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  • dave2008's Avatar
    Tuesday, 17th April, 2018, 09:52 PM
    Interesting. I didn't even realize my version (a rewrite of your version) was actually saying the end of the monster's turn until I re-read it just now. I had intend the end of the caster's turn, but that is not what I wrote. I think it works for the reasons you have already stated.
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  • dave2008's Avatar
    Tuesday, 17th April, 2018, 08:39 PM
    However, to CapnZapp's point, when used against the PCs that is instant death for most, if not, any of them. Good idea to think about it both ways.
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  • dave2008's Avatar
    Tuesday, 17th April, 2018, 08:34 PM
    Good point - that is why I generally stay away from the PC side of things ;) That being said, I think the general concept is fine, but maybe I raised the HP thresholds to much. I like where this is going, a little more elegant then what I came up with. I might simplify to: Your word of power sets up a vibration within the target, lasting until the end of its next turn. If the target...
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  • dave2008's Avatar
    Tuesday, 17th April, 2018, 12:08 PM
    I wasn't going to comment on this necro-thread. But then it got some more traction. After skimming through it, it seems raising the HP threshold is the simple solution, with perhaps a secondary effect. Maybe: Power Word Kill Enchantment Level: 9 Casting time: 1 Action Range: 90 feet Components: V Duration: Instantaneous \
    106 replies | 3868 view(s)
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  • dave2008's Avatar
    Tuesday, 17th April, 2018, 11:21 AM
    I remember reading somewhere (many years ago) that daemon was pronounced: "die" "moan." But when I looked it up yesterday, pretty much every source agreed that they are pronounced the same. Either times have changed or the internet has changed the times.
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  • dave2008's Avatar
    Tuesday, 17th April, 2018, 01:04 AM
    4e called them demons and devils, but also mentioned they are also referred to as tanar'ri and baatezu. I can't recall if this was in the 5e MM or not
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  • dave2008's Avatar
    Tuesday, 17th April, 2018, 12:59 AM
    They have already said the are reprinting all the demon lords from OotA
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  • dave2008's Avatar
    Monday, 16th April, 2018, 11:27 PM
    I was just having a little fun. I'm just old school. I grew up reading the 1e MM and MM2 and 2e never caught on with me. I could never get used to the Baatezu and Tanar'ri.
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  • dave2008's Avatar
    Monday, 16th April, 2018, 11:22 PM
    This version of Elminster is based primarily on the 3e Epic Level Handbook version. I don't recall him having either ability in that book, but I could be wrong. I'm not sure what Elminster's evasion is, but I like the idea of an undead calming smoke. I will look into add these when I get to the 2nd drafts. I assume you mean King's Inspiration. This trait was based on combining bardic...
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  • dave2008's Avatar
    Monday, 16th April, 2018, 11:04 PM
    I've corrected it. It will be in the next compiled PDF at the end of the month / beginning of next month.
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  • dave2008's Avatar
    Monday, 16th April, 2018, 10:59 PM
    Are you suggesting a wing attack is not a type of regeneration? I will get it corrected - thanks!
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  • dave2008's Avatar
    Monday, 16th April, 2018, 12:00 PM
    There is no Baator, only the Nine Hells!
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  • dave2008's Avatar
    Sunday, 15th April, 2018, 11:06 PM
    In general an interesting idea. Not my cup of tea, but interesting and well thought out. It reminds me a bit of the cosmology set up by Anne Rice in "Memnoch the Devil"
    26 replies | 571 view(s)
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  • dave2008's Avatar
    Sunday, 15th April, 2018, 10:17 PM
    OK another little side trek. I've added Aremag to the Dragon Hall of Fame. Hopefully it is in time for CapnZapp's high level ToA campaign. Up Next! The metallic dragons and Bahamut!
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  • dave2008's Avatar
    Sunday, 15th April, 2018, 09:11 PM
    I decided to a little side trek - I've updated the ancient dragon turtle in the dragons section. Up Next! The metallic dragons and Bahamut!
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  • dave2008's Avatar
    Sunday, 15th April, 2018, 06:50 PM
    I have updated all of the chromatic dragons (they were a little OP and some reorganization) and added the great wyrm chromatic dragons. I have also updated Tiamat to conform with the great wyrm dragons. I took the opportunity to reorganize Tiamat's stat block and I like it much better now. Let me know what you think! Up Next! The metallic dragons and Bahamut!
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  • dave2008's Avatar
    Saturday, 14th April, 2018, 10:25 PM
    Sure, from a certain perspective. :P I just forgot about the villain when I made my list
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  • dave2008's Avatar
    Saturday, 14th April, 2018, 10:29 AM
    Thank you for the link! There were a lot of monsters in their screenshots that I was not aware we were getting.
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  • dave2008's Avatar
    Saturday, 14th April, 2018, 06:01 AM
    There is a pretty good 5e version of Anthraxus (CR 25) on DMs Guild. It has lair actions and stats for the Staff of the Lower Planes. It is a bit weak in HP and AC though, but I haven't checked the CR.
    26 replies | 808 view(s)
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  • dave2008's Avatar
    Saturday, 14th April, 2018, 03:10 AM
    I second Antrhaxus I also wouldn't mind seeing: Io Semuanya Kas Arendagrost The Queen of Air and Darkness Bjorganal
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  • dave2008's Avatar
    Saturday, 14th April, 2018, 01:46 AM
    I have updated the compiled PDF in the downloads section: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1331 Version 12 of the 5e Epic Monster Updates added: New: xixecal, Amon, chichimec, Mordenkainen, tayellah, Balcoth, infernal, Dodkong, hecatoncheires, devastation centipede, phatheon, Mual-Tar, dream larva, devastation spider, devastation scorpion, devastation...
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  • dave2008's Avatar
    Friday, 13th April, 2018, 10:31 PM
    I have added Eclavdra to the Humanoids section. I really feel she should be in the CR 15-17 range, but since I heard that the Drow Matriarch will be CR 20 in MToF, I thought I would do the same. But it is not a natural fit IMO, at least not with the Epic Update guidelines and my sensibilities (I try to build NPC types somewhat like PCs) Completed: xixecal Amon chichimec Mordenkainen...
    1099 replies | 145884 view(s)
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  • dave2008's Avatar
    Friday, 13th April, 2018, 12:05 PM
    She is a goddess from Skyrim (Elder Scrolls). Another contributor was interested in adding the Skyrim gods. We have 3 or 4 of them
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  • dave2008's Avatar
    Friday, 13th April, 2018, 01:51 AM
    The DMG has a Monster stats by CR table in the section on making / modifying monsters. You can find the table with a google search; however, you probably will not find the information needed to fully use the table (what modifies things) without the DMG. The number of HD don't have a simple relationship to CR / monster difficulty in 5e like some older editions. Since HD also takes in size...
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  • dave2008's Avatar
    Wednesday, 11th April, 2018, 01:24 AM
    I have added Elminster to the Humanoids section. Man, it takes me a long time to do an NPC style stat block! Just one more to go then I will update the PDF. Completed: xixecal Amon chichimec Mordenkainen tayellah Balcoth infernal
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  • dave2008's Avatar
    Tuesday, 10th April, 2018, 04:51 PM
    I must have read into it then, my bad. To be honest I am having a hard time untying the not of setting (middle earth), system (TOR & AiME/5e), and playstyle (high magic vs low/no magic); and what helps or hinders what! Of course it is complicated as by the fact that at least setting and playstyle are somewhat subjective.
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  • dave2008's Avatar
    Tuesday, 10th April, 2018, 04:37 PM
    OK, I thought you were imply that when you said TOR would work for you players who are dissatisfied by AiME (presumably because of the lack of magic). My understand now is something like: your plays enjoy other styles of play and that TOR would allow them to embrace that style better than AiME? Is that close?
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  • dave2008's Avatar
    Tuesday, 10th April, 2018, 11:20 AM
    I understand about the system lending itself to a different style of play, what I am asking about is the players. My point is: I don't see how a system geared to a certain style of play will accommodate people who don't like that style of play. If my D&D players don't like low magic fantasy, how will TOR make them enjoy it more than AiME? Maybe it would/could, it just wasn't my experience. ...
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  • dave2008's Avatar
    Tuesday, 10th April, 2018, 02:30 AM
    Hmm. I guess how does TOR make no magic feel less restricting to D&D players that AiME cannot for the same players. Is it something with the system or the players? I guess I have a hard time understanding how D&D players (used to lots of magic) and who find AiME borning, but wouldn't find TOR boring.
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  • dave2008's Avatar
    Monday, 9th April, 2018, 01:45 PM
    Morrus, what do you mean by this? Is there something about the AiME setting the makes lack of magic a drag? I ask because one of my groups plays a low magic 5e campaign and we have no issues. FYI, by low magic I mean: magic items as very rare and only ritual casting is allowed. In fact, my players have really enjoyed the back to basics approach.
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  • dave2008's Avatar
    Sunday, 8th April, 2018, 04:36 AM
    These Elder Spells (bottom of the post): Epic Magic
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  • dave2008's Avatar
    Saturday, 7th April, 2018, 11:14 PM
    I've posted my first draft of Primus: 5e Epic Updates: Primordials
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  • dave2008's Avatar
    Saturday, 7th April, 2018, 03:03 PM
    I have added Primus to the Primordials section. This is the last of the primordials for this series of drafts. I gave him a bit of an upgrade over the 1e & 2e stats. He also posses one of the elder spells (along with Dendar, the Lady of Pain, Atropus, Ahat-Hir, & one undecided primordial) Completed: xixecal Amon chichimec Mordenkainen tayellah Balcoth infernal
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  • dave2008's Avatar
    Saturday, 7th April, 2018, 02:07 AM
    I don't have the 1e MM in front of me, but the 2e Monstrous Compendium list them as 12'. I seem them as basically humans x2, so 11-13' seems reasonable.
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  • dave2008's Avatar
    Saturday, 7th April, 2018, 02:05 AM
    Large sized. In 2e they are 12' tall. Given their nature I would assume most structures accommodate them first and foremost. Perhaps make certain things (like stairs) difficult terrain? Increase the DC to open doors (+5 maybe) etc. It is the little things that add flavor to a place and make it more immersive, IMO
    14 replies | 509 view(s)
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  • dave2008's Avatar
    Friday, 6th April, 2018, 05:15 PM
    Yes, I started working on Primus last night for the 5e Epic Monster Updates and though I original planned on making it a greater god, I think I like the primordial angle better. I like the idea of a logical counterpart to the far realm and the idea of the invasion of law. Definitely a twist on the typical chaotic invasion. I don't recall that, but its a cool idea!
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  • dave2008's Avatar
    Friday, 6th April, 2018, 04:31 PM
    Yes, he has stats in 1e and 2e (virtually the same as 1e, but a little weaker actually). He was considered a lesser power anywhere outside Mechanus. He was slightly more powerful than demogorgon in 1e: -10 AC vs -8; 220 hp vs 200 hp; 100% magic resistance vs 95% (50% magic resistance for Primus in 2e); 365 psi vs 300 psi I believe 5e Demogorgon was CR 26 in OotA, so CR 28-30 would...
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  • dave2008's Avatar
    Thursday, 5th April, 2018, 08:13 PM
    I 2nd Ebirah for the inspiration. It is the only Godzilla-verse monster that comes close. However, their were lots of other kaiju series that I am much less familiar with (I'm looking at you Ultraman)
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  • dave2008's Avatar
    Thursday, 5th April, 2018, 07:08 PM
    Yikes! That is seriously powerful.
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  • dave2008's Avatar
    Thursday, 5th April, 2018, 10:19 AM
    Where are getting the hover off the ground idea? The 5e Kraken does not have a fly (hover) speed.
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  • dave2008's Avatar
    Wednesday, 4th April, 2018, 10:31 PM
    Does this mean we will get a named Kraken in MToF?
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  • dave2008's Avatar
    Wednesday, 4th April, 2018, 09:13 AM
    My concern is with the Matron Mother. A 20th lvl PC doesn't get anywhere near that CR so I am very curious how they are getting her that high.
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  • dave2008's Avatar
    Wednesday, 4th April, 2018, 01:34 AM
    I have added Timesus to the Primordials section. Completed: xixecal Amon chichimec Mordenkainen tayellah Balcoth infernal
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  • dave2008's Avatar
    Tuesday, 3rd April, 2018, 10:55 PM
    I have added the Genius Loci ooze to the Monstrosities section (I don't have an ooze section). Completed: xixecal Amon chichimec Mordenkainen tayellah Balcoth infernal
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  • dave2008's Avatar
    Tuesday, 3rd April, 2018, 05:35 PM
    I have added Hutijin to the Dukes-of-Hell section. That finishes off the archfiends planned for this round of drafts. I will add any archfiends included in MToF to these drafts as well, but that is it for this round of 1st drafts. I will add some more in the 2nd drafts. Eventually I would love to stat all named archfiends. Completed: xixecal Amon chichimec Mordenkainen tayellah...
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  • dave2008's Avatar
    Tuesday, 3rd April, 2018, 12:57 PM
    I agree with your thought, but you have the details a bit off: 1) Liches are CR 21 to start (Acererak is CR 23) 2) Pit Fiends are CR 20, so any archfiends are likely to be higher.
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  • dave2008's Avatar
    Tuesday, 3rd April, 2018, 02:21 AM
    That is higher than I expected for both, but definitely the Matron Mother
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  • dave2008's Avatar
    Tuesday, 3rd April, 2018, 12:44 AM
    Yes. I think I will change Expertise to provide advantage. Unless I am missing something with that option. I could make it provide half proficiency boost. Yes, good point. I think I may consider giving a save boost of +1 per tier to non proficient saves. ( I could do the same for Expertise too I guess).
    4 replies | 159 view(s)
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  • dave2008's Avatar
    Tuesday, 3rd April, 2018, 12:34 AM
    Possibly. I don't generally use random loot, so I would look at these individually as the came up. I am thinking no Tomes of, but possibly be Gauntlets of, Belts of, etc., in which case the max. could be increased. This would be extremely rare and quest worthy items. That is a good point, completely forgot about Expertise,and skills in general as they are rarely affected by magic item...
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  • dave2008's Avatar
    Monday, 2nd April, 2018, 11:57 PM
    I am thing about revising Proficiency Bonus, Max Ability Score, and Magic Items bonuses in my next campaign as follows: Proficiency Bonus: +1 per 2 levels. So +1 at level 1 and +10 at level 20 Max ability Score: 18 (+4 max modifier) Magic Items: Do not add items bonus on weapon/item to hit/DC (provide additional damage or other effects instead) Expertise: provides advantage on the roll...
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  • dave2008's Avatar
    Friday, 30th March, 2018, 10:55 PM
    I very rarely play a PC (99.99% DM), but when I do I always play a rogue / thief. I've enjoyed it in every edition, including 5e.
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  • dave2008's Avatar
    Friday, 30th March, 2018, 07:11 PM
    Great! Glad you found them useful.
    15 replies | 453 view(s)
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  • dave2008's Avatar
    Friday, 30th March, 2018, 03:40 PM
    FYI, there is a compiled printer friendly PDF in the downloads section (linked in the OP of that thread). Also, be careful with the primordials, they are for people using over level 20 rules. I think Mual-Tar's weakest attack inflicts 156 lightning damage. The other monsters a still upgrades over the WotC versions, designed with high level play in mind.
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  • dave2008's Avatar
    Friday, 30th March, 2018, 03:34 PM
    Great!
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  • dave2008's Avatar
    Friday, 30th March, 2018, 02:48 PM
    There is a compiled PDF in the downloads section (see the OP) that is printer friendly (no backgrounds). Is that what you are looking for?
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  • dave2008's Avatar
    Friday, 30th March, 2018, 01:05 PM
    Yes, that seems right to me. A giant is, well, Huge. It has at least 27x the mass of a human. It should take at least 10 hits to bring it down, probably more! Edit: Just checked the math and it looks like a group of 3 lvl 5 PCs can take a giant down in two rounds (https://www.reddit.com/r/dndnext/comments/3erj4d/comparing_the_damage_output_of_level_5_characters/ ). Yep, they need more hit...
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  • dave2008's Avatar
    Friday, 30th March, 2018, 12:21 PM
    I have elder and primal elementals, a beefed up Olyhdra and Yan-C-Bin in my 5e Epic Monster Updates thread. There are also Primordials if you ever decide to go beyond Lvl 20 (Mual-Tar is a storm primordial).
    15 replies | 453 view(s)
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  • dave2008's Avatar
    Friday, 30th March, 2018, 02:46 AM
    Thank you, and glad to here you will get some use out of them.
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  • dave2008's Avatar
    Friday, 30th March, 2018, 02:42 AM
    Fortunately, with 5e you can hit and have huge effects.
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  • dave2008's Avatar
    Friday, 30th March, 2018, 02:40 AM
    Do you really believe this, or are you intentionally being hyperbolic? Have you played 5e? A giant falls in 2-3 rounds (if it is lucky). If anything I think 5e monsters need more hit points. The haven't inflated HP enough!
    79 replies | 2096 view(s)
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  • dave2008's Avatar
    Friday, 30th March, 2018, 12:00 AM
    I wasn't implying that it was the same, after all, what I was talking about was RAW. It was some later rant. Of course, I don't think it was completely nonsensical (the only nonsensical part, to me, was how he derived physical hit points).
    25 replies | 623 view(s)
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  • dave2008's Avatar
    Thursday, 29th March, 2018, 11:10 PM
    Yep, if you read his description of HP in the 1e DMG he did not envision HP as purely (or even mostly) meat points. A Hit was not always a hit to him. He even describes an approach to figure out how many HP out of your total are actually your ability to take physical damage (if I remember correctly).
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  • dave2008's Avatar
    Thursday, 29th March, 2018, 10:10 PM
    We have a range of 10-25 in the official WotC monsters. That seems sufficient to me. It is also possible to go over 25 if needed. I've found the DMG very helpful in making monsters, not sure what your issue is, but it works great for me. Though I have been know to tweak things as well ;)
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  • dave2008's Avatar
    Thursday, 29th March, 2018, 05:57 PM
    That is my thought as well. 5e is about adjusting damage, not AC or attack bonus
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  • dave2008's Avatar
    Thursday, 29th March, 2018, 01:51 PM
    Not sure who is cursing BA, but you can still have high(er) AC in 5e. It is a slider per the DMG. If you lower HP, for the same CR you can raise AC. Easy to tailor however you like.
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  • dave2008's Avatar
    Wednesday, 28th March, 2018, 11:26 PM
    I like that, I was think a long the line of a dice pool instead of flat bonus (thus diminishing statistical returns), but that is not as simple as what you propose.
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  • dave2008's Avatar
    Wednesday, 28th March, 2018, 04:40 PM
    I think what I want are universal training units that you apply to: feats, class features, ASI, proficiency, spells, skills, languages, etc. Kinda like real life. The issue is in real life we can never devote ourselves just to combat. How do you model this without making it feel forced? Maybe you can't. Maybe you just have to force it.
    51 replies | 2066 view(s)
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  • dave2008's Avatar
    Wednesday, 28th March, 2018, 03:33 PM
    I have toyed with this idea several times. I like it as a game balancing mechanic, but I don't like being forced to select skill feats. My thoughts is, if someone doesn't wish to be good a skills, they should not be forced to take them I've been thinking lately that if I go with this type of split, I would allow a PC to trade 2 skill feats for 1 combat feat.
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    Wednesday, 28th March, 2018, 10:57 AM
    Very Babylonian of you ;)
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  • dave2008's Avatar
    Wednesday, 28th March, 2018, 12:44 AM
    Thus far I'm interested in the following from PF2: 1) Action Economy 2) Shield Reaction AC bonus 3) Some of the feats they have been previewed
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  • dave2008's Avatar
    Tuesday, 27th March, 2018, 02:52 AM
    Yep, I tried to bring her in line with the wyrm/great wyrm dragons and it made her a bit OP. I also wanted to get that 1e flavor of targeting each head, without going the full primordial route. Just trying things out.
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  • dave2008's Avatar
    Monday, 26th March, 2018, 09:24 PM
    For those who like pretty pictures; I have added images to the primordials.
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  • dave2008's Avatar
    Monday, 26th March, 2018, 07:23 PM
    I'm willing to bet the MToF version will not be as tough as my version from from the 5e Epic Monster Updates Astral Dreadnought (CR 24)
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  • dave2008's Avatar
    Monday, 26th March, 2018, 12:23 PM
    I have added the prismasaurus to the Monstrosities section and Solkara to the Primordials section Completed: xixecal Amon chichimec Mordenkainen tayellah Balcoth infernal
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    Monday, 26th March, 2018, 12:51 AM
    Glad I could help!
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  • dave2008's Avatar
    Sunday, 25th March, 2018, 10:42 PM
    I suggest looking at Hackmaster, I think there system of running combat could work for you. I have been thinking about adopting a simplified version for my own 5e game, just haven't had time to work out the details yet. Also, there was a good discussion on this forum in and around Mike Mearl's UA - Greyhawk Initiative I would look at UA as well as some of the initiative discussions it...
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  • dave2008's Avatar
    Sunday, 25th March, 2018, 03:41 AM
    I don't think lower the CR is wise either, as it could lead to an extremely lethal fight under the right conditions. Thus, I think my preference is to have a side bar explaining how to use them, and how that might affect challenge & XP rewards. In the side bar you can describe how using these in a situation were they can't avoid or counter act ranged attacks will reduce their CR (and XP) by 5...
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    Saturday, 24th March, 2018, 06:40 PM
    Well, there is also the issue that the swarm couldn't make all of the attacks against one target, so that could factor into a sidebar or something. I thought about writing that into the traits and then dropped it. I will think about it more.
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  • dave2008's Avatar
    Saturday, 24th March, 2018, 05:29 PM
    Any suggestions on how to improve the ranged defense?
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  • dave2008's Avatar
    Saturday, 24th March, 2018, 05:27 PM
    I have added Bael to the Dukes of Hell section. Completed: xixecal Amon chichimec Mordenkainen tayellah Balcoth infernal
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 11:01 PM
    However, there are more archdevils than the nine. So you could have all of the nine, and only some of the archdevils. Not likely, but possible.
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 01:35 PM
    The intent was that it only regains hit points when the the creature dies. I see how the wording is a bit ambiguous I agree in general. However, I don't think every monster has to have defense against range attacks. A lack of ranged defense for an epic monster should be rare, but some times you need range attacks to shine too. Furthermore, it there is one type of epic monster I...
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    Friday, 23rd March, 2018, 02:37 AM
    Me too :)
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 02:36 AM
    Well, it is not like OotA provided stats for ALL of the demon lords. They didn't even get all of the 1e MM1 & MM2 lords and princes. But, since there will be at least 8 demon lords. It seems we might get most of the nine.
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 02:09 AM
    No problem! Thank you for the info. I think I have copies of the monsters form Children of Tharizdun, but I don't think I have seen the others.
    60 replies | 1754 view(s)
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 01:51 AM
    In the new D&D Beyond video Crawford says: "...so we have statistics for a number of arch devils" Emphasis mine. That seems to suggest that we are not getting them all. Of course we could get all of the nine, and just not all of the arch devils.
    156 replies | 8747 view(s)
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 01:44 AM
    I haven't gone through the rest yet, but I really like the start. Very flexible and ripe for a lot of options. I would probably use something like this to replace the PHB fighter.
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 01:09 AM
    Dragon Magazine, April 2002, pages 31 - (sorry I don't have the issue number - I just have scans of Tharizdun's pages) FYI, he had a divine rank of 11 (out of 20) and Tiamat was divine rank 10 ( for comparison Moradin and Corellon are divine rank 19). Heck, here is the scan:
    60 replies | 1754 view(s)
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  • dave2008's Avatar
    Friday, 23rd March, 2018, 12:57 AM
    I have added the devastation spider, scorpion, and beetle in the monstrosities section. I have also added the devastation swarm, just in case you ever wondered what a swarm of devastation centipedes looked like (also in the monstrosities section). Completed: xixecal Amon chichimec Mordenkainen tayellah Balcoth infernal
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  • dave2008's Avatar
    Thursday, 22nd March, 2018, 09:04 PM
    Thank you for the clarification! Yes, I basically remember that. I took that statement to mean that there will be Archdevils in it, not that there will be all of them in it. Also, did they say Archdevils or Archdukes, I can't remember? To me that was not confirmation that all of the nine / ten will be in it. I think it is unlikely all of the nine will be in it for the simple reason it...
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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

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Wednesday, 11th April, 2018


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Tuesday, 27th February, 2018

  • 09:01 PM - Quickleaf mentioned dave2008 in post Tomb of Annihilation - Moral Question
    ...neral consumption because I've seen lots of DMs who get hung up on 'staying true' to fluff in some way. I just want to reiterate that you don't need to. When you sit behind the DM screen it becomes your story, and for many that's the appeal of DMing in the first place. I think I've found something that will work for me... The atropal is Kyuss, The Worm That Walks, who is supposed to herald destruction of the world by undead. While reading some of the Adventurer's League material for ToA, I stumbled on DDAL07-06 Fester and Burn where spawns of Kyuss appear without any explanation. That seemed weird, so I checked Kyuss' wiki entry (linked above) and found non-canonical information placing him in Chult Ė this was from Paizo's Age of Worms adventure path apparently Ė where he's described as a fallen prophet of Mezro. Having never used Kyuss, I read more, learning that he sought godhood but his ritual was stopped...which seems to match the conception of an atropal you gave dave2008. Non-Canonical Background According to legend Kyuss was an extremely powerful tabaxi (AD&D Chultan tribe, not cat-people, yeah it's confusing) and a charismatic prophet in Mezro who led his cult out of that city in -653 DR after persecution from the mainstream followers of Ubtao. He wanted to become an obscure deity of the Chultan Peninsula. Kyuss and his followers founded the religious city of Kuluth-Mar in the Chultengar. His cultists discovered ancient metal plates that foretold the future and confirmed every prophecy that Kyuss had ever made. Kyuss was personally visited by his god, Jergal, who gave him a gift of a single green worm and tutored the man in the ways of necromancy[6] He began experimenting on the undead, creating such horrors as the Kyuss worm, the spawn of Kyuss and the avolakia. At this time, he gained the services of the red dragon, Dragotha, who he transformed into a dracolich to serve as his general of his undead host. He created a cult around the dogma...

Wednesday, 24th January, 2018

  • 05:53 PM - DM Dave1 mentioned dave2008 in post Survivor D&D Villains- IGGWILV WINS!
    Acererak 20 Asmodeus 20 Bargle 16 Demogorgon 20 Graz'zt 21 Iggwilv 20 Iuz 22 King Snurre 20 Lolth 20 Lord Soth 22 Orcus 18 Rary 12 Szass Tam 20 Strahd von Zarovich 17 Tharizdun 22 Tiamat 20*+1 = 21 - fond memories from the D&D cartoon of my youth - which I have no interest in revisiting as an adult to possibly ruin those fond memories. Vecna 17 - 2 = 15 - who leaves their eye and hand laying around for just about anyone to trip over? Sloppy. Venger 20 Vlaakith 20 Warduke 12 Xanathar 20 Zargon 19 *corrected from +2 given by @dave2008

Tuesday, 23rd January, 2018


Tuesday, 9th January, 2018


Wednesday, 3rd January, 2018

  • 06:13 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , So I was considering kaiju.... The first one the players met was a colossal ankylosaur , and I had it indifferent to any attacks or spells. More of a set piece with discover-able weaknesses etc. Your colossal constructs have interesting traits, any thoughts on "set piece" gigantic monsters versus "hard to defeat" ? Looking for ideas before we recreate the rest of the kaiju for that area of the world.

Monday, 6th November, 2017

  • 09:05 PM - Eric V mentioned dave2008 in post Is 5e Basically Becoming Pathfinder 2e?
    Remember the old Skills and Powers books? I see that as being more along dave2008 's idea of min/maxing: You could take all sorts of disadvantages to earn more points to increase HD, Thac0, etc. Using the best weapon, prioritizing a certain stat (like Dex!), choosing fireball...this is more about efficiency over flavour (though they don't necessarily lack flavour, they are the more obvious choices).

Monday, 11th September, 2017

  • 08:17 PM - hawkeyefan mentioned dave2008 in post Stuff to make high level games more viable?
    I was involved in the original thread that led to this one. I think that perhaps some "paragon" versions of some of the higher CR monsters from the Monster Manual would be in order. Some of the upper echelon of demons and devils and the like. dave2008 has done some great work in http://www.enworld.org/forum/showthread.php?468639-5e-EPIC-MONSTER-UPDATES but as the title suggests these are incredibly high level monsters along the lines of deities and elder beings and the like. I believe that there are a few "slightly beefed up" versions of things like the Pit Fiend and Balor, but the majority of creatures in the entry have CRs that are off the charts. I think something like this but not quite as deadly would be possible. A middle ground of sorts. Take the base creature, let's say a Pit Fiend for example, and then maybe create a few varieties of the creature to try and increase the challenge, or to give the DM some options to choose from. Something like a "Pit Fiend Hellslinger" or a "Pit Fiend Hellcaster". Shift the creature's focus a bit, or tweak their abilities slightly, in order to increase their efficacy and utility. But as I mentioned in the other thread, it may prove tough to gain interest in something like this, since ...

Tuesday, 22nd August, 2017

  • 11:10 PM - Lanefan mentioned dave2008 in post Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?
    If you don't like it, don't play that way. "The rules do not describe it or forbid it" <> "It's explicitly legal and you must allow it."Oh absolutely; but I still shake my head and sigh... :) And, yeah, Sage Advice lists this exact question in the Sage Advice Compendium (p12, top of second column). dave2008 this is where it comes from, trumping the PH as far as I know. Remember, however, Sage Advice only cares about what the rules literally say. Even though they claim to answer based on designer intent, there's no way that this and many other questions they choose to answer were design intent of that specific rules interaction. The number of times they've contradicted themselves is more than enough evidence for that.Yeah, nothing new there. I seem to recall Sage Advice sometimes causing more headaches than it solved when it was printed in Dragon in the '80s... :) I don't buy the "D&D Adventurers League exists and I might have to play that way!" argument anymore, either.I have nothing to do with AL so I get to happily avoid all that. :) I just prefer it when the 'official' game rules have some consistent internal logic behind them...which they mostly do (and mostly have done through the editions - even though the particular logic may have changed from edition to edition it's usual...
  • 01:27 PM - akr71 mentioned dave2008 in post Lost Tales of Myth Drannor: DDAL's "Secret" D&D Book For Gen Con 50
    Hey, wow! An internet forum discussion where folks with differing opinions are being respectful and civil toward each other! Kudos to Mirtek & dave2008 - while I'm firmly in Dave's 'canon doesn't matter' camp, it is enlightening to here why it is important to some. I play in the Realms, but have never read a FR novel, so the 'canon' thing has always been a mystery to me.

Thursday, 6th July, 2017

  • 05:03 PM - Oofta mentioned dave2008 in post hand use rules of D&D: object interaction, spellcasting focus and components
    Okay, Oofta, just a heads up: any further replies from you in the same vein and I will treat you as a troll and a thread derailer. If you want me to respond and not ignore you, you now know need what to focus on. If you don't want to, feel free to leave the thread. LOL. You don't own the thread. I responded to dave2008 ... sorry that bothers you. I disagree with your approach. I, and several others, attempted to give you feedback, explaining other approaches. I never said the current rules are "fine". I said "here's how I deal with it". IMHO you need to either do away with the current requirement for a completely free hand for somatic components or change the rule to add exceptions as I did. We disagree. I think your "clarification" is worse than the current rules and more confusing. It happens. What did you expect? That you could throw out an idea, get only feedback that praises you and showers you with XP? It's not how it works. Throw out an idea and you need to justify what you said, maybe change your thought process a little bit. Listen to feedback and respond instead of shaking your metaphorical fist at the world complaining about how you are the only one who owns the issue. Good luck and have fun!

Monday, 8th May, 2017

  • 01:42 PM - akr71 mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Do you have any plans to make hardcore/legendary versions of some typically smaller and/or non-evil creatures? I'm thinking like pixies and sprites - a legendary pixie queen would be fun. A pixie or sprite swarm similar to the imp swarm would by entertaining too.

Saturday, 22nd April, 2017

  • 05:03 PM - jayoungr mentioned dave2008 in post Red Hand of Doom + Rise of Tiamat + Scales of War
    Thanks, @dave2008 and @jimmythecomic! I've ordered the relevant issues of Dungeon and am downloading them as we speak. (According to DrivethruRPG, the title of the last adventure in Dungeon #175 is "The Last Breath of Tiamat," by the way.) I also found this blog, which may be of use, although they're only at the paragon tier so far. It has some useful thoughts on converting skill challenges and the like. https://5escalesofwar.wordpress.com/

Sunday, 26th March, 2017

  • 01:14 PM - Quickleaf mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Wow, the spell weaver! What a blast from the past. So, in regards to class templates Ė†I don't do anything so formal, instead using feel Ė†but I do have some notes on making a "Barbarian" monster that might help... ------ This collects my system for creating NPC stats using the guidelines in the DMG, as well as a system for determining CR (Challenge Rating) of the NPCs you create using PHB guidelines. Through my own experimenting, I found the following rule-of-thumb to be sometimes roughly true: Challenge Rating for non-caster NPCs ~ level * 0.33 or level * 0.5 Challenge Rating for caster NPCs ~ level * 0.5 or level * 0.75 Youíll want to run the numbers, because itís possible to build an optimized 13th level berserker, for example, with a CR 8, while itís also possible to build a 13th level diviner who is only CR 4. Spell selection and other specifics of creating the NPC can break this rule-of-thumb. Still, itís useful to have a rough rule-of-thumb so you can quickly ey...

Sunday, 19th March, 2017

  • 05:02 PM - Neil the Knight mentioned dave2008 in post Monster Creation rules: Anyone else not find them particularly helpful.
    I like what dave2008 said about the bite and Jester David adds a cool idea with the swallow whole. So combining the two, why not a claw attack which initiates a grapple then in the following round if the grapple still stands, a swallow whole ability. I forget where but it was also suggested that it could have like a tongue lash ability. So maybe give it three attacks, two claws, one tongue lash. The tongue if hits, grapples in the following round it can drag the creature closer to the hill giant, and once it's within a certain range, s bonus action to swallow. This give the creature a bit of battle feild control

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned dave2008 in post Let's Read: Volo's Monsters
    ...that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 01:57 AM - MostlyDm mentioned dave2008 in post Do you allow fan made material in your games?
    I don't even allow all of the officially published material in my games. I don't even allow all of the Player's Handbook at once. The two aren't really correlated. I don't allow all of the PHB either, in most games. But I often still allow 3rd party content. For example, Sharpshooter is a poorly designed feat (from a conceptual/design viewpoint, not from a game balance perspective, though perhaps that too.) So I don't typically allow it. But some 3rd party stuff is great, so I'd allow it. A user here on ENWorld, @Capn Charlie, is amazing at creating low-magic, high "realism" content, whether it's his 5th Age sci-fi work or his low-magic class alternatives. The level of thought and polish that goes into his work is easily on par with WotC... for example, he made a better 5e "Warlord" (in 5th Age) than any official 5e Warlord-replacement class. I'm dying to run a 5e Sci-Fi game using his 5th Age rules. @dave2008 also has excellent design sensibilities, even if I feel they're a little too influenced by some 4e-isms I dislike. I have no qualms stealing some of his ideas, like the far superior "Unstoppable" mechanics to replace Legendary Saves. @Hemlock also has some amazing material, such as 1e and 2e-inspired multiclassing, magic resistance, and initiative subsystems. I may not use all of them, but... I don't see any categorical reason not to. Just a matter of what I'm interested in. I can't really fathom categorically answering no to this question. Why would you? I guess if you're just 100% satisfied with the base game, then there's no reason to add anything at all. I can respect that. @pming comes to mind. But otherwise... I don't get it. People are creative and intelligent... that's not an exclusive trait of WotC employees. 5e is not nearly as finely tuned as 4e, or as prone to ludicrous over-abuse as 3e, so there's nowhere near as much risk of "breaking" the game. Broaden your...

Sunday, 5th February, 2017



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Thursday, 19th April, 2018

  • 10:56 AM - Matrix Sorcica quoted dave2008 in post 5e EPIC MONSTER UPDATES
    OK another little side trek. I've added Aremag to the Dragon Hall of Fame. Hopefully it is in time for CapnZapp's high level ToA campaign. Up Next! The metallic dragons and Bahamut! Will you update Ashardalon, now the Great Wyrms are a thing?

Tuesday, 17th April, 2018

  • 11:50 PM - Remathilis quoted dave2008 in post List of monsters confirmed in Mordenkainen's Tome of Foes
    They have already said the are reprinting all the demon lords from OotA Yup, I was counting them. I was wondering what else from the APs are going in. Looking at the list of non-NPC monsters not already in the MM or Volo, I see HotDR/RoT: Ice Toad, Ice Troll, Scrag EE: Elemental Myrmidons OOtA: Derro (sevant), Steeders (m/f), Ixitachitl (vamp), Duergar variants CoS: Broom of Animated Attack, Mongrelfolk, Phantom Warrior, Tree Blight, Strahd Zombie, Wereraven SKT: Crag Cat, Hulking Crab, Purple Worming, Tressym, Yakfolk TotYP: Animated Table, Choker, Deathlock Wright, Dread Warrior, Duergar Spy, Giant Crayfish, Giant Ice Toad, Giant Lightning Eel, Giant Skeleton, Giant Subterrainean Lizard, Greater Zombie, Kelpie, Neried, Sea Lion, Siren, Thorn Slinger, Vampiric Mist ToA: Albino Dwarf, Aldani, Almiraj, Assassin Vine, Atropal, Chwinga, Eblis, Flying Monkey, Giant Snapping Turtle, Giant Strider, Jaculi, Kamadan, Mantrap, Pterafolk, Stone Juggernaut, Su-Monster, Tabaxi, Thorny, Tri-Flower Frond, ...
  • 09:47 PM - CapnZapp quoted dave2008 in post Let's talk power words!
    So Power Word: Kill would be "If at any point between now and the beginning of the caster's next turn the target's HP falls below 100, then the target immediately dies with no save. Your word of power sets up a vibration within the target, lasting until the end of its next turn. If the target is at 150 hit points or less at any moment during the duration, it is instantly slain. As you can see Schmoe and Dave are variations on the same idea. While most (all?) existing spells use until your next turn (and the start or end thereof), for Power Words I think it could be interesting to change things up a bit. Until monster's end of turn means it really makes a difference how many allies go before the monster (but still after you). But mostly serve to keep the duration really short. Short, but still long enough to get a reprieve from the equivalence of "pixel bitching" for hit points. Depending on the initiative list, you can chance using the spell even if you're not sure the monster is lo...
  • 03:23 PM - SkidAce quoted dave2008 in post Let's talk power words!
    I wasn't going to comment on this necro-thread. But then it got some more traction. After skimming through it, it seems raising the HP threshold is the simple solution, with perhaps a secondary effect. Maybe: I went with 200. That seemed to be the point at which an uninjured creatures with 201 points surviving seemed about right. Using a CR list sorted by hp. Its arbitrary, but the list of creatures above the line fits my idea of shaking off an instant kill.
  • 01:35 PM - CapnZapp quoted dave2008 in post Let's talk power words!
    If the creature you chose has 150 hit points or fewer, it dies. If the creature has 150-250 hit points it is stunned until the end of the creature's next turn. As a way to make this spell more competitive from a player's POV, this has some merit. But again, no such effort can be considered complete without offering a designer's comment on how this affects mid- to high-level gameplay in any campaign where the DM gives access to the spell to NPC/monster casters. In short: these changes mean that the PCs will never "outgrow" the effect. If you're fine with that, i.e. your fighter hero still being defenseless against the spell even at level 20, then okay. But I would like to ask every tweak designer to state this explicitly so we know they haven't just forgotten about the other side of the coin - when the spell is used against the party. Why am I obsessing over this? Because I'm not actually sure the spell needs improving. I'm actually fine with PWK being essentially an evil-NPC typ...
  • 02:23 AM - Mike Myler quoted dave2008 in post Mythological Figures: Miyamoto Musashi (5E)
    Another great addition, thank you! Some formatting notes: I think Rapid Strike should be a trait, not listed as an action. That seems to be how 5e handles things like this. Master of the Sword and Warrior Undying would probable go under a separate "Reactions" heading, but I could see them being listed as traits too. But reactions (like the Marilith's "Parry") tend to get their own heading. Upon review aye, if it isn't specifically an attack (or directly attack related like a solar's flying sword) it goes up in traits--that's my bad and a tendency to group relevant things together. Reactions are under their own heading but it wasn't bolded and underlined (also fixed). Good looking out!
  • 12:39 AM - Elderbrain quoted dave2008 in post List of monsters confirmed in Mordenkainen's Tome of Foes
    I was just having a little fun. I'm just old school. I grew up reading the 1e MM and MM2 and 2e never caught on with me. I could never get used to the Baatezu and Tanar'ri. Oh, sure. And I am aware that the name change was mostly due to the bad press D&D was getting at the time, with the idea that parents who read a D&D book wouldn't see the words "demon" and "devil", and thus wouldn't get upset, even though it's the same critters with new names. I wonder if the names "Baatezu" and "Tanar'ri" will occur in MTOF? Would also be nice if they mentioned "Daemons" as another name for Yugoloths...)
  • 12:14 AM - Morrus quoted dave2008 in post Mythological Figures: Miyamoto Musashi (5E)
    Also, despite what many have said here (and in your previous posts), I appreciate the restraint you show in providing Ability scores, especially when stating real people! It's one of the things I've noticed about these columns - apparently all historical and mythological figures have to have the same identical six 18s.
  • 12:03 AM - Tony Vargas quoted dave2008 in post Mythological Figures: Miyamoto Musashi (5E)
    Also, despite what many have said here (and in your previous posts), I appreciate the restraint you show in providing Ability scores, especially when stating real people! Agreed. I question whether any RL person needs 18 levels, too, but with 5e Proficiency, not the problem it would've been in 3.x, either. ;) I'm no scholar of MM lore, but the impression I've often gotten from many of the stories I've heard is that he was something of an iconoclast in a hide-bound era. That he very often did the unexpected.

Monday, 16th April, 2018

  • 09:42 PM - Elderbrain quoted dave2008 in post List of monsters confirmed in Mordenkainen's Tome of Foes
    There is no Baator, only the Nine Hells! I think the Baatezu would beg to differ. :devil: "Devils" is what Primes call them; "Baatezu" is what they call themselves... "The Nine Hells" is what we call their home; "Baator" is what they call it. They have their own language - why wouldn't their name for their home Plane be different than what others call it?

Saturday, 14th April, 2018


Friday, 13th April, 2018

  • 12:47 AM - Gradine quoted dave2008 in post Check out the Astral Deadnought from Mordenkainen's Tome
    Despite my love for hardcore monsters, I have no issue with WotC designing monsters for the lowest common denominator. I don't think you can design for both sets and they went with what they think the majority is. That makes sense to me as a good business decision. I do, however, think there should be / should have been some guidelines for modifying monsters for more advanced groups. I'm genuinely curious as to what, specifically, you are asking WotC to provide? An entirely new set of tables and equations? I'm not sure exactly how much design space exists between that and the generic advice to adjust difficulty up or down if you notice a pattern of encounters not lining up with the baseline expectations of the system. There's this piece of advice given by the DMG: "Reduce the difficulty by one step if the characters have a benefit that their enemies don't. Any additional benefit of drawback pushes the encounter one step in the appropriate direction." (p. 85) You could easily argue that Fe...

Thursday, 12th April, 2018

  • 08:53 PM - Dausuul quoted dave2008 in post Check out the Astral Deadnought from Mordenkainen's Tome
    There is no floor. But there are drifting chunks of landmasses. Along with Astral ships, from descriptions the person floats weightlessly. The movement option outright says that it's a walking speed. So... if you enter the Astral Plane, you can't go anywhere unless you have magic allowing you to fly or you happen to appear on one of those landmasses? I guess the description doesn't technically contradict that view, but the strong implication of "A traveler can move simply by thinking about moving" is that you can go where you want. "Walking speed" is important because it makes it clear that this is overwriting your normal movement (30 for most PCs), not any other type of speed. If you're an aarakocra with Int 8, your fly speed is unchanged. The Astral Dreadnought was out way before DOOM Well, sorta. The astral dreadnought wasn't published until 1995, and Doom was released in 1993. However, the art which inspired both of them (the cover of the 1E Manual of the Planes, which you can see in the...
  • 02:43 PM - CapnZapp quoted dave2008 in post Check out the Astral Deadnought from Mordenkainen's Tome
    No. If the Legendary Monster (LM) has any actions available, it can take them after another's actions before its turn. However, if the LM used them all at the end of the previous round, they will not have any available. They don't have to use all of them at the end of the round, but they can. I just don't like the idea that the monster has more or less actions available depending on how many targets it has. I can see a design where that makes sense, but not a standard for every monster. I understand you don't like the variable Legendary Actions, but to return to your rule: Do you mean you're giving the LM an extra opportunity to "unload" its LAs? At the end of each player turn plus at the end of the round? Furthermore, just so we understand each other, do you acknowledge this to be your house rule or are you arguing that "end of round" carries any RAW significance? Either way it's your game - I'm just curious as to what you mean :)
  • 12:39 PM - CapnZapp quoted dave2008 in post Check out the Astral Deadnought from Mordenkainen's Tome
    Maybe it just the way I play/ understand things. To me the end of the round is: after everyone has taken their turn. So after all parties have taken their turn, before the cyclic initiative starts again, the Legendary can take all of its remaining legendary actions. Does this mean your Legendary monsters can't take legendary actions after the turns of heroes faster than the monster... or does this mean you renew legendary actions at the start of next round? Just to dispel any uncertainty (not implying you don't already know this): A legendary creature regains spent legendary actions at the start of its turn.
  • 09:15 AM - CapnZapp quoted dave2008 in post Check out the Astral Deadnought from Mordenkainen's Tome
    Seems by the book to me. The point isn't to discuss specific details of your calculation. The point is that even if it was by the book, it's still way low.
  • 09:13 AM - CapnZapp quoted dave2008 in post Check out the Astral Deadnought from Mordenkainen's Tome
    Yes, I have always ruled a legendary monster gets all of its unused legendary actions at the end of the round. One fundamental houserule I've made a long time ago is that any time a MM stat block says "3 legendary actions" it means "[number of players - 1] legendary actions". With six PCs, five legendary actions is a bare minimum to sustain any form of danger, IMHO. PS. I don't know what to say to "at the end of round"... unless you mean "just before its next turn"? The end of a round from its vantage point, that is. The end of the round (the point where you cycle back from lowest initiative to highest) - and indeed the round itself - carry almost no significance in a cyclic initiative system. To me it's obvious the BBEG can keep using legendary actions after the turns of heroes with higher initiative - if the RAI meant anything else, they damn well had to say that outright.
  • 12:58 AM - TerraDave quoted dave2008 in post Check out the Astral Deadnought from Mordenkainen's Tome
    FYI, the DMG list effective HP. FYI you don't multiply for resistance with a CR 21 creature. But you seem to figure that out latter on in your reply.

Tuesday, 10th April, 2018

  • 04:42 PM - Morrus quoted dave2008 in post What third-party books do the most interesting stuff with the 5e engine?
    OK, I thought you were imply that when you said TOR would work for you players who are dissatisfied by AiME (presumably because of the lack of magic). My understand now is something like: your plays enjoy other styles of play and that TOR would allow them to embrace that style better than AiME? Is that close? No, I said TOR does Middle Earth better than D&D does. I havenít even thought about playing styles, let alone mentioned them.


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5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
2603 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
121 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
6141 0 1 Sunday, 20th March, 2016, 02:19 AM Saturday, 14th April, 2018, 01:44 AM

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