View Profile: AbdulAlhazred - Morrus' Unofficial Tabletop RPG News
  • Gilladian's Avatar
    Today, 02:06 PM
    Ive done it before, but never had a campaign last very long. I liked it well enough.
    5 replies | 148 view(s)
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  • Garthanos's Avatar
    Today, 01:42 AM
    edition warrior you remain
    824 replies | 11286 view(s)
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  • darkbard's Avatar
    Yesterday, 05:09 PM
    Among other things, Mark of Healing describes how "You can master and perform rituals in the restoration category and the Remove Affliction ritual as if you had the Ritual Caster feat." Since Remove Affliction *is* a ritual in the Restoration category, what purpose does this verbiage serve?
    162 replies | 64044 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:22 AM
    Should reinvigorating call be "can't use it on them again until the subject/target finishes a short or long rest"?
    492 replies | 12283 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:08 AM
    I like hearing design thoughts on house builds ... I found the Variant Fighter very interesting
    492 replies | 12283 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:52 AM
    Agreed nice for Warlord I approve though I think Battle Ready could also be just any fighter. So those who opt for Strength get their favored secondary as initiative (and its barely more than a tweak) Yeh I think both of these are minimal fuss modifications, I even like the Battlemaster name being a pretty fair synonym of the "War" "Lord"
    492 replies | 12283 view(s)
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  • darkbard's Avatar
    Tuesday, 13th November, 2018, 06:06 PM
    For me, it is that very "any" which opens up the second reading. I agree that, RAI, one single ally is probably the correct ruling. But RAW? Hard to say with such screwy wording!
    162 replies | 64044 view(s)
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  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 03:35 AM
    If you do have the offline character builder or find it somehow there is a tool for customizing it that I really like using -called CBLoader
    4 replies | 202 view(s)
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  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 03:00 AM
    A couple of ideas I had seem like they could be used by Warlord/Fighter variants One was a low level feature that helps out the Strength based character called Battle ready For most the beginning of a battle is something they have to react to and its reflexes that take over but for you its a fulfillment of your expectations and your plans. You may pick and alternative stat (instead of...
    492 replies | 12283 view(s)
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  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 01:44 AM
    Quick response - love your goals. updating the concept - good there were options that seemed to never make it to the table with the 4e Warlord (in spite of it being already very role versatile and having a lot of support, I think actually battlefield control could have been better and having some striker functionality? intrigues me) . Teamwork also vital (this is missing from the feel of...
    492 replies | 12283 view(s)
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  • darkbard's Avatar
    Monday, 12th November, 2018, 02:20 PM
    I suggest solving your problem by turning the solution over to your players. Take a page from 4E's handbook and present this as a Skill Challenge wherein PCs need to achieve X number of successes before 3 failures; each PC declares an action that makes use of a skill or ability as it fits the fiction; you apply new pressure on the group after each roll, successful or not. You may be surprised how...
    12 replies | 1124 view(s)
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  • darkbard's Avatar
    Monday, 12th November, 2018, 06:33 AM
    Zealous Sanction (Cleric E7): "The first time any ally hits the target before the end of your next turn, that ally can spend a healing surge." Is this a one time effect, i.e., only on the first hit can that single ally spend a healing surge, or does this apply to each first hit by each ally before EoYNT?
    162 replies | 64044 view(s)
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  • darkbard's Avatar
    Sunday, 11th November, 2018, 03:22 PM
    The system outlined by you and further defined by MoutonRustique is the guideline for creating characters above level 1 with level-appropriate gear. The charts in the DMG lay out a level-by-level progression, wherein as a party, the group acquires L+4, L+3, L+2, L+1 magic items and 2(L) mundane loot (where L = value of magic item of current level, so 360 for level 1, 520 for level 2, etc.)....
    4 replies | 180 view(s)
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  • Gilladian's Avatar
    Sunday, 11th November, 2018, 03:10 PM
    My PCs built a raft and rowed across the lake. But the bandits saw them and shot flaming arrows at them. They retreated and tried again at night. Climbing over was too hard - very rugged/steep and exposed.
    3 replies | 1098 view(s)
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  • Garthanos's Avatar
    Sunday, 11th November, 2018, 03:01 PM
    I have a chart somewhere about that is a more complex Wealth by Level which Wrecan worked out and it had columns showing variation if you used things like inherent bonuses. Although technically even the most fully implemented inherent bonuses really just removes bland magic items from the table not necessarily anything else.
    4 replies | 180 view(s)
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  • darkbard's Avatar
    Sunday, 11th November, 2018, 02:53 AM
    This comparison helps greatly and is exactly what I was looking for. Thanks!
    162 replies | 64044 view(s)
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  • darkbard's Avatar
    Sunday, 11th November, 2018, 02:20 AM
    I like that! Such loot then occupies a liminal space between pure monetary value and a somewhat more limited (but situationally more valuable) version of a magic item.
    7 replies | 307 view(s)
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  • darkbard's Avatar
    Sunday, 11th November, 2018, 02:17 AM
    I know this was kinda the CharOp consensus, but I can also kinda see how the above proviso lends itself to both readings. I guess I'm looking for a definitive reason that rules out the alternate reading. Why wouldn't all MC daily healing options confer the full encounter power as a daily power? (I'm not challenging the more limited interpretation; I'm just trying to understand why the other is...
    162 replies | 64044 view(s)
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  • pemerton's Avatar
    Sunday, 11th November, 2018, 01:30 AM
    darkbard, sort-of following on from your post: If we assume that magic items are mechanical in some fashion (eg grant bonuses to checks), then once we allow that mechanics can extend beyond combat, we have a framework for making sense of "loot" in the way you describe. In 4e there're are also options for approaching bonuses a bit differently eg the signet of authority allows one reroll in a...
    7 replies | 307 view(s)
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  • darkbard's Avatar
    Saturday, 10th November, 2018, 09:46 PM
    For MC Feats like Master of Stories, whose utility power is limited with the following proviso, "The aura’s healing benefit can be used only once per day": does this essentially turn the encounter power into a daily power and thus the healing can be invoked twice during the encounter but only during one encounter per day, or does the healing function one time and one time only per day? Is...
    162 replies | 64044 view(s)
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  • darkbard's Avatar
    Saturday, 10th November, 2018, 08:07 PM
    This, good sir, (inadvertently) solves a problem that has vexed me for ages regarding loot in D&D: of what use is nonmagical gear gear, like golden chalices, sparkling gemstone earrings, and jewelled swords, to PCs that would prevent them from simply converting said items to magic items (particularly in my 4E gaming, where the system assumes such)? The answer: loot is magic items. The princess's...
    7 replies | 307 view(s)
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  • Garthanos's Avatar
    Saturday, 10th November, 2018, 12:58 AM
    Yes I can build Zorro that feels like Zorro at level 1 but put on a few levels and I can get all the stuff
    824 replies | 11286 view(s)
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  • darkbard's Avatar
    Friday, 9th November, 2018, 05:06 PM
    Great to see you here, Nausicaa! Though you had already faded from active participation on the WotC CharOp boards before I started posting regularly there (as darkwarlock), I found your previous posts and guides invaluable. Many thanks!
    44 replies | 123724 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:36 PM
    Shas is talking 1e as much as I can't tell...ie thief having a percentage to climb walls
    824 replies | 11286 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:18 PM
    But you can't have hits bouncing off armor..... Like they were misses... Cause that isn't a hit... Ask Shas
    824 replies | 11286 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:16 PM
    Or this actually because Smaug ran out of luck... Convenient for the hero?
    824 replies | 11286 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 02:04 PM
    well there are multiple fear responses you could get some freezing up and being in the way... so you might need some loud social move to make some of them move ;)
    12 replies | 363 view(s)
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  • pemerton's Avatar
    Thursday, 8th November, 2018, 10:24 AM
    This appears to assume, as I said in my post, that the PCs are strangers. What you describe may be an excellent approach for a novelist wanting to introduce his/her readers to his/her imaginary land (I'm currently 50 pages into a rereading of Dune - Frank Herbert is doing a lot of this). But if one of the players is playing a dwarf; or if any of the PCs is from one of the civilisations in...
    46 replies | 1422 view(s)
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  • pemerton's Avatar
    Thursday, 8th November, 2018, 03:37 AM
    I don't know - why would they? I suggested that the GM should probably follow the players lead, which the player sketched out in the OP and was seeking some feedback on. Whereas my recommendation would be to answer the question Does a game in which a half orc paladin of conquest seeks divinty by eating the hearts of coutatls, devas etc sound exciting?. Presumably the player thinks it is, or...
    14 replies | 554 view(s)
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  • pemerton's Avatar
    Thursday, 8th November, 2018, 03:30 AM
    The difference between (1) me, in the world, going to my place of work and saying hello to my colleagues, and (2) me, as a player, asking the GM to tell me where my place of work is, and what it looks like, and who my colleagues are, and what they are like, is huge! The second is very like having someone read me a book or tell me a (perhaps not super-gripping) story. But if the goal is...
    46 replies | 1422 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 12:28 AM
    Very nice by the way!!!!
    147 replies | 125723 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 10:41 PM
    No it wouldn't. The real world is something I live in and experience. My knowledge of it is intimate. It is not mediated to me through anyone's verbal narration of it. The most obvious way to emulate this in a RPG is for the players to stipulate elements of the setting as they need to. Not for the GM (or a 3rd party) to write up reams of fiction in advance of play. Providing a tool to...
    46 replies | 1422 view(s)
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  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 03:10 PM
    Yes and we go with that rather heavily "defeated" can also mean fleeing the scene of battle. Or other power specific fiction which make sense.
    12 replies | 363 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:41 PM
    Again, this is not my experience at all. When I started a Classic Traveller campaign, I rolled up the starting world in front of the players, after they had rolled up their PCs. We discussed how each of the PCs had got there - integrating the implict story resulting from PC gen (Traveller uses a lifepath system) with the implicit story of the world - and one of the players decided that this...
    46 replies | 1422 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:35 PM
    My experience is closer to cmad1977's. Reading someone else's story about what happened in some imagined place at some imagined time doesn't help my immersion.
    46 replies | 1422 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:03 PM
    What you've set out sounds fun to me! Why would the GM not just follow the player's lead?
    14 replies | 554 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 09:09 AM
    As far as I know the god Dumathoin was first mentioned in DDG under the entry for Moradin, but nothing was said about him except that he is the "god of secrets under mountains". Vergadain and Dumathoin were written up by Roger E Moore in Dragon 58, as part of his "point of view" and demihuman god series. As far as I know this was the first appearance of Vergadain. This is reprinted as part of...
    2 replies | 198 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 08:39 AM
    Continuing in my persona as the man from 15 months ago: This was interesting, both in general and because I'm trying to get myself into the mindset to GM Dungeon World next year. I don't know BitD outside of this thread and a few other posts about it, so my thinking/question will be framed in (what I take to be) DW-ish terms. And also BW-ish terms. It seems to me that this issue of...
    41 replies | 5167 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 06:00 AM
    When this has come up in my game we've handled it in various ad hoc ways. Remember that the player can always choose that "dropped to zero" equals unconsciousness, not death, so to a significant extent this will be about what the attacking player thinks makes sense in the fiction. I certainly have memories of the wizard player in my game using Colour Spray as an AoE when innocent parties were...
    12 replies | 363 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 05:55 AM
    Coming in a bit late (!), but this resonated with me. It may seem slightly odd, but I had the sort of feeling you describe when our group generated PCs for Classic Traveller. I'm sure it's clunkier than BitD, and probably not as "fiction first", but compared to some other systems (eg AD&D, or RM, or a certain approach to 4e) the characters felt real, with histories that could easily be seen as...
    41 replies | 5167 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 05:19 AM
    Manbearcat, cthulhu42, I think this might be the thread: Blades in the Dark Actual Play. It was started by Campbell.
    5 replies | 275 view(s)
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  • Manbearcat's Avatar
    Wednesday, 7th November, 2018, 03:10 AM
    I can't find the old post by chao and I that went very in-depth into Blades, unfortunately. I'm sure a solid effort to search should find it. I'm currently running a very intermittent Wild West hack of Blades rifted off of Red Dead Redemption (after considering a Space hack) retrofitting the Duskvol map and refluffing all of the gangs/power players therein. I'd be glad to run DW for you...
    5 replies | 275 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:50 AM
    On these boards, I think Manbearcat has played a bit of BitD. Maybe Campbell also. I think there are a lot of RPG systems that are underappreciated and worth talking more about. That's why I keep posting about my play experiences with Prince Valiant, Classic Traveller, etc! Unfortunately I've not played any BitD and not much DW either, so don't have heaps to offer on this occasion. I am...
    5 replies | 275 view(s)
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  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 01:55 AM
    That could be a second form of impairment Of course do an intimidate on every last one it could clear the area pretty well.
    12 replies | 363 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 02:25 PM
    On (1), one way to systematize it would be to mechanically gate every spell that is cast by an Intelligence (Arcana), Wisdom (Religion), Charisma (Perform), maybe Constitution (Endurance). Depending on how it’s subsequently systematized, there could be a few different emergent properties. One approach could be a success let’s you cast the spell normally, a success with a cost/Complication...
    824 replies | 11286 view(s)
    4 XP
  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 09:26 AM
    I think i agree most of the time individual stats are hardly needed even in a dangerous situation. In a battle they are part of a huge skill challenge. The movies feature heros teaching and guiding joe blows in advance of an onslaught to minimize burned down town transforming them into surprise effectiveness it might be history checks to guide them so as to minimize their deaths or get them...
    12 replies | 363 view(s)
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  • pemerton's Avatar
    Tuesday, 6th November, 2018, 06:46 AM
    What's your resolution system? Ie how do you decide if the PCs have escaped the dreams?
    6 replies | 279 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:58 AM
    Alongside the concrete uses of the practical arts, I am thinking I may include example skill challenges and how they might interact with them. As well as a Without the Art Sidebar section for each.
    336 replies | 34461 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:42 AM
    Yes and that was hilariously extreme disconnection between the fiction and the function was gobbled up and made a sacred cow.... hell magic missile was changed to sometimes miss? They couldnt have that.
    824 replies | 11286 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 05:30 AM
    Agreed with everything above and that (b) is most certainly the lynchpin. The only thing I'll add is that you forgot to add the savant-level memory component required to assimilate an (dare-I-say genre-defying?) overwhelming curriculum of precise arcane formulae (surely in ancient, nigh-impossible-to-articulate, tongues) and spit them out with absolute precision and reproducibility under the...
    824 replies | 11286 view(s)
    3 XP
  • pemerton's Avatar
    Tuesday, 6th November, 2018, 05:11 AM
    Especially (b), ie the fact that spellcasting in D&D almost never requires a successful check. Think about what, supposedly, the fiction of D&D spellcasting involves - precise hand gestures, speaking complex arcane syllables of such power and profundity that only a few of them can be impressed into a human brain at any one time (ie Vancian spell memorisation/preparation), pulling various...
    824 replies | 11286 view(s)
    4 XP
  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 04:50 AM
    You don't think the below are HUGE PARTS OF THE PUZZLE in the majority of D&D: a) the designers CHOSE (it didn't have to be done this way...plenty of systems don't...and they play VERY differently for it) to have a ridiculous number of codified spell effects covering an absurdly large number of broad, significantly gamestate-changing supernatural abilities ("I can expressly accomplish a, b, c,...
    824 replies | 11286 view(s)
    1 XP
  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 04:29 AM
    What is on the table is how "player-facing" (or codified/explicit) prospects for martial action declarations vs "GM-mediated" prospects for action declaration affect the table. Personally, my sense is it affects the table as follows: 1) In "player-facing" systems, players who play martial characters KNOW FOR CERTAIN (before play ever begins) that (a) their conception of their martial...
    824 replies | 11286 view(s)
    4 XP
  • pemerton's Avatar
    Tuesday, 6th November, 2018, 03:08 AM
    I've never played serious Pendragon, only one or two one-shots at conventions years ago. I got a copy of Pendragon 5.2 with Prince Valiant as part of the Kickstarter. It's an interesting system, and we're using the price lists and the map for our Prince Valiant game, but I don't think I could imagine actually running Pendragon as a serious campaign. Besides it's general "heaviness", I don't...
    7 replies | 307 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 01:36 AM
    Fanning edition wars and caving to them got him his current job. edit: i know pointless snark
    824 replies | 11286 view(s)
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  • pemerton's Avatar
    Tuesday, 6th November, 2018, 12:21 AM
    Gygax's DMG, pp 110-11: Serving some deity is an integral part of AD&D. . . . he accumulation of hit points and the ever-greater abilities and better saving throws represents the aid supplied by supernatural forces. This is consistent with the description of hit points on p 82, which includes the increase in hit points . . . reflect both the actual physical ability of the character . . ....
    824 replies | 11286 view(s)
    2 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 02:32 PM
    Bringing your example to the table with my adjusted practices and the DMG2 guidelines. The Dwarf without a relevant practice could do as you said or spend a surge to get an autosuccess and if your Dwarf had the Martial Practice Forge Mastery, he could have an auto success along with an Endurance check to not have to pay that HS.
    824 replies | 11286 view(s)
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  • pemerton's Avatar
    Monday, 5th November, 2018, 08:30 AM
    Sure, but then we need "codified rules" for how a martial PC gets to add a shield (or whatever) to his/her equipment list. And we probably also want some system - a fairly generic one is fine, even desirable - for working out how hard it is to throw your shield (or whatever) and stun three orcs (or whatever). I agree with Garthanos that if we don't go beyond what the GM envisages a strong...
    824 replies | 11286 view(s)
    6 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:30 AM
    Him most definitely he went gathering his feats one by one finding tutors as he went along to do so (yes he learned them supernaturally fast rather like PCs) ... it was very D&D like character and one mentioned as a fighter in 2e phb. Eventually he learned some that maybe related more to demigod status like his Warp Spasm but it was really just an extension of Berserkergang.
    824 replies | 11286 view(s)
    2 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:22 AM
    When a DM starts talking about chin ups and things they can personally do when you are talking about figuring out what Heroic and Paragon level or Epic Demigod Heros can accomplish ... you can guarantee mages will make your warriors feel like utter chumps
    824 replies | 11286 view(s)
    5 XP
  • pemerton's Avatar
    Monday, 5th November, 2018, 04:49 AM
    You're foucsing on the fiction. I'm focusing on the gameplay. A rule that is at work in my 4e game - in virtue of one of the player's choice of epic destiny for a PC - allows that PC to wield bigger weapons that deal more damage. The fiction of the epic destiny is that the PC has grown in stature. I wouldn't mind if the fiction was, instead, that the PC has been injected with super-soldier...
    824 replies | 11286 view(s)
    4 XP
  • pemerton's Avatar
    Monday, 5th November, 2018, 12:33 AM
    I really don't see much evidence in the history of RPGs that this way of approaching it provides dynamic and capable "martial" characters. This applies to everything from the stuff Garthanos is talking about, to exactly how many orcs my Conan-esque fighter can slay per game-unit-of-action, to the need in AD&D for my fighter to PC to get a girdle of giant strength if s/he is going to emulate a...
    824 replies | 11286 view(s)
    3 XP
  • pemerton's Avatar
    Sunday, 4th November, 2018, 05:30 PM
    No worries! Like I've said in a couple of posts now, I think it's a bit underappreciated. In five sessions I've used six episodes from the main book (three knightly challenges, a family in distress, a woman in distress, and rebellious peasants twice) and six from the episode book (Kenneth Hite's wild hunt, the episode called A Wild Hunt which is the Crowmaster one, the Blue Cloak, the Crimson...
    7 replies | 307 view(s)
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  • pemerton's Avatar
    Sunday, 4th November, 2018, 05:22 PM
    I would say "scenario" rather than adventure. It's generally a situation that will activate knightly intervention - attacks by bandits, rescues from bandits, helping out innocent women/villagers/ghosts/etc figure prominently. Ron Edwards gives some nice descriptions of how Prince Valiant scenarios work: . . . the character's judgmental and active presence is established and already in...
    4 replies | 362 view(s)
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  • pemerton's Avatar
    Sunday, 4th November, 2018, 03:39 PM
    My group has played a couple of Prince Valiant sessions since my last actual play report. The first of these (fourth session in what has turned out to be a campaign) saw the squire PC progress dramatically. The session started with some recap, a mixture of in-character and out-of-character: our fourth player, who had been absent from the previous session, was there, and so there had to be...
    7 replies | 307 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 4th November, 2018, 05:15 AM
    That latter apply when they see another fall for the trick?
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  • pemerton's Avatar
    Sunday, 4th November, 2018, 12:38 AM
    Sorry for the late reply! Yes, we use dice (evens for success) rather than coins, just because we've got plenty of dice ready to hand - and when a joust is on the rattle of the dice in hand emulates the thundering of hooves! I think your idea of using PV for Middle Earth makes sense. If you do it, I'd be interested to hear how it goes.
    4 replies | 362 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 09:08 PM
    Agreed that could be an implementation AND a battlemaster could get at-wills by sacrificing an attack from their attack action scanning for an opening to do a maneuver (as though they spent a superiority die)
    824 replies | 11286 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:49 PM
    I have done totally free form gaming with my brother and friend so yes i know it can work wonderfully and even for magic too or super tech or whatever. So yes it can work.
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:40 PM
    A more extensive and "generous" page 42 like methodology comes to mind.
    824 replies | 11286 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:31 PM
    Just say no was the order of the day for 9th level side kick martial types in 1e land. DMs without guidance are not bad DMs they are just poor at estimating game balance on the fly and allowing martials to do awesome improv is exactly about that. I want my Cu Chulainn doing a flying back flip trick called the Salmon Leap AND not begging the DM for the privilege of saying something other...
    824 replies | 11286 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 06:57 PM
    We probably disagree. Because I disagree that people generally have a "good idea" about what a paragon or epic martial type can accomplish. AND it's the games responsibility to help establish that, within the context of what is enabled for magical types. I normally say it as martial archetypes need permission to be awesome and wizards need to have their awesome limited because they have no...
    824 replies | 11286 view(s)
    3 XP
  • pemerton's Avatar
    Saturday, 3rd November, 2018, 10:34 AM
    I don't know if Libramarian still posts on these boards, but he used to have good ideas for this sort of thing.
    3 replies | 291 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:39 AM
    Well I rather like the Avenger... the Striker Armorless Stoic Paladin. Now if the healer priest had been armorless and reliant on divine guidance/inspiration for armor. And it would be nice if we could tag the post as 4e
    13 replies | 28932 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:05 AM
    Druids could have powers that only work once per 10 minutes in a particular area because they fatigue the local environment (if an encounter was constantly moving they might end up using it multiple times) ... ie they are effectively once per normal encounter. Some martial tricks could only work once against reasonably clever/perceptive enemies or till they see them done against another....
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  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:21 PM
    One solution might be to give Troops the first time after Gathered via the explicit Gather Troops or similarly a "Fresh Troops" effectively an extra success (or the Marshal Troops is effectively free up to the amount paid). when they are used via Marshal Troops thus it is as effective as might be gained by alternative methods. Note to self: This is a reminder that Marshal means "to bring...
    336 replies | 34461 view(s)
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  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:20 AM
    I am considering whether to separate out the act of gathering troops from guiding them in battle. Then the act of gathering them might be well any of several practices (or even just skillful action used towards the challenge where failures might impair the quality of the results and challenge over all) You could use The Art of the Sensei to turn citizenry into surprisingly armed and...
    336 replies | 34461 view(s)
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  • Garthanos's Avatar
    Wednesday, 31st October, 2018, 05:19 PM
    OK on this "I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea...
    824 replies | 11286 view(s)
    2 XP
  • pemerton's Avatar
    Wednesday, 31st October, 2018, 11:36 AM
    I've sblocked an account of a beholder fight in 4e. It was pretty good. I don't know how easy it would be to replicate in 5e.
    25 replies | 717 view(s)
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  • pemerton's Avatar
    Tuesday, 30th October, 2018, 11:06 AM
    I'm going to repost my post to which you replied (and will explain why I've bolded what I've bolded): So I'll ask again, how did it become true, in this example, that the PC is moving across the room? You have once again said that the player's action declaration does not yield such a result. You have said (and I have bolded) that the GM narrates the results but in the original example the...
    1794 replies | 57410 view(s)
    1 XP
  • pemerton's Avatar
    Monday, 29th October, 2018, 11:42 PM
    As I said, this is the crappiest approach to RPGing I can imagine. Fortunately, 5e doesn't mandate it. The Basic PDF doesn't state it or even imply it. The only edition of D&D that I'm aware of that comes close to this in its rules is 2nd ed AD&D, but I don't think even it comes out and says this quite so bluntly.
    1794 replies | 57410 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 11:36 PM
    Just to be clear: I posted about some experiences that had caused me to leave games. Lanefan and others then posted to say that I was wrong in my view that those experiences were examples of bad GMing, and that I did the wrong thing in leaving those games. So I think you've got it slightly backwards - I've been told I'm not doing my duty as a RPG player because I don't want to play with (what...
    1794 replies | 57410 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 11:31 PM
    It's one thing to have preferences. It's a different thing to interpret a game system. Clearly 5e works more like 5ekyu describes than as you might wish that it did. This is a little ironic given your other post that I've quoted! Because here you're saying that, in fact, the fiction does not unfold over the course of play, but is only established "as a block" when the GM decides what happens....
    1794 replies | 57410 view(s)
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  • Garthanos's Avatar
    Monday, 29th October, 2018, 11:27 PM
    Every king and great nobleman in Europe had an officer called a marshal, but by the time of his death in 1219 the whole of Europe knew William as “The Marshal".
    1 replies | 311 view(s)
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  • Gilladian's Avatar
    Monday, 29th October, 2018, 05:13 PM
    Thanks! That gives me something to search for, tho I did find some stuff in RHoD for basic stats.
    3 replies | 261 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 29th October, 2018, 01:58 PM
    pemerton started a thread Capture scenario?
    Have you ever run a capture scenario? If so, in what system? How did it go? How did you adjudicate the rescue/escape? (I'm thinking especially of scenarios where the fact of being captured is the fosuc/challenge of play. The Slave Lords isn't a capture scenario, as the capture and release is just colour to set up a survival scenario.)
    3 replies | 203 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 29th October, 2018, 10:13 AM
    I've boded a few words/phrases in your post that seem relevant to what I'm saying. If certain things cannot or must be done, that implies that outcomes of declared actions are not all at the discretion of the GM. If certain things are left up to the table, that implies that outcomes of declared actions may not all be at the discretion of the GM. Which in my view is quite consistent with...
    1794 replies | 57410 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 06:14 AM
    Well, as I understand a RPG it's about pretending to be a different person, often a more adventurious person, in some sort of challenging situation. It's not about suggesting to someone else what story they should tell. In other words, I don't play RPGs to describe what I want my PC to do. I play RPGs to (among other things) describe what my PC is doing. What you describe here appears to be...
    1794 replies | 57410 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 06:05 AM
    In the abstract, sure. But here is Hussar's argument: X is true because I believe X, I'm an English teacher, and therefore I would know. And here is your argument: X is true because I read it in a book, and the book is right because the people who wrote it would know. Those arguments are both appeals to authority. Maxperson, every argument I have ever seen you run is logically...
    1794 replies | 57410 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 12:15 AM
    Bollocks. Even Wikipedia has noticed that it's not: An argument from authority, also called an appeal to authority, or argumentum ad verecundiam is a form of defeasible argument in which a claimed authority's support is used as evidence for an argument's conclusion. It is well known as a fallacy, though it is used in a cogent form when all sides of a discussion agree on the reliability of the...
    1794 replies | 57410 view(s)
    3 XP
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About AbdulAlhazred

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About AbdulAlhazred
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I like to play D&D, especially 4e, and other RPGs.
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I have been playing RPGs since 1975 and enjoy lots of different sorts of games.
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Williston
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Game Details:
I have been DMing a 4e D&D game, usually on Tuesday evenings. Currently we are on hiatus.
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Saturday, 20th October, 2018


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Sunday, 7th October, 2018

  • 06:24 PM - Garthanos mentioned AbdulAlhazred in post 4e Descendants Online - Let's compile them
    Open4e actually looks more interesting than when I first took a gander. Open 4e http://open4e.wikia.com/wiki/Open_4E 13th Age http://site.pelgranepress.com/index.php/category/products/13th-age/ Forerunner https://forum.rpg.net/showthread.php?834919-Forerunner-A-Game-Construction-Framework-Inspired-by-4E 4 Sons of Rising Dawn https://wiki.rpg.net/index.php/4SRD:Main_Page 4th Trifold https://docs.google.com/document/d/1aWExHY2EvsohZRtYpsLcwOiWZjuUU5tZ0EERPAT7gwI/edit Project Pumpkin http://srgrvsalot.tripod.com/pumpkin.pdf Strike https://forums.somethingawful.com/showthread.php?threadid=3656713 4e Magic Sword: Fourth Edition Reborn https://docs.google.com/document/d/1cmR98aBLI4-voJCr2_wvnx9HUeNtPcBdrm08Rx8ByN0/edit?usp=sharing I would like to include Heros of Myth and Legend on here Yes @AbdulAlhazred this is a prod.

Tuesday, 4th September, 2018


Tuesday, 14th August, 2018

  • 12:11 AM - Garthanos mentioned AbdulAlhazred in post What item daily rules do people use?
    And you shouldn't do something like give a player who wants a sword an axe, simply because they'll likely just sell it or disenchant it or enchant it into sword form. (giving out the cool stuff hinted and wished for by players is a means to an end yes but it also received mechanical support by allowing enchanting of all the magic items, not some super small subset of them and having the disenchant progressively smaller amounts of return) Also I was using the language proffered by @AbdulAlhazred so i blame him.

Tuesday, 7th August, 2018


Sunday, 5th August, 2018

  • 05:49 PM - Garthanos mentioned AbdulAlhazred in post Out of combat balance - skills trained and known
    The above ends up being a Warlord Feat of course with potential enabling for a Fighter I may be dense but I just noticed how large number of wisdom based skills are in comparison to many others. 5 Wisdom skills 4 Charisma skills 3 Intelligence, Dexterity 1 Constitution, Strength Assuming AbdulAlhazred makes his Engineering (Wright) skill an Intelligence based one ... that gives us 4 charisma, 4 intelligence and 4 wisdom. (of course he ruins it by adding leadership)

Saturday, 4th August, 2018

  • 03:54 AM - Garthanos mentioned AbdulAlhazred in post Out of combat balance - skills trained and known
    @AbdulAlhazred A new practice I have been considering I know his name... insert queen sound track. There is a gift where someone recognizes a persons family lineage and can even figure out there name with minimal clues except like examining speech or fighting style or hearing about something they did or choices they make etc for short bit And its a insight based one that does something a bard might use history for.

Friday, 3rd August, 2018

  • 01:46 PM - Garthanos mentioned AbdulAlhazred in post Out of combat balance - skills trained and known
    I've got no problem with that. In the 4e context, I'd be pretty happy if Athletics and Acrobatics were folded together, with an option to test on STR or DEX depending on the logic of the fictional situation. Even that right there might make a rogue happier with 5 skills don't you think My point about thieves/rogues wanting six skills was more framed in the context of the game as it is currently presented. Once we start divergng too far even my martial practices though mostly normal do limit conversation. AbdulAlhazred Being trained in a skill that isnt one of your primary secondary or even tertiary attributes my fighter who happens to have Diplomacy and History doesnt suddenly become awesome on Int based skills and activities or Charisma based ones in effect he just doesnt suck in comparison ie in class balance compared to the Bard or Wizard who might be also trained.

Tuesday, 24th July, 2018

  • 10:41 AM - darkbard mentioned AbdulAlhazred in post Morale systems
    * I use a morale system and have monsters make a saving throw at critical junctures (when bloodied, when leader defeated, when 1/2 of their side is defeated, etc) and if a monster fails their save, they flee or surrender. Quite curious as to what you've implemented. I see what AbdulAlhazred is saying wrt hps, but his solution seems unsatisfying to me. (Perhaps there is no satisfying system for this.)

Friday, 20th July, 2018

  • 02:04 AM - pemerton mentioned AbdulAlhazred in post The roots of 4e exposed?
    I have problems grasping this "Story Now". I mean, I like giving my players agency and whatnot, but I also like to world-build. And the more I read about it, it seems that "Story Now" and world-building are opposite concepts.This blog on "no myth" sets out what is probably the typical way of playing "story now". The emphasis is on characters' dramatic needs, and the framing of situations to speak to those needs and generate drama out of them. I think this is what AbdulAlhazred has in mind as a default or standard approach. Here's a blog by Ron Edwards on the use of setting in "story now" play. It emphasises the setting as something that is shared across all the players at the table, and is the source of situation and theme. The way that I run 4e has hints of this, because of the role of the default cosmology, but Edwards is envisaging something a bit more involved and intricate, with Glorantha-focused HeroWars/Quest as his model. What's central to what Edwards is envisaging is not shared authorship of the setting, but shared engagement with it as a source of theme and situation: One concern that crops up a lot for playing this way is how expert people have to be even to get started. Although not everyone must be expert, certainly no one can be ignorant either. But people are understandably wary of game texts with extraordinary page counts concerning setting information. In my experience, the solution begins with a single person choosing the loca...

Monday, 16th July, 2018

  • 01:35 PM - pemerton mentioned AbdulAlhazred in post The roots of 4e exposed?
    ...aint on in-game events. The dice (or whatever) are collaborators, acting as a springboard for what happens in tandem with the real-people statements. Of course, nobody actually uses those Forgite terms accurately anyway. When people call 4E "gamist", for example, I can't help but laugh and roll my eyes. 4E is probably the version of DnD least suited to a Step On Up creative agenda. Meanwhile it maps to "simulationism" pretty cleanly with its fidelity to heroic fantasy genre emulation. All of which ignores the fact that Forgite creative agendas refer to gameplay table experiences and not to actual game systems. What a joke!I agree re 4e and gamism - though Balesir on these boards articluated a coherent gamist version of 4e which is nothing like Gygaxian "skilled play" but rather is quite "light", and is about showing off your schtick in a given encounter. LostSoul used to argue that 4e is a type of high concept simulationism as you suggest - I tend to agree with AbdulAlhazred, that it is best suited to "story now" instead. Not that it couldn't be done in a high concept fashion, but I think that would tend to make for more tedious play because the "heaviness" of the mechanics would still be there, but they wouldn't be giving as much payoff (with the outcomes pre-settled) as they do with a more "story now" focus. And I think it's pretty obvious how many 4e mechanics exhibit the features of FitM resolution that Edwards calls out in the passage I just quoted. EDIT: Just saw this follow-up post: most of what gets passed off as "story-focused" or "story-oriented" play around these parts, and would probably get labelled as "narrativism" as a result, is pretty much GM-authored railroading plot --- and therefore the complete and polar opposite of Story Now play. So, for example, when the developers of 5E went around claiming it was more a more "story-focused game" or that "it was hard to find the story in 4E" they meant, respectively, that 5E is more amenable...

Saturday, 14th July, 2018

  • 02:54 PM - Garthanos mentioned AbdulAlhazred in post Attercop Attercop from Taunting to - Come and Get it.
    Just paying attention to the taunter is kind of a basic success I am thinking a bloodied opponent might do the full switch targets and considered marked, ie if primarily a melee combatant rushing away without shifting at the taunter next turn in addition to losing opportunities as described. I am now thinking about AbdulAlhazred and his Homl with different degrees of success.' I think bloodied being a condition for some "absolute" success for skill based actions targetting enemies is interesting.

Tuesday, 10th July, 2018

  • 04:21 AM - Garthanos mentioned AbdulAlhazred in post Disarm Let Us Count the Ways.
    ...k to disarmed-at-0-hps. Or Disarm as an alternate skill check to force surrender, similar to the existing Intimidate option. If you're not defeated when disarmed either a) you can keep fighthing effectively unarmed or with a backup or improvised weapon or b) you fairly quickly re-gain your original weapon, perhaps forced to go on the defensive, move/dive/whatever to retrieve it. About that, yes. Weakened would reduce damage on a hit more than re-calculting everything with a back-up weapon or improvised weapon or unarmed strike; and, but, even with inherent bonuses going, it would probably hit more often... so it's a fair aproximation. That is my thought in general "Weakened & cannot use powers & properties of the weapon" (save ends) could work, too, for a bit more detail. Or 'weakened & cannot score critical hits." You can take it prettymuch anywhere you want, thanks to the wonder of exception based design. Maybe I suspect that kind of comprmise on simplicity is what AbdulAlhazred was looking for.

Monday, 25th June, 2018

  • 06:59 PM - Tony Vargas mentioned AbdulAlhazred in post Flipping the Table: Did Removing Miniatures Save D&D?
    ...ive teenage years' decyphering and immitating what I found in 1e D&D books - I still tend to slide towards the overwrought and verbose... ...no to mention it's just nostalgic fun to evoke the classic game, whether by re-introducing an items/spell/monster that didn't make the cut, or create a new one suggetive of the presentation & style of the olden days. :) But, no if you had wanted the people who didn't like 4e to like it, you'd've had to re-write the classes to restore LFQW & heighten the impact of the 5MWD, re-write the rules to restore DM fiat, and re-write magic items to be capable of exlipsing character ability/concepts entirely. A half-measures attempt to do just that gave us Essentials. This is an interesting question. I have often wondered how could one improve on 4E - presentation as well as the actual system, including to make it easier to tinker with. EDIT: And when I mean improve - I mean a natural evolution of that style game. And no, I don't mean 5e :p AbdulAlhazred 's HoML ( http://www.enworld.org/forum/showthread.php?644220-Towards-a-Story-Now-4e ) is suggetive of that kind of improvement, it's not a professionally done, fully-articulated system but what's he's revealed of it has a lot of intersting ideas.

Thursday, 21st June, 2018

  • 03:01 PM - pemerton mentioned AbdulAlhazred in post What is *worldbuilding* for?
    Well, I wasn’t talking about OA NWPs.But AbdulAlhazred was, in two posts that you replied to: I think it is very trivially easy to see how 'skills', when implemented at all, in 'classic' D&D were of little significance, even in 2e where NWPs were at least presented as a possibility in the core books. 1. They were NEVER used to represent anything like a class or race ability, even when they obviously could have been (IE thieves, rangers, elves, etc.). 2. They were always optional systems (2e NWPs, 1e Secondary Skills, etc.). The one marginal exception was OA, where they ALMOST became a significant subsystem. 3. No implementation in classic D&D was actually mechanically viable in any sensible way. DSG, WSG, OA, and 2e PHB (etc.) implementations were mechanically unworkable in significant ways. I was always dubious that they had ever really been playtested, and they almost seemed like a way of simply discouraging players from doing 'other stuff' vs actually something you would use in practice. <snip> A clever DM in OA (for...
  • 02:34 PM - pemerton mentioned AbdulAlhazred in post What is *worldbuilding* for?
    This is so dependent on which NWPs you choose to take though. Obviously if your taking a NWP tied to an ability score of 9 or something, your chances will be poor. In my experience, players tended to take NWPs that connected well with their abilities. AbdulAlhazred was talking about OA non-weapon proficiencies, which are not based on stats but ratherhave proficiency-specific success numbers. And as AbdulAlhazred said, the success numbers are high (eg for Horse Riding, it's 18+ on a d20).

Tuesday, 19th June, 2018

  • 04:56 PM - Aldarc mentioned AbdulAlhazred in post What is *worldbuilding* for?
    I claimed that Bonds/Flaws/Ideals/ and Inspiration could at a high level accomplish what FATE does with aspects for players in a D&D camapign... I also cited that them being less focues, less intricately tied to the play of the game, etc. was a benefit.And we have pushed back on both of your arguments here. I am literally arguing the same thing most of you all are claiming I am arguing against...mainly the degree to which Aspects are ingrained in the system. At this point I'm not sure what Aldarc or AbdulAlhazred are arguing with me about.Mainly your demand for concrete examples regarding your own prompt. Your shallow reading of Fate and Inspiration mechanics, particularly baseless, unsupportable arguments like these: I actually gave a summary of the rules in the thread... and no, there really isn't much more to it. Again cite some mechanics not descriptions or advice but what the actual mechanics are... what do Aspects and FATE points allow you to do mechanically? They give you bonuses to rolls just like inspiration does. You receive them for roleplaying your character... just like inspiration. And as for aspects in scenes.... it's no different than terrain, hazards, etc. in D&D (Yes the mechanical implementation is different because they are different games... but they serve the same purpose). At it's core FATE is a pretty traditional game with... wait for it... Aspects/FATE points tacked on. In fact I'd go so far as to say if you removed FATE points and aspects from the game you w...
  • 03:30 PM - Imaro mentioned AbdulAlhazred in post What is *worldbuilding* for?
    ...ints vs. Inspiration/Bonds/Flaws/Ideals was somehow morphed by other posters who wanrted to defend FATE into me making a claim D&D could do everything FATE could do and it was better than FATE (which again, I never stated) I think Ovinomancer may have been the only one who actually read my stance before jumping to the defense of FATE, and he even tried to let some of the more ardent proponents for FATE know they were mistaken in the argument they were attributing to both him and me but it was for the most part ignored ... :confused: :confused: For reference here is the actual post where I both question the claim that 5e through the use of Bonds/Flaws/Ideals and Inspiration at a high level can't replicate what FATE does with Aspects and my thoughts on the differences in the two systems... I am literally arguing the same thing most of you all are claiming I am arguing against... mainly the degree to which Aspects are ingrained in the system. At this point I'm not sure what Aldarc or AbdulAlhazred are arguing with me about. Because it sure isn't addressing what I've been speaking on. My argument in similarity has always been from a high level view and I've never stated one was better than the other except in how it relates to different goals for different playstyles with different groups. I'm curious do you think that D&D 5e's ideals, bonds and flaws can accomplish the same thingn't? If not... I have to ask, why not? Again I have to ask, how is this different from the GM and a player establishing and fleshing out character backstory (or more specifically an ideal bond or flaw) in D&D 5e? See my experience here is that not everyone enjoys this style. There are players who really aren't interested in fleshing out the GM's world through their character's backstory and traits (they may not even be that interested in fleshing out their own character's traits and personality). As someone who runs games (as opposed to playing them) near constantly I've been i...

Saturday, 16th June, 2018

  • 07:17 AM - Garthanos mentioned AbdulAlhazred in post Martial Techniques
    So AbdulAlhazred what do you suppose a Feat costs in Karma Points It's sort of the step you took in merging things into boons ;)

Friday, 8th June, 2018



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Sunday, 28th October, 2018

  • 02:49 AM - Garthanos quoted AbdulAlhazred in post Warlord Flavor (One favorite of mine)
    Its a pretty good encounter power. Probably about right, I'd value the effect at half a W, and the attack part by itself would be a bit weak without that, so it seems like it probably slides in about right. A little situational, but chances are good you'd find a reasonably opportunity to use it in each fight where it would work better than an at-will. Anyway, the daze pretty well makes it better than one anyway. Yes the daze is the kicker that keeps it in-line and also a controller power.

Thursday, 11th October, 2018

  • 04:24 AM - Garthanos quoted AbdulAlhazred in post 4e Descendants Online - Let's compile them
    Meh, that one doesn't get me going. I like Bloodied better that Staggered, because I like the implication that "now you're hurting a bit" whereas staggered always just sounds like something you shake off, not really a big deal. I could see calling it 'wounded' or something, but bloodied certainly seems to be the most effective term. This is one of the things I've found about 4e. Its terminology and the way it parses up a lot of things, like roles, power sources, and even its choice of what is a class, are often quite hard to improve on much. In fact I've tweaked conditions and whatnot a bit in HoML, but very few of those kinds of changes are clearly improvements. I do prefer the term bloodied but honestly why I consider it significant is having the status and having things trigger off of it generally are what is important mechanically I would say it is part of the 4e pacing system I think which should have been made more intense, But zee flavor mon she is mahn to lever as I wilt.

Wednesday, 10th October, 2018

  • 07:36 PM - Garthanos quoted AbdulAlhazred in post Warlord Flavor (One favorite of mine)
    Interesting, though a very difficult power to gauge. Worthless in some situations, and rather scary in others. There is a power it is based on... (allowing the attack to inspire someone other than the attacks direct target is a new ingredient) I might want to introduce a Charisma benefit in there... like the manipulator feature allowing you to do CHA mod damage to the secondary target.

Sunday, 7th October, 2018

  • 07:04 AM - Garthanos quoted AbdulAlhazred in post List of Potential New Martial Practices
    Right, maybe as an extreme you can 'temporarily sacrifice' your capability, like your troupe is decimated and must regroup, but you get an automatic success as they put up a stubborn rear-guard action to allow the refugees to escape. Later you can accept some sort of cost to undo that, a treasure parcel, a personal debt, etc. You could even, in the right situation, make it an 'ultimate sacrifice', the 300 are wiped out to a man, but the great evil army is turned back at the pass! They're gone, you won't get them back, but of course you've created the basis for a new legend. I think you might be targeting more than 1 success on your skill challenge ;) and actually that is possible to do ie to spend more. The prices I am setting up are assuming a single SC success and flavor wise I assume most of the time there is a SANE call for a retreat and avoiding the slaughter thing (remember the word decimated meant lost 1 in 10) . In some sense it is a part of the deal of having the practice. I presume a s...

Saturday, 6th October, 2018

  • 05:45 PM - Garthanos quoted AbdulAlhazred in post List of Potential New Martial Practices
    In terms of these minion groups I guess you could say "well, my legion perished holding back the demon lord for 1 hour!" which gives you a success (given some particular fictional position). Sure that result could also be after holding the demonlord off for an hour the legion was routed in disarray and needing money to heal with and the death prices for some to assure you maintain karma and can call on them or even others like them again... A good roll means they gained lots of glory and trust your leadership even more and it costs less karma and fewer died. You could even use when you are on the edge of no resources and I rolled badly and I don't have any karma or gold to pay for it I cannot use again till I do which symbolically means a loss of reputation people not trusting you a debt of "death prices" for some and so on. Though you can make amends or overcome the reputation fail. Players and DMs could/should cooperate in describing the results.

Friday, 5th October, 2018

  • 06:42 PM - Garthanos quoted AbdulAlhazred in post List of Potential New Martial Practices
    Yeah, and I think that the way 4e works it makes sense. I think in this instance many things come together to make this work fairly elegantly - skill challenges, minions, practices and this time I am even liking how the economics work out. To me doing 1e things in a 4e way is kind of badass and demonstrates how robust and flexible 4e is.
  • 04:23 PM - Garthanos quoted AbdulAlhazred in post List of Potential New Martial Practices
    You just need 'success equivalents' and 'monster equivalents' to mesh in with the encounter/challenge system. Could you elaborate a little... (pretty sure I get monster equivalents though)

Thursday, 4th October, 2018

  • 03:14 AM - Garthanos quoted AbdulAlhazred in post List of Potential New Martial Practices
    I have ulterior motives in thinking about this ... ie maybe this can give me those flavor numbers for my Marshalling Troop / Oath of Fealty (Warlord Practice) Right. I mean, even by old school D&D a 'knight' is basically a 4th level fighter. Not super common but only incrementally stronger than a hobgoblin or bugbear. Certainly a 9th level fighter in 1e would handle several at once. So, likewise, in 4e, as NPCs you're looking at a bunch of maybe mid-heroic minions and standards, with some paragon figures to represent the really heavy hitters. King Arthur and Lancelot are probably level 18 elites or something like that maybe. Old school Knight is a level 1 4e fighter of course but it wasnt a landed one. I estimate the roundtable knights a bit higher (aside from wierdos like other PCs) in 1e terms most Roundtable knights I believe had their own estates and castles and followers and it took a lot bullying and impressing to get them under the Dragons Banner, I think we can use the Name Level == ...

Tuesday, 2nd October, 2018

  • 01:42 AM - MwaO quoted AbdulAlhazred in post Dragon 390: Eladrin article
    Familiars had tiers? I sure missed that one! lol. It must have been a really brief experiment, because AP came out fairly early in the big rush of 4e supplements. Honestly I would have thought it would be rather cool if they DID have higher tier familiars, but I suppose that kind of thing might be better left to a PP or something. Yeah, Dragon 374 had a range of different tier'd familiars. Disembodied Hand = Heroic, Rakshasa Claw = Paragon, Chaos Shard = Epic and so on...

Monday, 1st October, 2018

  • 09:13 PM - Mistwell quoted AbdulAlhazred in post Why does 5E SUCK?
    Now, see, my opinion (speaking as one who has played D&D since its inception, so 'OSR' or 'classic D&D' is something I understand inside and out) is that the preciseness of mechanics combined with the robust 'hook' of highly well-thought-out ubiquitous keywords actually frees both GM and players to be MORE creative! The players know that they can and cannot do and the stakes they are playing. Both GM and players can easily understand what the relations between story and mechanical action are via keywords, and fictional positioning can reliably leverage on those keywords, as can attempts to go beyond the normal rules. This is why, IMHO, 5e is a step backwards as a system. It actually reduces the overall freedom and set of options that are practically available. Without adding anything compensatory. Keywords make the rules master of what you can do, as opposed to the DM. So while this might increase freedom at a table with a DM more towards the "permit the least amount" side of the spectrum, I t...
  • 08:37 AM - Sadras quoted AbdulAlhazred in post Why does 5E SUCK?
    This is why, IMHO, 5e is a step backwards as a system. It actually reduces the overall freedom and set of options that are practically available. Sure different tables have different experiences. At our table we find 4e was restrictive, despite the inclusion of these key-words whereas 5e allows for more creativity. YMMV

Tuesday, 25th September, 2018

  • 06:04 PM - Garthanos quoted AbdulAlhazred in post Building Odysseus.... not challenging enough.
    I think the problem with Odysseus is the same as with most heroes, he's got everything. I mean, think about it. In the Iliad he basically out thinks and manages to trick pretty much anyone he puts his mind to. This seems like superior intellect, but maybe its more WIS/CHA than INT (he seems pretty smart, but he doesn't come across as being a super-genius in the 'book smart' category, more in the areas of wiliness and diplomacy both). Later on, in the Odyssey, he's shown to be the strongest as well. So this guy has AT LEAST 3 'primary' stats, and there's no reason to think he's not at least above average in every other stat too! I mean, maybe his DEX is just 12 or something, but his CON and INT are certainly at least in that range, and his INT is likely higher too. You can't do these hero types using stat arrays. Writers simply don't work that way, nor do myths. Heroes are larger than life and kind of inevitably excel pretty much across the board. One thought is to make NPCs average 8 so a soldier...

Tuesday, 18th September, 2018

  • 04:41 AM - Garthanos quoted AbdulAlhazred in post List of Potential New Martial Practices
    I have really found the 20 level progression to be a lot more natural than the 30 level one of 4e. I will say I do not know how yours progresses I made that translation based on AD&D / 5e where those lower levels were can you run the gauntlet and not have your farmer apprentice not die ... levels.

Thursday, 13th September, 2018

  • 04:22 AM - Garthanos quoted AbdulAlhazred in post Lazy General... aka Warlord in Anime
    We have Gilgamesh, but only because of modern archaeology... Gilgamesh was indeed pretty badassed (the first batman and robin type hero and companion story) I picture that Gilgamesh as a kin to Cu Culaine but with more ego.

Tuesday, 11th September, 2018

  • 04:15 PM - Garthanos quoted AbdulAlhazred in post Lazy General... aka Warlord in Anime
    EVERY actual Prince or Princess is surely associated with the THING they are the ruler of! So we can generally conclude that all such titles are made up, either at the time the story was created, or later on. As you note, Arturius becomes a king, Robbing Hoodlum becomes a knight, etc. The above EVERY and that Arthur was not referred to as king in the records about the battles in which he fought is why historians are certain he wasn't. Perhaps interesting and related the myth of the Ninja is one of relatively humble birth but the likely historic case is for highly trained bushi from the ruling class if not high in the hierarchy acting under cover, intentionally not using family heirloom weapons and so on.
  • 02:17 AM - Garthanos quoted AbdulAlhazred in post Lazy General... aka Warlord in Anime
    Well, at least in European folklore, and fairy tales, there's a lot of 'just people' types. I mean MUCH of the "Grimm's Tales" stuff is like that. Wait you mean the stories told to admonish kids featured normal kids... getting eaten by witches not defeating them... I cannot imagine why Those aren't exactly 'high fantasy' or 'mythic', but I think it is hard to find ANY Chinese stories of that ilk where the hero isn't some sort of supernatural being, royalty, etc. I'm sure there are some, its inevitable, but its hard to find. Not exactly a culture I can claim a lot of breadth with actually. That is a very very very old culture. Its a hard distinction to make though because often western stories are so 'Disneyfied' that everyone has been turned into a prince and whatnot. I actually take that as "Telling", but I am a bit less than happy at the parallel with rich unqualified bastards getting elected but that is off topic so I am hushing that thought. The original Robin Hood for instance ...

Sunday, 9th September, 2018

  • 03:00 PM - pemerton quoted AbdulAlhazred in post Keep on the Shadowfell vs Reavers of Harkenwold
    Yes, what I really like about many (not all of course) of those adventures is the fantastic locations they are in and the basic premise. I can't really put my finger on it, but somehow I thought that the designers at least got the grandeur or at least the fanstastic nature of the adventures right. There are a lot of elements you can extract from these adventures, but usually there's a certain degree of reformulation that is required if you want to create something that is really high quality.I ran a couple of "dungeon crawls" in Heroic Tier 4e - not of the KotS variety, but scenarios where the action took place underground and the PCs move from room to room having stuff happen. Some of the ideas for those rooms came from Dungeon and other published modules, but it was a case of take an idea, cull the crud, and get rid of the filler. Of the Scale of War modules, the only one I remember using was one which had a scene with big underground staircases. I used that map for a Paragon Tier encounter ...

Saturday, 8th September, 2018


Thursday, 6th September, 2018

  • 05:43 AM - Garthanos quoted AbdulAlhazred in post Lazy General... aka Warlord in Anime
    In fact Game of Thrones could almost be viewed as a western adaptation of this genre (albeit its origins don't seem to be much influenced by eastern fantasy). The typical plots involve things like the one I watched a couple years ago where the son of a prince who was supposedly wiped out with his family by the emperor comes back in disguise and becomes the mastermind 'advisor' to all of the emperor's sons, cleverly causing them all to wipe each other, and the emperor, out before he installs the virtuous son as the new emperor. This guy actually rarely fights (he's pretty tough) instead being known as a supergenius strategist and tactician. This is a pretty typical one, but they all seem to have some 'warlord' type character as a major element, usually the hero. Game of Thrones - is way out of Anime of course still good examples you cheater. Unless I am wrong we could probably call the following something very close to Tactical Lazylord, Inspiring Lazylord, Bravura - Tyrion Lannister, Lady Stark an...

Tuesday, 4th September, 2018

  • 05:36 AM - Garthanos quoted AbdulAlhazred in post What item daily rules do people use?
    GMs provide the narrative response which indicates the manifestation of a boon, but usually the players are selecting what sort of a thing it will be by how their characters act during the game. So I find a sword and the pattern on its blade reminds me of a monastery where the weapon was built and I can learn special fighting techniques. Or I touch it and a vision of a god imbues me with the ability .... or the weapon itself confers the ability and binds itself to me .. or....


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