View Profile: Michael Morris - Morrus' Unofficial Tabletop RPG News
  • Morrus's Avatar
    Today, 07:10 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    3 replies | 631 view(s)
  • Morrus's Avatar
    Today, 07:00 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    3 replies | 150 view(s)
    0 XP
  • Morrus's Avatar
    Today, 05:58 PM
    I often think it's too easy to get into the TARDIS. A TARDIS is supposed to be the most advanced type of ship in the universe, so teleporting onto it shouldn't be easy. I wonder if she gave Kerblam! permissions or something?
    184 replies | 4873 view(s)
    0 XP
  • Morrus's Avatar
    Today, 01:36 PM
    Great list! I agree with you on Forgetful and Spendthrift. You can use skills with any attribute as long as the GM agrees, so intimidation and Disfigured would be a good combo for a strong character. A STR (intimidation) check with the disfigured trait would be a good combo.
    2 replies | 82 view(s)
    0 XP
  • Morrus's Avatar
    Today, 01:19 PM
    Ravnica is joining Forgotten Realms, Eberron, and Ravenloft, as a setting available for creators on the Dungeon Master's Guild from today, November 20th. WotC made the following brief announcement last night: "Intrepid DM's Guild creators! Ravnica will be added as a setting on Dungeon Masters Guild tomorrow Nov 20th! (We will be coordinating day-of updates of the Ravnica setting...
    19 replies | 797 view(s)
  • Morrus's Avatar
    Today, 01:04 PM
    As you may know, RPGNow and DriveThruRPG (and, indeed, all the community content sites like DM's Guild) are the exact same website owned by One Bookshelf (OBS), simply viewed through a different skin. The front page of each highlights different products, but the stores are the same store. Now, the "RPGNow" version of the store is being retired. OBS sent out the following email earlier...
    16 replies | 1296 view(s)
  • Morrus's Avatar
    Today, 12:15 PM
    There's another new class over on EN5ider, the 5th Edition Patreon, this week! Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies. Recently on...
    9 replies | 197 view(s)
  • Morrus's Avatar
    Today, 12:28 AM
    Any setup is fine, as long as the participants buy in to it.
    27 replies | 648 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 11:52 PM
    People play for different reasons, of course. For some itís the social activity, and the game is just the conduit for that.
    35 replies | 913 view(s)
    7 XP
  • Morrus's Avatar
    Yesterday, 08:32 PM
    Social interaction isnít *that* hard. Iím afraid there isnít a rulebook.
    201 replies | 3597 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 08:35 PM
    Quite enjoyed todayís episode. Felt a lot more old school. Workers disappearing, a little less sombre than some episodes have been this year. Nothing new, just a traditional Who episode ó weíve seen cheery polite killer robots like those dozens of times before, but thatís OK.
    184 replies | 4873 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 04:12 PM
    Calm down, please folks. The last thing I expected to see on this site was people shouting at each other about how iTunes works.
    123 replies | 3500 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 17th November, 2018, 08:24 PM
    10% waiting for the late guy 25% getting ready to play 15% waiting for somebody to come back from a cigarette break 15% random interruptions while somebody tells an unrelated anecdote 20% combat 15% misc gaming
    6 replies | 202 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 08:54 PM
    And the usual suspects show up instantly like bad pennies. Thatís two of the trifecta. One to go. @jimmifett and @Derren, donít post again in this thread, please. Jimmifett, it would be nice if you posted about something else sometimes, but since as far as I can make out the only reason you post in this community is to decry any hint of inclusiveness, it's time for you to leave.
    201 replies | 3597 view(s)
    3 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 06:44 PM
    Following an online backlash regarding the content of their recent publications, White Wolf Publishing has just announced some big changes, including the suspension of the Vampire 5th Edition Camarilla and Anarch books, and a restructuring of management. White Wolf's Shams Jorjani made the following announcement about an hour ago: "Hello everyone, My name is Shams Jorjani, VP of...
    201 replies | 7204 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 08:01 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 1089 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 05:12 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 130 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 11:10 AM
    For the next two weeks, we''re going to try something new. This is an experiment, and there is a reasonable chance that it might not work out. For the next two weeks you may put your promotional/publisher posts in the relevant game forum. So if you have a Kickstarter for a new D&D 5E book, you may put it in the 5E forum instead (that's instead, not as-well-as). If the forums end up being...
    2 replies | 393 view(s)
    5 XP
  • Morrus's Avatar
    Wednesday, 14th November, 2018, 05:32 PM
    Morrus and Peter are joined this week for an epic-length episode by Rodney Thompson, designer on Star Wars SAGA Edition, Dungeons & Dragons 5th Edition, Lords of Waterdeep, Destiny 2, Dusk City Outlaws, and currently on Kickstarter: Spectaculars. In the news, we have the release of Waterdeep: Dungeon of the Mad Mage and Guildmasterís Guide to Ravnica, financial troubles at John Wick Presents,...
    0 replies | 915 view(s)
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:56 PM
    Oh, I see! What we in the hobby like to call "dice"! :D
    5 replies | 299 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:53 PM
    I'd say "official" is nothing, but "default" is Forgotten Realms, if I were to distinguish between the two terms.
    9 replies | 472 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:15 PM
    What is "RNG"? I"m not familiar with that terminology.
    5 replies | 299 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:05 PM
    Presumable every action she takes deletes somebody from the perspective of a time traveller.
    184 replies | 4873 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 12:07 PM
    Doesn't solidify until experienced? I've not heard that one.
    184 replies | 4873 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:27 AM
    Yeah. They used to get around that with the "fixed point in time" technobabble but they don't do that any more. But all of it's the past for the Doctor, so every alien stopped is altering history.
    184 replies | 4873 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 07:00 PM
    They're definitely doing the "teaching history" part of Doctor Who, aren't they? I agree that the Doctor was just a bystander in this episode. All they did is witness events.
    184 replies | 4873 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:16 PM
    Last month EN5ider, the 5E Patreon, introduced the Geomancer class. In this week's article, Josh Gentry provides you with three new geomancer orders - Order of the Apothecary (mystical healers), Order of the Architect (builders and protectors), and Order of the Rune Knight (wielders of elements in war). Illustrated by Julio Rocha and Tan Ho Sim. Recently on EN5ider: #239....
    3 replies | 992 view(s)
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:33 AM
    By "before" you mean in a different system. I guess if you value your gut reaction over actual play experience, there's not really much to debate, is there? You're right - you the way you feel about this game you haven't played yet is how you feel. :)
    137 replies | 5449 view(s)
    3 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:47 PM
    In donít think you as a publisher is the target audience of the book. Itís you as a gamer.
    147 replies | 4706 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:44 PM
    For me it was flight, until I realised that flight without an accompanying invulnerability was a death sentence. One mistake...
    55 replies | 1239 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:10 PM
    Takes 6 blunt damage. Second question, takes 11 blunt and 1 fire damage.
    4 replies | 226 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 06:08 PM
    99% of the time the damage type won't matter, so you can deduct the SOAK from the total. The STR bonus applies to his base damage, not to the exploit, so it goes to the bunt damage should that info be needed. The times it will matter are if the target has SOAK to only blunt or only fire, in which case it could only reduce those portions of the total.
    4 replies | 226 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 04:46 PM
    I'd agree with everybody else that I'd play the game before trying to adjust it. You can very rarely get a good feel for a game until you've played it.
    137 replies | 5449 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:26 PM
    Because it occurs to me, as an ironically curious consequence of that, that if WotCís goal was hypothetically to sell books to you specifically, opening the DMsG has therefore lost them sales rather than gained them.
    147 replies | 4706 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:06 PM
    Did you buy D&D books before DMs Guild existed?
    147 replies | 4706 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:48 PM
    Generally speaking, SOAK (and immunities etc.) have to apply to all damage types. The non-SOAKing of armour is slightly awkwardly phrased, though, I'll admit! Basically, if you have *been* poisoned (gas, food, atmosphere, etc.), armour isn't going to help you. If the poison is on a weapon, then sure, armor will help. It's all about the delivery system.
    2 replies | 191 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:43 PM
    Merged the two threads for you.
    22 replies | 744 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:24 PM
    Just 4 days left for nominations.
    74 replies | 1507 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:19 AM
    Iíve seen you randomly bring up your personal politics in the form of MRAs in two threads (that Iíve noticed) in the last couple of days. Not sure why. Please donít do that. This isnít the place.
    155 replies | 4567 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 08:13 PM
    Both it and Iron Fist were cancelled last month.
    55 replies | 1239 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 05:36 PM
    Wow! That's quite impressive! Are the career paths completely random generated?
    2 replies | 203 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 01:20 PM
    That is going to be awesome. Batwoman, Superman, Lois Lane...
    55 replies | 1239 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 12:08 PM
    Moved to the Kickstarter promotions forum for you.
    1 replies | 197 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:50 AM
    D&D books are a lot like buses. You wait ages for one, and then suddenly two are released on the same day! Anyway, today's the day that Guildmaster's Guide to Ravnica and Waterdeep: Dungeon of the Mad Mage hit game stores, so this is your reminder to head on down to your friendly (or not so friendly) local (or not so local) game store and grab your copies! They'll hit Amazon and other stores on...
    30 replies | 2735 view(s)
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:38 AM
    In this week's episode, Morrus and Peter are joined by guests Grant Howitt and Chris Taylor to talk about their roleplaying game Spire and the sourcebook currently on Kickstarter, Strata. In the news, we have more previews of Dungeon of the Mad Mage, more details on RPGSports, a statement from Wizards of the Coastís president on the state of Dungeons & Dragons, a tease of a new setting, a new...
    1 replies | 768 view(s)
  • Morrus's Avatar
    Thursday, 8th November, 2018, 06:44 PM
    Rodney Thompson. You may remember him from such games as Star Wars Saga Edition, Lords of Waterdeep, Dungeons & Dragon 5th Edition, and Dusk City Outlaws (to name just a few). He's back with a new superhero RPG, Spectaculars, and he's been kind enough to send me along an exclusive preview of the game! I backed Dusk City Outlaws on Kickstarter, and was super-pleased when it arrived....
    12 replies | 1813 view(s)
  • Morrus's Avatar
    Thursday, 8th November, 2018, 03:08 PM
    Moved to the Kickstarter promotions forum for you! :)
    2 replies | 221 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 02:45 PM
    D&D is a very high magic genre.
    31 replies | 1164 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 01:12 PM
    Instructions are in first post. :)
    74 replies | 1507 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 10:25 PM
    I make that 14 DEFENSE. 3d6 is 11. 4d6 is 14. SOAK and DEFENCE are two different things. DEFENCE is how hard it is to hit you. SOAK is how much damage your armour lets you ignore.
    2 replies | 184 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 09:07 PM
    The theme of the campaign is industry vs magic. I feel that removing either of those things pretty much guts the campaign.
    12 replies | 408 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 02:53 PM
    Mearls answered this question on Twitter, describing at length how the D&D 4th edition he wanted to make differed from the one which was actually published back in 2008. "Hard to answer, because the 4e I wanted to do and the 4e we ended up publishing were different on a fundamental level. I wanted classes to have different power acquisition schedules, and more thematic ties between...
    1092 replies | 7836 view(s)
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 02:41 PM
    A couple of years ago, John Wick's 7th Sea 2nd Edition smashed tabletop RPG Kickstarter records by raising a phenomenal $1.3M - a record which has only been surpassed once since, by Matt Colville's $2.1M Strongholds & Streaming. Unfortunately, it seems that the company is running into financial difficulties. The company had some sad news to share in a Kickstarter update to backers...
    36 replies | 5593 view(s)
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 02:31 PM
    It should be on DTRPG and RPGNow soon too!
    6 replies | 478 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 01:57 PM
    A couple of years ago, John Wick's 7th Sea 2nd Edition smashed tabletop RPG Kickstarter records by raising a phenomenal $1.3M - a record which has only been surpassed once since, by Matt Colville's $2.1M Strongholds & Streaming. Unfortunately, it seems that the company is running into financial difficulties. The company had some sad news to share in a Kickstarter update to backers...
    36 replies | 1196 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 12:50 PM
    At 150m households worldwide, I donít think Netflix counts as a limited audience any more. In the last few years itís grown into one of the most watched media outlets on the planet. Give it another few years, I reckon it will dwarf even the largest regular networks.
    21 replies | 866 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 10:52 AM
    As the release of Waterdeep: Dungeon of the Mad Mage closes in (Friday!), here's a quick roundup of all the previews which have snuck out of WotC HQ over the last few weeks! Take a peek at these images from Waterdeep: Dungeon of the Mad Mage, as featured on Fantasy Grounds. There is the start of level 19 from Waterdeep: DotMM. It involves a crashed Spelljammer, where the crew is...
    39 replies | 2395 view(s)
  • Morrus's Avatar
    Monday, 5th November, 2018, 11:51 PM
    Even if you were supposed to roll it, how did you manage to roll 48 on 6d6?
    4 replies | 225 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 11:17 PM
    Yikes. No, you don't roll it. Your SPEED is 6: 3(d6) + 2(d6) + 1(d6). it's the *size* of your dice pool, not a roll of your dice pool. Your CLIMB is 3 (half your SPEED without the running added on, rounded up).
    4 replies | 225 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 08:19 PM
    That shouldn't be there. It's an old mechanic which didn't make it into the final version of the WOIN rules. I'll note it as errata.
    4 replies | 250 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 05:34 PM
    It means write it down, yep. The exploit itself will tell you about any usage restrictions, if there are any. Hmm. Where does it say that? That looks like a minor errata.
    4 replies | 250 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 01:18 PM
    I wasnít a fan of this episode. The monster reminded me of the Slitheen, and the self destruct unit you can just pick up and chuck out the window seemed rather pointless. It was basically ... serviceable filler, I guess.
    184 replies | 4873 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 12:35 PM
    The conspiracy continues in Flint's dark underbelly. Now at the kingís command it is time for the Royal Homeland Constabulary to rip this threat from its shadowy womb beneath the haunted mountain named Cauldron Hill and thrust it into the light of day. While they pursue that mission, two other forces are at work in Flint: a cult of dwarven assassins who want to disrupt a peace summit,...
    4 replies | 750 view(s)
  • Morrus's Avatar
    Sunday, 4th November, 2018, 09:47 PM
    Silverhair, might I suggest you invest a little more into these marketing threads than just a url and list of numbers? I canít imagine youíre getting much benefit from these?
    3 replies | 272 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 4th November, 2018, 09:32 PM
    I'm pretty sure torturing people is the *end* of the road to evil, not the start. The start is, like, shoplifting or something. I can't think of much worse you can do to an individual than torture them.
    27 replies | 803 view(s)
    0 XP
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About Michael Morris

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About Michael Morris
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Thursday, 5th July, 2018

  • 04:14 PM - Caliban quoted Michael Morris in post Warlock/Cleric Best of all Worlds
    But the default assumptions of the game make it pretty clear that this particular combination isn't going to go very far at many tables. Please don't presume to speak for me or for "most tables". Your personal prejudices are not those of the community as a whole.
  • 01:53 AM - Everlast77 quoted Michael Morris in post Warlock/Cleric Best of all Worlds
    One major problem. clerics receive spells from gods who do want their cleric's patronage. Warlocks receive their powers from entities who likewise want their patronage. Thematically it does not work. Trying to make it work requires proceeding in defiance of the very flavor of both the classes. It reeks, and I do mean reeks of base munchkinism of the highest order. Not true, it easily makes sense with a good backstory.

Friday, 10th February, 2017

  • 08:54 PM - mellored quoted Michael Morris in post Warlock/Cleric Best of all Worlds
    One major problem. clerics receive spells from gods who do want their cleric's patronage. Warlocks receive their powers from entities who likewise want their patronage. Thematically it does not work. Trying to make it work requires proceeding in defiance of the very flavor of both the classes. It reeks, and I do mean reeks of base munchkinism of the highest order. I don't see the difference. I mean, what's wrong with a fire warlock of Kossuth, or a death cleric of Orcus?

Wednesday, 16th November, 2016

  • 05:29 AM - Redthistle quoted Michael Morris in post Cantor (Bard Variant - Draft) PEACH
    Outside of my own setting (where magic is color based) a cantor continues to use the bard spell list - so just ignore the mention of colors and invocations. I just noticed your mention of color-based magic. Recently, I read one of Brandon Sanderson's recent novels about a world in which magic is also color-based. It's a pretty good tale; perhaps you've already read it. If not, the unfolding explanations of how color is incorporated into magic and culture were quite fascinating. You might enjoy it just to do a comparison/contrast with how your world's magic works.

Tuesday, 15th December, 2015

  • 02:03 PM - Li Shenron quoted Michael Morris in post Return of Skill ranks - sort of - maybe...
    There are five named skill ranks -- Beginner, Novice, Intermediate, Expert, Guru, or some other set of five names - the point is they are ranks. A 1st level characters proficiency translates to the first rank, and along with this optional rule they can give up a proficiency to start with a skill at second rank. A rogue's expertise is just a jump in rank. Like skills, tasks are ranked. A character has advantage on a check one rank below his skill rank, and simply succeeds on a check two ranks below. Similarly, a character has disadvantage on something 1 rank above his skill and can't attempt something two ranks above. Situational and circumstance modifiers change up the rank of the task - so walking a tight rope for example would be rank III difficulty, doing it with a balancing pole rank II Under this system the DC is locked to 20 (or some other number) and never changes. It's a nice idea! Here's my thoughts: - The proficiency bonus can have 5 possible values: +2, +3, +4, +5, +6, so ...
  • 01:20 AM - JohnTitusRenzi quoted Michael Morris in post Return of Skill ranks - sort of - maybe...
    Under this system the DC is locked to 20 (or some other number) and never changes. At this point it's a thought to float around, not something concrete. I also think skills, while mathematically elegant, are boring and there is little room for improvement. This should be easy enough to implement. You can learn a new skill or go up a rank in a skill every 5 levels. Beginner = no proficiency bonus added Novice = +pro bon Intermediate = +pro bon x 2 expertise Expert = +pro bon x 3 Guru = +pro bon x 4 If the DC to succeed is 5 below 10+the ability mod+your skill rank, then you roll at advantage If the DC to succeed is 10 below 10+the ability mod+your skill rank, you auto succeed

Monday, 14th December, 2015

  • 06:02 PM - dave2008 quoted Michael Morris in post Return of Skill ranks - sort of - maybe...
    Writing this completely off the cuff - it's based off an idea Mearls kicked around shortly before the D&D Next playtest was announced. What I'm thinking on is a way to make diversify skills without sending ranks off to the moon. This is a set of thoughts in progress. Here goes. There are five named skill ranks -- Beginner, Novice, Intermediate, Expert, Guru, or some other set of five names - the point is they are ranks. A 1st level characters proficiency translates to the first rank, and along with this optional rule they can give up a proficiency to start with a skill at second rank. A rogue's expertise is just a jump in rank. Like skills, tasks are ranked. A character has advantage on a check one rank below his skill rank, and simply succeeds on a check two ranks below. Similarly, a character has disadvantage on something 1 rank above his skill and can't attempt something two ranks above. Situational and circumstance modifiers change up the rank of the task - so walking a tight rope f...

Tuesday, 18th August, 2015

  • 08:38 AM - delericho quoted Michael Morris in post So, 5e OGL
    Personally, I blame Mongoose and their Pocket PHB for this. Printing the whole SRD out verbatim poisoned the waters and likely soured Hasbro on the OGL long before 4e came around. Maybe. I've certainly heard reports that some of the guys in WotC at the time weren't happy about it. But it's worth noting that Ryan Dancey was actually asked about the possibility of something like that back when the OGL was first being put together. His reply was that they were welcome to try.
  • 12:21 AM - prosfilaes quoted Michael Morris in post So, 5e OGL
    Personally, I blame Mongoose and their Pocket PHB for this. Printing the whole SRD out verbatim poisoned the waters and likely soured Hasbro on the OGL long before 4e came around. Is there any reason to think that Hasbro noticed this? Hasbro as Hasbro has been dealing with people making cheap knockoffs of Barbie and GI Joe and everything else for years, and ultimately anything selling 0.1% of Hasbro's product that's not crossing the lines is ignorable. In some ways, in the days of the Internet, why stress about a cheap low-quality knockoff of a book? Anybody cheap enough to buy the Pocket PHB instead of the real PHB could have lived off websites and pirate copies. Most of Mongoose's sales probably went to people who owned a real PHB and wanted a compact copy.

Monday, 29th June, 2015

  • 03:52 PM - the Jester quoted Michael Morris in post Concept - Recharge Cantrips
    No, I'm mulling over using recharge as a way to balance five new cantrips. Players can choose to use them or not. It's not an attempt at nerfing since if they are markedly weaker than the standard cantrips they won't be used. Ah! Sorry, I misunderstood. Sounds to me like recharge cantrips that will probably never get taken. Alternatively, if they are not combat cantrips and they are buffed up to have lasting effects better than other cantrips', they may become must-haves because the recharge time doesn't matter. Good luck with your experiment- it's hard to evaluate without seeing a couple examples.

Tuesday, 16th December, 2014

  • 09:06 PM - MoonSong quoted Michael Morris in post On the healing options in the 5e DMG
    I'm not willing to read all 40 pages of this, but I figured I'd throw my 2 cents in. It has been my experience as a frequent cleric player that if the magic healing works quickly and baseline healing is slow, as in 1e/2e and to a lesser extent in 3e/3.5e/Pathfinder, the cleric player gets browbeat into starting the day topping off everyone's hit point totals and rarely, if ever, gets to go through a day with his full spell progression. While those options may well be more "realistic", they prohibit the player of the healer in the party from doing much of anything else with their magic. Such realistic options can only work if magic healing is given some form of limitation to prohibit the top off in the morning. And, frankly, not being able to use a quarter to half my spell progression for anything other than keeping the party alive just isn't any fun. And the lower the party's level, the worse it gets. Well, this is quite a YMMV thingy here, and part of the discussion you missed. But a chun...
  • 08:43 PM - Sailor Moon quoted Michael Morris in post On the healing options in the 5e DMG
    I'm not willing to read all 40 pages of this, but I figured I'd throw my 2 cents in. It has been my experience as a frequent cleric player that if the magic healing works quickly and baseline healing is slow, as in 1e/2e and to a lesser extent in 3e/3.5e/Pathfinder, the cleric player gets browbeat into starting the day topping off everyone's hit point totals and rarely, if ever, gets to go through a day with his full spell progression. While those options may well be more "realistic", they prohibit the player of the healer in the party from doing much of anything else with their magic. Such realistic options can only work if magic healing is given some form of limitation to prohibit the top off in the morning. And, frankly, not being able to use a quarter to half my spell progression for anything other than keeping the party alive just isn't any fun. And the lower the party's level, the worse it gets. I disagree. Not really sure what's stopping you to be honest. Old edition clerics were...

Monday, 15th December, 2014

  • 06:38 AM - Quickleaf quoted Michael Morris in post Skill Challenges in 5e?
    Skill challengers, poison tracks, and artifact purposes where the only things I liked out of 4e. Wow, usually people pick monster design for their first "I only liked XYZ about 4e" posts. Nice to see you lead with skill challenges! txshusker I just ran an Insult Arm Wrestling skill challenge in 5e using my DM instincts and eyeball, and it went rather well. Definitely an easily convertible concept. I think the main issue is actually about probabilities...at some point us fans need to work out the probabilities of success against target DCs in 5e (they're different than 4e), given group size and number successes requires / failures allowed / rounds permitted. That hard math will give a clearer picture of how to design the specifics of skill challenges in 5e.

Monday, 27th October, 2014

  • 11:14 PM - prosfilaes quoted Michael Morris in post So, 5e OGL
    For example, advantage / disadvantage is copyrighted. No, it's not. The US Copyright Office FAQ says "Copyright does not protect names, titles, slogans, or short phrases. In some cases, these things may be protected as trademarks." You can use advantage / disadvantage with WotC rules in your own games.

Friday, 17th October, 2014

  • 12:50 PM - RhaezDaevan quoted Michael Morris in post Help needed badly - Bard, College of Shadows subclass
    What about this: Bonus Proficiencies: Choose 3 of the following skills or tool proficiencies: Acrobatics, Athletics, Deception, Disguise Kit, Forgery Kit, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Poisonerís Kit, Sleight of Hand, Stealth, Thievesí Tools Looks fine. What about this? Alert Warning Also at 3rd level you become incredibly alert and able to aid your allies. Whenever an ally within 60í of you has to make a saving throw you can use your reaction to expend one of your uses of Bardic Inspiration to roll a bardic inspiration die and add it to their saving throw. You can choose to use this feature after the character makes their roll, but before the DM announces whether the save is made. Sounds fine. If the bard is already inspiring their allies this ability would only be used in the event that the ally already spent their die on a previous roll, but I could see some bards preferring to wait and see who needs it more. This one I was thinking of j...

Thursday, 16th October, 2014

  • 08:30 PM - Darrius_Adler quoted Michael Morris in post Need Help with a 5e D&D Conversion!
    Mythic Theurge was a glaring patch class. It won't be missed. Also, you need to re-read the multiclassing rules of 5e, they are now fairly forgiving for caster multiclasses. The new rules seem good for a multiclass caster the only hitch is as I read it, when you prepare spells you are still restricted by your class level in that class as to what level of spells you can prepare. Mystic Theurge allowed you to get to learn 7th level spells rather than only making it to 5th level spells. Suppose I could create a feat that allows a multi class caster of X levels in each class gain access to the next higher tier of spells, do that twice and it works out the same as a brand new class then. Make sure the feats only allow access to the 6th and 7th level spells.

Monday, 13th October, 2014

  • 03:09 PM - Nellisir quoted Michael Morris in post Fireworks Cantrip
    Wouldn't that fall under the heading of "common sense"? A fireworks explosion at night can be seen for miles. Even in the day it should be visible for a couple miles. I have the line on how the spell is used to keep players and DM's from scratching their heads about how low the damage is. Just say it's a "brilliant" explosion or something like that. You don't need an actual visibility radius. Right now there's nothing that makes this any more noticeable than a fireball. (Although depending on terrain, fireworks aren't all that visible past two miles or so. I've sat on a mountain and watched 8 different fireworks shows simultaneously, each within a few miles of at least one other show. This spell only goes up 500 ft; that's 1/10th of a mile; not very high above the horizon. 9 degrees, I think). DMs and players can figure out the use of the spell without it being scripted for them.
  • 01:55 PM - CapnZapp quoted Michael Morris in post Is this a reasonable change to planeshift?
    Is the following a reasonable setting specific change to Planeshift? There are five planes in the cosmology of Carthasana that this spell can shift you to. In order to journey to a plane you must have a link to it. You can shift to a plane that you have major access to its magic, and if your personal alignment is different than these you can shift to that plane as well. The remaining planes can be reached by casting the spell from a location strongly linked to the target plane. The five planes of Carthasana are an imperfect mirror of the material plane. Plane shift cannot take you to a specific location on that plane – that is a function of teleportation within that plane. Instead you are transported to the location on the plane that corresponds to your location on your current plane. If it is occupied you appear at the nearest open point without harm. You cannot planeshift from an outer plane to its opposition outer plane. You must instead planeshift to the material plane or planesh...

Sunday, 12th October, 2014

  • 02:45 AM - Tzarevitch quoted Michael Morris in post Is this a reasonable change to planeshift?
    Is the following a reasonable setting specific change to Planeshift? There are five planes in the cosmology of Carthasana that this spell can shift you to. In order to journey to a plane you must have a link to it. You can shift to a plane that you have major access to its magic, and if your personal alignment is different than these you can shift to that plane as well. The remaining planes can be reached by casting the spell from a location strongly linked to the target plane. The five planes of Carthasana are an imperfect mirror of the material plane. Plane shift cannot take you to a specific location on that plane – that is a function of teleportation within that plane. Instead you are transported to the location on the plane that corresponds to your location on your current plane. If it is occupied you appear at the nearest open point without harm. You cannot planeshift from an outer plane to its opposition outer plane. You must instead planeshift to the material plane or planesh...

Friday, 10th October, 2014

  • 04:15 PM - Paraxis quoted Michael Morris in post Spell Durations
    RAW they don't end. There are flavor reasons for them to end unless they've become explicitly permanent (certain wards and created magic items). I'm inclined to rule that if the caster can dismiss the spell, knocking him out ends such a spell. If the spell is out of the caster's control then it doesn't end. Most of the spells in the PHB that have a duration that isn't concentration can't be dismissed either, so this ruling doesn't change much. I can see that, but I like the flavor more if the spell lasts for the full duration. Spells you can dismiss. Astral Projection Blink Disguise Self Etherealness Feign Death Find Familiar Find Steed Fire Shield Geas Giant Insect Light Mage Armor Mage Hand Minor Illusion Mirror Image Mordenkainen's Private Sanctum Phantom Steed Prestidigitation Produce Flame Seeming Thaumaturgy Warding Bond (this one lists that it stops if you drop to 0 h.p) That is all the spells that talk about dismissing them that are not also concentration spells.


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