View Profile: Neuroglyph - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About Neuroglyph

Basic Information

Date of Birth
April 4, 1964 (54)
About Neuroglyph
Introduction:
Been playing D&D for over 30 years - yeah I have a clue.
Location:
Michigan
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

More information:
http://www.obsidianportal.com/campaign/the-ebon-cabal

Statistics


Total Posts
Total Posts
457
Posts Per Day
0.14
Last Post
In the Hall of Statues: Dramascape Presents a Fantasy RPG Battlemap… Ready-To-Delve! Thursday, 26th February, 2015 04:50 AM

Currency

Gold Pieces
6
General Information
Last Activity
Friday, 1st September, 2017 04:03 PM
Join Date
Thursday, 1st October, 2009
Home Page
http://www.neuroglyphgames.com/
Product Reviews & Ratings
Reviews Written
25

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My Game Details
More information:
http://www.obsidianportal.com/campaign/the-ebon-cabal
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Tuesday, 16th December, 2014

  • 05:55 PM - Morrus mentioned Neuroglyph in post The DMG: A CRITICAL HIT at 93.5%!
    There are three review scores on a product page. The first is the fan rating (the aggregate of a 1-5 score, plus the short comment reviews). The second is the critical rating, which is the aggregate of the full reviews by critics from sites such as iO9, boingboing, The Escapist, and other big outlets. The third is EN World's own review by Neuroglyph. The value you place on each, if any value at all, is a personal choice. My job is to present the data, but I leave it to you to make your minds up. Glance at the ratings, read the comments, click through and read all the long, full reviews - I designed it to present as wide a picture as possible. And your review/rating is as valuable as anybody's.

Friday, 28th November, 2014

  • 08:50 AM - Sitara mentioned Neuroglyph in post NPC creation rules
    So the review of the DMG by Neuroglyph confirms NPC creation rules are in. While i was a big fan of D&D4e's unique monsters approach, something which has been kept to a large extent in 5e, one thing I really do miss from 3e was the simple NPC classes, for making humanoid enemies and NPCs, like bandits, the local sage, etc. Monsters IMO should be unique, along with special villain types. But the NPC classes were useful for average opponents. They could also be combined with PC classes for unique flavors. So can anyone who has the D&D 5e DMG please go into detail on the NPC rules? What kind are there?

Thursday, 27th November, 2014


Friday, 5th September, 2014

  • 03:38 AM - Quickleaf mentioned Neuroglyph in post Hoard of the Dragon Queen - a solid D effort.
    Olgar Shiverstone (and others feeling this adventure is a railroad), I'm curious what you thought of Neuroglyph's recent review of Hoard of the Dragon Queen? Overall, the adventure arc is designed to be quite sandbox-y, or more aptly, a series of mini-sandboxes right from the first episode. Wolfgang made mention of the fact that as designers who have played D&D through multiple editions, they “were drawn toward an older style of play” for Hoard of the Dragon Queen, where not every encounter is fought, but some are resolved through trickery, negotiation, or simply avoided altogether. Read more here: http://www.enworld.org/forum/showthread.php?358765-4-out-of-5-rating-for-Hoard-of-the-Dragon-Queen Because it looks like we are getting vastly different reviews on the same dang product. Some folks say its a railroad, others that it's a sandbox!

Saturday, 9th August, 2014


Thursday, 10th July, 2014


Sunday, 7th July, 2013


Thursday, 4th July, 2013


Tuesday, 2nd July, 2013


Monday, 1st July, 2013


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Friday, 5th September, 2014

  • 03:38 AM - Quickleaf quoted Neuroglyph in post Hoard of the Dragon Queen - a solid D effort.
    Olgar Shiverstone (and others feeling this adventure is a railroad), I'm curious what you thought of Neuroglyph's recent review of Hoard of the Dragon Queen? Overall, the adventure arc is designed to be quite sandbox-y, or more aptly, a series of mini-sandboxes right from the first episode. Wolfgang made mention of the fact that as designers who have played D&D through multiple editions, they “were drawn toward an older style of play” for Hoard of the Dragon Queen, where not every encounter is fought, but some are resolved through trickery, negotiation, or simply avoided altogether. Read more here: http://www.enworld.org/forum/showthread.php?358765-4-out-of-5-rating-for-Hoard-of-the-Dragon-Queen Because it looks like we are getting vastly different reviews on the same dang product. Some folks say its a railroad, others that it's a sandbox!

Thursday, 21st August, 2014

  • 11:35 PM - GX.Sigma quoted Neuroglyph in post Hoard of the Dragon Queen: WotC & Kobold Press Team Up for the Inaugural Campaign Arc of D&D 5th Edition!
    Production Quality The production quality of Hoard of the Dragon Queen is excellent...And the artwork in Hoard of the Dragon Queen is fantastic!It's so interesting that that's how you feel, because I had the exact opposite reaction. I was genuinely shocked at how low the production quality is. I've also seen the maps online, and they look much better on the screen (they're all muddy and hard to read in the book). The first page also came unglued from the spine after opening the book only 3 or 4 times. Maybe I just got a bad copy?

Friday, 11th July, 2014

  • 03:15 PM - Stormonu quoted Neuroglyph in post The Wait is Over... The Magic has Returned: WotC Releases the D&D Starter Set! (A Pre-Release Review)
    Well, first off, 8 out of 10 score is hardly indicative of this review castigating the designers... but I do see your point. I think where I see it as a (slight) negative is that, from a historical perspective, each edition of D&D has innovated new game mechanics and had a very different "feel" from other editions. These rules don't "feel", at least to me, to be the dynamic mechanical innovations we've seen in past editions. I don't think you could say that of 1E -> 2E either; that edition change was primarily a re-organization and incorporation of elements from non-core rulebooks (DSG & WSG proficiencies, for example).
  • 04:32 AM - Mark CMG quoted Neuroglyph in post The Wait is Over... The Magic has Returned: WotC Releases the D&D Starter Set! (A Pre-Release Review)
    I think where I see it as a (slight) negative is that, from a historical perspective, each edition of D&D has innovated new game mechanics and had a very different "feel" from other editions. These rules don't "feel", at least to me, to be the dynamic mechanical innovations we've seen in past editions. Right. Well, I guess I did understand what you meant. So, despite them saying up front that their design goal was to embrace previous editions and make a game that was supposed to blend the best of editions past, you feel they should have chosen to do something different and be innovative. It's always a tough call for a reviewer to approach a review by way of whether the designers accomplished their stated goals or whether, no matter their goals, if they produced something you were hoping they would produce. I do understand your point and appreciate that you only counted it slightly against them. I'm not in any way questioning your final numbers or other conclusions. It just vexes me wh...

Thursday, 10th July, 2014


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