View Profile: Stacie GmrGrl - Morrus' Unofficial Tabletop RPG News
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About Stacie GmrGrl

Basic Information

Date of Birth
February 11
About Stacie GmrGrl
Introduction:
oregon gamer tg woman
About Me:
Hello, greetings and slobulations to everybody who comes to visit my page. :)

I have been around EnWorld since 1999 when 3e was first announced and the site was first created, but my account name has changed a couple times over the last many years along with some personal choices in my life that altered my life in general.

Been gaming since 90, with TSR Marvel Supers and Battletech my first games, followed by Star Wars d6 and Earthdawn. I never played D&D till 1997, and hated it. 3e saved D&D for me.

I love gaming, I find it inspirational and fun, creative and visionary. IMO it has infinite potential and could become a mainstream activity, but that's like a dream of mine. I have been looking for a way to somehow break into the gaming industry, but so far haven't done it yet. Have been a playtester though, most notably for the new Marvel Heroic Roleplaying game that just came out.

I love being a gamer woman, it's exhilarating for the most part, although I have has a few rather negative experiences the last three years after coming out of the closet that have really made gaming in person a more uncomfortable experience. But, I won't give it up.

If you want to be friends or you want to chat, by all means go for it. :)
Location:
salem, oregon
Sex:
Female
Age Group:
31-40
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If you can be contacted on social networks, feel free to mention it here.

Facebook:
Stacie Winters
My Game Details

Details of games currently playing and games being sought.

Town:
Salem
State:
Oregon
Game Details:
I am hoping to find a new group soon that is LGBT friendly...

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Who Killed the Megaverse? Thursday, 21st March, 2019 07:02 PM

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My Game Details
Town:
Salem
State:
Oregon
Game Details:
I am hoping to find a new group soon that is LGBT friendly...

Thursday, 21st March, 2019


Saturday, 16th March, 2019


Friday, 15th March, 2019


Wednesday, 13th March, 2019


Saturday, 2nd March, 2019


Wednesday, 7th November, 2018

  • 01:55 PM - pemerton mentioned Stacie GmrGrl in post Mike Mearls on how 4E could have looked
    Just because it works for you doesn't mean it works for everyone. Who do you think has asserted the contrary? Every paragraph you quoted from Stacie GmrGrl had some first person pronoun or adjective in it ("I", "me", "my"). She was talking about her gaming experiences and preferences, not everyone's.

Wednesday, 1st March, 2017

  • 10:13 PM - Rich Baker mentioned Stacie GmrGrl in post Take Your First Look At The Upcoming ALTERNITY RPG!
    Stacie GmrGrl -- Pretty much exactly like that. Your skill score would be written Firearms 11/16/21. I'm a little torn whether it's better to provide a skill score of 11/16/21 or a skill bonus of +9 (DC 20), though. I've played it both ways and it works fine. It's one of the things we'll be looking for feedback on as folks get a chance to play with the system.

Monday, 16th March, 2015

  • 01:24 PM - dkheinrich mentioned Stacie GmrGrl in post Do you have $6666? Rob Schwalb Launches Shadow of the Demon Lord!
    Sailor Moon - it is indeed a new system, one that can run in Robert's world or that you can overlay onto your own. It is designed for ease of play, accessibility, and flexibility. Check out http://schwalbentertainment.com/news/ for new articles and blog posts that detail out much of the system. Also - if you keep up with the kickstarter a big chuck of the rules chapter is going to be previewed soon! Stacie GmrGrl it does indeed base its task resolution system on the d20, it is barely related to 'the d20 system' it is really and truly its own animal (or demon as the case may be). If anyone has any other questions please feel free to ask - the project is already funded and well into its stretch goals - pushing to make it bigger and better every day!

Friday, 13th March, 2015

  • 03:22 PM - DMMike mentioned Stacie GmrGrl in post Discussion of the Cypher System
    Have you played it, Stacie GmrGrl? I haven't (yet), but I would think that the "make things easy on the GM" focus would be great for exploration and discovery. But let's be clear: more storytelling power to the GM can be deleterious for GMs who lean on rules to make the game go. (GURPS, anyone?) Nitpick (and corresponding self-pick): I get a deer-in-the-headlights feeling when I think about assigning a difficulty rating of 1-10 on anything that could occur in the game. Since I would expect that to slow me down if I were running Numenera, I'd probably try to resolve that by assigning only every other point: difficulties would be only 2, 4, 6, 8, and 10. The same problem cropped up in my game (see sig), but worse: 20 different difficulty ratings (points)! And I did basically the same thing there: every 4 points, the difficulty gets a new name and is a landmark for assigning difficulty. That leaves 6 difficulty choices (or 5 if you're not asking your players to perform divine feats)! I mean, "Creatures, NPC...

Monday, 26th January, 2015

  • 03:40 AM - Henry mentioned Stacie GmrGrl in post Sell me on the World of Greyhawk please
    Stacie GmrGrl This recently released over at dndclassics.com: http://www.dndclassics.com/product/17392/World-of-Greyhawk-Fantasy-Game-Setting-1e?it=1 It was written for 1st edition, but it is super-flavorful, with tons of setting info, fairly light on mechanics, and given how similar 1e and 5e are in tone, should be fairly easy to get an idea how to convert most things such as cleric spells, etc that are listed mechanically. I used to own the physical box set of this back in the 80s, and still sometimes regret not having it anymore, but it dis go to a good home.

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Thursday, 21st March, 2019

  • 08:54 PM - Panda-s1 quoted Stacie GmrGrl in post Who Killed the Megaverse?
    tangentially related, but I always hate when an article about D&D is like "Gary Gygax made a Lord of the Rings game!" like okay there's some superficial similarities, but clearly you didn't do your research. this isn't even limited to mainstream media either, I'll see geek/nerd oriented news do this too, it's annoying. I don't get why so many still think the d20 system can't do sci-fi or science fantasy... If we look at 5e alone there is: my personal issue with d20 being used for sci-fi is that I always felt like class based systems don't lend themselves very well to making sci-fi characters. like D&D kinda cheated when it made classes since it borrowed from very well known fantasy characters, but also sci-fi characters just feel too open ended to be stuffed into a class. the original Star Wars RPG felt cool in this regard, unlike every iteration after it where it was like "okay you want to be a Jedi/pilot, but you're only gonna be RLY GOOD at one of those things for the first few sessions". and...

Friday, 8th March, 2019


Saturday, 2nd March, 2019

  • 05:52 AM - Prakriti quoted Stacie GmrGrl in post Artificer UA has been released!
    Why doesn't Wizards ever look at 3rd party stuff/homebrew stuff??? It's mind confusing to me that here they have so much 3rd party stuff they could mine ideas from and a lot of it is really good. The same reason that TV writers don't read third-party screenplays for their own show*: liability reasons. If WotC started reading third-party content, even a little here and there, then it would open the door for plagiarism accusations. The only way to avoid that scenario is to not read any third-party content ever, which is presumably what they do. * When you apply for a job as a TV writer, you always submit screenplays for other shows. Even if you've written a killer screenplay for that particular show, the writers/producers can't/won't read it (unless they hire you, of course, in which case you can pitch your script in the writers room).
  • 12:19 AM - Hawk Diesel quoted Stacie GmrGrl in post Artificer UA has been released!
    I guess you can add find steed, find familiar, and Temple of the Gods Spell to that list. This is probably a discussion that warrant's its own thread, since I think it is beyond the scope of this thread. However, since you brought it up, those spells are certainly iconic. However, there is a difference between something being iconic, and something being a core aspect of that class's identity. When the warlock debuted in 3.5, Eldritch Blast was literally the defining feature of the class. And I would say that in 5th edition, it is clear that the Warlock and Ranger were balanced around them having Hex and Hunter's Mark. I would say this is especially true for the Ranger since Favored Enemy was nerfed down to a ribbon ability without offering any combat potential, thus the need for Hunter's Mark to fill the void that is left. On the other hand, I think a wizard and paladin not only function, but play as intended without find steed or find familiar. Wizard with fireball is iconic. A wizard ...

Saturday, 9th February, 2019


Saturday, 2nd February, 2019


Tuesday, 22nd January, 2019

  • 05:12 PM - TwoSix quoted Stacie GmrGrl in post Robert Schwalb releases his version of Warlord
    I find that the En5ider Noble class, the MHP Warmage class and the Arcanis 5e Fighter class remake (with the Tactician subclass) all make for better Warlord classes than this one. Not Sold. Kibblestasty (who did the amazing Artificer) is working on a Warlord next, so I'm very hopeful it'll be closer to what I'm looking for.
  • 09:23 AM - Matrix Sorcica quoted Stacie GmrGrl in post Robert Schwalb releases his version of Warlord
    I find that the En5ider Noble class, the MHP Warmage class and the Arcanis 5e Fighter class remake (with the Tactician subclass) all make for better Warlord classes than this one. Not Sold. Could you elaborate on what makes these Warlord takes great? Especially curious about the Warmage.

Monday, 14th January, 2019

  • 02:59 AM - TwoSix quoted Stacie GmrGrl in post Artificer UA to be released in February
    I'm just curious if they made an attempt at a crafting system. If not I'll just stick to the Gadgeteer and Craftsman classes from Mage Hand Press. Yep...honestly, I'm way more excited for MHP to finish up their new binder than for anything WotC is putting out in 2019.

Monday, 31st December, 2018

  • 06:45 AM - Jester David quoted Stacie GmrGrl in post "How do I beat the Matt Mercer effect?"
    This so much. His influence has become so incredibly huge now that it would be a great thing if all his fans and the rpg industry saw him GM a different game. Something very not D&D, that uses a different genre as well. Between the campaigns they ran some one and two shot games, including Vampire. But those were mostly DMed by others. But I imagine other systems would come at the expense of CR episodes, and they’re not going to delay the show needlessly. And he’s a busy guy and not able to do a second show.

Tuesday, 18th December, 2018

  • 09:44 PM - Morrus quoted Stacie GmrGrl in post John Carter of Mars Launches
    If the #1 and #7 most anticipated games of 2019 we're released in 2018, does this mean the #2 voted game rises to be the #1 most anticipated game of 2019??? I’ll have to check what #11 and #12 were!

Sunday, 25th November, 2018

  • 09:35 AM - Imaculata quoted Stacie GmrGrl in post Do you believe we are alone in the universe?
    I think it's not only possible, but highly likely that we are not alone in the galaxy. Given the fact that life was almost exterminated on this planet several times in history, and yet bounced back, shows that life is (or can be) very resilient. No one can slap a number on the chance of encountering intelligent life, since our sample size is so small. We can see not even a tenth or a hundreth of the universe. It would be like looking at one inch of a cookie jar, and concluding that it must be empty. We simply have too little information. But it seems to me that if intelligent life developed here, it must have happened somewhere else as well, given the immense size of the universe. Additionally, we only know the conditions that were required for earth-based life as we know it. But there is no guarantee that these are the only conditions that can support life. Even on our own planet, we find life in the most impossible and hostile environments. It seems highly probable to me that there are many diffe...

Wednesday, 7th November, 2018

  • 01:10 PM - Cergorach quoted Stacie GmrGrl in post Mike Mearls on how 4E could have looked
    You just stated exactly why I find 4e to be the best edition of D&D. It's the only edition that actually gives me as a player real agency. Every other edition seems to strip my agency away and turns D&D into just sessions of "DM-May-I... (Insert proposed action here)". Sorry, but then you have a bad player/DM mesh. "I want to do X." or "Can I do Y?" are very common, most often because the player doesn't know the specific rules for the action or doesn't know how realistic an action is to perform. With systems like Shadowrun where most actions are codified this still happened. With systems like Vampire/Mage where many powers are very open ended this also happened. How creative a player is depends on the player, not the rules system. But as a creative player myself, I find a more open ended rules system like Mage (and to a lesser degree Vampire) more conducive to creativity. As a person, I like codified rules systems like Shadowrun or 4E Mechanically, but as a DM there are quite often far to...
  • 11:15 AM - dave2008 quoted Stacie GmrGrl in post Mike Mearls on how 4E could have looked
    You just stated exactly why I find 4e to be the best edition of D&D. It's the only edition that actually gives me as a player real agency. Every other edition seems to strip my agency away and turns D&D into just sessions of "DM-May-I... (Insert proposed action here)". I think the issue is that for some older players (players who played a long time ago), some of their best moments came when they asked DM-May-I... and the DM said yes! Some of the best actions/combats/encounters/etc. occurred because the players simply asked if they could do X,Y, & Z (usually something wild, crazy, or creative) and the DM adjudicated it. Now, you can still do this in 4e (it took me a few years, but I finally got my players to try it), but what I found (and I think others too) is that players only wanted to do what their "powers" told them they could do. It was the easier approach to play and DM. I just didn't see as many exciting and creative approaches to problem solving. I started to fall into th...

Sunday, 23rd September, 2018

  • 05:11 PM - happyhermit quoted Stacie GmrGrl in post Mearls On D&D's Design Premises/Goals
    ... I just dislike the foundation of the "Rulings not Rules" approach, which leads to a very non-transparent game. Its lazy design. You dislike it, that doesn't make it lazy. It's one of the reasons I and many others started playing current D&D (again for many of us) so I really don't appreciate you saying to me; "Well then, you like lazy design." because I don't. Talk to any writer, board game designer, ttrpg designer, etc. and ask them if it's harder to create more material or take things out and you will find most agree that cutting things is hard. In the context of ttrpgs, it's actually really, really, easy to make rules for things, many of us have been doing it since we were kids. It's much harder to condense those rules down to a coherent system that meets specific design goals. During the design process they cut tons of rules ie; the entire set of "exploration" rules not because they were lazy but because they wanted to make a system that would work as well as possible for most people. It ...
  • 03:00 PM - TwoSix quoted Stacie GmrGrl in post Mearls On D&D's Design Premises/Goals
    One of the reasons why I like Mage Hand Press' 5e work is they have created very different classes and class options that really add new mechanics to 5e. Its because of this I feel they get 5e where many others, including the designers at WotC, do not get it. Their Alchemist, Craftsman, Witch, Warden and Gunslinger Classes are pure genius in filling a gap in 5e while adding new rules to the game. They have created a rock solid crafting and alchemy system, various rules for including guns of different tech eras, and their variant spell casting classes all do something different than the 5e core. And then there is their Dark Matter sci-fi 5e setting. Its pretty amazing. Its more sci-fi than Esper Genesis while still being 5e. I'd love to see a second Players Handbook done by these guys. Love Mage Hand Press! Best 3rd party providers out there!
  • 02:46 PM - Eric V quoted Stacie GmrGrl in post Mearls On D&D's Design Premises/Goals
    You can't apologize for intentionally being as disrespectful and insulting as you just were. You don't know me and you calling Me 'lazy' because I voiced my perspective... Yeah you don't know me or how I see things. Was it necessary for you to be so insulting to me? Yeah, he's like that. It's like he's BFFs with the designers or something, and so he can't differentiate between criticism of a public work vs. attacking someone on a message board. To your post, it's true that a lot of things players could just do in 4e now requires a version of "Mother, May I?" For instance, I'd wager you'll never find a 5e DM who lets a Champion attempt something exactly like 'Crack the Shell.' Even spells have that built into them as well (I'd never play an illusionist in 5e, for instance). As for lazy design, while I agree in broad strokes, there are some differences I would note. For Inspiration, they provide examples for it, but no hard-and-fast rules, that's true. For that particular mechanic, though, I...
  • 02:20 PM - pemerton quoted Stacie GmrGrl in post Mearls On D&D's Design Premises/Goals
    You are absolutely correct, I don't know you, so I have no idea. But at the same time you don't know Mike, Jeremy, or the others who designed 5E. So you have no idea the choices or decisions that were made to go into how they chose to create the game, or the work they put in to do so. So to call their work lazy is just as disrespectful. I can't believe you're doubling down on your attack on @ Stacie GmrGrl. The WotC team are professional publishers working for a commercial publishing house. Part of their job is to have their work subjected to analysis and criticism, and describing writing or design as "lazy" is one mode of criticism (broadly, it means repeating tropes or following an established path rather than trying to come up with a novel solution to the particular challenge being tackled). It's not an attack upon their personal character. If you think their work is, in fact, not lazy in conception or execution, argue that point. YBecause of how much focused is put on allowing the DM to make rulings about so many things, just about every action a player does is a process of asking the DM if its okay, leading to a game of DM-May-I. A good, fair DM will make it fun and fairI XPed your post, but wanted to comment on this bit of it. I think I am a good and fair referee. But I still don't like systems that require everything to be filtered through GM decision-making - I don'...
  • 01:29 PM - Kobold Boots quoted Stacie GmrGrl in post Mearls On D&D's Design Premises/Goals
    There is no narrative identity in the game as per the rules as written. There are no encoded rules on how to manage non-combat XP. There are no rules on how to give out Inspiration. There are so many things left open to interpretation because they didn't want to design it. I think that one of the tests of whether or not a rule is written in the books is: 1. Is this rule in its application, highly contextual and likely to be DM fiat? If answer equals yes - Leave it to the DM If answer equals maybe - playtest it to see if we should write one. If answer equals no - write a rule. I don't know if I'd use the term lazy for anyone if I didn't know them and I don't presume to know the day to day stressors inside WoTC.
  • 01:18 PM - monsmord quoted Stacie GmrGrl in post Hidden


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