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  • Wrathamon's Avatar
    Friday, 13th April, 2018, 09:24 PM
    he asked about making a class ... so i'll just toss out some ideas I think it's a subclass of monk that uses Con or Str more than other monk sub classes standard grapple rules are pretty good fit for a sumo which basically is making sure someone doesnt move and then walking them out of the ring. The sub class could get a bonus to grapple when making a flurry of blows they could add a...
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  • Wrathamon's Avatar
    Wednesday, 4th April, 2018, 02:12 AM
    some people want to play a raging savage warrior that isnt a super strong arnold type .... like Mugen from Samurai Champloo. someone quick and fast that is hard to hit that rages ... I think its more semantics ... or I think it's really people wanting to rage/sneak attack
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  • Wrathamon's Avatar
    Thursday, 29th March, 2018, 06:07 AM
    nothing from the rules maybe the adventures I'll port over if they have any that are interesting, but I think they're starting to run out of ideas.
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About Wrathamon

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PF2: Spells! Friday, 20th April, 2018 03:22 AM

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Friday, 20th April, 2018


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Friday, 12th December, 2014

  • 03:45 AM - I'm A Banana mentioned Wrathamon in post Running Eberron in 5E
    ...ference between "I prepare and cast fireball" and "I make a bomb that explodes using the mechanics of fireball" largely boil down to whose action triggers the effect. Meanwhile, other classes that can use fireball (such as sorcerers and sun clerics) have additional mechanics that make them stand apart from each other. If the goal is to simply replicate what the 3e/4e artificer could do, the artificer can be a subclass and prepare spells in items that others can trigger. If the goal is to make the artificer an independent class, they must have more to distinguish it than letting allies trigger their spells. "I think otherwise" is fine, but it isn't much of a reason for anyone to agree with you. Earlier, people said that subclasses based on creating certain items could support the class. I argued that the proposed subclasses seemed a little arbitrary. Someone came in and had the brilliant idea of using artificer PrC's as a basis for subclasses. I'm on board with that. Recently, Wrathamon proposed an alternate item crafting system perhaps with different "rider effects" that artificers could choose. That sounds like it has some meat, too. I can totally see an artificer class condensing out of that cloud of vaporous hypothetical mechanics. But notably, both expand the mechanical place of an artificer beyond an armor-wearing, club-wielding, trap-disarming wizard who lets others trigger their spells. Warlocks and sorcerers both won their independence from wizards in a similar fashion: their mechanics are more than "I am a blood wizard who uses spontaneous casting and a spear" or "I am a sword-wielding wizard whose magic spells are gifts from beyond this world." Meanwhile, assassins couldn't jump away from rogues because they couldn't get a unique enough head of steam, and swordmages are a kind of fighter now because "I am a fighter who casts spells" is not big enough to leave a subclass. So there is a distinct mechanical scope that a class needs to achieve in 5e ...

Sunday, 7th December, 2014

  • 08:24 AM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ... successful hit always does a minimum amount of damage. Problem solved.I suppose this can address the problem that sufficient Armor DR makes a character invulnerable to low damage weapon attacks, what about increased vulnerability to higher level high-damage attacks making DR seem pointless? DR works better in 5e than in 3e, since high level hit points are defined in a way that emphasizes longevity over physical destruction. DMMike, please elaborate on this point about the definition of hit points. Bringing up Reactions is interesting, because it also brings up action economy. The move/action/reaction system is fantastic - except that -defending yourself- falls completely outside of that economy. For 5e, parrying should be an Action and/or Reaction, while damage reduction applies to all hits. Agreed, and parrying could be added as a possible action/reaction, akin to the existing "Dodge", but I think Sadrik's "Parry" is independent of action economy, thus could coexist with Wrathamon's counter proposal to use an action or reaction to "parry or block". Such a parry or block attempted as a reaction may be much like a Shield spell - implemented specifically in response to a known-damaging blow. Gamers should be able to subtract DR from damage in the time that it takes to carry their pencils to the correct spot on their character sheets. Indeed. I think a big weapon can hold things at bay and give less opportunity to attack the person, i.e., increase their parry score. I hold you away from me with my sword and shield. If you sneak one in you will have my armor to contend with. Yes, but the defender waiting for an attacker to approach already gets an Opportunity Attack, interrupting their attacker's movement, when the attacker tries to come within the defender's range. Maybe the attacker can complete move and their attack only if they avoid a successful hit from the defender's reaction attack (perhaps necessitating a change/clarification of the rule that the...

Friday, 5th December, 2014

  • 09:05 PM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ...mmodated by either: a) the parry modifier to a weapon should be normalized to 0 for the melee weapons, while small and light weapons (e.g.: dagger) get -1, pole weapons (e.g.: spear, halberd) get +1, or b) the base Parry for a human becomes 6, to account for adding both Proficiency and weapon parry bonus. You could go 2/4/6 for the DRs I suppose, but I worry about magic making the ACs to high and making HP last too long. perhaps 1/3/5 may work.. I think you mean magic making the DR, rather than AC, too high? Does my suggestion above about applying the magic bonus to Parry deal with this issue? As far as HP lasting too long - this is of course going to depend on the specific DR value(s) and on the nature of attacks the characters suffer in the campaign. The math has to work differently if we simply translate a fixed AC to a fixed DR. But because in D&D damage per attack tends to increase with level of encounter, going to an Armor as DR system risks the behavior mentioned by Wrathamon, that the armor-wearer becomes less vulnerable than in the unmodified rules to low-damage attacks, but less protected in the attacks of foes that deliver higher damage per attack. A certain degree of this makes sense - a dagger wielded against a plate armored champion in melee would have a hard time doing any real damage at all. One possible mitigation for the fact that armor-as-DR doesn't reduce hit probability, so in this system armor helps less than AC against high-damage attacks: perhaps DR can be proportional to proficiency bonus? At its most simple: light armor DR = prof medium = 2*prof heavy=3*prof This does mean the dagger-armed (d4 damage) PC cannot expect to hurt the mail armored NPC (DR=6 at levels 1-4) at all unless the PC makes critical hit the attack has significant damage bonuses of some sort (ability modifiers, magic enhancement, circumstantial or class feature bonuses, the attack qualifies for additional damage dice (e.g., Sneak Attack) there is explicit p...

Saturday, 8th November, 2014

  • 01:33 AM - Cernor mentioned Wrathamon in post DMing for Only 1 Player [Any Tips?]
    I started in 4e when my brother ran me through Keep on the Shadowfell... He gave me an NPC companion (and later a second PC to control), and kept it interesting by not sticking to the book. DMing for a single player has a lot of similarities with a group, and you will see that most of them work equally well for more than one person, but my biggest tips are: 1. Echoing Wrathamon, don't be afraid to throw an artifact at them (or powerful magic item), even at a low level. You could have them come across an artifact, have the story revolve around it for a time, then move on to bigger and better things-- The plus side of which is that you can make encounters more difficult and more interesting, because they'll be buffed up beyond what they should be. 2. Don't start them at first level. Keep in mind that they'll burn through resources a lot faster than a full party, and being alone they won't have anyone to take hits for them. Personally I like levels 3 or 4 to start, because they don't breeze through the levels anymore and have the foundation of their class build done (especially path specializations). 3. I know this is a common sentiment, but give them support! Add in a second PC for them, or an NPC to help them out. It may reduce their sense of vulnerability, but ideally it should make them more invested in the world because they develop a relationship wit...

Friday, 19th September, 2014

  • 07:12 PM - doctorhook mentioned Wrathamon in post D&D5E Duergar PC Race Suggestions
    @Wrathamon's post cleared this up nicely, and I XP'd him for it, but it's worth repeating, so here I go. So you're telling me 4E's duergar are basically tiefling dwarves, but earlier editions duergar(and variants) were dwarves related to demons.Nope, no fiends of any kind. Pre-4E duergars were only related to dwarves, with the exception of half-fiendish duergars called "durzagons", who were a specific type of monster spawned from duergars breeding with devils. Pre-4E duergar were the dwarf-analogue of drow: evil, dark-skinned underdark-dwellers with innate magical (psionic) abilities. In 4E, the mechanics and fluff for durzagons was absorbed by duergars, except that these new duergars were racially infernal and bred from each other (similar to tieflings), rather than each one being an actual half-fiend like the durzagon was. So far, all signs point to 5E duergars being like pre-4E non-fiendish duergars.

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Friday, 20th April, 2018

  • 04:28 AM - Arakasius quoted Wrathamon in post PF2: Spells!
    btw I wasnt suggested they do that ... it was just a hypothetical example. They should make design calls for what is best for their game based on design instincts and player data. Getting actual play feedback is invaluable and I am sure they know that, which is why they're doing a public playtest. Watching players actually play is more valuable than any survey or random internet post. I'm a bit curious why they didn't go for a simple inexpensive download playtest document and instead did an arted up printed book series along with the download. Seems like a lot of work, and not like people need proof in their ability to create high production products. They have a very long history of showing that. Well for the art I assume much of it will translate over to the real release corebook. As for the play test document there is a free pdf to download but when they did PF1 they found there was a lot of desire for a printed book because people were going out and printing 450 page document at Kin...

Thursday, 19th April, 2018

  • 07:39 PM - Adso quoted Wrathamon in post PF2: Spells!
    This goes a long way. I appreciate the response. for me it has to do with reading things like "first introduced in ..." "never played 5e so not aware of what they are doing" paraphrasing but as a video game designer for 20+ years ... I play everything. And, I am honest when we get inspired by other games. If I read an article, or interview mentioning hey yes we loved some of the changes that 5e & 4e did and we feel our spin on those same ideas is what's good for pathfinder, then I might be more interested in it. I've read more of we're doing our own thing and yet those ideas are so similar that it feel disingenuous to me. I dont care if they are similar, or complete clones of mechanics. Good idea is a good idea. I just want to feel like it's not paizo being afraid of the backlash if they mention the other game as inspiration or do you truly believe that PF2 is completing designed in a pathfinder 1 vacuum? I have to admit ... I normally do not have negative emotional feelings w...

Wednesday, 18th April, 2018

  • 10:38 PM - Adso quoted Wrathamon in post PF2: Spells!
    the designers of pathfinder are great at story & presentation ... and great at presenting wotc designs as their own. I use to love paizo ... but, they are trying too hard to spin and dont feel honest to me. They lost me as a customer. Well, that's a bit harsh considering some of use used to work for WotC and designed some of that source. Just say'n. I would also challenge anyone to say that I either spin or am not honest...but you know, your feelings are your own, and I hope that we will regain you as a customer some day. In the end, the only thing we really want to do is make fun. Stephen Radney-MacFarland Pathfinder RPG Senior Designer Paizo, Inc.

Sunday, 1st April, 2018


Thursday, 29th March, 2018


Tuesday, 27th March, 2018


Thursday, 15th March, 2018

  • 12:59 PM - Cap'n Kobold quoted Wrathamon in post Let's stop acting like strength can't be accurate
    There's a vast excluded middle between mundane and reality-bending magic. Most characters from genre spend most of their time there. But, magic (reality bending like wish or otherwise) is not a direct part of the discussion, which is inherently realism-driven. That D&D includes magic, of course makes the case for prioritizing realism in that context very weak. So it's a largely moot discussion in the first place. In the context of answering why people were objecting to using mental stats for hit and damage for a particular class, however, that class having to remain mundane, without magic is important to note. Rightly or wrongly, people generally associate being able to use mental abilities to wield weapons with magic, or a different edition. While 4e did it regularly, I can't think of many 5e examples of using an ability other than Str to use a weapon outside of Finesse or magic use. A Sorcerer or Psion attacking with CHA may be using sheer force of will. A fencer or assassin or...
  • 02:21 AM - gyor quoted Wrathamon in post D&D Beyond: Shadar-Kai
    I liked that she was a demon that had worshippers and that gave her divinity. Turned her into a lesser god. Orcus had his death cults for example. She appears as a dark elf, but her true from was the demon spider. That is how I remembered it from the 70s and early 80s. Orcus, lloth, demogorgon, tiamat, etc. This is a nice creation myth/story, but I agree the Raven Queen and Lolth are stepping on each other toes a bit. The 5e story for the Raven Queen has her as a failed attempted mediator between Corellon and Lloth, so I don't see how she steps on Lloths toes. Actual the 5e Elf mythology reminds me of some myths about Angels, with Corellon acting in the role of "God", Lloth as the rebellious Satan, and the Raven Queen and the Shadar Kai as the Angels of Neutrality, who refused to take sides and where in same cases said to have become the Fey.

Monday, 12th March, 2018

  • 11:39 PM - Saelorn quoted Wrathamon in post The Difficulties Of Running Low Magic Campaigns
    Give them a cantrip called Throw Darts that uses the wizards Int to hit instead of Dex. They're smart and know how to aim.This isn't fourth edition. And it should go without saying that the first thing you must do to enable a low-magic campaign setting (that still has PC spellcasters in it) is to throw out the whole concept of cantrips. At-will magic has no place in a low-magic world.

Thursday, 8th March, 2018

  • 06:17 AM - Arilyn quoted Wrathamon in post Paizo Announces Pathfinder 2nd Edition!
    I seriously not liking that they are making a paid playtest with a special edition hardback book ... feels like a money grab on their most devoted fans who will buy this and in a year buy another book that is the final version. Feels icky to me. I also feel its messaging is hey wotc has said what they would do in the next edition (different initiative, no bonus actions, etc) and jumping to that now before they do. This whole thing feels bad to me for some reason. I dont know if its just a PR thing that isnt working for me or if there is something just not authentic about paizo now. They roll out so many products, a pay for a playtest book, what's next? As has been mentioned by others the book is there if you want to buy it. I wouldn't but if others want to, doesn't bother me. PF is ten years old, so it is not a big surprise that it is being updated. The idea that Paizo is trying to grab WOTC ideas before WOTC can utilize them is silly. The Paizo designers love PF and are invested in th...
  • 04:50 AM - Olaf the Stout quoted Wrathamon in post Paizo Announces Pathfinder 2nd Edition!
    I seriously not liking that they are making a paid playtest with a special edition hardback book ... feels like a money grab on their most devoted fans who will buy this and in a year buy another book that is the final version. Feels icky to me. I also feel its messaging is hey wotc has said what they would do in the next edition (different initiative, no bonus actions, etc) and jumping to that now before they do. This whole thing feels bad to me for some reason. I dont know if its just a PR thing that isnt working for me or if there is something just not authentic about paizo now. They roll out so many products, a pay for a playtest book, what's next? They are releasing free playtest PDFs. So if you want access to the playtest materials you won't have to pay anything for them. In addition, it's not as if it's a surprise that the playtest rulebook will have a limited shelf life. So if someone decides to buy it, they are doing so with the knowledge that a revised version will be relea...
  • 03:27 AM - Kurviak quoted Wrathamon in post Paizo Announces Pathfinder 2nd Edition!
    I seriously not liking that they are making a paid playtest with a special edition hardback book ... feels like a money grab on their most devoted fans who will buy this and in a year buy another book that is the final version. Feels icky to me. I also feel its messaging is hey wotc has said what they would do in the next edition (different initiative, no bonus actions, etc) and jumping to that now before they do. This whole thing feels bad to me for some reason. I dont know if its just a PR thing that isnt working for me or if there is something just not authentic about paizo now. They roll out so many products, a pay for a playtest book, what's next? The pdfs will be free though
  • 02:25 AM - ShinHakkaider quoted Wrathamon in post Paizo Announces Pathfinder 2nd Edition!
    This whole thing feels bad to me for some reason. I dont know if its just a PR thing that isnt working for me or if there is something just not authentic about paizo now. They roll out so many products, a pay for a playtest book, what's next? They had a hardcopy that you had to pay for for the original Pathfinder playtest too over ten years ago. This is not a new thing. The PDF for the playtest is FREE. So I'm not sure what the complaint is. If you dont want to pay for the playtest download the free version in August. If you want a tangible version either print out the PDF yourself and have it bound yourself OR pay for a hardcopy. They know that there is a portion of thier fanbase who wont look at a PDF so they produce hardcopies but not for free. They know that there is a portion of their fanbase who wont pay for a hardcopy playtest version so they have a free PDF. They know that there is a portion of thier fanbase who are collectors and will scoop up that Hardcover collector's ver...
  • 01:17 AM - werecorpse quoted Wrathamon in post Paizo Announces Pathfinder 2nd Edition!
    I seriously not liking that they are making a paid playtest with a special edition hardback book ... feels like a money grab on their most devoted fans who will buy this and in a year buy another book that is the final version. Feels icky to me. I also feel its messaging is hey wotc has said what they would do in the next edition (different initiative, no bonus actions, etc) and jumping to that now before they do. This whole thing feels bad to me for some reason. I dont know if its just a PR thing that isnt working for me or if there is something just not authentic about paizo now. They roll out so many products, a pay for a playtest book, what's next? The PDF Playtest stuff is free isn't it? The hardback Playtest seems to me to be for a select fanbase.

Wednesday, 21st February, 2018

  • 10:38 PM - QuietBrowser quoted Wrathamon in post Homebrewing a PC race: Gorgons
    run a game with 4 players who all make different gorgons and see which parts feel broken. why cant you playtest it? I have no group. I have no friends. I have nobody I can ask to playtest this stuff for. I just collect the books and try to build material from them through deduction and emotion; there's nobody who games this within 100 miles of where I live, and my internet is too awful to sustain the connection to an online gaming session.

Tuesday, 12th December, 2017

  • 09:49 PM - Satyrn quoted Wrathamon in post 5e Borderlands? Help wanted.
    Why not just map it one to one with how the maps line up in the actual games with portals to the other areas?I don't really want to use that much of it. I'm afraid that with that much Borderlands, it'll overwhelm the rest of what I'm going for. (And I think that it would start to lose its fun factor with over use.) I remember a thread for 3.5 about suggestions ... and I think there was some 4e monster conversions but I haven't seen anything for 5e. I would start with making a list of all the creatures/enemies and then look through the various books for things that feel similar and just do a name swap. Anything that doesn't work, either tweak something that is close or start designing. Aye. I've started doing that. The adult skags are reflavoured and slightly modified dire wolves. The basic spiderant is pretty much just the giant spider. And though I haven't got to them yet, the monster manual's girallon will serve just fine for the Bonerfarts. But there's a lot of work still to go...
  • 08:16 AM - Thurmas quoted Wrathamon in post Revised Ranger (Final Draft)
    Hunters Mark is far too powerful. Youíve basically made it a minor Sneak Attack for a class that (most subclasses for) gets Extra Attack. It needs to cost spell slots, just like Smite, or be limited to x/day, and either way it should require concentration. Thatís a lot of extra damage. I agree with doctorbadwolf. I think Hunter's Mark doesn't need to be a spell, but it should use a spell slot to activate or be limited in a similar ways as the spell. Also, the slayer sub class isn't very elegant in the way it works with Hunter's Mark. Basically, I read it as it replaces hunter's mark and does that damage per every attack? I would call it Slayer's Mark and say it replaces Hunter's Mark ... or just say it applies to each attack? It's very confusing either way. Reading this Ranger ... It appears it would be the new DPR king, but that is without doing any math The intention is that the Hunter subclass adds the Hunter's Mark damage to his attack with out having to Hunter's Mark creatures. It...

Friday, 17th November, 2017

  • 02:10 AM - LordEntrails quoted Wrathamon in post So, anyone else think we might be getting an Undermountain module soon?
    Soon no. Official, I hope not. Because I've been working on my own version to release on the DMsG when the movie comes out. If they are working on an official version, they might pull mine *G* Isn't the movie they're working on going to be set in Waterdeep/Undermountain? My guess is that, if so, any Undermountain adventure book will be released to coincide with the movie. That's what I'm counting on. last thing I want is a mega dungeon. I just dont find undermountain interesting, or any gigantic literal dungeon something I desire. But, I know it's a popular thing to want but I dont really understand the appeal. I understand this feeling. A mega dungeon is certainly not for everyone. But it can be very enjoyable for the right group with the right attitude. And of course, "mega dungeon" has as many connotations as their are D&D gamers :) I will say doing UM completely is a crazy amount of work. The easy part is re-doing more than a dozen poster size maps. Did you know there are a couple h...

Wednesday, 15th November, 2017

  • 03:46 AM - Hussar quoted Wrathamon in post Digital Gaming Tables
    why hasnt anyone started a kickstarter for a gaming table like this Ask and ye shall receive. https://www.kickstarter.com/projects/972632882/table-of-ultimate-gaming-the-ultimate-game-table-s


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