be narrated by the GM at all. * If the "no myth" GM is framing a scene that doesn't follow directly from a prior episode of resolution, the content of the scene is established by reference to player cues, not the GM's conception of "the...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 04:05 AM
    What I describe isn't particularly about "setting tourism." Every time a player talks about "scouting out" some location, or "gathering information", or similar episodes of "exploration", in the context of a GM-worldbuilding RPG, they are talking about having the GM tell them a story about the place s/he made up. Take the simplest example of dungeon play: Player: "I poke in front of me...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 03:30 AM
    A deck of magic cards is (i) a compilation of game moves that is (ii) compiled from a larger pool of game moves subject to certain constraints with (iii) the goal of optimising the moves across a range of circumstances not fully knowable in advance. A classic D&D caster's spell load out is (i) a compilation of game moves that is (ii) compiled from a larger pool of game moves subject to certain...
    47 replies | 1431 view(s)
    1 XP
  • pemerton's Avatar
    Friday, 20th April, 2018, 12:13 PM
    Systems: Sorcerer; Dogs in the Vineyard; HeroQuest Revised; The Dying Earth Excitement factor: The first two are foundational systems for a whole style of RPGing (Vincent Baker describes DitV as barely more than a Sorcerer supplement, but I think he's being overly modest). HeroWars and HQ are systems that I've read and re-read a lot, and they've influenced my GMing a lot, but I've never...
    20 replies | 401 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 20th April, 2018, 11:49 AM
    This is an instance of what I mean when I say that extensive world building by a GM means that a significant focus of play is having the GM tell the players stuff that the GM has made up, triggered by the actions that the players declare for their PCs. (So instead of the players looking through a GM-authored encyclopedia for the duergar entry, to learn what the GM has made up about duergar the...
    1402 replies | 48247 view(s)
    1 XP
  • pemerton's Avatar
    Friday, 20th April, 2018, 11:15 AM
    I'm not really sure how deciding that there is no secret door in place X, and then not telling the players that until they (i) declare moves that get their PC to place X, and (ii) decide to search for a secret door there, counts as having cool things that ou can't wait to share! I'm happy to allow that, for some people, the absence of a secret door is a cool thing. But how is this an instance...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 20th April, 2018, 10:51 AM
    There is nothing "amorphous" or "inconsistent" about a setting established in the course of play, including action resolution. And a world of that sort need not be particularly hard to understand. The "feeling" you refer to seems to involve, at its core, having someone else tell you a story about a place they made up.
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 20th April, 2018, 10:36 AM
    5e follows 4e in its spells having fixed effects, rather than duration and/or damage by level. This is a big part of achieving parity of mechanical effectiveness across classes.
    47 replies | 1431 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 20th April, 2018, 01:10 AM
    What are you saying I am blind to? The possible goodness of National Socialism? A conjectured impossibility of conceiving of Turkish culture and natinality independently of the Armenian Genocide? Or something else. I was contributing to a discussion about whether or not certain groups of human beings ("cultures") can be presented as evil or inimical per se. I think there is an obvious...
    84 replies | 2213 view(s)
    1 XP
  • MichaelSomething's Avatar
    Thursday, 19th April, 2018, 11:33 PM
    All is one; one is all?
    108 replies | 2280 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 19th April, 2018, 08:52 AM
    Well, if the game is run just like a "worldbuilt" one but with the GM building the world on the fly, that will be true. But if the game is run "no myth" or simllarly, then that won't be true. I was referring to a particular sort of impossibility, namely, impossibility that results from the GM making a decision, secret from the players, that there is no secret door to be found; or the GM...
    1402 replies | 48247 view(s)
    0 XP
  • MichaelSomething's Avatar
    Thursday, 19th April, 2018, 07:38 AM
    Wait, you were serious? Well, if I was running an MLP RPG, the most likely scenario is that I would be running it for a bunch of Bronies. Therefore, I would assume they all would be at least fairly familiar with the world lore. If I were to task the PCs (pony characters) with helping in a Winter Wrap Up, they would already know more or less what was going on. As for the Mare in the Moon, it...
    1402 replies | 48247 view(s)
    1 XP
  • pemerton's Avatar
    Thursday, 19th April, 2018, 07:37 AM
    The idea of "external modification" has come up quite a bit in this thread, but to some extent it's a red herring. The action declaration I search for a secret door is not a statement of external modification, nor an attempt at external modification. It is an in-character action declaration. But depending on how setting is established in a particular RPG - eg by prior GM worldbuilding,...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 19th April, 2018, 06:54 AM
    What method was used by the referee to keep the dreams you were exploring "stable" enough for you to try and form/verify coherent conjectures about their natures?
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 19th April, 2018, 06:46 AM
    Part of that OSR-esque aspect of DW, I think, is the focus on the primacy of the fiction. But the way that is actually worked through in play is (I think) utterly different.
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Wednesday, 18th April, 2018, 12:04 PM
    Saying that "worldbuilding is bad" is like saying that <insert random sport or game here> is bad. There are various sports and games I don't really care for (eg golf); but I've got no reason to doubt the sincerity of other's enjoyment of them (either as spectator, participant, or both). What we can say is that there are connections between worldbuilding and other aspects of RPGing - especially...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Wednesday, 18th April, 2018, 11:37 AM
    The first system I know of that has a "one unique thing" element to PC building is Over the Edge (also Jonathan Tweet, about 20 years before 13th Age!). But there may be earlier versions of the idea. (I'm not counting points-buy or lifepath games, which allow any given PC to be unique but get there via a universal process.)
    2046 replies | 46892 view(s)
    1 XP
  • pemerton's Avatar
    Wednesday, 18th April, 2018, 11:04 AM
    From the Dungeon World rulebook (p 49): Look over the character classes and choose one that interests you. To start with everyone chooses a different class; there aren’t two wizards. If two people want the same class, talk it over like adults and compromise. . . . Later on, if you’re making a replacement character, you can choose a class someone else is already playing. And with...
    2046 replies | 46892 view(s)
    1 XP
  • pemerton's Avatar
    Wednesday, 18th April, 2018, 10:56 AM
    I remember being on a panel, years (decades) ago now, where a majority were describing some particular neo-Nazi marchers as having been "oppressed" by the counter-marchers who shouted them down and disrupted their march. I and one other panel member were saying, "Hang on, they're Nazis." I'm hesitant to talk about Turks as a type, given that that seems to be one way of doing what this thread...
    84 replies | 2213 view(s)
    1 XP
  • MichaelSomething's Avatar
    Wednesday, 18th April, 2018, 06:10 AM
    An RPG is different from a TV show. At the very least, I would use Tales of Equestria instead of GURPS :p
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 17th April, 2018, 01:41 PM
    I thought KotS came out before the core rule books?
    44 replies | 1383 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 17th April, 2018, 10:22 AM
    Well, it's different in different systems and different campaigns. A lot of posts in this thread describe various sorts of power-ups. That's their main function in classic D&D, once recovered; and as Exploder Wizard said, as yet undiscovered items are a motivation for playing the game (ie adventuring). In 4e, magic items aren't really a motivation for playing the game because (at least by...
    28 replies | 771 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 17th April, 2018, 06:36 AM
    I don't know much about wiki threads. My own experience is that explaining techniques to someone who's not encountered them before can sometime be hard, as the audience may be making assumptions that they don't even realise they are making. This came up in the other current worldbuilding thread, where one poster read something about the GM narrating an NPC claiming to be a PC's parent, and...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 17th April, 2018, 06:29 AM
    I haven't played enough DW to know how important equipment lists are in that game, but my default assumption would be "not super-important". In Cortex+ Heroic, for equipment to be worth noting on the sheet it has to be either: (i) a power or power set (so Captain America has his Vibranium Alloy Shield power set; the berserker in my Cortex+ Heroic Fantasy game has his Melee Weapon power; the...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 17th April, 2018, 06:12 AM
    Sure, there's that. There's also establishing some sort of shared understanding, culture etc in what continues to be a fairly specialised hobby. Venting frustration, connecting with like-minded hobbyists, and providing ideas/illustrations for yet further hobbyists, aren't mutually exclusive possibilities! Here's a recent post on the 4e sub-forum: I'm not going to say that my influencing...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 17th April, 2018, 01:10 AM
    Whatever my view about evil PCs in games that use the D&D alignment system, the OP tells us that the cleric PC is not evil. And there's no evidence in the OP that anyone is being a jerk. (I guess it's possible the elf player is being a jerk - "Hey, Gruumsh-y, suck this up!" - but there's no indication of that.) Suppose the PC ends up leaving the group - OK, that happens. How is the game made...
    107 replies | 2826 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 17th April, 2018, 12:49 AM
    My first thought was anything CoC - but you flag the age-appropriateness issue. Tomb of Horrors is a D&D classic that is much more decision-making than combat, though personally I think it's very frustrating. White Plume Mountain and Castle Amber both have more combat, but also a lot of decisions and are a bit more "funhouse" than ToH. A nice scenario but probably hard to find is in the...
    6 replies | 206 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 02:05 PM
    The words you quote aren't mine, they're Vincent Baker's. And of course he's putting them forward in explaining why he thinks the game is better if the GM avoids using "secret backstory".
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 01:59 PM
    The quote from Volo's Guide says that Gruumsh seeks revenge, by laying waste to the civilsed world. The slaughter seems to be a means to the end of laying waste, not an end in itself. There is no mention of a particular animus against elves - humans and dwarves seem to be equally hated, presumably because, together with elves, they constitute the bulk of the "civilsed world". Thinking about...
    107 replies | 2826 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 01:45 PM
    Well, here's one example of an opening session. (1) I enjoy talking about RPGing. (2) I think there are some RPGers who might enjoy trying stuff that they haven't yet tried. (3) The flip-side of (1) and (2) - I sometimes find it frustrating when posters make mistaken claims about how RPGing must be. ******************
    1402 replies | 48247 view(s)
    1 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 01:28 PM
    It bears on agency in the following way: if I, playing my PC, would like to discover a secret door here and now, the GM has already decided whether or not that is possible. Hence my agency, as a player, over the fiction concerning my character, is constrained by and mediated through the GM's unrevealed decision. You may be indifferent to that particular burden on this particular way of a...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 01:09 PM
    No one has said that he is. To repost part of my post to which you replied, with some additional bolding: A point that I - pemerton, not Eero Tuovinen - made is that if you are playing along the lines of the standard narrativistic model (which Eero outlines, nicely, but did not himself invent) then you have reason not to rely too much on secret backstory. I've just quoted my explanation of...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 07:50 AM
    I just had a look through that thread. I think some of the replies help identify what can be consequences of GM-centric worldbuilding, and "enforcement" of that in the course of actual play. Whether those are good or bad consequences is probably a matter of taste.
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 07:28 AM
    Maybe I missed it in the OP, but why is it not the player of the elf who has, in this context, made a divisive character?
    107 replies | 2826 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 06:23 AM
    Looking back through the first incarnation of this thread, I found the above post by Cam Banks. I think it's a good post. I'm not 100% sure if you're asking for actual play examples, or rather analyses of Darth Shoju's imaginary example. I can provide the former if you like, but for the moment will go with the latter. Here's the post in question: My first take on this is that there is...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 05:32 AM
    To (perhaps) repurpose your post: the possibilities that are implicit in the questions you ask (maybe the players establish some backstory; maybe the backstory is something shared among game participants; maybe some of the "backstory" is actually the result of high-stakes action resolution) is a helpful reminder that, when comparing novels or films to RPGing, it can be (and maybe always is?) a...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 04:21 AM
    Yes, and I would add - it allows the game to actually get going. And setting, backstory etc can then arise "organically" in play. (I put "organically" in inverted commas because it's a bit of a cheating word in this context - but hopefully my meaning is clear enough.) Which I think is already rationalistic/intellectualised in a way that is anachronistic, and (I'll controversially add)...
    1402 replies | 48247 view(s)
    2 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 04:05 AM
    The reason I referreed to Eero Tuovinen's essay, a long way upthread, is because it gives a very clear statement of the "standard narrativistic model", which is one method of "story now" RPGing. PbtA is another way, which emphasises scene-framing less and extrapolation from the fiction more. (PbtA is, in that way at least, closer to OSR.) In my experience there are some posters on ENworld who...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 03:18 AM
    Generally I agree, and think I've said as much in this thread (eg in the context of my use of GH). The difference between generic, trope-laden swords & sorcery city and Hardby]/i] is that the latter gives us a proper name to refer to the former. Large-scale maps, history etc play basically the same role. System is also a relevant consideration here. If overland travel is handled in a classic...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 01:26 AM
    I don't think I saw anyone make that claim. I thought that darkbard and AbdulAlhazred suggested (between them) that (i) quantifying amounts of knowledge is fraught, and that (ii) earlier people were having experiences that triggered cognitive processes and belief formation at something like the same rate as contemporary people. Longer life expectancies might be seen as a factor relevant to...
    1402 replies | 48247 view(s)
    2 XP
  • pemerton's Avatar
    Monday, 16th April, 2018, 12:57 AM
    Well, this goes back to something that was being discussed a few pages ago. I think that a system can have "heft" - in the sense of delivering PCs with some sort of orientation or incipient dramatic arc; and situations for those PCs to get involved in - without having pre-written worldbuilding. BW PCs have lifepaths, traits, relationships, beliefs. Traveller PCs have lifepaths, sometimes...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 15th April, 2018, 12:20 PM
    If you include, within your focus, how the fiction becomes what it is then your are not focusing strictly on the resultant fiction - ie your analysis has the character that AbdulAlhazred says it must have. If you don't include that within your focus, then you have not analysis at all. Concrete example, from the session that I GMed today: the PCs, travelling north along a ridge above a glacier,...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 15th April, 2018, 12:11 PM
    I don't think you think a secret door is created in real life. But I do think that you think that, in real life, the player is searching for a secret door. Where is the search taking place, under ths analysis? S/he's searching the GM's notes - of, if the GM has no relevant notes, then s/he's searching for the GM's response generated through some appropriate heuristic - the one I described...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 15th April, 2018, 11:41 AM
    I'm pretty sure "mist" is a typo for "most", but it's kind-of funny because I think a lot of people's "knowledge" of places they haven't been to can be as if through a mist or distorting lens.
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 15th April, 2018, 11:38 AM
    Some systems bring more "heft" with them than others. The experiences I was thinking of when I made my post were: starting a Burning Wheel game ; starting a Classic Traveller game (a bit of a cheat - I had rolled up two or three random worlds in advance, and so dropped them in when I needed a world - but I could have done that while the players were rolling their Pcs if I wanted to); and more...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 15th April, 2018, 03:18 AM
    Besides AbdulAlhazrad's point - how much is enough? - there is also the point - how does the GM decide whether or not the outcome is in doubt? This replicates all the same issues as finding the secret door - are the players expected to find out what the GM thinks is a useful way to disrupt the ritual? Or are they allowed to posit modes of disruption, with a check being used to ascertain their...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 15th April, 2018, 03:14 AM
    The point is that discovering a secret door in play, by way of resolving a declared action, doesn't simulate the authorship of something before the game. Here are two (related) ways in which this is so: (1) it is not presented as input into the fictional situation being resolved - rather, it is an outpute; (2) no one at the table knows whether or not the desired secret door will be part of the...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 15th April, 2018, 02:54 AM
    shidaku, your post prompted a couple of thoughts in me. If the sheet of paper was literally blank, then there wouldn't be a RPG system to use! But if we mean "turning up to a session with the rules and that's it", well I've got no problem with that, and have done it from time to time. This reminded me of Ron Edwards's comment about "karaoke RPGing": This is a serious problem that arises...
    1402 replies | 48247 view(s)
    1 XP
  • MichaelSomething's Avatar
    Saturday, 14th April, 2018, 11:53 PM
    I'd do what many people do and switch my philosophy to whatever benefits me at the current moment.
    30 replies | 596 view(s)
    1 XP
  • pemerton's Avatar
    Saturday, 14th April, 2018, 03:18 PM
    This is why I keep saying that you are not distinguishing reality from fiction. I am going to restate these sentences, but with the reference (to real world, or fiction) made clear: 1 (pemerton): (A PC) discovering the door isn't the same as (the PC) creating the door or (the player) creating the door. 2a (Maxperson): You (the PC?) can't discover something that wasn't there in the...
    2046 replies | 46892 view(s)
    3 XP
  • MichaelSomething's Avatar
    Saturday, 14th April, 2018, 01:46 PM
    4th Edition had rituals and they were for the most part ignored :P
    34 replies | 853 view(s)
    0 XP
  • MichaelSomething's Avatar
    Saturday, 14th April, 2018, 11:30 AM
    World building can be very helpful in fiction. Look at how world building improved My Little Pony: Friendship is Magic! If you watch the series, you can learn a lot of things about the world like: Hearth's Warming Eve, the holiday that celebrates the founding of Equestia. It comes with a whole story of how the various pony races came together! Historical figures like Starshwirl the...
    1402 replies | 48247 view(s)
    0 XP
  • MichaelSomething's Avatar
    Saturday, 14th April, 2018, 10:49 AM
    A gunslinger/monk for Pathfinder?
    50 replies | 1585 view(s)
    0 XP
  • MichaelSomething's Avatar
    Saturday, 14th April, 2018, 10:45 AM
    Oddly enough, I'm reminded of a Xena: Warrior Princess scene. In it, Xena is preparing to fight a giant by making a kite with a key on it to attract a lighting strike. Gabriel walks up to her and ask why Xena just doesn't hit the giant in the head with a sling shot like in David and Goliath. Xena responds by saying she didn't want to repeat a method and wanted to express her creativity in...
    96 replies | 5520 view(s)
    1 XP
  • pemerton's Avatar
    Saturday, 14th April, 2018, 04:36 AM
    Returning to this - I at first took it to be a humorous aside, but on the chance that it's a genuine question, here's a straightfaced answer: The typical Cuthbertian, I think, regards the question as nonsense: similar to the refutation of Berkely's idealism by kicking a stone. For Tritherion it's trickier. The answer is, in effect, whatever the Kantian answer is to the same question, but I...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Saturday, 14th April, 2018, 04:28 AM
    Nagol has already said some stuff in reply to this; I'll say a bit more. The PCs "stumbling across" a secret door really means that, at certain points, the GM tell the players that their PCs notice a secret door. These moments of telling can be regulated via a complex interaction of pre-authored and pre-mapped architecture, movement rules that require tracking the PC movement on the map, and...
    2046 replies | 46892 view(s)
    1 XP
  • pemerton's Avatar
    Saturday, 14th April, 2018, 04:12 AM
    Well, we're not clones! Maybe AbdulAlhazred's standards for "respecting success" are more liberal than mine. And it also turned out I was right in my skill challenge conjecture! The way you get successes in a skill challenge is by playing your character and engaging the fiction! (If your RPG's mechanics pull away from the fiction, then you've got bad mechanics - and yes, I'm looking at 3E...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Saturday, 14th April, 2018, 04:05 AM
    I can see that. As I said in the post to which you responded, I'm sure heraldry can be made important in all sorts of ways - I just don't myself have a good sense of what those are. One of the interesting things about RPGing is the range of fictional elements that can be given significance by the players. My Burning Wheel PC has cooking skill, and an Instinct to always have a fire while...
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Saturday, 14th April, 2018, 03:57 AM
    What I'm asking is, why would discovering a secret door be anti-climactic? As I posted, searching for a secret door doesn't defuse tension - if we don't find the door, we'll be captured! Being captured isn't anti-climactic. Nor is escaping via a newly-discovered secret door. This is also why I raise the railroading issue. The only mindset from which I can see that escaping via a secret...
    2046 replies | 46892 view(s)
    1 XP
  • pemerton's Avatar
    Saturday, 14th April, 2018, 03:24 AM
    In the Sherlock Holmes stories, Holmes from time to time meets charaters who, up until then, have not been written about. From the point of view of the reader, they are new characters. But no one asserts that Sherlock Holmes's meeting of them created them. The same is true of the secret door. The PCs' discovery of it didn't create it. The engineer and stone masons who constructed it created...
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 13th April, 2018, 05:25 PM
    I'm fairly sceptical of conjecture about how a RPG will play made by players who have never even read its rules, or the rules for a similar game, let alone had experience of playing it or seeing how it plays.
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 13th April, 2018, 04:04 PM
    Here's a diffrence between the two cases you cite: it seems to me that most of the posters who are expressing these concerns about consistency as a major issue are not basing that on actual experience, but rather on conjecture. Whereas AbdulAlhazred is attributing his claim to actual experience.
    1402 replies | 48247 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 13th April, 2018, 03:43 PM
    The secret door doesn't exist after the action is resolved either. It's imaginary. No. We're talking about establishing fiction. But not all fiction is backstory. Not all fictional elements which, in the story, precede the present moment of action declaration, are backstory - at least in the sense that Eero Tuovinen uses that term. The two sides of the snippage sit in some sort of tension....
    2046 replies | 46892 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 13th April, 2018, 03:33 PM
    AbdulAlhazred is speaking for himself, just as I'm speaking for myself. He's also envisaging a skill challenge-type structure, where getting to the ultimate goal (whatever that is) requires X successes before 3 failures. In the structure of a skill challenge, getting a success by way of finding a secret door might change the narrative trajectory, and might change the difficulty (by allowing a...
    2046 replies | 46892 view(s)
    1 XP
More Activity
About DMZ2112

Basic Information

Date of Birth
December 21
About DMZ2112
Introduction:
27-yr DM ISO chat, pbp, or pbem playing opportunities and players for weekly short game
About Me:
My name is J, and I’m a male human in my late 30s. I’m True Neutral (dedicated, not unaligned). I’m a career dungeon master -- this will be my 27th year of running campaigns through every edition of D&D since Basic D&D, and Pathfinder -- but I’ve been challenged to play the game more, to broaden my perspective, so I’m trying to get my name out there. As a long-time dungeon master, though, asking someone else to run for me feels self-important. I apologize for my audacity.

I’m looking for a traditional, "old-school" campaign, something that would be called a ‘sandbox’ today, but I think we just thought of them as ‘D&D campaigns’ back in the ’80s. A game where there’s a cohesive, persistent setting with wilderness and plot lines throughout (and plenty of dungeons and dragons), but where the players decide which unknowns to explore, which plots to tackle, and in what order.

I’m looking for a game where it’s understood that the rules provide important structure to the story, and things like encumbrance, overland travel speed, and the supply of iron rations are taken seriously as realistic controls on character action. I want to play with players who think of the rules as strengthening the game, not as something to be beaten.

A long-running game with some history seems most likely to meet these requirements, but I would also like the opportunity to begin at 1st level. I’m not picky about how the campaign handles character death; I would like it to involve some kind of level penalty but I also think it should embrace continuity through protégés or other NPC relationships.

Fundamentally, I want to earn everything my character has. I want to start with nothing, build a fortress at name level, and fulfill an epic destiny. I want my character to have a life outside the dungeon, and develop relationships with both PCs and NPCs.

If this game were to surface, I would play it in any system or setting. I have a preference for the polish and depth of 5th Edition D&D and Pathfinder, but I would learn or relearn most anything for this opportunity.

I'm fine with text or voice chat, and I'd even consider video for the right group. I prefer a shorter game that meets more often (I find two hours every week to be ideal), but the only thing I really can’t do is play for more than four hours out of every two weeks. Evening or late night Eastern time is ideal but I have some flexibility. Play-by-post or play-by-email are also options.

If you’re not running a game like this, but it sounds appealing, let me know. I’d be willing to share (read: <50%) dungeon mastery responsibilities for the right group.
Location:
SE PA, USA
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Google+:
zoshakjm
Twitter:
dmz2112
My Game Details

Details of games currently playing and games being sought.

Town:
Uwchlan
State:
Pennsylvania
Country:
USA
Game Details:
I am the coordinator and primary gamemaster for the Lodge, an online tabletop club based in the Midatlantic US. We are currently looking for three new members. We have six standing members between 30 and 40.

The Lodge has an informal interview process, but all genders, ages, and experience levels are welcome -- our only restriction is that you must be friendly and looking to have a good time around the gaming table.

We meet every week on Monday from 8:30-10:30 Eastern and are generally involved in long single campaigns to enable complete story arcs, detailed setting exploration, and satisfying character development. We are currently playing a 5th Edition D&D campaign set in TSR's Planescape setting.

Games we have played in the past include D6 Space, WH40KRP, Pathfinder, nWoD, Shadowrun, and 2nd Edition AD&D.

Contact


This Page
http://www.enworld.org/forum/member.php?78752-DMZ2112&s=4062d9b7cce3058bb014e9e7a40fa097
Instant Messaging

Send an Instant Message to DMZ2112 Using...

Statistics


Total Posts
Total Posts
1,281
Posts Per Day
0.37
Last Post
[Online] 27-yr DM ISO player slot in old-school fantasy campaign Saturday, 25th March, 2017 04:42 PM

Currency

Gold Pieces
21
General Information
Last Activity
Thursday, 15th March, 2018 07:53 PM
Join Date
Thursday, 16th October, 2008
Product Reviews & Ratings
Reviews Written
0

8 Friends

  1. Arctic Wolf Arctic Wolf is offline

    Member

    Arctic Wolf
  2. flip flip is offline

    Member

    flip
  3. Halivar Halivar is offline

    Member

    Halivar
  4. Ivo_Shandor Ivo_Shandor is offline

    Registered User

    Ivo_Shandor
  5. MichaelSomething MichaelSomething is offline

    Member

    MichaelSomething
  6. oh_great_one oh_great_one is offline

    Member

    oh_great_one
  7. pemerton pemerton is offline

    Member

    pemerton
  8. Thaumaturge Thaumaturge is offline

    thaumaturging

    Thaumaturge
Showing Friends 1 to 8 of 8
My Game Details
Town:
Uwchlan
State:
Pennsylvania
Country:
USA
Game Details:
I am the coordinator and primary gamemaster for the Lodge, an online tabletop club based in the Midatlantic US. We are currently looking for three new members. We have six standing members between 30 and 40.

The Lodge has an informal interview process, but all genders, ages, and experience levels are welcome -- our only restriction is that you must be friendly and looking to have a good time around the gaming table.

We meet every week on Monday from 8:30-10:30 Eastern and are generally involved in long single campaigns to enable complete story arcs, detailed setting exploration, and satisfying character development. We are currently playing a 5th Edition D&D campaign set in TSR's Planescape setting.

Games we have played in the past include D6 Space, WH40KRP, Pathfinder, nWoD, Shadowrun, and 2nd Edition AD&D.
No results to show...
Page 1 of 2 12 LastLast

Sunday, 9th October, 2016

  • 10:57 PM - ghabrel mentioned DMZ2112 in post 4e to 5e Balhannoth Conversion
    DMZ2112 Thank you again for keeping up the dialog. I do really appreciate it. So here's an updated stat block. I'll respond afterwards. Balhannoth Large Beast Aberration CR 23 (50,000 XP) AC 19 HP 802 (24d20 + 280) Spd. 20’ -----Attributes----- Str 29 (+9) Dex 27 (+8) Con 24 (+7) Int 8 (-1) Wis 20 (+5) Cha 3 (-4) -----Abilities----- Skills Insight +12, Stealth +15 Senses blindsight 60 ft., passive Perception 15 Languages Deepspeech Armor Natural Proficiency +7 -----Special Abilities----- Flailing Tentacles The balhannoth has six tentacles. If attacked directly, they have an AC of 17 and 61 (8d8 + 24) HP. If reduced to 0 HP, the tentacle is severed or otherwise neutralized (damage done to individual tentacles never applies to the balhannoth at any point). A neutralized tentacle takes a full day to regenerate, and cannot be used until then. Tentacles are never affected by area of effect attacks or spells. The...
  • 09:16 PM - ghabrel mentioned DMZ2112 in post 4e to 5e Balhannoth Conversion
    DMZ2112 Thank you very kindly for responding; I was getting antsy. Now let me go in order... I did add some stuns. I can understand how those could be excruciatingly frustrating... Opportunist was actually a direct grab from 4e. I don't remember 4e clearly enough to remember what combat advantage was back then, but I almost didn't include it because I didn't think it would be getting it often. That was before I transferred Reality Shift, and I wasn't even thinking about the advantage from stun until you mentioned it. In all honesty, I completely made up the slam and throw attacks. I may have gotten a little carried away. It made sense to me that getting chucked into a wall by a giant, aberrant slug might knock you out. I'll reconsider that. I never know what to give monsters as reactions. I even made some doppelganger variants with the Reactive feature (may make a reaction every turn), but didn't give them any special reactions. Any pointers you could give me there would be much appreciate...

Tuesday, 20th January, 2015

  • 12:13 AM - Hussar mentioned DMZ2112 in post Dragonlance Reflected in D&D5
    DMZ2112 - the only issue I might have with your KoS progression is that by making the switch at 4th level each time, the character never gains that second attack until 13th (total) character level. That's a pretty bit thing to delay for so long. I'm playing in Raunalyn's Dragonlance campaign using his Knight of Solamnia rules. I was thinking of switching into paladin with my fighter, but, then I realised that if I did that, I lose out on that second attack. It might be better to keep KoS as a single fighter class. Just my 2 cp

Tuesday, 9th December, 2014


Wednesday, 29th October, 2014

  • 08:55 PM - Mercurius mentioned DMZ2112 in post How do you think "Epic" play will work (if at all)?
    DMZ2112, I see you saying two things: 1. You don't like the use of the word "Epic" for high level play (with large numbers), even to the point of calling said usage "disingenuous." 2. You'd prefer that WotC focus on epic-as-adjective rather than Epic as high level, ramped up numbers. Again, I don't disagree with you that Epic shouldn't simply be larger numbers. As I said in my last post, I'd like to see more of a toolbox approach so that DM's can pick and choose what high level elements they want to use. I think you could also include a section on how to make a story more epic, that is, giving it a grand and heroic vibe to it. But whether or not the equation of Epic = high level/big numbers is right or wrong, it is what people associate it with, and how WotC has used the term - both in 3E and 4E. We'll see what they do with 5E, but you might have to accept that for the last 15 years, Epic = high level.

Tuesday, 16th September, 2014

  • 11:43 AM - pemerton mentioned DMZ2112 in post The Multiverse is back....
    ...ecially because you cut some of my text, so what you quote is not a sentence.) Are you asking what I meant when I referred to "the way that the 4e mechanics are put into service to make the setting work"? If you are, then here are some answers: the use of the "leader" mechanics, inspirational/non-magical healing, and power sources to smoothly eliminate PCs who draw power from the gods; the use of inherent bonuses to handle the relative absence of bonuses from magical items; the introduction of themes - in effect, expanding the paragon path and epic destiny mechanic into the heroic tier - to handle background, including psionic wild talents, as something separate from class. Are you asking why I am not sure that I actually want to use Dark Sun for roleplaying? If you are, the answer is the one I gave in the post you quoted: I don't see how Dark Sun easily incorporates the sort of player protagonism that I enjoy in RPGing and that I think 4e's mechanics are oriented towards. As DMZ2112 said, it's about "doom by status quo".

Tuesday, 27th May, 2014

  • 05:46 AM - Tovec mentioned DMZ2112 in post Archsuccubi
    Its not about the Manual of the Planes, its about the MM, which will be out this year, and there will be at least a page, maybe more devoted to the Succubus especially now that she is not just a single creature type, but a whole Catagory. Plus its just a personal guess, but I'm betting Malchanthet will be in the Succubus section as an example of an Archsuccubus. Maybe others as well, or other types of Succubus. Plus fluff on the Succubus' new ecology, and backstory. They are not going to wait to begin exploring the planes for the manual of the planes. I agree with DMZ2112. I think they should definitely keep that kind of thing out of the core books. Succubi are excellent creatures to put in a Monster Manual, they really are. WotC can also probably get away with making them "Any Evil" by whatever system they're using to define this. But it is a storm they don't want to walk into blindly as soon as the put Malcanthet and the word Devil or the word Demon anywhere near each other. And worse if they put neither title to her, I think. No one really cares about the minor other archfiends, they're not the big names that people are going to recognize and adhere to. If you saw.. Levistus as a Demon for some reason that would cause a lot of problems and more than a little bit of pain, but no where near as much as seeing Asmodeus to be the king of all Demon-kind. But this can be avoided to some extent. I've been advocating for such separation for months (years?) now. Have the default succubi, label it as a fiend. Don't specify how it fits in or what type of fiend ...

Thursday, 8th May, 2014

  • 05:51 PM - Scrivener of Doom mentioned DMZ2112 in post Anything new on release dates? (As of May 8)
    DMZ2112: It is strange that we only have conjecture at this point considering we are but three months away from GenCon. But I am sure WotC knows what they are doing.... fjw70: Thanks for solving that mystery: I think it did come out of a vague or even faulty recollection of the Pax East panel. :)

Saturday, 12th April, 2014

  • 03:47 PM - Plaguescarred mentioned DMZ2112 in post Dragonlance Lives
    DMZ2112 - I have the 3.5 Dragonlance Campaign Setting, my players just didn't play much 3rd. And it didn't see print for 4E. So it will be fun to see support again for DL.

Saturday, 29th March, 2014

  • 11:42 AM - Omegaxicor mentioned DMZ2112 in post Help Improving "fetch" quests
    @nomotog wow, I hadn't thought of that, I don't know that hiding the ingredient in the gears of a trap will end up as a success, I imagine my players wandering around looking for it...FOREVER :P @ MichealSomething the second link seems a bit redundant, since it appears in the video, but that is great, I might borrow that quest for the future. @DMZ2112 I like those ideas, particularly being attacked by other people who want the item, I think I need to decide on the ingredients to decide what else I can add around them Thanks everyone, I'll have a think and hopefully come up with a good idea EDIT: I have tried everything to get "MichealSomething" to link but it doesn't

Tuesday, 11th March, 2014


Wednesday, 8th January, 2014

  • 09:58 PM - Grogg of the North mentioned DMZ2112 in post Dungeon crawls = narrow hallway combat & door jam combats, ugh!
    I agree with DMZ2112. Combat is noisy. Have either monsters in the room the PCs are fighting at circle around and attack from behind or have monsters from unexplored rooms come join the fun! Nothing will scare the pants off your wizard than a big nasty undead walking up behind him and draining his life force away. If you can, throw an incorporeal undead into the mix. Have it float through the fighters and go right after the casters. Or if there are intelligent undead, like wights, have them attack and retreat, leading the PCs into an ambush. You can even give them ranged weapons. Lastly, have a door completely barricaded shut from the side your PCs are on. Chances are they'll want to see what's behind it. After they pry of the barricade and open the door, they can find a tentacled eldritch abomination from beyond space and time. It reaches out, grabs someone and drags them off to a time and place unknowable to mere mortals. Your group may or may not appreciate that. :P

Friday, 13th December, 2013


Friday, 22nd November, 2013


Thursday, 17th October, 2013

  • 04:57 PM - I'm A Banana mentioned DMZ2112 in post Wandering Monsters: The Little Guys
    Basically what you're saying here is that YOUR IDEA of a goblin should trump everyone else's. I want a D&D game where everyone's own idea of what a goblin should be trumps everyone else's at their own table. So Pathfinder fans can have fun with funny little sadists. And DMZ2112 can use his own goblins. In fact, if they follow 4e monster design principles in that there is a math gospel (something I'm pretty in favor of), it should be pretty easy to do that: altering statblocks should be no problem.

Monday, 30th September, 2013

  • 05:04 AM - Challenger RPG mentioned DMZ2112 in post 7 Advantages to Retelling your Adventures
    @DMZ2112 : I couldn't agree with you more. I never read that particular interview with Gary Gygax (sounds really interesting) but it's something he would say. Also, it makes a lot of sense. I'm also, first and foremost, a storytelling GM. I really enjoy writing, creating adventures, and the retelling of tales of adventure. I think the embellishment of the game after the fact is just as important as the role-playing going on during the game. In fact, I'm sure many times the game was just played as the players themselves would act naturally, but many things developed afterwards in the retelling. It's interesting you should mention it because I recall one game I ran at a convention where a few people were really 'forcing' themselves to act as their characters and the whole effect was a little bit odd. You almost get better game-play when people don't quite worry so much about properly portraying their characters and let the characters develop naturally as part fictions and part reflections of th...

Tuesday, 24th September, 2013

  • 09:23 PM - Cadence mentioned DMZ2112 in post Kender are a core race?
    ...potential DM had a reasonably strong picture in their head of the basics of the campaign world the story will be set-in? In that case, if the player suggests a race and rationale for them being in the world, and the DM still can't see it, is saying no arrogant on the part of the DM or just part of job they volunteered for? (e.g. a Kitsune ninja in an Egyptian themed game, a Dwarf Cleric in a human only world with a specified pantheon, ... ) These are all D&D creatures, and belong in D&D. There is no such thing as setting-exclusive. If it's a good idea for your games, you crib it. If it's not, it's not hurting you by being there. And since no one is making you play a kender, or use them at your table, it's not hurting you to let someone else play them. In a way, aren't all D&D creatures "setting-exclusive"? If your campaign world doesn't have some race (humans? elves? dwarves?), I wonder if having them integrated throughout the core rule-book would be kind of annoying. As @DMZ2112 notes in post #33, the rule book sets up default expectations in the player's heads. With extra races you are in the position of having to tell them what limitations your world is operating under instead of presenting it from the positive side of all the wonderful opportunities they have. For me, having Tieflings and Dragonborn and whatnot in the 4E PHB's is part of what gave me a bad first impression of that edition... out of the gate it announced "we're not going to line up with traditional-D&D, get over it". I'd like the traditional classic core races presented as being the standard ones that usually pop-up (but check out your DM's campaign notes!). Having one other race from each of several settings presented in the core book as "hey, look at these cool ideas to expand the basic world (and go buy some campaign books!)" would be fine by me too. And having all the extra ones from 4E listed as "other popular races that may be in many campaigns" seems reasonable to me for inter-ed...

Monday, 23rd September, 2013

  • 03:58 AM - Challenger RPG mentioned DMZ2112 in post How to Teach a GM to be a Player?
    ...y kind of embarrassing seeing as I'd begged everyone to play, but I just couldn't keep my focus on the game. Throughout the 5 hour session, I was a 0-level farmer the entire game forced to be a servant to a crazy old wizard. Apart from failing miserably at the basest of tasks, I wasn't really allowed to do much. I guess you could say I was spoiled by playing 1st level heroes all the time, and that it was a great role-playing opportunity. However, there wasn't even a single battle in the entire time I was playing (and I'm still 0-level in that game as far as I know). The other players enjoyed themselves immensely so it must have been just me. Mishihari Lord: Kudos on trying not to be 'that guy'. I think most good GMs try to do the same, but it sounds like you've succeeded. I'm not sure I actually agree with the advice in the column, as most of it has basically been used to try to keep me in line as a player. However, thanks for saying some of it was helpful (if not the premise). @DMZ2112 : Well, I guess I agree and disagree. To some extent I agree that a GM needs to have a tough skin to do his job. Some of my players say they'll never GM me as a player, but that can make it hard for them to GM games. I know I might not be the best player, but if we work together (and not against each other) I think the only way to pull it off is to keep trying. If you just quit, you can never succeed. The part where I disagree is with the points in the article being perfectly valid. I know I'm the one who wrote it, but they were mostly tactics used on me by other GMs. I guess I may have come up with a few of them myself, and it's good to know they can be helpful. Also, it's interesting you should say they can be used against other kinds of player entitlement. I'd never thought of that, but it's quite true. *** Thanks for the great comments, everyone! I'll definitely be passing on this info to some players-turned-GMs. I really like the idea of giving the former GM administrative ...

Saturday, 13th July, 2013

  • 03:24 AM - pemerton mentioned DMZ2112 in post L&L 1/7/2013 The Many Worlds of D&D
    On the issue of "creation" vs "destruction", and "expansion" vs "invalidation". This depends heavily on whether one cares for the tone/theme/resonance of a story element, or what one might call its "procedural" details. For me, fusing the Shadow Plane (as characterised in quotes in my previous post), the Glooms of Hades and the Negative Material Plane does not invalidate anything, but rather validates the theme and tone of these elements, because (to borrow DMZ2112's phrase) I no longer have to come up with ad hoc and unsatisfying reasons why two thematically near-identical things are really two. It's only if I'm focused on procedural matters like which spells work in which plane, or the fact that shadows (from the Plane of Shadow) suck STR whereas wraiths (from the Negative Material Plane) suck levels, that the diference between these elements has any significance. For someone coming from my perspective 4e is validating of the D&D cosmological tradition. That's why I thought when I got it, and still think today, that Worlds & Monsters is one of the best D&D books I own.

Wednesday, 26th June, 2013

  • 12:35 AM - Balesir mentioned DMZ2112 in post Legends and Lore 6/23: System vs. Content in D&D Next
    One thing I had in mind when I asked my question about short rest flexibiity is spell duration. I haven't looked through the latest spell packed with durations in mind, but I was thinking that durations of 10 minutes, 1 hour etc become 1-encounter buffs or multiple encounter buffs depending on how long a short rest takes.If they are intending to make rest durations and such variable, this sort of spell/effect duration seems unnecessarily bothersome. DMZ2112 is dead right when he says that the "game time" duration of rests is irrelevant; all that really matters (for game play) is what you can get done in them and what effects outlast them. Making spell and effect durations fit with exploration system "turns" and short and extended rest lengths seems like a no-brainer, to me - and then the easiest way to enable variable rest length with that is to make the durations for rest-y stuff "one short rest" or "one extended rest".


Page 1 of 2 12 LastLast
No results to display...
Page 1 of 41 1234567891011 ... LastLast

Saturday, 22nd October, 2016

  • 05:48 PM - Parmandur quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Did somebody say [Thunderfury, Blessed Blade of the Windseeker]? I actually really enjoy Neverwinter (the MMO), but you do need to take a step back and acknowledge that it is trying to capture the feel of D&D without actually using any of the mechanics. It was based on D&D4 and even then the rules translation was pretty loose. Also you need to not get caught up in the lockbox economy. The occasional store purchase is not the end of the world, considering that the game is free otherwise, but if you get sucked into the Pokémonesque companion and mount collecting all is lost. As for Planescape being the default setting, I'm not sure I agree. I own all of AD&D2 Planescape, and was really into it once upon a time -- the "core cosmology" of D&D5 is definitely based on those ideas, in the same way that Planescape itself was based on the ideas of the AD&D1 Manual of the Planes, but it's had three editions to evolve through. The only clear reference I've seen to Planescape since 2000 has been th...

Saturday, 8th October, 2016

  • 09:47 PM - Mirtek quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Can you point to this happening outside of a Dragon or Polyhedron article? Well, first of all those were fully canon. Beyond that it's mentioned in various sourcebooks (e.g. The Code of the Harpers mentioning that Elminster and Khelben may be often not available to be called on due to being on Oerth or Krynn) and other novels (the Lost Gods trilogy started with a FR novel, book 2 was a DL novel and book 3 was a FR novel again with the main protagonists from book 2 having teamed up with the FR party from book 1). For Duty and Deity is an adventure bearing the FR label but dealing mostly with Grazzt and his realms and mentioning Iuz and Iggliv a lot. It's also written somewhere, can't remember where, that Elminster is the reason why Fistandandilus is staying away from Toril and that Mordenkainen and Khelben hate each others guts.
  • 08:23 PM - flametitan quoted DMZ2112 in post Ed Greenwood's 'Death Masks' and Greyhawk
    Someone's going to have to explain to me how Mordenkainen is a nod to Curse of Strahd. Does he appear in that AP? Yep. He was driven mad in a fight against Strahd. The players can help him recover, and he's also a valid reading for "Who is your ally against Strahd?"

Monday, 18th January, 2016

  • 01:52 PM - TwoSix quoted DMZ2112 in post [UPDATED AGAIN!] CURSE OF STRAHD Will Be Available March 15th
    Brace yourselves, though, we are totally getting young, hot, tormented, sparkly Strahd von Zarovich. Oh man, if this adventure makes the party pick between being Team Strahd and Team Random New Werewolf Character, they can't take my money fast enough!
  • 07:13 AM - pukunui quoted DMZ2112 in post [UPDATED AGAIN!] CURSE OF STRAHD Will Be Available March 15th
    It's good to have this confirmed, although after Tyranny of Takhisis ... Wizards hasn't been shy lately about appropriating non-FR IP to promote FR ...Sigh. One more time: Tyranny of Dragons is *not* Dragonlance dropped into the Realms. There's actually a lot of Realmslore behind it, going back at least as far as the 90s, if not even farther. The *only* thing ToD has in common with the War of the Lance is the plot to bring Tiamat/Takhisis into the world. In all other particulars, the former bears no resemblance whatsoever to the latter.

Saturday, 2nd January, 2016

  • 06:15 AM - Tanarii quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Little bit of thread necromancy here, but it turns out this discussion is not over in my head. It turns out that everything I've described up until this point in the thread has been wrong, at least insofar as I didn't realize the quantity multipliers were a thing. I just noticed them last night. If you include the multipliers, the numbers are even more off, and encounters get even easier. What are other dungeon masters' experiences with this system? Do you find that the combination of XP budget and quantity multipliers is giving you accurately challenging encounters? Even accounting for the size of my party (eight PCs) according to the guidelines in the RAW, a x3 multiplier for 11-14 enemies seems egregious.You probably should have started a new thread linked back to this one. Folks aren't likely to notice this post, with a new question, many pages into to the post and made a year later. Unless they do what I just did, and read the entire thread through in one sitting. :p IMo the force ...
  • 12:46 AM - derickmoore25 quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Agreed! You have to be careful when you build encounters with that many enimes the encounter xp system isn't designed to figure more then 20 enemies. So you can't accurately calculate difficulty the encounter multiplier increases evwry 3-4 monsters. If I had to guess I'd say that encounters multiplier fore figuring difficulty should of been between 10-15
  • 12:34 AM - FormerlyHemlock quoted DMZ2112 in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Another question I'd be interested to discuss is this: if the Cleric of Life is working as intended, and we agree that it provides the whole group with a CR multiplier, what is that multiplier? I have yet to run a group with a Cleric of Life in it, but I've run groups with Lore Bards, who are actually much better healers than Life Clerics. My informal observation is that healing magic is never indispensable (since HP is only a second line of defense; it's almost always better to spend movement than HP) but it is useful, especially for groups with high AC. The value of healing is essentially tied to how many rounds of enemy actions it negates, which is high for someone like an AC 23 Paladorc (with Shield for AC 28) or an AC 21 Bladesinger with Blur up, and lower for someone like a Recklessly attacking AC 16 Wolf Barbarian or other DPR-focused character. (Yes, damage resistance helps, but generally IME it just offsets the Reckless bit, and damage taken per round is still high.) For a truly op...

Thursday, 10th December, 2015

  • 04:51 AM - Remathilis quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    You are assuming Strahd and Barovia are not divisible from the Ravenloft setting and this is unfortunately not true. Expedition to Castle Ravenloft makes almost no mention of the Ravenloft setting at all. Expect to see Strahd, yes. But speaking historically, the presence of Strahd does not indicate the Ravenloft setting, even in products published after the setting was established. But they just recently reestablished Barovia is a demiplane in the shadowfell in the DMG. Twice. The truth is, Strahd IS Ravenloft, and they have explicitly spelled out where Strahd is. Therefore, Ravenloft = Strahd = Barovia = demiplane in the Shadowfell. They are not dropping Barovia on Faerun, they aren't doing another domain lord, and they aren't using a dollar-store Strahd clone when the real one is available for brand purposes. The only thing stopping this from being certain is the notion that they could just do something else with undead as baddies completely unrelated to anything Ravenloft altogether.

Wednesday, 9th December, 2015

  • 11:11 PM - Benji quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    The dev team does love their celebrities these days. /That/ is a little disappointing, because frankly we need another rehash of I6 like we need a stake through the left ventricle. I really love what's been produced so far but if I had one gripe, it's this. A new unknown villain that represented a new addition to the D&D mythos could be badass. But instead we've already been told that, for example if we get to Greyhawk it'll be Iuz. SO any ravenloft AP- no mystery, it'll be Strahd & maybe Soth (they might save him for Dragonlance). Eberron's gonna be The Lord Of Blades Or Vol. Another Adventure will no doubt have the Devils. Yet for my money, the most interesting Villain of the 5e era so far is Vizeran. A (as far as I know) original creation.
  • 06:00 PM - Alzrius quoted DMZ2112 in post It's Beginning To Look A Lot Like RAVENLOFT
    As a big fan of Planescape and a believer in the Unity of Settings, they should certainly exist, but I'm not sure how I feel about the assertion that portals out of Ravenloft are as common as portals in. That sounds like the Dark Powers lying down on the job. At the very least I would expect that the keys to portals out of Ravenloft are an order of magnitude more esoteric (and far more demanding of personal sacrifice) than those for portals leading in. I don't think that anyone was positing that Ravenloft has Planescape-style portals to Sigil that lead out of the demiplane (unless I missed something earlier). The scan showed earlier was simply saying that portals out of Ravenloft can and do exist, but that's about it; it flat-out mentions that most of those are going to be impermanent in nature, which is sort of a nod to the whole "weekend in Hell" theme that the setting originally had. Even those that have "requirements" to open strike me as being an excuse for the sort of "near-impossib...

Sunday, 15th November, 2015

  • 08:02 AM - FormerlyHemlock quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    No, that's true. It's also not their fault that their Wizards licensed products (specifically) are so expensive. But I'm not calling SmiteWorks out over their "free trial," or even over their VTT-required implementation of the D&D5 DLC. I simply stated that none of it is targeted at my demographic, because of the aforementioned paywall. I have dispersed my criticism in an appropriate forum in the vain hope that someone who /is/ responsible will see it and take it under advisement. Is that not what we are doing here? Screaming into the void? What makes Enworld (owned by Morrus) the appropriate forum for communicating with WotC? It looks more like thread hijacking than appropriate communication. It might be more effective to contact WotC directly. Call (425) 226-6500. It will be a better use of your time and of Enworld readers' time.

Wednesday, 11th November, 2015

  • 10:15 PM - Umbran quoted DMZ2112 in post Onyx Path: Business As Usual... For Now, At Least
    Paradox can't be worse. It can always be worse. Sparkling Ventrue My Little Gangrel Toreador Primogen is Bob Ross Malkavians. No need to change that. :p And so on.
  • 08:46 PM - Dire Bare quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Come on, Morrus, show some perspective. I'm not asking for a free-to-play D&D5 digital solution. I'm asking for a D&D5 digital solution that is /only/ a D&D5 digital solution, and not also an expensive VTT. That's a paywall -- being forced to pay for something I don't want in order to get something I do. Fantasy Grounds' ludicrous pricing scheme for largely irrelevant bells and whistles are not the source of my frustration; they merely salt the wound. SmiteWorks is providing a tool that isn't to your needs. That doesn't mean their pricing is "ludicrous" or that D&D 5E digital is being held "hostage". It simply means that this isn't the product for you. Happens every day, man. WotC has hinted that they are looking into other options into bringing 5E digital solutions to the table, when and if that happens, and what those future packages will look like is anyone's guess, they might not meet your needs either. Even with the awesome new free trial deal, I haven't bought into FG yet ...
  • 08:25 PM - Morrus quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Come on, Morrus, show some perspective. I'm not asking for a free-to-play D&D5 digital solution. I'm asking for a D&D5 digital solution that is /only/ a D&D5 digital solution, and not also an expensive VTT. That's a paywall -- being forced to pay for something I don't want in order to get something I do. Fantasy Grounds' ludicrous pricing scheme for largely irrelevant bells and whistles are not the source of my frustration; they merely salt the wound. I don't think it's FG's fault that you don't want a VTT! They're a VTT company.
  • 08:10 PM - Mirtek quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    What I am interested in previewing is the forthcoming DMG DLC that apparently includes new tools,There's an upcoming DMG DLC for FG that will work without FG?
  • 07:54 PM - Dire Bare quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    Unfortunately this does nothing for me. I /know/ I don't want to spend money on a Fantasy Grounds license. I am not interested in previewing (or using) the baseline VTT functionality. What I am interested in previewing is the forthcoming DMG DLC that apparently includes new tools, and, to a lesser degree, all of the D&D content. I am glad that digital D&D5 books will exist in some form, but I do not appreciate them being held hostage behind a truly massive paywall consisting mostly of software I will never use. Hostage, huh? Those bastards! I say we storm the SmiteWorks Keep to free the hostages! How dare they charge for the work they've done creating those tools and inputting all of that data! I mean, I could do that for free . . . . over the next decade or so . . . .
  • 07:28 PM - Morrus quoted DMZ2112 in post Fantasy Grounds Now Offers Free Trial; Plus D&D 5E Basic Rules Now Included In All Licenses
    I do not appreciate them being held hostage behind a truly massive paywall I love this new way of describing selling things. Holding them hostage behind paywalls! :)

Friday, 8th May, 2015

  • 05:28 PM - Barantor quoted DMZ2112 in post Mike Schley Working on GREYHAWK Maps?
    Surprise twist: Castle Greyhawk has actually been just outside Neverwinter all along. Every time there is an adventure I want to use that is in Neverwinter or around it (like the starter set for 5E) I use Radigast City as a Greyhawk replacement. It has the coast and wildlands to the north as well as a swamp not far to the south and large swathes of land to the east. I don't think I've ever used Greyhawk City itself or Waterdeep in any adventure for that matter lol.

Wednesday, 6th May, 2015



Page 1 of 41 1234567891011 ... LastLast

2 Badges

Exclusive Badges
I Defended The Walls!
Gift received at Wednesday, 24th April, 2013 10:54 AM from Morrus
I stood up and helped defend the walls during the Great Breach of 2012. I am a true hero of EN World!
Gift received at Wednesday, 24th April, 2013 10:54 AM from Morrus
Fan Badges
Gygax Memorial Fund
Item purchased at Thursday, 14th March, 2013 04:38 PM
Gygax Memorial Fund
Item purchased at Thursday, 14th March, 2013 04:38 PM

DMZ2112's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
The Halfling Horde (Levels 7-9; Old Tower]
The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. ...
12679 0 1 Saturday, 1st March, 2014, 04:14 PM Saturday, 1st March, 2014, 04:14 PM

Most Recent Favorite Generators/Tables

View All Favorites