View Profile: Stacie GmrGrl - Morrus' Unofficial Tabletop RPG News
  • Dire Bare's Avatar
    Friday, 24th May, 2019, 08:17 PM
    My question is, do the heroes know anything about what or who might be in the house? If they don't, burning it down is a very stupid idea. They could be killing innocents, losing vital information, and/or destroying valuables they might want to acquire. As the DM, I know what is in the house, but if my PCs pull a stupid move like that, I'm definitely inventing consequences regardless of what...
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  • Kiraya_TiDrekan's Avatar
    Monday, 20th May, 2019, 08:14 PM
    Hard choice between BECMI (my nostalgia fave) and 3.5 (my favorite for tinkering and creating new stuff). I went with 3.5 but it was close.
    201 replies | 6298 view(s)
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  • Stacie GmrGrl's Avatar
    Wednesday, 15th May, 2019, 04:31 AM
    Still not as good as other Artificer and Alchemist and Craftsman classes by 3rd party developers.
    117 replies | 5786 view(s)
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About Stacie GmrGrl

Basic Information

Date of Birth
February 11
About Stacie GmrGrl
oregon gamer tg woman
About Me:
Hello, greetings and slobulations to everybody who comes to visit my page. :)

I have been around EnWorld since 1999 when 3e was first announced and the site was first created, but my account name has changed a couple times over the last many years along with some personal choices in my life that altered my life in general.

Been gaming since 90, with TSR Marvel Supers and Battletech my first games, followed by Star Wars d6 and Earthdawn. I never played D&D till 1997, and hated it. 3e saved D&D for me.

I love gaming, I find it inspirational and fun, creative and visionary. IMO it has infinite potential and could become a mainstream activity, but that's like a dream of mine. I have been looking for a way to somehow break into the gaming industry, but so far haven't done it yet. Have been a playtester though, most notably for the new Marvel Heroic Roleplaying game that just came out.

I love being a gamer woman, it's exhilarating for the most part, although I have has a few rather negative experiences the last three years after coming out of the closet that have really made gaming in person a more uncomfortable experience. But, I won't give it up.

If you want to be friends or you want to chat, by all means go for it. :)
salem, oregon
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If you can be contacted on social networks, feel free to mention it here.

Stacie Winters
My Game Details

Details of games currently playing and games being sought.

Game Details:
I am hoping to find a new group soon that is LGBT friendly...


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My Game Details
Game Details:
I am hoping to find a new group soon that is LGBT friendly...

Monday, 20th May, 2019

Sunday, 19th May, 2019

Wednesday, 15th May, 2019

Tuesday, 14th May, 2019

Tuesday, 7th May, 2019

Saturday, 4th May, 2019

Wednesday, 1st May, 2019

Wednesday, 7th November, 2018

  • 01:55 PM - pemerton mentioned Stacie GmrGrl in post Mike Mearls on how 4E could have looked
    Just because it works for you doesn't mean it works for everyone. Who do you think has asserted the contrary? Every paragraph you quoted from Stacie GmrGrl had some first person pronoun or adjective in it ("I", "me", "my"). She was talking about her gaming experiences and preferences, not everyone's.

Wednesday, 1st March, 2017

  • 10:13 PM - Rich Baker mentioned Stacie GmrGrl in post Take Your First Look At The Upcoming ALTERNITY RPG!
    Stacie GmrGrl -- Pretty much exactly like that. Your skill score would be written Firearms 11/16/21. I'm a little torn whether it's better to provide a skill score of 11/16/21 or a skill bonus of +9 (DC 20), though. I've played it both ways and it works fine. It's one of the things we'll be looking for feedback on as folks get a chance to play with the system.

Monday, 16th March, 2015

  • 01:24 PM - dkheinrich mentioned Stacie GmrGrl in post Do you have $6666? Rob Schwalb Launches Shadow of the Demon Lord!
    Sailor Moon - it is indeed a new system, one that can run in Robert's world or that you can overlay onto your own. It is designed for ease of play, accessibility, and flexibility. Check out for new articles and blog posts that detail out much of the system. Also - if you keep up with the kickstarter a big chuck of the rules chapter is going to be previewed soon! Stacie GmrGrl it does indeed base its task resolution system on the d20, it is barely related to 'the d20 system' it is really and truly its own animal (or demon as the case may be). If anyone has any other questions please feel free to ask - the project is already funded and well into its stretch goals - pushing to make it bigger and better every day!

Friday, 13th March, 2015

  • 03:22 PM - DMMike mentioned Stacie GmrGrl in post Discussion of the Cypher System
    Have you played it, Stacie GmrGrl? I haven't (yet), but I would think that the "make things easy on the GM" focus would be great for exploration and discovery. But let's be clear: more storytelling power to the GM can be deleterious for GMs who lean on rules to make the game go. (GURPS, anyone?) Nitpick (and corresponding self-pick): I get a deer-in-the-headlights feeling when I think about assigning a difficulty rating of 1-10 on anything that could occur in the game. Since I would expect that to slow me down if I were running Numenera, I'd probably try to resolve that by assigning only every other point: difficulties would be only 2, 4, 6, 8, and 10. The same problem cropped up in my game (see sig), but worse: 20 different difficulty ratings (points)! And I did basically the same thing there: every 4 points, the difficulty gets a new name and is a landmark for assigning difficulty. That leaves 6 difficulty choices (or 5 if you're not asking your players to perform divine feats)! I mean, "Creatures, NPC...

Monday, 26th January, 2015

  • 03:40 AM - Henry mentioned Stacie GmrGrl in post Sell me on the World of Greyhawk please
    Stacie GmrGrl This recently released over at It was written for 1st edition, but it is super-flavorful, with tons of setting info, fairly light on mechanics, and given how similar 1e and 5e are in tone, should be fairly easy to get an idea how to convert most things such as cleric spells, etc that are listed mechanically. I used to own the physical box set of this back in the 80s, and still sometimes regret not having it anymore, but it dis go to a good home.

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Sunday, 19th May, 2019

Thursday, 9th May, 2019

  • 09:24 PM - Bluenose quoted Stacie GmrGrl in post Traveller 5th Edition Reprint Is Kickstarting
    I've never played Traveller. I take it this would be the ideal way to start my Travelling adventures? Like other people, I'd say no. T5 was to some extent a love letter to old Traveller fans with all that entails, including not having much regard for people who weren't already experienced players. An approximate analogy would be having two versions of D&D around, one based on 3.x (T5) and one that took the D&D5 approach (Mongoose 2e, Cepheus Engine). My own preference is Mongoose 2e, which has a really nice starter set containing all the rules from the main rulebook and which also utilises the OTU for which I've collected a huge amount of material over the years which I can use to advantage, but Cepheus Engine is as easy to get into, cheaper, and has the very good Clement Sector from Gypsy Knight Games which is another good setting. A friend and I have looked at some of the T5 files. We both agree that it's more than we want to deal with. It has complex tables and mathematical formulas scat...
  • 01:48 PM - froth quoted Stacie GmrGrl in post Traveller 5th Edition Reprint Is Kickstarting
    I've never played Traveller. I take it this would be the ideal way to start my Travelling adventures? Dl the Cepheus Engine SRD or better yet Cepheus Light. This is also nice in print

Saturday, 4th May, 2019

  • 08:26 PM - crazy_cat quoted Stacie GmrGrl in post Traveller 5th Edition Reprint Is Kickstarting
    I've never played Traveller. I take it this would be the ideal way to start my Travelling adventures? I don't own any of the previous Traveller 5 stuff, and have never read any, but from what I hear (its an over complex, over wordy version of the rules with numerous unwieldy sub-systems) I'd say HELL NO it would be an appalling place to start. I'd recommend either the quick start recommended above, or Cepheus Engine (an OGL clone of 1e Mongoose Traveller), or Mongoose 2e Traveller - a quick DTRPG search will find both/either and probably some other optiosn as well.
  • 07:05 PM - dragoner quoted Stacie GmrGrl in post Traveller 5th Edition Reprint Is Kickstarting
    I've never played Traveller. I take it this would be the ideal way to start my Travelling adventures? I would download the free starter rules from DTRPG: All other versions use the core concepts from this, if you decide to go that way.

Sunday, 28th April, 2019

Thursday, 25th April, 2019

Thursday, 21st March, 2019

  • 08:54 PM - Panda-s1 quoted Stacie GmrGrl in post Who Killed the Megaverse?
    tangentially related, but I always hate when an article about D&D is like "Gary Gygax made a Lord of the Rings game!" like okay there's some superficial similarities, but clearly you didn't do your research. this isn't even limited to mainstream media either, I'll see geek/nerd oriented news do this too, it's annoying. I don't get why so many still think the d20 system can't do sci-fi or science fantasy... If we look at 5e alone there is: my personal issue with d20 being used for sci-fi is that I always felt like class based systems don't lend themselves very well to making sci-fi characters. like D&D kinda cheated when it made classes since it borrowed from very well known fantasy characters, but also sci-fi characters just feel too open ended to be stuffed into a class. the original Star Wars RPG felt cool in this regard, unlike every iteration after it where it was like "okay you want to be a Jedi/pilot, but you're only gonna be RLY GOOD at one of those things for the first few sessions". and...

Friday, 8th March, 2019

Saturday, 2nd March, 2019

  • 05:52 AM - Prakriti quoted Stacie GmrGrl in post Artificer UA has been released!
    Why doesn't Wizards ever look at 3rd party stuff/homebrew stuff??? It's mind confusing to me that here they have so much 3rd party stuff they could mine ideas from and a lot of it is really good. The same reason that TV writers don't read third-party screenplays for their own show*: liability reasons. If WotC started reading third-party content, even a little here and there, then it would open the door for plagiarism accusations. The only way to avoid that scenario is to not read any third-party content ever, which is presumably what they do. * When you apply for a job as a TV writer, you always submit screenplays for other shows. Even if you've written a killer screenplay for that particular show, the writers/producers can't/won't read it (unless they hire you, of course, in which case you can pitch your script in the writers room).
  • 12:19 AM - Hawk Diesel quoted Stacie GmrGrl in post Artificer UA has been released!
    I guess you can add find steed, find familiar, and Temple of the Gods Spell to that list. This is probably a discussion that warrant's its own thread, since I think it is beyond the scope of this thread. However, since you brought it up, those spells are certainly iconic. However, there is a difference between something being iconic, and something being a core aspect of that class's identity. When the warlock debuted in 3.5, Eldritch Blast was literally the defining feature of the class. And I would say that in 5th edition, it is clear that the Warlock and Ranger were balanced around them having Hex and Hunter's Mark. I would say this is especially true for the Ranger since Favored Enemy was nerfed down to a ribbon ability without offering any combat potential, thus the need for Hunter's Mark to fill the void that is left. On the other hand, I think a wizard and paladin not only function, but play as intended without find steed or find familiar. Wizard with fireball is iconic. A wizard ...

Saturday, 9th February, 2019

Saturday, 2nd February, 2019

Tuesday, 22nd January, 2019

  • 05:12 PM - TwoSix quoted Stacie GmrGrl in post Robert Schwalb releases his version of Warlord
    I find that the En5ider Noble class, the MHP Warmage class and the Arcanis 5e Fighter class remake (with the Tactician subclass) all make for better Warlord classes than this one. Not Sold. Kibblestasty (who did the amazing Artificer) is working on a Warlord next, so I'm very hopeful it'll be closer to what I'm looking for.
  • 09:23 AM - Matrix Sorcica quoted Stacie GmrGrl in post Robert Schwalb releases his version of Warlord
    I find that the En5ider Noble class, the MHP Warmage class and the Arcanis 5e Fighter class remake (with the Tactician subclass) all make for better Warlord classes than this one. Not Sold. Could you elaborate on what makes these Warlord takes great? Especially curious about the Warmage.

Monday, 14th January, 2019

  • 02:59 AM - TwoSix quoted Stacie GmrGrl in post Artificer UA to be released in February
    I'm just curious if they made an attempt at a crafting system. If not I'll just stick to the Gadgeteer and Craftsman classes from Mage Hand Press. Yep...honestly, I'm way more excited for MHP to finish up their new binder than for anything WotC is putting out in 2019.

Monday, 31st December, 2018

  • 06:45 AM - Jester David quoted Stacie GmrGrl in post "How do I beat the Matt Mercer effect?"
    This so much. His influence has become so incredibly huge now that it would be a great thing if all his fans and the rpg industry saw him GM a different game. Something very not D&D, that uses a different genre as well. Between the campaigns they ran some one and two shot games, including Vampire. But those were mostly DMed by others. But I imagine other systems would come at the expense of CR episodes, and they’re not going to delay the show needlessly. And he’s a busy guy and not able to do a second show.

Tuesday, 18th December, 2018

  • 09:44 PM - Morrus quoted Stacie GmrGrl in post John Carter of Mars Launches
    If the #1 and #7 most anticipated games of 2019 we're released in 2018, does this mean the #2 voted game rises to be the #1 most anticipated game of 2019??? I’ll have to check what #11 and #12 were!

Sunday, 25th November, 2018

  • 09:35 AM - Imaculata quoted Stacie GmrGrl in post Do you believe we are alone in the universe?
    I think it's not only possible, but highly likely that we are not alone in the galaxy. Given the fact that life was almost exterminated on this planet several times in history, and yet bounced back, shows that life is (or can be) very resilient. No one can slap a number on the chance of encountering intelligent life, since our sample size is so small. We can see not even a tenth or a hundreth of the universe. It would be like looking at one inch of a cookie jar, and concluding that it must be empty. We simply have too little information. But it seems to me that if intelligent life developed here, it must have happened somewhere else as well, given the immense size of the universe. Additionally, we only know the conditions that were required for earth-based life as we know it. But there is no guarantee that these are the only conditions that can support life. Even on our own planet, we find life in the most impossible and hostile environments. It seems highly probable to me that there are many diffe...

Wednesday, 7th November, 2018

  • 01:10 PM - Cergorach quoted Stacie GmrGrl in post Mike Mearls on how 4E could have looked
    You just stated exactly why I find 4e to be the best edition of D&D. It's the only edition that actually gives me as a player real agency. Every other edition seems to strip my agency away and turns D&D into just sessions of "DM-May-I... (Insert proposed action here)". Sorry, but then you have a bad player/DM mesh. "I want to do X." or "Can I do Y?" are very common, most often because the player doesn't know the specific rules for the action or doesn't know how realistic an action is to perform. With systems like Shadowrun where most actions are codified this still happened. With systems like Vampire/Mage where many powers are very open ended this also happened. How creative a player is depends on the player, not the rules system. But as a creative player myself, I find a more open ended rules system like Mage (and to a lesser degree Vampire) more conducive to creativity. As a person, I like codified rules systems like Shadowrun or 4E Mechanically, but as a DM there are quite often far to...

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