View Profile: dave2008 - Morrus' Unofficial Tabletop RPG News
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  • dave2008's Avatar
    Today, 04:26 PM
    I know CapnZapp has discussed this is what he uses in other threads, but I don't know if he said why. Maybe he can chime in. Personally I use it for basically the same reason as noted by Coroc mentioned.
    7 replies | 305 view(s)
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  • dave2008's Avatar
    Today, 09:23 AM
    Thanks for the clarification! In general I don't have the same issue you do, but to each his or her own! I was disappointed with XGtE and thus didn't buy that one. Though I have heard some good things about and I have thought about giving it another try. My biggest issue with MToF is that they made the demon lords weaker and not stronger! I still enjoy homebrew & houserules; but I...
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Today, 02:54 AM
    Yes, that is the one type of expansion book I would like to see. I kinda thought we were going to get the with XGtE, but that was not the case.
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Today, 02:51 AM
    Hmm. It seems you want more depth, but that doesn't necessarily equate to more quality. So to clarify: you think the current slate is lacking and depth and poor quality; or sufficient quality, but lacking in depth? And you want more depth and quality; or the quality has been sufficient, but there has not been enough depth in the products? I guess I am the opposite (in terms of depth). I...
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Today, 01:26 AM
    What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Today, 01:25 AM
    Maybe since I am not familiar with Ravnica I don't share this feeling. I have only gotten through about 1/4 of the book so far and I feel I've gotten more than enough of the setting to a run campaign in it. And that is just from reading the monster and NPC entries! I see no need for another book.
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Yesterday, 10:56 PM
    That is the standard he uses (and so do I). Just swap out sp for gp and your good to go.
    7 replies | 305 view(s)
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  • dave2008's Avatar
    Yesterday, 10:47 PM
    That's cool. I have no desire to run a Ravnica campaign, but I like all of the material I can use in my own campaign.
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Yesterday, 10:46 PM
    Yes, you linked to it in another thread - I've had it for quite some time now. I like some of it, but I want to do a little more with it.
    3 replies | 191 view(s)
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  • dave2008's Avatar
    Yesterday, 06:39 PM
    Yep - that is why it was my choice. It applies to just about everything.
    86 replies | 1665 view(s)
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  • dave2008's Avatar
    Yesterday, 05:45 PM
    Interesting idea. It is simple and balance. Though, I think some of the other systems for adding levels are well thought out and balanced. However, I am not sure this feels sufficiently "epic" to me. In fact, that is also an issue I have with any system that simply adds more levels (including new class features, etc.). That is why I am working on updated the D&D "Immortals" rules to 5e.
    3 replies | 191 view(s)
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  • dave2008's Avatar
    Yesterday, 05:34 PM
    I just bought a copy and hope to get into it more over the weekend.
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Yesterday, 12:01 AM
    Possibly, I'm not real familiar with the planeshift articles (I don't play MtG so they are not really my thing). However, if that is your viewpoint, I would argue so is MToF. The GGtR has approx. 78 new monsters which, though less than MToF, is a substantial amount and heck of a lot more than a planeshift article.
    34 replies | 1071 view(s)
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  • dave2008's Avatar
    Monday, 14th January, 2019, 10:38 PM
    I was finally able to look at a hard copy of the Guildmaster's Guide to Ravnica and it strikes me that it is very similar to Mordenkainen's Tome of Foes. Specifically I am talking about the monster stat blocks provided. I don't know the exact count but the GMGtR has a similar number of new monsters as MToF and they are similarly high level. I was debating between getting this or the Mad Mage,...
    34 replies | 1071 view(s)
    3 XP
  • dave2008's Avatar
    Sunday, 13th January, 2019, 11:38 PM
    At times ;) I was basically up all night getting ready for the adventure. I have another photo somewhere that was taken shortly after everyone left. I am asleep on the battlemat with one of our cats asleep on me!
    3 replies | 291 view(s)
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  • dave2008's Avatar
    Sunday, 13th January, 2019, 05:04 PM
    I was just going through some files and found this old photo of the one shot D&D adventure I ran for my 10yr old son's birthday about 5 yrs ago (clarification: my son was 10 when we ran this adventure). I used a modified 4e version of against the giants for the map, but the adventure I ran had nothing to do with it (though there were some fire giants). My son was the only one who had any...
    3 replies | 291 view(s)
    8 XP
  • dave2008's Avatar
    Friday, 11th January, 2019, 06:40 PM
    Cool - let us know how it turns out please!
    60 replies | 1841 view(s)
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  • dave2008's Avatar
    Wednesday, 9th January, 2019, 04:32 PM
    I am no expert - but I think anyone would need more information about the environment to determine what you are looking for (if they are not familiar with the adventure you are using - which I am not). Also, battle maps are readily available for 3e and 5e adventures as well, no need to limit to 4e maps I would think. Finally, I think you will get more responses if you post on the 5e forum.
    3 replies | 222 view(s)
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  • dave2008's Avatar
    Tuesday, 8th January, 2019, 02:28 PM
    I started my sons at 6 and 8 (and their friends ranging from 7-10) on 4e. I didn't really change anything. We just played it straight. I only did a few things different: 1) I helped with character creation 2) I helped with character leveling 3) I explained the rules as we played. They didn't have a copy of the PHB so we just started with the basics (actions, powers, what to roll, when...
    30 replies | 1050 view(s)
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  • dave2008's Avatar
    Thursday, 3rd January, 2019, 01:31 PM
    You spent quite a bit on cons it seems - maybe that is why I don't go to cons?! Interesting that you didn't buy many WotC books this year - I only noticed MToF, unless I missed something.
    18 replies | 747 view(s)
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  • dave2008's Avatar
    Wednesday, 2nd January, 2019, 09:23 PM
    Hmm, I didn't intend to change anything. Now I am worried that I've been using the wrong spreadsheet. I will have to check. I should have suspected something when the dragon HP dropped by so much - now I'm really worried! I will take a look this weekend (if I can wait that long). Yes, that is the basic idea. FYI, for HP I have been giving "elites" 75% of the roll per HD. So a standard...
    357 replies | 31082 view(s)
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  • dave2008's Avatar
    Tuesday, 1st January, 2019, 02:11 PM
    i have added the bugbear berserker (CR 4), thief (CR 3), and assassin (CR 4) to the Humanoids section.
    357 replies | 31082 view(s)
    2 XP
  • dave2008's Avatar
    Tuesday, 1st January, 2019, 04:51 AM
    Maybe I am missing something, but neither of these feel more magical than the other.
    203 replies | 6365 view(s)
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  • dave2008's Avatar
    Tuesday, 1st January, 2019, 02:07 AM
    The only solution I can think of at the moment is some type of recharge mechanic. Maybe limit cantrips per short rest or something. Then the DM has some control over how "magical" they will be
    203 replies | 6365 view(s)
    1 XP
  • dave2008's Avatar
    Tuesday, 1st January, 2019, 02:05 AM
    I don't believe you can do it completely. If at-will magic makes magic feel less special, then provide an option that is magical and not mundane will not work. You can increase slots, but if you increase them enough so that they always have magic available it is really the same as having at-will cantrips.
    203 replies | 6365 view(s)
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  • dave2008's Avatar
    Tuesday, 1st January, 2019, 12:02 AM
    I like that as an idea, but in 4e you could always do something with a minor (bonus) action, so that was more of a penalty. I would probably flip it: 1) One concentration slot 2) Sacrifice your Action and half movement to gain 1 concentration slot (2 total) 3) Sacrifice all movement and actions (Action, Reaction, Bonus Action) to gain 1 concentration slot (3 total)
    50 replies | 3778 view(s)
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  • monsterworkbench's Avatar
    Monday, 31st December, 2018, 10:51 PM
    Happy New Year everyone, I just finished converting my Dungeon Master Toolkit "Monster Workbench" to a USB format. Extract the file to a thumb drive and you no longer need to install it on a PC. (Not for Mac sorry) As always, my software is free. *This is a beta version so if there are any issues please let me know in the feedback form or here on Reddit.. Enjoy :) ...
    0 replies | 168 view(s)
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  • dave2008's Avatar
    Monday, 31st December, 2018, 02:33 PM
    I have added the beholder eye tyrant (CR 13, elite) and the beholder hive mother (CR 20, elite) to the Aberrations section
    357 replies | 31082 view(s)
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  • dave2008's Avatar
    Sunday, 30th December, 2018, 02:56 PM
    I have added the 4e monsters the battlebriar (CR 6, elite) and the battlebriar earthrager (CR 15, elite) to the Plants section.
    357 replies | 31082 view(s)
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  • dave2008's Avatar
    Sunday, 30th December, 2018, 01:22 AM
    I have added the Banelich to the Undead section.
    357 replies | 31082 view(s)
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  • dave2008's Avatar
    Friday, 28th December, 2018, 10:31 PM
    I have added the Basilisk, Greater and the Dracolisk to the Monstrosities section.
    357 replies | 31082 view(s)
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  • dave2008's Avatar
    Friday, 28th December, 2018, 07:49 PM
    Thank you and I appreciate the comments! Assuming you are talking about unstoppable. Yes, I added those extra features of Draconic instincts later and forgot how they might interact with unstoppable. Good catch, I will need to clarify that. Yes, it is kinda strange, I believe that it is the same situation as a "wall of fire" and that as the effect I was going for. I may just remove the...
    357 replies | 31082 view(s)
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  • dave2008's Avatar
    Friday, 28th December, 2018, 07:42 PM
    They are off this thread, yes. However, I still have them in my flash drive and I believe they are in the downloadable PDF (I can't remember the last time I updated that). If not, and you want them I can email them to you.
    357 replies | 31082 view(s)
    1 XP
  • dave2008's Avatar
    Friday, 28th December, 2018, 04:40 AM
    Magic resistance and unstoppable also help. Yes, it is more a ribbon effect. It is there because it is what I think dragon fire should be, it doesn't have much of an effect on PCs at this level, but it makes sense for the fiction of a dragon - so that is why it is there. Not everything is just about the mechanics :) Expands on a used breath weapon - it may need some work to...
    357 replies | 31082 view(s)
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  • dave2008's Avatar
    Thursday, 27th December, 2018, 09:13 PM
    I took a little break from the regular schedule and I thought I would take a stab at making a dragon with my new "solo" creature design (without legendary actions). So I have uploaded revisions to the following red dragons: Ancient, Elder, Adult, and Young. I also added the Young Adult and removed the Wyrm and Great Wyrm. I have decided that the Wyrm and Great Wyrm age groups are "epic"...
    357 replies | 31082 view(s)
    3 XP
  • dave2008's Avatar
    Thursday, 27th December, 2018, 04:31 AM
    I found this guide: https://docs.google.com/document/d/1ViqLSEN67mmd2Lo_OJ-H5YX0fccsfI97kFaqx7V1Dmw/edit ,but he has darkvision at .5 points James Grover , this should help you balance the races as he has already broken it down to a point system
    86 replies | 2259 view(s)
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  • dave2008's Avatar
    Thursday, 27th December, 2018, 02:53 AM
    We could, but we have been playing it basically like this for a few years, and we don't currently see a need to change it. Dragonborn are dragonkin in our setting and they can become full dragons (with a sponsor and a lot of time). Currently our dragonborn can transform into a Large dragon for up to 1 minute w/ Concentration
    86 replies | 2259 view(s)
    1 XP
  • dave2008's Avatar
    Thursday, 27th December, 2018, 02:12 AM
    That's not exactly true in our setting.
    86 replies | 2259 view(s)
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  • dave2008's Avatar
    Thursday, 27th December, 2018, 01:45 AM
    Well, a red dragon wyrmling is a medium scaled creature with an AC of 17 (natural armor), so it anything it might be a bit low as red dragon scales seem to be stronger than scale mail. ;)
    86 replies | 2259 view(s)
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  • dave2008's Avatar
    Thursday, 27th December, 2018, 01:42 AM
    Well we have all custom races, but like I said. I am not looking for balance.
    86 replies | 2259 view(s)
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  • dave2008's Avatar
    Thursday, 27th December, 2018, 01:24 AM
    I don't, to me minions are there to show off how bad-ass the PCs are and how they have progressed.
    21 replies | 879 view(s)
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  • dave2008's Avatar
    Thursday, 27th December, 2018, 12:59 AM
    If your interested, here is how I "balanced" the dragonborn for one of my players: Dragonborn Dragonborn Traits Your Draconic heritage manifests in a variety of traits you share with other dragonborn. Ability Score Increase: Your Strength score increases by 2, your Constitution score by 1, and your Charisma score increases by 1. Age: Young dragonborn grow quickly. They walk hours after...
    86 replies | 2259 view(s)
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  • dave2008's Avatar
    Thursday, 27th December, 2018, 12:16 AM
    Personally, I think the races are too balanced. I would like to see clearer differences between the races that a thematic and not based on "balance." For instances I give dragonborn AC 14 (scalemail equivalent) + dex.
    86 replies | 2259 view(s)
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  • dave2008's Avatar
    Saturday, 22nd December, 2018, 09:28 PM
    I agree completely. There is no need to use the Drow at all. Definitely not worth it in an introductory movie.
    331 replies | 8664 view(s)
    1 XP
  • dave2008's Avatar
    Saturday, 22nd December, 2018, 07:57 PM
    No, no, no! It is much better for UA to be at least 50% bad/wrong so we can spend time fixing it!
    42 replies | 1787 view(s)
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  • dave2008's Avatar
    Saturday, 22nd December, 2018, 07:54 PM
    Wasn't 77IM talking about "Stongholds & Followers" not the UA article?
    42 replies | 1787 view(s)
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  • dave2008's Avatar
    Saturday, 22nd December, 2018, 07:40 PM
    Serious was not the right word, just straight (as in not humorous). About 90% of the time I've played D&D it has been straight, humor has rarely been apart of our games in the past 30 years or so. So, to me, D&D isn't particularly humorous either.
    331 replies | 8664 view(s)
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  • dave2008's Avatar
    Saturday, 22nd December, 2018, 07:33 PM
    I don't know, the LotR movies made a lot of money, but the were, in total, kinda meh IMO. I don't think they were great movies or great performances. It seems entirely reasonable I think to make a D&D movie of that quality. A movie can be straight without being 'high art." I think there is as much danger in making a movie a bit tongue-in cheek as there is playing it straight. The...
    331 replies | 8664 view(s)
    1 XP
  • dave2008's Avatar
    Saturday, 22nd December, 2018, 04:36 PM
    Racism is contextual based, so it depends on the context
    331 replies | 8664 view(s)
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  • dave2008's Avatar
    Saturday, 22nd December, 2018, 02:28 PM
    Hmm, I didn't think you could use retributive strike if you were not attuned to the staff. Cool idea though.
    92 replies | 2788 view(s)
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  • dave2008's Avatar
    Saturday, 22nd December, 2018, 02:12 PM
    Well that was the Star Wars approach after all. He had a series in mind, but it really only became possible because of the success of the first - which acted well as a stand alone movie too.
    331 replies | 8664 view(s)
    1 XP
  • dave2008's Avatar
    Thursday, 20th December, 2018, 08:03 PM
    Sorry, slight mistake on my part: it should be Str, not Str Mod, so: (1 x Str) + Con mod for PCS. So between 10-15 BHP on average (max 25). Also armor does more than you think. Plate armor (DR = 8) completely cancels the average critical damage from a greatsword (2d6 = 7 avg). Armor becomes a real life saver we find. FYI, the size categories are: Tiny = 1/4, Small = 1/2, Medium = 1,...
    37 replies | 808 view(s)
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  • dave2008's Avatar
    Thursday, 20th December, 2018, 06:21 PM
    But he won't die even if the PCs defeat him. If I recall correctly his phylactery is not in the tomb.
    60 replies | 1841 view(s)
    1 XP
  • dave2008's Avatar
    Thursday, 20th December, 2018, 06:17 PM
    I have a hard time seeing that as unfair. I would expect a uber-lich like Acecerack to have spells I have never heard of. You even get the benefit that it is an official WoTC spell. If it is the best option, this is not the time to go soft on the group.
    60 replies | 1841 view(s)
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  • dave2008's Avatar
    Thursday, 20th December, 2018, 05:15 PM
    What are your plans to beef him, or the the encounter, up?
    3 replies | 236 view(s)
    1 XP
  • dave2008's Avatar
    Thursday, 20th December, 2018, 05:07 PM
    Yep, that is what we do. It works for us.
    37 replies | 808 view(s)
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  • dave2008's Avatar
    Thursday, 20th December, 2018, 03:36 PM
    Roll damage twice. Regular damage off hit points (dice + bonus), extra damage (extra crit dice only) off Bloodied. The original plan was to roll on the lingering injury table when you took bloodied damage. But that ended up being to debilitating and we dropped it. Right now we are playing without any penalty, but we have been thinking about creating or own table of effects to replace...
    37 replies | 808 view(s)
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  • dave2008's Avatar
    Thursday, 20th December, 2018, 02:37 PM
    I am not sure how your are tracking base hit points we do something similar (bloodied hit points) that we track separately. Thus spells that use HP works as normal. If you you don't track it separately you could just add the characters base to the spell HP range or generically add 10 (or whatever you deem appropriate) to the spells HP range.
    37 replies | 808 view(s)
    1 XP
  • dave2008's Avatar
    Thursday, 20th December, 2018, 02:30 PM
    We do something similar and it works well for us. We got rid of death saves (though I do like the idea) and use death at 0. To compensate we added a little 4e and gave everything bloodied hit points (BHP). When your bloodied HP go to 0, you die. Typical damage comes off your HP first and when your HP = 0, you lose damage from your BHP. However, when you take BHP damage it is mitigated...
    37 replies | 808 view(s)
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  • dave2008's Avatar
    Thursday, 20th December, 2018, 12:01 AM
    Agreed, but that doesn't make the game "easier" as the OP is using the concept.
    41 replies | 1880 view(s)
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  • dave2008's Avatar
    Wednesday, 19th December, 2018, 11:48 PM
    This is not universally true. People make sub-optimal choices all the time and for a variety of reasons.
    41 replies | 1880 view(s)
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  • dave2008's Avatar
    Wednesday, 19th December, 2018, 09:17 PM
    In general I like the concept. Thank you for sharing. I am not sure if all the ratings are correct (I have looked at that closely). Also, I do think Laurefindel's simplification makes a lot of 5e since, but I could see your more detailed list as a variant.
    15 replies | 384 view(s)
    0 XP
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About dave2008

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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

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Wednesday, 16th January, 2019

  • 01:33 AM - pukunui mentioned dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    dave2008: Iíve never played M:tG and know virtually nothing about any of its settings. Nevertheless, Iíve found myself wanting more details about Ravnica than the book provides. I know I am not alone in this either, given how many reviews complain of the book being scant on detail, especially when it comes to the other districts and beyond. What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.I want them to actually focus on quality over quantity like they claim to be doing. Iím really not seeing it. I also donít want more books (and am not happy that they are increasing production). I want fewer but better books. Books with more detail in them. I donít like these broad strokes books. I donít have time to fill in all the details myself. Barring that, I would like to see them go back to putting out web enhancements to cover details they couldnít fit...

Sunday, 13th January, 2019

  • 07:14 PM - DQDesign mentioned dave2008 in post Artificer UA to be released in February
    Azzy dave2008 it doesn't change so much... boat rules have higher priority because an adventure not yet published will use them... but not the Artificer rules which are to be used by a product which is already a huge bestseller... still a nonsense for me, unless wotc wants the Artificer out of the wayfinder's guide, which is a ghastly perspective for me.

Friday, 11th January, 2019

  • 05:20 AM - John Grabanski mentioned dave2008 in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I'll have to agree with @dave2008 about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Reso...

Thursday, 20th December, 2018

  • 06:32 PM - TaranTheWanderer mentioned dave2008 in post Character Death Variant
    dave2008 I'm just rereading how you calculate bloodied. It's less than I was imagining. An average PC has 2 to 6 Bloodied Hit Points? Wouldn't a crit just blow through that - even with the damage Reduction? Large creatures have around 6-10? Would it be simpler to just have a new stat called 'Mettle' or Vitality? Large creatures get a +2 race bonus? Or would that be too many? Also, instead of a table, why not do as suggested here and just let the players decide to go unconscious once they are bloodied?

Friday, 14th December, 2018

  • 05:15 PM - pming mentioned dave2008 in post Paizocon 2019 Tickets Available
    ...ing games and listening to artists talk shop and whatnot. It was, overall, pretty dang fun to just be at. Some folks even started a 'nerf war' and were tracking each other down and 'assassinating' each other. Just about got nerfed myself in the crossfire! LOL! It was calm enough, and at least everyone was careful not to disrupt any games in session. It was at this Con that I actually first saw a full-blown combat of Champions (HERO System). I saw them at the beginning of the day. About 5 hours later I came to check in...they were STILL doing the SAME battle! O_O I think there was a GM and 4 players? Kinda got me interested in the game though...complicated/detailed combat seemed fun, but not for a "supers" game. I can actually afford to go to it this year! :) To everyone else going, have a great time! And fill us all in on any cool adventure stories! I *love* hearing about other groups games! :D EDIT EDIT: I have the cash and opportunity to go. I'm not. Is this more acceptable, @dave2008? EDIT:If you really want to know why I"m not going, PM me. ^_^ Paul L. Ming

Tuesday, 11th December, 2018

  • 02:32 PM - Jer mentioned dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    While 5E is far simpler than the "rules heavy" 4E and 3.5E versions of D&D, it is still very much a "rules medium" game - if not "medium plus" - and probably requires a base level of either nerdy 12 year olds, or non-nerdy 14-15 year olds to grasp the entire RAW. ... Thoughts? I could also just run them through something like Wrath of Ashardalon, but wanted to give them the "real" D&D experience of theater of mind immersion rather than a boardgame. As much as we enjoy boardgames (logged many hours of Dungeon, although recently our go-to has been the tried and true Monopoly), they just aren't the same as D&D. Echoing dave2008, they can probably handle a lot more than you think. My son started playing 4th edition when he was about 6 and, while he was kind of advanced for his age, I wouldn't have put him up against a 10 year old in the development department. We started him with a fairly easy character class (fighter) and turned him loose - now he's 10 and he plays mostly wizard types. I find it's actually adults coming to the game for the first time that need a lot of streamlining, not so much the kids. I have run a lot of 5e (and 4e, and 13th age) over the past few years for kids in the 8-12 range, and here's are some thoughts about things that I've noticed among the kids I play with: * Use the Basic Rules. This is mostly because I don't want them or their parents to think they need to shell out money just to play the game, but also because reducing choices down makes it easier to get started. And I can easily have a few Basic Rules books available to hand to the ones who want to know more about ...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned dave2008 in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.

Wednesday, 5th December, 2018

  • 11:03 AM - Mike Myler mentioned dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Whoaaaaaaaaaa the thread is blowing up! To address the many people requesting higher ability scores for Odysseus here I'm going to (repeat Dave2008 and) quote myself from another article in the series (in response to "What is the point of this?"). 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency when calculating CR). 5) Need a neat pregen RIGHT NOW? Does the entire table? Do they need to be EPIC pregens? Blammo hit up this series. and I'll add that you can *easily* drop some feats here to walk away with your preferred Odysseus (Medium Armor Master is low-hanging fruit for this very purpose). He's pretty damn good at everything though which is, I reckon, very Odysseus. dave2008 you are correct on the longbow thing but I can't fix the post for some reason. :/ To the folks talking about Ody...

Wednesday, 17th October, 2018

  • 10:52 PM - Hawk Diesel mentioned dave2008 in post Some New Divination Spells
    Thanks dave2008! So with doomsense I can see where you and others have reservations about divination spells dealing damage. But the way I like to see it is since the caster is really using magic to enhance the outcome of a damaging attack (like nudging a person to step on the one slick spot on the ground and slip into the fighter's sword). As such, it seems appropriate to me. Also, I don't want it to be too similar to combat clarity (which is also a 3rd level spell). As for the damage type, I can certainly see the association between a diviner and... well... the divine (celestial, gods, all that). But personally, I see it somewhat differently. Damage done by a divination spell is not direct damage, but rather an escalation of damage from some other source. The way I envision the Sword of Damocles is not a literal sword appears and falls, dealing damage. But rather the target doesn't notice the rusted nail protruding from the shoddily made door, causing him to walk into it, painfully flinching fr...

Monday, 8th October, 2018


Tuesday, 11th September, 2018

  • 11:51 PM - Mike Myler mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    ...er Plane. That is a 5th level spell and Know the Unknown comes at a time when the Warlock can only cast 3rd level spells. So it is too powerful. I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but contact other plane is much more powerful than Know the Unknown (which I modeled on legend lore) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like contact other plane's potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! I can understand why you went this way, but I was hoping to see a stat block. @dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan I noted that I, "....understand why you went that way,..." However, one could say "why bother" for any god. Many people don't believe gods should have stats and should be unassailable by mortals. But that is not the D&D way, IMO. I gave Yog stats in my 5e epic updates on these forums and here there is precedent for Yog in D&D. Here are its 1e stats: 101310 101311 Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directl...
  • 03:12 AM - Lanefan mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan

Thursday, 30th August, 2018

  • 02:30 AM - Oofta mentioned dave2008 in post How come BBEG coming out never have magic weapons or items?
    In fourth edition, the monster level was an accurate reflection of its overall power, as well as its expected performance against individual PCs. All I can say is you didn't play with the group I DMed. As @dave2008 mentions it needed some work particularly at higher levels.

Sunday, 19th August, 2018

  • 04:10 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , I forsee, IMO, an inconsistency you may want to take into account during this design phase. (UNLESS, epic games and standard games are totally divorced from each other) 16th level group of adventurers combat the infamous Ursine'Twain, Demon Double Drop Bear, Lord of the Infinite Wasteland Prison of Stralia, in the Abyss. The demon has legendary actions, as they should for this grand semi-solo combat extravaganza. Players survive, but did not kill Ursine'Twain on its home plane. Adventurers become "epic", they go back to the prison wasteland to finish the job. Demon no longer has legendary actions?

Wednesday, 8th August, 2018

  • 12:59 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    RedTorment I updated Strahd. I think I picked up and clarified all your questions. Let me know if I missed anything. dave2008 It is perfect ! Thank you for your time !!!

Friday, 3rd August, 2018

  • 06:22 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    .... 2) The DMG provides a monster making guideline. These are not hard and fast rules. They are suggestions on how to make a balanced monster of a given CR. The DM is not bound by them. Heck, when I DM, sometimes don't even use a stat block! 3) This is an old stat block. On newer creatures I clarify that an "epic" weapon is used to get the virtual size benefit. You can check out my 5e Epic Characters thread for more information on epic weapons. These are first drafts. When I get to the 2nd and 3rd drafts I hope to clarify items like this better. 4) I generally believe +1 to hit & +1 to damage paradigm of 5e is inadequate. The problem this creates is that you have immensely powerful creatures that hit (damage) like cream puffs. It breaks my sense of immersion and quasi-realism. 5) The damage by size guidelines are not followed strictly in the MM (at least not for natural weapons). 6) Monsters and NPCs do not follow the same rules as PCs. Thank you again for clarifying dave2008. It is all clear In the meantime, I did find this: CURSE OF STRHAD Vladimir Horngaard (Pag 242) Medium undead (Revenant) STR 18 (+4) Vladimir wields a +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6) slashing damage on a hit. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with the weapon. A medium monster with STR 18 but it deals 4d6 !

Thursday, 2nd August, 2018

  • 10:08 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Yes, I agree. Thank you for your time dave2008
  • 04:23 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Thank you for your quick and helpful response dave2008. About Multiattack, the original version says "Multiattack (Vampire Form Only). Strahd makes two attacks, only one of which can be a bite attack." In your CR17 stats can strahd make also 2 bites attacks or only one? How much the CR will increase if I buff Strahd to turn it in a 12th level spellcaster ? Thanks !
  • 10:41 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Hey dave2008 this Strahd version is perfect for my 6 players party + allies. I have a question about the longsword attack. Is it a +3 magic longsword correct? Why it does 6d6 and not 1d8 ? what happens to the necrotic damage replaced in this version with lightning damage. ?

Tuesday, 3rd July, 2018

  • 01:40 AM - robus mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008, Iím running your Yeenoghu but reading through MToF I see WotC consider him to be Huge (14 feet tall), whereas you have him as Large. Any reason for the size discrepancy? I imagined him as huge until i rechecked your stat block.


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Wednesday, 16th January, 2019

  • 01:12 PM - SubDude quoted dave2008 in post High Level Shopping
    That is the standard he uses (and so do I). Just swap out sp for gp and your good to go. Ok, why use a Silver Standard? (Feel free to point me to an existing discussion.)
  • 09:49 AM - pukunui quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    My biggest issue with MToF is that they made the demon lords weaker and not stronger!That is an odd choice for sure - and one that it would've been nice to get some explanation for. I still enjoy homebrew & houserules; but I don't need to do nearly as much with 5e as I had to do in the past. My AD&D / D&D houserules were 20 something pages. My 5e houserules are 1 page. i can live with that :) Now I spend my homebrew energies on making adventures, monsters, and Immortal rules.My 5e house rules don't take up many pages either, but that's mostly because I can't be bothered / don't have time / can't decide how best to house rule many of the things I feel ought to be house ruled. As a result, I only allow a few of the races from Volo's and have asked my players to consult with me first before using anything from XGE (unless I've given prior permission in my campaign guide). I did finally get around to house ruling the ranger for my latest campaign, though ...
  • 07:59 AM - vecna00 quoted dave2008 in post Spring's D&D Release Will Be Ship-Themed
    That is my thought as well - so if that is the case: we could see Dark Sun this year or next as non-major release similar to Eberron. As soon as the psionics rules are finished, Dark Sun will be around the corner* in either PDF or print. *Relatively speaking, of course.
  • 05:17 AM - pukunui quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    Hmm. It seems you want more depth, but that doesn't necessarily equate to more quality. So to clarify: you think the current slate is lacking and depth and poor quality; or sufficient quality, but lacking in depth? And you want more depth and quality; or the quality has been sufficient, but there has not been enough depth in the products? Lacking in both depth and quality. And by quality, I donít just mean the content. Iím also talking about the physical quality of the books, which have been plagued with printing problems that previous editions didnít seem to suffer from (cheap bindings that fall apart, poor printing controls that result in blurry headings, low quality paper and ink that easily smudges, and so on). In terms of content, I regard the SCAG and Voloís as the editionís best supplements, and neither of those is without its problems (the SCAG could/should have had more crunch in it, including more FR-specific stuff, more spells, and maybe even some magic items; Volo's was fine...
  • 04:56 AM - SkidAce quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point. Once I get psionics, I'm onboard with your suggestion.
  • 03:28 AM - Azzy quoted dave2008 in post Mythological Figures: Cleopatra (5E)
    If you follow the information up thread you see most of that information has been refuted or at least found to be highly dubious. She may not have been "white," but she most likely was not "African." We can't know for sure, but the preponderance of evidence points in one direction. If anything, she was mostly Macedonian with a bit of Libyan and Syrian.
  • 02:09 AM - gyor quoted dave2008 in post Spring's D&D Release Will Be Ship-Themed
    So far the 5e team has been very reliable about producing what they say they will, and they have said they will do Dark Sun. So I would guess that we will indeed see Dark Sun in the future. However, the real question is when will it come out? Based on where we are currently I don't think it is coming in 2019. Based on the comments from the interview I don't think it is coming in 2020 either. Maybe 2021? It could of course, slip into '19 or '20 as product similar to the "Wayfinder's Guide to Eberron." I playtest type of document. I guess it depends what they mean by 3-4 major releases. PDFs don't count as major releases.
  • 01:52 AM - the Jester quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point. You know what I would love to see? An Unearthed Arcana book in the style of 3e's UA, where it was different variant rules and systems that you could plug in, or not, to your own campaign. There's some stuff like this in the DMG, but not nearly enough IMHO. A 5e version could have systems for running a game more like, or more compatible with, earlier editions; it might have things like 1e-style multiclassing (starts at first level and locked in), wild talent psionics, options for class/race limitations, variations on the skill system (including a fiddly point-based system, secondary skills like in 1e, and narrative), 4e monster mechanics (minions, elite/solo monsters, monster roles), prestige class, paragon path, and epic destiny systems, etc- all kinds of options to tweak the game in whatever direction ...
  • 01:51 AM - Parmandur quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    Maybe since I am not familiar with Ravnica I don't share this feeling. I have only gotten through about 1/4 of the book so far and I feel I've gotten more than enough of the setting to a run campaign in it. And that is just from reading the monster and NPC entries! I see no need for another book. The other book in question is the forthcoming "Art of Magic" book, which per the previous books in that series is going to be a fluff heavy system neutral campaign guide, basically. The previous Planeshift documents were basically rules supplements for the fluff in the equivalent Art books.
  • 01:33 AM - pukunui quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    dave2008: Iíve never played M:tG and know virtually nothing about any of its settings. Nevertheless, Iíve found myself wanting more details about Ravnica than the book provides. I know I am not alone in this either, given how many reviews complain of the book being scant on detail, especially when it comes to the other districts and beyond. What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.I want them to actually focus on quality over quantity like they claim to be doing. Iím really not seeing it. I also donít want more books (and am not happy that they are increasing production). I want fewer but better books. Books with more detail in them. I donít like these broad strokes books. I donít have time to fill in all the details myself. Barring that, I would like to see them go back to putting out web enhancements to cover details they couldnít fit...
  • 12:09 AM - Eis quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    That's cool. I have no desire to run a Ravnica campaign, but I like all of the material I can use in my own campaign. that's where I am too....I won't ever run a Ravnica campaign but it is always cool to have more stuff to crib from in my book hehe in my book....i get it...

Tuesday, 15th January, 2019

  • 09:43 PM - Matrix Sorcica quoted dave2008 in post Epic Characters - Aspect Manifestation. A different take on playing "beyond" level 20.
    That is why I am working on updated the D&D "Immortals" rules to 5e. I trust you've seen this?
  • 04:28 PM - jayoungr quoted dave2008 in post Mythological Figures: Cleopatra (5E)
    The image is "whitewashed" because it makes someone of southern European descent look like they are from Northern European descent. The woman in the painting looks plausibly southern European to me. I have more of a problem with her hairstyle and jewelry making her look like a Victorian society matron, but then, Victorian paintings are prone to that.
  • 02:50 PM - Jay Verkuilen quoted dave2008 in post Mythological Figures: Cleopatra (5E)
    The image is "whitewashed" because it makes someone of southern European descent look like they are from Northern European descent. Not because Mike thinks she was African. Mike tends to research these quite a bit and I am sure he knows here origins. Indeed, although as the one contemporary portrait (maybe!) I could find shows, the one posted wasn't actually that bad, though it is clearly a product of Orientalism overall. Of course, we are talking about D&D!
  • 07:35 AM - pukunui quoted dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    Possibly, I'm not real familiar with the planeshift articles (I don't play MtG so they are not really my thing). However, if that is your viewpoint, I would argue so is MToF. The GGtR has approx. 78 new monsters which, though less than MToF, is a substantial amount and heck of a lot more than a planeshift article. By that token, Volo's Guide is a glorified "Monster Ecology" article. The Planeshifts are more mini-supplements than "articles" at any rate. Ravnica definitely points the way for how future setting books will be made, whatever one might think of it. Meh. https://www.youtube.com/watch?v=V54CEElTF_U

Monday, 14th January, 2019

  • 05:34 PM - Parmandur quoted dave2008 in post Artificer UA to be released in February
    First, I apologize that my previous comment came off a bit wrong (can quite put into words at the moment). Anyway, my point is that it may not have the sales reach they want for a print product. I really think it is a test bed for future setting content. It will be successful enough to push them to release PDF and print on demand products this way, but not successful enough to full print versions. But that is just my guess. In the Spoilers & Swag, Stewart said that Guildmasters Guide to Ravnica had proven the market is there for setting products lof a similar nature: I reckon we will see an Eberron book like Ravnica, with monsters and other important bits.
  • 01:13 PM - Andr√© Soares quoted dave2008 in post Artificer UA to be released in February
    First, I apologize that my previous comment came off a bit wrong (can quite put into words at the moment). Anyway, my point is that it may not have the sales reach they want for a print product. I really think it is a test bed for future setting content. It will be successful enough to push them to release PDF and print on demand products this way, but not successful enough to full print versions. But that is just my guess. Thinking on it I don' really know, as an Eberron fan, if I want them to do an official Eberron product, WGtE is really good, and in this format they give Keith Baker more freedom to aply his vision of Eberron, and for a cheaper price XD.
  • 06:51 AM - DQDesign quoted dave2008 in post Artificer UA to be released in February
    You should be careful with this statement as we don't really know it has "astounding sales." We know if qualifies for the adamantine level which I believe is 5,000 sales. However, if I recall correctly, WotC is looking to make about 150,000 sales per product. So 5,000 is a long way away from their sales goals. ok, it is not astounding. It is only 5,000 copies over the boats thing and, most important to me, 100+ 5-stars ratings above.
  • 02:20 AM - SkidAce quoted dave2008 in post Artificer UA to be released in February
    Shouldn't we be waiting like 16 more years for an updated then?! 4-5 years is way to fast for me! ;) Thank goodness, I would be happy if they completely stopped releasing content. There isn't one - I thought they made this clear. Unfortunately I think they will make this - I've always hated psionics and will have to happily ignore them once again I guess. Maybe WotC / Hasbro will go bankrupt before they get to it - I can dream ;) Sorry - I'm a bit off today and felt like being the dissenting voice. I was enjoying the post and laughing with you until you you hated psionics. :mad:

Sunday, 13th January, 2019



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dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3580 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
177 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
8400 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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