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  • dave2008's Avatar
    Today, 01:44 PM
    1. Group 1 started in the 80's with 1e/basic; group 2 started with 4e) 2. Both groups played 4e from the beginning (maybe a few months after release) until the start of 5e. We transitioned to 5e a few months after its release. To clarify, we didn't "attempt" to play 4e, we played it for its entire run. We really enjoyed it. It is the edition that brought us back to, or for some started, our...
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  • dave2008's Avatar
    Today, 12:50 PM
    Daniel Horne -- 9 Keith Parkinson -- 4 Jeff Easley -- 7 (sorry, his dragons are terrible and that is a no-no for D&D IMO) Clyde Caldwell -- 6
    226 replies | 5903 view(s)
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  • dave2008's Avatar
    Today, 12:45 PM
    I don't disagree with you, but I have had the opposite experience. When I played 4e with a new group (a group new to D&D) they only ever did or tried to do what was on their character sheet of clearly in the "rules." We didn't have the free-flow of ideas and creative play I was used to with my group that started with 1e (that group was also playing 4e). Eventually, when they where about...
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  • dave2008's Avatar
    Today, 12:24 PM
    I'm not trying to disagree with you, my point was the terms are already in the game. Just drop "powers" and use the terms already provided.
    78 replies | 2081 view(s)
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  • dave2008's Avatar
    Today, 01:45 AM
    However, 4e actually already did that. The "powers" where actually called spells (arcane), prayers (divine), and exploits (martial)
    78 replies | 2081 view(s)
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  • dave2008's Avatar
    Friday, 24th May, 2019, 09:23 PM
    I think it is a matter of point-of-view. I feel that we play 5e, like we played 4e, and like we played 1e. The rules have changed, but how we actually play hasn't changed much at all. To be clear I am talking about my group that has played since the late 80s. I don't think someone new to each rule set would play the way we play, but we drift from one rule set to another with hardly any change...
    78 replies | 2081 view(s)
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  • Myrhdraak's Avatar
    Wednesday, 22nd May, 2019, 03:34 PM
    Still waiting to have all my 4th edititon threads moved to the new structure, as they are now hidden under Pathfinder. I have not seen a single thread being moved into the new structure. If the ambition level at least was to move one a day, or better 100 per week, it would at least indicate some ambition level
    82 replies | 3540 view(s)
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  • dave2008's Avatar
    Tuesday, 21st May, 2019, 08:02 PM
    I don't disagree with what your saying. However, i also think there is, or will be, room for a "Rules Cyclodia" 5e update. I am not likely to get DnDBeyond, but a hardcover Rules Cyclopedia does interest me (down the road though). Are there enough people like me to make the book worth it - I have no idea.
    31 replies | 1997 view(s)
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  • dave2008's Avatar
    Tuesday, 21st May, 2019, 05:34 PM
    5e Rules Cyclopedia?
    31 replies | 1997 view(s)
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  • Myrhdraak's Avatar
    Tuesday, 21st May, 2019, 04:07 PM
    I love 4e.
    203 replies | 6415 view(s)
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  • dave2008's Avatar
    Tuesday, 21st May, 2019, 03:15 AM
    Daniel Horne -- 16 Keith Parkinson -- 17 Jeff Easley -- 18 Larry Elmore -- 7 Clyde Caldwell -- 19 David Trampier -- 14
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  • dave2008's Avatar
    Tuesday, 21st May, 2019, 03:12 AM
    Just to be clear, the issue pre-dates 4e by 3 editions :) In fact, the AEDU structure of 4e (coupled with healing surges) was partially to try and combat the 5MWD.
    53 replies | 1530 view(s)
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  • dave2008's Avatar
    Tuesday, 21st May, 2019, 01:59 AM
    Do you mean new to you? The 5MWD has been a staple of D&D for a long time. It is not something my groups have ever engaged in, but it has been a complaint since pretty much the beginning.
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  • dave2008's Avatar
    Tuesday, 21st May, 2019, 01:56 AM
    Hmm - makes me glad I gave up on the XP system back in the 80s.
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  • dave2008's Avatar
    Monday, 20th May, 2019, 11:50 PM
    If this is their MO do you ever have the canon fodder upgrade their defenses in the mean time? It would be odd to me if there were no repercussions for this type of approach.
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  • dave2008's Avatar
    Monday, 13th May, 2019, 02:42 PM
    I have often thought about changing dragons in my campaigns; however, they have always been so rare that I just haven't had the need. In 30 yrs of gaming my PCs of come across less than a dozen dragons. Plus, I really like the 5 headed version of Tiamat ;)
    44 replies | 1341 view(s)
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  • dave2008's Avatar
    Monday, 13th May, 2019, 02:33 PM
    In my games adventures in general are no more than .001% of the population. So magic users are even more rare.
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  • dave2008's Avatar
    Monday, 13th May, 2019, 02:31 PM
    Interesting thread, but it seems to me from the responses that, despite your claim, in general it wasn't worth it (if you factor in real world style economics and behavioral economics). Thank you for sharing!
    137 replies | 5832 view(s)
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  • dave2008's Avatar
    Monday, 13th May, 2019, 02:14 PM
    I handle it basically as Satyrn described in post #3. 99.999% of the population is level 3 or lower. It is the rare exception (i.e the players) that make it past level 3. So most "clerics, priest, druids, etc. are basically similar to their RW counterparts. With the exception of some ritual casting.
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  • dave2008's Avatar
    Saturday, 11th May, 2019, 11:38 PM
    Good point, I was thinking about the dragons specifically, which I believe were all similar, but other solos handled it differently.
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  • dave2008's Avatar
    Saturday, 11th May, 2019, 04:04 PM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 21 Larry Elmore -- 22 Clyde Caldwell -- 20 Erol Otus -- 10 Todd Lockwood -- 21 Tyler Jacobson -- 13 David Trampier -- 23 Emmanuel -- 6
    226 replies | 5903 view(s)
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  • dave2008's Avatar
    Thursday, 9th May, 2019, 09:23 PM
    Yes, I hope to have it sooner, but the current schedule is the first issue will be available at the end of June. Exact date TBD.
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  • dave2008's Avatar
    Thursday, 9th May, 2019, 09:21 PM
    Hmm - I don't remember reading it that way. Of course that is generally a worse choice for the dragon.
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  • dave2008's Avatar
    Tuesday, 30th April, 2019, 01:25 PM
    That is the basic idea behind my swarm version. Though I agree that calling it a unit for an army works better. I have created demon "hordes" and devil "legions" with this swarm concept. They seem to work well. One thing I like about this concept is that at some point they break down into individual monsters / soldiers (which is a good time for them to run away) and the use of "legendary"...
    19 replies | 679 view(s)
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  • dave2008's Avatar
    Tuesday, 30th April, 2019, 01:20 PM
    Thank you for sharing - I was interested in the warfare rules and didn't realize they are free content. I also forgot about the MOB rules. However, that being said I am not sure either of those rules do what the OP asked. I think some version of swarm/unit rules would work the best.
    19 replies | 679 view(s)
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  • dave2008's Avatar
    Tuesday, 30th April, 2019, 05:24 AM
    I would suggest using swarms. The enemy units are swarms. Something like what I did for a Vargouille Swarm: Vargouille Swarm I think this works well. You can design different units based on monsters or NPC stat blocks.
    19 replies | 679 view(s)
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  • dave2008's Avatar
    Sunday, 28th April, 2019, 02:47 PM
    Each round they get the extra action. That is how we read it and played it. Notice they often loose the action to overcome a condition (if a remember correctly). That is not very useful if it is only available the first round and your acting before most of your attackers.
    16 replies | 1063 view(s)
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  • dave2008's Avatar
    Saturday, 27th April, 2019, 02:27 PM
    Well, you can use a 4e warlord right along any 4eE class. They work together just fine (4e and 4eE classes). We didn't have a warlord, but we mixed and match 4e and 4eE classes in our group with no issues.
    16 replies | 1063 view(s)
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About dave2008

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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

This (enworld) and deviant art are pretty much it for me on social networking type sites.

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Monday, 13th May, 2019

  • 02:55 PM - akr71 mentioned dave2008 in post On the Origins of Dragon Species
    I wouldn't hesitate to use a yellow dragon, if I thought it was appropriate in a given situation. My 'yellow' dragon would likely be a re-skinning of a green dragon I think. How much I would alter it, would depend on the situation, though off the top of my head it would be some kind of burning poison breath (mustard gas?). I too, think it is odd that there are copper, brass & bronze, but no iron. Again, I wouldn't hesitate to change it up if i thought the situation called for it. However, now that HotDQ & RoT are done with, like dave2008 I don't think my players will encounter all that many dragons going forward, unless they specifically go looking for them.

Tuesday, 23rd April, 2019

  • 08:43 PM - pukunui mentioned dave2008 in post The King that Crawls
    dave2008: Tiamatís been around in FR since at least 2e. The old Cult of the Dragon sourcebook mentions that her followers were infiltrating the cult in an attempt to take it over. The 5e Tyranny of Dragons storyline shows that they ultimately succeeded. It just took them a really long time (and multiple edition changes).

Thursday, 21st February, 2019

  • 01:25 PM - Sadras mentioned dave2008 in post (5e) IMMORTAL RULES
    Backed! ;) Out of interest @dave2008 did you look at Marco Dalmonte's 2006 fan-made Codex Immortalis for Mystara which was translated (with help of course) by Gary Davies by 2011?

Friday, 1st February, 2019

  • 05:09 PM - DM Dave1 mentioned dave2008 in post Sage Advice Compendium Update 1/30/2019
    I feel the rules are clear on this and the sage advice only clarified. I think you are the outside on this one - great name though ;) The rule on limiting bonus actions doesn't apply because you indeed are taking an action. Likewise! :) Yeah, I'm now convinced that free standing bonus actions are possible to invoke even when taking a "forced" action. But whether the bonus action works or not is case specific. I was conflating rulings and rules upthread. Example: Player: My PC would like to Misty Step out of the Stinking Cloud DM: Ok, you use your bonus action to attempt to cast Misty Step... give me a CON check (DC 8 + however much you failed the initial CON check) to see if you can get the words out properly between the retches... Something like that instead of saying "No, you can't use a bonus action b/c rules (that I've misinterpreted... sorry Sage advice)!" This rule is gaining focus for me. Thanks dave2008 and Yunru and BluejayJunior! Cheers

Thursday, 31st January, 2019

  • 01:29 PM - Sadras mentioned dave2008 in post DD5 damage
    ...al damage for bludgeoning, slashing... But if a warrior use a 1 hand sword +2 of fire (1d6), what type of damage does the sword ,? 1D8 slashing non magical?? + 2 magical + 1D6 fire magical or not ???? Thx for u reply If the sword is enchanted (= magical weapon), the damage dealt by it is considered magical, the 1d8 slashing and the +2 bonus, however special damage (such as elemental, necrotic, poison..etc) does not fall under the magic damage banner but its own. i.e. Some beings might have resistance to non magical weapons but will be affected by fire damage and other beings might have resistance to non magical weapons but will have immunity to fire damage. The above two will be treated differently because the fire damage is considered separate to the magical damage (slashing) done by the sword, even though the fire is created via magic in the in-game fiction. So go forth and slay evil beasties with confidence that they will be hurt on a successful hit. ;) EDITED: Corrected by dave2008

Tuesday, 29th January, 2019

  • 03:14 PM - pemerton mentioned dave2008 in post In Defense of 4E - a New Campaign Perspective
    On minions: AD&D and Moldvay Basic are full of characters (mostly NPCs, kobolds, etc, but maybe some PCs depending on what rule is being used for 1st level hp rolls) who have 1 hp. Yet have survived to adulthood, don't die from stubbing their toes, etc. I don't see why a minion ogre or whatever is a special case in this respect. (Also, upthread bert1000 and I think dave2008 gave good accounts of the "relativistic" nature of minion stats.) On combat and roleplaying: here are two links to actual play reports about how combat and roleplaying were intertwined! Woah - minds blown! (More seriously: Stan Lee noticed this possibility, ie of combining fisticuffs with character conflict and development, 50-something years ago.)

Wednesday, 16th January, 2019

  • 01:33 AM - pukunui mentioned dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    dave2008: Iíve never played M:tG and know virtually nothing about any of its settings. Nevertheless, Iíve found myself wanting more details about Ravnica than the book provides. I know I am not alone in this either, given how many reviews complain of the book being scant on detail, especially when it comes to the other districts and beyond. What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.I want them to actually focus on quality over quantity like they claim to be doing. Iím really not seeing it. I also donít want more books (and am not happy that they are increasing production). I want fewer but better books. Books with more detail in them. I donít like these broad strokes books. I donít have time to fill in all the details myself. Barring that, I would like to see them go back to putting out web enhancements to cover details they couldnít fit...

Friday, 11th January, 2019

  • 05:20 AM - John Grabanski mentioned dave2008 in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I'll have to agree with @dave2008 about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Reso...

Thursday, 20th December, 2018

  • 06:32 PM - TaranTheWanderer mentioned dave2008 in post Character Death Variant
    dave2008 I'm just rereading how you calculate bloodied. It's less than I was imagining. An average PC has 2 to 6 Bloodied Hit Points? Wouldn't a crit just blow through that - even with the damage Reduction? Large creatures have around 6-10? Would it be simpler to just have a new stat called 'Mettle' or Vitality? Large creatures get a +2 race bonus? Or would that be too many? Also, instead of a table, why not do as suggested here and just let the players decide to go unconscious once they are bloodied?

Friday, 14th December, 2018

  • 05:15 PM - pming mentioned dave2008 in post Paizocon 2019 Tickets Available
    ...ing games and listening to artists talk shop and whatnot. It was, overall, pretty dang fun to just be at. Some folks even started a 'nerf war' and were tracking each other down and 'assassinating' each other. Just about got nerfed myself in the crossfire! LOL! It was calm enough, and at least everyone was careful not to disrupt any games in session. It was at this Con that I actually first saw a full-blown combat of Champions (HERO System). I saw them at the beginning of the day. About 5 hours later I came to check in...they were STILL doing the SAME battle! O_O I think there was a GM and 4 players? Kinda got me interested in the game though...complicated/detailed combat seemed fun, but not for a "supers" game. I can actually afford to go to it this year! :) To everyone else going, have a great time! And fill us all in on any cool adventure stories! I *love* hearing about other groups games! :D EDIT EDIT: I have the cash and opportunity to go. I'm not. Is this more acceptable, @dave2008? EDIT:If you really want to know why I"m not going, PM me. ^_^ Paul L. Ming

Tuesday, 11th December, 2018

  • 02:32 PM - Jer mentioned dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    While 5E is far simpler than the "rules heavy" 4E and 3.5E versions of D&D, it is still very much a "rules medium" game - if not "medium plus" - and probably requires a base level of either nerdy 12 year olds, or non-nerdy 14-15 year olds to grasp the entire RAW. ... Thoughts? I could also just run them through something like Wrath of Ashardalon, but wanted to give them the "real" D&D experience of theater of mind immersion rather than a boardgame. As much as we enjoy boardgames (logged many hours of Dungeon, although recently our go-to has been the tried and true Monopoly), they just aren't the same as D&D. Echoing dave2008, they can probably handle a lot more than you think. My son started playing 4th edition when he was about 6 and, while he was kind of advanced for his age, I wouldn't have put him up against a 10 year old in the development department. We started him with a fairly easy character class (fighter) and turned him loose - now he's 10 and he plays mostly wizard types. I find it's actually adults coming to the game for the first time that need a lot of streamlining, not so much the kids. I have run a lot of 5e (and 4e, and 13th age) over the past few years for kids in the 8-12 range, and here's are some thoughts about things that I've noticed among the kids I play with: * Use the Basic Rules. This is mostly because I don't want them or their parents to think they need to shell out money just to play the game, but also because reducing choices down makes it easier to get started. And I can easily have a few Basic Rules books available to hand to the ones who want to know more about ...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned dave2008 in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.

Wednesday, 5th December, 2018

  • 11:03 AM - Mike Myler mentioned dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Whoaaaaaaaaaa the thread is blowing up! To address the many people requesting higher ability scores for Odysseus here I'm going to (repeat Dave2008 and) quote myself from another article in the series (in response to "What is the point of this?"). 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency when calculating CR). 5) Need a neat pregen RIGHT NOW? Does the entire table? Do they need to be EPIC pregens? Blammo hit up this series. and I'll add that you can *easily* drop some feats here to walk away with your preferred Odysseus (Medium Armor Master is low-hanging fruit for this very purpose). He's pretty damn good at everything though which is, I reckon, very Odysseus. dave2008 you are correct on the longbow thing but I can't fix the post for some reason. :/ To the folks talking about Ody...

Wednesday, 17th October, 2018

  • 10:52 PM - Hawk Diesel mentioned dave2008 in post Some New Divination Spells
    Thanks dave2008! So with doomsense I can see where you and others have reservations about divination spells dealing damage. But the way I like to see it is since the caster is really using magic to enhance the outcome of a damaging attack (like nudging a person to step on the one slick spot on the ground and slip into the fighter's sword). As such, it seems appropriate to me. Also, I don't want it to be too similar to combat clarity (which is also a 3rd level spell). As for the damage type, I can certainly see the association between a diviner and... well... the divine (celestial, gods, all that). But personally, I see it somewhat differently. Damage done by a divination spell is not direct damage, but rather an escalation of damage from some other source. The way I envision the Sword of Damocles is not a literal sword appears and falls, dealing damage. But rather the target doesn't notice the rusted nail protruding from the shoddily made door, causing him to walk into it, painfully flinching fr...

Monday, 8th October, 2018


Tuesday, 11th September, 2018

  • 11:51 PM - Mike Myler mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    ...er Plane. That is a 5th level spell and Know the Unknown comes at a time when the Warlock can only cast 3rd level spells. So it is too powerful. I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but contact other plane is much more powerful than Know the Unknown (which I modeled on legend lore) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like contact other plane's potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! I can understand why you went this way, but I was hoping to see a stat block. @dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan I noted that I, "....understand why you went that way,..." However, one could say "why bother" for any god. Many people don't believe gods should have stats and should be unassailable by mortals. But that is not the D&D way, IMO. I gave Yog stats in my 5e epic updates on these forums and here there is precedent for Yog in D&D. Here are its 1e stats: 101310 101311 Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directl...
  • 03:12 AM - Lanefan mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan

Thursday, 30th August, 2018

  • 02:30 AM - Oofta mentioned dave2008 in post How come BBEG coming out never have magic weapons or items?
    In fourth edition, the monster level was an accurate reflection of its overall power, as well as its expected performance against individual PCs. All I can say is you didn't play with the group I DMed. As @dave2008 mentions it needed some work particularly at higher levels.

Sunday, 19th August, 2018

  • 04:10 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , I forsee, IMO, an inconsistency you may want to take into account during this design phase. (UNLESS, epic games and standard games are totally divorced from each other) 16th level group of adventurers combat the infamous Ursine'Twain, Demon Double Drop Bear, Lord of the Infinite Wasteland Prison of Stralia, in the Abyss. The demon has legendary actions, as they should for this grand semi-solo combat extravaganza. Players survive, but did not kill Ursine'Twain on its home plane. Adventurers become "epic", they go back to the prison wasteland to finish the job. Demon no longer has legendary actions?

Wednesday, 8th August, 2018

  • 12:59 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    RedTorment I updated Strahd. I think I picked up and clarified all your questions. Let me know if I missed anything. dave2008 It is perfect ! Thank you for your time !!!


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Sunday, 26th May, 2019

  • 01:21 PM - EzekielRaiden quoted dave2008 in post How To Clone 4E Using 5E Rules
    I don't disagree with you, but I have had the opposite experience. When I played 4e with a new group (a group new to D&D) they only ever did or tried to do what was on their character sheet of clearly in the "rules." We didn't have the free-flow of ideas and creative play I was used to with my group that started with 1e (that group was also playing 4e). Eventually, when they where about level 8-9, I decided to do a one shot adventure with new characters. For this adventure I removed all "powers" and improvised almost everything based on DMG42. If they wanted to do something (attack, cast a spell, etc.) I simple asked them to describe the action they wanted to attempt and adjudicated it. It was only partially successful. When we went back to our regular game they mostly went back to relying on the crutch of their powers and the rules. I few started to improvise more, but we didn't get to the level I wanted to until we switched to 5e. If I may, I'd like to test a theory. So I'd lik...
  • 05:41 AM - thanson02 quoted dave2008 in post How To Clone 4E Using 5E Rules
    However, 4e actually already did that. The "powers" where actually called spells (arcane), prayers (divine), and exploits (martial)Side note, in our home games we've got to the point where we call Skill Powers, Expertise. Seem fitting given the skill focus. [emoji16]
  • 04:43 AM - EzekielRaiden quoted dave2008 in post How To Clone 4E Using 5E Rules
    Yeah, don't make the mistake the "tactical module" did and create something for the 4e fans, based on how the game's detractors painted it. Given my love of 4e, if I ever did make such a thing, you can be sure the "tactical module" fiasco would not be repeated. I was among those openly incensed by the way WotC handled that (and most other 4e-related things during the playtest). Skill Challenges are a plenty robust sub-system, what they lacked was da flavah. The best SCs I ran or played in where the ones that had been added to, creating a sort of game-within-a-game, that had the success and failure map to something more concrete, in the fiction, that could be readily tracked by all players at the table. I disagree. They have nowhere near the level of support that combat encounters have. That's what I want. Skill Challenges are good for generic skill-related stuff, or as a template for off-the-cuff skill-based problem solving. They are nowhere near good enough to be even a shadow of the ...

Tuesday, 21st May, 2019

  • 05:42 PM - Parmandur quoted dave2008 in post Mike Mearls interview re: Ghosts of Saltmarsh
    5e Rules Cyclopedia? Yeah, exactly...
  • 03:18 AM - CleverNickName quoted dave2008 in post Long Rests in Dangerous Places -- What if NOPE?
    Just to be clear, the issue pre-dates 4e by 3 editions :) In fact, the AEDU structure of 4e (coupled with healing surges) was partially to try and combat the 5MWD.Agreed. TBH, I'm kind of sorry I even mentioned the "five minute workday," because it seems to have pulled focus from the original topic: Long Rests. :)
  • 03:02 AM - CleverNickName quoted dave2008 in post Long Rests in Dangerous Places -- What if NOPE?
    Do you mean new to you? The 5MWD has been a staple of D&D for a long time. It is not something my groups have ever engaged in, but it has been a complaint since pretty much the beginning.Well, new to me. But I meant I was trying to look at Long Rests from a new angle. I didn't play 4E, so the concept is new to me. I always took Long Rests at face value, and never really examined them closely before. Most of the tweaks I've read involve adjusting the length of time required; I wondered what it would look like to adjust the location instead.
  • 02:30 AM - Enevhar Aldarion quoted dave2008 in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Yes, but the PDF of Wayfinder's Guide has not been updated with the artificer yet - that is what I was talking about. The Guide is only supposed to get the finalized version of the Artificer, so I would guess it will not be added til the hardcover book is sent off to the printer.
  • 02:17 AM - Henry quoted dave2008 in post What the Hell?
    I have to travel to Florida in a few weeks. Perhaps I should stock up on iron and silver ;) Nah, just bath salts... youíll be fine. :)
  • 12:30 AM - CleverNickName quoted dave2008 in post Long Rests in Dangerous Places -- What if NOPE?
    If this is their MO do you ever have the canon fodder upgrade their defenses in the mean time? It would be odd to me if there were no repercussions for this type of approach.(I'm not the DM for this group, I'm a player.) Yeah, we've had the dungeon change completely a few times on us, and our enemies have fortified positions and so forth. But this ends up backfiring because we still go nova on the first encounter back from town, still take a long rest right afterward, and still go back to town to rest up again. It's an XP farm. But the complete opposite approach was extremely effective. One time, we came back the next day to find the entire dungeon cleaned out...every monster was dead, and everything of value had been looted. The DM explained that while we were back in town, another group of adventurers came in and cleaned the dungeon out and took everything for themselves. We got back just in time to see a group of strangers get the acclaim and praise from the townsfolk that was su...

Monday, 20th May, 2019


Saturday, 18th May, 2019


Friday, 17th May, 2019

  • 12:39 AM - R_Chance quoted dave2008 in post New Tariffs On RPGs Printed In China
    To clarify, I wasn't trying to say whether or not trastone's comments were political or economic in nature, I was saying that my response and similar others were economic in nature. My response was: "Personally I wouldn't expect a detailed analysis of the economics of trade and tariffs on an RPG website, but perhaps my expectations are off ;)" and Morrus' response to the same comment was: "Sure. Provide a detailed economical analysis then. Weíll wait. :)" So whatever the intent of trastone, we started discussing economic analysis for some reason I know, it was his reasoning in favor of tariffs (as a diplomatic tool) that I considered political, not later responses :)

Thursday, 16th May, 2019

  • 03:30 PM - R_Chance quoted dave2008 in post New Tariffs On RPGs Printed In China
    That is incorrect. What started the comments about analysis was this comment in post #8 by @Trastone: "I love how peopleís comments are so overly simplified about what is going on." Then my reply (and similar others) that I was not expecting detail analysis from the economic impact of tariffs from an RPG site. And I thought his comment reflected a non economic use for the tariffs. That people did not know what was "going on" in relation to negotiations with China (diplomacy) versus any economic effect of them. I may be wrong, but that's what his wording says to me.
  • 08:00 AM - R_Chance quoted dave2008 in post New Tariffs On RPGs Printed In China
    It would likely run afoul of political interpretation, but I have seen non-political non-biases analysis, economic or otherwise, before. The statement that started this ball rolling centered around a non economic reason for the tariffs. Their use as a means of coercing a "better deal" out of China. This is not economics. Economically tariffs are rarely effective at doing more than raising prices on your own consumers. The basic idea being that local producers will be able to compete with foreign products due to the increased price of foreign goods. This impacts the foreign producer (the Law of Demand says it all, the higher the price the lower the demand, who will sell fewer) and it allows a domestic producer to compete at the new higher price. And consumers carry the weight by paying more. The effect of increasing domestic sales is rarely worth the increased cost consumers pay. The standard argument for tariffs is that it protects / produces jobs and industry. People are always in favo...

Wednesday, 15th May, 2019


Tuesday, 14th May, 2019



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dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3898 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
217 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
9312 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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