View Profile: dave2008 - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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  • dave2008's Avatar
    Tuesday, 17th July, 2018, 05:37 PM
    The epic spells are in / will be in my Epic Character thread. However, I am in the middle of reorganizing and adding to the thread. I recently deleted a bunch of items, but I still have this: Epic Magic I hope to add to it soon.
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  • Myrhdraak's Avatar
    Tuesday, 17th July, 2018, 01:22 PM
    Sorry, have not done anymore updates. I had an idea for P2 that I never realized. In the white kingdoms I wanted to create a truly epic battle, like in the God of War game. A 200 meter high undead husk that the PCs would have to climb and fight while undead minions crawl like maggots from the giant corpse. Only way to kill it is to carve out the necrotic heart that fuels it. However, I never got...
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  • dave2008's Avatar
    Monday, 16th July, 2018, 02:11 AM
    But it also has 1/4 the range and a lesser DC. They are similar. Of course that doesn't really help determine CR because one ability does not make CR.
    12 replies | 285 view(s)
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  • dave2008's Avatar
    Sunday, 15th July, 2018, 07:31 PM
    If we compare it to a dragon's fright aura, this aura is weaker (less range and lower DC) with a similar effect on difficulty when compared to a DC 13 adult white dragon. Without anything more to go on I would say less than CR 13, probably close to CR 10.
    12 replies | 285 view(s)
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  • dave2008's Avatar
    Sunday, 15th July, 2018, 12:28 PM
    Bheur Hag 23 Blink Dog 23 Boggle 19 Dryad 26 Green Hag 23 Korred 22 Meenlock 21 Pixie 27 Satyr 25 Sea Hag 11
    229 replies | 3827 view(s)
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  • dave2008's Avatar
    Saturday, 14th July, 2018, 12:35 PM
    Thanks! Well, there will be significant changes, but the general design (traits, actions, etc.) will be the same. I will be adding epic rank and revising the relationship between AC/HP/CR Unfortunately, that will change the math some, so it will take some time. I am still formalizing the changes (along with my epic character changes) and then I will get to updating these to the 2nd drafts. ...
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  • dave2008's Avatar
    Friday, 13th July, 2018, 12:07 PM
    We use BHP (bloodied hit points). You have hit points as normal and then BHP based on your size. When you HP hit 0 you start removing BHP. When BHP reach 0 - your dead. HP = luck, exhaustion, minor injuries (things that can heal in 1 day), amount figured per PHB BHP = serious bodily injury, amount figured by size (d8 for medium) + con mod
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  • dave2008's Avatar
    Thursday, 12th July, 2018, 07:57 PM
    Personally I don't like the idea of adding the dragonborn socceror, I think the big T should be the ultimate solo monster. You just need to revise it to make it so. I have a beefed up version located here: Epic Monster Updates: Monstrosities But you might need to adjust it some more. With 9 players I would suggest giving it more HP and maybe more damage.
    11 replies | 616 view(s)
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  • dave2008's Avatar
    Wednesday, 4th July, 2018, 04:36 PM
    Asmodeus 5 Baalzebul 1 Demogorgon 7
    409 replies | 8220 view(s)
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  • dave2008's Avatar
    Tuesday, 3rd July, 2018, 10:12 PM
    Really, I've been rocking my Demogorgon love since i got my 1e MM in 1983 ;)
    409 replies | 8220 view(s)
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  • dave2008's Avatar
    Tuesday, 3rd July, 2018, 04:05 PM
    Asmodeus 9 Baalzebul 9 Demogorgon 12 Orcus 7
    409 replies | 8220 view(s)
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  • dave2008's Avatar
    Tuesday, 3rd July, 2018, 05:32 AM
    He was Large size in 1e, so I went with that. I think he is fine either way, I don't think you need to change his reach or movement, just make his size Huge if you want.
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  • dave2008's Avatar
    Monday, 2nd July, 2018, 03:48 PM
    Asmodeus 17 Baalzebul 15 Demogorgon 18 Mephistopheles 2 Orcus 10
    409 replies | 8220 view(s)
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  • dave2008's Avatar
    Monday, 2nd July, 2018, 01:16 AM
    i;ve always been fascinated by this lobster headed god since I first got the 1e Deities and Demigods . Your entry is a wee bit more in depth - thank you for sharing!
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  • dave2008's Avatar
    Sunday, 1st July, 2018, 04:02 PM
    Asmodeus 15 Baalzebul 17 Demogorgon 16 Mammon 4 Mephistopheles 15 Orcus 17
    409 replies | 8220 view(s)
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  • dave2008's Avatar
    Saturday, 30th June, 2018, 05:48 AM
    The currently feel have several eldritch lords and I will one of these could be used as Allabar. I do want to make a discrete stat block for it sometime, but I don't have any immediate plans. FYI, I you want to take a crack at any of the epic monsters you would like to see, I am happy to send you the files you need to make these beasts (just PM me your email). Just send me the word file and...
    1156 replies | 170759 view(s)
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  • dave2008's Avatar
    Saturday, 30th June, 2018, 05:43 AM
    One of my contributors is working on the yugoloth lords. When they are finished I will edit and post them. Unfortunately, I don't know when that will be. I hope to do the Orc gods, but it will no be until the 2nd drafts. So it will be a while. No timeline yet.
    1156 replies | 170759 view(s)
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  • dave2008's Avatar
    Saturday, 30th June, 2018, 05:37 AM
    There are already many arch-fiends (Arch-devils, Archdukes, Demon Lords, and Demon princes). Anything else will be added in the 2nd drafts (+ see post below)
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  • dave2008's Avatar
    Saturday, 30th June, 2018, 05:34 AM
    Asmodeus 19 Baalzebul 18 Baphomet 3 Demogorgon 20 Mammon 12 Mephistopheles 18 Orcus 14
    409 replies | 8220 view(s)
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  • dave2008's Avatar
    Friday, 29th June, 2018, 07:23 AM
    However, if you write out the features of a 20th level rogue and 20th level bard, that gets you about 2 pages of a stat block. Then add the deity features on top of that... Simply saying Rogue 20 doesn't cut it in my book. I want / need the abilities of the god on the stat block.
    119 replies | 3604 view(s)
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  • dave2008's Avatar
    Friday, 29th June, 2018, 07:18 AM
    Asmodeus 19 Baalzebul 19 Baphomet 13 Demogorgon 21 Glasya 4 Mammon 10 Mephistopheles 19 Orcus 16
    409 replies | 8220 view(s)
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  • dave2008's Avatar
    Monday, 25th June, 2018, 03:32 PM
    Yes, many people have. In addition to @Jester David 's suggestion if DM'sGuild, there are several threads on these forums that can help. Some provide revised stats, or suggested revsions, or templates, or just advice on how to use terrain and tactics. Here is my thread that you might find useful: 5e Hardcore Monster Manual I haven't updated it in a while, but I hope to get back to it soon....
    47 replies | 2261 view(s)
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  • dave2008's Avatar
    Monday, 25th June, 2018, 03:21 PM
    Nice work! However, I don't see a specific place for things like demon lords, archdevils, archfey, and non-deity celestials of great power. I think a discussion of cosmic rank should include these types of creatures too. My suggestion would be to revise quasi-deities to include these creatures. Remove the divine nature from the general description and add it to the specific subclass...
    14 replies | 465 view(s)
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  • dave2008's Avatar
    Tuesday, 19th June, 2018, 03:58 PM
    I was think more along the the lines of Talisid and his Companions, and entities of similar stature
    54 replies | 1401 view(s)
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  • dave2008's Avatar
    Tuesday, 19th June, 2018, 02:00 AM
    I wasn't suggesting there is no difference in ranks among gods. I just don't think they refer to themselves as "greater gods" They just are, it doesn't need to be said. Just like in 3e, I don't think a god would say I am divine rank 11. They just are and it is understood by all gods. Not in my game. I've never liked the concept of overgods and AO in particular.
    54 replies | 1401 view(s)
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  • dave2008's Avatar
    Tuesday, 19th June, 2018, 01:56 AM
    That is correct, but the Pol setting was not so construed. In addition, the ECG doesn't make any distinction between gods, greater gods, and exarchs. And of course dark sun has its own thing too. I think the important thing here is that it is fluid. There is not one official way to describe deities. Just like 4e, I think 5e has the default approach (DMG, MM, MToF), but then there is the...
    54 replies | 1401 view(s)
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  • dave2008's Avatar
    Tuesday, 19th June, 2018, 01:40 AM
    I agree, in those terms "intermediate" god is a bit clunky. However, I think the categories lesser, intermediate, greater are of mortal creation / use and gods do not see themselves that way. A god would never declare itself a greater god, it just refers to itself as a god. I just like having something between greater and lesser. Just to big of a jump for me.
    54 replies | 1401 view(s)
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  • dave2008's Avatar
    Tuesday, 19th June, 2018, 01:34 AM
    The 1e Deities and Demigods listed: demigods, lesser gods, & greater gods. It also had some powerful monsters that were god-like (could kill gods), but were not actually gods.
    54 replies | 1401 view(s)
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About dave2008

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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

This (enworld) and deviant art are pretty much it for me on social networking type sites.

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5e EPIC MONSTER UPDATES Tuesday, 17th July, 2018 05:37 PM

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Tuesday, 3rd July, 2018

  • 01:40 AM - robus mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008, I’m running your Yeenoghu but reading through MToF I see WotC consider him to be Huge (14 feet tall), whereas you have him as Large. Any reason for the size discrepancy? I imagined him as huge until i rechecked your stat block.

Thursday, 28th June, 2018

  • 04:42 PM - SkidAce mentioned dave2008 in post Deity Ranks Revised
    ...e to encounter it. Back then ranking also determined which god could cancel out another gods Actions. But you also do not mention this one, so what is your Motivation for your rank System? Good question, and one that I am currently developing an answer to. I started using Greyhawk and Iuz back in 1986/87?, so I hear yah loud and clear. I guess my current direction is based on two things. You saw above where I described "deities" Deities are embodied somewhere in the planes. They range from lesser deities that may live in the Material Plane, to major deities that control several planes. Such deities can be encountered by mortals. So most godlike figures are currently divided into three groups, lesser, standard, and major god. I currently for my use have them kinda sorted out and ranked by challenge rating (a blunt instrument I know...). But, I also recall and am fond of giving different ranks different abilities. Currently I am theorizing between the abilities dave2008 has broken down for each rank of god, and the godly ranks from the system called THE PRIMAL ORDER. (Its from a little known company called Wizards of the Coast. ;) ) I used to like restricting spell levels granted by deity, but am leaning away from it. My reasoning is a lesser god might have very few followers, but if they focused on one, could they not grant any spells they wished? In the OP I kinda use they level and type of god to determine whether they have clerics at all, or just grant boons or sponsor warlocks. Which in effect, limits spell levels doesn't it? *Brainstorming Only* Maybe a demigod could sponsor a ranger or paladin champion.

Monday, 25th June, 2018

  • 01:56 AM - SkidAce mentioned dave2008 in post Deity Ranks Revised
    ...h worshipers. Quasi-deities fall into three subcategories: demigods, empyreans, titans, and vestiges. Demigods are born from the union of a deity and a mortal being. They have some divine attributes, but their mortal parentage makes them the weakest quasi-deities. Empyreans were created at the beginning of the cosmos, and embody the various fundamental forces of the cosmos, such as gravity, energy, entropy, etc. Should an empyrean be slain, a lesser empyrean of a similar nature inherits their power. Titans are the divine creations of deities. They might be birthed from the union of two deities, manufactured on a divine forge, born from the blood spilled by a god, or otherwise brought about through divine will or substance. Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent power. Feel free to comment as you see fit... (waves at dave2008 )

Tuesday, 19th June, 2018

  • 12:10 AM - SkidAce mentioned dave2008 in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    I mostly agree with dave2008 on things like this, however I abhor the word "intermediate god". "I am a greater god fools!" certainly rolls off the tongue well enough. And even "Sadly, it is beyond my power as I am but a lessor god." can be made to work. But "We intermediate gods are not allowed to manifest on the prime" sound like blech. :D

Sunday, 13th May, 2018

  • 01:35 AM - SkidAce mentioned dave2008 in post 5e Immortal Rules
    Glad you found it dave2008, the ideas, concepts and flavor definitely separates mortals from gods. Make sure to read the intro story about Set, as an example of the difference. The "excel" calculations of power levels? Yeah, maybe not.....but it was how we did things back in the day...

Saturday, 12th May, 2018


Wednesday, 9th May, 2018

  • 08:15 PM - robus mentioned dave2008 in post Disintegrate vs Forcecage
    Why does Yeenoghu need to blast his way out. Can't he just teleport out. It will require a Cha save, but Yeenoghu has a really high one. While Yeenoghu has access to the actual teleport spell. I gave all Demon Lords access to a short range teleport as an action to prevent tactics like this. (Though only Graz'zt can use it as a legendary action.) Even if you don't give Yeenoghu this he still has a 1/day teleport he can use to escape and if by chance he does fail the save he has legendary resistance. I should have specified that I'm using dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords.

Wednesday, 11th April, 2018


Friday, 30th March, 2018


Friday, 23rd March, 2018


Tuesday, 27th February, 2018

  • 09:01 PM - Quickleaf mentioned dave2008 in post Tomb of Annihilation - Moral Question
    ...neral consumption because I've seen lots of DMs who get hung up on 'staying true' to fluff in some way. I just want to reiterate that you don't need to. When you sit behind the DM screen it becomes your story, and for many that's the appeal of DMing in the first place. I think I've found something that will work for me... The atropal is Kyuss, The Worm That Walks, who is supposed to herald destruction of the world by undead. While reading some of the Adventurer's League material for ToA, I stumbled on DDAL07-06 Fester and Burn where spawns of Kyuss appear without any explanation. That seemed weird, so I checked Kyuss' wiki entry (linked above) and found non-canonical information placing him in Chult – this was from Paizo's Age of Worms adventure path apparently – where he's described as a fallen prophet of Mezro. Having never used Kyuss, I read more, learning that he sought godhood but his ritual was stopped...which seems to match the conception of an atropal you gave dave2008. Non-Canonical Background According to legend Kyuss was an extremely powerful tabaxi (AD&D Chultan tribe, not cat-people, yeah it's confusing) and a charismatic prophet in Mezro who led his cult out of that city in -653 DR after persecution from the mainstream followers of Ubtao. He wanted to become an obscure deity of the Chultan Peninsula. Kyuss and his followers founded the religious city of Kuluth-Mar in the Chultengar. His cultists discovered ancient metal plates that foretold the future and confirmed every prophecy that Kyuss had ever made. Kyuss was personally visited by his god, Jergal, who gave him a gift of a single green worm and tutored the man in the ways of necromancy[6] He began experimenting on the undead, creating such horrors as the Kyuss worm, the spawn of Kyuss and the avolakia. At this time, he gained the services of the red dragon, Dragotha, who he transformed into a dracolich to serve as his general of his undead host. He created a cult around the dogma...

Wednesday, 24th January, 2018

  • 05:53 PM - DM Dave1 mentioned dave2008 in post Survivor D&D Villains- IGGWILV WINS!
    Acererak 20 Asmodeus 20 Bargle 16 Demogorgon 20 Graz'zt 21 Iggwilv 20 Iuz 22 King Snurre 20 Lolth 20 Lord Soth 22 Orcus 18 Rary 12 Szass Tam 20 Strahd von Zarovich 17 Tharizdun 22 Tiamat 20*+1 = 21 - fond memories from the D&D cartoon of my youth - which I have no interest in revisiting as an adult to possibly ruin those fond memories. Vecna 17 - 2 = 15 - who leaves their eye and hand laying around for just about anyone to trip over? Sloppy. Venger 20 Vlaakith 20 Warduke 12 Xanathar 20 Zargon 19 *corrected from +2 given by @dave2008

Tuesday, 23rd January, 2018


Tuesday, 9th January, 2018


Wednesday, 3rd January, 2018

  • 06:13 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , So I was considering kaiju.... The first one the players met was a colossal ankylosaur , and I had it indifferent to any attacks or spells. More of a set piece with discover-able weaknesses etc. Your colossal constructs have interesting traits, any thoughts on "set piece" gigantic monsters versus "hard to defeat" ? Looking for ideas before we recreate the rest of the kaiju for that area of the world.

Monday, 6th November, 2017

  • 09:05 PM - Eric V mentioned dave2008 in post Is 5e Basically Becoming Pathfinder 2e?
    Remember the old Skills and Powers books? I see that as being more along dave2008 's idea of min/maxing: You could take all sorts of disadvantages to earn more points to increase HD, Thac0, etc. Using the best weapon, prioritizing a certain stat (like Dex!), choosing fireball...this is more about efficiency over flavour (though they don't necessarily lack flavour, they are the more obvious choices).

Monday, 11th September, 2017

  • 08:17 PM - hawkeyefan mentioned dave2008 in post Stuff to make high level games more viable?
    I was involved in the original thread that led to this one. I think that perhaps some "paragon" versions of some of the higher CR monsters from the Monster Manual would be in order. Some of the upper echelon of demons and devils and the like. dave2008 has done some great work in http://www.enworld.org/forum/showthread.php?468639-5e-EPIC-MONSTER-UPDATES but as the title suggests these are incredibly high level monsters along the lines of deities and elder beings and the like. I believe that there are a few "slightly beefed up" versions of things like the Pit Fiend and Balor, but the majority of creatures in the entry have CRs that are off the charts. I think something like this but not quite as deadly would be possible. A middle ground of sorts. Take the base creature, let's say a Pit Fiend for example, and then maybe create a few varieties of the creature to try and increase the challenge, or to give the DM some options to choose from. Something like a "Pit Fiend Hellslinger" or a "Pit Fiend Hellcaster". Shift the creature's focus a bit, or tweak their abilities slightly, in order to increase their efficacy and utility. But as I mentioned in the other thread, it may prove tough to gain interest in something like this, since ...

Tuesday, 22nd August, 2017

  • 11:10 PM - Lanefan mentioned dave2008 in post Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?
    If you don't like it, don't play that way. "The rules do not describe it or forbid it" <> "It's explicitly legal and you must allow it."Oh absolutely; but I still shake my head and sigh... :) And, yeah, Sage Advice lists this exact question in the Sage Advice Compendium (p12, top of second column). dave2008 this is where it comes from, trumping the PH as far as I know. Remember, however, Sage Advice only cares about what the rules literally say. Even though they claim to answer based on designer intent, there's no way that this and many other questions they choose to answer were design intent of that specific rules interaction. The number of times they've contradicted themselves is more than enough evidence for that.Yeah, nothing new there. I seem to recall Sage Advice sometimes causing more headaches than it solved when it was printed in Dragon in the '80s... :) I don't buy the "D&D Adventurers League exists and I might have to play that way!" argument anymore, either.I have nothing to do with AL so I get to happily avoid all that. :) I just prefer it when the 'official' game rules have some consistent internal logic behind them...which they mostly do (and mostly have done through the editions - even though the particular logic may have changed from edition to edition it's usual...
  • 01:27 PM - akr71 mentioned dave2008 in post Lost Tales of Myth Drannor: DDAL's "Secret" D&D Book For Gen Con 50
    Hey, wow! An internet forum discussion where folks with differing opinions are being respectful and civil toward each other! Kudos to Mirtek & dave2008 - while I'm firmly in Dave's 'canon doesn't matter' camp, it is enlightening to here why it is important to some. I play in the Realms, but have never read a FR novel, so the 'canon' thing has always been a mystery to me.

Thursday, 6th July, 2017

  • 05:03 PM - Oofta mentioned dave2008 in post hand use rules of D&D: object interaction, spellcasting focus and components
    Okay, Oofta, just a heads up: any further replies from you in the same vein and I will treat you as a troll and a thread derailer. If you want me to respond and not ignore you, you now know need what to focus on. If you don't want to, feel free to leave the thread. LOL. You don't own the thread. I responded to dave2008 ... sorry that bothers you. I disagree with your approach. I, and several others, attempted to give you feedback, explaining other approaches. I never said the current rules are "fine". I said "here's how I deal with it". IMHO you need to either do away with the current requirement for a completely free hand for somatic components or change the rule to add exceptions as I did. We disagree. I think your "clarification" is worse than the current rules and more confusing. It happens. What did you expect? That you could throw out an idea, get only feedback that praises you and showers you with XP? It's not how it works. Throw out an idea and you need to justify what you said, maybe change your thought process a little bit. Listen to feedback and respond instead of shaking your metaphorical fist at the world complaining about how you are the only one who owns the issue. Good luck and have fun!


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Monday, 16th July, 2018

  • 12:50 AM - Yardiff quoted dave2008 in post Monster ability, What CR do you think it is.
    If we compare it to a dragon's fright aura, this aura is weaker (less range and lower DC) with a similar effect on difficulty when compared to a DC 13 adult white dragon. Without anything more to go on I would say less than CR 13, probably close to CR 10. Thing about dragon fear once you save your immune to that dragons fear for 24hrs. This is save every round whether you made the save once already or not.

Friday, 13th July, 2018

  • 06:06 PM - NinjaFlashX quoted dave2008 in post TTPK (Tarrasque Total Party Kill)
    Personally I don't like the idea of adding the dragonborn socceror, I think the big T should be the ultimate solo monster. You just need to revise it to make it so. I have a beefed up version located here: Epic Monster Updates: Monstrosities But you might need to adjust it some more. With 9 players I would suggest giving it more HP and maybe more damage. Hmm... I don't disagree with you. Maybe I'll beef it up a bit more. I liked a few of your options that you used as well! Especially Colossal! Gargantuan just isn't big enough IMO!!! ;-) I think I'll keep the Sorcerer hidden in my back pocket just in case it looks to easy for the players.

Tuesday, 26th June, 2018

  • 07:47 PM - SkidAce quoted dave2008 in post Deity Ranks Revised
    Nice work! However, I don't see a specific place for things like demon lords, archdevils, archfey, and non-deity celestials of great power. I think a discussion of cosmic rank should include these types of creatures too. My suggestion would be to revise quasi-deities to include these creatures. Remove the divine nature from the general description and add it to the specific subclass (empyrean, titan, and demigod). The you can add other categories of cosmic entities to quasi-deity. It also seems that you have taken the 5e definition of deity and changed it to "cosmic deity," is that correct? So are cosmic deities what 5e calls greater gods, or are greater gods in the "Deities" category and cosmic deities are great beings like overgods in previous editions? I hadn't included demon lords et al, even though they are part of my cosmos, because it was technically "divine ranks". Of course I also included primordials, so I should. I like your suggestion. I am using three categori...

Tuesday, 19th June, 2018

  • 08:16 PM - Mike Myler quoted dave2008 in post Mythological Figures: Baba Yaga (5E)
    If your talking about Long-Lived that trait specifically says ability check. A saving throw is not a check. So this trait would not apply to saving throws. Regardless, if it applied to saving throws as well, I still think she should be proficient in some. It just makes sense for someone of her stature, IMO. I was referring to her attributes (the lowest of which is +3--nothing under that) and Magic Resistance. That said if you want to give her some saving throw proficiencies at the table, please do!
  • 07:10 PM - Mike Myler quoted dave2008 in post Mythological Figures: Baba Yaga (5E)
    Nice work once again. My only comment at the moment is: shouldn't she be proficient in some saving throws? The lowest she's sporting is a +3 and if it's magical she has advantage (basically a +5 or +6 bonus depending on who you ask) and I figured that covered the gamut pretty well.
  • 06:50 PM - neogod22 quoted dave2008 in post Orcus vs. Demogorgon
    He is an archdevil in 5e lore. He has power equivalent to a lesser god in 5e lore, but he is not a god. EDIT: In the MM is is a little ambiguous, but I read as not a god, but worshiped as one? What do you think: 98586What lore are you talking about? He is listed as a Greater God since 3e. If you consider, he is the only God to rule an entire plane of existence, he would be the 2nd most powerful God in D&D of the 1st is AO.
  • 01:46 PM - Yaarel quoted dave2008 in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    Gods: epic ranks 1-4; demigods (1), lesser gods (2), intermediate gods (3), greater gods (4) Archfiends: epic ranks 1-3 Archfey: epic ranks 1-3 Primordials: epic ranks 3-6 Archmentals: epic ranks 1-2 Celestials (archcelestials?): epic ranks 0-3 Dragons: epic ranks 0-2 (with tiamat and bahamut being rank 3 or 4) Titans: epic ranks 1-3 etc. ‘gods’ → archcelestials
  • 01:52 AM - gyor quoted dave2008 in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    I agree, in those terms "intermediate" god is a bit clunky. However, I think the categories lesser, intermediate, greater are of mortal creation / use and gods do not see themselves that way. A god would never declare itself a greater god, it just refers to itself as a god. I just like having something between greater and lesser. Just to big of a jump for me. Actually in FR they do refet to themselves this way or akin to that because only the Greater Gods get to join the ruling circle of the Faerun Pantheon. One rank that is still a thing, but not mentioned in the DMG is Overgod like AO.

Monday, 18th June, 2018

  • 10:14 PM - cbwjm quoted dave2008 in post Orcus vs. Demogorgon
    He is an archdevil in 5e lore. He has power equivalent to a lesser god in 5e lore, but he is not a god. EDIT: In the MM is is a little ambiguous, but I read as not a god, but worshiped as one? What do you think: 98586 That does make me think that he has power equivalent of a lesser god without actually being one. It didn't occur to me to read the MM for more information on him. I had previously been going off the 5e FR lore where he is still listed as a god. I got even more confused upon reading MtoF where he grants powers to cultists. It might be the whole thing where in the FR he is a god, in Greyhawk, etc, he is still "just" the pre-eminent archdevil.
  • 09:15 PM - MonsterEnvy quoted dave2008 in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    Not quite, there are two types of gods described in the WotC DMG. That doesn't mean there are only 2 types of gods ;) There are Two types of gods. Intermediate can't exist under the current description. And back in 1e there were only the two types. Also you are doing it backwards. There are only two types of Gods according to the DMG, which means there are only two types of gods, unless another official supplement comes out that says something else. Until then there are two types of gods end of story for official d&d.
  • 08:26 PM - gyor quoted dave2008 in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    In 5e, titans go up to at least CR 30, so they can revival lesser gods (tiamat) in power at least. So I think it is safe to say they are among the strongest. That is a good point, but we haven't seen Vestiages statted up yet, if they can even be statted up, they might be slumbering vortexes of supernatural power unembodied that can only function in certain circumstances. Still I think you are right that I was right to list Titans as the most powerful Quasigods.
  • 07:42 PM - gyor quoted dave2008 in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    I think Quasi deities should be a thing apart. These are all things that have god like power, but are not gods. So you would have 1) Gods: demigod - lesser god - intermediate god - greater god; with a clear rank going from weakest to strongest 2) Quasi-deities: vestiges, titans, archfiends, archmentals, primordials, arcjhfey, etc.; with no clear rank between the categories According to the DMG what previous editions had called demigods, like Lurue, are now Lesser Gods, congrats on the Promotion, and what previous editions like 3e had called Quasigod (Half God and Half Mortal) are called Demigods, which are subset of 5e Quasigods. It actually says out right that Demigods are the weakest form of Quasigod, I assumed Titans were stronger then vestiages because vestiages aka forgotten gods are not as active, bit that was just a guess on.my part, although I suspect most vestiages are rare in Faerun after the Sundering, they maybe more common in other settings. Given the Raven Queens ...
  • 02:59 PM - UnknownDyson quoted dave2008 in post Orcus vs. Demogorgon
    He is an archdevil in 5e lore. He has power equivalent to a lesser god in 5e lore, but he is not a god. EDIT: In the MM is is a little ambiguous, but I read as not a god, but worshiped as one? What do you think: 98586 In Forgotten Realms he is a god though, he has been for some time.

Sunday, 17th June, 2018

  • 10:38 PM - gyor quoted dave2008 in post Orcus vs. Demogorgon
    Demogorgon wins because i, the DM, say so ;) However, by the 5e stat block demogorgon is very underpowered. They had a chance to correct this in MToF, but they went the otherway for some reason. Personally, I default to the 1e statblock when I rank relative power of fiends and then go from their. So we have: Demogorgon - Asmodeus - Orucs (a rather distant 3rd) 98483 98484 98485 Notice Orcus has 40% fewer HP and a 25% weaker AC and less magic resistance too. I've revised my 5e Demogorgon accordingly Since that edition Asmodeus has been promoted to Greater God, if Asmodeus comes directly for Demigorgon and Orcus together, they run the other way at this point. Luckily for them its not his style. As for Tiamat of course she wipes the floor with them too, she's a full god, even if her stats suggests she's a 2 dimesional monster instead of a God. For perpective Orcus isn't that much higher in CR then an Empyreans, what like only 3 CR higher? the most powerful none deity...

Thursday, 14th June, 2018

  • 03:07 AM - MechaPilot quoted dave2008 in post DRAGONS, An Alternate Take on a Classic Foe
    I like them a lot - good work. It is creative to make dragon's tougher without resorting to more HP, more damage, and more magic. Of course, I still like my dragons with more HP and more damage ;) Thank you. I'm glad you like them. However, I will say that some of it does come down to more damage. The critical strikes feature (especially coupled with rend armor) is all about improving damage output while keeping with the theme I was aiming for.

Wednesday, 13th June, 2018

  • 07:54 AM - Yaarel quoted dave2008 in post Mythological Figures: Thor Odinson (5E)
    Interesting, i guess I was asking more about specific legends / myths. I am not overly interested in a scholarly / archaeological interpretation (we all to often mess that up), I was interested in various regional / cultural versions of the same or similar myths. Perhaps you hinted at that with "the aesir are moreorless equally powerful to humans" since this varies quite a bit from some of the myths I remember about Thor (though not all). But like I said, I am interested in specific differences. I am sure the Norse myths were as rich in their variety as the Greeks, maybe we just don't have as good a record of it? Is there a particular reason you left out the Vanir (other than Thor being Aesir). The Norse Eddas are the main texts that survive, compiled in 1200s. Personally, I am in the camp that views them as (reasonably) representative of diverse local beliefs during the Viking Era, 800-1100. Some of the earlier Sagas are useful for understanding what the Norse actually *did* with regard...
  • 07:33 AM - TheCosmicKid quoted dave2008 in post Mythological Figures: Thor Odinson (5E)
    Interesting, i guess I was asking more about specific legends / myths. I am not overly interested in a scholarly / archaeological interpretation (we all to often mess that up), I was interested in various regional / cultural versions of the same or similar myths. Perhaps you hinted at that with "the aesir are moreorless equally powerful to humans" since this varies quite a bit from some of the myths I remember about Thor (though not all). But like I said, I am interested in specific differences. I am sure the Norse myths were as rich in their variety as the Greeks, maybe we just don't have as good a record of it? You're right, sources of Norse mythology are scarce. Everything you've heard about Ragnarok, for instance, comes from one poem in the Poetic Edda, Vǫluspá, and from a section of the Prose Edda, Gylfaginning, which is largely just Snorri recapping Vǫluspá. And when I say "poem", I don't mean a ponderous book-length epic like Homer or Virgil or Milton fat with juicy detai...
  • 04:31 AM - Yaarel quoted dave2008 in post Mythological Figures: Thor Odinson (5E)
    What are those discussions or where can someone read about them. I believe I am personally more familiar with the "english speaker" version I got from my old books on mythology. i would be curious to hear other versions. That is what I love about myths, there is rarely one "correct" answer. People often miss that. I am familiar with several different versions of Greek & roman mythology, but I am not familiar with the different versions of Norse mythology. If you could point me in the right direction it would be appreciated. Conversely, I believe that is a failure in D&D lore in general. They have have not done enough to provide different stories of the same events. They treat it to much like history and not myth. That is another aspect of 4e that I liked, as it seemed to do a better job of present stories of gods like myths. Most of the discussions about Viking Era Norse beliefs are in Norwegian, in periodicals and books coming out of the University in Bergen and the University in Os...
  • 02:40 AM - Mike Myler quoted dave2008 in post Mythological Figures: Thor Odinson (5E)
    2) Do deities as warlock patrons. I had not issue with the Coyote article, but personally would have preferred it as its own series. I would *definitely* dig doing godly patrons as its own series. Probably needs a catchier title though.

Tuesday, 12th June, 2018

  • 09:05 PM - Mike Myler quoted dave2008 in post Mythological Figures: Thor Odinson (5E)
    Hmm... I think this is an odd entry. Previous entries were mythological or real heroes. Thor is a god. He was 2nd only to Odin and the feats he accomplished were well beyond a mortal. I don't think a PC write up is the correct method to represent him in 5e. IMO, he should at least be at the level of Tiamat - and probably stronger. So I disagree that this is a RAW Thor. As you cannot make A RAW Thor with PC rules, you need to use the monster rules. Always appreciate this series, but I completely disagree with the choice of a god as a PC. I *did* include a link to the more godly Marvel-ed Thor but I hear ya. You will be displeased with Sun Wukong too I think, but I'm trying to make these things that a GM can use reasonably easily and the response to Coyote as a warlock patron was not super great. Mythological Figures are definitely long in the tooth and wording, but it's all features people know already so still something that's functional, and I'm doing my level best to keep them within...


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5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
2982 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
144 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
7081 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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