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  • Staffan's Avatar
    Today, 01:13 AM
    5e druids are nature priests/shamans, not overly concerned with things that are holy/unholy. They generally don't muck about with planar stuff that's beyond the Elemental planes and the Feywild. If you're more concerned with worship of a particular deity that happens to be associated with nature - then, yes, the Nature Cleric is probably a better choice. I do not find that to be particularly...
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    Tuesday, 19th June, 2018, 10:46 PM
    Divine ranks was a bit of an issue between 1e and 2e. In 1e's Deities & Demigods, gods were ranked as demigods, lesser gods, or greater gods. As a PC, the main difference between them was what level of spells they could grant (demigods up to 5th, lesser up to 6th, and only greater gods could grant 7th level spells - clerics couldn't go higher than 7th back then). Each pantheon had a smattering...
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    Monday, 18th June, 2018, 11:47 PM
    The Houses do a lot of stuff that doesn't involve magic. Deneith has tons of mercenaries that aren't dragonmarked, Jorasco operates a lot of regular clinics staffed by people with the Medicine (or Heal in 3.5e) skill but no magic healing, and pretty much every reputable craftsperson is licensed by Cannith. So if gunpowder did work in Eberron, Cannith would have no reason whatsoever to try to...
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    Monday, 18th June, 2018, 11:16 AM
    Some of my players back in 2e saw slow poison on the priest spell list, and assumed it meant they would inflict a slow-acting poison on a foe.
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  • Staffan's Avatar
    Saturday, 16th June, 2018, 11:18 PM
    I started playing with the Swedish RPG Drakar och Demoner, which is descended from Runequest. When we first started playing, we figured that just like you'd roll 4D6 for your elf character's Intelligence, you'd roll 1D8+1 for their broadsword's damage upon buying it (rather than rolling it when you hit).
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    Tuesday, 12th June, 2018, 04:00 PM

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    Monday, 11th June, 2018, 08:54 PM
    I vaguely recall something in the 1e PHB or DMG saying that the prices in the PHB were adjusted for the kind of "gold rush pricing" you'd get when you have adventurers unearthing buried gold by the ton and spending it as fast as they find it.
    348 replies | 10437 view(s)
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  • Staffan's Avatar
    Monday, 11th June, 2018, 04:05 PM
    Neither is fireball a wizard-only spell. Sorcerers have native access to it, and warlocks and clerics can get it if they have the right subclass (and druids can get lightning bolt the same way). I would argue mostly poorly. * Fear is a 30 ft cone, hypnotic pattern a 30 ft cube with 120 ft range. * Fear makes its targets frightened, hypnotic pattern makes them charmed. I'm not sure, but I...
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    Monday, 11th June, 2018, 03:25 PM
    Yes, they do. It's called "Attack". It lets them hit twice (at level 5+) dealing about 1d8+Dex damage, and then a third time for 1d6+Dex damage. The range leaves something to be desired though.
    55 replies | 1682 view(s)
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  • Staffan's Avatar
    Friday, 8th June, 2018, 10:47 PM
    IMO, using the sorcerer (possibly with a new subclass) to "fake" a psion works in a limited context, such as running a one-shot where that character is the psion. Then, it works fine using judicious spell selection (possibly branching out of the regular sorcerer list for some things, e.g. heat metal). But I don't think there's enough meat there to support multiple different psions with different...
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  • Staffan's Avatar
    Friday, 8th June, 2018, 03:36 PM
    Here's how I see it: GWM and SS are good feats, possibly the best ones, but not as good as their detractors say they are (at least not Great Weapon Mastery). In most cases, you would be better off with +2 to Strength or Dexterity. But one of the issues with the feats is that you can take them once you've gotten to Str/Dex 20, so you'll be even better. In addition, they do have a spectacular...
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  • Staffan's Avatar
    Friday, 8th June, 2018, 07:07 AM
    I agree that $450 is a ridiculous price point. Depending on what's in it, it might have value for the money (for example, if the miniatures are metal instead of plastic, that's about $150-200 of minis), but dropping half a grand on something sight unseen? Not unless I suddenly become rich enough that I wouldn't notice the loss of $450. I mean, the most I've paid for a single RPG product was...
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  • Staffan's Avatar
    Thursday, 7th June, 2018, 10:47 AM
    I don't think it would be an issue for balance. It would be an issue mechanically, because you're switching your primary stat at level 3. That means you're either gimping yourself for level 1 and 2, or you suddenly lose some spellcasting/inspiration ability.
    18 replies | 525 view(s)
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  • Staffan's Avatar
    Monday, 4th June, 2018, 07:12 PM
    There's quite a lot of stuff already for 5e that ends somewhere between level 10 and 15. One of the main complaints I've heard about the product offerings is the lack of high-level stuff. So, it's nice that they're scratching that itch somewhat. Now, you might argue that a dungeon is perhaps not the best setting for epic-level stuff (the old BECMI version went dungeon -> wilderness -> settle...
    14 replies | 1181 view(s)
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  • Staffan's Avatar
    Monday, 4th June, 2018, 06:57 AM
    And thus, the existence of the Sharpshooter feat combined with flying spells explains why dungeons, not castles, are the primary form of fortification in D&D settings.
    348 replies | 10437 view(s)
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  • Staffan's Avatar
    Saturday, 2nd June, 2018, 11:19 PM
    You do realize that the Sword Coast is about a third the size of the continental United States, right? Basically, draw a line from Chicago to New Orleans, and everything east of that - that's about as big as the area from Luskan to the Cloud Peaks and west of Anauroch and the Sunset Mountains. Another comparison of roughly the same size would be Europe north of Spain/Italy, south of the Baltic...
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  • Staffan's Avatar
    Saturday, 2nd June, 2018, 10:06 AM
    Since the adventure is only level 1-5 (I'm guessing it's smaller because they include variants, and a big chunk of the book is a Waterdeep sourcebook in disguise as an adventure), I'm hoping it will have lots of forward-pointing hooks in it. My comparison for this would be the Dark Sun adventure Freedom!. Over the course of that adventure, the PCs (usually individually rather than as a group)...
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  • Staffan's Avatar
    Wednesday, 23rd May, 2018, 10:59 PM
    The way I figure it, at the start of a fight most opponents will focus on active threats. So if a PC drops, the monsters will likely go for other PCs. However, if the monsters notice a lot of healing magic on the PCs' side, particularly if it's used to revive dropped PCs, they might get more bloodthirsty. Or in the words of Matt Colville: "The earth elemental steps on your head, to make sure...
    51 replies | 2485 view(s)
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About Staffan

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Thursday, 31st August, 2017

  • 09:06 AM - Coroc mentioned Staffan in post Xanathar hint from Crawford?
    Staffan Aldarc Oh now i see the prob, i was in good belief the sorc could get something by converting the level 4 and 5 slots to get more level 3 castings and cherrypicked fireball for its damage and ae potential, but it does not make any sense to use the level 4 slots for that purpose, because you would get less than the 5 sp needed for that new level 3 slot and even with level 5 you would just be on par and better of casting the fireball as a higher level slot. And i see another prob with converting the lower level slots to get 5 sp for a new 3rd level slot, it requires a bonus action and can get really fiddly midcombat. Your sorc PC is constantly confronted with numerical problems. That is maybe an issue which should be fixed somehow for real. But let us see if i was so wrong if we take another example by using level 10 sorcerer and level 5 spells. Asuming you could somehow convert your lower level slots in a meaningful order to always ach...

Saturday, 8th July, 2017

  • 03:42 PM - hawkeyefan mentioned Staffan in post Short rest house rule
    Staffan I don't see any problem with this house rule at all. If it makes your game work better, go for it. My only question is about the difficulty with taking an hour long short rest to begin with. Why are these so hard to come by? Don't get me wrong, I'm all about limiting where and how often my PCs can rest, but I do generally allow them options. So I ask out of curiosity to better understand your need for a house rule.
  • 03:32 PM - Kobold Stew mentioned Staffan in post Short rest house rule
    I think you unfairly drills down on specifics here. ... Why? Because I feel focusing on the 5 to 15 minute difference misses the point. I apologize to Staffan if I seem unfair. I see the core of the proposal that each of the first three rests takes an (increasingly longer) different amount of time. The DMG raises the possibility of 5-minute rests (DMG 267), and says that two a day is about right (DMG 84). The house rule helps to enforce that design constraint, and suggests that the players won't police themselves (i.e. that short-short rests will be abused). If the OP doesn't like hour-rests, shorter ones are fine. What I do not see is what is gained by distinguishing between 5 minutes and 15 minutes for a short rest in most games.

Friday, 7th July, 2017

  • 01:29 AM - hawkeyefan mentioned Staffan in post Mearls on other settings
    ...pective. For every person on the internet complaining about how a setting got ruined, you have ten more who are happy with the setting, and then another ten who don't like the changes, but they just do what they want without worrying about what's "canon". And, then there's this: But, what about changes in that timeline that ran contrary to the themes and character of the setting? Adding druids to Dark Sun came pretty late in the run and was a major change. Dragonlance as another example was massively changed over the course of its run. What constitutes the "themes and character" of that setting? So on and so forth. No matter what WotC does, they are going to get it wrong, at least according to a number of fans. Who are then going to make things unbearable for the rest of us while they take up their torches and pitchforks. I'm sorry, but, I just watched how "reasonable" setting fans are for the past six or so years. I have zero faith. Druids were there from the jump, as Staffan already said. And Dark Sun is actually a good example of a setting that made too many changes. The characters in the Prism Pentad novels pretty much dealt with all the major storylines and faced many of the major villains, going so far as to kill some of the Sorcerer Kings and even the Dragon. Which is fine for the novels. But then the Revised Edition had to run with those changes and re-establish the setting after the novels. And a large chunk of it was garbage. The solution is not to complain about it, although I don't blame people for complaining. But it's not a solution. The solution is to do what you want with the setting.

Wednesday, 7th June, 2017


Tuesday, 17th January, 2017

  • 12:02 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Just thought I would post this because reading the whole thing is important than just a snippet. Also, as Staffan mentioned: “For Duty and Diety,” pg 57 “The Marketplace appears as nothing more than a huge, sprawling bazaar. It stretches for miles in every direction, with tents and stalls making impromptu roadways through the realm. Gambling halls, drinking tents, and hucksters of all varieties mix here indiscriminately. It’s a place of splendor, but it’s also very, very confusing to a newcomer. The Marketplace Eternal is actually home to four gods of wealth and trade; Waukeen of Toril, Shinare of Krynn, Zilchus of Oerth, and Sera of Aebrynis have pooled their resources to make their realm larger than each of them might have managed alone. Each power maintains his or her own quarter of the realm. Waukeen’s quarter is called the House of Barter, and she eagerly leads the PCs to a wide, busy landing in this portion of the realm. As the group appears, a hush falls over the assembled beings here as they realize who walks among them once more” Emphasis mine
  • 01:22 AM - LordEntrails mentioned Staffan in post New Digital Games Studio announced by the president of Wizards of the Coast
    I said it before, I have meant no hostility, in what I have posted before and what I'm posting now. @Morrus, I also have no problems with books, I thought my exchange with @darjr around post #98 of this thread made that clear. @Staffan, I see no point in discussing theft as a legitimate business option. A consideration, yes, an option, no. @Charles Rampant, I'm not bent out of shape. I'm amused. As Myrddin points out, most of what you ask for is already available. As I pointed out earlier, I find it amusing that people continually make the same complaints yet refuse to acknowledge that options other than what they have envisioned are available. Or maybe I'm wrong. Maybe your ideas of a companion app are something new and revolutionary, but what has been described in this thread fails to describe something new and revolutionary in my understanding. I find discussions on ENWorld interesting. One aspect of that is that people seem to assume hostility here rather than interest or critical consideration.

Sunday, 15th January, 2017

  • 01:03 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    First of all you need to watch you call a troll. I haven't called you any names so try and have a bit more class and don't call me any. I have reported you as well. Secondly: This has already been touched on and I have already explained what this all means in detail so I'm not sure why you are repeating it. No you haven't - at least not in this thread. I may not be familiar with every piece of FR lore, but I have read every page of this thread. In post #44 You said: 1) "homedrew disclaimer" for the Ed Greenwood quote - fine. Pretty weak, but fine. 2) You claimed Ed Greenwood did not support the multiverse with no citation 3) "None of the official products mention anything about Oerth, Krynn, Darksun, or Mystara." Yet @ Jester David and Staffan provide evidence to the contrary - you did not react to that. You also said, "The only thing we have is an older Dragon mag article about Elminster having a get together with Mord and Dalamar and that wasn't even written by Ed Greenwood" Again Jester David provided supporting evidence by Ed Greenwood and you have not addressed that. As expected, when presented evidence contrary to your opinion you ignore it. 4) Not really relevant.
  • 03:46 AM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Wow Jester David and Staffan that is one of the best troll beat downs by evidence I have ever seen. The question is, did you remember to use fire? Now I guess we will see what kind of person Corpsetaker is in how he/she responds to your evidence.
  • 01:54 AM - AaronOfBarbaria mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Thanks for those references Staffan, I couldn't remember where I had seen them and was worried I might have made them up in my own campaigns (which have always embraced the multi-verse approach).

Friday, 22nd January, 2016

  • 09:48 AM - delericho mentioned Staffan in post Could Paizo go 5e?
    As far as I can tell, there are no domains in the SRD that weren't present in the PHB; I don't know what FRCS domains you are thinking of. I was thinking of the ones Staffan linked to. You're right, however, that those come from "Deities & Demigods" (some of them, such as Madness (RttToEE) and Scalykind (FRCS), don't originate there, but that's the book where they're all gathered). Not that it matters... The point is still that fundamentally the development of 3.5 remained closed, and Wizards produced a phenomenal amount of content for the game that was never added to the SRD or quietly Opened like UA. Sure, I agree with that. As always, though, it's worth noting that WotC were never under any obligation to add anything to the SRD. It's really good that Paizo see significant value in open gaming, and I'll list that as one of their strengths, but that doesn't imply that I'll necessarily criticise WotC for coming to a different conclusion.

Sunday, 27th December, 2015


Monday, 16th November, 2015

  • 09:47 PM - pukunui mentioned Staffan in post Forgotten Realms Deities
    hawkeyefan: Yeah, I guess. I think maybe Gond's just on my mind at the moment because the PCs in my Tyranny of Dragons campaign have been running around Baldur's Gate for the past few sessions, and he plays a fairly important role in society there - and there *is* actual evidence of technological progress in that city, since its port, at least, has definitely gone through a bit of an industrial revolution, what with its steam-powered cranes that run on rails and the like. Staffan: Yeah. I asked the same question over at Candlekeep, and someone else pointed out that the Realms had been going in a slightly more technologically-advanced direction under TSR, but it seems that WotC put a stop to that starting with 3e. And yes, Gond is the described as being the god of craftsmen and such, not just invention, but the way he's described in the SCAG seems to put the emphasis back on the latter. For example: "Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful." It goes on to talk about how Gond's priests "keep journals in which they record ideas, inventions, and innovations discovered in their travels, and take great delight in meeting fellow priests and sharing their finds ... Wandering priests turn their journals over to the resident scribes at such temples, who then record the priests' observations for posterity and the benefit of all." This all m...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Staffan in post Warlord Name Poll
    ...ihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 27th July, 2015

  • 08:32 PM - steeldragons mentioned Staffan in post What is/should be the Ranger's "thing"?
    Well, nothing I can find in UA says anything bout it. There is the "expanded giant class list" which adds in goblinoid/"giant class" critters from FF and MM2. So, in addition to the [correct] quote from Staffan, UA adds: cyclopskin, dune stalker, flind, gibberling, grimlock, meazel, norker, ogrillon, quaggoth, tasloi, and xvarts. Nothing about DMs adding things beyond this list, though.

Saturday, 2nd May, 2015

  • 03:39 AM - pemerton mentioned Staffan in post Proficiencies don't make the class. Do they?
    ...he major aspect is that they made the ranger unique and gave it mechanics. <snip> To me, the first thing you do when you make a class after creating its story and background is design its 1st, 2nd, and 5th level class features. You define the first few class features that the class uses all the time that others cant and the first upgrade of that.Sure, but I don't think it's reasonable to expect people who want WotC to design them an artificer class to have to either drop that request, or design the class themselves! It wasn't fans of the ranger as a separate class who designed the 5e ranger, after all: WotC did. All existing 5e classes have earned their place because they have more than proficiencies and spell lists to differentiate them. It's not much to ask that any proposed artificer/psion/warlord/whatnot has that, too. no one's proposing anything about what those unique class features should be(@Minigiant has a few ideas). There have been a lot of ideas posted. Staffan seems to me to have given the most detail, using bard as a model for the class design. You seem not to have responded to those posts. People have mostly given reasons why the artificer is not a wizard: no spell book, different spell list, different HD, different proficiencies, different class features (eg infusing items). ThirdWizard gave a pretty comprehensive list upthread. Given that 5e doesn't support "refluffing", and given that 5e sub-classes are additive but not subtractive, these are good reasons to think that the artificer is not a wizard subclass. The claim to be a bard sub-class is cleary stronger, but Remathilis and others have made a flavour-based case against this; and in 5e flavour is integral ("refluffing" is not part of the game). What would the class actually look like? That's for WotC to say, just as, knowing that fans wanted a ranger that wasn't just a fighter with Archery or TWF prof plus some nature profs, they provided a ranger that was its own thing. ...

Tuesday, 28th April, 2015

  • 03:12 AM - doctorhook mentioned Staffan in post Advantage when two allies are in melee with the same enemy?
    Thanks for the feedback, gang! I obviously was confused, and I think Staffan and CapnZapp were exactly correct: there was a rogue in the first party I DM'd for 5E, and I think I mistakenly translated the rules for sneak attack onto the rules for advantage. I appreciate the input.

Monday, 23rd March, 2015

  • 09:03 PM - JWO mentioned Staffan in post Eberron in 5th Ed - Ideas
    I really like the whole dungeonpunk aesthetic but I didn't really think that Eberron would fit well with the implied scarcity of magic items in 5th Ed. I saw Staffan's idea for a custom artificer located here and it got me thinking about how Eberron might work out so I thought I'd write a post and see if anyone else had any cool ideas for it. I was thinking to set it a little way into Eberron's future. It's a bit of a cliché now but the idea I had was to have some kind of cataclysmic event that depowered almost all the magic items in the world, even lowering the potency of the more powerful ones. You could still have one use magic items and artificers could still enchant things on a temporary basis but it's now seemingly impossible for people to enchant weapons and items on a permanent basis. The warforged would remain as they are, which could be one of the mysteries of the world. How have they stayed active in spite of everything? Maybe there are some groups who try to kidnap and experiment on them to unlock their secrets. By the way, I don't really know anything about Eberron, other than the very surface details so maybe I'm completely barkin...

Tuesday, 17th March, 2015

  • 12:14 AM - LostSoul mentioned Staffan in post The Fighter Class and superiority dice
    And the DM would say anything from "OK, he's in an arm lock" to "roll to hit" to "roll STR + Athletics, DC 20" to "You can try, but he gets to attack you as a reaction if you do" to "You fail." Whether the consequences of the target trying to escape from said arm lock include a broken arm or dislocated shoulder would, likewise, be the DM's call. I'd probably give the target a saving throw (in the round after a successful grapple check, assuming the target doesn't escape) to avoid the broken bone. I wonder if that sort of thing would throw a wrench into the system - if you should go through HP like Staffan suggests. My gut feeling is that it would still work okay.

Wednesday, 4th March, 2015

  • 04:34 PM - chriton227 mentioned Staffan in post Reasons Why My Interest in 5e is Waning
    Do you mean Greyhawk or Waterdeep here? Greyhawk. Lwaxy had mentioned that things like magic item shops were part of the definition of FR, Greyhawk, and Eberron. Staffan talked about the existence of such shops in 2e Waterdeep, and I chimed with how 2e Greyhawk had a very limited magical item market. I feel strongly that the magical item stores in various settings are an artifact of the mechanics of 3e, not part of the definition of most of the settings themselves. Eberron is a bit of a different beast, since it didn't exist until 3e, so the foundation of the setting is really built on the rules assumptions of 3e with regards to the availability of magic items. For FR and GH, the original campaigns were built on an assumption of more limited item availability (I think GH was more limited than FR being a lower magic feel to begin with), and the settings were forced to accommodate the how the assumptions changed with the advent of 3e.


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Wednesday, 20th June, 2018

  • 01:03 AM - gyor quoted Staffan in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    Divine ranks was a bit of an issue between 1e and 2e. In 1e's Deities & Demigods, gods were ranked as demigods, lesser gods, or greater gods. As a PC, the main difference between them was what level of spells they could grant (demigods up to 5th, lesser up to 6th, and only greater gods could grant 7th level spells - clerics couldn't go higher than 7th back then). Each pantheon had a smattering of gods at each rank - for example, the Greek pantheon listed Zeus, Aphrodite, Apollo, Ares, Athena, Dionysus, Hades, Hera, Hermes, and Poseidon as greater gods. Then in 2e you got Legends & Lore, where someone decided that the rank of Greater god should be reserved for the real bigwigs, mainly the heads of the pantheons. But a rank was still needed to distinguish the other "senior" deities from beings like Pan, Tyche, or Hephaestus. So the rank of Intermediate deity was introduced, and in the Greek pantheon only Zeus and Hera (plus some of their titan precursors) kept the rank of Greater god, with...

Tuesday, 19th June, 2018

  • 11:48 AM - Cap'n Kobold quoted Staffan in post Introducing Guns to Eberron
    The Houses do a lot of stuff that doesn't involve magic. Deneith has tons of mercenaries that aren't dragonmarked, Jorasco operates a lot of regular clinics staffed by people with the Medicine (or Heal in 3.5e) skill but no magic healing, and pretty much every reputable craftsperson is licensed by Cannith. So if gunpowder did work in Eberron, Cannith would have no reason whatsoever to try to "bury" it, but would rather be at the forefront of figuring out what you could do with it. The reason that firearms replaced bows as weapons of war was because their ammunition could be mass-produced rather than requiring relatively skilled craftsmen. Cannith doesn't do mass-production, and would probably oppose development of a weapon that would allow nations to mass-produce magic-equivalent weapons themselves without Cannith's influence/ability to charge them for it.

Sunday, 17th June, 2018

  • 12:26 AM - Ancalagon quoted Staffan in post Wait, is THAT how that works?!
    I started playing with the Swedish RPG Drakar och Demoner, which is descended from Runequest. When we first started playing, we figured that just like you'd roll 4D6 for your elf character's Intelligence, you'd roll 1D8+1 for their broadsword's damage upon buying it (rather than rolling it when you hit). That's awesome "I think the vendor sold me a busted sword, it only does 2 points of damage!"

Wednesday, 13th June, 2018

  • 12:30 AM - Remathilis quoted Staffan in post Two New Settings For D&D This Year
    Thing is, MtG doesn't really have a core - not anymore. It used to be Dominaria, but until this year's nostalgia-focused expansion set, the last time Magic went to Dominaria was Time Spiral block which was over a decade ago. The commonalities are mostly in the colors themselves - both in what they can do (e.g. Green having big creatures, pump effects, and land ramping) and what they represent (Green represents, among other things, growth). That kind of thing would be hard to transfer over to D&D without rewriting it completely, moreso than even Dark Sun. I've liked that the Plane Shift articles have mostly avoided creating some new form of magic system or classes in favor of "fudging it" by using the PHB classes to kindasorta replicate various casters of different color(s). The Cleric class, for example, is a decent White representative, with the domain they select determining if they are mono W, Orhoz, Selesnya, Boros, or Azorius. Druids similarly are default Green, but their subclass and...

Tuesday, 12th June, 2018

  • 11:25 PM - bmfrosty quoted Staffan in post Two New Settings For D&D This Year
    You also have this being released via the DM's Guild. Ooh. That's interesting. This setting was release for AL use for Game Hole Con. I didn't expect a campaign guide. Super interesting.
  • 07:56 PM - SkidAce quoted Staffan in post Two New Settings For D&D This Year
    And Wizards works through these settings at a tremendous pace, about two per year (although they mix in some returning ones as well - out of the planes listed above, Dominaria, Mirrodin, Ravnica, Zendikar, and Innistrad have had 2 or more blocks set there). That would make it hard to do a D&D/Magic crossover product that would stay relevant very long. I agree there are a lot of worlds. So I would focus on the "core" of the setting first. Re above: I would not be concerned at all with staying "relevant" as blocks get released. All I am looking for and would be happy with, is a core setting and framework that mixes DnD and MtG. After all, one day after they released such a setting, I would likely have added my own plane or two to the setting. And NPC Planeswalkers. Huzzah!

Monday, 11th June, 2018

  • 11:53 PM - Ashrym quoted Staffan in post What is the bard's "fireball"?
    Fear does have one advantage in a situation where there aren't other foes around to be warned: it moves the subject away from you. That means that even after the spell is over, it will take a while for the subject to get back into the fight. Fear can provoke opportunity attacks and causes the subjects to drop what they are holding. It's like a mass disarm ability and can be quite useful, situationally. I still go hypnotic pattern as more useful more often.
  • 06:59 PM - Sword of Spirit quoted Staffan in post A question for the 5e Experts about the Monk class
    Way of the Four Elements is weak, and their ki costs and effects don't make them worthwhile most of the times. But in general, monks get plenty of ki. Ki is a short rest resource. I know many groups don't get as many short rests as the design intent, but that's those groups' issue--it doesn't mean the game hands out too little ki. But a Level 13 EK has 4/3/2 spell slots plus cantrips, when the monk has 13 Ki points, which is worth about 2/1/2, and Elemental Attunement falls well short of many cantrips. Yes. But this means that a monk with 2 short rests effectively has 6/3/6 for spell slot equivalents. That's plenty of power even if ki costs aren't reduced. Yes, they do. It's called "Attack". It lets them hit twice (at level 5+) dealing about 1d8+Dex damage, and then a third time for 1d6+Dex damage. The range leaves something to be desired though. I agree; their Attack action is pretty nice, and the damage just keeps on scaling. The ki they get is fine, Way of the Four Element...
  • 01:59 PM - Bitbrain quoted Staffan in post Two New Settings For D&D This Year
    This, at least, has now gotten an explanation: https://twitter.com/hellsbellesdnd/status/1005905132511481862 It'll be a streamed game on Wizards' Twitch channel, based around the Great Modron March. They'll announce the players next week, but as someone else said, the Twitter account follows @Wizards_DND + 8 more people, so it's likely that those eight are the DM + seven players. Seven players. Interesting . . . the 5e DMG lists seven known worlds of the Material Plane: Forgotten Realms (Toril), Greyhawk (Oerth), Dragonlance (Krynn), Dark Sun (Athas), Eberron, Birthright (Aebrynis), and Mystara. Just to hypothesize, but it would be kinda neat if each of the seven player characters hailed from a different setting.
  • 12:47 PM - Ancalagon quoted Staffan in post Two New Settings For D&D This Year
    This, at least, has now gotten an explanation: https://twitter.com/hellsbellesdnd/status/1005905132511481862 It'll be a streamed game on Wizards' Twitch channel, based around the Great Modron March. They'll announce the players next week, but as someone else said, the Twitter account follows Wizards_DND + 8 more people, so it's likely that those eight are the DM + seven players. The Modron March could be a pretty good way to introduce other settings. Now this could be interesting!

Saturday, 9th June, 2018

  • 12:16 PM - TheSword quoted Staffan in post Two New Settings For D&D This Year
    Defilers & Preservers was one of the last books made for Dark Sun, and it had plenty of questionable stuff in it (such as wizards that don't draw power from plant life, but from planar sources). Before that book, there was nothing indicating that Dark Sun was cut off from the planes, and plenty to indicate that it was part of the multiverse. There was also a note in one of the Spelljammer books (I think it was the Complete Spacefarer's Handbook) which said that Athas was not found on any known charts of the Flow, and that no-one had ever traveled there by spelljamming. But nothing before D&P about planar isolation. I don’t understand are you saying that Defilers and Preservers wasn’t a valid book? The whole range came out over 5 years for AD&D. The Grey and the Black were pretty well established in the lore - particularly the entrapment and blocking - Rikus is trapped in the grey, Rajaat was trapped in the black. The links with the inner planes and the remoteness of the outer planes all ...
  • 04:21 AM - MonsterEnvy quoted Staffan in post Two New Settings For D&D This Year
    Eberron, sure -- though I'd agree with Yaarel that the official stance is more agnostic. A polytheistic religion is the most common one, but since the gods don't show up or respond to spells like commune themselves, and people can cast divine magic through faith in other things. But Dark Sun is explicitly atheistic. There are people who worship various things as gods, but those things are canonically non-divine. The most common ones are the Sorcerer-Monarchs (who can channel elemental power to their servants, but are very much mortal themselves), but you also have clerics leading tribes worshiping such things as "The God of the Volcano". That "god" is just their misinterpretation of various elemental spirits, though. Even if they are not real gods that is still polytheism.
  • 04:11 AM - jmucchiello quoted Staffan in post Here's The Pathfinder 2nd Edition Skill List!
    They mentioned in an earlier blog that since Perception was such a must-have skill, they just made it Trained for everyone. Which in itself is annoying. I have created characters who were notoriously bad at perception before. It's practically a trope.

Friday, 8th June, 2018

  • 11:45 PM - Gradine quoted Staffan in post Two New Settings For D&D This Year
    Eberron, sure -- though I'd agree with Yaarel that the official stance is more agnostic. A polytheistic religion is the most common one, but since the gods don't show up or respond to spells like commune themselves, and people can cast divine magic through faith in other things. It's also worth pointing out that of the other major religious institutions of Eberron: 1) Three ostensibly mirror monotheism in that they each primarily center around a singular divine power (none of them are sentient individuals), at least one of which objectively exists in the world 2) One is explicitly miso-theist, in the sense that they think that if the gods do exist, that they hate us and must be our enemies. 3) Elves, who tend to engage in ancestor worship of some form or another. 4) And a particular subset of the Warforged, who are monotheistic in the sense that they have dedicated themselves to building a god themselves.
  • 11:11 PM - Mercule quoted Staffan in post Psion class (Mearls, Happy Fun Hour)
    IMO, using the sorcerer (possibly with a new subclass) to "fake" a psion works in a limited context, such as running a one-shot where that character is the psion. Then, it works fine using judicious spell selection (possibly branching out of the regular sorcerer list for some things, e.g. heat metal). But I don't think there's enough meat there to support multiple different psions with different directions, the way you can make a lot of different wizards using the core rules. See, I don't even think of it as "faking" the psion, though. To me, the definition of a psion is someone who does supernatural things by drawing on the inner pool of power some accident of birth endowed them with. That view and usage predates the existence of the Sorcerer class. The 3E Sorcerer was added just to give people a way to play an arcane caster without having to deal with the worst aspects of the psuedo-Vancian system. It had absolutely zero thematic powers. Those were added in to justify its continued exist...
  • 08:11 AM - Li Shenron quoted Staffan in post Lore Bard based on Intelligence instead of Charisma: would that create an imbalance?
    I don't think it would be an issue for balance. It would be an issue mechanically, because you're switching your primary stat at level 3. That means you're either gimping yourself for level 1 and 2, or you suddenly lose some spellcasting/inspiration ability. It's a house rule, he's going to use it in his games. It's not like he's going to publish it in a book and has to make it fit in everyone's game...

Thursday, 7th June, 2018

  • 11:53 AM - TheSword quoted Staffan in post Two New Settings For D&D This Year
    Previous to the release of Defilers & Preservers, one of the last books of the line, there was nothing indicating that Athas didn't have the same access to the multiverse as any other setting. Plane shift and astral spell were available in the priestly sphere of Air. Wizards had teleport without error and astral spell. The original boxed set called out some items and spells as being unsuitable for Dark Sun, but none of those had anything to do with planar travel. Dragon Kings had some discussion of cosmology (basically the standard AD&D one) - it de-emphasized the astral and outer planes, but didn't say anything about them being harder to access than was suggested by the regular rules. The revised & expanded box set even included various fiends from from the Monstrous Manual as appropriate monsters to use (original Dark Sun did not, because there were pretty much no planar monsters in the Monstrous Compendia released up until that point). I can’t check my books now as I’m not at home but I’m p...
  • 11:29 AM - Merudo quoted Staffan in post Lore Bard based on Intelligence instead of Charisma: would that create an imbalance?
    I don't think it would be an issue for balance. It would be an issue mechanically, because you're switching your primary stat at level 3. That means you're either gimping yourself for level 1 and 2, or you suddenly lose some spellcasting/inspiration ability. I'm actually considering this for a brand new character joining an existing campaign at level 4, so that wouldn't be an issue.
  • 11:09 AM - TheSword quoted Staffan in post Two New Settings For D&D This Year
    Athas was never not connected to the Great Wheel. It wasn’t connected directly. The planar conduits led to the elemental planes not the great wheel. The adventure Dregoth Ascending published on Athas.org was all about reversing the position creating conduits to the great wheel and closing the elemental conduits. My understanding was that there weren’t direct links (not that they couldn’t be created, but that they weren’t known). Black spine accesses the multiverse through the astral plane. Dregoth’s mirror could allow planar travel but was an artifact so who knows.

Tuesday, 5th June, 2018

  • 08:34 PM - houser2112 quoted Staffan in post So I Played Pathfinder 2nd Edition! Plus UKGE Back To #3!
    As I understand it from previous previews, shield use comes in two parts. 1. As an action, you can raise your shield giving you an AC bonus until your next turn. 2. If you have raised your shield, you can use your reaction to block an attack that does hit, reducing the damage of the attack but at the cost of some shield durability. So you can use the AC boost all day long (as long as you spend one of your three actions per round on it), but the damage reduction is limited. That might also be one area where magic shields have their benefit (since they're apparently not giving additional AC bonuses) - a magic shield could absorb more damage, do it more times, and/or both. I mistyped that; I knew it was an action, but I typed "reaction". I don't have a problem with having to spend an action to get the AC bonus, nor with having to spend a reaction to absorb the damage. It's the arbitrary limit on how often that reaction can be taken that I have a problem with; it's just too much.


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Staffan's Downloads

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Bardificer - An Eberron-style Artificer based on the Bard class
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features...
311 +1 1 Monday, 23rd March, 2015, 06:14 AM Monday, 23rd March, 2015, 06:14 AM

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