View Profile: dave2008 - Morrus' Unofficial Tabletop RPG News
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  • dave2008's Avatar
    Sunday, 16th December, 2018, 11:29 PM
    As far as I can tell - you haven't actually asked a question. Are you posting just to inform the community or do you want some feedback? Also, your pest is next to impossible to read if one has (like me) a black background. If you remove formatting from your text (the AxA symbol , 2nd from the left in the edit toolbar), everyone can read it just fine.
    7 replies | 220 view(s)
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  • dave2008's Avatar
    Sunday, 16th December, 2018, 11:24 PM
    Not sure why you are apologizing. Where you doing something of worth for the 5e community and now you can't? Nothing to apologize for that you didn't like an edition. I didn't really like 2e or 3e/3.5e (didn't play them even). In fact, I only liked 1e/BECMI because that was all I knew at the time. When I got back into D&D with 4e, and I found my old 1e/BECMI notes (and I joined enworld...
    52 replies | 2191 view(s)
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  • dave2008's Avatar
    Saturday, 15th December, 2018, 06:21 PM
    As noted by others, there are guidelines in 2 different 5e WotC products. This is clearly false, 5e WotC AP's so far w/ level: RoT: 15th lvl PoA: 15th lvl OotA: 15th lvl CoS: 10th lvl
    72 replies | 3226 view(s)
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  • dave2008's Avatar
    Friday, 14th December, 2018, 03:27 AM
    I wasn't trying to equate changing rules = more sales, I was suggesting they might use the 50th as an excuse to clean up things. Mikes has talked about wanting to get rid of bonus actions, maybe the 50th is just the excuse he needs.
    168 replies | 5282 view(s)
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  • dave2008's Avatar
    Friday, 14th December, 2018, 02:07 AM
    I agree, but we might see something major for the 50th. Some cleaning up the rules maybe?
    168 replies | 5282 view(s)
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  • dave2008's Avatar
    Thursday, 13th December, 2018, 08:37 PM
    I understand it is just quirky pet peeve of yours (i.e i tis not about the mechanics, but the name), but I just wanted to make sure that you realized the term "bastard sword" is a modern term used to describe swords, not a historical one. Obviously the longsword as written is a "bastard" sword.
    182 replies | 6279 view(s)
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  • dave2008's Avatar
    Thursday, 13th December, 2018, 03:34 AM
    THe claymore was most definitely a 2-handed sword. Have you ever tried it use a sword that weighed that much? Here look at this wiki about the german 2-handed sword: https://en.wikipedia.org/wiki/Zweih%C3%A4nder Two things of note: Once they weighed more than 4.4 lbs they pretty much had to be used 2-handed and swords of 8-10lbs were for ceremonial use only, not battle. On a side note,...
    41 replies | 1535 view(s)
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  • dave2008's Avatar
    Wednesday, 12th December, 2018, 12:45 PM
    I agree with @MNblockhead - thank you for the recap. I think this is an interesting challenge and covers a lot a things that, out of the box, D&D doesn't do well. We really could use a DMG II or similar that covers more complex scenarios like this. One thing that got me thinking... This made me think once again about the falling rules. How about in addition to damage: every 30 feet of...
    59 replies | 1111 view(s)
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  • dave2008's Avatar
    Tuesday, 11th December, 2018, 04:19 AM
    I much prefer the no-initiative concept. I actually don't mind the list of options either, but the idea that the "monsters" only act on a miss is a non started for me.
    24 replies | 611 view(s)
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  • dave2008's Avatar
    Tuesday, 11th December, 2018, 03:34 AM
    Do what you want, but that sounds just awful to me.
    24 replies | 611 view(s)
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  • dave2008's Avatar
    Monday, 10th December, 2018, 02:04 PM
    It looks like it is primarily based on 5e.
    7 replies | 316 view(s)
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  • dave2008's Avatar
    Sunday, 9th December, 2018, 05:01 PM
    Art & Arcana
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Sunday, 9th December, 2018, 05:00 PM
    PS: removed post
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Sunday, 9th December, 2018, 04:56 PM
    I'm not looking for any response really - so I guess they worked!
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Sunday, 9th December, 2018, 04:53 PM
    double post
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Sunday, 9th December, 2018, 04:52 PM
    I thought they were common knowledge on these boards (it is after all were I got them from). I also thought the audience, given the context could figure them out: WDDH = Water Deep, Dragon Heist DotMM = Dungeon of the Mad Mage (though it should be WDDotMM - Water Deep, Dungeon of the Mad Mage) GMGtR = Guild Master's Guide to Ravnica EDIT: But really, does it make any difference how well...
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Sunday, 9th December, 2018, 11:21 AM
    Alternately, you could make 1st & 2nd level spells become at-will spells as you level up so they don't cost you a spot. So at 11th level 1st level spells become at-wills and at 17th level 2nd level spells become at-will. This creates other issues of course. Some utility spells would become to spammable, but you could just move them to higher spell slots (which not a bad idea IMHO). To be...
    237 replies | 5938 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 11:43 PM
    I bet they can handle more than you think. I started my sons on full blown 4e when they were 6 & 8 and they handled it just fine. If you want to streamline it, just use basic D&D: fewer classes & races, and no feats. Play with that and then you can add more later.
    27 replies | 763 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 04:18 PM
    I haven't checked my FLGS yet, but if I decided to buy that us where I will go. I has hoping to look through it first and B&N is closer to my house.
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 02:52 PM
    If they are doing all of that then they should be able to know its weakness. That is playing (in that style) as intended.
    31 replies | 1184 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 02:36 PM
    I'm going to disagree here a bit. Now I come form the days when we mixed 1e & BECMI because we didn't realize they were different. However, my options we also extremely limited to what was at my local game store. With 5e and the internet (and decades of experience) I have such a huge range of options with 5e. WotC has not only put out more information than I had access to "back-in-the-day,"...
    61 replies | 2071 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 02:07 PM
    No worries, I am intimately familiar with the time it can take. Work at your own pace - we will be here! :)
    58 replies | 8168 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 10:29 AM
    Yes, it seems to me martial stances could be ported fairly easily. I've thought about doing that as well, but haven't jumped on it yet.
    104 replies | 1754 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 10:10 AM
    Emphasis mine: Isn't that the truth! ;)
    104 replies | 1754 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 09:58 AM
    I didn't read the article, but the title suggest to me that the article would be about non-D&D worlds that they would like see in D&D. Was the author claiming these other worlds are D&D or that they would to play a D&D campaign in those worlds?
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 09:55 AM
    I also wonder if there a still distribution issues with the new ones (which seem pretty low for new releases). I was at at B&N last night and at first I was shocked to see all the D&D accessories available: minis, gird packs, map packs, dice, board games (wrath of ashardalon, dungeon, & another one that escapes me at the moment). I hadn't seen so many D&D accessories at major retailer for...
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Saturday, 8th December, 2018, 09:49 AM
    A&A = Art and Arcana WDDotMM = Water Deep, Dungeon of the Mad Mage
    45 replies | 1669 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 09:46 PM
    I disagree, but it is probably because I came from playing 1e so I already knew how to do it TotM style. For me, there is nothing that makes a close blast 6 more difficult to visualize than a 30-foot cone. But maybe that is just me and my group. If there was an emphasis on grids and minis, it was easy to ignore.
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 11:43 AM
    Yes, we also played without grid and minis at times, they were not required. I really don't get why so many people thought they were required to play the game.
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 11:37 AM
    encounter powers cost 1 surge, dailies 2 surges and then if you were 10 levels above the power its cost went down one step
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 01:58 AM
    Again, that is a broad assumption, and definitely not what I wanted.
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 12:58 AM
    I think it was is less the power structure though and more how it was presented. As I mentioned up thread (at least I think it was this thread), if they had started with essentials and then moved to PHB classes later you wouldn't have as much of a problem. I think you could have eased the masses into the power structure and then brought on the AEDU versions. In fact, I think you can take the...
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 12:15 AM
    Very true!
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 12:14 AM
    Agreed, but no stun immunity is clearly absent. Makes monks look good ;) Also, what is an item "distasteful" to a Nightwalker? Man, if I ever enforced material components my spellcasters would be screwed!
    31 replies | 1184 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 12:10 AM
    Sure, that's a definite a possibility. I am not exactly following your argument. I think your making broad assumptions that I have no idea if they are close to the mark at all. The only thing I know is that they don't map onto my experience. Besides there at tons of 5e Warlords, more than there were in 4e - just not from WotC :)
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Friday, 7th December, 2018, 12:04 AM
    Ok, that makes sense. I am not watching that, so I have no idea what you are referring too.
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 11:31 PM
    No, we played 4e without powers too. We only did it for one adventure (I was trying to teach my group how to improvise), but it total worked. Some of the group liked it and some did not, but it worked. If you use DMG 42 you could pretty much improvise the entire thing! EDIT: we also eventually got rid of the AEDU structure and made everything cost surges.
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 11:27 PM
    It was a rhetorical question. My point was: that is not how it played for us. We could get through combat in less than 30min or 4-5 hours (that was our longest battle I believe). I had one group that was tactically inept and rarely if ever selected powers that synergized, and it was still a blast! There is no one way to play 4e, just like there is no one way to play any other version of D&D.
    166 replies | 18086 view(s)
    4 XP
  • dave2008's Avatar
    Thursday, 6th December, 2018, 11:16 PM
    What is the 4e playstyle? This has always confused me. I played 4e like I played 1e and I play 5e like a played 4e. I realize a certain rule set might suggest a certain style of play, but I found that "my" style of play trumps whatever the system nudges you towards. I learned to play one way and built on it over the years, and that is the way I play pretty much regardless of edition.
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 11:12 PM
    Chapter 2 of what?
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 09:55 PM
    OK, I just checked the numbers and I get a CR 17, but it is hard one as some of its abilities are very crippling with a DC 21 save. Regardless though its magic defense is particularly weak.
    31 replies | 1184 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 08:04 PM
    Dragon 372, it was mentioned up thread, but I have it as well. I agree it is a good read.
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 06:13 PM
    I guess that is my point, I have seen a few threads in the 5e forum about bringing some 4e elements to 5e (or something similar) and they generally seem well received. Unfortunately we have moved on to 5e so I don't have much to post about 4e anymore, though I still go back to to 4e monsters when I need to add some spice to my 5e monsters. Personally, I think my ideal would be something...
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 02:53 PM
    Well YouTube is not my thing, so I guess I am fine then :)
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 12:37 PM
    AS several people already noted, a CR 20 is not a solo encounter for lvl 20 pcs. If you want it be a deadly encounter (i.e. a significant chance of a PC death) your looking at lvl 12-13 for the PCs. However, I haven't checked your math, so it could be under performing for a CR 20 monster IDK.
    31 replies | 1184 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 12:22 PM
    That would take quite a bit of time/work as well - there are a lot of 2e avatars out there!
    58 replies | 8168 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 03:35 AM
    I agree with those points to some extent, but I don't think that was the biggest issue. I think 4e could still be going strong today if: 1) Essentials designs had come first (then introduce the AEDU versions later) 2) Don't change anything with established campaign worlds, not a thing. Just update them to the new rules 3) Issue the PoL / Nentir Vale as a new separate campaign world. I am...
    165 replies | 5648 view(s)
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  • dave2008's Avatar
    Thursday, 6th December, 2018, 03:11 AM
    Is there still a lot of rage around 4e? I've really haven't noticed a lot of it on these forums anymore. I spend most of my time on the 5e forum now and I see about as much support for 4e as I do angst. There is even a whole thread about how Mike Mearls is bringing the Nentir Vale to 5e in his home campaign.
    166 replies | 18086 view(s)
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  • dave2008's Avatar
    Wednesday, 5th December, 2018, 08:01 PM
    dave2008 replied to CG Angels?
    Traditionally (2e) Angels are "any good alignment." So it seems completely OK to just make a Deva Chaotic Good. If that is not what your looking for, then Quickleaf's Asuras look good.
    8 replies | 381 view(s)
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  • dave2008's Avatar
    Wednesday, 5th December, 2018, 02:33 PM
    I don't have time at the moment to comment on all of them, but meteor swarm does 40d6 damage (20d6 fire and 20d6 bludgeoning). Not sure where you getting 60d6. It is also intentionally OP (just like fireball at 3rd, both of which I don't like). Fire ball cast at 9th is only 14d6. EDIT: Ok, you are cherry picking certain spells at each level. I get it now. I now the designers have made...
    20 replies | 765 view(s)
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  • dave2008's Avatar
    Wednesday, 5th December, 2018, 03:09 AM
    Yes, I was advocating for a spell-less ranger class. However, in 5e the way to do that is not with the Ranger class. The Rogue Scout and Fighter BM + Outlander would be pretty good options for what I think of as the "classic" ranger.
    120 replies | 4722 view(s)
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  • dave2008's Avatar
    Wednesday, 5th December, 2018, 12:50 AM
    Obviously worthwhile is subjective, but what spells are you basing this on? I am guess your buffing the damage in some manner as one of your examples, magic missle, does only 38.5 damage as written (1d4+1 x 11) at 9th level, which is a 3rd level spell damage in your table. Also, the most powerful damage spell in the game (Meteor Swarm) only does 140 avg. damage to multiple targets, much less...
    20 replies | 765 view(s)
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  • dave2008's Avatar
    Wednesday, 5th December, 2018, 12:31 AM
    And here they are: Aspect of Bane - The Imperator Aspect of Bane - The Centurion Aspect of Moradin (SoW #17)
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Wednesday, 5th December, 2018, 12:13 AM
    Well I don't think of D&D warlords (and when I think of D&D warlords I think of 4e) as being good at many of the things a Ranger / Aragorn are good at.
    120 replies | 4722 view(s)
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  • Myrhdraak's Avatar
    Tuesday, 4th December, 2018, 11:13 PM
    One option would be to introduce danger to ritual casting rather than normal spells. Here you will have the risk of failing an arcana check with dire consequences. You could introduce rituals related to summoning, animation, necromancy, divination where you might have great benefits, but also side effects if you fail. These spell areas is more powerful in 5th edition, so you could convert some...
    32 replies | 908 view(s)
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  • dave2008's Avatar
    Tuesday, 4th December, 2018, 08:51 AM
    I know (or at least I suspected), I was just being a bit cheeky!
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Tuesday, 4th December, 2018, 12:19 AM
    Well I'm not new to D&D, but one of my groups started with 4e (so about 2008-2009) and then converted the same campaign to 5e and they are currently at level 12. So that is just a little faster than 1 level per year.
    48 replies | 1265 view(s)
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  • dave2008's Avatar
    Monday, 3rd December, 2018, 01:32 PM
    As mentioned by others there is a reason why the XP is the way it is. As long as you are aware of that, I see now issues. My group doesn't even use XP so my recommendation would be to throw it out all together! One of the nice thing about not using XP is that the group doesn't default to the idea that they have to kill everything to advance.
    48 replies | 1265 view(s)
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  • dave2008's Avatar
    Sunday, 2nd December, 2018, 11:29 PM
    FYI, that's the "Dawn War Pantheon" in the DMG, not the 4e pantheon. :) Remember 4e Forgotten Realms and Eberron had their own pantheons.
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Sunday, 2nd December, 2018, 09:50 PM
    I've got SPCM and I am enjoying it, but unfortunately I am completely unfamiliar with the Book of the Righteous. However, are you just looking to use the monsters or the actual Mythos? If you want the Mythos, then nothing should be above the Great Old Ones. The whole point is that there is no safety net and you cannot defeat them. Have you checked out the Azathoth entry?
    3 replies | 243 view(s)
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  • dave2008's Avatar
    Sunday, 2nd December, 2018, 09:26 PM
    Another great entry and keep up the good work. Your work is an inspiration for my own 5e updates to demigod, deities and epic monsters in general. But I have a long way to go to match the breadth and depth of your work. Thank you for sharing!
    135 replies | 25055 view(s)
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  • dave2008's Avatar
    Sunday, 2nd December, 2018, 09:23 PM
    Well a lvl 2 restoration spell removes the condition, so I am definitely not worried about it at higher levels. I may need limit at lower levels though. I will look at it when I get to the "D"s and update the dragons. Thank you for the suggestions!
    342 replies | 29481 view(s)
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  • dave2008's Avatar
    Sunday, 2nd December, 2018, 09:21 PM
    If they are heavily optimized I would suggest increasing her hit points. If they are heavy on magic (if that means spells) then I would give her magic resistance or something similar.
    10 replies | 351 view(s)
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  • dave2008's Avatar
    Sunday, 2nd December, 2018, 01:48 PM
    It really depends on the party (size, optimization, composition, equipment, etc.) but she looks like a decent challenge for a lvl 10 party of 4 pCs, but her HP are probably a bit low if they are at full strength (ie they can nova).
    10 replies | 351 view(s)
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  • dave2008's Avatar
    Sunday, 2nd December, 2018, 11:57 AM
    A decent start, thank you for sharing. A couple of comments: 1) The CR is off. I did a quick check and I get: defensive CR 13 & attack CR 21+. So (13+21)/2 = CR 17 2) At CR 17 her proficiency bonus is +6, so everything needs to be adjusted accordingly 3) Charisma should either not be listed (you don't list saves without proficiency) or it should be +10 (per comment #2) 4) Dragon's...
    10 replies | 351 view(s)
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  • dave2008's Avatar
    Saturday, 1st December, 2018, 10:16 PM
    I don't remember! Looking back over it, i don't like that all the older dragons have the same speed. I plan on revising the dragons when I get to the "D"s so I will review it in depth then. I agree! Are you talking about the spell? I generally look at all the spells as ribbon effects (with exceptions for predominately spelllcasters). The CR is based on the abilities and traits in...
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  • dave2008's Avatar
    Saturday, 1st December, 2018, 05:23 PM
    Has anyone asked them?
    20 replies | 4941 view(s)
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  • dave2008's Avatar
    Saturday, 1st December, 2018, 03:47 PM
    I have added a little party of Azers to the humanoid section: Azer Commander (CR 5), Azer Warrior (CR 2), Azer Archer (CR 2), Azer Assassin (CR 1), Azer Mage (CR 2), and Azer Priest (CR 2) That is it for the "A"s for now. I am also going to take a little break on this thread to do some work on my Epic Character's thread. I should be back in a couple of weeks (if not sooner).
    342 replies | 29481 view(s)
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  • dave2008's Avatar
    Saturday, 1st December, 2018, 12:07 PM
    Yes, I think now though it would have to come with more than I got in my old BECMI boxed sets. I think that you could sell the book and then a boxed set with the book, maps, handouts, etc. like you suggest.
    32 replies | 1342 view(s)
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  • dave2008's Avatar
    Friday, 30th November, 2018, 11:55 AM
    Off the top of my head: The Compendium of Angels (he got permission to use the artwork too): https://www.reddit.com/r/UnearthedArcana/comments/3tgez8/the_angel_compendium_settingagnostic_lore/ There is also the Monster a Day (MAD) project. The quality is a little mixed, but definitely some fun monsters. I will see what else I can think of when I get back tonight.
    17 replies | 711 view(s)
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  • dave2008's Avatar
    Friday, 30th November, 2018, 04:36 AM
    Yep, I've download a couple of versions over the past year or so as it gets added to every so often. There are similarly impressive fan made projects out there as well.
    17 replies | 711 view(s)
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  • dave2008's Avatar
    Friday, 30th November, 2018, 12:40 AM
    I have added the Astral Abomination (aka the Astral Dreadnought) to the Monstrosities section. It is a CR 21 elite. I started with the 5e version and then added back in some classic abilities and traits from older versions (rend & frighten presence).
    342 replies | 29481 view(s)
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  • dave2008's Avatar
    Thursday, 29th November, 2018, 06:00 PM
    Not a bad idea, but you do have to succeed on a melee attack spell (not easy w/ AC 25) and big T gets a save at +9 w/ advantage. Of course if it succeeds on the save, there is a 25% chance the caster is banished! I think most casters want to avoid melee, but using invulnerability would give you a chance (there is still a 25% chance you will be banished each time you fail to banish big T.) Of...
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  • dave2008's Avatar
    Thursday, 29th November, 2018, 05:36 PM
    Evasion absolutely effects CR. I don't have my books or spreadsheets with me at the moment, but I would guess it adds 1 or 2 to the effective AC of the Quickling. EDIT: I just checked the DMG and the quickling's "Evasion" is identical to the Demilich's "avoidance" which increases the effective AC by 1.
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  • dave2008's Avatar
    Wednesday, 28th November, 2018, 09:16 PM
    I must be to old then. I can't think of anything less than 20 years old as truly retro. Also, whether something is classic or not is not simple based on age. Clearly illustrated by the term "instant classic" There needs to something iconic about it to be "classic" and I just don't think a dwarf w/ a bear fits that mold. Of course, I have never played WoW, so maybe it is just me. I have...
    120 replies | 4722 view(s)
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  • dave2008's Avatar
    Wednesday, 28th November, 2018, 08:35 PM
    Neither WoW nor Pathfinder can be considered "classic" IMHO.
    120 replies | 4722 view(s)
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  • dave2008's Avatar
    Wednesday, 28th November, 2018, 08:27 PM
    LOL! I don't think I have ever heard of that before! When did this become a "classic" concept.
    120 replies | 4722 view(s)
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  • dave2008's Avatar
    Wednesday, 28th November, 2018, 06:32 PM
    Thank you for the clarification!
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Wednesday, 28th November, 2018, 04:11 PM
    I always thought of the exarchs (at least some of them) as minor gods or demigods. Heck Maglubiyet was nearly as strong as the "gods" and was "the" god of goblinoids. I really saw him as a lesser god in the setting. Then I feel like there was mention of more lesser gods under Corellon as well. I guess I looked at as the Dawn War "gods" were the greater gods of the pantheon and there are...
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  • dave2008's Avatar
    Wednesday, 28th November, 2018, 04:06 PM
    What is his take on the environment - I missed that.
    241 replies | 9370 view(s)
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 06:06 PM
    I have added the Ankheg Queen, Soldier, Drone, and Broodling. Together with the MM Ankheg this makes a nice little hive of Ankhegs.
    342 replies | 29481 view(s)
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 05:32 PM
    Thank you for the clarification!
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 05:01 PM
    It seems you missed my update where I noted the surface area included the plane. The fact remains that the mathematical definition of a sphere is not a volume. That is a separate definition / equation. So logic would seem to suggest that neither is a hemisphere, of course the area of a hemisphere equation disputes this interpretation. Not that it matters, but no I do not consider Sage...
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 02:50 PM
    As a designer myself I would disagree with that statement. IMO, it would be more accurate to say that during the creation process it was, at some point, thought to be a part of the Realms. However, when it was finished and finally "created" it was not part of the Realms, but its own setting. EDIT: That that it really matters of course!
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 02:34 PM
    I also question your definition as they describe a sphere as "...nearly perfectly round..." Mathematically / geometrically it is a perfectly round shape.
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 02:31 PM
    I did google the definition, per websters: "one of two half spheres (see SPHERE entry 1 sense 2a) formed by a plane (see PLANE entry 1 sense 2a) through the sphere's center" The plane forms it (in that the result of cutting a sphere with a plane that runs through the center of the sphere results in two hemispheres), but is not part of the hemisphere geometrically speaking. Notice it is...
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 08:58 AM
    Yes they do!
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 06:31 AM
    I don't plan on buying it (I don't really have a need for more adventure material), but I am interested to hear how DotMM plays out as it is the first WotC book able to take you to lvl 20.
    92 replies | 4517 view(s)
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 06:23 AM
    True, I was much more interested in the Dawn War mythology than the Nentir Vale itself (thought I liked that too). However, Mearl's approach is not one I like as it does away with much of this mythology. It really isn't a "Dawn War" if the war is between primordials (or demons in his version) and humans. It is just a war a long time ago. Indeed, what I like about the Dawn War was how it...
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  • dave2008's Avatar
    Tuesday, 27th November, 2018, 06:17 AM
    OK, so the story I was familiar with and that Jester David described came from a later supplement / adventure?
    241 replies | 9370 view(s)
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

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Tuesday, 18th December, 2018


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Friday, 14th December, 2018

  • 05:15 PM - pming mentioned dave2008 in post Paizocon 2019 Tickets Available
    ...ing games and listening to artists talk shop and whatnot. It was, overall, pretty dang fun to just be at. Some folks even started a 'nerf war' and were tracking each other down and 'assassinating' each other. Just about got nerfed myself in the crossfire! LOL! It was calm enough, and at least everyone was careful not to disrupt any games in session. It was at this Con that I actually first saw a full-blown combat of Champions (HERO System). I saw them at the beginning of the day. About 5 hours later I came to check in...they were STILL doing the SAME battle! O_O I think there was a GM and 4 players? Kinda got me interested in the game though...complicated/detailed combat seemed fun, but not for a "supers" game. I can actually afford to go to it this year! :) To everyone else going, have a great time! And fill us all in on any cool adventure stories! I *love* hearing about other groups games! :D EDIT EDIT: I have the cash and opportunity to go. I'm not. Is this more acceptable, @dave2008? EDIT:If you really want to know why I"m not going, PM me. ^_^ Paul L. Ming

Tuesday, 11th December, 2018

  • 02:32 PM - Jer mentioned dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    While 5E is far simpler than the "rules heavy" 4E and 3.5E versions of D&D, it is still very much a "rules medium" game - if not "medium plus" - and probably requires a base level of either nerdy 12 year olds, or non-nerdy 14-15 year olds to grasp the entire RAW. ... Thoughts? I could also just run them through something like Wrath of Ashardalon, but wanted to give them the "real" D&D experience of theater of mind immersion rather than a boardgame. As much as we enjoy boardgames (logged many hours of Dungeon, although recently our go-to has been the tried and true Monopoly), they just aren't the same as D&D. Echoing dave2008, they can probably handle a lot more than you think. My son started playing 4th edition when he was about 6 and, while he was kind of advanced for his age, I wouldn't have put him up against a 10 year old in the development department. We started him with a fairly easy character class (fighter) and turned him loose - now he's 10 and he plays mostly wizard types. I find it's actually adults coming to the game for the first time that need a lot of streamlining, not so much the kids. I have run a lot of 5e (and 4e, and 13th age) over the past few years for kids in the 8-12 range, and here's are some thoughts about things that I've noticed among the kids I play with: * Use the Basic Rules. This is mostly because I don't want them or their parents to think they need to shell out money just to play the game, but also because reducing choices down makes it easier to get started. And I can easily have a few Basic Rules books available to hand to the ones who want to know more about ...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned dave2008 in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.

Wednesday, 5th December, 2018

  • 11:03 AM - Mike Myler mentioned dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Whoaaaaaaaaaa the thread is blowing up! To address the many people requesting higher ability scores for Odysseus here I'm going to (repeat Dave2008 and) quote myself from another article in the series (in response to "What is the point of this?"). 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency when calculating CR). 5) Need a neat pregen RIGHT NOW? Does the entire table? Do they need to be EPIC pregens? Blammo hit up this series. and I'll add that you can *easily* drop some feats here to walk away with your preferred Odysseus (Medium Armor Master is low-hanging fruit for this very purpose). He's pretty damn good at everything though which is, I reckon, very Odysseus. dave2008 you are correct on the longbow thing but I can't fix the post for some reason. :/ To the folks talking about Ody...

Wednesday, 17th October, 2018

  • 10:52 PM - Hawk Diesel mentioned dave2008 in post Some New Divination Spells
    Thanks dave2008! So with doomsense I can see where you and others have reservations about divination spells dealing damage. But the way I like to see it is since the caster is really using magic to enhance the outcome of a damaging attack (like nudging a person to step on the one slick spot on the ground and slip into the fighter's sword). As such, it seems appropriate to me. Also, I don't want it to be too similar to combat clarity (which is also a 3rd level spell). As for the damage type, I can certainly see the association between a diviner and... well... the divine (celestial, gods, all that). But personally, I see it somewhat differently. Damage done by a divination spell is not direct damage, but rather an escalation of damage from some other source. The way I envision the Sword of Damocles is not a literal sword appears and falls, dealing damage. But rather the target doesn't notice the rusted nail protruding from the shoddily made door, causing him to walk into it, painfully flinching fr...

Monday, 8th October, 2018


Tuesday, 11th September, 2018

  • 11:51 PM - Mike Myler mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    ...er Plane. That is a 5th level spell and Know the Unknown comes at a time when the Warlock can only cast 3rd level spells. So it is too powerful. I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but contact other plane is much more powerful than Know the Unknown (which I modeled on legend lore) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like contact other plane's potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! I can understand why you went this way, but I was hoping to see a stat block. @dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan I noted that I, "....understand why you went that way,..." However, one could say "why bother" for any god. Many people don't believe gods should have stats and should be unassailable by mortals. But that is not the D&D way, IMO. I gave Yog stats in my 5e epic updates on these forums and here there is precedent for Yog in D&D. Here are its 1e stats: 101310 101311 Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directl...
  • 03:12 AM - Lanefan mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan

Thursday, 30th August, 2018

  • 02:30 AM - Oofta mentioned dave2008 in post How come BBEG coming out never have magic weapons or items?
    In fourth edition, the monster level was an accurate reflection of its overall power, as well as its expected performance against individual PCs. All I can say is you didn't play with the group I DMed. As @dave2008 mentions it needed some work particularly at higher levels.

Sunday, 19th August, 2018

  • 04:10 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , I forsee, IMO, an inconsistency you may want to take into account during this design phase. (UNLESS, epic games and standard games are totally divorced from each other) 16th level group of adventurers combat the infamous Ursine'Twain, Demon Double Drop Bear, Lord of the Infinite Wasteland Prison of Stralia, in the Abyss. The demon has legendary actions, as they should for this grand semi-solo combat extravaganza. Players survive, but did not kill Ursine'Twain on its home plane. Adventurers become "epic", they go back to the prison wasteland to finish the job. Demon no longer has legendary actions?

Wednesday, 8th August, 2018

  • 12:59 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    RedTorment I updated Strahd. I think I picked up and clarified all your questions. Let me know if I missed anything. dave2008 It is perfect ! Thank you for your time !!!

Friday, 3rd August, 2018

  • 06:22 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    .... 2) The DMG provides a monster making guideline. These are not hard and fast rules. They are suggestions on how to make a balanced monster of a given CR. The DM is not bound by them. Heck, when I DM, sometimes don't even use a stat block! 3) This is an old stat block. On newer creatures I clarify that an "epic" weapon is used to get the virtual size benefit. You can check out my 5e Epic Characters thread for more information on epic weapons. These are first drafts. When I get to the 2nd and 3rd drafts I hope to clarify items like this better. 4) I generally believe +1 to hit & +1 to damage paradigm of 5e is inadequate. The problem this creates is that you have immensely powerful creatures that hit (damage) like cream puffs. It breaks my sense of immersion and quasi-realism. 5) The damage by size guidelines are not followed strictly in the MM (at least not for natural weapons). 6) Monsters and NPCs do not follow the same rules as PCs. Thank you again for clarifying dave2008. It is all clear In the meantime, I did find this: CURSE OF STRHAD Vladimir Horngaard (Pag 242) Medium undead (Revenant) STR 18 (+4) Vladimir wields a +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6) slashing damage on a hit. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with the weapon. A medium monster with STR 18 but it deals 4d6 !

Thursday, 2nd August, 2018

  • 10:08 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Yes, I agree. Thank you for your time dave2008
  • 04:23 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Thank you for your quick and helpful response dave2008. About Multiattack, the original version says "Multiattack (Vampire Form Only). Strahd makes two attacks, only one of which can be a bite attack." In your CR17 stats can strahd make also 2 bites attacks or only one? How much the CR will increase if I buff Strahd to turn it in a 12th level spellcaster ? Thanks !
  • 10:41 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Hey dave2008 this Strahd version is perfect for my 6 players party + allies. I have a question about the longsword attack. Is it a +3 magic longsword correct? Why it does 6d6 and not 1d8 ? what happens to the necrotic damage replaced in this version with lightning damage. ?

Tuesday, 3rd July, 2018

  • 01:40 AM - robus mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008, I’m running your Yeenoghu but reading through MToF I see WotC consider him to be Huge (14 feet tall), whereas you have him as Large. Any reason for the size discrepancy? I imagined him as huge until i rechecked your stat block.

Thursday, 28th June, 2018

  • 04:42 PM - SkidAce mentioned dave2008 in post Deity Ranks Revised
    ...e to encounter it. Back then ranking also determined which god could cancel out another gods Actions. But you also do not mention this one, so what is your Motivation for your rank System? Good question, and one that I am currently developing an answer to. I started using Greyhawk and Iuz back in 1986/87?, so I hear yah loud and clear. I guess my current direction is based on two things. You saw above where I described "deities" Deities are embodied somewhere in the planes. They range from lesser deities that may live in the Material Plane, to major deities that control several planes. Such deities can be encountered by mortals. So most godlike figures are currently divided into three groups, lesser, standard, and major god. I currently for my use have them kinda sorted out and ranked by challenge rating (a blunt instrument I know...). But, I also recall and am fond of giving different ranks different abilities. Currently I am theorizing between the abilities dave2008 has broken down for each rank of god, and the godly ranks from the system called THE PRIMAL ORDER. (Its from a little known company called Wizards of the Coast. ;) ) I used to like restricting spell levels granted by deity, but am leaning away from it. My reasoning is a lesser god might have very few followers, but if they focused on one, could they not grant any spells they wished? In the OP I kinda use they level and type of god to determine whether they have clerics at all, or just grant boons or sponsor warlocks. Which in effect, limits spell levels doesn't it? *Brainstorming Only* Maybe a demigod could sponsor a ranger or paladin champion.

Monday, 25th June, 2018

  • 01:56 AM - SkidAce mentioned dave2008 in post Deity Ranks Revised
    ...h worshipers. Quasi-deities fall into three subcategories: demigods, empyreans, titans, and vestiges. Demigods are born from the union of a deity and a mortal being. They have some divine attributes, but their mortal parentage makes them the weakest quasi-deities. Empyreans were created at the beginning of the cosmos, and embody the various fundamental forces of the cosmos, such as gravity, energy, entropy, etc. Should an empyrean be slain, a lesser empyrean of a similar nature inherits their power. Titans are the divine creations of deities. They might be birthed from the union of two deities, manufactured on a divine forge, born from the blood spilled by a god, or otherwise brought about through divine will or substance. Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent power. Feel free to comment as you see fit... (waves at dave2008 )

Tuesday, 19th June, 2018

  • 12:10 AM - SkidAce mentioned dave2008 in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    I mostly agree with dave2008 on things like this, however I abhor the word "intermediate god". "I am a greater god fools!" certainly rolls off the tongue well enough. And even "Sadly, it is beyond my power as I am but a lessor god." can be made to work. But "We intermediate gods are not allowed to manifest on the prime" sound like blech. :D

Sunday, 13th May, 2018

  • 01:35 AM - SkidAce mentioned dave2008 in post 5e Immortal Rules
    Glad you found it dave2008, the ideas, concepts and flavor definitely separates mortals from gods. Make sure to read the intro story about Set, as an example of the difference. The "excel" calculations of power levels? Yeah, maybe not.....but it was how we did things back in the day...


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Friday, 14th December, 2018

  • 02:24 PM - Garthanos quoted dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Assuming your talking about the 4e warlord, but other than utility powers there is only 1 at-will power (in the PHB) where the Warlord gave up its whole attack action. All other powers involved the Warlord attacking + changing the battlefield, or inspiring an ally to attack, or aiding an ally in some other way. That seems a decent fit for Odysseus mechanically. And beyond that there was keeping allies on their toes by increasing initiative (by some claims one of the more powerful 4e warlord features) - Combat Leader (boostable by feats). My favorite at-will from 4e is probably a toss up... but I like Inevitable wave where he charges across the battlefield attacking an enemy and creates/reveals a vulnerability for any ally to exploit bonus damage from warlords int (this is perhaps manifested in the bonus damage effect Tacticians Insight in Mearls proto design). I think Mearls tacticians insight might actually use some flexibility. If you attack the enemy too all allies within the tactical ...
  • 03:37 AM - Parmandur quoted dave2008 in post Why 5E may be the last edition of D&D
    I wasn't trying to equate changing rules = more sales, I was suggesting they might use the 50th as an excuse to clean up things. Mikes has talked about wanted to get rid of bonus actions, maybe the 50th is just the excuse he needs. He's changed his mind about that, actually: his thinking now is that he would make two-weapon fighting live in weapon properties, which fixes all of his concerns about bonus actions. But he has also said that cleaning up the rules isn't worth it unless there is a critical mass of popular opinion that they are broken. So I doubt they would do that based on their current thinking.
  • 02:44 AM - Parmandur quoted dave2008 in post Why 5E may be the last edition of D&D
    I agree, but we might see something major for the 50th. Some cleaning up the rules maybe? Probably not: they'll definitely do something for a 50th anniversary, but nothing says it has to involve redoing any rules to sell well.

Thursday, 13th December, 2018

  • 11:06 PM - jgsugden quoted dave2008 in post Most frustrating quirk of 5E?
    I understand it is just quirky pet peeve of yours (i.e i tis not about the mechanics, but the name), but I just wanted to make sure that you realized the term "bastard sword" is a modern term used to describe swords, not a historical one. Obviously the longsword as written is a "bastard" sword.Nope. 100% wrong. The name bastard sword, TO ME, originated in a players handbook. From there it moved to several character sheets. It lived there, part of several campaigns and hundreds, per haps thousands, of hours of role playing, playing a noticable part in iconic adventures. Everything else is irrelevant - THAT is the reason why it pains me to not have it in the PHB.
  • 07:16 PM - Mike Myler quoted dave2008 in post Mythological Figures: John Henry (5E)
    What are Brutal Criticals and Brutal Toughness based on? I don't remember these. Hrm. I thought I'd been pretty thuggish about naming those, too (https://media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf)

Wednesday, 12th December, 2018

  • 08:42 PM - lyle.spade quoted dave2008 in post Dragon Reflections #18 – Gamers Behaving Badly
    I agree with @lyle.spade , my wife and I have each attended conferences in our respective fields and witnessed some seriously out of line behavior. I think some people tend to take the "What happens in Vegas, stays in Vegas" attitude whenever they engage in non-family related travel. Sad and true. This is why, when on business travel, I either check out a local attraction of some note, or indulge in NFL channel shows on hotel cable (we don't have cable or satellite at home). Or I work on session prep for my games.
  • 02:00 PM - Quickleaf quoted dave2008 in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    Thanks for sharing the post-play recap. Reading your question while designing the scene, all the discussions, and a recap of the play session is very helpful. Absolutely! You're welcome. Glad to hear it was helpful for you. It was personally helpful for me to write down my retrospective, as I'm likely going to be using this prop and Kir Sabal again in a few sessions under more challenging circumstances during a gargoyle attack and/or heavy rain. That gives me the opportunity to tighten up the design and tweak what didn't work... for example, this just occurred to me – I might delay exhaustion setting in until after they reach the top! That way it doesn't penalize the climb itself, but how they handle what's at the top. I also might give each player an index card of possible "fall reactions" jotted down. I agree with @MNblockhead - thank you for the recap. I think this is an interesting challenge and covers a lot a things that, out of the box, D&D doesn't do well. We really could use...

Tuesday, 11th December, 2018

  • 05:04 AM - Sadras quoted dave2008 in post Removing Initiative
    I much prefer the no-initiative concept. I actually don't mind the list of options either, but the idea that the "monsters" only act on a miss is a non started for me. Well, I won't scrap the initiative in D&D as that I believe would mess around with spell duration. I don't need or want that headache. And I would keep the monster in the initiative order. What I might experiment with is the monster's additional laundry list of actions on misses or as @Hawk Diesel describes upthread as minor and major moves. One must be careful though as these minor/major moves + legendary actions could make an encounter super deadly.
  • 03:42 AM - Sadras quoted dave2008 in post Removing Initiative
    Do what you want, but that sounds just awful to me. What I liked about the concept in the OP was not so much the lack of initiative, but the creative thinking in having the monster respond to misses and what those misses could be given the laundry list provided in the same post.

Monday, 10th December, 2018

  • 10:09 PM - Nemesis Destiny quoted dave2008 in post 4E WotC Tools dead?
    Been playing since ‘77. Yhey weren’t really a player resource beyond Mage Hand and Telekinesis (spell or psionically power). If there were any others, they were so rare and unused as to be forgotten by me, at least- most likely hidden on seldom used creatures.So you have 10 years on me. Appeal to authority isn't going to cut it. Lots of different spells could be used to create those effects, plus there was grappling, tripping, bull-rush (we did this often before 3.x - it's a basic concept). Command, scare, spook, turn undead, to name a few. Any spell that could force a creature to flee, or act as you wished, and I remember many being used in my 2e games. I'll also point out that facing was a big deal in prior editions which has every bit as much (or little) reliance on a grid to keep track, and was something that everyone needed to be aware of, unless they enjoyed being flanked, backstabbed, or denied the AC bonus of their shield. And this still has nothing to do with the thread topic.
  • 09:44 PM - Nemesis Destiny quoted dave2008 in post 4E WotC Tools dead?
    Players options stuff was TSR not WotC, it predates the buyout.Ok, minor details. Not all that important to the point. We didn't know about it until after the takeover, so we thought it was new. *shrug* Its not just the measurements its all the powers that involve movement, push, pull slide XYZ squares.So no abilities or spells could pull, push, or slide before 4e? More classes may have gained access to specific abilities that spelled out a character's ability to create movement effects, but the concept is not new and not underrepresented prior. The biggest difference is that the effects are more precisely described. The Keyworded nature of them maybe makes them stand out more now, but if you look back and compare, the abilities effects are similar to what has come before. And this still has nothing to do with the thread topic.

Sunday, 9th December, 2018

  • 04:58 PM - Mistwell quoted dave2008 in post There is a lot of stuff out for D&D right now, and sales are doing fine (Amazon)
    I'm not looking for any response really - so I guess they worked! By the way, what IS the "AA" on that book shelf?
  • 04:55 PM - Mistwell quoted dave2008 in post There is a lot of stuff out for D&D right now, and sales are doing fine (Amazon)
    I thought they were common knowledge on these boards (it is after all were I got them from): WDDH = Water Deep, Dragon Heist DotMM = Dungeon of the Mad Mage (though it should be WDDotMM - Water Deep, Dungeon of the Mad Mage) GMGtR = Guild Master's Guide to Ravnica They are not really common knowledge, no. Once we get to this many books in, I don't think saving a couple of letters typed for an acronym with diminishing numbers who can keep track of them all is wise. I mean, if you're getting the responses you want when using them, then cool. But, I suspect different.
  • 04:46 PM - Mistwell quoted dave2008 in post There is a lot of stuff out for D&D right now, and sales are doing fine (Amazon)
    I also wonder if there a still distribution issues with the new ones (which seem pretty low for new releases). I was at at B&N last night and at first I was shocked to see all the D&D accessories available: minis, gird packs, map packs, dice, board games (wrath of ashardalon, dungeon, & another one that escapes me at the moment). I hadn't seen so many D&D accessories at major retailer for years in my area. Then I noticed they didn't have WDDH or DotMM or GMGtR! A later realized the had whole new display in a more prominent position that did have the new books, WDDH & DotMM and AA, but there was still no GMGtR. Either it was selling much better, or they don't have enough. Not sure which. Man these acronyms really suck. People know what the Ravnica book is...not "GMGtR" (one letter difference, massive change in communication). They know what Dragon Heist is, not WDDH. They know Mad Mage is not DotMM (which by the way is only a savings of two letters for far less communication). And ...
  • 07:06 AM - Ratskinner quoted dave2008 in post There is a lot of stuff out for D&D right now, and sales are doing fine (Amazon)
    I didn't read the article, but the title suggest to me that the article would be about non-D&D worlds that they would like see in D&D. Was the author claiming these other worlds are D&D or that they would to play a D&D campaign in those worlds? The author listed everything from other rpgs (Mashed) to media properties (The Last Airbender) in multiple genres, and some that were both without mentioning the rpg in question. In the Mashed section, they seemed to refer to the Mashed PbtA game as "D&D". So, I suspect the author was really trying to say that they would like to play an rpg set in each of those settings, and yet not realizing that all those other games aren't really D&D. Alternatively, they thought that the D&D-Bandaid label was pervasive enough that their meaning would be clear. It made the article a little confusing for me to read, especially as the first few had me thinking "Why on earth would you want to use D&D mechanics to play that?"
  • 02:33 AM - Ash Mantle quoted dave2008 in post Elminster's Guide to Deities and Avatars
    No worries, I am intimately familiar with the time it can take. Work at your own pace - we will be here! :) Thanks heaps, bro, and thanks heaps for understanding! And can understand, your awesomely epic works would certainly have taken some time to craft! But they are well worth it indeed. Will get cracking then :)
  • 01:55 AM - Blue quoted dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    I bet they can handle more than you think. I started my sons on full blown 4e when they were 6 & 8 and they handled it just fine. If you want to streamline it, just use basic D&D: fewer classes & races, and no feats. Play with that and then you can add more later. Yeah my biggest problems when my kids were young wasn't understanding the rules, it was not being fettered by them when coming up with their character ideas, and then being disappointed by the rigidness of the classes. (And the ability score system that doesn't allow equally viable characters of a class with any arrangement - the low wis, high int druid not being as viable in a standard party as the high wis, low int druid.)
  • 01:36 AM - Oofta quoted dave2008 in post There is a lot of stuff out for D&D right now, and sales are doing fine (Amazon)
    I also wonder if there a still distribution issues with the new ones (which seem pretty low for new releases). I was at at B&N last night and at first I was shocked to see all the D&D accessories available: minis, gird packs, map packs, dice, board games (wrath of ashardalon, dungeon, & another one that escapes me at the moment). I hadn't seen so many D&D accessories at major retailer for years in my area. Then I noticed they didn't have WDDH or DotMM or GMGtR! A later realized the had whole new display in a more prominent position that did have the new books, WDDH & DotMM and AA, but there was still no GMGtR. Either it was selling much better, or they don't have enough. Not sure which. That is truly amazing and unexpected. B&N's still exists?

Saturday, 8th December, 2018

  • 09:14 PM - Saelorn quoted dave2008 in post Blending the D&Ds
    Emphasis mine: Isn't that the truth! ;)I figure, there's a reason why most independent hacks end up looking a lot like Basic, while serious attempts to copy 4E require larger companies. It also explains why the D&D hack I'm currently writing looks so little like the ideal version I just described.
  • 03:44 PM - SkidAce quoted dave2008 in post There is a lot of stuff out for D&D right now, and sales are doing fine (Amazon)
    I also wonder if there a still distribution issues with the new ones (which seem pretty low for new releases). I was at at B&N last night and at first I was shocked to see all the D&D accessories available: minis, gird packs, map packs, dice, board games (wrath of ashardalon, dungeon, & another one that escapes me at the moment). I hadn't seen so many D&D accessories at major retailer for years in my area. Then I noticed they didn't have WDDH or DotMM or GMGtR! A later realized the had whole new display in a more prominent position that did have the new books, WDDH & DotMM and AA, but there was still no GMGtR. Either it was selling much better, or they don't have enough. Not sure which. At my store we weren't initially sent AS many of the GMGtR, but as it sells, they send us replacements.


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dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3470 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
164 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
8132 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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