View Profile: Staffan - Morrus' Unofficial Tabletop RPG News
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  • Staffan's Avatar
    Thursday, 21st February, 2019, 11:08 PM
    There are quite a few games that make some nod toward simulating the advantages and disadvantages of various weapons versus different sorts of armor. Probably the most ambitious one, at least among mainstream{1} RPGs, is Rolemaster. There, armors are classified into 20 different armor types depending on material (cloth, soft leather, rigid leather, mail, plate) and coverage (so armor type 17 is a...
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  • Staffan's Avatar
    Thursday, 21st February, 2019, 08:13 PM
    Clearly, one episode will be missing in some fashion.
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    Thursday, 21st February, 2019, 08:01 PM
    Oh no, not again.
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  • Staffan's Avatar
    Sunday, 17th February, 2019, 10:24 PM
    I use binders with 16-pocket Ultra-Pro pages, normally meant to hold small board game cards like the item cards from Gloomhaven or from any number of Fantasy Flight Games, for the small ones, and 8-pocket pages normally meant to hold business cards for large ones (two to a pocket). The huge ones stay in the box along with the bases.
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  • Staffan's Avatar
    Friday, 15th February, 2019, 11:19 PM
    Yeah, we dropped it after the second adventure. We just didn't think it was any fun. Whether that was due to adventures designed to stress-test the system, or whether it was due to a poor system, I'm not sure - probably a bit of both. Pathfinder is a little odd because the original impetus of making it was "People like the adventure paths we did first in Dragon and then as their own...
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  • Staffan's Avatar
    Thursday, 14th February, 2019, 08:43 PM
    They have stated that many of the changes in the playtest rules were more extreme than they thought they were likely to go with, but they wanted playtest feedback on the more extreme version to see how much to dial it down. I think the PF2 playtest was handled rather poorly compared to the 5e playtest. Most notably, they dumped the whole* rule set at once, and while they did issue a number of...
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  • Staffan's Avatar
    Friday, 8th February, 2019, 11:21 PM
    This seems like it's related to a remake/reimagining of the Saltmarsh series (the leather harnesses with silver buckles are all over U3). I'm hoping it will be more Tomb of Annihilation (new adventure with similar theme and some callbacks) than Tales from the Yawning Portal (straight-up remake updated to 5e).
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About Staffan

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Saturday, 28th July, 2018


Thursday, 31st August, 2017

  • 09:06 AM - Coroc mentioned Staffan in post Xanathar hint from Crawford?
    Staffan Aldarc Oh now i see the prob, i was in good belief the sorc could get something by converting the level 4 and 5 slots to get more level 3 castings and cherrypicked fireball for its damage and ae potential, but it does not make any sense to use the level 4 slots for that purpose, because you would get less than the 5 sp needed for that new level 3 slot and even with level 5 you would just be on par and better of casting the fireball as a higher level slot. And i see another prob with converting the lower level slots to get 5 sp for a new 3rd level slot, it requires a bonus action and can get really fiddly midcombat. Your sorc PC is constantly confronted with numerical problems. That is maybe an issue which should be fixed somehow for real. But let us see if i was so wrong if we take another example by using level 10 sorcerer and level 5 spells. Asuming you could somehow convert your lower level slots in a meaningful order to always ach...

Saturday, 8th July, 2017

  • 03:42 PM - hawkeyefan mentioned Staffan in post Short rest house rule
    Staffan I don't see any problem with this house rule at all. If it makes your game work better, go for it. My only question is about the difficulty with taking an hour long short rest to begin with. Why are these so hard to come by? Don't get me wrong, I'm all about limiting where and how often my PCs can rest, but I do generally allow them options. So I ask out of curiosity to better understand your need for a house rule.
  • 03:32 PM - Kobold Stew mentioned Staffan in post Short rest house rule
    I think you unfairly drills down on specifics here. ... Why? Because I feel focusing on the 5 to 15 minute difference misses the point. I apologize to Staffan if I seem unfair. I see the core of the proposal that each of the first three rests takes an (increasingly longer) different amount of time. The DMG raises the possibility of 5-minute rests (DMG 267), and says that two a day is about right (DMG 84). The house rule helps to enforce that design constraint, and suggests that the players won't police themselves (i.e. that short-short rests will be abused). If the OP doesn't like hour-rests, shorter ones are fine. What I do not see is what is gained by distinguishing between 5 minutes and 15 minutes for a short rest in most games.

Friday, 7th July, 2017

  • 01:29 AM - hawkeyefan mentioned Staffan in post Mearls on other settings
    ...pective. For every person on the internet complaining about how a setting got ruined, you have ten more who are happy with the setting, and then another ten who don't like the changes, but they just do what they want without worrying about what's "canon". And, then there's this: But, what about changes in that timeline that ran contrary to the themes and character of the setting? Adding druids to Dark Sun came pretty late in the run and was a major change. Dragonlance as another example was massively changed over the course of its run. What constitutes the "themes and character" of that setting? So on and so forth. No matter what WotC does, they are going to get it wrong, at least according to a number of fans. Who are then going to make things unbearable for the rest of us while they take up their torches and pitchforks. I'm sorry, but, I just watched how "reasonable" setting fans are for the past six or so years. I have zero faith. Druids were there from the jump, as Staffan already said. And Dark Sun is actually a good example of a setting that made too many changes. The characters in the Prism Pentad novels pretty much dealt with all the major storylines and faced many of the major villains, going so far as to kill some of the Sorcerer Kings and even the Dragon. Which is fine for the novels. But then the Revised Edition had to run with those changes and re-establish the setting after the novels. And a large chunk of it was garbage. The solution is not to complain about it, although I don't blame people for complaining. But it's not a solution. The solution is to do what you want with the setting.

Wednesday, 7th June, 2017


Tuesday, 17th January, 2017

  • 12:02 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Just thought I would post this because reading the whole thing is important than just a snippet. Also, as Staffan mentioned: “For Duty and Diety,” pg 57 “The Marketplace appears as nothing more than a huge, sprawling bazaar. It stretches for miles in every direction, with tents and stalls making impromptu roadways through the realm. Gambling halls, drinking tents, and hucksters of all varieties mix here indiscriminately. It’s a place of splendor, but it’s also very, very confusing to a newcomer. The Marketplace Eternal is actually home to four gods of wealth and trade; Waukeen of Toril, Shinare of Krynn, Zilchus of Oerth, and Sera of Aebrynis have pooled their resources to make their realm larger than each of them might have managed alone. Each power maintains his or her own quarter of the realm. Waukeen’s quarter is called the House of Barter, and she eagerly leads the PCs to a wide, busy landing in this portion of the realm. As the group appears, a hush falls over the assembled beings here as they realize who walks among them once more” Emphasis mine
  • 01:22 AM - LordEntrails mentioned Staffan in post New Digital Games Studio announced by the president of Wizards of the Coast
    I said it before, I have meant no hostility, in what I have posted before and what I'm posting now. @Morrus, I also have no problems with books, I thought my exchange with @darjr around post #98 of this thread made that clear. @Staffan, I see no point in discussing theft as a legitimate business option. A consideration, yes, an option, no. @Charles Rampant, I'm not bent out of shape. I'm amused. As Myrddin points out, most of what you ask for is already available. As I pointed out earlier, I find it amusing that people continually make the same complaints yet refuse to acknowledge that options other than what they have envisioned are available. Or maybe I'm wrong. Maybe your ideas of a companion app are something new and revolutionary, but what has been described in this thread fails to describe something new and revolutionary in my understanding. I find discussions on ENWorld interesting. One aspect of that is that people seem to assume hostility here rather than interest or critical consideration.

Sunday, 15th January, 2017

  • 01:03 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    First of all you need to watch you call a troll. I haven't called you any names so try and have a bit more class and don't call me any. I have reported you as well. Secondly: This has already been touched on and I have already explained what this all means in detail so I'm not sure why you are repeating it. No you haven't - at least not in this thread. I may not be familiar with every piece of FR lore, but I have read every page of this thread. In post #44 You said: 1) "homedrew disclaimer" for the Ed Greenwood quote - fine. Pretty weak, but fine. 2) You claimed Ed Greenwood did not support the multiverse with no citation 3) "None of the official products mention anything about Oerth, Krynn, Darksun, or Mystara." Yet @ Jester David and Staffan provide evidence to the contrary - you did not react to that. You also said, "The only thing we have is an older Dragon mag article about Elminster having a get together with Mord and Dalamar and that wasn't even written by Ed Greenwood" Again Jester David provided supporting evidence by Ed Greenwood and you have not addressed that. As expected, when presented evidence contrary to your opinion you ignore it. 4) Not really relevant.
  • 03:46 AM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Wow Jester David and Staffan that is one of the best troll beat downs by evidence I have ever seen. The question is, did you remember to use fire? Now I guess we will see what kind of person Corpsetaker is in how he/she responds to your evidence.
  • 01:54 AM - AaronOfBarbaria mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Thanks for those references Staffan, I couldn't remember where I had seen them and was worried I might have made them up in my own campaigns (which have always embraced the multi-verse approach).

Friday, 22nd January, 2016

  • 09:48 AM - delericho mentioned Staffan in post Could Paizo go 5e?
    As far as I can tell, there are no domains in the SRD that weren't present in the PHB; I don't know what FRCS domains you are thinking of. I was thinking of the ones Staffan linked to. You're right, however, that those come from "Deities & Demigods" (some of them, such as Madness (RttToEE) and Scalykind (FRCS), don't originate there, but that's the book where they're all gathered). Not that it matters... The point is still that fundamentally the development of 3.5 remained closed, and Wizards produced a phenomenal amount of content for the game that was never added to the SRD or quietly Opened like UA. Sure, I agree with that. As always, though, it's worth noting that WotC were never under any obligation to add anything to the SRD. It's really good that Paizo see significant value in open gaming, and I'll list that as one of their strengths, but that doesn't imply that I'll necessarily criticise WotC for coming to a different conclusion.

Sunday, 27th December, 2015


Monday, 16th November, 2015

  • 09:47 PM - pukunui mentioned Staffan in post Forgotten Realms Deities
    hawkeyefan: Yeah, I guess. I think maybe Gond's just on my mind at the moment because the PCs in my Tyranny of Dragons campaign have been running around Baldur's Gate for the past few sessions, and he plays a fairly important role in society there - and there *is* actual evidence of technological progress in that city, since its port, at least, has definitely gone through a bit of an industrial revolution, what with its steam-powered cranes that run on rails and the like. Staffan: Yeah. I asked the same question over at Candlekeep, and someone else pointed out that the Realms had been going in a slightly more technologically-advanced direction under TSR, but it seems that WotC put a stop to that starting with 3e. And yes, Gond is the described as being the god of craftsmen and such, not just invention, but the way he's described in the SCAG seems to put the emphasis back on the latter. For example: "Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful." It goes on to talk about how Gond's priests "keep journals in which they record ideas, inventions, and innovations discovered in their travels, and take great delight in meeting fellow priests and sharing their finds ... Wandering priests turn their journals over to the resident scribes at such temples, who then record the priests' observations for posterity and the benefit of all." This all m...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Staffan in post Warlord Name Poll
    ...ihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 27th July, 2015

  • 08:32 PM - steeldragons mentioned Staffan in post What is/should be the Ranger's "thing"?
    Well, nothing I can find in UA says anything bout it. There is the "expanded giant class list" which adds in goblinoid/"giant class" critters from FF and MM2. So, in addition to the [correct] quote from Staffan, UA adds: cyclopskin, dune stalker, flind, gibberling, grimlock, meazel, norker, ogrillon, quaggoth, tasloi, and xvarts. Nothing about DMs adding things beyond this list, though.

Saturday, 2nd May, 2015

  • 03:39 AM - pemerton mentioned Staffan in post Proficiencies don't make the class. Do they?
    ...he major aspect is that they made the ranger unique and gave it mechanics. <snip> To me, the first thing you do when you make a class after creating its story and background is design its 1st, 2nd, and 5th level class features. You define the first few class features that the class uses all the time that others cant and the first upgrade of that.Sure, but I don't think it's reasonable to expect people who want WotC to design them an artificer class to have to either drop that request, or design the class themselves! It wasn't fans of the ranger as a separate class who designed the 5e ranger, after all: WotC did. All existing 5e classes have earned their place because they have more than proficiencies and spell lists to differentiate them. It's not much to ask that any proposed artificer/psion/warlord/whatnot has that, too. no one's proposing anything about what those unique class features should be(@Minigiant has a few ideas). There have been a lot of ideas posted. Staffan seems to me to have given the most detail, using bard as a model for the class design. You seem not to have responded to those posts. People have mostly given reasons why the artificer is not a wizard: no spell book, different spell list, different HD, different proficiencies, different class features (eg infusing items). ThirdWizard gave a pretty comprehensive list upthread. Given that 5e doesn't support "refluffing", and given that 5e sub-classes are additive but not subtractive, these are good reasons to think that the artificer is not a wizard subclass. The claim to be a bard sub-class is cleary stronger, but Remathilis and others have made a flavour-based case against this; and in 5e flavour is integral ("refluffing" is not part of the game). What would the class actually look like? That's for WotC to say, just as, knowing that fans wanted a ranger that wasn't just a fighter with Archery or TWF prof plus some nature profs, they provided a ranger that was its own thing. ...

Tuesday, 28th April, 2015

  • 03:12 AM - doctorhook mentioned Staffan in post Advantage when two allies are in melee with the same enemy?
    Thanks for the feedback, gang! I obviously was confused, and I think Staffan and CapnZapp were exactly correct: there was a rogue in the first party I DM'd for 5E, and I think I mistakenly translated the rules for sneak attack onto the rules for advantage. I appreciate the input.

Monday, 23rd March, 2015

  • 09:03 PM - JWO mentioned Staffan in post Eberron in 5th Ed - Ideas
    I really like the whole dungeonpunk aesthetic but I didn't really think that Eberron would fit well with the implied scarcity of magic items in 5th Ed. I saw Staffan's idea for a custom artificer located here and it got me thinking about how Eberron might work out so I thought I'd write a post and see if anyone else had any cool ideas for it. I was thinking to set it a little way into Eberron's future. It's a bit of a cliché now but the idea I had was to have some kind of cataclysmic event that depowered almost all the magic items in the world, even lowering the potency of the more powerful ones. You could still have one use magic items and artificers could still enchant things on a temporary basis but it's now seemingly impossible for people to enchant weapons and items on a permanent basis. The warforged would remain as they are, which could be one of the mysteries of the world. How have they stayed active in spite of everything? Maybe there are some groups who try to kidnap and experiment on them to unlock their secrets. By the way, I don't really know anything about Eberron, other than the very surface details so maybe I'm completely barkin...

Tuesday, 17th March, 2015

  • 12:14 AM - LostSoul mentioned Staffan in post The Fighter Class and superiority dice
    And the DM would say anything from "OK, he's in an arm lock" to "roll to hit" to "roll STR + Athletics, DC 20" to "You can try, but he gets to attack you as a reaction if you do" to "You fail." Whether the consequences of the target trying to escape from said arm lock include a broken arm or dislocated shoulder would, likewise, be the DM's call. I'd probably give the target a saving throw (in the round after a successful grapple check, assuming the target doesn't escape) to avoid the broken bone. I wonder if that sort of thing would throw a wrench into the system - if you should go through HP like Staffan suggests. My gut feeling is that it would still work okay.


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Friday, 22nd February, 2019


Thursday, 21st February, 2019

  • 08:51 PM - Gradine quoted Staffan in post Keith Baker to exec produce for The Convergence Manifesto, first season of Across Eberron
    Clearly, one episode will be missing in some fashion. "We had thirteen, honest! One of them just... isn't there anymore. It's probably the Giants' fault."
  • 08:20 PM - oreofox quoted Staffan in post Pages From The Upcoming Nautical D&D Book!
    I don't think it's so much about sales as it is about dibs. Wizards don't want anyone else to do the core bits of their old settings, because that would lead to a dozen competing versions and no One True Birthright. Instead they want to release a core for others to expand on, one that at least gives a common ground. That's what I am wanting them to do. Release a "Curse of Strahd" for all the other settings, where the setting information is contained within an adventure based within that setting. WotC can make their "One True Birthright" core setting, bundle it in with an adventure (either a remake, a sequel, or something completely new) within that setting, and release it.

Wednesday, 20th February, 2019

  • 02:59 AM - Demetrios1453 quoted Staffan in post Pages From The Upcoming Nautical D&D Book!
    The links between the U series and Greyhawk, at least within the series itself, are so anemic as to be nearly non-existent. As far as I can tell, these are all the things that would place them in Greyhawk: 1. When the town of Saltmarsh is described, the book gives the DM a number of parameters to use when building their own Saltmarsh - basically, asking where's the inn, who's in charge, who do they worship, and so on. At the end, it says "On the World of Greyhawk map, Saltmarsh is located here, and there are two larger towns about 20 miles away named Burle and Seaton." 2. At some points in the adventure, books by Nystul and Tenser show up, but play little role other than as loot. 3. In U3, there's an imprisoned NPC who's sent from the Hold of the Sea Princes to investigate things. That's pretty much all there is to it. The effort it would take to place this in Forgotten Realms, Eberron, or whatever homebrew setting you have that doesn't deviate too far from the D&D norm is pretty c...

Tuesday, 19th February, 2019

  • 10:27 PM - Seramus quoted Staffan in post Artificer UA to be released in February
    Huh? The 3e Artificer class was published in the Eberron Campaign Setting book, and the 4e version in the Eberron Player's Guide. The only version I know that's not Eberron-based is the 2e wizard specialization from Player's Option: Spells & Magic, and that had pretty much nothing to do with what most D&D folks think of when they hear "artificer".No, no. The wizard specialization from Player's Option: Spells & Magic is pretty much the only thing people used to think about when they heard the word "Artificer." There was literally no other option. Then Eberron came along and painted a new picture, which is where the Johnny Cash Hurt reference comes in. :D

Saturday, 16th February, 2019

  • 12:57 PM - DEFCON 1 quoted Staffan in post Pages From The Upcoming Nautical D&D Book!
    Official pronunciation per D&D Beyond is "sa-HU-a-gin" (with a hard g). It was a bit odd hearing Matt Mercer say it though. It used to be "sa-HWA-gin" which I much prefer myself. The way I remember/choose to pronounce it is just say it Street Fighter /Ryu style while firing a lightning bolt... sa-HOOOOO-gan! :)
  • 12:55 AM - Ash Mantle quoted Staffan in post Pages From The Upcoming Nautical D&D Book!
    Official pronunciation per D&D Beyond is "sa-HU-a-gin" (with a hard g). It was a bit odd hearing Matt Mercer say it though. It used to be "sa-HWA-gin" which I much prefer myself. Yep. Not sure why they changed it. All the old pronunciation guides had sa-HWA-gin, as did the voice-overs in Dungeons & Dragons Online, which is where I learned how to pronounce it. I basically call them "sa-hooligans".

Friday, 15th February, 2019

  • 11:07 PM - pukunui quoted Staffan in post Pages From The Upcoming Nautical D&D Book!
    Official pronunciation per D&D Beyond is "sa-HU-a-gin" (with a hard g). It was a bit odd hearing Matt Mercer say it though.It used to be "sa-HWA-gin" which I much prefer myself.
  • 06:20 AM - GreyLord quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    They have stated that many of the changes in the playtest rules were more extreme than they thought they were likely to go with, but they wanted playtest feedback on the more extreme version to see how much to dial it down. I think the PF2 playtest was handled rather poorly compared to the 5e playtest. Most notably, they dumped the whole* rule set at once, and while they did issue a number of updates during the test it was still tweaking on the same base. With 5e, on the other hand, Wizards initially gave us a handful of basic pregens and a version of the Caves of Chaos and asked us "Does this feel like D&D to you?" They then iterated on that basic model, expanding it in one way or another, and on occasion wholesale dropping of concepts that didn't work out (e.g. the sorcerer who gained draconic features as they were casting their spells, thus going from caster to warrior over the course of a day). Wizards also gave the process significantly more time: 2 years from initial playtest to relea...

Tuesday, 12th February, 2019

  • 09:17 PM - lostsanityreturned quoted Staffan in post Pages From The Upcoming Nautical D&D Book!
    This seems like it's related to a remake/reimagining of the Saltmarsh series (the leather harnesses with silver buckles are all over U3). I'm hoping it will be more Tomb of Annihilation (new adventure with similar theme and some callbacks) than Tales from the Yawning Portal (straight-up remake updated to 5e). To be scathing towards yawning portal, it was a pretty lazy port with very little actually adjusted to be appropriately balanced for 5e play, especially when it came to rewards. (yes I am in for a propper remake too ;) )

Thursday, 10th January, 2019

  • 10:17 AM - Pauln6 quoted Staffan in post Shield cantrip
    Not unless your AC is low enough that attacks autohit.First, let's look at a novice mage. They have Dex 14, mage armor, and not much more, for a total AC of 15. Most things you fight have about a +4 to hit, so they hit on 11+. With shield up, they hit on 16+ instead. So +5 blocks 25% of the attacks made (and about 50% of the hits that would otherwise have hit).Then, let's look at a 12th level mage. Let's say they have Dex 16 (because at that point they probably maxed Int already and started working on secondary stats), and they use mage armor and have either a cloak of protection or ring of protection, for a total AC of 13+3+1 = 17.Now let's look at some monsters in the CR 9-12 range. I didn't do an exhaustive search, but it would appear most have an attack bonus of about +10. Some have less, some have more, but +10 seems about right for monsters that are about hitting you. So they hit on 7+ - or 12+ if you have shield up. That's still 25% of attacks made that get blocked, though it's a smalle...

Tuesday, 8th January, 2019

  • 09:58 PM - doctorbadwolf quoted Staffan in post Shield cantrip
    Not unless your AC is low enough that attacks autohit. First, let's look at a novice mage. They have Dex 14, mage armor, and not much more, for a total AC of 15. Most things you fight have about a +4 to hit, so they hit on 11+. With shield up, they hit on 16+ instead. So +5 blocks 25% of the attacks made (and about 50% of the hits that would otherwise have hit). Then, let's look at a 12th level mage. Let's say they have Dex 16 (because at that point they probably maxed Int already and started working on secondary stats), and they use mage armor and have either a cloak of protection or ring of protection, for a total AC of 13+3+1 = 17. Now let's look at some monsters in the CR 9-12 range. I didn't do an exhaustive search, but it would appear most have an attack bonus of about +10. Some have less, some have more, but +10 seems about right for monsters that are about hitting you. So they hit on 7+ - or 12+ if you have shield up. That's still 25% of attacks made that get blocked, though i...

Saturday, 5th January, 2019

  • 07:42 AM - doctorbadwolf quoted Staffan in post Spring's D&D Release Will Be Ship-Themed
    It would be cool if the book in question moved away from the Sword Coast to the Sea of Falling Stars. Coasts are nice and all, but for great naval stuff you usually want something less linear. The Sea of Falling Stars is sort of Faerûn's Mediterranean Sea (complete with Greeks and Egyptians). It would also be interesting to see how the Sea of Falling Stars have recovered post-Sundering - as I recall, the 4e version was dominated by aboleths and their minions. Endangered, more than dominated. It was very much still an active seafaring area, IIRC.

Friday, 4th January, 2019

  • 05:02 PM - Henry quoted Staffan in post Hobby Games: It Was a Very Good Year
    ...And a strong D&D is a plus for the whole hobby. If your game company sees D&D as a competitor, you're doing it wrong. Strong D&D sales lead to more stable game stores which can then expand into lesser (from a business POV) games. Also, having D&D attract a lot of new people to the hobby will lead to some of them becoming curious about other games in a few years and look for something different. Over at Geek & Sundry, which should by all rights get a lot of the credit for the D&D explosion on account of Critical Role, they make an effort to showcase other games as well, such as Doctor Who, Star Trek, Cypher System, Vampire, and Overlight, and I'm pretty sure those games got a significant boost in sales from the exposure. This is a point that many fans (but not a lot of the publishers) sometimes miss. The hobby gets tens of thousands of new RPG players now (Millions? I have no idea) between 2015 and 2018; those people are getting bored of D&D and looking for something different in 2019 or ...

Thursday, 3rd January, 2019

  • 12:47 PM - Zardnaar quoted Staffan in post Mearls on RPG Art
    I like that he's essentially suggesting using the Marvel Method for RPG design. I also believe there are places for both evocative and illustrative art. For example, unless you also have verbal descriptions of monsters, monster art should be more illustrative than evocative - though it doesn't hurt to have a few evocative art pieces as well in there. The same goes for things like symbols - they should be established through illustrative art first, but after that it's awesome to show various embellishments of it. For example, in Princes of the Apocalypse, each of the Elemental Evil cults has a very sparse symbol. The water cult's symbol is an X with a line connecting the bottom parts of it. While it doesn't show up on art in the adventure itself, there are a number of scenes that could have been illustrated where the symbol is described, such as an altar where it has been built out of driftwood. Or as a real-world example: the symbol of Christianity is a cross. If you were to describe Christ...

Tuesday, 27th November, 2018

  • 12:31 AM - Langy quoted Staffan in post Monster & Magic Item Cards Coming In February
    There are some legendary creatures in there, e.g. the aboleth. I think the cutoff, other than CR, is stat block size. The beholder's stat block takes up about a page of the Monster Manual all on its own, so it would be impossible to put it on a card in any meaningful form that doesn't just say "See the MM". What is more annoying is that they haven't included the common stuff - animals and NPCs. They are, after all, among the more common opponents. But perhaps that's for a later addition. Or perhaps they didn't have enough art of those. Huh. Stat-block size was my original thought as well, but then I checked a few Legendary monsters I knew and couldn't find any of them and assumed it was that. Guess I missed that some Legendaries are in there.

Tuesday, 11th September, 2018

  • 09:16 PM - Treantmonklvl20 quoted Staffan in post Preserve Life (Life Domain Cleric Feature): do you like it?
    At 2nd level, I'll give you that Radiance of the Dawn is awesome. I just don't think it scales very well.We are in agreement, though once the Light Cleric gets fireball, wall of fire, etc, they have plenty of AOE blast options for tougher baddies and can use Channel Divinity to clear weak minions when friendly fire would be an issue. Radiance of the Dawn is strong when they need it to be. Sure, they stack Yes. Exactly this. I like playing bards, and Jack of all Trades is definitely neat, but it's not a powerhouse ability. JoaT is fantastic, but that's another debate for another time But how often does it come up when no-one in the party is proficient in something, or where it's a matter where the whole party has to roll? The latter more than the former. The latter quite often actually. Particularly with Athletics (whether it be climbing, jumping or swimming) and Stealth I find. (the exact percentage would vary, but going from average to max will usually be a bit under doubling, so...

Monday, 10th September, 2018

  • 02:32 AM - Treantmonklvl20 quoted Staffan in post Preserve Life (Life Domain Cleric Feature): do you like it?
    Let's see how well those do when used at 6th level. Radiance of the Dawn: 2d10+6 points of radiant damage to all hostiles within 30 ft, plus dispelling magical darkness. 17 points of selective AOE is OK, with a situational additional benefit. 30' radius is a massive AOE for a damage effect. More importantly though, it's a massive AOE that does not have friendly fire. Though, this ability REALLY shines at lower levels. At 2nd level, it's the best blast in the game by a pretty large margin. Knowledge of the Ages: +3 to a skill you're not proficient in for 10 minutes. It can be clutch, but it's highly situational. I'll grant that Read Thoughts is great, but my comparison was with the basic 2nd-level Channels. It isn't +3 to a skill. It's +3 to any single skill or tool. The distinction is important. I should point out that "situational" generally implies that the situation where a spell or ability to be useful is not particularly likely to come up. A situation where your character doesn...

Sunday, 9th September, 2018

  • 08:52 PM - Zeromaru X quoted Staffan in post Keep on the Shadowfell vs Reavers of Harkenwold
    Then you did it instinctively the right way! Your approach can be translated to many other 4e adventures: Just leave the interesting encounters. Cannot say it was instinctively. I was pretty inexperienced in 4e at the time, so I just simplified stuff to make my life easy. I just simplified in the sake of laziness. The problems with it can probably be traced to it being the first published adventure for 4e, so it was new territory for both designers (who wouldn't know how to best use 4e's features) and DMs (who would go "New game, let's see how the intro adventure works out." and run it pretty much as written). Hmm. Now I kind of want to see how Keep on the Shadowfell would work if translated to 13th Age. Yeah, that was the problem with 4e adventures. I thank my laziness back them, because it encouraged me to look for ways to play these adventures in a less complex way.


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Staffan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Bardificer - An Eberron-style Artificer based on the Bard class
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features...
339 +1 1 Monday, 23rd March, 2015, 06:14 AM Monday, 23rd March, 2015, 06:14 AM

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