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About ToddBS

Basic Information

Age
44
About ToddBS
Introduction:
Long-term neophyte
About Me:
I have a ton of old gaming books. And I honestly mean I have probably close to 2000 lbs worth :)

Despite that, I've always been more of a collector than an actual player. I've just always been fascinated with the creativity displayed by game designers. D&D is a perennial favorite but I was a huge GDW mark for most of the late 80s and early 90s.
Location:
Florida
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
USA
State:
Florida
Country:
USA

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Total Posts
25
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0.01
Last Post
Check Out The Cover of Swords of the Serpentine From Pelgrane Thursday, 6th December, 2018 12:17 AM

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Gold Pieces
11
General Information
Last Activity
Friday, 7th December, 2018 12:32 AM
Join Date
Thursday, 4th February, 2010
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
USA
State:
Florida
Country:
USA

Thursday, 6th December, 2018


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Thursday, 13th December, 2018

  • 12:17 AM - David Applegate quoted ToddBS in post Helmets!
    Surely a mastercraft compass would point to a much better place. A north above and beyond normal north. Norther than north. It might be magical and point to the passage between realms, Hyperborea, the land beyond the north winds.

Monday, 5th November, 2018

  • 12:23 AM - pemerton quoted ToddBS in post Worlds of Design: Fantasy vs. Sci-Fi Part 1
    I had a much longer post typed out, but decided I'd rather summarize. As I see it, the major difference is not in the trappings, but in the themes. Fantasy typically focuses on themes like: Good vs Evil Destiny vs Free Will Restoring some deposed power structure or rediscovering some lost past, which will instantly make everything good again Conflicts that are identifiable and opposable: Sauron, The Empire, Goblins! Sci-fi tends to focus more on: Oppression vs Freedom Determinism vs Choice (which is not the same as destiny vs free will, I swear) Correcting injustices of the present to make a better future Conflicts that are nebulous and existential: The state itself (not any particular regime), apocalypse, what is human? You have sub-genres that blend these to some degree or another, but at a high level I see these as distinguishing characteristics of the two broad genres.This overlaps heavily with what I posted - romantic/reaction vs modernist/nihilist. SF...

Wednesday, 9th October, 2013

  • 02:28 PM - Morrus quoted ToddBS in post Errata List
    The armor table on p30 of the player guide shows Long Coat, Kevlar-Lined as allowing 30ft movement while the much lighter and less restrictive Long Coat, Combat only allows 20ft. Is that a misprint? I'm pretty sure they should be switched, but I'll let Malcolm Northwinter verify that for certain.

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