View Profile: Lord Rasputin - Morrus' Unofficial Tabletop RPG News
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About Lord Rasputin

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About Lord Rasputin
Introduction:
You're not cleared for that.
About Me:
Mostly harmless.
Location:
Minneapolis, MN, USA
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Over 40
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Charles Saeger
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LordRasputin
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My Game Details

Details of games currently playing and games being sought.

Town:
Minneapolis
State:
Minnesota
Country:
USA
Game Details:
Odd for around here, my preferred game system is GURPS, though that preference only comes up when I want to run. I like D&D (other than 4th) and Toon and Savage Worlds and Call of Cthulhu, among other systems, and will play almost anything with a good GM. I game with radferth and two other fellows every few Sundays or so.
More information:
http://gurpshexytime.blogspot.com

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News Digest: More D&D Release Previews, Pathfinder Updates and Releases, Fantasy Ground User Statistics, and more! Friday, 19th October, 2018 08:48 PM

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  1. radferth radferth is offline

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My Game Details
Town:
Minneapolis
State:
Minnesota
Country:
USA
Game Details:
Odd for around here, my preferred game system is GURPS, though that preference only comes up when I want to run. I like D&D (other than 4th) and Toon and Savage Worlds and Call of Cthulhu, among other systems, and will play almost anything with a good GM. I game with radferth and two other fellows every few Sundays or so.
More information:
http://gurpshexytime.blogspot.com
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Sunday, 10th March, 2013

  • 06:38 PM - Omegaxicor mentioned Lord Rasputin in post NPC names
    @VariSami There is obviously something wrong with the engine at the moment because Mentions aren't working 100% (I posted that further up) words of my posts are getting deleted (I had to edit it a few times before that stopped) and the emotes are changing when I post...irritating but meh (though you spelled by username with an G rather than a C). I will look for a site like that, I have never heard of one (EDIT: "of those sites") so they might not exist in English :( @Lord Rasputin I will look at those (I am building a list of languages from which to draw names for the different races, Ancient Humans are Lithuanian but Malay, Albanian, Sanskrit and Baltic I will look into) thanks (EDIT: "for the ideas") EDIT: see parts get deleted :(

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Wednesday, 17th October, 2018

  • 04:46 AM - Monayuris quoted Lord Rasputin in post What's Inside Goodman Games' Isle Of Dread Reincarnated?
    +1. I keep wanting to do a retroclone of 3e/5e-style mechanics, but B/X in scope. As in seven classes, race as class, only about 200 monsters, about the same number of magic items and spells. No picking skills; they're assigned as part of the class, and the tasks are subsumed into the rules. None of the garbage that the recent rulebooks have; just tell me that the cleric has healing spells, swings a mace, and turns undead. And written at a 5th grade reading level. You want middle-schoolers to play D&D, make it easy for them to read. You should check out Into the Unknown Its a pretty inspired attempt at a B/X level 5E that includes race as class, simplified classes and spells. I think I'm going to use this for my next game.

Monday, 6th August, 2018

  • 03:11 AM - M.T. Black quoted Lord Rasputin in post Dragon Reflections #7 – Who Invented D&D?
    Except that Blackmoor wasn't based on Chainmail. Arneson used it as a monster manual and spell book, but he usually didn't use the actual combat resolution system. From my reading, it seems that Blackmoor took from Chainmail the monster, spell, and equipment lists, as well as the individual character titles (Hero, Superhero, Wizard, Sorcerer, etc). So Chainmail had *some* influence on Blackmoor, even if not on the combat system.

Saturday, 24th February, 2018

  • 05:00 PM - Koloth quoted Lord Rasputin in post News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more!
    How much does having published adventures matter? I don't know the answer to that question. I did want something more of a megadungeon in the boxed set, as a megadungeon has replay value; I Smell a Rat is basically one-and-done, and kinda railroady. Having a second megadungeon for sale would be good for demonstration games. But how many D&D and Pathfinder players are playing published adventures? For all the chatter here, I gather the number is much lower than folks realize, especially for D&D (Pathfinder was made to run the adventure paths). This is much more so in the GURPS community. Granted, part of the idea was to break beyond that community, but I'm not sure how great the incentive is to do it with a bunch of published adventures. Don't know about the world at large, but for the groups I have played with, the majority of our runs have been in published modules or adventure paths. Back when D&D didn't have versions, there weren't adventure paths and we would simply decide which module to try...

Monday, 20th November, 2017

  • 04:52 AM - TrippyHippy quoted Lord Rasputin in post Sean's Picks of the Week (1113-1117) - Get Your GURPS Week!
    That GURPS has been mostly PDF sales, with only a few high sellers going softcover (Dungeon Fantasy 1-4, Supers) after being on Warehouse 23 in PDF for a long time pretty well disproves the idea that SJG isn’t bothered about electronic sales. Six of the PDFs up on RPGNow are PDF-only; two more are PDFs that later got a softcover print run.That just means that, over the course of the 10-15 years since some of these books were published, putting them through extra printing runs is overly costly, whereas the overheads are less on PDFs. The actual number of units sold on PDFs, however, is a fraction of what is sold in hardcopy. SJG were late-adapters to PDF, even on their own site, but have gradually caught up with other companies. When Drivethru first became a thing, they expressly stated concerns through editorials on the SJGames site about the impact on the three-tiered model and skepticism towards the idea. They have released PDFs at a slower rate than other companies accordingly, and not done a...

Sunday, 19th November, 2017

  • 07:53 PM - TrippyHippy quoted Lord Rasputin in post Sean's Picks of the Week (1113-1117) - Get Your GURPS Week!
    Uh, no. The reason is that OBS takes a 35% cut of all sales while not only does Warehouse 23 take a lower cut, SJG owns Warehouse 23. SJG has been selling primarily PDFs for GURPS for many years.Well, that doesn't explain why the same books have been sold for the same price over at SJGames-owned Warehouse 23 for years. They have set the price to what they want - the 35% cut is irrelevant to that, from the consumers perspective at least.

Sunday, 13th August, 2017


Thursday, 1st June, 2017

  • 03:22 AM - Zardnaar quoted Lord Rasputin in post Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask For It!
    We have everyone more-or-less agreeing again. I utterly fail to see what good another edition would bring, other than Hasbro making more money from everyone buying new copies of the core books. Even that is a mixed blessing, since doing that constantly turns off buyers. First edition AD&D lasted from 1978 (when the DMG was at last out) to 1989, second edition from 1989 to 2000, then third from 2000 to 2008. Granted that fourth was a failure and the plug pulled on it early, we're talking about ten years between editions. So please, no new editions until 2024. 1E argueably lasted 1977 to 1990 as it was reprinted after 2E launched. BECMI in various versions lasted 77 to 96.

Saturday, 31st December, 2016

  • 07:34 PM - MoonSong quoted Lord Rasputin in post How a RPG Changed the Star Wars Universe
    I think devotion to the first two movies is the only constant among Star Wars fans. I guess I don't count as a Star Wars fan then, because I find the original the most boring and formulaic of the bunch. It is basically the one I have watched the less times. Only Battle for Endor ranks lower for me. Now Empire, we are talking on the same channel.

Wednesday, 28th December, 2016

  • 12:10 AM - aramis erak quoted Lord Rasputin in post How a RPG Changed the Star Wars Universe
    The movie was on CBS in February 1984. We taped it, commercials and all. Its date is unmistakable, as there were news blurbs about the New Hampshire primaries during the broadcast. The movie in question is ROTJ - which was still in theaters in mid 87, and not on broadcast (check the link in my other post) until 89... It was canon until The Force Awakens came out. WEG had an agreement with Lucas that anything he let go to print would be canon. Several vehicles in the RPG actually made it into the movies, in particular the Colossus. The agreement went out the window with the removal of the Thrawn trilogy, so now its just 'legends'. All prior agreements went out the window with Disney. Especially since Lucas isn't in control anymore.

Sunday, 25th December, 2016


Monday, 14th March, 2016

  • 02:16 PM - JohnnyZemo quoted Lord Rasputin in post Can Wizards Avoid Another OGL Glut?
    Any glut is a minor issue for consumers that will work itself out. A glut itself is a byproduct of a good thing: folks playing D&D. Did you read "The Wreckage Left Behind" in the article? A glut is not always a minor issue.

Thursday, 17th December, 2015

  • 04:24 PM - Doctor Futurity quoted Lord Rasputin in post Look On The Light Side Of Life (And Fantasy Gaming)
    Word. He singles out GURPS, which is actually quite light in play. It's adding all the extra detail, like looking up specific modifiers for odd cases. If you have a need for world consistency (as I do in my dungeon fantasy game), you look them up, but if you don't (like my old space marine A-Team game), you wing it. GURPS at it's core is rules lite, but rules lite usually refers to how many options and exceptions a game offers, not just the core mechanic. I love GURPS, ran it throughout the late 80's, 90's and right up until 4th edition which (for reasons still hard to explain) ended my time with GURPS. For some, GURPS had a sweet spot between complexity and accessibility in 3rd edition, and the consolidation of all the supplemental rules into core actually created a problem of "too many choices." It is (for better or worse) easier for me, these days, to pull out Savage Worlds or BRP with very clean, defined options and get my players going than it is to spend a long time prepping for GURPS. ...

Sunday, 6th December, 2015


Thursday, 19th November, 2015

  • 06:19 PM - copperdogma quoted Lord Rasputin in post D&D Fan Rewrites the 5E Player's Handbook Index
    Neat! Ever thought of doing a combined PHB/DMG one? Yeah, I thought of that a couple of times. *I* wouldn't use it so I don't think I'll make it;) The best projects come from something you personally want. It's all open-sourced on my github page, though, for anyone who wants to use the one I made as a starting point! https://github.com/copperdogma/dnd-phb-5e-index The biggest trick would be that EVERY page reference would also have to identify which book it refers to. So instead of: Armor Class (AC), 7, 14, 144, 177 You'd have (I made up the DMG numbers): Armor Class (AC), p7, p14, p144, p177, d16, d27, d105, d188 or maybe: Armor Class (AC), PHB: 7, 14, 144, 177; DMG: 16, 27, 105, 188

Tuesday, 26th May, 2015


Tuesday, 5th May, 2015

  • 12:26 PM - Echohawk quoted Lord Rasputin in post Player's Handbook 3.5 [and Monster Manual] now available as a PDF
    I wonder if Wizards has hit some internal goal for putting these in PDF, like selling out of the print run. That seems quite likely to me, or maybe just "PDF only X months after they were last printed". I think the only 1e hardcovers not already available as PDFs are the ones that were reprinted (MM, PH, DMG and UA). Let's see how quickly the 3.5 core book PDFs are followed by the original D&D, 1e and 2e reprints.

Tuesday, 28th April, 2015


Thursday, 16th April, 2015

  • 03:06 PM - SilverfireSage quoted Lord Rasputin in post WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
    How many 5e players actually run the published adventures? I'm curious. Has Wizards taken a survey, or just done a comparison of sales? I'd rather have products that help me make my own adventures (NOT stories ... pre-plotting is bad). Not splat books, but rather game elements for adventures. Think Book of Lairs, Ready Ref Sheets, Monster and Treasure Assortment. To be honest, I'm fairly certain the amount of people that buy adventures far exceeds that of those that buy stuff like assortment sheets and books of single use dungeons.


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