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    Friday, 22nd June, 2018, 01:38 AM
    ddaley started a thread Kickstarter: Harvestors
    Not sure if this has been posted on enworld... as I haven't been able to check in as much as I would like lately. But, Troll Lord Games has a new kickstarter for Harvesters. It looks great and I am backing it to play with my kids. Only 26 hours remain though: https://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game
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About ddaley

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48
About ddaley
About Me:
D&D player from the red box days. We played a lot of D&D in the 80s and early 90s. Took a break from RPGs for about 15 years. Now, mainly playing with my family.

Currently playing 5e. Will also be playing DCC and Castles & Crusades.
Location:
Texas
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Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
Texas
Country:
USA
Game Details:
Currently DM'ing Curse of Strahd. Also DM'ing Legacy of the Crystal Shard.

I have been building up my collection of DCC and Castles & Crusades material.

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My Game Details
State:
Texas
Country:
USA
Game Details:
Currently DM'ing Curse of Strahd. Also DM'ing Legacy of the Crystal Shard.

I have been building up my collection of DCC and Castles & Crusades material.

Tuesday, 10th July, 2018


Tuesday, 3rd July, 2018


Thursday, 17th November, 2016


Tuesday, 8th March, 2016

  • 06:42 AM - AaronOfBarbaria mentioned ddaley in post DM's Guild: What Do The Customers Think?
    ddaley, 77IM, if you want e-mail informing you of new products uploaded to the DMs Guild, you can sign in to the site, click on any product for which Dungeon Master's Guild is listed as the publisher (putting on the page where you can see the full product description), and then look at the left side of the screen - just below the "Narrow Results" box, there is a box that says "Follow Your Favorites!" within which there is a checkbox to click that sets you up to receive periodic emails telling you what's new. It works the same on all the other online stores run by the same company, as far as I know - I use it for some other game lines that don't have frequent releases or reliable sources of release date information so that I can see when something has come out, and it works well enough for me.

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Monday, 16th July, 2018


Tuesday, 10th July, 2018

  • 05:09 PM - Les Moore quoted ddaley in post An Army in the Dungeon
    This... our groups back in the day had what I would consider to be followers... somewhere between hirelings and henchmen. Enter Hernchlingman!

Sunday, 8th July, 2018


Thursday, 28th June, 2018


Wednesday, 6th June, 2018

  • 01:40 AM - mellored quoted ddaley in post Here's The Pathfinder 2nd Edition Skill List!
    Seems a bit odd that a level 4 character who is untrained in a skill would have the same bonus as a level 1 who is a master...Bonuses aren't everything. The master could still do more things with their skill than a high-level untrained person. But overall I agree. I wish the +level bonus was reduced to +1/2 level, or +1/4 level (like 5e)

Friday, 18th May, 2018

  • 04:23 PM - Kobold Boots quoted ddaley in post Pathfinder 2's Armor & A Preview of the Paladin!
    All I can say is this thread makes me glad that I don't play with people who agonize over things like this and cannot spend 5 minutes making the game their own. I still base my games on the ideals of Greek Mythology, where even the gods were fallible and made mistakes. Funny thing is, as a DM I rarely need to bring up alignment conflicts. My players call each other out "Wait... aren't you lawful? You wouldn't be doing... blah blah blah" I'm pretty sure that anyone spending the time debating this stuff has the time because they're not actually playing in the first place. Work + Game Prep + Game + Family doesn't leave much time to really wax poetic about a game that isn't even out yet.

Tuesday, 8th May, 2018

  • 11:01 PM - MoonSong quoted ddaley in post Pathfinder 2's Armor & A Preview of the Paladin!
    PF2 is repeating the same grudge I had with the paladins in PF1. I'm rather disappointed by the perceived inflexibility that paladins have in both PF1 and PF2. all that PF1 had to offer was "The paladin is LG flavor with different shapes of sprinkles on it." That's a very narrow vision for what paladins are and can be, even for the core game (Especially when you say that the rogue, in contrast, is having her options and horizons broadened!) I hope that if and when they move on they'll be able to contemplate that quite a few people don't want to play the paladin because there's only one interpretation of it. the idea of different types of paladins are best off already in the core game, and not a peripheral, or perhaps obscure, supplementary product. On paper, If there was any room for interpretation for what LG is, and what their code of conduct should be. I might be able to tolerate it. if they gave out the code of conduct and stuck to just the anathemas and the other rules deities have (th...
  • 02:20 PM - Zansy quoted ddaley in post Pathfinder 2's Armor & A Preview of the Paladin!
    Paladins have never been for everyone. You have to want to play a paladin. I personally have never played one. I have been in a party where someone did a great job at playing a paladin. If you don't like what is expected of a paladin, then choose another class. No one says that you have to play a paladin. There is nothing special about clerics. Anyone can play one. Paladin is a more niche class. The problem is not that people don't want to play paladins just because they're a niche market. paladins aren't as big a niche as you make them. If paladins were such a niche, as opposed to something iconic that a lot of people want to play, then why haven't hey just stuck with a "knight" or a "cavalier" for the core book and put the paladin in a supplement? The real problem, my friend, that paizo isn't thinking about (or at least, are putting on the backburner) is what else a paladin could be - and it should be their every interest for paizo to make the class more accessible and attract a w...
  • 02:01 PM - Zansy quoted ddaley in post Pathfinder 2's Armor & A Preview of the Paladin!
    I guess I am just old school at heart... I like that Paladins are tied to being LG. That seems to mesh well with the intent of the class. As for the complexity, I think there is still a place for a more in depth rules system. I haven't been following the PF2 news that closely, so am not sure just how complex it is going to be. I have to admit, that reading about the paladin, some of it sounded Greek to me. "Panels to Str/Dex/Con?" No clue. "Image dice?" No clue. On paper, If there was any room for interpretation for what LG is, and what their code of conduct should be. I might be able to tolerate it. if they gave out the code of conduct and stuck to just the anathemas and the other rules deities have (their name eludes me at the moment. I apologize--) that would have been fine, it's weird to me that paladins have to follow more rules than, say, clerics of the same faith, but lose everything they have going if they break any of them. even if you put aside all those extra, universal rules...
  • 02:00 PM - Mouseferatu quoted ddaley in post Pathfinder 2's Armor & A Preview of the Paladin!
    "Panels to Str/Dex/Con?" No clue. "Image dice?" No clue. I could be wrong, but I'm about 90% sure that "panels" is just a typo for "penalties."

Wednesday, 21st March, 2018

  • 07:32 AM - barasawa quoted ddaley in post Fighter Class Preview
    I don't have an issue with fighters getting attacks of opportunity at 1st level or with negative numbers... but, I do like the dice chain concept from Dungeon Crawl Classics... that is a fun alternative to penalties. Dice Chain is really just a different way to do bonuses and penalties, but instead of increasing or decreasing the total by 1 point per, it instead changes the maximum possible value rolled by 1 point per. (Since the DCC dice chain includes the odd numbers as dice as well, such as d5, d7, etc.) Mathematically it's about a 1/2 point weaker per point of bonus or penalty than the Pathfinder and D&D bonuses and penalties.
  • 04:27 AM - Ancalagon quoted ddaley in post Fighter Class Preview
    Is there something listed for the fighter that would prevent you from role playing? Of course not. Thank you for the deep insight. I guess we don't need those stealth bonuses for rogues, rangers and monks, they can just roleplay that. Charm spells, divination? Useless, let's roleplay that too! That druid changing himself into a fish? Totally can roleplay that. etc etc Do you catch my drift? Of course a first level peasant can roleplay! But some classes have special powers, skills and abilities that the fighter has been, historically speaking, quite limited in his access to. Thankfully, it seems that, based on other posts (thank you Arakasius ) the fighter will be better rounded outside of combat in this edition of pathfinder.

Thursday, 15th March, 2018

  • 12:17 AM - barasawa quoted ddaley in post How Pathfinder 2's Resonance Reduces Wand-Spamming; & Comparisons to 5E Discussed
    How many fragile bottles full of liquid could you reasonably stuff in your backpack while trudging through a jungle or delving into a dungeon without having them break. How much gear can your backpack hold? Having a reasonable limit doesn't seem contrived at all. Why carry "fragile bottles" in the first place. There are other substances that bottles can be made out of, and unless the GM rules otherwise, there's no rule that a potion can't be stored in those. In fact, you often find them in other types of containers in many adventures. This includes silver flasks, gourds, and a sealed bamboo segment. For that matter, in the old D&D days, we loved the spell of Glass Steel for making VERY tough bottles. (And see through shields, and peekaboo armor, and really cool looking weapons....) You can always bring that old classic back. I often do, especially since it doesn't break anything (sic), and can up the cool factor. :cool:

Wednesday, 14th March, 2018

  • 11:45 PM - AngusA quoted ddaley in post RPG Crowdfunding News 088: Rappan Athuk 5E, Element Class Cruisers Box Set, The Demonplague, Extinction Event Campaign Guide, Greenwood of the Fey Sovereign, The Big Book of Maps Volume 2, Summerland, Far Away Land, RPG Pins
    Already backed "Greenwood of the Fey Sovereign" You didn't mention the Trudvang kickstarter. I am seriously considering that one too: https://www.kickstarter.com/projects/1256540796/trudvang-chronicles-stormlands Eye of the Beholder, which I also backed, ends in 30 hours! https://www.kickstarter.com/projects/cavegirlproductions/eye-of-the-beholder-the-art-of-dungeons-and-dragon Trudvang 'Stormlands' and Eye of the Beholder were both featured in last weeks column.... http://www.enworld.org/forum/content.php?5043-RPG-Crowdfunding-News-087-Trudvang-Chronicles-Stormlands-Devil%92s-Run-Eye-of-the-Beholder-The-Art-of-Dungeons-Dragons-The-Princess-Bride-Folio-of-Fiendish-Monsters-Kung-Fu-Animals-Sommerlund-City-Maps-RPG-Alignment-Pins
  • 09:08 PM - Lord Mhoram quoted ddaley in post How Pathfinder 2's Resonance Reduces Wand-Spamming; & Comparisons to 5E Discussed
    This is still bizarre... so, if you wear 1 ring for half a day and then take it off, but don another, does that use another resonance point? What if the "power" of the ring was never put to use during that time? If it were a ring of frost resistance, but you didn't encounter cold? Also, at what point does it consume a resonance point? When you wake up? At midnight? At sunrise? The way I looked at it - Magic items are passive, so you have to invest a tiny little bit of personal energy (magical potential, soul, aura - whatever) to make them work for you. You spend a resonance point to attune to the ring when you get up, and if you have free points, you can do that to any magic item during the day, or to a thing like a wand charge or whatever). The actually atuning happens when the player decides to attune to that time - once it's attuned it's attuned until you start again the next day (a lot of this is assumption - we have very little rules info to go on). So instead of the classic "yo...
  • 09:04 PM - Saelorn quoted ddaley in post How Pathfinder 2's Resonance Reduces Wand-Spamming; & Comparisons to 5E Discussed
    How many fragile bottles full of liquid could you reasonably stuff in your backpack while trudging through a jungle or delving into a dungeon without having them break. How much gear can your backpack hold? Having a reasonable limit doesn't seem contrived at all.Unless you're going to get rid of extra-dimensional spaces entirely, it just increases the value of a bag of holding or handy haversack. I would certainly spend one Resonance on a bag that let me carry an extra hundred healing potions. That aside, if the only real limit on potions was how many you could carry, then every single adventurer would look like a Rob Liefeld character. Potion bandoliers are already an item in Forgotten Realms. Tying the limit into your carrying capacity would also unduly benefit larger characters over smaller ones (larger back = larger backpack), unless you start forcing arbitrary limits on backpack size and ownership. And if that becomes a burden, there are always pack animals, which I would really rat...
  • 08:08 PM - Pandatheist quoted ddaley in post How Pathfinder 2's Resonance Reduces Wand-Spamming; & Comparisons to 5E Discussed
    In what way do potions not make sense? In terms of resonance? Potions could be self limiting in the sense that you can only carry so many of them. Exactly. Thematically potions doing nothing when you drink them without some kind of limited use mystical bond seems...bizarre. Every class is suddenly a magic class. I think you’re right about limited carry being a good solution.
  • 05:05 PM - Arilyn quoted ddaley in post How Pathfinder 2's Resonance Reduces Wand-Spamming; & Comparisons to 5E Discussed
    It is yet another thing to track. That is why I would prefer something like the idea of corruption from DCC... if you fail badly to use some device, then it has a negative consequence right then. Could get frustrating if you fail your first item of the day, and its just a piddly little potion. Actually, my favourite system is in 13th Age. All magic items have a semblance of intelligence. If you carry past your limit you start taking on the quirks of the magic item. Nothing to really track, leaves the decision in players' hands, and is a lot of fun.

Monday, 12th March, 2018


Friday, 9th March, 2018

  • 04:36 PM - Sunseeker quoted ddaley in post The Pathfinder 2 Barometer! Vote your initial hot take!
    As others have mentioned, there is room for PF2 along side PF1 and 5e. There is a middle ground that has more crunch than 5e but is more streamlined than PF1. And, if they can manage to make this backward compatible with existing PF1 adventures, then there will be tons of content available immediately. I don't have a problem with a more streamlined Pathfinder, but it's really the support that I'm in the game for. I don't play pre-made adventures, so when I say "massive product support" I'm talking about races, classes, spells, feats, magic items, and monsters. 5E covers all my "basic game needs". Pathfinder covers all my "crazy game needs". I don't really have "middle" game needs. Not to mention I just don't run that many fantasy games. P2 is essentially going to either compete with my 5E "basic game needs" or my Pathfinder "crazy game needs", and it won't do the latter for several years (much as it has taken years for 5E to get to they point they're at). I'm also just sort of g...


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