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  • dave2008's Avatar
    Saturday, 16th February, 2019, 11:52 PM
    I'm in the same situation - don't know what I did. Heck, I like to apologize if I offended someone - but no way to do that now.
    9 replies | 305 view(s)
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  • dave2008's Avatar
    Friday, 15th February, 2019, 07:12 PM
    OK, so if they block me I can't see their comments? Ok, good to know. Thank you everyone for the responses.
    9 replies | 305 view(s)
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  • dave2008's Avatar
    Friday, 15th February, 2019, 11:05 AM
    That is pretty amazing. You have developed quite a skill there.
    233 replies | 20416 view(s)
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  • dave2008's Avatar
    Friday, 15th February, 2019, 04:25 AM
    Thank you for the replies! I watched some of the videos, and the hatching is mesmerizing! They also brought up a new question. How much planning do you do before start drawing. In the video everything appears very confident and planned out.
    233 replies | 20416 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 08:35 PM
    Dyson Logos, a few questions and comments for you (if you don't mind): 1) First I wanted to thank you again for sharing your awesome work (I think already did this at least once, but I want to be sure :) 2) Do you do the earth/stone/solid area hatch by hand or do you have a pattern or brush (photoshop) that you use? I ask because it is so consistent and I find when I do this type of work...
    233 replies | 20416 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 04:07 PM
    Absolutely. The plan is for 10am next Wednesday the 20th. But I will let you know here as soon as it is live.
    1195 replies | 210925 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:56 AM
    UPDATE: I am starting a new zine as part of the Zine Quest initiative by kickstarter to continue to explore epic/immortal rules. You can view the kickstarter campaign before it goes live. Here is the link to the preview page: https://www.kickstarter.com/projects/1443596074/1919389916?ref=753953&token=c8dc98f5 You can leave comments if you like. I always enjoy input. Also, this does not mark the...
    61 replies | 23767 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:52 AM
    UPDATE: The version of this project on this thread is essentially finished. However, I am starting up the 2nd drafts in a new zine as part of the Zine Quest initiative by kickstarter. You can view the kickstarter campaign before it goes live. Here is the link to the preview page: https://www.kickstarter.com/projects/1443596074/1919389916?ref=753953&token=c8dc98f5 You can leave comments if...
    1195 replies | 210925 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:16 AM
    dave2008 replied to Deep Dragon
    I guess we will just have to agree to disagree on this one. However,... That made me LOL. Though, that is not the best example as that was a change to "official" lore. This is homebrew, it is the place to explore new ideas. Also, the idea that dragons can be different alignments has been supported by previous "official" products.
    6 replies | 203 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:11 AM
    Apparently I accidentally blocked at least one individual. I know this because I can only see their post if someone else's quotes their post. However, I can't seem to find a way to remove them from the blocked / ignore list. I went to "Edit Blocked List" and all I see is the image below. Can anyone help?
    9 replies | 305 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 10:54 AM
    dave2008 replied to Deep Dragon
    Deep dragons were renamed purple dragons in 4e. Oh I disagree a bit here. D&D is a multiverse with many different worlds. it is already established that the creatures don't behave the same on other worlds (including different alignments). So, I think it is perfectly reasonable to add to existing lore, but it does help if some context is given. After all, what is the point of updating the...
    6 replies | 203 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 01:06 AM
    dave2008 replied to Deep Dragon
    Welcome to EnWorld @Dragoness Mate ! Thank you for sharing. I have a couple of comments / thoughts for you: 1) Deep dragons pre-date 3e, they at least existed in 2e: http://www.lomion.de/cmm/dragdeep.php 2) I like the idea of them explicitly having multiple alignments. 3) I suggest you go a little outside the WotC box when it comes to dragons. The 5e MM dragons are fairly cookie...
    6 replies | 203 view(s)
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  • dave2008's Avatar
    Monday, 11th February, 2019, 06:05 PM
    Defender 17 Dragon Slayer 23 Flame Tongue 24 Frost Brand 19 Holy Avenger 15 Luck Blade 14 Sun Blade 22 Sword of Sharpness 21 Sword of Life Stealing 12 Sword of Wounding 14
    280 replies | 4743 view(s)
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  • dave2008's Avatar
    Friday, 8th February, 2019, 09:07 PM
    Dancing Sword 7 Defender 19 Dragon Slayer 23 Flame Tongue 26 Frost Brand 20 Holy Avenger 17 Luck Blade 17 Nine Lives Stealer 8 Sun Blade 21 Sword of Sharpness 21
    280 replies | 4743 view(s)
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  • Myrhdraak's Avatar
    Thursday, 7th February, 2019, 11:08 AM
    I think that the problem is more related to the rest & recovery rules of 4th Edition. If you change the extended rest rules - so that an extended rest only work in a totally safe environment such as an inn where you do not have to have any guard duty - you are going to have a very different game. While doing overland travel and sleeping in the wild, you only regain 1 healing surge, and if there...
    44 replies | 1541 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 10:45 PM
    That is not how I understood his argument. In addition I understood yours to be, essentially: because it wasn't caught it couldn't have been playtested thoroughly. Again the issue you are hung up is not a good example. The grappler feat is an editing issue - not a playtest issue.
    115 replies | 3447 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 10:34 PM
    Did you participate in the playtest? I did. Did I notice this issue - no. It happens - move on man.
    115 replies | 3447 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 10:32 PM
    You realize there a text books that have been through multiple editions and each time they still find errors. You can't expect, no matter how good the editing and playtest, for them to catch everything. And this is an editing error, not a play-testing error. In theory, the play test feedback directed them to make the grappling mechanic a particular way. Then the editors should have made...
    115 replies | 3447 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 09:57 PM
    @Retreater Just wanted to let you know there is a conversion of 500 4e martial exploits to 5e on the DMsGuild that you might be interested in - and it is free! https://www.dmsguild.com/product_info.php?products_id=265088&it=1&SRC=Newsletter_FPW_text
    98 replies | 3145 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 09:54 PM
    D&D 5e is supposed to be flexible, so I like that they don't set DCs for every little thing. In addition, if I remember correctly, the rules state that you only make a check if there is chance of failure. That right of the bat will be different for different characters. For instance, a person proficient wouldn't need to make a check at all to climb a rope under normal circumstances. ...
    98 replies | 3145 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 06:55 PM
    My point was to change those things you don't need house rules. You can do it on the fly (at least that is what I find). The CR system works fine for a certain set of groups. It is fairly fast and simple and a good rule of thumb. Your approach, though more balanced for your group would have to be recalculated for every group and be adjusted each level as the PCs advance. And it still...
    98 replies | 3145 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 05:30 PM
    I've had to house rule every version of D&D I've played. 4e and 5e are about equal in that realm. However, the things from this list "1. A broken CR system that creates boring or impossibly deadly encounters in equal measure. 2. A poor selection of official adventures to showcase a variety of campaigns. 3. Monsters that don't properly fulfill roles (in combat or fluff) 4. Undercooked...
    98 replies | 3145 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 06:40 AM
    We limited a turn to 1 minute max., if we had a lot to do that session 30 seconds max. I don't know why people think 4e required long turn times, it was never an issue for us - even when we played a few epic one shots.
    98 replies | 3145 view(s)
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  • dave2008's Avatar
    Monday, 4th February, 2019, 06:09 PM
    dave2008 replied to 4E Redux
    I think is a great idea and would love to see what you come up with. FYI, Myrhdraak has already done this and it is pretty amazing. You might want to drop them a note. Some misc. thoughts: 1) streamline powers as you suggested. I would have martial exploits (fighter and rogue stuff), arcane spells, and divine prayers (different name maybe as it includes druid/primal stuff) 2) AEDU...
    34 replies | 1580 view(s)
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  • dave2008's Avatar
    Monday, 4th February, 2019, 05:55 PM
    1) Did not 2) Did not 3) 5-10 4) Did not 5) Did not 6) We did not have this experience 7) We ignored XP by level requirements 8) The did not 9) We did not 10) Yes, we did
    26 replies | 983 view(s)
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  • dave2008's Avatar
    Monday, 4th February, 2019, 01:43 AM
    You should put this in the OP or you are going to continue to get advice. I was about to do the same thing when I read this response. Now personally for me and my group it is not a "bug," but I am not sure it is a feature either. It just is I guess - I've never really thought about it. We don't use XP and tend level really slowly, so it is possible that the issue just doesn't come up.
    65 replies | 2231 view(s)
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  • dave2008's Avatar
    Saturday, 2nd February, 2019, 11:12 PM
    Simply rulings. "Official" makes them seem more important than they are.
    75 replies | 2443 view(s)
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  • dave2008's Avatar
    Saturday, 2nd February, 2019, 11:10 PM
    IMO, there is no "closest thing we have to official," there is RAW and then everything else. Even the Sage Advice Compendium are only rulings, they are not RAW. Rulings in the Sage Advice have no more value at my table than the "rulings" discussed on these boards or any other forum. However, our groups "rulings" are more important than anyone of them - even RAW.
    75 replies | 2443 view(s)
    3 XP
  • dave2008's Avatar
    Thursday, 31st January, 2019, 01:18 PM
    dave2008 replied to DD5 damage
    I disagree, the fire damage is just fire damage. It may be produced by fire, but 5e does not distinguish between "magical" fire damage and fire damage. For example: a balor has resistance to non-magical damage (b,p, & s) and immunity to fire. The weapon in the OP would inflict all of its slashing damage, but non of its fire damage on the balor. They are separate things.
    4 replies | 230 view(s)
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  • dave2008's Avatar
    Thursday, 31st January, 2019, 01:14 PM
    dave2008 replied to DD5 damage
    If the sword is magical (+1 or otherwise) all the slashing damage is magical. In your example: 1d6 +2 slashing damage plus 1d6 fire damage; the 1d6 +2 (+ ability mod) is considered magical and the 1d6 is fire damage (there is no "magical" fire damage, it is just fire damage).
    4 replies | 230 view(s)
    1 XP
  • dave2008's Avatar
    Wednesday, 30th January, 2019, 01:34 PM
    4e made the point that it was supporting "epic" adventuring beyond level 20. However, as your example illustrates, they didn't do that - they simply stretched 20 levels out to 30 levels. If a balor in 1e was a level 15 threat, that is what it should have been (IMO) in 4e (I actually made them level 18 elite threat). The clearest example are the spells: Meteor swarm is a level 29 daily spell...
    140 replies | 8004 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 06:08 PM
    I think it would be a mistake to assume that advancement should be rapid in 5e. It definitely caters to that approach, but it is also quite easy to keep it slow. If that is what you prefer, just go for it. One of my current groups stated with 4e from almost the beginning of the edition and it took us the whole edition to get to 10th level. We converted those characters to 5e (started at 5th...
    27 replies | 938 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 04:37 PM
    Yes, that is why you don't use the encounter building guide for XP rewards. They are separate things, don't try to combine or relate them. That is not how it is to be used / analyzed. That shouldn't happen because you shouldn't be looking at the encounter difficulty for XP rewards. Now, from this and previous post it looks like things don't level-up fast enough for you. In that...
    27 replies | 938 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 03:20 AM
    You keep mention this, so I just want to make sure you realize that XP rewards and XP for determining encounter difficulty are different things.
    27 replies | 938 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 01:18 AM
    I think you go back to 1 minute rounds and assume there is lot of pauses, feints, and such. I don't really see the problem, but a really appreciated the clips!
    44 replies | 1640 view(s)
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  • dave2008's Avatar
    Saturday, 26th January, 2019, 01:34 PM
    I understand your intent. I am just letting you know that is not thing in 5e. There is not magical acid damage and non-magical acid damage. There is just acid damage. If you want clarify your intent, it should probably go in the traits section. That's fine, but this is not a PC and it shouldn't go in the senses section (at least I don't believe), it should be in the traits section. ...
    6 replies | 911 view(s)
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  • dave2008's Avatar
    Friday, 25th January, 2019, 10:53 PM
    Thank you for this! Very helpful as I am preparing my first kickstarter for the Zine Quest
    13 replies | 676 view(s)
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  • dave2008's Avatar
    Thursday, 24th January, 2019, 05:24 PM
    My apologies - I misunderstood
    140 replies | 8004 view(s)
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  • dave2008's Avatar
    Thursday, 24th January, 2019, 12:52 AM
    Well it is more complex when everything is relative. There is also the complication of how I think it was intended to be used and how it was actually implemented. The idea is that every 5 levels there is a 2x jump in power. This is roughly expressed by the change from minion - standard - elite - solo. So a level 8 Ogre Savage, would also work as level 13 Ogre Savage Minion, or a level 3 Ogre...
    140 replies | 8004 view(s)
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  • dave2008's Avatar
    Thursday, 24th January, 2019, 12:32 AM
    I haven't run it, but Mike Shea (The Lazy DM series) has run it at least twice and he has some advice for you: http://slyflourish.com/deadly_shift_of_toa.html http://slyflourish.com/death_curse.html http://slyflourish.com/tag-along_npcs.html http://slyflourish.com/running_omu.html
    22 replies | 1154 view(s)
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  • dave2008's Avatar
    Thursday, 24th January, 2019, 12:06 AM
    I found the 1e - 4e - 5e transition pretty seamless. Though I have never tried FATE or Savage Worlds games.
    140 replies | 8004 view(s)
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  • dave2008's Avatar
    Thursday, 24th January, 2019, 12:03 AM
    To be clear a minion is representative of a creature at a certain point (level) to the PCs. If you move a minion to another context, it ceases to be a minion. So a minion at level 11, becomes standard at level 6 or an elite at level 1. It is really a clever way to jump power without a huge number bloat. Everything is relative, which I found really fascinating. Being a fan of epic...
    140 replies | 8004 view(s)
    3 XP
  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 11:44 PM
    I look forward to the return of the Jilted Quill - and I just found out about it!
    23 replies | 3996 view(s)
    1 XP
  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 08:22 PM
    Thank you for the link - I just subscribed to your thread. Love to see more Jilted Quill!
    140 replies | 8004 view(s)
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  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 06:55 PM
    Here is the post from DMG 42: http://dmg42.blogspot.com/2012/02/boot-on-face-of-level-1-damage-forever.html And my version of the table is included with my 4e Epic Updates which are in the download section: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1367 This amount of damage will start to put the spice back in the game ;)
    140 replies | 8004 view(s)
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  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 06:51 PM
    Absolutely! I thought I explained this somewhere (could have been a different thread though), but always ask what the players are doing (actually they tend to just describe it at this point) and then determine if a check it required and whether or not they can help. I thought that was generally assumed - my bad!
    108 replies | 3956 view(s)
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  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 05:30 PM
    I agree with you in general, but that is not what Saelorn is talking about. He/she has an issue with what he/she feels the mechanics are telling him/her about the game world. When he/she sees a minion at 1HP it makes no sense to him/her - he/she doesn't know what that means and thus cannot role play it. And there several more mechanics that create the same problem for him/her. These are not...
    140 replies | 8004 view(s)
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  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 05:26 PM
    I chose the make them hit harder option with good success. The DMG42 blog did a great analysis about PC HP vs Monster damage. As PC level when up, monster damage went down relative to PC Hit Point inflation. Thus, you had monsters who did less damage (relatively) at 30th level and than you did at 1st level. They created a revised damage by level table to solve this problem. I tweaked it a...
    140 replies | 8004 view(s)
    1 XP
  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 12:49 PM
    That's disappointing. Thank you for letting us know!
    8 replies | 782 view(s)
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  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 01:09 AM
    I don't think it is a bad rule, in general I think is quite good (better than the simpler approach I've been using anyway). It doesn't cover all cases, but seems to cover must of them that would actually warrant gaining advantage. 5e assumes the DM can adjudicate corner cases, though I guess they could have explained that part more. The point of the restriction is so that you can't simply gain...
    108 replies | 3956 view(s)
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  • dave2008's Avatar
    Wednesday, 23rd January, 2019, 01:05 AM
    Yes, that is true - but it is a good rule of thumb for us. Obviously, the beauty of a TTRPG is that it is easy to review these on a case by case basis.
    108 replies | 3956 view(s)
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  • dave2008's Avatar
    Tuesday, 22nd January, 2019, 09:23 PM
    There was a thread recently where the OP (@James Grover) was adamant that the variant human was among the weakest race choice. He even had a table to back it up. I don't think your going to get to 99% agreement on that one! ;)
    52 replies | 2908 view(s)
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  • dave2008's Avatar
    Tuesday, 22nd January, 2019, 09:13 PM
    Thanks for the reminder! I'm not Twitchy, but I will be sure to check back here to see what was announced.
    8 replies | 782 view(s)
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  • dave2008's Avatar
    Tuesday, 22nd January, 2019, 09:11 PM
    I disagree with that one. It often helps me to remember something when I discuss the subject with someone else. Depending on the situation I might grant advantage, but as previously noted i generally require both parties to be proficient in the skill to award advantage to one check.
    108 replies | 3956 view(s)
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  • dave2008's Avatar
    Tuesday, 22nd January, 2019, 08:35 PM
    Maybe I've been playing to long, but I don't have this issue. I played 4e for years before 5e (and 1e since the 80's) and I don't feel 5e needs any more rules finesse than 4e did. But maybe I have a habit of just ignoring the things I don't like and insert my own solution regardless of edition! If this continues to occur, then you should address it and preferably in a session 0 at the...
    108 replies | 3956 view(s)
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  • dave2008's Avatar
    Tuesday, 22nd January, 2019, 08:27 PM
    I think shooting for 99% is to high. For example, I have no qualms with the weapons and armor tables. But I do have one suggestion for your list (and you should update the OP with the list I think): No PDFs. Although I can understand why they don't have them, I think most can agree that it would be nice to have the option to have PDFs of the books.
    52 replies | 2908 view(s)
    2 XP
  • dave2008's Avatar
    Tuesday, 22nd January, 2019, 04:41 PM
    This seems a tad extreme. I would not consider someone who is not proficient in the required skill(s) able to "meaningfully contribute" as required for working together. Thus, no advantage. Conversely, if two people are proficient in a skill and are working together, they should get advantage on the check I would think. It seems fine to me. Am I missing something (I haven't look a the...
    108 replies | 3956 view(s)
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  • dave2008's Avatar
    Tuesday, 22nd January, 2019, 02:43 PM
    Just re-read the rules to be sure, but Help is specifically an "Actions in Combat" action. It is not something, by RAW, that you can do outside of combat. Not that I really care about RAW, just pointing it out.
    108 replies | 3956 view(s)
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  • dave2008's Avatar
    Monday, 21st January, 2019, 12:52 PM
    I believe that is why LordEntrails suggested the dungeons be clear when the PCs get there. Leave signs they have fled or retreated and that they know the PCs are coming for them. Make it clear the cult is break up based on the success of the PCs. They should make them fell good and move the story along to where the cultist are making the final stand. "Could be lethal" are the most...
    18 replies | 648 view(s)
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  • dave2008's Avatar
    Monday, 21st January, 2019, 01:56 AM
    Ok, with 5 PCs I think you should probably be just fine against Imix (he is only CR 19) if the group is prepared. Ogremoch might be a bit tougher. However, you know your group the best. I would take @LordEntrails suggestion and then don't change anything with the Princes themselves.
    18 replies | 648 view(s)
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  • dave2008's Avatar
    Monday, 21st January, 2019, 01:47 AM
    FYI, I have made tougher versions of the Princes here: 5e Epic Updates - Elementals
    18 replies | 648 view(s)
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  • dave2008's Avatar
    Sunday, 20th January, 2019, 10:26 PM
    Sorry I haven't run the adventure, but I wouldn't recommend making the Princes weaker. Depending on how many PCs you have and their optimization / player skill a party of 11th lvl PCs can probably take one of the Princes. FYI, there is a whole thread on enhancing PotA. You can look at here: ...
    18 replies | 648 view(s)
    1 XP
  • dave2008's Avatar
    Sunday, 20th January, 2019, 06:42 PM
    I have added the Elder Chimera (CR 8) and the Gorgimera (CR 9, elite) to the Monstrosities section.
    360 replies | 33178 view(s)
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  • dave2008's Avatar
    Sunday, 20th January, 2019, 02:24 PM
    FYI, I checked and I did grab the wrong spreadsheet. However, the only thing that change was the XP and I'm second guessing the 2x XP anyway. Once I get time to analysis them more I will update my Hardcore encounter guidelines and revise the Monster XP as needed. I have also corrected the beholder's XP - thank you for keeping an eye out for me!
    360 replies | 33178 view(s)
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  • Myrhdraak's Avatar
    Saturday, 19th January, 2019, 09:55 PM
    I did another approach to the issue of long battles. If you compare 5th edition adventure design you see that they are mixing short, medium and long battles. 4th edition took the approach that every battle is supposed to be strategic. By changing certain parameters I got 4th Edition to work with the 5th Edition design methodology. So far it has allowed me as a DM to mix encounters much more and...
    19 replies | 1665 view(s)
    1 XP
  • Myrhdraak's Avatar
    Saturday, 19th January, 2019, 09:27 PM
    I have put those big files on Microsoft One Drive and added the link in the first post. Check if you can access it.
    17 replies | 6611 view(s)
    1 XP
  • dave2008's Avatar
    Saturday, 19th January, 2019, 04:41 PM
    In general it is interesting - thank you for sharing. A few comments: 1) Immunities: you should remove the non-magical qualifier. "magical" acid damage is not thing in 5e. If a spell causes acid damage, it is straight up acid damage. The acid was create by magic, by the damage type is indeed "acid." Also, it is typical phrased: ...; bludgeoning, piercing, and slashing damage that is...
    6 replies | 911 view(s)
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  • dave2008's Avatar
    Saturday, 19th January, 2019, 03:26 PM
    That is a good question! I would rule that as intimidation personally. It seems like a loosely veiled threat. * *EDIT: I am assuming the person who is making this "threat" can, or at least appears to be able to, back it up and actually get the Duke to act on the threat.
    21 replies | 1001 view(s)
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  • dave2008's Avatar
    Saturday, 19th January, 2019, 03:17 PM
    I use the alternate system as well (loved since the next playtest), but my point was also that Intimidation and Persuasion are not the same thing. Intimidation could be a type of Persuasion I guess, but obviously not all Persuasion is intimidation. If you intimidate someone - they know it. If you persuade someone, they might not even realize it. So, in my games you could have: STR...
    21 replies | 1001 view(s)
    2 XP
  • dave2008's Avatar
    Saturday, 19th January, 2019, 02:03 PM
    They are related, but not the same. I don't know if they need separate "skills," but they IMO opinion they attempt to achieve similar things, but with different methods: Intimidation: getting someone to do something they don't want to do because they fear what you can do, or have done, to them Persuasion: getting someone to do something by convincing them it is a good idea, or actually...
    21 replies | 1001 view(s)
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  • dave2008's Avatar
    Saturday, 19th January, 2019, 01:59 PM
    However, intimidation is not always through threat of physical violence. IMO, it is better to allow it to be flexible. My take: Intimidation: getting someone to do something they don't want to do because they fear something bad will happen to them Persuasion: getting someone to do something by convincing them it is a good idea or in their best interest to do it
    21 replies | 1001 view(s)
    4 XP
  • dave2008's Avatar
    Saturday, 19th January, 2019, 03:02 AM
    After getting the Guild Master's Guide to Ravnica I decided to update a few of the Guildmasters to the Hardcore standard. Niv-Mizzet, Parun (CR 26, elite) is in the Dragons section (under Dragon Hall of Fame), and Isperia, Supreme Judge (CR 21, elite) is under the Monstrosities section. Enjoy!
    360 replies | 33178 view(s)
    1 XP
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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

This (enworld) and deviant art are pretty much it for me on social networking type sites.

Well come to think of it, I do have old blog that I might resurrect some time:
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Ohio, USA
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Friday, 1st February, 2019

  • 05:09 PM - DM Dave1 mentioned dave2008 in post Sage Advice Compendium Update 1/30/2019
    I feel the rules are clear on this and the sage advice only clarified. I think you are the outside on this one - great name though ;) The rule on limiting bonus actions doesn't apply because you indeed are taking an action. Likewise! :) Yeah, I'm now convinced that free standing bonus actions are possible to invoke even when taking a "forced" action. But whether the bonus action works or not is case specific. I was conflating rulings and rules upthread. Example: Player: My PC would like to Misty Step out of the Stinking Cloud DM: Ok, you use your bonus action to attempt to cast Misty Step... give me a CON check (DC 8 + however much you failed the initial CON check) to see if you can get the words out properly between the retches... Something like that instead of saying "No, you can't use a bonus action b/c rules (that I've misinterpreted... sorry Sage advice)!" This rule is gaining focus for me. Thanks dave2008 and Yunru and BluejayJunior! Cheers

Thursday, 31st January, 2019

  • 01:29 PM - Sadras mentioned dave2008 in post DD5 damage
    ...al damage for bludgeoning, slashing... But if a warrior use a 1 hand sword +2 of fire (1d6), what type of damage does the sword ,? 1D8 slashing non magical?? + 2 magical + 1D6 fire magical or not ???? Thx for u reply If the sword is enchanted (= magical weapon), the damage dealt by it is considered magical, the 1d8 slashing and the +2 bonus, however special damage (such as elemental, necrotic, poison..etc) does not fall under the magic damage banner but its own. i.e. Some beings might have resistance to non magical weapons but will be affected by fire damage and other beings might have resistance to non magical weapons but will have immunity to fire damage. The above two will be treated differently because the fire damage is considered separate to the magical damage (slashing) done by the sword, even though the fire is created via magic in the in-game fiction. So go forth and slay evil beasties with confidence that they will be hurt on a successful hit. ;) EDITED: Corrected by dave2008

Tuesday, 29th January, 2019

  • 03:14 PM - pemerton mentioned dave2008 in post In Defense of 4E - a New Campaign Perspective
    On minions: AD&D and Moldvay Basic are full of characters (mostly NPCs, kobolds, etc, but maybe some PCs depending on what rule is being used for 1st level hp rolls) who have 1 hp. Yet have survived to adulthood, don't die from stubbing their toes, etc. I don't see why a minion ogre or whatever is a special case in this respect. (Also, upthread bert1000 and I think dave2008 gave good accounts of the "relativistic" nature of minion stats.) On combat and roleplaying: here are two links to actual play reports about how combat and roleplaying were intertwined! Woah - minds blown! (More seriously: Stan Lee noticed this possibility, ie of combining fisticuffs with character conflict and development, 50-something years ago.)

Wednesday, 16th January, 2019

  • 01:33 AM - pukunui mentioned dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    dave2008: Iíve never played M:tG and know virtually nothing about any of its settings. Nevertheless, Iíve found myself wanting more details about Ravnica than the book provides. I know I am not alone in this either, given how many reviews complain of the book being scant on detail, especially when it comes to the other districts and beyond. What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.I want them to actually focus on quality over quantity like they claim to be doing. Iím really not seeing it. I also donít want more books (and am not happy that they are increasing production). I want fewer but better books. Books with more detail in them. I donít like these broad strokes books. I donít have time to fill in all the details myself. Barring that, I would like to see them go back to putting out web enhancements to cover details they couldnít fit...

Friday, 11th January, 2019

  • 05:20 AM - John Grabanski mentioned dave2008 in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I'll have to agree with @dave2008 about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Reso...

Thursday, 20th December, 2018

  • 06:32 PM - TaranTheWanderer mentioned dave2008 in post Character Death Variant
    dave2008 I'm just rereading how you calculate bloodied. It's less than I was imagining. An average PC has 2 to 6 Bloodied Hit Points? Wouldn't a crit just blow through that - even with the damage Reduction? Large creatures have around 6-10? Would it be simpler to just have a new stat called 'Mettle' or Vitality? Large creatures get a +2 race bonus? Or would that be too many? Also, instead of a table, why not do as suggested here and just let the players decide to go unconscious once they are bloodied?

Friday, 14th December, 2018

  • 05:15 PM - pming mentioned dave2008 in post Paizocon 2019 Tickets Available
    ...ing games and listening to artists talk shop and whatnot. It was, overall, pretty dang fun to just be at. Some folks even started a 'nerf war' and were tracking each other down and 'assassinating' each other. Just about got nerfed myself in the crossfire! LOL! It was calm enough, and at least everyone was careful not to disrupt any games in session. It was at this Con that I actually first saw a full-blown combat of Champions (HERO System). I saw them at the beginning of the day. About 5 hours later I came to check in...they were STILL doing the SAME battle! O_O I think there was a GM and 4 players? Kinda got me interested in the game though...complicated/detailed combat seemed fun, but not for a "supers" game. I can actually afford to go to it this year! :) To everyone else going, have a great time! And fill us all in on any cool adventure stories! I *love* hearing about other groups games! :D EDIT EDIT: I have the cash and opportunity to go. I'm not. Is this more acceptable, @dave2008? EDIT:If you really want to know why I"m not going, PM me. ^_^ Paul L. Ming

Tuesday, 11th December, 2018

  • 02:32 PM - Jer mentioned dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    While 5E is far simpler than the "rules heavy" 4E and 3.5E versions of D&D, it is still very much a "rules medium" game - if not "medium plus" - and probably requires a base level of either nerdy 12 year olds, or non-nerdy 14-15 year olds to grasp the entire RAW. ... Thoughts? I could also just run them through something like Wrath of Ashardalon, but wanted to give them the "real" D&D experience of theater of mind immersion rather than a boardgame. As much as we enjoy boardgames (logged many hours of Dungeon, although recently our go-to has been the tried and true Monopoly), they just aren't the same as D&D. Echoing dave2008, they can probably handle a lot more than you think. My son started playing 4th edition when he was about 6 and, while he was kind of advanced for his age, I wouldn't have put him up against a 10 year old in the development department. We started him with a fairly easy character class (fighter) and turned him loose - now he's 10 and he plays mostly wizard types. I find it's actually adults coming to the game for the first time that need a lot of streamlining, not so much the kids. I have run a lot of 5e (and 4e, and 13th age) over the past few years for kids in the 8-12 range, and here's are some thoughts about things that I've noticed among the kids I play with: * Use the Basic Rules. This is mostly because I don't want them or their parents to think they need to shell out money just to play the game, but also because reducing choices down makes it easier to get started. And I can easily have a few Basic Rules books available to hand to the ones who want to know more about ...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned dave2008 in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.

Wednesday, 5th December, 2018

  • 11:03 AM - Mike Myler mentioned dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Whoaaaaaaaaaa the thread is blowing up! To address the many people requesting higher ability scores for Odysseus here I'm going to (repeat Dave2008 and) quote myself from another article in the series (in response to "What is the point of this?"). 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency when calculating CR). 5) Need a neat pregen RIGHT NOW? Does the entire table? Do they need to be EPIC pregens? Blammo hit up this series. and I'll add that you can *easily* drop some feats here to walk away with your preferred Odysseus (Medium Armor Master is low-hanging fruit for this very purpose). He's pretty damn good at everything though which is, I reckon, very Odysseus. dave2008 you are correct on the longbow thing but I can't fix the post for some reason. :/ To the folks talking about Ody...

Wednesday, 17th October, 2018

  • 10:52 PM - Hawk Diesel mentioned dave2008 in post Some New Divination Spells
    Thanks dave2008! So with doomsense I can see where you and others have reservations about divination spells dealing damage. But the way I like to see it is since the caster is really using magic to enhance the outcome of a damaging attack (like nudging a person to step on the one slick spot on the ground and slip into the fighter's sword). As such, it seems appropriate to me. Also, I don't want it to be too similar to combat clarity (which is also a 3rd level spell). As for the damage type, I can certainly see the association between a diviner and... well... the divine (celestial, gods, all that). But personally, I see it somewhat differently. Damage done by a divination spell is not direct damage, but rather an escalation of damage from some other source. The way I envision the Sword of Damocles is not a literal sword appears and falls, dealing damage. But rather the target doesn't notice the rusted nail protruding from the shoddily made door, causing him to walk into it, painfully flinching fr...

Monday, 8th October, 2018


Tuesday, 11th September, 2018

  • 11:51 PM - Mike Myler mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    ...er Plane. That is a 5th level spell and Know the Unknown comes at a time when the Warlock can only cast 3rd level spells. So it is too powerful. I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but contact other plane is much more powerful than Know the Unknown (which I modeled on legend lore) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like contact other plane's potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! I can understand why you went this way, but I was hoping to see a stat block. @dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan I noted that I, "....understand why you went that way,..." However, one could say "why bother" for any god. Many people don't believe gods should have stats and should be unassailable by mortals. But that is not the D&D way, IMO. I gave Yog stats in my 5e epic updates on these forums and here there is precedent for Yog in D&D. Here are its 1e stats: 101310 101311 Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directl...
  • 03:12 AM - Lanefan mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan

Thursday, 30th August, 2018

  • 02:30 AM - Oofta mentioned dave2008 in post How come BBEG coming out never have magic weapons or items?
    In fourth edition, the monster level was an accurate reflection of its overall power, as well as its expected performance against individual PCs. All I can say is you didn't play with the group I DMed. As @dave2008 mentions it needed some work particularly at higher levels.

Sunday, 19th August, 2018

  • 04:10 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , I forsee, IMO, an inconsistency you may want to take into account during this design phase. (UNLESS, epic games and standard games are totally divorced from each other) 16th level group of adventurers combat the infamous Ursine'Twain, Demon Double Drop Bear, Lord of the Infinite Wasteland Prison of Stralia, in the Abyss. The demon has legendary actions, as they should for this grand semi-solo combat extravaganza. Players survive, but did not kill Ursine'Twain on its home plane. Adventurers become "epic", they go back to the prison wasteland to finish the job. Demon no longer has legendary actions?

Wednesday, 8th August, 2018

  • 12:59 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    RedTorment I updated Strahd. I think I picked up and clarified all your questions. Let me know if I missed anything. dave2008 It is perfect ! Thank you for your time !!!

Friday, 3rd August, 2018

  • 06:22 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    .... 2) The DMG provides a monster making guideline. These are not hard and fast rules. They are suggestions on how to make a balanced monster of a given CR. The DM is not bound by them. Heck, when I DM, sometimes don't even use a stat block! 3) This is an old stat block. On newer creatures I clarify that an "epic" weapon is used to get the virtual size benefit. You can check out my 5e Epic Characters thread for more information on epic weapons. These are first drafts. When I get to the 2nd and 3rd drafts I hope to clarify items like this better. 4) I generally believe +1 to hit & +1 to damage paradigm of 5e is inadequate. The problem this creates is that you have immensely powerful creatures that hit (damage) like cream puffs. It breaks my sense of immersion and quasi-realism. 5) The damage by size guidelines are not followed strictly in the MM (at least not for natural weapons). 6) Monsters and NPCs do not follow the same rules as PCs. Thank you again for clarifying dave2008. It is all clear In the meantime, I did find this: CURSE OF STRHAD Vladimir Horngaard (Pag 242) Medium undead (Revenant) STR 18 (+4) Vladimir wields a +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6) slashing damage on a hit. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with the weapon. A medium monster with STR 18 but it deals 4d6 !

Thursday, 2nd August, 2018

  • 10:08 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Yes, I agree. Thank you for your time dave2008
  • 04:23 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Thank you for your quick and helpful response dave2008. About Multiattack, the original version says "Multiattack (Vampire Form Only). Strahd makes two attacks, only one of which can be a bite attack." In your CR17 stats can strahd make also 2 bites attacks or only one? How much the CR will increase if I buff Strahd to turn it in a 12th level spellcaster ? Thanks !


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Friday, 15th February, 2019

  • 05:59 AM - Dyson Logos quoted dave2008 in post I draw the occasional D&D map
    How much planning do you do before start drawing. In the video everything appears very confident and planned out. Generally speaking, almost nothing is pre-planned.

Thursday, 14th February, 2019

  • 11:41 AM - Ilbranteloth quoted dave2008 in post Deep Dragon
    I guess we will just have to agree to disagree on this one. However,... That made me LOL. Though, that is not the best example as that was a change to "official" lore. This is homebrew, it is the place to explore new ideas. Also, the idea that dragons can be different alignments has been supported by previous "official" products. Ahh, didnít realize this was the homebrew section. Itís not clear on the phone app. Thatís different. I thought you were just updating to 5e. Change away!
  • 11:07 AM - Ilbranteloth quoted dave2008 in post Deep Dragon
    Deep dragons were renamed purple dragons in 4e. Oh I disagree a bit here. D&D is a multiverse with many different worlds. it is already established that the creatures don't behave the same on other worlds (including different alignments). So, I think it is perfectly reasonable to add to existing lore, but it does help if some context is given. After all, what is the point of updating the lore if you aren't going to actually add or modify something? Thatís what I mean by ďitís ok to alter it for your world,Ē and I donít really mean that you canít/shouldnít post it. But when you make a thread about updating an old monster, I think the expectation is that youíll just be updating it to work with 5e. And part of me wonders, if you want a different dragon, then why not just call it something different? And the point of updating a monster isnít really to update the lore, generally. Itís so people can use it in 5e. To put it a different way, I donít think an upgrade in game mechanics (a n...
  • 06:20 AM - Ilbranteloth quoted dave2008 in post Deep Dragon
    Welcome to EnWorld @Dragoness Mate ! Thank you for sharing. I have a couple of comments / thoughts for you: 1) Deep dragons pre-date 3e, they at least existed in 2e: http://www.lomion.de/cmm/dragdeep.php 2) I like the idea of them explicitly having multiple alignments. 3) I suggest you go a little outside the WotC box when it comes to dragons. The 5e MM dragons are fairly cookie cutter and that is a disappointment, I suggest you don't make that same mistake. Give them more and more interesting options. Especially with lair actions. 4) I would go ahead and use the spellcating variant frpm the MM for deep dragons - that only makes for a better dragon IMO Keep up the good work! Yes, they were originally published in Monstrous Compendium Forgotten Realms Vol II, in 1991. As for the OP - They were chaotic evil from the beginning, and if I recall were mentioned someplace as being a chromatic dragon - purple. However, 2e also has a purple dragon. They work with drow, and a favored shape i...

Wednesday, 13th February, 2019

  • 07:59 PM - Egg Embry quoted dave2008 in post RPG Kickstarter Zine Quest News: The Next Fifteen Zines
    Thank you again for supporting Zine Quest! Just a quick note, but weren't the last 2 on this list in the first list of seven too? dave2008, Thank you for reading this. :-) You are correct, the zines from the section "RPG KICKSTARTERS BY EN WORLD COLUMNISTS" appeared last week. Let me use this space to make an update, I missed getting 9thLevel's MAZES The RPG of Dice, Danger, and Dungeons #ZineQuest into the mix. I hope to put it on next week's list. ;-) Thank you, Egg Embry Love's Labour's Liberated - A 5e RPG Zine POWERED by the DREAMR, a PbtA RPG #ZineQuest
  • 02:13 AM - Retreater quoted dave2008 in post Pages From The Upcoming Nautical D&D Book!
    Why do you say that? I see nothing inherently wrong with having a large number of foes. I usually do it in waves, but we have had severally encounters of that size or larger without any issue. In fact, they tend to be the more exciting ones! My experience might be different than yours, but I've found a few issues with large numbers of opponents in 5E. The creatures usually pose no threat and go down in a single strike and can't reasonably hurt the party. Or they completely overwhelm the party with their numbers. In either case, the combat turns into a slog. If the party is being expected to just walk into a town and put every inhabitant to the sword, (to me) that isn't good adventure design. If it is meant to be a role-playing encounter dealing with an evil civilization, that's fine - but in that case you don't really need encounter stats.

Tuesday, 12th February, 2019

  • 11:45 AM - S'mon quoted dave2008 in post Mythological Figures: Tarzan (5E)
    It is a similar issue that was discussed with Conan, but these exercises are about getting as close as you can RAW (no extra good roles here) and the discussion about the choices made in that pursuit. Rolling well on the dice is not against RAW, so I don't understand the issue here.

Monday, 11th February, 2019

  • 06:07 PM - Jeff Slater quoted dave2008 in post RPG Writer Zak S Accused Of Abusive Behaviour
    Jeff, what you wrote could be viewed as victim blaming, despite it not being your intent. That is an issue with interaction that is limited by the medium we are using here. I had similar thoughts when I read your post, but I assumed that was not your intent. Not everyone makes the same assumptions, that is OK and normal. When someone questions your intentions I find it is best to politely clarify and move on. Fair enough, but itís a bit difficult to stay level headed when something you said is being re-contextulized to say something deplorable. Ones initial instinct is to defend oneself. Iíll make sure to express my ideas more precisely and respond with a cooler head in the future. Redrick and I spoke and I think we both know where we were each coming from and know that neither of us intended harm or were acting in bad faith.

Saturday, 9th February, 2019

  • 06:11 AM - vpuigdoller quoted dave2008 in post Pages From The Upcoming Nautical D&D Book!
    Question for those that have it: how where the pages in "Tales of the Yawning Portal" numbered? Did each adventure start a page 1 or was the whole thing number sequentially? It was numbered sequentially. I think the pages from the preview havnt been merge yet with the rest of the chapters in the full book hence the numbering or the chapter was extracted and has its own numbering.
  • 12:41 AM - Demetrios1453 quoted dave2008 in post Pages From The Upcoming Nautical D&D Book!
    Well they at least need Sea Lion stats! Also, most of the Adventures have had a bit of bestiary.I've been waiting for the eye of the deep, especially as it didn't get updated in Volo's like most of the other beholderkin. I do see at least two new sahuagin variants in this preview, though, so we'll be seeing at least some new monsters...
  • 12:18 AM - jamesjhaeck quoted dave2008 in post Pages From The Upcoming Nautical D&D Book!
    Well they at least need Sea Lion stats! Also, most of the Adventures have had a bit of bestiary. The sea lion has actually already appeared in 5e, in Tales from the Yawning Portal!

Friday, 8th February, 2019

  • 03:50 AM - Jacob Lewis quoted dave2008 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    JL - I would give you XP for this but can't for some reason. I agree that would be much better. Focus on level 1-10, slow down the leveling in make those levels with more features that are more "heroic" than "mythic," and move everything else out to supplements. Love it! Well I appreciate you taking the effort to express your sentiments more than the XP. So thank you for that. :)

Thursday, 7th February, 2019

  • 09:52 PM - Hussar quoted dave2008 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    JL - I would give you XP for this but can't for some reason. I agree that would be much better. Focus on level 1-10, slow down the leveling in make those levels with more features that are more "heroic" than "mythic," and move everything else out to supplements. Love it! The problem with this being, I suspect, that instead of playing levels 1-19, slower leveling would simply change the upper end of the range. So, it becomes levels 1-6, or whatever level it generally takes about a year of play to reach. The issue has always been time. Even back in 1e, it was expected that you'd hit about 9th or 10th level after about a year of regular play. And then the DM would retire that campaign and you'd start anew. Heck, I wonder, looking at the BECMI rules, what percentage of groups never got past E?
  • 04:16 PM - Retreater quoted dave2008 in post 5e - Just Missing the Mark
    @Retreater Just wanted to let you know there is a conversion of 500 4e martial exploits to 5e on the DMsGuild that you might be interested in - and it is free! https://www.dmsguild.com/product_info.php?products_id=265088&it=1&SRC=Newsletter_FPW_text I've downloaded it and skimmed over it. Overall, very excited about it. Thanks for the tip.
  • 04:20 AM - doctorbadwolf quoted dave2008 in post 5e - Just Missing the Mark
    @Retreater Just wanted to let you know there is a conversion of 500 4e martial exploits to 5e on the DMsGuild that you might be interested in - and it is free! https://www.dmsguild.com/product_info.php?products_id=265088&it=1&SRC=Newsletter_FPW_text Thatís pretty good. Iíll give it a deep dive tomorrow if I get a chance

Wednesday, 6th February, 2019

  • 11:07 PM - Yunru quoted dave2008 in post Why deciding to round down multiclassing spellcaster levels was stupid
    That is not how I understood his argument. In addition I understood yours to be, essentially: because it wasn't caught it couldn't have been playtested thoroughly. Again the issue you are hung up is not a good example. The grappler feat is an editing issue - not a playtest issue. Yes well, as someone previously proposed, so could the rounding down. It could easily have been intended to round up (it certainly makes more sense), but was omitted and then that omission was fixed - incorrectly.
  • 10:38 PM - Yunru quoted dave2008 in post Why deciding to round down multiclassing spellcaster levels was stupid
    Did you participate in the playtest? I did. Did I notice this issue - no. It happens - move on man.That's my point though: it happens. Which was what I was arguing the entire time, because his point was that if it wasn't intentional it would of been caught.
  • 09:08 PM - timbannock quoted dave2008 in post RPG Kickstarter Zine Quest News Ė The Initial Seven Zines
    Yikes! I don't know how to contact Jeremy Hart Illos (Creature Feature Quarterly); but I fear his kickstarter is in violation of the DMsGuild guidelines as I believe he has already sold his work on the that site. I can't 100% verify this but my understanding based on a few posts and conversations I've had in comments sections is he contacted Wizards and made a deal with them to move his stuff around (possibly ending future sales on DMsGuild after a certain time period, but I don't know that for sure). He's very active on Facebook and Instagram if you want to contact him directly. He's been very forthcoming about the situation, I just don't recall all the details.
  • 08:07 PM - Egg Embry quoted dave2008 in post RPG Kickstarter Zine Quest News Ė The Initial Seven Zines
    I'm going to check these out so it is not a big deal, but it might be helpful to see the funding goal in these write-ups. dave2008, This isn't quite what you're asking, but, of the 35 Zine Quests I'm watching right now, here are some goal numbers: Goal of less than $500 - 10 Kickstarters (all currently over their goal) Goal of $500 - 7 Kickstarters (4 currently over their goal) Goal of $501 to $999 - 3 Kickstarters (2 currently over their goal) Goal of $1,000 - 10 Kickstarters (7 currently over their goal) Goal over $1,000 - 5 Kickstarters (2 currently over their goal) 25 of 35 are over their goals already. Thank you, Egg Embry Love's Labour's Liberated - A 5e RPG Zine POWERED by the DREAMR, a PbtA RPG #ZineQuest
  • 05:55 PM - Retreater quoted dave2008 in post 5e - Just Missing the Mark
    I've had to house rule every version of D&D I've played. 4e and 5e are about equal in that realm. However, the things from this list "1. A broken CR system that creates boring or impossibly deadly encounters in equal measure. 2. A poor selection of official adventures to showcase a variety of campaigns. 3. Monsters that don't properly fulfill roles (in combat or fluff) 4. Undercooked tactical combat options 5. "Move and swing sword, cause damage" standard of combat 6. Inspiration, backgrounds not meaningful 7. A boring sameness throughout the whole game (between classes, levels, and monsters)" Don't even warrant houserules. You just play the game like you want and it is really non-issue. I disagree. I have had to create house rules and my own content to get around these various issues. Here is a quick list of what I've done, and I'll be happy to go into more detail if anyone is interested: 1. Broken CR system. I fixed this by completely re-writing every monster that I used...


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dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3686 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
202 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
8635 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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