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February 3, 1976 (42)
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Lund, Sweden


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Mordenkainens starting to show up in the wild? Thursday, 19th April, 2018 10:48 PM


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Friday, 20th April, 2018

Thursday, 19th April, 2018

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Thursday, 31st August, 2017

  • 09:06 AM - Coroc mentioned Staffan in post Xanathar hint from Crawford?
    Staffan Aldarc Oh now i see the prob, i was in good belief the sorc could get something by converting the level 4 and 5 slots to get more level 3 castings and cherrypicked fireball for its damage and ae potential, but it does not make any sense to use the level 4 slots for that purpose, because you would get less than the 5 sp needed for that new level 3 slot and even with level 5 you would just be on par and better of casting the fireball as a higher level slot. And i see another prob with converting the lower level slots to get 5 sp for a new 3rd level slot, it requires a bonus action and can get really fiddly midcombat. Your sorc PC is constantly confronted with numerical problems. That is maybe an issue which should be fixed somehow for real. But let us see if i was so wrong if we take another example by using level 10 sorcerer and level 5 spells. Asuming you could somehow convert your lower level slots in a meaningful order to always ach...

Saturday, 8th July, 2017

  • 03:42 PM - hawkeyefan mentioned Staffan in post Short rest house rule
    Staffan I don't see any problem with this house rule at all. If it makes your game work better, go for it. My only question is about the difficulty with taking an hour long short rest to begin with. Why are these so hard to come by? Don't get me wrong, I'm all about limiting where and how often my PCs can rest, but I do generally allow them options. So I ask out of curiosity to better understand your need for a house rule.
  • 03:32 PM - Kobold Stew mentioned Staffan in post Short rest house rule
    I think you unfairly drills down on specifics here. ... Why? Because I feel focusing on the 5 to 15 minute difference misses the point. I apologize to Staffan if I seem unfair. I see the core of the proposal that each of the first three rests takes an (increasingly longer) different amount of time. The DMG raises the possibility of 5-minute rests (DMG 267), and says that two a day is about right (DMG 84). The house rule helps to enforce that design constraint, and suggests that the players won't police themselves (i.e. that short-short rests will be abused). If the OP doesn't like hour-rests, shorter ones are fine. What I do not see is what is gained by distinguishing between 5 minutes and 15 minutes for a short rest in most games.

Friday, 7th July, 2017

  • 01:29 AM - hawkeyefan mentioned Staffan in post Mearls on other settings
    ...pective. For every person on the internet complaining about how a setting got ruined, you have ten more who are happy with the setting, and then another ten who don't like the changes, but they just do what they want without worrying about what's "canon". And, then there's this: But, what about changes in that timeline that ran contrary to the themes and character of the setting? Adding druids to Dark Sun came pretty late in the run and was a major change. Dragonlance as another example was massively changed over the course of its run. What constitutes the "themes and character" of that setting? So on and so forth. No matter what WotC does, they are going to get it wrong, at least according to a number of fans. Who are then going to make things unbearable for the rest of us while they take up their torches and pitchforks. I'm sorry, but, I just watched how "reasonable" setting fans are for the past six or so years. I have zero faith. Druids were there from the jump, as Staffan already said. And Dark Sun is actually a good example of a setting that made too many changes. The characters in the Prism Pentad novels pretty much dealt with all the major storylines and faced many of the major villains, going so far as to kill some of the Sorcerer Kings and even the Dragon. Which is fine for the novels. But then the Revised Edition had to run with those changes and re-establish the setting after the novels. And a large chunk of it was garbage. The solution is not to complain about it, although I don't blame people for complaining. But it's not a solution. The solution is to do what you want with the setting.

Wednesday, 7th June, 2017

Tuesday, 17th January, 2017

  • 12:02 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Just thought I would post this because reading the whole thing is important than just a snippet. Also, as Staffan mentioned: “For Duty and Diety,” pg 57 “The Marketplace appears as nothing more than a huge, sprawling bazaar. It stretches for miles in every direction, with tents and stalls making impromptu roadways through the realm. Gambling halls, drinking tents, and hucksters of all varieties mix here indiscriminately. It’s a place of splendor, but it’s also very, very confusing to a newcomer. The Marketplace Eternal is actually home to four gods of wealth and trade; Waukeen of Toril, Shinare of Krynn, Zilchus of Oerth, and Sera of Aebrynis have pooled their resources to make their realm larger than each of them might have managed alone. Each power maintains his or her own quarter of the realm. Waukeen’s quarter is called the House of Barter, and she eagerly leads the PCs to a wide, busy landing in this portion of the realm. As the group appears, a hush falls over the assembled beings here as they realize who walks among them once more” Emphasis mine
  • 01:22 AM - LordEntrails mentioned Staffan in post New Digital Games Studio announced by the president of Wizards of the Coast
    I said it before, I have meant no hostility, in what I have posted before and what I'm posting now. @Morrus, I also have no problems with books, I thought my exchange with @darjr around post #98 of this thread made that clear. @Staffan, I see no point in discussing theft as a legitimate business option. A consideration, yes, an option, no. @Charles Rampant, I'm not bent out of shape. I'm amused. As Myrddin points out, most of what you ask for is already available. As I pointed out earlier, I find it amusing that people continually make the same complaints yet refuse to acknowledge that options other than what they have envisioned are available. Or maybe I'm wrong. Maybe your ideas of a companion app are something new and revolutionary, but what has been described in this thread fails to describe something new and revolutionary in my understanding. I find discussions on ENWorld interesting. One aspect of that is that people seem to assume hostility here rather than interest or critical consideration.

Sunday, 15th January, 2017

  • 01:03 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    First of all you need to watch you call a troll. I haven't called you any names so try and have a bit more class and don't call me any. I have reported you as well. Secondly: This has already been touched on and I have already explained what this all means in detail so I'm not sure why you are repeating it. No you haven't - at least not in this thread. I may not be familiar with every piece of FR lore, but I have read every page of this thread. In post #44 You said: 1) "homedrew disclaimer" for the Ed Greenwood quote - fine. Pretty weak, but fine. 2) You claimed Ed Greenwood did not support the multiverse with no citation 3) "None of the official products mention anything about Oerth, Krynn, Darksun, or Mystara." Yet @ Jester David and Staffan provide evidence to the contrary - you did not react to that. You also said, "The only thing we have is an older Dragon mag article about Elminster having a get together with Mord and Dalamar and that wasn't even written by Ed Greenwood" Again Jester David provided supporting evidence by Ed Greenwood and you have not addressed that. As expected, when presented evidence contrary to your opinion you ignore it. 4) Not really relevant.
  • 03:46 AM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Wow Jester David and Staffan that is one of the best troll beat downs by evidence I have ever seen. The question is, did you remember to use fire? Now I guess we will see what kind of person Corpsetaker is in how he/she responds to your evidence.
  • 01:54 AM - AaronOfBarbaria mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Thanks for those references Staffan, I couldn't remember where I had seen them and was worried I might have made them up in my own campaigns (which have always embraced the multi-verse approach).

Friday, 22nd January, 2016

  • 09:48 AM - delericho mentioned Staffan in post Could Paizo go 5e?
    As far as I can tell, there are no domains in the SRD that weren't present in the PHB; I don't know what FRCS domains you are thinking of. I was thinking of the ones Staffan linked to. You're right, however, that those come from "Deities & Demigods" (some of them, such as Madness (RttToEE) and Scalykind (FRCS), don't originate there, but that's the book where they're all gathered). Not that it matters... The point is still that fundamentally the development of 3.5 remained closed, and Wizards produced a phenomenal amount of content for the game that was never added to the SRD or quietly Opened like UA. Sure, I agree with that. As always, though, it's worth noting that WotC were never under any obligation to add anything to the SRD. It's really good that Paizo see significant value in open gaming, and I'll list that as one of their strengths, but that doesn't imply that I'll necessarily criticise WotC for coming to a different conclusion.

Sunday, 27th December, 2015

Monday, 16th November, 2015

  • 09:47 PM - pukunui mentioned Staffan in post Forgotten Realms Deities
    hawkeyefan: Yeah, I guess. I think maybe Gond's just on my mind at the moment because the PCs in my Tyranny of Dragons campaign have been running around Baldur's Gate for the past few sessions, and he plays a fairly important role in society there - and there *is* actual evidence of technological progress in that city, since its port, at least, has definitely gone through a bit of an industrial revolution, what with its steam-powered cranes that run on rails and the like. Staffan: Yeah. I asked the same question over at Candlekeep, and someone else pointed out that the Realms had been going in a slightly more technologically-advanced direction under TSR, but it seems that WotC put a stop to that starting with 3e. And yes, Gond is the described as being the god of craftsmen and such, not just invention, but the way he's described in the SCAG seems to put the emphasis back on the latter. For example: "Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful." It goes on to talk about how Gond's priests "keep journals in which they record ideas, inventions, and innovations discovered in their travels, and take great delight in meeting fellow priests and sharing their finds ... Wandering priests turn their journals over to the resident scribes at such temples, who then record the priests' observations for posterity and the benefit of all." This all m...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Staffan in post Warlord Name Poll
    ...ihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 27th July, 2015

  • 08:32 PM - steeldragons mentioned Staffan in post What is/should be the Ranger's "thing"?
    Well, nothing I can find in UA says anything bout it. There is the "expanded giant class list" which adds in goblinoid/"giant class" critters from FF and MM2. So, in addition to the [correct] quote from Staffan, UA adds: cyclopskin, dune stalker, flind, gibberling, grimlock, meazel, norker, ogrillon, quaggoth, tasloi, and xvarts. Nothing about DMs adding things beyond this list, though.

Saturday, 2nd May, 2015

  • 03:39 AM - pemerton mentioned Staffan in post Proficiencies don't make the class. Do they?
    ...he major aspect is that they made the ranger unique and gave it mechanics. <snip> To me, the first thing you do when you make a class after creating its story and background is design its 1st, 2nd, and 5th level class features. You define the first few class features that the class uses all the time that others cant and the first upgrade of that.Sure, but I don't think it's reasonable to expect people who want WotC to design them an artificer class to have to either drop that request, or design the class themselves! It wasn't fans of the ranger as a separate class who designed the 5e ranger, after all: WotC did. All existing 5e classes have earned their place because they have more than proficiencies and spell lists to differentiate them. It's not much to ask that any proposed artificer/psion/warlord/whatnot has that, too. no one's proposing anything about what those unique class features should be(@Minigiant has a few ideas). There have been a lot of ideas posted. Staffan seems to me to have given the most detail, using bard as a model for the class design. You seem not to have responded to those posts. People have mostly given reasons why the artificer is not a wizard: no spell book, different spell list, different HD, different proficiencies, different class features (eg infusing items). ThirdWizard gave a pretty comprehensive list upthread. Given that 5e doesn't support "refluffing", and given that 5e sub-classes are additive but not subtractive, these are good reasons to think that the artificer is not a wizard subclass. The claim to be a bard sub-class is cleary stronger, but Remathilis and others have made a flavour-based case against this; and in 5e flavour is integral ("refluffing" is not part of the game). What would the class actually look like? That's for WotC to say, just as, knowing that fans wanted a ranger that wasn't just a fighter with Archery or TWF prof plus some nature profs, they provided a ranger that was its own thing. ...

Tuesday, 28th April, 2015

  • 03:12 AM - doctorhook mentioned Staffan in post Advantage when two allies are in melee with the same enemy?
    Thanks for the feedback, gang! I obviously was confused, and I think Staffan and CapnZapp were exactly correct: there was a rogue in the first party I DM'd for 5E, and I think I mistakenly translated the rules for sneak attack onto the rules for advantage. I appreciate the input.

Monday, 23rd March, 2015

  • 09:03 PM - JWO mentioned Staffan in post Eberron in 5th Ed - Ideas
    I really like the whole dungeonpunk aesthetic but I didn't really think that Eberron would fit well with the implied scarcity of magic items in 5th Ed. I saw Staffan's idea for a custom artificer located here and it got me thinking about how Eberron might work out so I thought I'd write a post and see if anyone else had any cool ideas for it. I was thinking to set it a little way into Eberron's future. It's a bit of a cliché now but the idea I had was to have some kind of cataclysmic event that depowered almost all the magic items in the world, even lowering the potency of the more powerful ones. You could still have one use magic items and artificers could still enchant things on a temporary basis but it's now seemingly impossible for people to enchant weapons and items on a permanent basis. The warforged would remain as they are, which could be one of the mysteries of the world. How have they stayed active in spite of everything? Maybe there are some groups who try to kidnap and experiment on them to unlock their secrets. By the way, I don't really know anything about Eberron, other than the very surface details so maybe I'm completely barkin...

Tuesday, 17th March, 2015

  • 12:14 AM - LostSoul mentioned Staffan in post The Fighter Class and superiority dice
    And the DM would say anything from "OK, he's in an arm lock" to "roll to hit" to "roll STR + Athletics, DC 20" to "You can try, but he gets to attack you as a reaction if you do" to "You fail." Whether the consequences of the target trying to escape from said arm lock include a broken arm or dislocated shoulder would, likewise, be the DM's call. I'd probably give the target a saving throw (in the round after a successful grapple check, assuming the target doesn't escape) to avoid the broken bone. I wonder if that sort of thing would throw a wrench into the system - if you should go through HP like Staffan suggests. My gut feeling is that it would still work okay.

Wednesday, 4th March, 2015

  • 04:34 PM - chriton227 mentioned Staffan in post Reasons Why My Interest in 5e is Waning
    Do you mean Greyhawk or Waterdeep here? Greyhawk. Lwaxy had mentioned that things like magic item shops were part of the definition of FR, Greyhawk, and Eberron. Staffan talked about the existence of such shops in 2e Waterdeep, and I chimed with how 2e Greyhawk had a very limited magical item market. I feel strongly that the magical item stores in various settings are an artifact of the mechanics of 3e, not part of the definition of most of the settings themselves. Eberron is a bit of a different beast, since it didn't exist until 3e, so the foundation of the setting is really built on the rules assumptions of 3e with regards to the availability of magic items. For FR and GH, the original campaigns were built on an assumption of more limited item availability (I think GH was more limited than FR being a lower magic feel to begin with), and the settings were forced to accommodate the how the assumptions changed with the advent of 3e.

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Thursday, 19th April, 2018

  • 11:15 PM - Parmandur quoted Staffan in post Mordenkainens starting to show up in the wild?
    Well, now you have. The best D&D halflings are, of course, Dark Sun halflings. They live in the jungle and are likely to eat you if you trespass on their territory (contrary to popular belief, they are not​ cannibals - they never eat other halflings). The second-best halflings are Eberron halflings. They are plains nomads who ride on dinosaurs. After that, it's the regular semi-nomadic/river-rat 3e/4e halflings - they're OK, but nothing special. Old-school/Tolkien halflings? Meh. They're boring. They should stay in Middle-Earth where they belong.But this is on a forum: I've never met anybody in the flesh who objected to the style.

Sunday, 25th March, 2018

  • 07:51 PM - Ath-kethin quoted Staffan in post How Would You Design For Spelljammer?
    * Turn down the silliness a bit. I mean, Spelljammer without Giant Space Hamsters wouldn't be the same, but maybe they don't have to be front-and-center? You have to love the sliding scale for "silliness" in a game that includes flumphs, sentient trees, and 60,000 slight variations on the concept of "elf."

Wednesday, 14th March, 2018

  • 01:01 AM - Celebrim quoted Staffan in post Chaotic Clerics
    My favorite approach to religion in D&D is the one taken in Eberron. To be fully honest, Eberron's religion is one of the few things that I really don't like about it. It always struck me as religion as viewed by a person who was not religious and had no real experience with it. It's like one of those paintings people would look at in a museum, but would never care to hang in their home. Further make note of the explicit connections between most of the deities and a particular PC class or profession.

Tuesday, 13th March, 2018

  • 09:45 PM - jmucchiello quoted Staffan in post Pathfinder 2 - Levelling Up, Skills, Feats, Faux Leather, More!
    I think you misunderstand what they mean. In PF1, there's a general advancement table which lists, among other things, feats at every odd level. There is also, for example, the fighter class advancement table which lists a bonus feat at level 1 and then every even level. In PF2, the fighter advancement table will instead list a general and a fighter feat at level 1, a fighter feat at level 2, a general feat at level 3, and so on. Well, assuming they keep the same progression which they probably won't, but you get the idea. The point is that you only look at the class advancement table when leveling up, not in two different places. That is plausible but that's not what I thought they were talking about AT ALL. But I have to say "So what?" It is a minuscule detail that doesn't really affect play. Changes to actions in combat is interesting. Location of level up information, less so. You have far more combats than level ups.

Sunday, 11th March, 2018

  • 06:43 PM - mrm1138 quoted Staffan in post Will Pathfinder 2nd Edition Be Based on D&D 5E?
    That's not something I recall from when Pathfinder launched. Even from the start, it was somewhat crunchier than 3.5, what with rogue talents, sorcerer bloodlines, and stuff. The only thing I think was called out as streamlined was combat maneuvers. Admittedly, my impression of this came from comments by someone who didn't like Pathfinder as much as 3.5 because he didn't feel it was as complex as 3.5. One of the things he cited (that I can remember off the top of my head) is the fact that it reduced the skill list. (E.g., hide and move silently were merged into sneak; listen and spot were merged into stealth.)
  • 04:26 PM - Celebrim quoted Staffan in post Chaotic Clerics
    Another option is that of "divine extortion". That is, "I am the god of the Storm! Pay homage to me and I may see fit to send my storms elsewhere, or don't and suffer my wrath!" True, you can have authentic worship of a deity be entirely propitiation. The homebrew deity Nuati, god of storms, is most often (but not always) worshiped and invoked in this manner. Nauti is worshipped favorably in climates that depend on monsoons and other tropical storms. He's also a male fertility god. But even so, the vast majority of his worshippers simply fear him and beg off his wrath. Virtually the entire real Aztec pantheon was worshiped in this manner - we must continually send up human sacrifices lest the gods destroy us. I've mentioned elsewhere that in polytheism as it was actually practiced, you would have temples with idols to gods of destruction, where the priests daily invoked spells of defeat to keep the deity at bay. In the Egyptian practice, this was very typical, but even in Greece...

Saturday, 3rd March, 2018

  • 10:00 PM - Satyrn quoted Staffan in post [UPDATED] Most D&D Players Prefer Humans - Without Feats!
    the non-variant human is a Circle of the Moon druid, who thought it was a better choice to take Savage Attacker than an ASI since he spends most of his on-screen time in beast form, and doesn't cast all that many offensive spells. Danggit. Now I wish I'd taken that feat instead of the ASI for my halfling moon druid.

Friday, 16th February, 2018

  • 12:17 PM - CapnZapp quoted Staffan in post Heroes Feast---holy moly this is an uber spell
    Yes, it's powerful. However, it does cost 1,000 gp per cast, so it's hardly a spell you can use in a routine situation.You don't need to use it in a routine situation. In any situation where it would be exactly as awesome as described, a thousand gold is pocket change. Sent from my C6603 using EN World mobile app

Tuesday, 6th February, 2018

  • 12:55 AM - Spookyboots quoted Staffan in post Coming in May: Mordenkainen's Tome of Foes! [UPDATED!]
    Now we're getting a sourcebook in spring, which means the rest of the schedule could be shaken up as well. I was talking to my group about the same thing. It's exciting! I kind of hope we get another source book in Fall though. I've been fine with the player options being once a year because it doesn't make everyone want to make new characters or revamp their characters as often. That said there is so much stuff in UA that hasn't been published. Xanathar's covered a big chunk of it, but there's still a decent amount not released (I do realize some have been dropped or folded in to other options). I'd like to see something like the Sword Coast book in fall that focuses on several settings and has a few options in each chapter that covers some of the other things, like Dark Sun having the mystic class.

Wednesday, 24th January, 2018

  • 04:58 AM - khyberpunnisher quoted Staffan in post Spells cast at higher level slots
    For example, take misty step. As you say, it would be easy to expand it by saying that you could teleport longer for a higher-level spell slot. But if you look at the game in the larger sense, you'll see that there are few to no ways of getting more than about a single move out of a bonus action. I don't agree about Misty Step. It's not a move for a bonus action. It's a move for a bonus action and a second level spell slot. If you added an extra 10 feet (or even 30 feet) for each spell level higher than 2nd, it would be a bonus action and an even higher level spell slot. Spell slots are limited resources, while a Rogue's Cunning Action allows him to Dash literally every turn.

Saturday, 6th January, 2018

  • 09:28 PM - Satyrn quoted Staffan in post Does Magic of Incarnum and 3e's Tome of Magic and Tome of Battle have a place in 5e?
    IMO, the fundamental mechanical part of the Binder was that they essentially got to respec their character on a daily basis, similar to a prepared caster but with supernatural abilities instead of spells. Aye. That was also how I saw the Incarnum classes. And it was that part of it that I felt was boring - too many choices, too many different things a character could be, could focus on, and it could change with every adventuring day. I thought the binder reduced the choices to a more meaningful, less fiddly number.

Friday, 5th January, 2018

  • 02:04 AM - Henry quoted Staffan in post Backgrounds
    Cannibals? Don't be absurd. That would be horrible. A halfling would never think of eating another halfling. A human who wandered into the Forest Ridge, now that's a different story... If the Athasian halfling says he’s hungry... RUN.

Thursday, 4th January, 2018

  • 08:31 AM - 5ekyu quoted Staffan in post Backgrounds
    Well, I'm not the designer here. But the way I see it, if you're making a background that's similar to another, you can do that in two ways. One is the method used in the PHB, where you for example have the Gladiator in a sidebar which says "Use the Entertainer background, but change X for Y." The other is the method used in the SCAG, which writes them from more-or-less scratch but sometimes have some references to the "base" background. I prefer the latter, because there's a big psychological difference between saying "I'm a Faction Agent, which means __________" and saying "I'm a Pirate, which is kind of like a Sailor except ___________". Sure, my preferred method takes up more pages, but setting books are not meant to just be collections of facts. They are meant to inspire, and seeing "Dragonmarked Scion" or "Korranberg Chronicler" as fully fleshed-out backgrounds would certainly do that. While i agree on the gaol stated at the end, we differ on the preferred approach. i would be f...

Wednesday, 3rd January, 2018

  • 04:10 PM - Ryujin quoted Staffan in post We saw a Star War! Last Jedi spoiler thread
    At a later point in the movie, either Leia or Holdo tells Poe something like "Now would be a good time to use our bombers. Oh right, we can't, because you got them all killed." Yes, all of their bombers were lost, but they had other craft as indicated by Poe's fighter. That's what I'm talking about.
  • 04:12 AM - Charlaquin quoted Staffan in post Mike Mearls - Reddit AMA
    IIRC, the good folks at Wizards have said things to the effect of "We knew it was going to be a hit, but not that it was going to be this big a hit." That sounds about right.

Tuesday, 2nd January, 2018

  • 08:35 PM - BookBarbarian quoted Staffan in post Backgrounds
    In the AMA, Mearls hinted pretty heavily that we'd see some sort of branching out to different settings over the course of 2018. This gave me an idea for a thing I'd very much like to see in a setting-focused book, assuming there's enough space: new backgrounds. The backgrounds in the PHB are, by necessity, fairly generic. But take a setting like Eberron for example - there are many cultures there that would like some kind of in-game treatment. You have the Argonessen dragon-worshiping barbarians, the Ghaashk'kala tribes who guard the Labyrinth surrounding the Demon Wastes, the Valenar elves, dragon-marked houses (either as a single background or specific ones - or maybe do it like the Far Traveler in Sword Coast Adventurer's Guide, and have one background with a few variants), and so on. This would add a lot of flavor without too much in the way of mechanical weight. Sure, you could handle a lot of them via the Outlander background, but I'd rather have different backgrounds for differen...
  • 08:23 AM - Ancalagon quoted Staffan in post Two magical items that give pluses to AC stack?
    And the main reason these bonuses don't get out of hand are the limits on attuned items + concentration. Sure, both a ring of protection and a cloak of protection give stacking +1 bonuses to AC, but those two will take up two-thirds of your attuned item slots. And you can certainly benefit from the AC bonuses from both a haste and a shield of faith, but then that means that two of the party's casters are using up their concentration slots to boost you. Yup. And this is simpler than dozens of items slots (head, neck, chest etc etc) and bonuse types that did or did not stack...

Monday, 1st January, 2018

  • 11:42 PM - gyor quoted Staffan in post Mike Mearls - Reddit AMA
    I did not know that. My impression of psionics in FR is that it's more of a "Well, if you really want to use it, there's this spot for it." Meanwhile, in Eberron it's a big part of the setting - though one that's somewhat out of the way and easy to ignore by focusing on other parts. Basically, psionics in Eberron is opt-out, and in FR it's opt-in. And of course, in Dark Sun it's absolutely essential. Psions have appeared in some FR novels, so it's absolutely a thing, but yeah Jhaadath was the one none abberrant culture that really focused on developing the Psionic arts of all types till the Elves used Elven High magic to commit horrific genocide (Forgotten Realms elves are probably the least sympathetic elves in all of D&D). There was also Sakkor the Netherese City that also focused on Psionics, but it died during the Sundering. So now outside of odd individuals, the Gith races, Duergar and Durro and abberants like Mindflayers, Psionics is not common or advanced anymore (but ...

Saturday, 30th December, 2017

  • 08:24 PM - gyor quoted Staffan in post Mike Mearls - Reddit AMA
    Sure, but OD&D through 5e (with the possible exception of 4e) all model mostly the same thing. The details differ, but you still have fighters in heavy armor, clerics that heal, and wizards that cast fireballs. I could take something like Horror on the Hill and run pretty much as-is in any edition - I might have to do some conversion to match the system, but the adventure itself would work fine. But Dark Sun and Eberron both deviate from that D&D baseline. Dark Sun does so significantly more, by both adding and removing things from the baseline, whereas Eberron mostly adds. For example, giving Horror a quick once-over, I see that hobgoblins play a significant part in the adventure. Dark Sun doesn't have hobgoblins, so that would be an issue. My issue is that I don't think Eberron would feel properly like Eberron if its psionics didn't allow for kalashtar soulknife assassins with weirdly shaped soulblades. But soulknives don't really match what I think of as Dark Sun. Neither do rains of ...

Tuesday, 26th December, 2017

  • 01:09 PM - Valetudo quoted Staffan in post Mike Mearls - Reddit AMA
    There is a huge elephant, or possibly mekillot, in the room when it comes to the mystic and psionics. Psionics in D&D is primarily associated with two settings: Dark Sun and Eberron. In Dark Sun it is a defining part of the setting, and in Eberron it's an important thing primarily connected to a PC race and a particular villain faction (which means it's in a place where the DM can make psionics a big part of their campaign, but if they don't like psionics they can pretty much ignore it). But here's where it gets dicey. Dark Sun is built around the Complete Psionics Handbook for AD&D 2e. These have a fairly flat power level (high-level psionicists primarily get a larger arsenal of powers, but not very many more powerful abilities), and focus pretty heavily on the telepathic, clairsentient, and to some extent psychometabolic parts. Yes, telekinesis exists, but while psionic telekinesis is available at far lower levels than magic TK, it's also far less powerful. And psychoportation is nice ...

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Staffan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Bardificer - An Eberron-style Artificer based on the Bard class
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features...
303 +1 1 Monday, 23rd March, 2015, 06:14 AM Monday, 23rd March, 2015, 06:14 AM

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