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Tucson,AZ

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diagonal movement - 1:1 or 1.5:1? Friday, 20th March, 2015 07:05 AM

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Saturday, 7th December, 2013

  • 07:33 AM - Tovec quoted csuaso in post Quest Rewards for Larger Parties
    Ah, you digress into feelings and self made delusion, how comforting for you to make such assumptions. Wow. The letters in red were never said by me nor perceived but thanks for setting me on the straight and narrow. Just trying to help guide the bases on which one thinks about games. In the end you are the DM and can do whatever your heart desires. As such, you need no advise from anyone and none would help anyway. Have fun playing. I was only replying to what you wrote, and the inference of those words. So, the relevant parts you made red were: 'don't pay them, because somebody on the internet was happy just getting XP' So ^^ this was replying to.. I have gone through many quest completions without receiving a piece of treasure, just the experience points. You kind of did. You were happy to not be compensated at quest completion because you received XP. Therefore others should be is the logical inference - especially based on the singular focus you had in your first reply. You seemed t...
  • 02:11 AM - Tovec quoted csuaso in post Quest Rewards for Larger Parties
    You don't have to give everyone something when a task is accomplished. The treasure or reward is what it is and will go as far as it goes. Give them a set amount of treasure based on what the quest was and let them divvy it out between themselves. I have gone through many quest completions without receiving a piece of treasure, just the experience points. Sometimes there is only enough gold to replenish party funds. Fulfill everyone's "wants" and it will make the game boring and unfulfilled. First, this is from 2009 so I don't think the question in the OP is really relevant anymore - I'm sure they've solved the problem or given up a long time ago. Way to necro though. As far as your advice, I don't entirely agree. No one likes to be stiffed on a job well done. There are numerous solutions; ranging from increasing the loot and letting the party figure out it, keeping it the same, calculating per person, and others I'm sure that were already raised and can be suggested. I don't think the answ...

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