View Profile: Nikosandros - Morrus' Unofficial Tabletop RPG News
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About Nikosandros

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August 7, 1973 (45)
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Roma, Italy
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Updated errata will be released within the next month! Friday, 5th October, 2018 08:07 PM

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Friday, 7th December, 2018


Sunday, 18th November, 2018


Friday, 21st August, 2015


Sunday, 18th January, 2015

  • 01:47 AM - Hussar mentioned Nikosandros in post The Bard's Combat Inspiration is Messed Up
    ...es it as having reasonable certainty, then your fiction will be just fine. You realise you're talking about a class that has an entire archtype based around "retconning" rolls? I think you're overstating the issue. Many players find those sorts of abilities to be fun and enjoyable, because it gives them agency. Agency is GOOD, not BAD. Oh, I totally and 100% agree with you. As I said, it's not my problem. I'm behind what you're saying 100%. Although, note, that the fighter is doing that for someone else, when it's not the fighter's turn and the fighter isn't even being attacked, but, that's a minor issue. Given the arguments that were put forward for several years complaining about dissociated mechanics, I'm very much not shocked that WOTC wrapped up basic 4e style interrupts in a thin veneer of process simulation to keep the hue and cry down. Those like you and me generally will ignore that veneer and just announce totals because, frankly, we don't care. Nikosandros goes even a step further (in the right direction IMO) and turns the 5e fighter power into a straight up 4e style interrupt. But, I know that WOTC could never, ever have gotten away with that in 5e. The hue and cry would have been deafening.

Monday, 17th November, 2014

  • 10:56 PM - Quickleaf mentioned Nikosandros in post I have the DMG!
    What information do they give on making your own monsters and assigning monsters levels of PC classes? Do they explain how CR is calculated? That is at the top of my list of questions too! Thanks for fielding our questions Nikosandros!
  • 10:45 PM - Remathilis mentioned Nikosandros in post I have the DMG!
    When you get a chance Nikosandros , Are there "Ravenloft" rules (Fear, Horror, and Madness)? If so, a quick overview of them?

Tuesday, 22nd July, 2014

  • 08:57 AM - Blackbrrd mentioned Nikosandros in post Are there really encounter powers?
    I tend to agree with you @Nikosandros . In 4e I just assume they take a short breather before going on, but in 5e, it's more like you clean wounds, get a small fire going to heat some food, etc. It's more like a short daily rest than something you do between encounters. In 4e, it was usually a bit far-fetched to get interrupted during a short rest, while in 5e I think it's very plausible to get a "random" encounter that interrupts the rest. The 5e short rest does introduce a mechanic that makes it less likely that people will have 15-minute work days though, even spellcasters can get some of their spell slots back and you get some hp back without using magic.

Thursday, 10th July, 2014

  • 01:32 PM - pemerton mentioned Nikosandros in post Will there be a 4.75 a la Pathfinder?
    Yeah, that's a more detailed explanation of what I do. The bonuses I referred to go beyond a simple +x to include extra options, some of which are informed by things I have read in your posts. Cool. And thanks. Also to Nikosandros, who is too kind.

Tuesday, 1st July, 2014

  • 02:32 AM - pemerton mentioned Nikosandros in post Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
    Does this change anything about what I actually posted? I don't think so. That's still ample evidence that hit points have always (or at least since 1e) involved some modicum of physical harm (or "meat" as the term goes around here) - exactly what Nikosandros was asking about.I'm not sure how Nikosandros sees things, but when I think of "hp as meat" I think of a claim stronger than that each hit that deals damage deals some trivial physical harm like a graze or a scratch. I think of posts I read which assert or imply that a hit for N hp to a given character always does the same amount of physical harm, whether those are the first or the last N hp taken; and hence that damage-dealing hits other than the last can still deal serious physical injury. For me the model I've just described works fine for damage to objects, like chopping through a door or sawing a log, but it makes no sense at all for combat with a person.

Sunday, 28th April, 2013

  • 05:59 PM - Ferghis mentioned Nikosandros in post Ingenious & Game-expanding Houserules
    ...strangers, which is a +0 Relationship modifier. If there's no established relationship, there's no Relationship modifier. Second, notice that both modifiers have the same set-up: +10 to -10. That's intentional; even if you can't remember what modifier is appropriate, you can easily "wing it" by just remembering the upper and lower limit allowable, and judging accordingly. This is my current character sheet for my own hybrid 3e/4e... 57191Nice sheet! It actually inspired me to start this thread... What are the wealth/economy houserules that you guys play with, and how do they interact with actual coinage? I'm very interested in wealth mechanics, since, after a few levels, I find it annoying to track coinage after a bit (special adventures notwithstanding). Also, are there mechanical effects that go along with those personality traits? I remember liking some of the ones proposed by the World of Darkness systems and Ars Magica, but those were too difficult to import into D&D. Nikosandros mentioned another system that involved the DM calling on a personality trait that somehow "dared" the player to take action based on it, but I forget what it was.

Monday, 25th February, 2013


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Wednesday, 19th September, 2018

  • 07:42 AM - Jhaelen quoted Nikosandros in post The Most Successful Italian RPG Launches on Kickstarter
    In Lex Arcana there aren't dice pools per se. You can choose how many dice to roll, as long as the maximum roll doesn't exceed your stat.So, for example, if you have 12 on "De Bello" (skill with weapons) you could roll a d12, or 2d6 or 3d4.That's pretty cool. I don't think I've seen that kind of mechanic anywhere.

Tuesday, 18th September, 2018

  • 11:42 PM - TerraDave quoted Nikosandros in post The Most Successful Italian RPG Launches on Kickstarter
    In Lex Arcana there aren't dice pools per se. You can choose how many dice to roll, as long as the maximum roll doesn't exceed your stat.So, for example, if you have 12 on "De Bello" (skill with weapons) you could roll a d12, or 2d6 or 3d4. Interesting. So you could roll 3d4 for more consistency, or a d12 to try to get a higher result.

Friday, 4th May, 2018

  • 11:24 PM - Leatherhead quoted Nikosandros in post Is Lesser restoration the new cure disease?
    It is interesting (at least to me) that the ability to restored petrified characters has been takes away from wizards in 5e and granted to bards, clerics, druids and paladins. Being used to previous editions it feels a bit weird to me, but I must admit that it is probably thematically more appropriate for the "healer" classes to have it. The really weird part about that is now Wizards have access to the only healing spell that works on any creature now, while the healers who aren't Clerics don't.
  • 08:04 PM - kenmarable quoted Nikosandros in post Harassment Policies: New Allegations Show More Work To Be Done
    He's so over the top, that it looks like a parody. Unfortunately, I'm afraid it's real. Yeah, normally parodies are actually funny. Oh, and, Morrus (or other mod), when you do get a chance to clean this up, I'm fine if you delete my responses about this as well to further remove this troll's digital record.
  • 08:03 PM - 1%erBiker quoted Nikosandros in post Deleted Posts

Monday, 2nd April, 2018

  • 07:20 AM - Ancalagon quoted Nikosandros in post Warhammer Fantasy Roleplay 4E Launches At UK Games Expo In June!
    Nevertheless, you decided to jump into a thread in which we got news that were highly anticipated by all WFRP fans and tried to paint the new edition in an unfavorable light. I was a backer for your KS, but the kind of marketing tactics that you've been using are souring me on your gane, Well... in Moniker 's defense, I was a giant poopy head and told him to his face I didn't like the game (because I didn't realize who he was) so he might have been peeved a bit... :/ I reported the news here, but everything else I've posted in this thread is a swing and a miss. :(

Sunday, 25th March, 2018

  • 09:46 PM - R_Chance quoted Nikosandros in post Game Trade Media playtest video
    From what we know so far, just having a shield does nothing. You have to spend an action every round to raise it and gain its AC bonus. If the shield is raised, you can use a reaction to block and reduce damage. Thanks, I'm short reading / watching time right now. OK. Odd, I would think it would add to AC just be being on your arm. I can see an action to block / deflect or bash though, that makes sense. Well, we'll see how it goes.

Friday, 23rd March, 2018

  • 07:46 PM - Charlaquin quoted Nikosandros in post Game Trade Media playtest video
    Seems likely. We've already seen a couple of instances of having one less action: zombies and regaining consciousnesses. Also the “Slowed” Condition. And it would make a lot of sense if Haste did exactly the opposite of Slowed.
  • 01:27 PM - Ancalagon quoted Nikosandros in post Game Trade Media playtest video
    Jason Bulmahn recently shared a YouTube video of a short playtest session played last week with the folks of Gane Trade Media. Some interesting tidbits: t's confirmed that you have to spend an action every round to rasie your shield. Is this to get the damage reduction, or you need to spend an action for the shield to do *anything*?

Thursday, 15th March, 2018


Tuesday, 13th March, 2018

  • 11:31 PM - Morrus quoted Nikosandros in post Is Spelljammer Coming To D&D 5E?
    So, D&D is now selling better than in the "golden age" of the early eighties. That's quite an amazing result. Well, so much for a dying market, I guess... :) There hasn’t been a dying market narrative for years.
  • 11:24 PM - Rygar quoted Nikosandros in post Is Spelljammer Coming To D&D 5E?
    So, D&D is now selling better than in the "golden age" of the early eighties. That's quite an amazing result. Well, so much for a dying market, I guess... :) I need some hard numbers on this. I'm struggling to believe that in the 80's it was so popular that there were cartoons, toys, and the books were everywhere and video games. Today it is selling better with almost no market presence outside of a very small number of books. Then in the 3rd edition era it was popular enough to spawn a movie (Which may be happening now to be fair). I suspect strongly that they're playing fast and loose with their metrics, I suspect that they're comparing non-inflation adjusted revenue to a sub-set of 80's products to get "Best ever!".

Thursday, 8th March, 2018

  • 06:53 PM - BookBarbarian quoted Nikosandros in post Idea for D&DBeyond
    I'm actually OK with having to purchase each book on Beyond. What I don't like is having to pay a subscription on the top of that to have more than 6 characters. I get this. You should just get an additional character slot for every book you buy. Or maybe every $20 of content you buy if you don't buy whole books. Or something like that.

Wednesday, 7th March, 2018

  • 09:03 PM - cbwjm quoted Nikosandros in post Idea for D&DBeyond
    I'm actually OK with having to purchase each book on Beyond. What I don't like is having to pay a subscription on the top of that to have more than 6 characters.This is my issue as well. I'm tempted to unlock the content but I would definitely prefer more character slots without a subscription.

Monday, 8th January, 2018

  • 11:14 PM - kenmarable quoted Nikosandros in post D&D Reader App Coming This Fall? [UPDATED]
    So, was this app released? I haven't heard any news about it in the last months. Not that I have heard either and their website only mentions Dragon+ still. Not even any press releases from that media push in September. In other news, D&D Beyond is in testing of their app with some users (myself included). It does everything the news articles said the D&D Reader app would do except page flip animations (which is fine with me).

Saturday, 6th January, 2018

  • 07:23 AM - AbdulAlhazred quoted Nikosandros in post Fourward Path
    That right there is definitely a move towards modern game design which would be a real advancement in my opinion. I've toyed with this idea in the past. After all, if you have your attack stat at 18 at 1st level and you add "standard" magic items (or inherent bonus) and expertise, you attack at level +3 for the majority of the 30-level spread. Getting rid of the necessity of maxing out one stat and also not having to obsess about having the correct attack item is certainly enticing. This is how I see skills and skill challenges working in 4e. But combat I see more as about deploying your powers, and using them - plus p 42 - to manipulate the field of battle to optimse your situation. This makes differeneces in attack bonus a needless complication, I think. (Using stats for damage is fine - this is like using them for other aspects of combat effect, like the number of squares pushed or whatever.) Yeah, but one of the things that I saw with less hardcore players in 4e was a difficulty focusin...
  • 12:11 AM - AbdulAlhazred quoted Nikosandros in post Fourward Path
    That right there is definitely a move towards modern game design which would be a real advancement in my opinion. I've toyed with this idea in the past. After all, if you have your attack stat at 18 at 1st level and you add "standard" magic items (or inherent bonus) and expertise, you attack at level +3 for the majority of the 30-level spread. Getting rid of the necessity of maxing out one stat and also not having to obsess about having the correct attack item is certainly enticing. There are two basic changes I would like: * Make attack bonuses and defences progress on the same track as skill bonuses and the DC-by-level table, so that the mechanical divide between combat and non-combat can be reduced; * Get rid of the stat bonus to attack (it can stay for damage), and just have attack be level +3 (or whatever number is appropriate). The second doesn't require reworking maths, but has implications for various elements of PC build. The first is a bigger deal. Small things to b...

Monday, 4th December, 2017


Sunday, 3rd December, 2017

  • 10:30 PM - cbwjm quoted Nikosandros in post Is Abi-Dalzim's Horrid Wilting a good spell?
    Now that the spell has been improved by two damage dice, I wonder how people feel about it. Fireball is still way more flexible, but at least AHW out-damages an 8th level fireball. I think the main problem is one you've mentioned, flexibility. With the way spell preparation and spell lots work in 5th edition, by the time you can use horrid wilting you have only a single spell slot that can use it. Fireball has access to all of the 3rd to 8th level slots. If horrid wilting had been made for 3rd level with damage that scaled similar to fireball, all else being the same, I think it would be more competitive. The signature of champions.

Saturday, 23rd September, 2017

  • 07:08 AM - CapnZapp quoted Nikosandros in post D&D Reader App Coming This Fall? [UPDATED]
    I'm a bit confused by the Kindle part. It seems that it is an proprietary app for iOS and Android. Is it somehow related to Amazon? Or is the article using "Kindle" as a synonym of electronic book with text re-flow on a proprietary app? I'm assuming the latter: "like a PDF but locked" Sent from my C6603 using EN World mobile app


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