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    Sunday, 4th November, 2018, 03:13 AM
    ToddBS replied to Helmets!
    Surely a mastercraft compass would point to a much better place. A north above and beyond normal north. Norther than north.
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About ToddBS

Basic Information

Age
44
About ToddBS
Introduction:
Long-term neophyte
About Me:
I have a ton of old gaming books. And I honestly mean I have probably close to 2000 lbs worth :)

Despite that, I've always been more of a collector than an actual player. I've just always been fascinated with the creativity displayed by game designers. D&D is a perennial favorite but I was a huge GDW mark for most of the late 80s and early 90s.
Location:
Florida
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
USA
State:
Florida
Country:
USA

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24
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Last Post
Helmets! Sunday, 4th November, 2018 03:13 AM

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Last Activity
Today 03:32 AM
Join Date
Thursday, 4th February, 2010
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0
My Game Details
Town:
USA
State:
Florida
Country:
USA

Tuesday, 6th November, 2018


Sunday, 4th November, 2018


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Monday, 5th November, 2018

  • 12:23 AM - pemerton quoted ToddBS in post Worlds of Design: Fantasy vs. Sci-Fi Part 1
    I had a much longer post typed out, but decided I'd rather summarize. As I see it, the major difference is not in the trappings, but in the themes. Fantasy typically focuses on themes like: Good vs Evil Destiny vs Free Will Restoring some deposed power structure or rediscovering some lost past, which will instantly make everything good again Conflicts that are identifiable and opposable: Sauron, The Empire, Goblins! Sci-fi tends to focus more on: Oppression vs Freedom Determinism vs Choice (which is not the same as destiny vs free will, I swear) Correcting injustices of the present to make a better future Conflicts that are nebulous and existential: The state itself (not any particular regime), apocalypse, what is human? You have sub-genres that blend these to some degree or another, but at a high level I see these as distinguishing characteristics of the two broad genres.This overlaps heavily with what I posted - romantic/reaction vs modernist/nihilist. SF...

Wednesday, 9th October, 2013

  • 02:28 PM - Morrus quoted ToddBS in post Errata List
    The armor table on p30 of the player guide shows Long Coat, Kevlar-Lined as allowing 30ft movement while the much lighter and less restrictive Long Coat, Combat only allows 20ft. Is that a misprint? I'm pretty sure they should be switched, but I'll let Malcolm Northwinter verify that for certain.

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