View Profile: Juomari Veren - Morrus' Unofficial Tabletop RPG News
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About Juomari Veren

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May 18, 1995 (23)
About Juomari Veren
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Ravnica Available To DMs Guild Creators From Today! Wednesday, 21st November, 2018 03:45 AM

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Saturday, 8th December, 2018 09:13 PM
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Wednesday, 21st November, 2018


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Saturday, 20th October, 2018

  • 10:07 PM - gyor quoted Juomari Veren in post Ravnica Table of Contents & More
    Darn, only two new subclasses is a bit of a letdown. I wasn't expecting one per guild or anything but the fact that one is just another cleric domain to add to the 11 we already have is a huge mark against it. Circle of Spores has been a hit and I'm glad it's finally getting out to players officially, but there's a few concepts I can rattle off the top of my head that could probably have made servicable subclasses (Orzhov Warlock patron, Simic Sorcerer origin, and Gruul ranger archetypes come to mind). This all makes me wonder if they're gonna try to eke out another book for more Ravnica content before they finish the sets (there's new Ravnica sets coming out through next winter so they could get one book out by the time they usually put their first/second book out in march of next year), but that'd be pretty bold - especially since the implication is that Nicol Bolas (MtG's current and most-central antagonist) is going to head there and wreak havok, so they'd be exploring a plane embattled between ...

Saturday, 9th June, 2018

  • 02:07 AM - EthanSental quoted Juomari Veren in post Creating a More Immersive D&D Experience
    I've never been able to get into the mentality of using music for atmosphere in D&D games. I prefer using minis and making terrain to use with my players infinitely more. For whatever reason just listening to music doesn't usually do enough to set the scene or immerse me, as player or DM. Im not into music in the background (like critical role used to do) but sound effects like tavern noises, jungle noises, rain if it's raining in the game etc.

Tuesday, 21st November, 2017

  • 10:03 PM - pukunui quoted Juomari Veren in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    I'm fairly certain Labyrinth turned into Tales from the Yawning Portal actually, and Dust was Tomb of Annihilation (Because dust is what a sphere of annihilation turns you into). Midway was most definitely Xanathar's Guide (a lot of the surveys from the UAs leading up to it were titled MidwaysurveyX on release in the url and then quickly changed after a day, like this happened multiple times), but I've no idea what Cloak and Dagger are or were - where did those ones come from? They may be new ones as well.Check out post #3. As for Undermountain: As I've said elsewhere, since rumor has it the D&D movie is going to be based around Waterdeep/Undermountain, my guess is they're holding this adventure back so they can release it with the movie.

Friday, 1st September, 2017

  • 09:32 PM - JesterOC quoted Juomari Veren in post New Errata & Sage Advice Compendium (Sleep & Trance Are Fixed!)
    No. Your rest is done after 8 hours. Most creatures need to spend at least 6 hours sleeping, and have 2 hours to do something that they can do while seated. Elves only have to spend 4 hours "sleeping" in meditation, and can use 4 hours to do something simple while seated. No that is not what the new sage advice says at all. New Rule Does the Trance trait allow an elf to finish a long rest in 4 hours? If an elf meditates during a long rest (as described in the Trance trait), the elf finishes the rest after only 4 hours. A meditating elf otherwise follows all the rules for a long rest; only the duration is changed. An elf only needs 4 hours to get a long rest.
  • 06:27 PM - Caliban quoted Juomari Veren in post New Errata & Sage Advice Compendium (Sleep & Trance Are Fixed!)
    No. Your rest is done after 8 hours. Most creatures need to spend at least 6 hours sleeping, and have 2 hours to do something that they can do while seated. Elves only have to spend 4 hours "sleeping" in meditation, and can use 4 hours to do something simple while seated. That was the previous answer in Sage Advice, but the updated answer indicates that they've changed their mind, and now elves actually finish their long rest in 4 hours instead of 8. At least, that is how I read the updated answer. Not really a big deal - you can still only get the benefits of a Long Rest once in any 24 hour period, regardless of how long it takes you to complete the Long Rest.

Monday, 19th June, 2017


Monday, 22nd May, 2017

  • 06:36 PM - Spookyboots quoted Juomari Veren in post When D&D Campaigns Become Franchises
    I think an article on D&D's influence on the very first Final Fantasy game would be a good read. The game even goes so far as to use the Vancian spell system, it's that faithful. The connection is very interesting. If I remember correctly the computer games based on D&D made it to Japan before D&D and those games, such as Rogue, where the main inspiration for Final Fantasy. So they're inspired by something inspired by D&D.

Tuesday, 2nd May, 2017

  • 03:43 PM - MechaTarrasque quoted Juomari Veren in post Unearthed Arcana Returns to Monthly With Some Revised Subclasses
    Please do, WoTC. This is nothing like the Favored Soul I know and love. The one they originally made way back when they mad the article on the spell-less ranger was perfect, and embodied the best aspects of the class. It was also a perfectly viable and very good theurge subclass, unlike the new overtuned one they're trying to shove down our throats. I don't get why they had to make a new favored soul that plays nothing like how I would expect a Favored Soul to do. I've loved almost everything to come out of Unearhted Arcana, even the sharpshooter, more than this terribly played-out and hackneyed rebranding of what was a great subclass the first time around with strictly inferior and less flavorful changes. I'm surprised that people actually said they liked it, especially in comparison to the original one, but I wager a guess that it's because not many people may have been aware of it because it was tucked away in a kind of forgettable article that didn't provide much mechanically for players. I t...

Tuesday, 7th February, 2017

  • 03:01 AM - MoonSong quoted Juomari Veren in post Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
    I don't think this Favored Soul is meant to be another holy warrior. That's what clerics and paladins are for. This Favored Soul is meant to be Gandalf. I think they both have a place at the table, but I think the Holy Warrior Favored Soul is stepping on the paladin and cleric's toes. Not really, I've played a couple of the previous favored souls, they are quite flexible, and only one ever gets anywhere near the cleric's toes -thankfully there is no cleric there because I am the cleric-. Unless you choose Life, all you are is a squishy gish with a little more utility than a dragon sorc. Favored Soul is just a meh concept to me. Clerics and Paladins are already 'favored', what makes these jabronis special? Feels like a concept in search of a need, not the other way around. Overall lukewarm to it, though it's got no major crunch problems. Probably not the best name, but the concept "I wield divine magic and it is all me. Maybe a deity shaped me into this, but this divine gift is all me." is...

Sunday, 13th November, 2016

  • 11:00 PM - Inchoroi quoted Juomari Veren in post Listen to the full Gamehole Con Panel from WotC's Mearls, Perkins, and Crawford
    Given the trend between this week's and last 's, I would guess that this UA a week deal will last 12-13 weeks; one for each class to chum the waters with new archetypes, with that 15th level mystic playtest that was mentioned when the news first came out included towards the end. Hopefully it gives way to a very hefty new sourcebook. I like the subclasses, personally; makes me wonder what the cleric domains coming out will be like (should be next week, since they seem to be going alphabetically).

Wednesday, 12th October, 2016

  • 03:29 PM - Pauper quoted Juomari Veren in post Unearthed Arcana Presents Alternative Encounter Building Guidelines
    Are you saying that most of the older adventures and modules do this? That's pretty much exactly what I'm saying, but you can confirm it for yourself by downloading some older classic mods from the DMs Guild. I don't recall a lot of that in 3rd or 4th edition adventures I will relent, but it's pretty common again nowadays, at least. Site-based adventures got slowly phased out in favor of encounter-based adventuring starting around the time of the 3.5 update. About the last site-based adventure I can remember running, ironically, is Mike Mearls's "Three Faces of Evil" from the Age of Worms adventure path in Dragon magazine, which ironically points up the dangers of a heavily-coordinated site. Mearls's Temple of Hextor in that adventure was set up so that, unless the party knew what was coming and took steps to prevent it, the party would encounter three to four regular encounters worth of monsters in series before being trapped in a final 'boss fight', all without a chance to rest or heal u...
  • 01:09 AM - The_Gneech quoted Juomari Veren in post Unearthed Arcana Presents Alternative Encounter Building Guidelines
    Are you saying that most of the older adventures and modules do this? Because this occurs frequently in the newest 5e adventure book, Storm King's Thunder. Most of the big dungeons have charts with a shorthand description of what's in each room and then goes into detail about what monsters will reinforce one another if combat breaks out nearby. I don't recall a lot of that in 3rd or 4th edition adventures I will relent, but it's pretty common again nowadays, at least. It's pretty common in older adventures, yes, but especially things like Keep On the Borderlands or other "starter" adventures designed to teach DMs the flow of the game. -TG :cool:

Tuesday, 9th June, 2015

  • 09:43 PM - doctorhook quoted Juomari Veren in post Unearthed Arcana: Variant Rules
    But Players Make All Rolls is what really angers me. Player agency is a big deal in games, and heaven forbid you'd never want to play under a DM who essentially tells you a story about a bunch of random people that you guys meet with little involvement from you, but I don't see how this is in any way supposed to expedite gameplay - the same number of rolls are being made and there's no new way of making a roll(a defense roll is essentially an AC saving throw), so it cuts nothing out and just turns the bookkeeping around on the players instead of the DM. Half of the fun of DMing is also in one's agency to make rolls for all of the monsters. It might be 1 vs. many but I think it slows things down and feels lifeless to have the players do all the important rolling.I've gotta fundamentally disagree with you here, as a big proponent of this variant (when implemented with correct math). I DM, and I've been using this variant weekly for a couple years now to free myself from the mental sluggishness that...
  • 03:56 PM - SkidAce quoted Juomari Veren in post Unearthed Arcana: Variant Rules
    Absolutely can't wait to trash this UA in the next survey. Why? Not what you wanted or functionally bad?

Thursday, 7th August, 2014

  • 07:15 PM - Palladion quoted Juomari Veren in post Finally
    One question; Are Warlocks naturally proficient with Short Swords? I ask because I made a magic item for Warlocks that's normally a dagger until a Warlock picks it up, then it becomes a Short Sword. I wanted to know if I either have to make the item grant proficiency with it or if Warlocks will be naturally proficient with them. Thank you! Pact of the Blade: "...You are proficient with [pact weapon] while you wield it..." (PHB 107) and "...you can transform one magic weapon into your pact weapon by performing a special ritual..." (PHB 108)
  • 07:03 PM - Curmudjinn quoted Juomari Veren in post Finally
    One question; Are Warlocks naturally proficient with Short Swords? I ask because I made a magic item for Warlocks that's normally a dagger until a Warlock picks it up, then it becomes a Short Sword. I wanted to know if I either have to make the item grant proficiency with it or if Warlocks will be naturally proficient with them. Thank you! They are not proficient with shortswords, only simple weapons. HOWEVER, simply having the weapon as a dagger that actually deals shortsword damage(or is just a long dagger) is a simple request to your DM.
  • 07:03 PM - Thaumaturge quoted Juomari Veren in post Finally
    One question; Are Warlocks naturally proficient with Short Swords? I ask because I made a magic item for Warlocks that's normally a dagger until a Warlock picks it up, then it becomes a Short Sword. I wanted to know if I either have to make the item grant proficiency with it or if Warlocks will be naturally proficient with them. Thank you! Dont have a book, but I'm making a suggestion anyway. Have the magical sword "treated like a pactblade by a warlock who wields it". This way they are always proficient. And can, I think, do neat stuff with it. But I haven't the foggiest about balance implications. Thaumaturge.

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