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  • JeffB's Avatar
    Sunday, 19th May, 2019, 08:02 PM
    The original WoHF guidebook for OD&D Ready Ref sheets CSIO (original OD&D or Universal system print, not the Mayfair edition) I am far more partial to the original products as I grew up with them, but many people love the boxed set and player's guide by Necromancer Games from the 3.5 era. It is probably an "easier" product to grasp the setting as a whole. But I prefer the original leaner...
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  • JeffB's Avatar
    Sunday, 19th May, 2019, 02:33 PM
    My fave will always be Moldvay/Cook/Marsh, I guess. But I voted other, as we play 13th Age more than anything else that is "D&D" in recent years- REASONS With the 13thAge companion PC rules it has nearly the simplicity of B/X D&D on the character side (which my players prefer) Caters to my DM style preference which is focused on narrative and per scene/encounter type adventures and...
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  • Wrathamon's Avatar
    Wednesday, 15th May, 2019, 12:12 AM
    seems all the other pets scale but the turret still doesnt? or did I miss something
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  • Wrathamon's Avatar
    Wednesday, 15th May, 2019, 12:11 AM
    I agree but less (at 1st glance) synergy as the CHA for hexblade. I do see potential dips for bladesinger elf battle smiths ... Potentially some rogue (inquisitor/battle smith) and Fighter(eldritch knight/battlesmith) builds?
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About Wrathamon

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News Digest: Summary of the D&D Announcements of the Week, One Ring 2nd Edition Announced, New Elder Scrolls Game from Modiphius, and more! Thursday, 23rd May, 2019 06:59 PM

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Wednesday, 1st May, 2019


Friday, 12th December, 2014

  • 03:45 AM - I'm A Banana mentioned Wrathamon in post Running Eberron in 5E
    ...ference between "I prepare and cast fireball" and "I make a bomb that explodes using the mechanics of fireball" largely boil down to whose action triggers the effect. Meanwhile, other classes that can use fireball (such as sorcerers and sun clerics) have additional mechanics that make them stand apart from each other. If the goal is to simply replicate what the 3e/4e artificer could do, the artificer can be a subclass and prepare spells in items that others can trigger. If the goal is to make the artificer an independent class, they must have more to distinguish it than letting allies trigger their spells. "I think otherwise" is fine, but it isn't much of a reason for anyone to agree with you. Earlier, people said that subclasses based on creating certain items could support the class. I argued that the proposed subclasses seemed a little arbitrary. Someone came in and had the brilliant idea of using artificer PrC's as a basis for subclasses. I'm on board with that. Recently, Wrathamon proposed an alternate item crafting system perhaps with different "rider effects" that artificers could choose. That sounds like it has some meat, too. I can totally see an artificer class condensing out of that cloud of vaporous hypothetical mechanics. But notably, both expand the mechanical place of an artificer beyond an armor-wearing, club-wielding, trap-disarming wizard who lets others trigger their spells. Warlocks and sorcerers both won their independence from wizards in a similar fashion: their mechanics are more than "I am a blood wizard who uses spontaneous casting and a spear" or "I am a sword-wielding wizard whose magic spells are gifts from beyond this world." Meanwhile, assassins couldn't jump away from rogues because they couldn't get a unique enough head of steam, and swordmages are a kind of fighter now because "I am a fighter who casts spells" is not big enough to leave a subclass. So there is a distinct mechanical scope that a class needs to achieve in 5e ...

Sunday, 7th December, 2014

  • 08:24 AM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ... successful hit always does a minimum amount of damage. Problem solved.I suppose this can address the problem that sufficient Armor DR makes a character invulnerable to low damage weapon attacks, what about increased vulnerability to higher level high-damage attacks making DR seem pointless? DR works better in 5e than in 3e, since high level hit points are defined in a way that emphasizes longevity over physical destruction. DMMike, please elaborate on this point about the definition of hit points. Bringing up Reactions is interesting, because it also brings up action economy. The move/action/reaction system is fantastic - except that -defending yourself- falls completely outside of that economy. For 5e, parrying should be an Action and/or Reaction, while damage reduction applies to all hits. Agreed, and parrying could be added as a possible action/reaction, akin to the existing "Dodge", but I think Sadrik's "Parry" is independent of action economy, thus could coexist with Wrathamon's counter proposal to use an action or reaction to "parry or block". Such a parry or block attempted as a reaction may be much like a Shield spell - implemented specifically in response to a known-damaging blow. Gamers should be able to subtract DR from damage in the time that it takes to carry their pencils to the correct spot on their character sheets. Indeed. I think a big weapon can hold things at bay and give less opportunity to attack the person, i.e., increase their parry score. I hold you away from me with my sword and shield. If you sneak one in you will have my armor to contend with. Yes, but the defender waiting for an attacker to approach already gets an Opportunity Attack, interrupting their attacker's movement, when the attacker tries to come within the defender's range. Maybe the attacker can complete move and their attack only if they avoid a successful hit from the defender's reaction attack (perhaps necessitating a change/clarification of the rule that the...

Friday, 5th December, 2014

  • 09:05 PM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ...mmodated by either: a) the parry modifier to a weapon should be normalized to 0 for the melee weapons, while small and light weapons (e.g.: dagger) get -1, pole weapons (e.g.: spear, halberd) get +1, or b) the base Parry for a human becomes 6, to account for adding both Proficiency and weapon parry bonus. You could go 2/4/6 for the DRs I suppose, but I worry about magic making the ACs to high and making HP last too long. perhaps 1/3/5 may work.. I think you mean magic making the DR, rather than AC, too high? Does my suggestion above about applying the magic bonus to Parry deal with this issue? As far as HP lasting too long - this is of course going to depend on the specific DR value(s) and on the nature of attacks the characters suffer in the campaign. The math has to work differently if we simply translate a fixed AC to a fixed DR. But because in D&D damage per attack tends to increase with level of encounter, going to an Armor as DR system risks the behavior mentioned by Wrathamon, that the armor-wearer becomes less vulnerable than in the unmodified rules to low-damage attacks, but less protected in the attacks of foes that deliver higher damage per attack. A certain degree of this makes sense - a dagger wielded against a plate armored champion in melee would have a hard time doing any real damage at all. One possible mitigation for the fact that armor-as-DR doesn't reduce hit probability, so in this system armor helps less than AC against high-damage attacks: perhaps DR can be proportional to proficiency bonus? At its most simple: light armor DR = prof medium = 2*prof heavy=3*prof This does mean the dagger-armed (d4 damage) PC cannot expect to hurt the mail armored NPC (DR=6 at levels 1-4) at all unless the PC makes critical hit the attack has significant damage bonuses of some sort (ability modifiers, magic enhancement, circumstantial or class feature bonuses, the attack qualifies for additional damage dice (e.g., Sneak Attack) there is explicit p...

Saturday, 8th November, 2014

  • 01:33 AM - Cernor mentioned Wrathamon in post DMing for Only 1 Player [Any Tips?]
    I started in 4e when my brother ran me through Keep on the Shadowfell... He gave me an NPC companion (and later a second PC to control), and kept it interesting by not sticking to the book. DMing for a single player has a lot of similarities with a group, and you will see that most of them work equally well for more than one person, but my biggest tips are: 1. Echoing Wrathamon, don't be afraid to throw an artifact at them (or powerful magic item), even at a low level. You could have them come across an artifact, have the story revolve around it for a time, then move on to bigger and better things-- The plus side of which is that you can make encounters more difficult and more interesting, because they'll be buffed up beyond what they should be. 2. Don't start them at first level. Keep in mind that they'll burn through resources a lot faster than a full party, and being alone they won't have anyone to take hits for them. Personally I like levels 3 or 4 to start, because they don't breeze through the levels anymore and have the foundation of their class build done (especially path specializations). 3. I know this is a common sentiment, but give them support! Add in a second PC for them, or an NPC to help them out. It may reduce their sense of vulnerability, but ideally it should make them more invested in the world because they develop a relationship wit...

Friday, 19th September, 2014

  • 07:12 PM - doctorhook mentioned Wrathamon in post D&D5E Duergar PC Race Suggestions
    @Wrathamon's post cleared this up nicely, and I XP'd him for it, but it's worth repeating, so here I go. So you're telling me 4E's duergar are basically tiefling dwarves, but earlier editions duergar(and variants) were dwarves related to demons.Nope, no fiends of any kind. Pre-4E duergars were only related to dwarves, with the exception of half-fiendish duergars called "durzagons", who were a specific type of monster spawned from duergars breeding with devils. Pre-4E duergar were the dwarf-analogue of drow: evil, dark-skinned underdark-dwellers with innate magical (psionic) abilities. In 4E, the mechanics and fluff for durzagons was absorbed by duergars, except that these new duergars were racially infernal and bred from each other (similar to tieflings), rather than each one being an actual half-fiend like the durzagon was. So far, all signs point to 5E duergars being like pre-4E non-fiendish duergars.

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Thursday, 23rd May, 2019


Wednesday, 15th May, 2019

  • 12:37 PM - Blue quoted Wrathamon in post New Unearthed Arcana: Revised Artificer
    seems all the other pets scale but the turret still doesnt? or did I miss something They scale slightly (HPs with level and INT mod for other things), with the only real level-based bonus is being able to summon a second turret once a day at 14th. (And activate them both with the same bonus action). So yeah, I'm with you - they barely scale.
  • 12:35 AM - iltharanos quoted Wrathamon in post New Unearthed Arcana: Revised Artificer
    seems all the other pets scale but the turret still doesnt? or did I miss something Yeah. It has hp = to your Artificer level x5.

Wednesday, 8th May, 2019


Saturday, 4th May, 2019

  • 12:45 AM - turkeygiant quoted Wrathamon in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    That would be a good conversion for Wotc to make. Not sure if Paizo owns the rights to that. Paizo is in a tough spot. Sales of pathfinder have plummeted. A lot of fans that went to pathfinder because they didn't like 4e have come back for 5e. PF 2e isn't sitting well with a % of their fans. Starfinder is the only signing spot and it's good to see them throwing more support towards it. But, to be honest an Advanced 5e Starfinder would be a huge hit imo and I would prefer it over the older d20 chassis version. I was so ready for Stafinder, it sounded so good and their credo that they would put what was good for Starfinder ahead of backwards compatibility sounded like a great development decision, but in the end it was just too much Pathfinder and not enough of its own beast. I grabbed the pdf and my gaming group looked it over but we pretty much unanimously agreed that it just wasn't what we were looking for in sci-fi. There was just too much in the base of the game that reminded us of what...

Wednesday, 1st May, 2019

  • 02:10 AM - CleverNickName quoted Wrathamon in post Shields, Leather, Daggers, & Healing Potions: Most Popular D&D Items
    DMs need to enforce that STR is used for jumping and climbing and not Dexterity (Acrobatics) Checks to parkour around the STR dump they took. :) probably not a popular opinion for many.Even less popular is my opinion that DMs should make sure every adventure has a balanced mix of skill challenges and save throws for all six ability scores, and just as many opportunities to grant Disadvantage as there are to grant Advantage.

Sunday, 28th April, 2019


Friday, 12th April, 2019


Tuesday, 9th April, 2019

  • 02:16 PM - tmanbeaubien quoted Wrathamon in post 3D Printing D&D's Demon Lords
    I prefer the ones I have already but I see those are super expensive now so cool to see cheaper options. How much to print one? Here's a good overview: https://www.youtube.com/watch?v=OMM-_f1dACg And a specific video about costs: https://www.youtube.com/watch?v=v04wjiUT5Qg
  • 02:00 PM - tmanbeaubien quoted Wrathamon in post 3D Printing D&D's Demon Lords
    I prefer the ones I have already but I see those are super expensive now so cool to see cheaper options. How much to print one? Once you own the 3D printer, a large sized figure like these is only $1 - $2. I don't have my printer yet, but I have been doing research in preparation.....

Friday, 5th April, 2019

  • 02:41 PM - Celebrim quoted Wrathamon in post Keep On The Borderline
    DMs who say KotB sucks because it doesn't have everything fleshed out are sucky DMs. Well, first of all, most of us here saying that it sucks have much more complex reasons than "because it doesn't have everything fleshed out". For one thing, that's a nonsense complaint - no adventure or rules set has everything fleshed out - not even the longest, most linear, most detailed adventure path has everything remotely fleshed out. Every adventure requires preparation work because no adventure is remotely complete. Every adventure requires adaptation, both to suit the tastes of the GM and to suit the tastes of the players. It's just normal for an adventure to require fleshing out. Secondly, do you really have any thing to add to this conversation other than to insult people? And thirdly, sans doing something like 'Critical Role, it's impossible for me to demonstrate my skill as a DM over the internet. But what I can do is demonstrate my skill at fleshing things out and content creat...

Thursday, 4th April, 2019

  • 01:02 AM - Parmandur quoted Wrathamon in post Acquisitions Inc. Book Officially Announced
    Ok so this was a DMs Guild product (because you can use the license) but they wanted timeboxed exclusive rights to it on their site so they made a deal with Wotc to publish it instead of doing it on DMs Guild? They were planning on Kickstarter, using the OGL and avoiding WotC IP, but when they talked to WotC about their plans WotC offer to help them and avoid Kickstarter.

Wednesday, 3rd April, 2019

  • 12:07 AM - smerwin29 quoted Wrathamon in post Acquisitions Inc. Book Officially Announced
    I just wish it wasn't one of the Slots being taken up for print products. Well, wishes do come true, because it isn't. As was reported in many places, this was something that Penny Arcade worked on and was going to publish on their own. WotC heard about it and asked to see it, then offered to act as the publisher. This was not something that replaced a book WotC was going to do otherwise. This is an extra thing.

Thursday, 21st March, 2019

  • 02:16 PM - Jharet quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? Yeah, because actually being qualified for the job is secondary to how many boxes of intersectionality he checks.
  • 10:28 AM - Quartz quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? How many full-time employees do you think our hobby can support?
  • 06:02 AM - Dannyalcatraz quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? Why open your comment with that? Even “white guys” are covered by ENWorld’s inclusivity policies. Please don’t post in this thread again.
  • 04:05 AM - Zarithar quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? Way to be completely dismissive of his accomplishments, background, and professional skills based on his appearance. Totally unnecessary. Were you trying to create drama or provoke negative reactions? If so, congrats I guess?
  • 12:28 AM - LordEntrails quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... Well then, he certainly must not be the most qualified.

Wednesday, 20th March, 2019

  • 09:36 PM - billd91 quoted Wrathamon in post F. Wesley Schneider Is D&D's New Editor
    more white guys ... At least they have a female designer on staff. Would have like to see more representation from other ethnic groups, but I get the "pool" is probably pretty small? ...yeah, he's a white guy. On the other hand, he identifies as being in the LGBT community so it's not like he isn't bringing some diversity as well as a wealth of experience in the industry to the table.


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