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Thursday, 12th July, 2018


Sunday, 17th June, 2018


Friday, 12th December, 2014

  • 03:45 AM - I'm A Banana mentioned Wrathamon in post Running Eberron in 5E
    ...ference between "I prepare and cast fireball" and "I make a bomb that explodes using the mechanics of fireball" largely boil down to whose action triggers the effect. Meanwhile, other classes that can use fireball (such as sorcerers and sun clerics) have additional mechanics that make them stand apart from each other. If the goal is to simply replicate what the 3e/4e artificer could do, the artificer can be a subclass and prepare spells in items that others can trigger. If the goal is to make the artificer an independent class, they must have more to distinguish it than letting allies trigger their spells. "I think otherwise" is fine, but it isn't much of a reason for anyone to agree with you. Earlier, people said that subclasses based on creating certain items could support the class. I argued that the proposed subclasses seemed a little arbitrary. Someone came in and had the brilliant idea of using artificer PrC's as a basis for subclasses. I'm on board with that. Recently, Wrathamon proposed an alternate item crafting system perhaps with different "rider effects" that artificers could choose. That sounds like it has some meat, too. I can totally see an artificer class condensing out of that cloud of vaporous hypothetical mechanics. But notably, both expand the mechanical place of an artificer beyond an armor-wearing, club-wielding, trap-disarming wizard who lets others trigger their spells. Warlocks and sorcerers both won their independence from wizards in a similar fashion: their mechanics are more than "I am a blood wizard who uses spontaneous casting and a spear" or "I am a sword-wielding wizard whose magic spells are gifts from beyond this world." Meanwhile, assassins couldn't jump away from rogues because they couldn't get a unique enough head of steam, and swordmages are a kind of fighter now because "I am a fighter who casts spells" is not big enough to leave a subclass. So there is a distinct mechanical scope that a class needs to achieve in 5e ...

Sunday, 7th December, 2014

  • 08:24 AM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ... successful hit always does a minimum amount of damage. Problem solved.I suppose this can address the problem that sufficient Armor DR makes a character invulnerable to low damage weapon attacks, what about increased vulnerability to higher level high-damage attacks making DR seem pointless? DR works better in 5e than in 3e, since high level hit points are defined in a way that emphasizes longevity over physical destruction. DMMike, please elaborate on this point about the definition of hit points. Bringing up Reactions is interesting, because it also brings up action economy. The move/action/reaction system is fantastic - except that -defending yourself- falls completely outside of that economy. For 5e, parrying should be an Action and/or Reaction, while damage reduction applies to all hits. Agreed, and parrying could be added as a possible action/reaction, akin to the existing "Dodge", but I think Sadrik's "Parry" is independent of action economy, thus could coexist with Wrathamon's counter proposal to use an action or reaction to "parry or block". Such a parry or block attempted as a reaction may be much like a Shield spell - implemented specifically in response to a known-damaging blow. Gamers should be able to subtract DR from damage in the time that it takes to carry their pencils to the correct spot on their character sheets. Indeed. I think a big weapon can hold things at bay and give less opportunity to attack the person, i.e., increase their parry score. I hold you away from me with my sword and shield. If you sneak one in you will have my armor to contend with. Yes, but the defender waiting for an attacker to approach already gets an Opportunity Attack, interrupting their attacker's movement, when the attacker tries to come within the defender's range. Maybe the attacker can complete move and their attack only if they avoid a successful hit from the defender's reaction attack (perhaps necessitating a change/clarification of the rule that the...

Friday, 5th December, 2014

  • 09:05 PM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ...mmodated by either: a) the parry modifier to a weapon should be normalized to 0 for the melee weapons, while small and light weapons (e.g.: dagger) get -1, pole weapons (e.g.: spear, halberd) get +1, or b) the base Parry for a human becomes 6, to account for adding both Proficiency and weapon parry bonus. You could go 2/4/6 for the DRs I suppose, but I worry about magic making the ACs to high and making HP last too long. perhaps 1/3/5 may work.. I think you mean magic making the DR, rather than AC, too high? Does my suggestion above about applying the magic bonus to Parry deal with this issue? As far as HP lasting too long - this is of course going to depend on the specific DR value(s) and on the nature of attacks the characters suffer in the campaign. The math has to work differently if we simply translate a fixed AC to a fixed DR. But because in D&D damage per attack tends to increase with level of encounter, going to an Armor as DR system risks the behavior mentioned by Wrathamon, that the armor-wearer becomes less vulnerable than in the unmodified rules to low-damage attacks, but less protected in the attacks of foes that deliver higher damage per attack. A certain degree of this makes sense - a dagger wielded against a plate armored champion in melee would have a hard time doing any real damage at all. One possible mitigation for the fact that armor-as-DR doesn't reduce hit probability, so in this system armor helps less than AC against high-damage attacks: perhaps DR can be proportional to proficiency bonus? At its most simple: light armor DR = prof medium = 2*prof heavy=3*prof This does mean the dagger-armed (d4 damage) PC cannot expect to hurt the mail armored NPC (DR=6 at levels 1-4) at all unless the PC makes critical hit the attack has significant damage bonuses of some sort (ability modifiers, magic enhancement, circumstantial or class feature bonuses, the attack qualifies for additional damage dice (e.g., Sneak Attack) there is explicit p...

Saturday, 8th November, 2014

  • 01:33 AM - Cernor mentioned Wrathamon in post DMing for Only 1 Player [Any Tips?]
    I started in 4e when my brother ran me through Keep on the Shadowfell... He gave me an NPC companion (and later a second PC to control), and kept it interesting by not sticking to the book. DMing for a single player has a lot of similarities with a group, and you will see that most of them work equally well for more than one person, but my biggest tips are: 1. Echoing Wrathamon, don't be afraid to throw an artifact at them (or powerful magic item), even at a low level. You could have them come across an artifact, have the story revolve around it for a time, then move on to bigger and better things-- The plus side of which is that you can make encounters more difficult and more interesting, because they'll be buffed up beyond what they should be. 2. Don't start them at first level. Keep in mind that they'll burn through resources a lot faster than a full party, and being alone they won't have anyone to take hits for them. Personally I like levels 3 or 4 to start, because they don't breeze through the levels anymore and have the foundation of their class build done (especially path specializations). 3. I know this is a common sentiment, but give them support! Add in a second PC for them, or an NPC to help them out. It may reduce their sense of vulnerability, but ideally it should make them more invested in the world because they develop a relationship wit...

Friday, 19th September, 2014

  • 07:12 PM - doctorhook mentioned Wrathamon in post D&D5E Duergar PC Race Suggestions
    @Wrathamon's post cleared this up nicely, and I XP'd him for it, but it's worth repeating, so here I go. So you're telling me 4E's duergar are basically tiefling dwarves, but earlier editions duergar(and variants) were dwarves related to demons.Nope, no fiends of any kind. Pre-4E duergars were only related to dwarves, with the exception of half-fiendish duergars called "durzagons", who were a specific type of monster spawned from duergars breeding with devils. Pre-4E duergar were the dwarf-analogue of drow: evil, dark-skinned underdark-dwellers with innate magical (psionic) abilities. In 4E, the mechanics and fluff for durzagons was absorbed by duergars, except that these new duergars were racially infernal and bred from each other (similar to tieflings), rather than each one being an actual half-fiend like the durzagon was. So far, all signs point to 5E duergars being like pre-4E non-fiendish duergars.

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Thursday, 12th July, 2018

  • 12:31 AM - Faoil quoted Wrathamon in post Ross Watson talks Wrath & Glory!
    the space marine makes sense but the weird high-heel ninja S&M cyborg? maybe because she has skulls on her and some priest like things hanging that makes her 40k? Like I said I use to follow 40k but that was like 15 years ago so I dont really know if this is how the new 40k is If it sets your mind at ease, she's a faithful illustration of a Death Cult assassin model released alongside 'Codex Witch Hunters' in 2003. Here's the model. Believe it or not there was a predecessor model for Death Cult Assassins in the earlier Inquisitor tabletop game which was even more provocatively attired.

Tuesday, 10th July, 2018

  • 09:25 PM - Dire Bare quoted Wrathamon in post Ross Watson talks Wrath & Glory!
    these images dont scream 40k to me but I am not a hardcore fan so maybe they do They might not be the most iconic images, but they fit into the 40k universe pretty well. But man, I hate high heels on female warriors . . . so stupid.
  • 07:18 PM - Mike Myler quoted Wrathamon in post Ross Watson talks Wrath & Glory!
    these images dont scream 40k to me but I am not a hardcore fan so maybe they do How about the pregens? Did you snag Blessings Unheralded while it's free? 99192

Saturday, 7th July, 2018

  • 02:48 AM - Henry quoted Wrathamon in post THIS Is The Pathfinder Playtest Rulebook!
    I feel if they are going about printing it.. the final version won't be that altered by the playtest. How much changed from the hardcover PF 1 playtest to the final? Was it just some balance or did major things change? That would be my fear as well Jason Buhlman, the lead designer replied to someone who asked a question very similar to this at Paizocon; he replied that he personally completely re-wrote the Fighter class from ground up in the PF1 playtest back in 2008. “no big deal, just throw out your 5,000-word manuscript, is all!” He joked (or words to that effect). Sounds to me like they are pretty serious about getting this right. It was this one, I believe? http://knowdirectionpodcast.com/2018/06/paizocon2018-026-introduction-to-the-pathfinder-playtest-and-qa/

Thursday, 21st June, 2018


Sunday, 17th June, 2018

  • 03:53 AM - gyor quoted Wrathamon in post Elves in forgotten realms and 5e - what is the official source?
    They were fey in 3rd edition ... shadow fey from the plane of shadow. Shadow Fey / Shadow Elves. They got rid of the 4e version They didn't get rid of the 4e versions, Raven Queen is from 4e originally, as is there ability to teleport with resistance to damage. Maybe even some of the other stuff. So the merged the 4e and 3e origins, they split the difference between fey and human origins, and made them elves, humaniods with Elven Ancestory. I just wish they'd offered more advise on integrating 5e Shadar Kai with the previous lore, in 4e Shadar Kai we're a big deal in the FR setting, and even appear in 5e novels. I would suggest that Prince Riven made a deal with the Raven Queen, in exchange for Shadar Kai souls being reincarnated into the bodies of new born babies born to human parents with a link to the Shadowfell, such as to Shadovar parents, Riven would open a door way into the FR shadowfell, so the Raven Queen could spread her influence in FR.

Friday, 15th June, 2018

  • 09:41 PM - Hussar quoted Wrathamon in post My Experiment with 5e - No Classes with Cantrips
    I wonder if you just limited cantrips to once per short rest if you would get that feel you're looking for, but I guess its the bigger spells. Did you allow Ritual Caster? Yes, I did. However, no one took it, so, it never came up. Note, that I did still have rangers and paladins, so, it's not like I went no magic. Just a lot lower.

Monday, 14th May, 2018


Friday, 27th April, 2018


Thursday, 26th April, 2018


Tuesday, 24th April, 2018

  • 11:08 PM - Tony Vargas quoted Wrathamon in post [PF2] Cleric class preview + spells per level
    Yeah, the thing is “people who don’t want to play 4e” is an unsustainable market to cater to in a world where 5e exists. Their options are pretty much either to appeal to 4e fans who don’t want to play 5e, 4e fans were the ones willing to give a new edition a fair try, so we're mostly playing 5e, at least when not playing 4e, as well. I'm like "where's my Warlord!?! It's been years!" but I'm still playing it. OK, running it, specifically, in my case. or to try to attract a new demographic based on PF2’s own merits instead of aping whatever Edition of D&D the latest edition snubbed. So far, it looks to me like they’ve been trying to do a bit of both.That's worked exactly never in the history of RPGs - OK, not fair, lots of RPGs have carved out niches for themselves, that way. I'd expect Paizo to aim higher than just another "like D&D, but better!" fantasy heartbreaker, though. I think they would like to appeal to their pf1 fans, bring back any pf1 fans that moved on to 5e and bring...

Friday, 20th April, 2018

  • 04:28 AM - Arakasius quoted Wrathamon in post PF2: Spells!
    btw I wasnt suggested they do that ... it was just a hypothetical example. They should make design calls for what is best for their game based on design instincts and player data. Getting actual play feedback is invaluable and I am sure they know that, which is why they're doing a public playtest. Watching players actually play is more valuable than any survey or random internet post. I'm a bit curious why they didn't go for a simple inexpensive download playtest document and instead did an arted up printed book series along with the download. Seems like a lot of work, and not like people need proof in their ability to create high production products. They have a very long history of showing that. Well for the art I assume much of it will translate over to the real release corebook. As for the play test document there is a free pdf to download but when they did PF1 they found there was a lot of desire for a printed book because people were going out and printing 450 page document at Kin...

Thursday, 19th April, 2018

  • 07:39 PM - Adso quoted Wrathamon in post PF2: Spells!
    This goes a long way. I appreciate the response. for me it has to do with reading things like "first introduced in ..." "never played 5e so not aware of what they are doing" paraphrasing but as a video game designer for 20+ years ... I play everything. And, I am honest when we get inspired by other games. If I read an article, or interview mentioning hey yes we loved some of the changes that 5e & 4e did and we feel our spin on those same ideas is what's good for pathfinder, then I might be more interested in it. I've read more of we're doing our own thing and yet those ideas are so similar that it feel disingenuous to me. I dont care if they are similar, or complete clones of mechanics. Good idea is a good idea. I just want to feel like it's not paizo being afraid of the backlash if they mention the other game as inspiration or do you truly believe that PF2 is completing designed in a pathfinder 1 vacuum? I have to admit ... I normally do not have negative emotional feelings w...

Wednesday, 18th April, 2018

  • 10:38 PM - Adso quoted Wrathamon in post PF2: Spells!
    the designers of pathfinder are great at story & presentation ... and great at presenting wotc designs as their own. I use to love paizo ... but, they are trying too hard to spin and dont feel honest to me. They lost me as a customer. Well, that's a bit harsh considering some of use used to work for WotC and designed some of that source. Just say'n. I would also challenge anyone to say that I either spin or am not honest...but you know, your feelings are your own, and I hope that we will regain you as a customer some day. In the end, the only thing we really want to do is make fun. Stephen Radney-MacFarland Pathfinder RPG Senior Designer Paizo, Inc.

Sunday, 1st April, 2018


Thursday, 29th March, 2018


Tuesday, 27th March, 2018


Thursday, 15th March, 2018

  • 12:59 PM - Cap'n Kobold quoted Wrathamon in post Let's stop acting like strength can't be accurate
    There's a vast excluded middle between mundane and reality-bending magic. Most characters from genre spend most of their time there. But, magic (reality bending like wish or otherwise) is not a direct part of the discussion, which is inherently realism-driven. That D&D includes magic, of course makes the case for prioritizing realism in that context very weak. So it's a largely moot discussion in the first place. In the context of answering why people were objecting to using mental stats for hit and damage for a particular class, however, that class having to remain mundane, without magic is important to note. Rightly or wrongly, people generally associate being able to use mental abilities to wield weapons with magic, or a different edition. While 4e did it regularly, I can't think of many 5e examples of using an ability other than Str to use a weapon outside of Finesse or magic use. A Sorcerer or Psion attacking with CHA may be using sheer force of will. A fencer or assassin or...


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