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  • dave2008's Avatar
    Saturday, 19th May, 2018, 12:10 PM
    I am not sure what else you may be talking about, but given the vast amounts of D&D lore, I think this change to oinoloths and Anthraxus is not a big deal. Hell, i'm still miffed they retcon'd him in 2e (I think) with the General of Gehenna being the new top dog. I like the 1e MM2 version of Anthraxus and that is about it. I really didn't like all the lore BS they added in 2e and 3e.
    20 replies | 709 view(s)
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  • dave2008's Avatar
    Friday, 18th May, 2018, 09:20 AM
    Glad to hear it I guess. When I found out about his slug form I ignored it anyway, so status quo for me.
    47 replies | 1940 view(s)
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  • dave2008's Avatar
    Thursday, 17th May, 2018, 01:54 PM
    Are the demon lords any different from their appearance in OotA?
    111 replies | 4567 view(s)
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  • dave2008's Avatar
    Thursday, 17th May, 2018, 01:52 PM
    Nope, they are still there.
    111 replies | 4567 view(s)
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  • dave2008's Avatar
    Tuesday, 15th May, 2018, 11:35 PM
    Why not just add prof. bonus to monsters too? They generally use the same system as PCs now.
    43 replies | 1240 view(s)
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  • dave2008's Avatar
    Tuesday, 15th May, 2018, 11:26 PM
    The already are! I just called them Eldritch Titans to fit into D&D a bit more. They are in the aberrations section: Aberrations
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Sunday, 13th May, 2018, 09:15 PM
    Yes, that is the intent!
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  • dave2008's Avatar
    Sunday, 13th May, 2018, 12:37 PM
    Sorry, I didn't feel like entry information twice. It became a lot of work and hassle with my other threads, so I want to try to eliminate that here. Hmm, familiarity with OD&D Immortals, 3.5E Deities & Demigods & Epic Level Handbook, and my 5e Epic Character updates would help - but I don't think it is required. I hope to have something meatier for review relatively soon.
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Sunday, 13th May, 2018, 02:51 AM
    I have updated the OP with the proposed ToC for the Immortal Players Guide and the Immortal DM's Guide. Subject to serious changes, but it is a starting point to get this project rolling again.
    50 replies | 16144 view(s)
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  • dave2008's Avatar
    Sunday, 13th May, 2018, 02:33 AM
    I have added a Toc / Outline for an Immortal DM's guide. Love to here your thoughts. Now, with these rough outlines off my chest I will post future updates over on the original thread: 5e Epic Character Updates (Immortal Rules)
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 11:10 PM
    A long time ago, I thought I had it in PDF but I can't find it. I will keep looking because I remember it had some interesting ideas. I almost bought a copy on ebay a year or so ago but I backed out at the last minute. EDIT: I just found it. I will give a look through tonight.
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 10:36 PM
    I have a draft Table of Contents / outline to the OP. Let me know what you think.
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 02:05 PM
    By keep as much as possible I meant: keep as much 5e as possible, but not necessarily the progression. I want to still be reminiscent to 5e, but with a more epic feel. As I was starting to work on this project again last night the Immortals rules was the first of my epic character resources I looked at :P I also don't want to make epic mortal characters (I feel we already have that),...
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 01:50 PM
    Thank you for the feedback. To clarify I am not really interested in 30th level mortal characters (see the link in the OP for my initial thoughts). I want to create something new and different, but still recognizable as 5e. The plan is that after level 20, characters become true demigods and then progress through the ranks of the gods. I will definitely take your thoughts into account when...
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 01:44 PM
    I agree with all your thoughts. That is why I am pretty set on some version of option #1 or option #2, probably option #2 with a dose of #1, I am just not sure how far I lean to option #1. I'm putting together a rough outline / ToC that I hope can be a good starting point. Hopefully I can post that this weekend to get peoples thoughts.
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 01:41 PM
    Maybe, that is why I am tacking a step back now, reviewing what I have and asking for peoples thoughts before I jump back in. Thank you!
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 12:12 PM
    I want them to feel different, I consider the normal 1-20 level progress the domain of mortals and I want these characters to become gods. To me, that means they should play somewhat differently. I am just not sure how much. Well I linked to what I have in the OP. Just a rough start really. I was hoping to get some more input on what other people are interested in before I dive into it...
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 11:47 AM
    Tiamat has +9. The Monster Statistics by CR table in he DMG gives the full breakdown. FYI: CR 21 = +7 CR 25 = +8 CR 29 = +9
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 11:44 AM
    I was thinking the same thing; however, i don't think they will do that. We can dream though :)
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 05:39 AM
    A bonus action limited range teleport would work well too.
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 05:03 AM
    Yes, Demo's effective HP (because of the non-magical weapon immunity) is 620; her effective w/ regen is 640, pretty close and his AC is 1 higher. I wonder if they will update the demon lords for MToF? I don't think so, but they could sure use a refresh after seeing Moloch and Zariel. The legendary teleport is a massive thing for epic opponents. The demon lords are basically dead in the...
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 04:36 AM
    #2 is a light touch to the existing non-epic rules. I was not referencing a previous set of epic rules.
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 02:59 AM
    That would essentially be option #3 This is a version of #2, with a very light touch. It is also essentially what I already have in the thread linked to in the OP. Which would make things a lot easier if that is the way I end up going! :)
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 02:56 AM
    Thank you for the input, I will take your ideas into consideration. So, trying to read between the lines: are you suggesting I should go with some version of #2? A light touch to the general rules as already presented?
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 02:30 AM
    dave2008 started a thread 5e Immortal Rules
    Hello All: Many moons ago I posted some ramblings for creating epic characters in 5e: 5e Epic Character Updates Well I am going to spend time this summer adding some meat to the bones I previously excavated. However, one of the questions I am running into is: How much should "epic" rules diverge from the standard rules? I've been looking over my D&D "Player's Guide to Immortals" and...
    23 replies | 558 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 02:18 AM
    Like I said, that would be disappointing to me. I believe the Asmo love-fest will continue, but he will always be a chump next to my 2-head sibilant beast ;)
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 02:15 AM
    As far as I know, he is not in 5e. The monster manual stats: "Asmodeus is the supreme ruler of all devils, and the only creature in the Nine Hells with the powers of a lesser god." Of course, does that mean that Tiamat is no longer in the Nine Hells?
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 01:38 AM
    The CR spread for the demon lords was pretty small. I would expect the same for the archdukes That being said, I think I am going to be disappointed and they will have Asmodeus with a higher CR than Demogorgon, which just rankles me. I'm old school and like my Demogorgon with 1 more hit point and one better (or -1 better) AC.
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 01:37 AM
    I missed that - thanks!
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 01:36 AM
    I believe it was mentioned that he has power equivalent to a lesser god, but was not one (that could have been Archdukes in general though). Lesser gods can have stats in 5e: Tiamat
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Saturday, 12th May, 2018, 01:33 AM
    Drow are in the Elves section, or at least they were in the MM
    53 replies | 1949 view(s)
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  • dave2008's Avatar
    Friday, 11th May, 2018, 08:50 PM
    I am thinking along the same lines (a big reason for the future 2nd draft of my Epic Monsters ). I think I can solve some of that with Epic Ranks. I hope to have some more concrete ideas posted in a month or 2. There will be some bigger bonuses, but I am hoping to avoid the broken math in my current epic monsters.
    50 replies | 16144 view(s)
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  • dave2008's Avatar
    Thursday, 10th May, 2018, 10:58 PM
    Elder elementals are confirmed in the video linked in another thread: http://www.enworld.org/forum/showthread.php?638506-12-new-monster-images-revealed-from-Mordenkainen%92s-Tome-of-Foes! He is the video on youtube (elder elemental at the 53:54 mark): https://www.youtube.com/watch?time_continue=2029&v=QFF2cby0OYU
    233 replies | 18726 view(s)
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  • dave2008's Avatar
    Thursday, 10th May, 2018, 10:29 PM
    CapnZapp I have been thinking about what is needed for an Advanced Monster Manual and pondering what this means for stat block inflation. I have made stats for many high CR monsters and one of the issues I run into is that giving them all the traits they need takes up a lot of space. Heck, if you stat up a 20th level PC with all their traits and abilities it takes about a full page! I ended...
    101 replies | 3528 view(s)
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  • dave2008's Avatar
    Thursday, 10th May, 2018, 10:17 PM
    Thank you for trying it out and the insightful commentary. I just wrapped up my first drafts of the 5e Epic Monsters and will be getting back to this thread over the next few months. One on the major changes will be to "epic might." Not just the boon in particular, but the whole concept from which it was spawned. I will be replacing it with Epic Ranks. I am not entirely sure how this will be...
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  • dave2008's Avatar
    Thursday, 10th May, 2018, 05:53 PM
    That is pretty much how I see it as well.
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Thursday, 10th May, 2018, 03:40 AM
    I have updated the compiled PDF (now w/ page numbers), you can get it here: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1331 Version 13 of the 5e Epic Monster Updates added: New: Aremag, great wyrm black dragon, great wyrm blue dragon, great wyrm brass dragon, great wyrm bronze dragon, great wyrm copper dragon, great wyrm dragon turtle, great wyrm gold dragon,...
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Wednesday, 9th May, 2018, 10:50 PM
    @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol ...
    13 replies | 524 view(s)
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  • dave2008's Avatar
    Wednesday, 9th May, 2018, 04:39 PM
    Yes, that is basically how dragons were handled in BECMI. The dragon "rulers" were not gods, but they were immortal and had powers similar to gods. As I was updating the dragons i thought about moving Tiamat and Bahamut into the Dragon Hall of Fame and following in the foot steps of BECMI. I will probably do that in the 2nd drafts.
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Wednesday, 9th May, 2018, 04:39 AM
    I don't remember signing anything, but it was 5 years ago. They were from the public play test and anyone could download them from WotC's site which is what I and roughly 100,000 other people did. I was not part of a closed play test. I haven't looked at them in years and didn't realize they had "do not distribute" language. I guess everyone in our group was supposed to download them...
    43 replies | 2748 view(s)
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  • dave2008's Avatar
    Wednesday, 9th May, 2018, 12:46 AM
    I've been leaning that way too. This version is sort-og half way between god & primordial. I was planning on making her a primordial to get back to her mythological roots, but I can't get past the nostalgia of reading through my 1e MM and being mesmorized by her entry. So I came up with something that is more than a god, but less than a primordial.
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Wednesday, 9th May, 2018, 12:44 AM
    Yes, I tried this with one primordial and even though it has a ridiculous amount of HP and can do insane damage, i realized I had to give it a seriously beefed up "Last Word" to make it a threat to a celestial host.
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Tuesday, 8th May, 2018, 12:00 PM
    I posted a link to 12 of the packets in the post directly above this one.
    43 replies | 2748 view(s)
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  • dave2008's Avatar
    Tuesday, 8th May, 2018, 11:58 AM
    Regarding Tiamat: Her power upgrade is simply a result of having her conform to the most recent design philosophy and having her coordinate with the recently completed great wyrm dragons. Having her be able to breath 5x in a single combat makes her attack CR very high. The CR is just were it landed. In the 2nd drafts I will have way to give her a high CR, but lesson her divine (epic) rank. ...
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Tuesday, 8th May, 2018, 04:42 AM
    For a limited time only... Here is a link to the 12 playtest documents I have on my flash drive. Not sure that it is all of them, but it is all I have.: https://drive.google.com/open?id=1PJsOBsLj-lgMnKbgQ-hSufI3PgeX2dke FYI, it is a 228MB ZIP file.
    43 replies | 2748 view(s)
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  • dave2008's Avatar
    Tuesday, 8th May, 2018, 01:54 AM
    I have updated Bahamut in the greater gods section. Up next: Update the compiled PDF!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Sunday, 6th May, 2018, 01:26 PM
    I have added Nicol Bolas to the Dragon Hall of Fame. Up Next: Bahamut!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Saturday, 5th May, 2018, 01:50 AM
    I have added Iymrith to the Dragon Hall of Fame. Up Next: Bahamut and more Dragon Hall of Fame!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Friday, 4th May, 2018, 02:16 AM
    His regeneration is 5 HP. His entry is updated now. FYI, I lean on the 1e versions of these fiends a lot and of the dukes in the 1eMM2, only Hutijin did not have any regeneration.
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Friday, 4th May, 2018, 01:37 AM
    I have added Havarian, the leader (Barb) of the "Talons of Justice," to the Dragon Hall of Fame. Up Next: Bahamut and more Dragon Hall of Fame!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Thursday, 3rd May, 2018, 04:49 PM
    I generally agree, but I still think there is a place for "flavor" spells in the stat block. Speak with Animals, doesn't really need to be spelled out, and it is not likely to be needed in combat, but it adds a certain flavor that I like to see in the stat block. This could be handle in the "fluff" text instead, but some DMs are dead set against treating that text = to stat block text.
    101 replies | 3528 view(s)
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  • dave2008's Avatar
    Thursday, 3rd May, 2018, 02:45 PM
    I agree on concentration, and reaction/bonus action spells would be helpful too, but I am not interested in descriptions for every spell. I would prefer that only certain spells are described. What I would like to see is innate spellcasting offers spells that add flavor and options to the monster. Pretty much as it is currently (but with concentration, reaction, and bonus action spells...
    101 replies | 3528 view(s)
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  • dave2008's Avatar
    Thursday, 3rd May, 2018, 01:23 PM
    I could be wrong but I believe this is already in the Monster Manual. EDIT: per the Monster Manual page 10 under spellcasting "You can change the spells that a monster knows or has prepared, replacing any spell on a monster's spell list with a different spell of the same level and from the same class list." EDIT 2: Maybe your talking about innate casting which is not allowed to swap?
    101 replies | 3528 view(s)
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  • dave2008's Avatar
    Thursday, 3rd May, 2018, 12:56 AM
    Yikes! I completely forgot about those. I haven't figure them out yet, that is why they are blank. I am wrapping up the 1st drafts of my Epic Monster Updates (just about a half dozen to go) and then I will spend some more time on this Epic Character thread.
    50 replies | 16144 view(s)
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  • dave2008's Avatar
    Thursday, 3rd May, 2018, 12:53 AM
    I will have to check on Hutijin (I don't have him with me at the moment). I've updated him, but I haven't posted the updated yet and I don't remember what it was. I think it is 10hp per legendary action, so up to 30hp / round (but he must spend legendary actions). I do plan on adding Alastor, but not until the 2nd drafts.
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  • dave2008's Avatar
    Wednesday, 2nd May, 2018, 09:26 PM
    What are these the "Phantom of Terror" and "Phantom of Bliss" ?
    50 replies | 16144 view(s)
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  • dave2008's Avatar
    Wednesday, 2nd May, 2018, 05:04 PM
    Got it. So something like 4e essentials characters, but in the opposite direction (more complex instead of less complex).
    101 replies | 3528 view(s)
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  • dave2008's Avatar
    Wednesday, 2nd May, 2018, 05:00 PM
    The only full caster we have is a druid, we have one multi-class fighter/wizard who only recently got access to 3rd level spells. He doesn't currently have counterspell. The druid has dispel magic, but hasn't used it much.
    126 replies | 5610 view(s)
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  • dave2008's Avatar
    Wednesday, 2nd May, 2018, 03:42 PM
    When I clicked on this thread I was expecting the Advanced Monster Manual, and the idea of an Advanced PHB doesn't really surprise me, but I am not 100% sure what you are asking for with that book. Is the A-PHB just more options (more feats, more classes, more maneuvers, etc.) or is there something else you are looking for?
    101 replies | 3528 view(s)
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  • dave2008's Avatar
    Wednesday, 2nd May, 2018, 03:21 PM
    Some would think that, but I know my group almost never has access to those spells (they are lvl 10 currently).
    126 replies | 5610 view(s)
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  • dave2008's Avatar
    Wednesday, 2nd May, 2018, 02:05 PM
    Did they even have those spells prepared? The scenario was (if I remember correctly), that the DM did not know the group's characters and the players did not know what they were fighting. As of right now we don't even know: # of PCs level of PCs class of PCs It is a little early to start questioning their tactics.
    126 replies | 5610 view(s)
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  • dave2008's Avatar
    Tuesday, 1st May, 2018, 08:21 PM
    Thanks for posting. I look forward to more details when you get time (Group size and composition, battlefield size and composition, etc.
    126 replies | 5610 view(s)
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  • dave2008's Avatar
    Monday, 30th April, 2018, 01:44 AM
    Looks like I didn't post the last update. I just downloaded the version in the downloads sections and it has more than dragons and giants (ogres, trolls, yuan-ti, etc.), but the elementals are definitely missing. I just got back from a 5 hour drive so I won't get it corrected tonight, but I will get it sometime this week. Thank you for catching that. FYI, I plan to start working on this...
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  • dave2008's Avatar
    Sunday, 29th April, 2018, 04:09 AM
    But would Mordenkainen's views be more useful or more flavorful?
    18 replies | 698 view(s)
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  • dave2008's Avatar
    Saturday, 28th April, 2018, 09:15 PM
    I don't give a lick about Mordenkainen's thoughts on any of this, but if they keep the page count small I'm sure I can live with it and ignore it. If it gets to big it would bother me, but...I would still buy it. I'm a sucker for high CR monsters. Personally, i prefer the little notes here and there. Why do you want Mord's thoughts and opinion's on these things? They don't make any...
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  • dave2008's Avatar
    Friday, 27th April, 2018, 06:47 AM
    Maybe my group is a little old school, this is not a problem we are having. How does the "system" force you to be stingy?
    130 replies | 4994 view(s)
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  • dave2008's Avatar
    Friday, 27th April, 2018, 06:35 AM
    I am not sure what your suggesting. As iserith pointed out in the 2nd post, the 6-8 encounters per day is not a requirement for the system. It is simply one example of what PCs are expected to handle. Also implied in that description is that they can handle more Easy encounters or fewer Deadly encounters. It is not a requirement, just an example of what can be expected. You can have however...
    130 replies | 4994 view(s)
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  • dave2008's Avatar
    Thursday, 26th April, 2018, 10:51 AM
    Baldur's Gate 26 Blackmoor 18 Calimport 19 City of Brass 24 City state of the Invincible Overlord 22 Free City of Greyhawk 24 Glantri City 14 Huzuz 24 Lankhmar 26 Palanthas 16
    600 replies | 11519 view(s)
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  • dave2008's Avatar
    Tuesday, 24th April, 2018, 12:15 PM
    I realize the HP in this new batch of monsters is low for your tastes (and mine), but you do appreciate the extra tactical umph they are giving them don't you? It seems they are giving you half of what your asking for, but you don't seem to appreciate that. Personally I think this is the best of both worlds. These monsters work for average groups who are not tactically save or good / don't...
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  • dave2008's Avatar
    Tuesday, 24th April, 2018, 12:09 PM
    No worries - it is much appreciated! I am aware. However, my issue is I want to get rid of "Duke of Hell" altogether. I am just not sure what the replacement is. I was going to use Archduke (seems to be the 5e thing), but then I wasn't sure how to make the separation between Dukes and Archdevils (the 9 and their ilk). I think I will wait for MToF and see how WotC is handling them and...
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  • dave2008's Avatar
    Tuesday, 24th April, 2018, 11:29 AM
    Thank you! Just in case you missed it, there is a compiled PDF available in the downloads section which is linked to in OP. Eventually, after some edits and revisions, I want to add lore and art too.
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  • dave2008's Avatar
    Tuesday, 24th April, 2018, 02:55 AM
    I really like this a lot, but it is an odd glass canon. I have to agree with Erechel to few hit points. It does bump out at least 200 DPR which is really high, but it will not last long.
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  • dave2008's Avatar
    Tuesday, 24th April, 2018, 02:46 AM
    I will definitely think about that. I need to probably learn more about Elminster before I can make that call. But I like that line of thinking. No, it is standard 5e language. It means once per short or long rest. So, once per any rest. Thank you for the comments!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Sunday, 22nd April, 2018, 09:21 PM
    I have updated Shen, the Dragon of Doom, in the Dragon Hall of Fame. I intended to add him with the last batch, but I forgot. Up next: Bahamut and more Dragon Hall of Fame!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Sunday, 22nd April, 2018, 08:25 PM
    Hmm, are you looking at the PDF or the website? My current version has Dagon removed, but sometimes I don't update the website with minor items like that. EDIT: I just checked and it is wrong on the PDF. I will get it updated. Thank you for catching that. I'm not sure about Wave of Sorrow. The swords name is really: Angdrelve. I've capitalized it for now, but I should probably replace...
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  • dave2008's Avatar
    Sunday, 22nd April, 2018, 01:48 PM
    I have added updates to Ashardalon and Cyan Bloodbane to the Dragon Hall of Fame. Up Next: Bahamut and more Dragon Hall of Fame!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Sunday, 22nd April, 2018, 04:49 AM
    I have added the Great Wyrm metallic dragons. In the process I revised the ancient and wyrm metallic dragons and did some minor updates to the chromatic dragons. Up Next: Bahamut and the Dragon Hall of Fame!
    1135 replies | 156114 view(s)
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  • dave2008's Avatar
    Saturday, 21st April, 2018, 09:23 PM
    That is good too, but Mercs are better. Fire, though dangerous, is not consciously trying to kill you. It is also different because Fire Fighters are supported by the government. Their gear is provided for them, they don't have to buy it and can't upgrade it on their own.
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  • monsterworkbench's Avatar
    Saturday, 21st April, 2018, 02:50 PM
    Hey everyone, I just finished my Latest Dungeon Master Tools Software. ďMonster Workbench 3Ē. Itís now in open beta and would love any constructive feedback so I can improve upon it! It is for Windows only. This app only uses SRD and custom made content, so it will not get shut down by WoTC per the OGL Guidelines. Because it only uses SRD content, some spells, monsters and content are missing....
    0 replies | 184 view(s)
    1 XP
  • dave2008's Avatar
    Saturday, 21st April, 2018, 12:13 PM
    That is a fair way to look at it. If you read the rest of my post in this thread, that is the basic point I was making. We don't have the ability to optimize to the fullest. But that is not just execution on our part, their are psychological and social and environmental factors which play into - which are typically ignored in Game. I don't know if it is reasonable for adventures, but...
    56 replies | 1785 view(s)
    0 XP
  • dave2008's Avatar
    Saturday, 21st April, 2018, 12:05 PM
    To was one of my points. We don't truly ask our Players to make decisions like their Characters would because we conveniently allow them to forget the real world things that would pull their Characters in different directions. Ugh, I don't have the desire to explain - sorry. I understand what your saying (base line optimization), but that is not what I feel we are talking about ...
    56 replies | 1785 view(s)
    1 XP
  • dave2008's Avatar
    Saturday, 21st April, 2018, 11:54 AM
    Erechel, do you realize I am using a game specific jargon when I say "Deadly?" Note the capital "D" i used to denote the game rule term. The encounter guidelines in the DMG use the terms Easy, Medium, Hard, and Deadly to describe a type of combat encounter. Of the game definitions for those terms, the definition (in the game) for Deadly is the only one that constitutes anything close to an...
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    3 XP
  • dave2008's Avatar
    Saturday, 21st April, 2018, 04:31 AM
    CR doesn't = party lvl. That is not what CR means, Feel free to re-read the DMG section of encounter design (pages 81-85 in particular), there is even a little sidebar about CR. Now, looking at the encounter XP budget in the DMG. A Hard encounter for 4 lvl 20 PCs = 34,000 XP, which is a little over the budget of the Moloch, so this fight would trend to Medium. As a reminder a Hard fight:...
    126 replies | 5610 view(s)
    2 XP
  • dave2008's Avatar
    Saturday, 21st April, 2018, 03:50 AM
    LOL. I love me some donuts - but they do not augment my abilities in anyway. That would be our fallible human perception getting in the way of logical optimization. To optimize a police officer would pack a healthy nutritious meal. I am not interested in discussing the semantics of optimization, and I think you know that. Social laws as well. It is society, customs,...
    56 replies | 1785 view(s)
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About dave2008

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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

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Sunday, 13th May, 2018

  • 01:35 AM - SkidAce mentioned dave2008 in post 5e Immortal Rules
    Glad you found it dave2008, the ideas, concepts and flavor definitely separates mortals from gods. Make sure to read the intro story about Set, as an example of the difference. The "excel" calculations of power levels? Yeah, maybe not.....but it was how we did things back in the day...

Saturday, 12th May, 2018


Wednesday, 9th May, 2018

  • 08:15 PM - robus mentioned dave2008 in post Disintegrate vs Forcecage
    Why does Yeenoghu need to blast his way out. Can't he just teleport out. It will require a Cha save, but Yeenoghu has a really high one. While Yeenoghu has access to the actual teleport spell. I gave all Demon Lords access to a short range teleport as an action to prevent tactics like this. (Though only Graz'zt can use it as a legendary action.) Even if you don't give Yeenoghu this he still has a 1/day teleport he can use to escape and if by chance he does fail the save he has legendary resistance. I should have specified that I'm using dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords.

Wednesday, 11th April, 2018


Friday, 30th March, 2018


Friday, 23rd March, 2018


Tuesday, 27th February, 2018

  • 09:01 PM - Quickleaf mentioned dave2008 in post Tomb of Annihilation - Moral Question
    ...neral consumption because I've seen lots of DMs who get hung up on 'staying true' to fluff in some way. I just want to reiterate that you don't need to. When you sit behind the DM screen it becomes your story, and for many that's the appeal of DMing in the first place. I think I've found something that will work for me... The atropal is Kyuss, The Worm That Walks, who is supposed to herald destruction of the world by undead. While reading some of the Adventurer's League material for ToA, I stumbled on DDAL07-06 Fester and Burn where spawns of Kyuss appear without any explanation. That seemed weird, so I checked Kyuss' wiki entry (linked above) and found non-canonical information placing him in Chult Ė this was from Paizo's Age of Worms adventure path apparently Ė where he's described as a fallen prophet of Mezro. Having never used Kyuss, I read more, learning that he sought godhood but his ritual was stopped...which seems to match the conception of an atropal you gave dave2008. Non-Canonical Background According to legend Kyuss was an extremely powerful tabaxi (AD&D Chultan tribe, not cat-people, yeah it's confusing) and a charismatic prophet in Mezro who led his cult out of that city in -653 DR after persecution from the mainstream followers of Ubtao. He wanted to become an obscure deity of the Chultan Peninsula. Kyuss and his followers founded the religious city of Kuluth-Mar in the Chultengar. His cultists discovered ancient metal plates that foretold the future and confirmed every prophecy that Kyuss had ever made. Kyuss was personally visited by his god, Jergal, who gave him a gift of a single green worm and tutored the man in the ways of necromancy[6] He began experimenting on the undead, creating such horrors as the Kyuss worm, the spawn of Kyuss and the avolakia. At this time, he gained the services of the red dragon, Dragotha, who he transformed into a dracolich to serve as his general of his undead host. He created a cult around the dogma...

Wednesday, 24th January, 2018

  • 05:53 PM - DM Dave1 mentioned dave2008 in post Survivor D&D Villains- IGGWILV WINS!
    Acererak 20 Asmodeus 20 Bargle 16 Demogorgon 20 Graz'zt 21 Iggwilv 20 Iuz 22 King Snurre 20 Lolth 20 Lord Soth 22 Orcus 18 Rary 12 Szass Tam 20 Strahd von Zarovich 17 Tharizdun 22 Tiamat 20*+1 = 21 - fond memories from the D&D cartoon of my youth - which I have no interest in revisiting as an adult to possibly ruin those fond memories. Vecna 17 - 2 = 15 - who leaves their eye and hand laying around for just about anyone to trip over? Sloppy. Venger 20 Vlaakith 20 Warduke 12 Xanathar 20 Zargon 19 *corrected from +2 given by @dave2008

Tuesday, 23rd January, 2018


Tuesday, 9th January, 2018


Wednesday, 3rd January, 2018

  • 06:13 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , So I was considering kaiju.... The first one the players met was a colossal ankylosaur , and I had it indifferent to any attacks or spells. More of a set piece with discover-able weaknesses etc. Your colossal constructs have interesting traits, any thoughts on "set piece" gigantic monsters versus "hard to defeat" ? Looking for ideas before we recreate the rest of the kaiju for that area of the world.

Monday, 6th November, 2017

  • 09:05 PM - Eric V mentioned dave2008 in post Is 5e Basically Becoming Pathfinder 2e?
    Remember the old Skills and Powers books? I see that as being more along dave2008 's idea of min/maxing: You could take all sorts of disadvantages to earn more points to increase HD, Thac0, etc. Using the best weapon, prioritizing a certain stat (like Dex!), choosing fireball...this is more about efficiency over flavour (though they don't necessarily lack flavour, they are the more obvious choices).

Monday, 11th September, 2017

  • 08:17 PM - hawkeyefan mentioned dave2008 in post Stuff to make high level games more viable?
    I was involved in the original thread that led to this one. I think that perhaps some "paragon" versions of some of the higher CR monsters from the Monster Manual would be in order. Some of the upper echelon of demons and devils and the like. dave2008 has done some great work in http://www.enworld.org/forum/showthread.php?468639-5e-EPIC-MONSTER-UPDATES but as the title suggests these are incredibly high level monsters along the lines of deities and elder beings and the like. I believe that there are a few "slightly beefed up" versions of things like the Pit Fiend and Balor, but the majority of creatures in the entry have CRs that are off the charts. I think something like this but not quite as deadly would be possible. A middle ground of sorts. Take the base creature, let's say a Pit Fiend for example, and then maybe create a few varieties of the creature to try and increase the challenge, or to give the DM some options to choose from. Something like a "Pit Fiend Hellslinger" or a "Pit Fiend Hellcaster". Shift the creature's focus a bit, or tweak their abilities slightly, in order to increase their efficacy and utility. But as I mentioned in the other thread, it may prove tough to gain interest in something like this, since ...

Tuesday, 22nd August, 2017

  • 11:10 PM - Lanefan mentioned dave2008 in post Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?
    If you don't like it, don't play that way. "The rules do not describe it or forbid it" <> "It's explicitly legal and you must allow it."Oh absolutely; but I still shake my head and sigh... :) And, yeah, Sage Advice lists this exact question in the Sage Advice Compendium (p12, top of second column). dave2008 this is where it comes from, trumping the PH as far as I know. Remember, however, Sage Advice only cares about what the rules literally say. Even though they claim to answer based on designer intent, there's no way that this and many other questions they choose to answer were design intent of that specific rules interaction. The number of times they've contradicted themselves is more than enough evidence for that.Yeah, nothing new there. I seem to recall Sage Advice sometimes causing more headaches than it solved when it was printed in Dragon in the '80s... :) I don't buy the "D&D Adventurers League exists and I might have to play that way!" argument anymore, either.I have nothing to do with AL so I get to happily avoid all that. :) I just prefer it when the 'official' game rules have some consistent internal logic behind them...which they mostly do (and mostly have done through the editions - even though the particular logic may have changed from edition to edition it's usual...
  • 01:27 PM - akr71 mentioned dave2008 in post Lost Tales of Myth Drannor: DDAL's "Secret" D&D Book For Gen Con 50
    Hey, wow! An internet forum discussion where folks with differing opinions are being respectful and civil toward each other! Kudos to Mirtek & dave2008 - while I'm firmly in Dave's 'canon doesn't matter' camp, it is enlightening to here why it is important to some. I play in the Realms, but have never read a FR novel, so the 'canon' thing has always been a mystery to me.

Thursday, 6th July, 2017

  • 05:03 PM - Oofta mentioned dave2008 in post hand use rules of D&D: object interaction, spellcasting focus and components
    Okay, Oofta, just a heads up: any further replies from you in the same vein and I will treat you as a troll and a thread derailer. If you want me to respond and not ignore you, you now know need what to focus on. If you don't want to, feel free to leave the thread. LOL. You don't own the thread. I responded to dave2008 ... sorry that bothers you. I disagree with your approach. I, and several others, attempted to give you feedback, explaining other approaches. I never said the current rules are "fine". I said "here's how I deal with it". IMHO you need to either do away with the current requirement for a completely free hand for somatic components or change the rule to add exceptions as I did. We disagree. I think your "clarification" is worse than the current rules and more confusing. It happens. What did you expect? That you could throw out an idea, get only feedback that praises you and showers you with XP? It's not how it works. Throw out an idea and you need to justify what you said, maybe change your thought process a little bit. Listen to feedback and respond instead of shaking your metaphorical fist at the world complaining about how you are the only one who owns the issue. Good luck and have fun!

Monday, 8th May, 2017

  • 01:42 PM - akr71 mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Do you have any plans to make hardcore/legendary versions of some typically smaller and/or non-evil creatures? I'm thinking like pixies and sprites - a legendary pixie queen would be fun. A pixie or sprite swarm similar to the imp swarm would by entertaining too.

Saturday, 22nd April, 2017

  • 05:03 PM - jayoungr mentioned dave2008 in post Red Hand of Doom + Rise of Tiamat + Scales of War
    Thanks, @dave2008 and @jimmythecomic! I've ordered the relevant issues of Dungeon and am downloading them as we speak. (According to DrivethruRPG, the title of the last adventure in Dungeon #175 is "The Last Breath of Tiamat," by the way.) I also found this blog, which may be of use, although they're only at the paragon tier so far. It has some useful thoughts on converting skill challenges and the like. https://5escalesofwar.wordpress.com/

Sunday, 26th March, 2017

  • 01:14 PM - Quickleaf mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Wow, the spell weaver! What a blast from the past. So, in regards to class templates Ė†I don't do anything so formal, instead using feel Ė†but I do have some notes on making a "Barbarian" monster that might help... ------ This collects my system for creating NPC stats using the guidelines in the DMG, as well as a system for determining CR (Challenge Rating) of the NPCs you create using PHB guidelines. Through my own experimenting, I found the following rule-of-thumb to be sometimes roughly true: Challenge Rating for non-caster NPCs ~ level * 0.33 or level * 0.5 Challenge Rating for caster NPCs ~ level * 0.5 or level * 0.75 Youíll want to run the numbers, because itís possible to build an optimized 13th level berserker, for example, with a CR 8, while itís also possible to build a 13th level diviner who is only CR 4. Spell selection and other specifics of creating the NPC can break this rule-of-thumb. Still, itís useful to have a rough rule-of-thumb so you can quickly ey...

Sunday, 19th March, 2017

  • 05:02 PM - Neil the Knight mentioned dave2008 in post Monster Creation rules: Anyone else not find them particularly helpful.
    I like what dave2008 said about the bite and Jester David adds a cool idea with the swallow whole. So combining the two, why not a claw attack which initiates a grapple then in the following round if the grapple still stands, a swallow whole ability. I forget where but it was also suggested that it could have like a tongue lash ability. So maybe give it three attacks, two claws, one tongue lash. The tongue if hits, grapples in the following round it can drag the creature closer to the hill giant, and once it's within a certain range, s bonus action to swallow. This give the creature a bit of battle feild control


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Monday, 21st May, 2018

  • 04:12 AM - Saelorn quoted dave2008 in post Let's Look At Some Monster Stat Blocks For Pathfinder 2
    You said you could run monsters on the fly in whatever edition, except for 4e (or something a long those lines). But that is absolutely possible to do in 4e, that is the point. You can run a 4e monster just like any other edition pretty much.I meant that I could run monsters accurately from memory, within a point or two on all of their numbers, because all of their abilities are standardized. You can get the same accuracy on the numbers, by remembering the formulas for each role, but you can't derive their abilities in 4E because they're all unique (or semi-unique, within certain groups). You might be able to improvise a fight with two ogres and four hobgoblins, off the top of your head, but they probably won't act like the ones in the book.
  • 03:17 AM - Saelorn quoted dave2008 in post Let's Look At Some Monster Stat Blocks For Pathfinder 2
    That is not the point at all.Then what is the point?
  • 12:49 AM - Saelorn quoted dave2008 in post Let's Look At Some Monster Stat Blocks For Pathfinder 2
    That was not my experience. There were simple tables in 4e that allowed you to know stats and damage of any monster (generally) at any level whether it was a minion, standard, elite, or solo. I need less than a page of paper an I could wing it for any monsters. Eventually, I didn't even really need the paper at all. Powers a just examples of what at creature might do, it can be whatever you want.Maybe that's more to the point, then. In 4E, the monsters have the stats that you want them to have. In every other edition, the monsters have their own stats, whatever makes the most sense based on their nature. As a DM, I can't look at a particular orc within the world and say that it's a minion or a standard. That's not my place, as the impartial adjudicator, to decide such things. Moreover, that is not a skill-set which I would have, coming from the player end. As a player, the rules tell you what all of your bonuses are, and how all of your powers work.

Saturday, 19th May, 2018

  • 06:29 PM - Demetrios1453 quoted dave2008 in post Oinoloths in MToF?
    I am not sure what else you may be talking about, but given the vast amounts of D&D lore, I think this change to oinoloths and Anthraxus is not a big deal. Same here. I imagine that since they certainly are going to give us more powerful individuals from the Outer Planes in later books (I mean, there's little doubt at some point the remaining Archdevils and Primus will be detailed at some point) that Anthraxus and/or the General of Gehenna will be fully described at some point. And I imagine that these new oinoloths will simply be confirmed servants/underlings/creations of Anthraxus. (Also, we get new devils and demons all the time, so getting a new yugoloth is hardly different, even if the naming convention is a bit unorthodox).
  • 05:25 PM - Mouseferatu quoted dave2008 in post Oinoloths in MToF?
    Hell, i'm still miffed they retcon'd him in 2e (I think) with the General of Gehenna being the new top dog. I like the 1e MM2 version of Anthraxus and that is about it. Ditto. I preferred Anthraxus as the Asmodeus or Demogorgon equivalent--he might have challengers for the title, but nobody questioned that, until and unless someone dethroned him, he was the Big Cheese. I never did care for the addition of the General, or the origin they gave for the Yugoloths in 2E/Planescape
  • 02:02 AM - mellored quoted dave2008 in post Let's Look At Some Monster Stat Blocks For Pathfinder 2
    The detail seems fine to me, but I really dislike the organization / layout. The information is not where my eyes expect it to be.I agree. I would put the combat stuff on top. Actions in the middle. Skills on the bottom.

Wednesday, 16th May, 2018

  • 11:16 PM - Saelorn quoted dave2008 in post Monsters & Backgrounds: New Pathfinder 2 Updates!
    Wasn't that how it was done in 3.5e / PFe1? CR = lvlFrom what I recall, in 3.x, an encounter with CR equal to the party level was supposed to use up about a quarter of your resources. A party of four level 10 characters could expect to win four CR 10 encounters per day before they ran out of steam.

Saturday, 12th May, 2018

  • 12:30 PM - Matrix Sorcica quoted dave2008 in post 5e Immortal Rules
    ] Well I linked to what I have in the OP. Just a rough start really. I was hoping to get some more input on what other people are interested in before I dive into it again. However, I do have many more ideas than what I have currently posted, so maybe I should just make what appeals to me and then see what people link. Sorry, I missed that. I like your approach in your epic characters thread, but I can see that it's basically 'more powerful' and less 'becoming gods'. I thought you were referring to something different, a new take. I will give it some thought. I picked that up over a year ago (on your recommendation), but I haven't gone through it in detail yet. It appears to be a pretty faithful conversion of the BECMI Guides to Immortals that I reference in the OP. I don't know if I want to go that far, but I will definitely be mining it for ideas. Thank you again for the suggestion. Your memory is better than mine :)
  • 05:12 AM - MonsterEnvy quoted dave2008 in post Drow and an Archdevil previews
    Yes, Demo's effective HP (because of the non-magical weapon immunity) is 620; her effective w/ regen is 640, pretty close and his AC is 1 higher. I wonder if they will update the demon lords for MToF? I don't think so, but they could sure use a refresh after seeing Moloch and Zariel. The legendary teleport is a massive thing for epic opponents. The demon lords are basically dead in the water without it. Yeah I would not mind them getting a second look over and buffed in some cases. Though I don't feel they all need the legendary teleport, just an at will teleport is good enough for most of them. (Graz'zt being the exception as he already has the legendary teleport.)
  • 03:41 AM - vincegetorix quoted dave2008 in post 5e Immortal Rules
    Thank you for the input, I will take your ideas into consideration. So, trying to read between the lines: are you suggesting I should go with some version of #2? A light touch to the general rules as already presented? I never read the previous rules for epic characters so I cannot say. But yeah, I think you should use part of the rules for higher level creatures and see what make them epic in our eyes beyond moar HP and damage.
  • 01:45 AM - gyor quoted dave2008 in post Drow and an Archdevil previews
    I believe it was mentioned that he has power equivalent to a lesser god, but was not one (that could have been Archdukes in general though). Lesser gods can have stats in 5e: Tiamat I believe at least in FR he's a Greater God, not lesser.
  • 01:44 AM - gyor quoted dave2008 in post Drow and an Archdevil previews
    The CR spread for the demon lords was pretty small. I would expect the same for the archdukes That being said, I think I am going to be disappointed and they will have Asmodeus with a higher CR than Demogorgon, which just rankles me. I'm old school and like my Demogorgon with 1 more hit point and one better (or -1 better) AC. That was pre Greater Godhood for Asmodeus, he should be more powerful then Tiamat and Demogorgan by far if they stat him up, potentially by a lot.
  • 01:36 AM - Demetrios1453 quoted dave2008 in post Drow and an Archdevil previews
    Drow are in the Elves section, or at least they were in the MM The preview at the start of the thread shows "D" at the bottom of the page for the drow pages. So, they're doing it differently in MtoF for some reason...

Wednesday, 9th May, 2018

  • 11:06 PM - robus quoted dave2008 in post Disintegrate vs Forcecage
    robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So mt version of Yeenoghu does still have access to teleport. Ahh - I missed that! Thanks for pointing it out. And oh dear!! :D
  • 09:53 AM - Matrix Sorcica quoted dave2008 in post 5e EPIC MONSTER UPDATES
    I've been leaning that way too. This version is sort-og half way between god & primordial. I was planning on making her a primordial to get back to her mythological roots, but I can't get past the nostalgia of reading through my 1e MM and being mesmorized by her entry. So I came up with something that is more than a god, but less than a primordial. I never liked her as a god (Bahamut neither). I always saw her as the Ur-dragon - as powerful as a (lesser) god, but still "just a dragon". With the introduction of the primodials, I think that is more fitting (albeit less powerful probably).
  • 04:14 AM - hastur_nz quoted dave2008 in post What do you miss from the D&D Next playtest?
    For a limited time only... Here is a link to the 12 playtest documents I have on my flash drive. Those documents are all marked Confidential - do not distribute. I presume you read and signed an NDA?

Tuesday, 8th May, 2018


Thursday, 3rd May, 2018

  • 11:31 PM - Jay Verkuilen quoted dave2008 in post Mythological Figures: Aladdin (5E)
    Thank you for another entry! I would be curious to know how you came up with the CR. Cunning action and Evasion have precedents in the DMG guidelines, but I was wondering how you handled sneak attack and uncanny dodge To be clear, I am just curious on your method as I have found it hard to quantify a CR based on these abilities. Usually you can figure a CR from comparison to various NPCs built to approximate a PC listed in the MM and Volo's. I don't have it in front of me but a rough guide is 2*Hit Dice/3, so I think Alladin's CR is probably too low by that logic. Of course, I tend to think that the CR math is wonky but even so, it looks too low. Of course this build is pretty far from optimized for a combat challenge, so... eh. In the right kind of game, this would be a fun PC.
  • 04:12 PM - CapnZapp quoted dave2008 in post [+] Here's my ideal future 5E supplement
    I agree on concentration, and reaction/bonus action spells would be helpful too, but I am not interested in descriptions for every spell. I would prefer that only certain spells are described. What I would like to see is innate spellcasting offers spells that add flavor and options to the monster. Pretty much as it is currently (but with concentration, reaction, and bonus action spells identified). However, certain spells: signature spells, expected spells that will be used in combat, etc. (things that are expected to affect the CR) are listed under ACTIONS and given a simplified description. This way, you can run the monster as is with the stated CR without using the innate spells at all. Then the innate spells give you an extra tactical, flavor, social, etc. ability for "Advanced" DMs to use as needed. I would be inclined to say I agree... but on second thought - I only want monsters to have spells that deserve a write-up! In other words, I am not at all yearning for the ridic...
  • 02:27 PM - CapnZapp quoted dave2008 in post [+] Here's my ideal future 5E supplement
    cou<snip> Thank you for reminding me of something I forgot to write in my OP: That every spellcasting monster summarizes its spells right there in the stat block. The current MM has atrocious organization overall. It doesn't even indicate which spells use up the monster's concentration for chrisakes!


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5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
2785 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
127 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
6538 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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