View Profile: dave2008 - Morrus' Unofficial Tabletop RPG News
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  • dave2008's Avatar
    Friday, 22nd February, 2019, 02:28 PM
    OK - I already subscribe to that thread ;)
    43 replies | 1090 view(s)
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  • dave2008's Avatar
    Friday, 22nd February, 2019, 11:03 AM
    as others have mentioned it was called E6, though for 5e I would stop at lvl 10, not 6. There was also a thread on here were someone did an E10 version of 5e, but also revised the classes so that they got all of their class features in those 10 levels. So you got the entire goodies of the class (well expect spell castes I guess) but didn't have as much increasing math (no additional ASI or...
    9 replies | 320 view(s)
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  • dave2008's Avatar
    Friday, 22nd February, 2019, 10:52 AM
    Have you looked at Hackmaster? They have an interesting system i've wanted to try. He is a description of play: https://www.kenzerco.com/hackmaster/downloads/HMb_KODT_Combat_Example.pdf Basically everyone declares actions and then just goes. The person who has the best initiative starts their action first, but all actions have a speed, so the action is resolved when the speed is up. So if...
    43 replies | 1090 view(s)
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  • dave2008's Avatar
    Friday, 22nd February, 2019, 10:48 AM
    care to share?
    43 replies | 1090 view(s)
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  • dave2008's Avatar
    Thursday, 21st February, 2019, 02:24 PM
    I have looked at it! It is basically a version of the Immortal Rules/Wrath of the Immortals but specifically for Mystara. It is one of the inspirations for my work on Immortal/deity rules. PS - thank you for backing the KS
    64 replies | 24129 view(s)
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  • dave2008's Avatar
    Wednesday, 20th February, 2019, 05:43 PM
    Flame Tongue 9 Frost Brand 9 Vorpal Sword 12
    354 replies | 6935 view(s)
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  • dave2008's Avatar
    Wednesday, 20th February, 2019, 04:17 PM
    My new zine to updated and expand the 5e Epic Updates (here on Enworld & Reddit UA) has gone live on kickstarter. Here is the press release: Ascension Ė the Codex of Immortals RPG Zine Kickstarter is now live! If you are interested in epic and immortal games for the 5th edition of the worldís greatest role-playing game, please check it out here: ...
    0 replies | 74 view(s)
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  • dave2008's Avatar
    Wednesday, 20th February, 2019, 04:13 PM
    The epic update kickstarter is live! Here is my press release: Ascension Ė the Codex of Immortals RPG Zine Kickstarter is now live! If you are interested in epic and immortal games for the 5th edition of the worldís greatest role-playing game, please check it out here: https://www.kickstarter.com/projects/1443596074/ascension-the-codex-of-immortals?ref=project_build# Ascension is a...
    64 replies | 24129 view(s)
    2 XP
  • dave2008's Avatar
    Wednesday, 20th February, 2019, 04:11 PM
    The epic update kickstarter is live! Here is my press release: Ascension Ė the Codex of Immortals RPG Zine Kickstarter is now live! If you are interested in epic and immortal games for the 5th edition of the worldís greatest role-playing game, please check it out here: https://www.kickstarter.com/projects/1443596074/ascension-the-codex-of-immortals?ref=project_build# Ascension is a...
    1196 replies | 212041 view(s)
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  • dave2008's Avatar
    Wednesday, 20th February, 2019, 03:00 PM
    Very interesting - thank you for sharing and continuing to update and improve it.
    45 replies | 22233 view(s)
    1 XP
  • dave2008's Avatar
    Tuesday, 19th February, 2019, 06:16 PM
    OK, I thought the comment I was responding to suggested a cost/lack of immediate benefit (whether real or perceived) was in play. My mistake. EDIT: I see I was conflating your comment with the OP. My mistake.
    18 replies | 574 view(s)
    1 XP
  • dave2008's Avatar
    Tuesday, 19th February, 2019, 03:45 PM
    Actually, it is a fairly common human condition. We tend to take the option that is perceived to be better/safer now than one that could help us more in the future. Not universal - but a very common response.
    18 replies | 574 view(s)
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  • dave2008's Avatar
    Tuesday, 19th February, 2019, 02:59 PM
    A couple of things come to mind that I think you are missing: 1) Gritty does not need to equal semi-realistic 2) The concept of Elves is not universal in historical folklore / mythology or modern conceptions of them. It is completely fine to have elves (or any fantasy creature/race) in a gritty setting. It seems you are being rather unimaginative in your concept of elves and "gritty." A...
    23 replies | 5713 view(s)
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  • dave2008's Avatar
    Tuesday, 19th February, 2019, 01:57 AM
    @SkidAce pretty much nailed it. I really like how the book addressed the elder gods.
    17 replies | 563 view(s)
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  • dave2008's Avatar
    Saturday, 16th February, 2019, 11:52 PM
    I'm in the same situation - don't know what I did. Heck, I like to apologize if I offended someone - but no way to do that now.
    9 replies | 353 view(s)
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  • dave2008's Avatar
    Friday, 15th February, 2019, 07:12 PM
    OK, so if they block me I can't see their comments? Ok, good to know. Thank you everyone for the responses.
    9 replies | 353 view(s)
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  • dave2008's Avatar
    Friday, 15th February, 2019, 11:05 AM
    That is pretty amazing. You have developed quite a skill there.
    237 replies | 20984 view(s)
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  • dave2008's Avatar
    Friday, 15th February, 2019, 04:25 AM
    Thank you for the replies! I watched some of the videos, and the hatching is mesmerizing! They also brought up a new question. How much planning do you do before start drawing. In the video everything appears very confident and planned out.
    237 replies | 20984 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 08:35 PM
    Dyson Logos, a few questions and comments for you (if you don't mind): 1) First I wanted to thank you again for sharing your awesome work (I think already did this at least once, but I want to be sure :) 2) Do you do the earth/stone/solid area hatch by hand or do you have a pattern or brush (photoshop) that you use? I ask because it is so consistent and I find when I do this type of work...
    237 replies | 20984 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 04:07 PM
    Absolutely. The plan is for 10am next Wednesday the 20th. But I will let you know here as soon as it is live.
    1196 replies | 212041 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:56 AM
    UPDATE: I am starting a new zine as part of the Zine Quest initiative by kickstarter to continue to explore epic/immortal rules. You can view the kickstarter campaign before it goes live. Here is the link to the preview page: https://www.kickstarter.com/projects/1443596074/1919389916?ref=753953&token=c8dc98f5 You can leave comments if you like. I always enjoy input. Also, this does not mark the...
    64 replies | 24129 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:52 AM
    UPDATE: The version of this project on this thread is essentially finished. However, I am starting up the 2nd drafts in a new zine as part of the Zine Quest initiative by kickstarter. You can view the kickstarter campaign before it goes live. Here is the link to the preview page: https://www.kickstarter.com/projects/1443596074/1919389916?ref=753953&token=c8dc98f5 You can leave comments if...
    1196 replies | 212041 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:16 AM
    dave2008 replied to Deep Dragon
    I guess we will just have to agree to disagree on this one. However,... That made me LOL. Though, that is not the best example as that was a change to "official" lore. This is homebrew, it is the place to explore new ideas. Also, the idea that dragons can be different alignments has been supported by previous "official" products.
    6 replies | 230 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 11:11 AM
    Apparently I accidentally blocked at least one individual. I know this because I can only see their post if someone else's quotes their post. However, I can't seem to find a way to remove them from the blocked / ignore list. I went to "Edit Blocked List" and all I see is the image below. Can anyone help?
    9 replies | 353 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 10:54 AM
    dave2008 replied to Deep Dragon
    Deep dragons were renamed purple dragons in 4e. Oh I disagree a bit here. D&D is a multiverse with many different worlds. it is already established that the creatures don't behave the same on other worlds (including different alignments). So, I think it is perfectly reasonable to add to existing lore, but it does help if some context is given. After all, what is the point of updating the...
    6 replies | 230 view(s)
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  • dave2008's Avatar
    Thursday, 14th February, 2019, 01:06 AM
    dave2008 replied to Deep Dragon
    Welcome to EnWorld @Dragoness Mate ! Thank you for sharing. I have a couple of comments / thoughts for you: 1) Deep dragons pre-date 3e, they at least existed in 2e: http://www.lomion.de/cmm/dragdeep.php 2) I like the idea of them explicitly having multiple alignments. 3) I suggest you go a little outside the WotC box when it comes to dragons. The 5e MM dragons are fairly cookie...
    6 replies | 230 view(s)
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  • dave2008's Avatar
    Monday, 11th February, 2019, 06:05 PM
    Defender 17 Dragon Slayer 23 Flame Tongue 24 Frost Brand 19 Holy Avenger 15 Luck Blade 14 Sun Blade 22 Sword of Sharpness 21 Sword of Life Stealing 12 Sword of Wounding 14
    354 replies | 6935 view(s)
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  • dave2008's Avatar
    Friday, 8th February, 2019, 09:07 PM
    Dancing Sword 7 Defender 19 Dragon Slayer 23 Flame Tongue 26 Frost Brand 20 Holy Avenger 17 Luck Blade 17 Nine Lives Stealer 8 Sun Blade 21 Sword of Sharpness 21
    354 replies | 6935 view(s)
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  • Myrhdraak's Avatar
    Thursday, 7th February, 2019, 11:08 AM
    I think that the problem is more related to the rest & recovery rules of 4th Edition. If you change the extended rest rules - so that an extended rest only work in a totally safe environment such as an inn where you do not have to have any guard duty - you are going to have a very different game. While doing overland travel and sleeping in the wild, you only regain 1 healing surge, and if there...
    58 replies | 2409 view(s)
    2 XP
  • dave2008's Avatar
    Wednesday, 6th February, 2019, 10:45 PM
    That is not how I understood his argument. In addition I understood yours to be, essentially: because it wasn't caught it couldn't have been playtested thoroughly. Again the issue you are hung up is not a good example. The grappler feat is an editing issue - not a playtest issue.
    115 replies | 3572 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 10:34 PM
    Did you participate in the playtest? I did. Did I notice this issue - no. It happens - move on man.
    115 replies | 3572 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 10:32 PM
    You realize there a text books that have been through multiple editions and each time they still find errors. You can't expect, no matter how good the editing and playtest, for them to catch everything. And this is an editing error, not a play-testing error. In theory, the play test feedback directed them to make the grappling mechanic a particular way. Then the editors should have made...
    115 replies | 3572 view(s)
    1 XP
  • dave2008's Avatar
    Wednesday, 6th February, 2019, 09:57 PM
    @Retreater Just wanted to let you know there is a conversion of 500 4e martial exploits to 5e on the DMsGuild that you might be interested in - and it is free! https://www.dmsguild.com/product_info.php?products_id=265088&it=1&SRC=Newsletter_FPW_text
    98 replies | 3233 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 09:54 PM
    D&D 5e is supposed to be flexible, so I like that they don't set DCs for every little thing. In addition, if I remember correctly, the rules state that you only make a check if there is chance of failure. That right of the bat will be different for different characters. For instance, a person proficient wouldn't need to make a check at all to climb a rope under normal circumstances. ...
    98 replies | 3233 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 06:55 PM
    My point was to change those things you don't need house rules. You can do it on the fly (at least that is what I find). The CR system works fine for a certain set of groups. It is fairly fast and simple and a good rule of thumb. Your approach, though more balanced for your group would have to be recalculated for every group and be adjusted each level as the PCs advance. And it still...
    98 replies | 3233 view(s)
    1 XP
  • dave2008's Avatar
    Wednesday, 6th February, 2019, 05:30 PM
    I've had to house rule every version of D&D I've played. 4e and 5e are about equal in that realm. However, the things from this list "1. A broken CR system that creates boring or impossibly deadly encounters in equal measure. 2. A poor selection of official adventures to showcase a variety of campaigns. 3. Monsters that don't properly fulfill roles (in combat or fluff) 4. Undercooked...
    98 replies | 3233 view(s)
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  • dave2008's Avatar
    Wednesday, 6th February, 2019, 06:40 AM
    We limited a turn to 1 minute max., if we had a lot to do that session 30 seconds max. I don't know why people think 4e required long turn times, it was never an issue for us - even when we played a few epic one shots.
    98 replies | 3233 view(s)
    1 XP
  • dave2008's Avatar
    Monday, 4th February, 2019, 06:09 PM
    dave2008 replied to 4E Redux
    I think is a great idea and would love to see what you come up with. FYI, Myrhdraak has already done this and it is pretty amazing. You might want to drop them a note. Some misc. thoughts: 1) streamline powers as you suggested. I would have martial exploits (fighter and rogue stuff), arcane spells, and divine prayers (different name maybe as it includes druid/primal stuff) 2) AEDU...
    34 replies | 1629 view(s)
    1 XP
  • dave2008's Avatar
    Monday, 4th February, 2019, 05:55 PM
    1) Did not 2) Did not 3) 5-10 4) Did not 5) Did not 6) We did not have this experience 7) We ignored XP by level requirements 8) The did not 9) We did not 10) Yes, we did
    26 replies | 1040 view(s)
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  • dave2008's Avatar
    Monday, 4th February, 2019, 01:43 AM
    You should put this in the OP or you are going to continue to get advice. I was about to do the same thing when I read this response. Now personally for me and my group it is not a "bug," but I am not sure it is a feature either. It just is I guess - I've never really thought about it. We don't use XP and tend level really slowly, so it is possible that the issue just doesn't come up.
    65 replies | 2305 view(s)
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  • dave2008's Avatar
    Saturday, 2nd February, 2019, 11:12 PM
    Simply rulings. "Official" makes them seem more important than they are.
    75 replies | 2515 view(s)
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  • dave2008's Avatar
    Saturday, 2nd February, 2019, 11:10 PM
    IMO, there is no "closest thing we have to official," there is RAW and then everything else. Even the Sage Advice Compendium are only rulings, they are not RAW. Rulings in the Sage Advice have no more value at my table than the "rulings" discussed on these boards or any other forum. However, our groups "rulings" are more important than anyone of them - even RAW.
    75 replies | 2515 view(s)
    3 XP
  • dave2008's Avatar
    Thursday, 31st January, 2019, 01:18 PM
    dave2008 replied to DD5 damage
    I disagree, the fire damage is just fire damage. It may be produced by fire, but 5e does not distinguish between "magical" fire damage and fire damage. For example: a balor has resistance to non-magical damage (b,p, & s) and immunity to fire. The weapon in the OP would inflict all of its slashing damage, but non of its fire damage on the balor. They are separate things.
    4 replies | 236 view(s)
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  • dave2008's Avatar
    Thursday, 31st January, 2019, 01:14 PM
    dave2008 replied to DD5 damage
    If the sword is magical (+1 or otherwise) all the slashing damage is magical. In your example: 1d6 +2 slashing damage plus 1d6 fire damage; the 1d6 +2 (+ ability mod) is considered magical and the 1d6 is fire damage (there is no "magical" fire damage, it is just fire damage).
    4 replies | 236 view(s)
    1 XP
  • dave2008's Avatar
    Wednesday, 30th January, 2019, 01:34 PM
    4e made the point that it was supporting "epic" adventuring beyond level 20. However, as your example illustrates, they didn't do that - they simply stretched 20 levels out to 30 levels. If a balor in 1e was a level 15 threat, that is what it should have been (IMO) in 4e (I actually made them level 18 elite threat). The clearest example are the spells: Meteor swarm is a level 29 daily spell...
    140 replies | 8257 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 06:08 PM
    I think it would be a mistake to assume that advancement should be rapid in 5e. It definitely caters to that approach, but it is also quite easy to keep it slow. If that is what you prefer, just go for it. One of my current groups stated with 4e from almost the beginning of the edition and it took us the whole edition to get to 10th level. We converted those characters to 5e (started at 5th...
    27 replies | 957 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 04:37 PM
    Yes, that is why you don't use the encounter building guide for XP rewards. They are separate things, don't try to combine or relate them. That is not how it is to be used / analyzed. That shouldn't happen because you shouldn't be looking at the encounter difficulty for XP rewards. Now, from this and previous post it looks like things don't level-up fast enough for you. In that...
    27 replies | 957 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 03:20 AM
    You keep mention this, so I just want to make sure you realize that XP rewards and XP for determining encounter difficulty are different things.
    27 replies | 957 view(s)
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  • dave2008's Avatar
    Sunday, 27th January, 2019, 01:18 AM
    I think you go back to 1 minute rounds and assume there is lot of pauses, feints, and such. I don't really see the problem, but a really appreciated the clips!
    44 replies | 1722 view(s)
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  • dave2008's Avatar
    Saturday, 26th January, 2019, 01:34 PM
    I understand your intent. I am just letting you know that is not thing in 5e. There is not magical acid damage and non-magical acid damage. There is just acid damage. If you want clarify your intent, it should probably go in the traits section. That's fine, but this is not a PC and it shouldn't go in the senses section (at least I don't believe), it should be in the traits section. ...
    6 replies | 920 view(s)
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  • dave2008's Avatar
    Friday, 25th January, 2019, 10:53 PM
    Thank you for this! Very helpful as I am preparing my first kickstarter for the Zine Quest
    13 replies | 681 view(s)
    1 XP
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About dave2008

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About dave2008
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architect of the gods
About Me:
I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

This (enworld) and deviant art are pretty much it for me on social networking type sites.

Well come to think of it, I do have old blog that I might resurrect some time:
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Ohio, USA
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Thursday, 21st February, 2019

  • 01:25 PM - Sadras mentioned dave2008 in post (5e) IMMORTAL RULES
    Backed! ;) Out of interest @dave2008 did you look at Marco Dalmonte's 2006 fan-made Codex Immortalis for Mystara which was translated (with help of course) by Gary Davies by 2011?

Friday, 1st February, 2019

  • 05:09 PM - DM Dave1 mentioned dave2008 in post Sage Advice Compendium Update 1/30/2019
    I feel the rules are clear on this and the sage advice only clarified. I think you are the outside on this one - great name though ;) The rule on limiting bonus actions doesn't apply because you indeed are taking an action. Likewise! :) Yeah, I'm now convinced that free standing bonus actions are possible to invoke even when taking a "forced" action. But whether the bonus action works or not is case specific. I was conflating rulings and rules upthread. Example: Player: My PC would like to Misty Step out of the Stinking Cloud DM: Ok, you use your bonus action to attempt to cast Misty Step... give me a CON check (DC 8 + however much you failed the initial CON check) to see if you can get the words out properly between the retches... Something like that instead of saying "No, you can't use a bonus action b/c rules (that I've misinterpreted... sorry Sage advice)!" This rule is gaining focus for me. Thanks dave2008 and Yunru and BluejayJunior! Cheers

Thursday, 31st January, 2019

  • 01:29 PM - Sadras mentioned dave2008 in post DD5 damage
    ...al damage for bludgeoning, slashing... But if a warrior use a 1 hand sword +2 of fire (1d6), what type of damage does the sword ,? 1D8 slashing non magical?? + 2 magical + 1D6 fire magical or not ???? Thx for u reply If the sword is enchanted (= magical weapon), the damage dealt by it is considered magical, the 1d8 slashing and the +2 bonus, however special damage (such as elemental, necrotic, poison..etc) does not fall under the magic damage banner but its own. i.e. Some beings might have resistance to non magical weapons but will be affected by fire damage and other beings might have resistance to non magical weapons but will have immunity to fire damage. The above two will be treated differently because the fire damage is considered separate to the magical damage (slashing) done by the sword, even though the fire is created via magic in the in-game fiction. So go forth and slay evil beasties with confidence that they will be hurt on a successful hit. ;) EDITED: Corrected by dave2008

Tuesday, 29th January, 2019

  • 03:14 PM - pemerton mentioned dave2008 in post In Defense of 4E - a New Campaign Perspective
    On minions: AD&D and Moldvay Basic are full of characters (mostly NPCs, kobolds, etc, but maybe some PCs depending on what rule is being used for 1st level hp rolls) who have 1 hp. Yet have survived to adulthood, don't die from stubbing their toes, etc. I don't see why a minion ogre or whatever is a special case in this respect. (Also, upthread bert1000 and I think dave2008 gave good accounts of the "relativistic" nature of minion stats.) On combat and roleplaying: here are two links to actual play reports about how combat and roleplaying were intertwined! Woah - minds blown! (More seriously: Stan Lee noticed this possibility, ie of combining fisticuffs with character conflict and development, 50-something years ago.)

Wednesday, 16th January, 2019

  • 01:33 AM - pukunui mentioned dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    dave2008: Iíve never played M:tG and know virtually nothing about any of its settings. Nevertheless, Iíve found myself wanting more details about Ravnica than the book provides. I know I am not alone in this either, given how many reviews complain of the book being scant on detail, especially when it comes to the other districts and beyond. What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.I want them to actually focus on quality over quantity like they claim to be doing. Iím really not seeing it. I also donít want more books (and am not happy that they are increasing production). I want fewer but better books. Books with more detail in them. I donít like these broad strokes books. I donít have time to fill in all the details myself. Barring that, I would like to see them go back to putting out web enhancements to cover details they couldnít fit...

Friday, 11th January, 2019

  • 05:20 AM - John Grabanski mentioned dave2008 in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I'll have to agree with @dave2008 about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Reso...

Thursday, 20th December, 2018

  • 06:32 PM - TaranTheWanderer mentioned dave2008 in post Character Death Variant
    dave2008 I'm just rereading how you calculate bloodied. It's less than I was imagining. An average PC has 2 to 6 Bloodied Hit Points? Wouldn't a crit just blow through that - even with the damage Reduction? Large creatures have around 6-10? Would it be simpler to just have a new stat called 'Mettle' or Vitality? Large creatures get a +2 race bonus? Or would that be too many? Also, instead of a table, why not do as suggested here and just let the players decide to go unconscious once they are bloodied?

Friday, 14th December, 2018

  • 05:15 PM - pming mentioned dave2008 in post Paizocon 2019 Tickets Available
    ...ing games and listening to artists talk shop and whatnot. It was, overall, pretty dang fun to just be at. Some folks even started a 'nerf war' and were tracking each other down and 'assassinating' each other. Just about got nerfed myself in the crossfire! LOL! It was calm enough, and at least everyone was careful not to disrupt any games in session. It was at this Con that I actually first saw a full-blown combat of Champions (HERO System). I saw them at the beginning of the day. About 5 hours later I came to check in...they were STILL doing the SAME battle! O_O I think there was a GM and 4 players? Kinda got me interested in the game though...complicated/detailed combat seemed fun, but not for a "supers" game. I can actually afford to go to it this year! :) To everyone else going, have a great time! And fill us all in on any cool adventure stories! I *love* hearing about other groups games! :D EDIT EDIT: I have the cash and opportunity to go. I'm not. Is this more acceptable, @dave2008? EDIT:If you really want to know why I"m not going, PM me. ^_^ Paul L. Ming

Tuesday, 11th December, 2018

  • 02:32 PM - Jer mentioned dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    While 5E is far simpler than the "rules heavy" 4E and 3.5E versions of D&D, it is still very much a "rules medium" game - if not "medium plus" - and probably requires a base level of either nerdy 12 year olds, or non-nerdy 14-15 year olds to grasp the entire RAW. ... Thoughts? I could also just run them through something like Wrath of Ashardalon, but wanted to give them the "real" D&D experience of theater of mind immersion rather than a boardgame. As much as we enjoy boardgames (logged many hours of Dungeon, although recently our go-to has been the tried and true Monopoly), they just aren't the same as D&D. Echoing dave2008, they can probably handle a lot more than you think. My son started playing 4th edition when he was about 6 and, while he was kind of advanced for his age, I wouldn't have put him up against a 10 year old in the development department. We started him with a fairly easy character class (fighter) and turned him loose - now he's 10 and he plays mostly wizard types. I find it's actually adults coming to the game for the first time that need a lot of streamlining, not so much the kids. I have run a lot of 5e (and 4e, and 13th age) over the past few years for kids in the 8-12 range, and here's are some thoughts about things that I've noticed among the kids I play with: * Use the Basic Rules. This is mostly because I don't want them or their parents to think they need to shell out money just to play the game, but also because reducing choices down makes it easier to get started. And I can easily have a few Basic Rules books available to hand to the ones who want to know more about ...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned dave2008 in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.

Wednesday, 5th December, 2018

  • 11:03 AM - Mike Myler mentioned dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Whoaaaaaaaaaa the thread is blowing up! To address the many people requesting higher ability scores for Odysseus here I'm going to (repeat Dave2008 and) quote myself from another article in the series (in response to "What is the point of this?"). 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency when calculating CR). 5) Need a neat pregen RIGHT NOW? Does the entire table? Do they need to be EPIC pregens? Blammo hit up this series. and I'll add that you can *easily* drop some feats here to walk away with your preferred Odysseus (Medium Armor Master is low-hanging fruit for this very purpose). He's pretty damn good at everything though which is, I reckon, very Odysseus. dave2008 you are correct on the longbow thing but I can't fix the post for some reason. :/ To the folks talking about Ody...

Wednesday, 17th October, 2018

  • 10:52 PM - Hawk Diesel mentioned dave2008 in post Some New Divination Spells
    Thanks dave2008! So with doomsense I can see where you and others have reservations about divination spells dealing damage. But the way I like to see it is since the caster is really using magic to enhance the outcome of a damaging attack (like nudging a person to step on the one slick spot on the ground and slip into the fighter's sword). As such, it seems appropriate to me. Also, I don't want it to be too similar to combat clarity (which is also a 3rd level spell). As for the damage type, I can certainly see the association between a diviner and... well... the divine (celestial, gods, all that). But personally, I see it somewhat differently. Damage done by a divination spell is not direct damage, but rather an escalation of damage from some other source. The way I envision the Sword of Damocles is not a literal sword appears and falls, dealing damage. But rather the target doesn't notice the rusted nail protruding from the shoddily made door, causing him to walk into it, painfully flinching fr...

Monday, 8th October, 2018


Tuesday, 11th September, 2018

  • 11:51 PM - Mike Myler mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    ...er Plane. That is a 5th level spell and Know the Unknown comes at a time when the Warlock can only cast 3rd level spells. So it is too powerful. I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but contact other plane is much more powerful than Know the Unknown (which I modeled on legend lore) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like contact other plane's potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! I can understand why you went this way, but I was hoping to see a stat block. @dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan I noted that I, "....understand why you went that way,..." However, one could say "why bother" for any god. Many people don't believe gods should have stats and should be unassailable by mortals. But that is not the D&D way, IMO. I gave Yog stats in my 5e epic updates on these forums and here there is precedent for Yog in D&D. Here are its 1e stats: 101310 101311 Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directl...
  • 03:12 AM - Lanefan mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan

Thursday, 30th August, 2018

  • 02:30 AM - Oofta mentioned dave2008 in post How come BBEG coming out never have magic weapons or items?
    In fourth edition, the monster level was an accurate reflection of its overall power, as well as its expected performance against individual PCs. All I can say is you didn't play with the group I DMed. As @dave2008 mentions it needed some work particularly at higher levels.

Sunday, 19th August, 2018

  • 04:10 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , I forsee, IMO, an inconsistency you may want to take into account during this design phase. (UNLESS, epic games and standard games are totally divorced from each other) 16th level group of adventurers combat the infamous Ursine'Twain, Demon Double Drop Bear, Lord of the Infinite Wasteland Prison of Stralia, in the Abyss. The demon has legendary actions, as they should for this grand semi-solo combat extravaganza. Players survive, but did not kill Ursine'Twain on its home plane. Adventurers become "epic", they go back to the prison wasteland to finish the job. Demon no longer has legendary actions?

Wednesday, 8th August, 2018

  • 12:59 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    RedTorment I updated Strahd. I think I picked up and clarified all your questions. Let me know if I missed anything. dave2008 It is perfect ! Thank you for your time !!!

Friday, 3rd August, 2018

  • 06:22 PM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    .... 2) The DMG provides a monster making guideline. These are not hard and fast rules. They are suggestions on how to make a balanced monster of a given CR. The DM is not bound by them. Heck, when I DM, sometimes don't even use a stat block! 3) This is an old stat block. On newer creatures I clarify that an "epic" weapon is used to get the virtual size benefit. You can check out my 5e Epic Characters thread for more information on epic weapons. These are first drafts. When I get to the 2nd and 3rd drafts I hope to clarify items like this better. 4) I generally believe +1 to hit & +1 to damage paradigm of 5e is inadequate. The problem this creates is that you have immensely powerful creatures that hit (damage) like cream puffs. It breaks my sense of immersion and quasi-realism. 5) The damage by size guidelines are not followed strictly in the MM (at least not for natural weapons). 6) Monsters and NPCs do not follow the same rules as PCs. Thank you again for clarifying dave2008. It is all clear In the meantime, I did find this: CURSE OF STRHAD Vladimir Horngaard (Pag 242) Medium undead (Revenant) STR 18 (+4) Vladimir wields a +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6) slashing damage on a hit. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with the weapon. A medium monster with STR 18 but it deals 4d6 !

Thursday, 2nd August, 2018



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Friday, 22nd February, 2019

  • 01:30 PM - dnd4vr quoted dave2008 in post Initiative options?
    care to share? It is in this thread: http://www.enworld.org/forum/showthread.php?513971-Concurrent-initiative-variant-Everybody-declares-Everybody-resolves-WAS-Simultaneous-Initiative

Wednesday, 20th February, 2019

  • 07:31 PM - Mike Myler quoted dave2008 in post RPG Crowdfunding News: Pocket Box Games, Ultimate Player Race Creator, Hudson and Brand, Beat the Boss, and 20 RPG Zines
    one more I hope ;) https://www.kickstarter.com/projects/1443596074/ascension-the-codex-of-immortals?ref=project_build# Backed! Also Andrew and his crew (Loot The Boss) have made *the best* Kickstarter video https://www.youtube.com/watch?v=md5TQDWR844
  • 12:10 AM - Nathaniel Lee quoted dave2008 in post Epic Monsters: Cerberus (5E)
    I think it is unlikely to take root with the strength of the term vampire and no good reason to abandon it in favor of draculas. I maintain the language is evolving away from draculas as the know of Dracula himself becomes less and less important. Vampires stand on their own merits without Dracula. Add to that the fact that while Dracula was the catalyst for a new lore of vampires as these seductive, "noble" beings who just so happened to murder people for sustenance, the public's idea of what a vampire is these days is no longer aligned with the Dracula mythos. Lestat and Strahd are "noble" vampires, but most people these days are going to think of "normal" high schooler Edward from "Twilight", biker-looking Blade, leather-clad Selene from "Underworld", Bill and Eric from "True Blood", the nasty Strigoi from "The Strain", and so on and so forth. Dracula is neither the stereotypical nor archetypical vampire character anymore... he's just _a_ vampire character among many diverse ones.
  • 12:03 AM - Nathaniel Lee quoted dave2008 in post Epic Monsters: Cerberus (5E)
    I posted the origin with link in post #20 I saw a couple of articles talking about this very connection as well. It's all speculation, but the evidence seems to point to that writing as the source of the idea. It seems like Gygax went with the altered version of the gorgon from that book as a play on it having the same name as the sisters and went with "medusa" as a generic name for the creature in order to be able to have both monsters in that first Monster Manual.

Tuesday, 19th February, 2019

  • 11:27 PM - MechaTarrasque quoted dave2008 in post Epic Monsters: Cerberus (5E)
    Ok - so not the source material, but a modern (relatively) authors retelling of the tales. I noticed in his wikipedia page: "Evslin's Monsters of Mythology series, published between 1987 and 1991, retold many stories from ancient mythology, often by altering the plot of the stories." I think that explains why I am unfamiliar with that version. Thanks for giving the context! Evslin has several interesting takes (I would definitely recommend them). His Cerberus, in particular, was a good (although sad) one: As a young monster, Cerberus befriends a mortal girl; Hades wants Cerberus as a guard dog, and so has the girl killed; Cerberus rampages through the realms of the dead, killing off a bunch of Hades' monsters (thus deserving a high CR); Hades promises to bring her back to life in a 1,000 years if Cerberus serves as his guard dog during that period, and the book ends without us ever finding out if he ever got her back. Hades questionable human resources practices gives Cerberus ...
  • 09:11 PM - MechaTarrasque quoted dave2008 in post Epic Monsters: Cerberus (5E)
    Hmm. The version I'm most familiar with has Herakles asking Atlas to get the apples while he holds the sky - because even Herakles couldn't defeat the dragon. He then tricks Atlas into putting the sky back on his shoulders and takes the apples. There are a couple of versions of the story. The one I am thinking of has Herc freaked out about Ladon (Bernard Evslin describes him as a serpent with a mile-long gullet), so he plays it safe and shoots it from a distance. He needed Atlas' help because "no mortal could pick the apples" (why he didn't use the old Hercules charm on Atlas' daughters is never explained, although maybe after the Amazon thing, he was a little leery of that tactic). Speaking of Bernard Evslin, his version of Cerberus (both in the Cerberus book and the Sphinx book) is a good base for a high-level monster.
  • 08:49 PM - Nathaniel Lee quoted dave2008 in post Epic Monsters: Cerberus (5E)
    I don't think it is quantity that matters, but brand recognition that makes the difference. Medusa has all of the brand recognition. Almost no one knows she was one of three and most people probably believe she had a human or half snake body (which she didn't). For all intents and purposes Medusa is it - there are no gorgons. She is actually the better example than vampires & Dracula with regard to how language evolves. BINGO. We have Clash of the Titans to thank for that. I was in early grade school when that movie first came out, and it was more or less my introduction into Greek mythology. I was surprised to find out, after jumping all over the actual mythology, just how much the filmmakers pulled out of their asses in that film... and I was surprised that when the studio decided to do a remake of the film that they didn't really try all that much to fix any of it.
  • 08:46 PM - Nathaniel Lee quoted dave2008 in post Epic Monsters: Cerberus (5E)
    One example is not enough and I will have to take your word for it that they refer to fluffy as a Cerberus. Fluffy is not referred to as "a cerberus" or "the cerberus". He is referred to very specifically as a "three-headed dog." The name "Cerberus" is not used in either the book or the movie.
  • 08:17 PM - Nathaniel Lee quoted dave2008 in post Epic Monsters: Cerberus (5E)
    In general I like this, but to me, this seems like a "puppified" version of Cerberus. I would expect a legendary monster with a CR in the 15-25 range. Just my thoughts. EDIT: As always, thank you for another interesting entry. I agree that CR 8 seems a little low. I'm putting a version of Cerberus myself for my homebrew campaign setting as I need something tougher to tackle a party of 7 that is already currently at 7th level and will likely be substantially higher level by the time they reach "puppy".
  • 08:03 PM - Saelorn quoted dave2008 in post Epic Monsters: Cerberus (5E)
    I have never heard Dracula used as a replacement for the general term of Vampire. The examples you provide still work it you replace "Dracula" with "Bob" the could be describing a resemblance to an individual, not a group.Did you not watch Venture Bros? Do you not read The Unbeatable Squirrel Girl? I'm sorry to hear that. The thing is, everyone knows who Dracula is, but nobody knows which Bob you're talking about. If I describe someone as looking like a Dracula, then you should know exactly what I mean, right down to their fashion sense. One example is not enough and I will have to take your word for it that they refer to fluffy as a Cerberus. I don't remember that from the book or movie (but it has been a long time).It's a very well-written scene. Harry and Professor Quirrell are standing in front of Fluffy, discussing how to get past it, and Harry suggests that putting it to sleep with music would work if it's anything like the Cerberus from the Orpheus story; to which Quirrell respon...
  • 07:28 PM - Aiden_Keller_ quoted dave2008 in post Epic Monsters: Cerberus (5E)
    I generally agree that Cerberus could be higher (see my little modifications to take him to CR 20); however, Cerberus fell to Herakles so in terms of Mike's project we have to keep that in mind. Also, I think Cerberus' primary function is to keep the dead in Hades. Finally, Tiamat is a goddess and Cerberus is never discussed within the ranks of deities. In both of the most famous stories with Cerberus it is defeated by a single mortal (Herakles in one and Orpheus in the other). So I think Mike is probably more on track than either of us. It really depends on how you see Herakles (a potential PC or uber NPC) and Mike would frame him as a PC in this project. That makes more sense...Thanks!
  • 04:27 PM - iserith quoted dave2008 in post Finally getting some use out of Chapter 4 (Other than Backgrounds)
    Actually, it is a fairly common human condition. We tend to take the option that is perceived to be better/safer now than one that could help us more in the future. Not universal - but a very common response. There is almost never a cost to earning Inspiration though unless the DM is of the mindset that the PC needs to pay a price for it (which he or she doesn't have to be and, to my mind, shouldn't).
  • 03:34 AM - Saelorn quoted dave2008 in post Epic Monsters: Cerberus (5E)
    I disagree. I have never thought of Lestat as Dracula (or ever heard anyone make that argument). I definitely understand why some would conflate Fluffy with Cerberus, but Fluffy is not Cerberus - like a giant spider is not Aragog. I think it is a bit much to extrapolate Fluffy to Cerberus, especially on these forums.Lestat isn't Dracula. Lestat is a dracula. This is extremely common terminology, at least in the circles I travel. The Venture Bros, upon meeting their neighbor (Doctor Orpheus), described him as looking like a dracula. The most recent issue of Squirrel Girl opens with her watching a movie featuring "the world's first robot Dracula". That boat has long since sailed. Dracula is the species name. As for Fluffy and Cerberus, well, I'm taking my cues from Harry Potter. He refers to the dog as "the Cerberus" because he doesn't know its name, and that's good enough for me. And if a three-headed dog ever showed up in a Monster Manual, then I can't imagine they'd give it any other nam...
  • 02:03 AM - Saelorn quoted dave2008 in post Epic Monsters: Cerberus (5E)
    But that wasn't Cerberus - it was Fluffy!Fluffy was a Cerberus, just like Lestat was a Dracula. That's just how things go, when you take one mythological example and extrapolate them out to an entire species.
  • 01:00 AM - Mike Myler quoted dave2008 in post Epic Monsters: Cerberus (5E)
    It's weird that it has Advantage on saving throws against being charmed or knocked unconscious. I always thought that was its weakness. That's what multi-headed monsters get in 5E! Which myth are you thinking of for him being charmed? Orpheus and the flute? I think in that one he puts Cerberus to sleep (which can still happen here it's just hard--you'd have to be some kind of legendary musician to pull that off ;) ). It seems weird that he (the original stat block) doesn't have Legendary Actions or Lair Actions considering that Cerberus is a legendary mythic beast ostensibly charged with guarding a specific gateway (IIRC). (also, o hai mike) Oh, and Cerberus is definitely a Monstrosity, not a Beast, if I understand monster types correctly. Yo! Cerberus getting Lair actions off of the Gates of Hades is a little more God of War than we're shooting for here. I can get behind the creature type being monstrosity rather than beast (his parents are definitely monsters). Yep, I thought tha...

Friday, 15th February, 2019

  • 05:59 AM - Dyson Logos quoted dave2008 in post I draw the occasional D&D map
    How much planning do you do before start drawing. In the video everything appears very confident and planned out. Generally speaking, almost nothing is pre-planned.

Thursday, 14th February, 2019

  • 11:41 AM - Ilbranteloth quoted dave2008 in post Deep Dragon
    I guess we will just have to agree to disagree on this one. However,... That made me LOL. Though, that is not the best example as that was a change to "official" lore. This is homebrew, it is the place to explore new ideas. Also, the idea that dragons can be different alignments has been supported by previous "official" products. Ahh, didnít realize this was the homebrew section. Itís not clear on the phone app. Thatís different. I thought you were just updating to 5e. Change away!
  • 11:07 AM - Ilbranteloth quoted dave2008 in post Deep Dragon
    Deep dragons were renamed purple dragons in 4e. Oh I disagree a bit here. D&D is a multiverse with many different worlds. it is already established that the creatures don't behave the same on other worlds (including different alignments). So, I think it is perfectly reasonable to add to existing lore, but it does help if some context is given. After all, what is the point of updating the lore if you aren't going to actually add or modify something? Thatís what I mean by ďitís ok to alter it for your world,Ē and I donít really mean that you canít/shouldnít post it. But when you make a thread about updating an old monster, I think the expectation is that youíll just be updating it to work with 5e. And part of me wonders, if you want a different dragon, then why not just call it something different? And the point of updating a monster isnít really to update the lore, generally. Itís so people can use it in 5e. To put it a different way, I donít think an upgrade in game mechanics (a n...
  • 06:20 AM - Ilbranteloth quoted dave2008 in post Deep Dragon
    Welcome to EnWorld @Dragoness Mate ! Thank you for sharing. I have a couple of comments / thoughts for you: 1) Deep dragons pre-date 3e, they at least existed in 2e: http://www.lomion.de/cmm/dragdeep.php 2) I like the idea of them explicitly having multiple alignments. 3) I suggest you go a little outside the WotC box when it comes to dragons. The 5e MM dragons are fairly cookie cutter and that is a disappointment, I suggest you don't make that same mistake. Give them more and more interesting options. Especially with lair actions. 4) I would go ahead and use the spellcating variant frpm the MM for deep dragons - that only makes for a better dragon IMO Keep up the good work! Yes, they were originally published in Monstrous Compendium Forgotten Realms Vol II, in 1991. As for the OP - They were chaotic evil from the beginning, and if I recall were mentioned someplace as being a chromatic dragon - purple. However, 2e also has a purple dragon. They work with drow, and a favored shape i...

Wednesday, 13th February, 2019

  • 07:59 PM - Egg Embry quoted dave2008 in post RPG Kickstarter Zine Quest News: The Next Fifteen Zines
    Thank you again for supporting Zine Quest! Just a quick note, but weren't the last 2 on this list in the first list of seven too? dave2008, Thank you for reading this. :-) You are correct, the zines from the section "RPG KICKSTARTERS BY EN WORLD COLUMNISTS" appeared last week. Let me use this space to make an update, I missed getting 9thLevel's MAZES The RPG of Dice, Danger, and Dungeons #ZineQuest into the mix. I hope to put it on next week's list. ;-) Thank you, Egg Embry Love's Labour's Liberated - A 5e RPG Zine POWERED by the DREAMR, a PbtA RPG #ZineQuest


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dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3709 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
202 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
8676 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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