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new haven,ct
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Another Look at the D&D Essentials Kit Tuesday, 21st May, 2019 06:04 PM


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Saturday, 25th April, 2009
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Monday, 13th May, 2019

Wednesday, 1st May, 2019

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Tuesday, 21st May, 2019

  • 08:03 PM - DM Dave1 quoted sevenbastard in post Another Look at the D&D Essentials Kit
    Most exciting thing I've seen this year. A true starter box for D&D with character creation rules. Much needed and long overdue. Hopefully this will be the Moldvay or Metzer basic set for. New generation. Yes - Good stuff! My only complaint is the DMs screen. One DMs should roll in the open and a screen leads to fudging and that's not how the game should be played (or taught). Two it is probably an expensive add on and a small book of monsters and adventure design would be better add on. IMHO. I use a DM screen and roll in the open. Mostly since I stand up a lot when I’m DMing. The maps and stat blocks and notes stay hidden behind the screen. I want my players to see clearly and cheer at how wonderfully low I’ve rolled for the monsters. And, sometimes, see them anguish at how horrifically high.
  • 06:14 PM - Morrus quoted sevenbastard in post Another Look at the D&D Essentials Kit
    One DMs should roll in the open and a screen leads to fudging and that's not how the game should be played (or taught). Now, now. "Badwrongfun" is so out of fashion these days. Let's not tell people how they should play, eh?

Sunday, 19th May, 2019

  • 08:54 PM - kenmarable quoted sevenbastard in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Maybe you can run both the starter adventures concurrently. That would be a dream. A larger sand box. During the announcement, Chris Perkins said (paraphrasing) “You can run Lost Mines and then this one, or this one and then Lost Mines, or mix them up however you like. This expands the area detailing more places to adventure in.” So it sounds like your larger sandbox. :)

Saturday, 18th May, 2019

Thursday, 16th May, 2019

  • 04:24 AM - Elfcrusher quoted sevenbastard in post Ghosts of Saltmarsh: A Review
    With all the spoilers and it being a decades old adventure to begin with it feels like a lot of players will be put in a tough spot with Danger and Dunwater. It would have been nice of it was more of a sandbox reimagining like they did with the update to Ravenloft. Heck even Sinister Secret plays different when you know the reveal. I hope to run this for some kids who have never even heard of these modules....can't wait.

Wednesday, 1st May, 2019

  • 10:58 PM - ParanoydStyle quoted sevenbastard in post Shadowrun Sixth Edition Announced!
    1) This is a huge amount of information to process. 2) Based on a cursory skim, they are doing a GREAT job in terms of this launch. This is a brilliantly coordinated media blitz. Hats off to Jason, Randall, and Loren, and the rest of the CGL team for that. 3) As soon as I saw (on Twitter) that Shadowrun 6E was a thing, my immediate thought was: "Well, they'd have to try pretty hard to frag it up worse than Fifth Edition. I should know, I was one of the people that wrote Fifth Edition." 4) As someone who fought HARD against Limits in 5E when I was on the design team, I feel vindicated to see them being given the boot in the new edition. They were and are a terrible idea. 5) I have no idea how to feel about what they announced on the Matrix rules. It's going to depend entirely on how it's executed. The closest thing I have to insight on that is that I don't think "cyberjack" is a very cool sounding name. I think I'd think that even if it weren't just a lazy portmanteau of datajack and cyberdeck. It's...

Wednesday, 24th April, 2019

Tuesday, 10th June, 2014

  • 06:01 PM - jadrax quoted sevenbastard in post Starter Set Excerpt 2 -- Equipment
    The Rope Makers Guild needs to be fired. If a DC 17 strength check can burst a rope an average person can break it 20% of the time. I mentioned this in my playtest surveys but I guess they like cheap rope. You know, that's an incredibly good point.

Wednesday, 26th June, 2013

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