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  • JeffB's Avatar
    Wednesday, 10th April, 2019, 12:30 AM
    So the first play session got posted on yootoob. Anyone watch? Some fun roleplay. Not sure anything struck me as "woah....that' surprising". It seemed to hold well with what I recall from the playtest rulebook.
    244 replies | 12795 view(s)
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  • JeffB's Avatar
    Saturday, 6th April, 2019, 03:15 PM
    So did anyone take a look/listen at the Twitch game of 2E yesterday Paizo people were talking about (Buhlman)? I don't Twitch, and I checked the youtube channel but it's not up yet.
    244 replies | 12795 view(s)
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  • JeffB's Avatar
    Saturday, 6th April, 2019, 12:40 AM
    Any hints? :) Whenever I have run "D&D" over the past 4 or 5 years , 90% of the time it's 13A. Ran Sinister Secret of Saltmarsh a few months back. Much fun.
    77 replies | 3383 view(s)
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  • Wrathamon's Avatar
    Thursday, 4th April, 2019, 07:15 PM
    DMs who say KotB sucks because it doesn't have everything fleshed out are sucky DMs.
    105 replies | 3602 view(s)
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  • JeffB's Avatar
    Thursday, 4th April, 2019, 02:19 PM
    Ah. I see. The only retro "clone" IMO to really take the AD&D system and improve/evolve/unify the mechanics of the game is Astonishing Swordsmen & Sorcerers of Hyberborea.
    21 replies | 629 view(s)
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  • JeffB's Avatar
    Thursday, 4th April, 2019, 01:19 AM
    2E rulebooks are cheap and easy to score on the used market, and these days all the PDFs are there for purchase too, from WOTC. No real reason to seek out a clone, and as mentioned. there is basically only one: FG&G. I'd just grab the real deal in whichever format you prefer.
    21 replies | 629 view(s)
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  • JeffB's Avatar
    Thursday, 4th April, 2019, 01:04 AM
    Currently running Palladium Fantasy- The Hidden Temple/Legend of the Death Song Tome (In the "Old Ones" book)
    77 replies | 3383 view(s)
    1 XP
  • JeffB's Avatar
    Sunday, 31st March, 2019, 01:55 PM
    Tegel is a blast to play/run. The map is a masterpiece! It is historically riddled with typos through the various JG original print runs. I don't recall the entry, but if you let me know where, I can double check.
    2 replies | 289 view(s)
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  • JeffB's Avatar
    Sunday, 31st March, 2019, 01:22 PM
    I tried to get through the playtest rulebook. At least enough to create a few characters and run a basic game, and I couldn't do it. I feel bad for anyone who actually paid for those in print unless they are a collector. I think some of the PF Unchained ideas they designed into PF2e work out better in their original 1EPF format and rule set. Unless 2E comes out as drastically improved from the...
    244 replies | 12795 view(s)
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  • JeffB's Avatar
    Saturday, 30th March, 2019, 07:00 PM
    No idea. But that's not what I meant. It is a stage performance for an audience, done by people who make their living acting (or so I'm understanding). It is completely different than 99% of the D&D games out there being played.
    103 replies | 4607 view(s)
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  • Wrathamon's Avatar
    Tuesday, 26th March, 2019, 03:30 AM
    * I have an injury save on reaching zero HP or any hits that cause an automatic death save and use an Injury Table similar to the one in DMG or XGtE (cant remember which has it) but it has more based on the damage type. * You do not fall unconscious at 0 HP but are instead stunned. First failed death save you fall unconscious. If for any reason you remove the stun you're at 1hp. Allows players...
    32 replies | 1181 view(s)
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  • JeffB's Avatar
    Saturday, 23rd March, 2019, 04:57 PM
    I've seen bits and pieces of the show (in Colville's vids) and read enough to determine, it's totally not for me. It's a staged production of actors playing a game for the entertainment of an audience- like a network TV show. It's nothing like playing D&D at home with friends/family. I've never watched a whole episode, and have no desire to do so. That said, I do enjoy some of the not so...
    103 replies | 4607 view(s)
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Thursday, 21st March, 2019


Friday, 12th December, 2014

  • 03:45 AM - I'm A Banana mentioned Wrathamon in post Running Eberron in 5E
    ...ference between "I prepare and cast fireball" and "I make a bomb that explodes using the mechanics of fireball" largely boil down to whose action triggers the effect. Meanwhile, other classes that can use fireball (such as sorcerers and sun clerics) have additional mechanics that make them stand apart from each other. If the goal is to simply replicate what the 3e/4e artificer could do, the artificer can be a subclass and prepare spells in items that others can trigger. If the goal is to make the artificer an independent class, they must have more to distinguish it than letting allies trigger their spells. "I think otherwise" is fine, but it isn't much of a reason for anyone to agree with you. Earlier, people said that subclasses based on creating certain items could support the class. I argued that the proposed subclasses seemed a little arbitrary. Someone came in and had the brilliant idea of using artificer PrC's as a basis for subclasses. I'm on board with that. Recently, Wrathamon proposed an alternate item crafting system perhaps with different "rider effects" that artificers could choose. That sounds like it has some meat, too. I can totally see an artificer class condensing out of that cloud of vaporous hypothetical mechanics. But notably, both expand the mechanical place of an artificer beyond an armor-wearing, club-wielding, trap-disarming wizard who lets others trigger their spells. Warlocks and sorcerers both won their independence from wizards in a similar fashion: their mechanics are more than "I am a blood wizard who uses spontaneous casting and a spear" or "I am a sword-wielding wizard whose magic spells are gifts from beyond this world." Meanwhile, assassins couldn't jump away from rogues because they couldn't get a unique enough head of steam, and swordmages are a kind of fighter now because "I am a fighter who casts spells" is not big enough to leave a subclass. So there is a distinct mechanical scope that a class needs to achieve in 5e ...

Sunday, 7th December, 2014

  • 08:24 AM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ... successful hit always does a minimum amount of damage. Problem solved.I suppose this can address the problem that sufficient Armor DR makes a character invulnerable to low damage weapon attacks, what about increased vulnerability to higher level high-damage attacks making DR seem pointless? DR works better in 5e than in 3e, since high level hit points are defined in a way that emphasizes longevity over physical destruction. DMMike, please elaborate on this point about the definition of hit points. Bringing up Reactions is interesting, because it also brings up action economy. The move/action/reaction system is fantastic - except that -defending yourself- falls completely outside of that economy. For 5e, parrying should be an Action and/or Reaction, while damage reduction applies to all hits. Agreed, and parrying could be added as a possible action/reaction, akin to the existing "Dodge", but I think Sadrik's "Parry" is independent of action economy, thus could coexist with Wrathamon's counter proposal to use an action or reaction to "parry or block". Such a parry or block attempted as a reaction may be much like a Shield spell - implemented specifically in response to a known-damaging blow. Gamers should be able to subtract DR from damage in the time that it takes to carry their pencils to the correct spot on their character sheets. Indeed. I think a big weapon can hold things at bay and give less opportunity to attack the person, i.e., increase their parry score. I hold you away from me with my sword and shield. If you sneak one in you will have my armor to contend with. Yes, but the defender waiting for an attacker to approach already gets an Opportunity Attack, interrupting their attacker's movement, when the attacker tries to come within the defender's range. Maybe the attacker can complete move and their attack only if they avoid a successful hit from the defender's reaction attack (perhaps necessitating a change/clarification of the rule that the...

Friday, 5th December, 2014

  • 09:05 PM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ...mmodated by either: a) the parry modifier to a weapon should be normalized to 0 for the melee weapons, while small and light weapons (e.g.: dagger) get -1, pole weapons (e.g.: spear, halberd) get +1, or b) the base Parry for a human becomes 6, to account for adding both Proficiency and weapon parry bonus. You could go 2/4/6 for the DRs I suppose, but I worry about magic making the ACs to high and making HP last too long. perhaps 1/3/5 may work.. I think you mean magic making the DR, rather than AC, too high? Does my suggestion above about applying the magic bonus to Parry deal with this issue? As far as HP lasting too long - this is of course going to depend on the specific DR value(s) and on the nature of attacks the characters suffer in the campaign. The math has to work differently if we simply translate a fixed AC to a fixed DR. But because in D&D damage per attack tends to increase with level of encounter, going to an Armor as DR system risks the behavior mentioned by Wrathamon, that the armor-wearer becomes less vulnerable than in the unmodified rules to low-damage attacks, but less protected in the attacks of foes that deliver higher damage per attack. A certain degree of this makes sense - a dagger wielded against a plate armored champion in melee would have a hard time doing any real damage at all. One possible mitigation for the fact that armor-as-DR doesn't reduce hit probability, so in this system armor helps less than AC against high-damage attacks: perhaps DR can be proportional to proficiency bonus? At its most simple: light armor DR = prof medium = 2*prof heavy=3*prof This does mean the dagger-armed (d4 damage) PC cannot expect to hurt the mail armored NPC (DR=6 at levels 1-4) at all unless the PC makes critical hit the attack has significant damage bonuses of some sort (ability modifiers, magic enhancement, circumstantial or class feature bonuses, the attack qualifies for additional damage dice (e.g., Sneak Attack) there is explicit p...

Saturday, 8th November, 2014

  • 01:33 AM - Cernor mentioned Wrathamon in post DMing for Only 1 Player [Any Tips?]
    I started in 4e when my brother ran me through Keep on the Shadowfell... He gave me an NPC companion (and later a second PC to control), and kept it interesting by not sticking to the book. DMing for a single player has a lot of similarities with a group, and you will see that most of them work equally well for more than one person, but my biggest tips are: 1. Echoing Wrathamon, don't be afraid to throw an artifact at them (or powerful magic item), even at a low level. You could have them come across an artifact, have the story revolve around it for a time, then move on to bigger and better things-- The plus side of which is that you can make encounters more difficult and more interesting, because they'll be buffed up beyond what they should be. 2. Don't start them at first level. Keep in mind that they'll burn through resources a lot faster than a full party, and being alone they won't have anyone to take hits for them. Personally I like levels 3 or 4 to start, because they don't breeze through the levels anymore and have the foundation of their class build done (especially path specializations). 3. I know this is a common sentiment, but give them support! Add in a second PC for them, or an NPC to help them out. It may reduce their sense of vulnerability, but ideally it should make them more invested in the world because they develop a relationship wit...

Friday, 19th September, 2014

  • 07:12 PM - doctorhook mentioned Wrathamon in post D&D5E Duergar PC Race Suggestions
    @Wrathamon's post cleared this up nicely, and I XP'd him for it, but it's worth repeating, so here I go. So you're telling me 4E's duergar are basically tiefling dwarves, but earlier editions duergar(and variants) were dwarves related to demons.Nope, no fiends of any kind. Pre-4E duergars were only related to dwarves, with the exception of half-fiendish duergars called "durzagons", who were a specific type of monster spawned from duergars breeding with devils. Pre-4E duergar were the dwarf-analogue of drow: evil, dark-skinned underdark-dwellers with innate magical (psionic) abilities. In 4E, the mechanics and fluff for durzagons was absorbed by duergars, except that these new duergars were racially infernal and bred from each other (similar to tieflings), rather than each one being an actual half-fiend like the durzagon was. So far, all signs point to 5E duergars being like pre-4E non-fiendish duergars.

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Friday, 12th April, 2019


Tuesday, 9th April, 2019

  • 02:16 PM - tmanbeaubien quoted Wrathamon in post 3D Printing D&D's Demon Lords
    I prefer the ones I have already but I see those are super expensive now so cool to see cheaper options. How much to print one? Here's a good overview: https://www.youtube.com/watch?v=OMM-_f1dACg And a specific video about costs: https://www.youtube.com/watch?v=v04wjiUT5Qg
  • 02:00 PM - tmanbeaubien quoted Wrathamon in post 3D Printing D&D's Demon Lords
    I prefer the ones I have already but I see those are super expensive now so cool to see cheaper options. How much to print one? Once you own the 3D printer, a large sized figure like these is only $1 - $2. I don't have my printer yet, but I have been doing research in preparation.....

Friday, 5th April, 2019

  • 02:41 PM - Celebrim quoted Wrathamon in post Keep On The Borderline
    DMs who say KotB sucks because it doesn't have everything fleshed out are sucky DMs. Well, first of all, most of us here saying that it sucks have much more complex reasons than "because it doesn't have everything fleshed out". For one thing, that's a nonsense complaint - no adventure or rules set has everything fleshed out - not even the longest, most linear, most detailed adventure path has everything remotely fleshed out. Every adventure requires preparation work because no adventure is remotely complete. Every adventure requires adaptation, both to suit the tastes of the GM and to suit the tastes of the players. It's just normal for an adventure to require fleshing out. Secondly, do you really have any thing to add to this conversation other than to insult people? And thirdly, sans doing something like 'Critical Role, it's impossible for me to demonstrate my skill as a DM over the internet. But what I can do is demonstrate my skill at fleshing things out and content creat...

Thursday, 4th April, 2019

  • 01:02 AM - Parmandur quoted Wrathamon in post Acquisitions Inc. Book Officially Announced
    Ok so this was a DMs Guild product (because you can use the license) but they wanted timeboxed exclusive rights to it on their site so they made a deal with Wotc to publish it instead of doing it on DMs Guild? They were planning on Kickstarter, using the OGL and avoiding WotC IP, but when they talked to WotC about their plans WotC offer to help them and avoid Kickstarter.

Wednesday, 3rd April, 2019

  • 12:07 AM - smerwin29 quoted Wrathamon in post Acquisitions Inc. Book Officially Announced
    I just wish it wasn't one of the Slots being taken up for print products. Well, wishes do come true, because it isn't. As was reported in many places, this was something that Penny Arcade worked on and was going to publish on their own. WotC heard about it and asked to see it, then offered to act as the publisher. This was not something that replaced a book WotC was going to do otherwise. This is an extra thing.

Thursday, 21st March, 2019

  • 02:16 PM - Jharet quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? Yeah, because actually being qualified for the job is secondary to how many boxes of intersectionality he checks.
  • 10:28 AM - Quartz quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? How many full-time employees do you think our hobby can support?
  • 06:02 AM - Dannyalcatraz quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? Why open your comment with that? Even “white guys” are covered by ENWorld’s inclusivity policies. Please don’t post in this thread again.
  • 04:05 AM - Zarithar quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? Way to be completely dismissive of his accomplishments, background, and professional skills based on his appearance. Totally unnecessary. Were you trying to create drama or provoke negative reactions? If so, congrats I guess?
  • 12:28 AM - LordEntrails quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... Well then, he certainly must not be the most qualified.

Wednesday, 20th March, 2019

  • 09:36 PM - billd91 quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? ...yeah, he's a white guy. On the other hand, he identifies as being in the LGBT community so it's not like he isn't bringing some diversity as well as a wealth of experience in the industry to the table.
  • 11:05 AM - Rellott quoted Wrathamon in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    Well, rather than making insinuations, lets get practical. Which of the archetypes did you find to be out-of-balance, and do you think that they were too powerful, or too weak compared to the current 5e range of subclasses? I haven’t bought the book yet - as I mentioned, I was basing that on the multiple reviews (like the one by ChaosOS a few posts above this post and below your post). I’m hesitant to drop that much money on a book with that many worrying reviews. As a semi-side note, I almost never notice poor design that is too weak. Honestly I’d be fine with stuff that’s a little weaker than official material if it also came with amazing flavor. But that’s rarely the case with 3PP, and most designers that I see coming from 3.5/PF skew toward the “too powerful/too complex” end of things. Wayfinders balance of races was/is done by WotC. It was in UA and playtested by wotc. This balance/design work was not done by Keith Baker (even thou he may have input). Wayfinders is an OFFICIAL WOTC ...

Tuesday, 19th March, 2019


Monday, 18th March, 2019


Sunday, 17th March, 2019


Tuesday, 12th March, 2019


Friday, 8th March, 2019


Wednesday, 5th December, 2018



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