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Preserve Life (Life Domain Cleric Feature): do you like it? Tuesday, 11th September, 2018 06:17 PM

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Saturday, 28th July, 2018


Thursday, 31st August, 2017

  • 09:06 AM - Coroc mentioned Staffan in post Xanathar hint from Crawford?
    Staffan Aldarc Oh now i see the prob, i was in good belief the sorc could get something by converting the level 4 and 5 slots to get more level 3 castings and cherrypicked fireball for its damage and ae potential, but it does not make any sense to use the level 4 slots for that purpose, because you would get less than the 5 sp needed for that new level 3 slot and even with level 5 you would just be on par and better of casting the fireball as a higher level slot. And i see another prob with converting the lower level slots to get 5 sp for a new 3rd level slot, it requires a bonus action and can get really fiddly midcombat. Your sorc PC is constantly confronted with numerical problems. That is maybe an issue which should be fixed somehow for real. But let us see if i was so wrong if we take another example by using level 10 sorcerer and level 5 spells. Asuming you could somehow convert your lower level slots in a meaningful order to always ach...

Saturday, 8th July, 2017

  • 03:42 PM - hawkeyefan mentioned Staffan in post Short rest house rule
    Staffan I don't see any problem with this house rule at all. If it makes your game work better, go for it. My only question is about the difficulty with taking an hour long short rest to begin with. Why are these so hard to come by? Don't get me wrong, I'm all about limiting where and how often my PCs can rest, but I do generally allow them options. So I ask out of curiosity to better understand your need for a house rule.
  • 03:32 PM - Kobold Stew mentioned Staffan in post Short rest house rule
    I think you unfairly drills down on specifics here. ... Why? Because I feel focusing on the 5 to 15 minute difference misses the point. I apologize to Staffan if I seem unfair. I see the core of the proposal that each of the first three rests takes an (increasingly longer) different amount of time. The DMG raises the possibility of 5-minute rests (DMG 267), and says that two a day is about right (DMG 84). The house rule helps to enforce that design constraint, and suggests that the players won't police themselves (i.e. that short-short rests will be abused). If the OP doesn't like hour-rests, shorter ones are fine. What I do not see is what is gained by distinguishing between 5 minutes and 15 minutes for a short rest in most games.

Friday, 7th July, 2017

  • 01:29 AM - hawkeyefan mentioned Staffan in post Mearls on other settings
    ...pective. For every person on the internet complaining about how a setting got ruined, you have ten more who are happy with the setting, and then another ten who don't like the changes, but they just do what they want without worrying about what's "canon". And, then there's this: But, what about changes in that timeline that ran contrary to the themes and character of the setting? Adding druids to Dark Sun came pretty late in the run and was a major change. Dragonlance as another example was massively changed over the course of its run. What constitutes the "themes and character" of that setting? So on and so forth. No matter what WotC does, they are going to get it wrong, at least according to a number of fans. Who are then going to make things unbearable for the rest of us while they take up their torches and pitchforks. I'm sorry, but, I just watched how "reasonable" setting fans are for the past six or so years. I have zero faith. Druids were there from the jump, as Staffan already said. And Dark Sun is actually a good example of a setting that made too many changes. The characters in the Prism Pentad novels pretty much dealt with all the major storylines and faced many of the major villains, going so far as to kill some of the Sorcerer Kings and even the Dragon. Which is fine for the novels. But then the Revised Edition had to run with those changes and re-establish the setting after the novels. And a large chunk of it was garbage. The solution is not to complain about it, although I don't blame people for complaining. But it's not a solution. The solution is to do what you want with the setting.

Wednesday, 7th June, 2017


Tuesday, 17th January, 2017

  • 12:02 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Just thought I would post this because reading the whole thing is important than just a snippet. Also, as Staffan mentioned: “For Duty and Diety,” pg 57 “The Marketplace appears as nothing more than a huge, sprawling bazaar. It stretches for miles in every direction, with tents and stalls making impromptu roadways through the realm. Gambling halls, drinking tents, and hucksters of all varieties mix here indiscriminately. It’s a place of splendor, but it’s also very, very confusing to a newcomer. The Marketplace Eternal is actually home to four gods of wealth and trade; Waukeen of Toril, Shinare of Krynn, Zilchus of Oerth, and Sera of Aebrynis have pooled their resources to make their realm larger than each of them might have managed alone. Each power maintains his or her own quarter of the realm. Waukeen’s quarter is called the House of Barter, and she eagerly leads the PCs to a wide, busy landing in this portion of the realm. As the group appears, a hush falls over the assembled beings here as they realize who walks among them once more” Emphasis mine
  • 01:22 AM - LordEntrails mentioned Staffan in post New Digital Games Studio announced by the president of Wizards of the Coast
    I said it before, I have meant no hostility, in what I have posted before and what I'm posting now. @Morrus, I also have no problems with books, I thought my exchange with @darjr around post #98 of this thread made that clear. @Staffan, I see no point in discussing theft as a legitimate business option. A consideration, yes, an option, no. @Charles Rampant, I'm not bent out of shape. I'm amused. As Myrddin points out, most of what you ask for is already available. As I pointed out earlier, I find it amusing that people continually make the same complaints yet refuse to acknowledge that options other than what they have envisioned are available. Or maybe I'm wrong. Maybe your ideas of a companion app are something new and revolutionary, but what has been described in this thread fails to describe something new and revolutionary in my understanding. I find discussions on ENWorld interesting. One aspect of that is that people seem to assume hostility here rather than interest or critical consideration.

Sunday, 15th January, 2017

  • 01:03 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    First of all you need to watch you call a troll. I haven't called you any names so try and have a bit more class and don't call me any. I have reported you as well. Secondly: This has already been touched on and I have already explained what this all means in detail so I'm not sure why you are repeating it. No you haven't - at least not in this thread. I may not be familiar with every piece of FR lore, but I have read every page of this thread. In post #44 You said: 1) "homedrew disclaimer" for the Ed Greenwood quote - fine. Pretty weak, but fine. 2) You claimed Ed Greenwood did not support the multiverse with no citation 3) "None of the official products mention anything about Oerth, Krynn, Darksun, or Mystara." Yet @ Jester David and Staffan provide evidence to the contrary - you did not react to that. You also said, "The only thing we have is an older Dragon mag article about Elminster having a get together with Mord and Dalamar and that wasn't even written by Ed Greenwood" Again Jester David provided supporting evidence by Ed Greenwood and you have not addressed that. As expected, when presented evidence contrary to your opinion you ignore it. 4) Not really relevant.
  • 03:46 AM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Wow Jester David and Staffan that is one of the best troll beat downs by evidence I have ever seen. The question is, did you remember to use fire? Now I guess we will see what kind of person Corpsetaker is in how he/she responds to your evidence.
  • 01:54 AM - AaronOfBarbaria mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Thanks for those references Staffan, I couldn't remember where I had seen them and was worried I might have made them up in my own campaigns (which have always embraced the multi-verse approach).

Friday, 22nd January, 2016

  • 09:48 AM - delericho mentioned Staffan in post Could Paizo go 5e?
    As far as I can tell, there are no domains in the SRD that weren't present in the PHB; I don't know what FRCS domains you are thinking of. I was thinking of the ones Staffan linked to. You're right, however, that those come from "Deities & Demigods" (some of them, such as Madness (RttToEE) and Scalykind (FRCS), don't originate there, but that's the book where they're all gathered). Not that it matters... The point is still that fundamentally the development of 3.5 remained closed, and Wizards produced a phenomenal amount of content for the game that was never added to the SRD or quietly Opened like UA. Sure, I agree with that. As always, though, it's worth noting that WotC were never under any obligation to add anything to the SRD. It's really good that Paizo see significant value in open gaming, and I'll list that as one of their strengths, but that doesn't imply that I'll necessarily criticise WotC for coming to a different conclusion.

Sunday, 27th December, 2015


Monday, 16th November, 2015

  • 09:47 PM - pukunui mentioned Staffan in post Forgotten Realms Deities
    hawkeyefan: Yeah, I guess. I think maybe Gond's just on my mind at the moment because the PCs in my Tyranny of Dragons campaign have been running around Baldur's Gate for the past few sessions, and he plays a fairly important role in society there - and there *is* actual evidence of technological progress in that city, since its port, at least, has definitely gone through a bit of an industrial revolution, what with its steam-powered cranes that run on rails and the like. Staffan: Yeah. I asked the same question over at Candlekeep, and someone else pointed out that the Realms had been going in a slightly more technologically-advanced direction under TSR, but it seems that WotC put a stop to that starting with 3e. And yes, Gond is the described as being the god of craftsmen and such, not just invention, but the way he's described in the SCAG seems to put the emphasis back on the latter. For example: "Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful." It goes on to talk about how Gond's priests "keep journals in which they record ideas, inventions, and innovations discovered in their travels, and take great delight in meeting fellow priests and sharing their finds ... Wandering priests turn their journals over to the resident scribes at such temples, who then record the priests' observations for posterity and the benefit of all." This all m...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Staffan in post Warlord Name Poll
    ...ihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 27th July, 2015

  • 08:32 PM - steeldragons mentioned Staffan in post What is/should be the Ranger's "thing"?
    Well, nothing I can find in UA says anything bout it. There is the "expanded giant class list" which adds in goblinoid/"giant class" critters from FF and MM2. So, in addition to the [correct] quote from Staffan, UA adds: cyclopskin, dune stalker, flind, gibberling, grimlock, meazel, norker, ogrillon, quaggoth, tasloi, and xvarts. Nothing about DMs adding things beyond this list, though.

Saturday, 2nd May, 2015

  • 03:39 AM - pemerton mentioned Staffan in post Proficiencies don't make the class. Do they?
    ...he major aspect is that they made the ranger unique and gave it mechanics. <snip> To me, the first thing you do when you make a class after creating its story and background is design its 1st, 2nd, and 5th level class features. You define the first few class features that the class uses all the time that others cant and the first upgrade of that.Sure, but I don't think it's reasonable to expect people who want WotC to design them an artificer class to have to either drop that request, or design the class themselves! It wasn't fans of the ranger as a separate class who designed the 5e ranger, after all: WotC did. All existing 5e classes have earned their place because they have more than proficiencies and spell lists to differentiate them. It's not much to ask that any proposed artificer/psion/warlord/whatnot has that, too. no one's proposing anything about what those unique class features should be(@Minigiant has a few ideas). There have been a lot of ideas posted. Staffan seems to me to have given the most detail, using bard as a model for the class design. You seem not to have responded to those posts. People have mostly given reasons why the artificer is not a wizard: no spell book, different spell list, different HD, different proficiencies, different class features (eg infusing items). ThirdWizard gave a pretty comprehensive list upthread. Given that 5e doesn't support "refluffing", and given that 5e sub-classes are additive but not subtractive, these are good reasons to think that the artificer is not a wizard subclass. The claim to be a bard sub-class is cleary stronger, but Remathilis and others have made a flavour-based case against this; and in 5e flavour is integral ("refluffing" is not part of the game). What would the class actually look like? That's for WotC to say, just as, knowing that fans wanted a ranger that wasn't just a fighter with Archery or TWF prof plus some nature profs, they provided a ranger that was its own thing. ...

Tuesday, 28th April, 2015

  • 03:12 AM - doctorhook mentioned Staffan in post Advantage when two allies are in melee with the same enemy?
    Thanks for the feedback, gang! I obviously was confused, and I think Staffan and CapnZapp were exactly correct: there was a rogue in the first party I DM'd for 5E, and I think I mistakenly translated the rules for sneak attack onto the rules for advantage. I appreciate the input.

Monday, 23rd March, 2015

  • 09:03 PM - JWO mentioned Staffan in post Eberron in 5th Ed - Ideas
    I really like the whole dungeonpunk aesthetic but I didn't really think that Eberron would fit well with the implied scarcity of magic items in 5th Ed. I saw Staffan's idea for a custom artificer located here and it got me thinking about how Eberron might work out so I thought I'd write a post and see if anyone else had any cool ideas for it. I was thinking to set it a little way into Eberron's future. It's a bit of a cliché now but the idea I had was to have some kind of cataclysmic event that depowered almost all the magic items in the world, even lowering the potency of the more powerful ones. You could still have one use magic items and artificers could still enchant things on a temporary basis but it's now seemingly impossible for people to enchant weapons and items on a permanent basis. The warforged would remain as they are, which could be one of the mysteries of the world. How have they stayed active in spite of everything? Maybe there are some groups who try to kidnap and experiment on them to unlock their secrets. By the way, I don't really know anything about Eberron, other than the very surface details so maybe I'm completely barkin...

Tuesday, 17th March, 2015

  • 12:14 AM - LostSoul mentioned Staffan in post The Fighter Class and superiority dice
    And the DM would say anything from "OK, he's in an arm lock" to "roll to hit" to "roll STR + Athletics, DC 20" to "You can try, but he gets to attack you as a reaction if you do" to "You fail." Whether the consequences of the target trying to escape from said arm lock include a broken arm or dislocated shoulder would, likewise, be the DM's call. I'd probably give the target a saving throw (in the round after a successful grapple check, assuming the target doesn't escape) to avoid the broken bone. I wonder if that sort of thing would throw a wrench into the system - if you should go through HP like Staffan suggests. My gut feeling is that it would still work okay.


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Tuesday, 11th September, 2018

  • 09:16 PM - Treantmonklvl20 quoted Staffan in post Preserve Life (Life Domain Cleric Feature): do you like it?
    At 2nd level, I'll give you that Radiance of the Dawn is awesome. I just don't think it scales very well.We are in agreement, though once the Light Cleric gets fireball, wall of fire, etc, they have plenty of AOE blast options for tougher baddies and can use Channel Divinity to clear weak minions when friendly fire would be an issue. Radiance of the Dawn is strong when they need it to be. Sure, they stack Yes. Exactly this. I like playing bards, and Jack of all Trades is definitely neat, but it's not a powerhouse ability. JoaT is fantastic, but that's another debate for another time But how often does it come up when no-one in the party is proficient in something, or where it's a matter where the whole party has to roll? The latter more than the former. The latter quite often actually. Particularly with Athletics (whether it be climbing, jumping or swimming) and Stealth I find. (the exact percentage would vary, but going from average to max will usually be a bit under doubling, so...

Monday, 10th September, 2018

  • 02:32 AM - Treantmonklvl20 quoted Staffan in post Preserve Life (Life Domain Cleric Feature): do you like it?
    Let's see how well those do when used at 6th level. Radiance of the Dawn: 2d10+6 points of radiant damage to all hostiles within 30 ft, plus dispelling magical darkness. 17 points of selective AOE is OK, with a situational additional benefit. 30' radius is a massive AOE for a damage effect. More importantly though, it's a massive AOE that does not have friendly fire. Though, this ability REALLY shines at lower levels. At 2nd level, it's the best blast in the game by a pretty large margin. Knowledge of the Ages: +3 to a skill you're not proficient in for 10 minutes. It can be clutch, but it's highly situational. I'll grant that Read Thoughts is great, but my comparison was with the basic 2nd-level Channels. It isn't +3 to a skill. It's +3 to any single skill or tool. The distinction is important. I should point out that "situational" generally implies that the situation where a spell or ability to be useful is not particularly likely to come up. A situation where your character doesn...

Sunday, 9th September, 2018

  • 08:52 PM - Zeromaru X quoted Staffan in post Keep on the Shadowfell vs Reavers of Harkenwold
    Then you did it instinctively the right way! Your approach can be translated to many other 4e adventures: Just leave the interesting encounters. Cannot say it was instinctively. I was pretty inexperienced in 4e at the time, so I just simplified stuff to make my life easy. I just simplified in the sake of laziness. The problems with it can probably be traced to it being the first published adventure for 4e, so it was new territory for both designers (who wouldn't know how to best use 4e's features) and DMs (who would go "New game, let's see how the intro adventure works out." and run it pretty much as written). Hmm. Now I kind of want to see how Keep on the Shadowfell would work if translated to 13th Age. Yeah, that was the problem with 4e adventures. I thank my laziness back them, because it encouraged me to look for ways to play these adventures in a less complex way.

Saturday, 8th September, 2018

  • 08:51 PM - Treantmonklvl20 quoted Staffan in post Preserve Life (Life Domain Cleric Feature): do you like it?
    IMO, Preserve Life is either the strongest or second-strongest (after Radiance of the Dawn) 2nd-level Channel Divinity option. I don't really agree with this, at least IMO. There are a lot of poor 2nd level channel divinity options, but the Knowledge, Light, Tempest and Trickery domains all have very potent channel divinity options, all of which I would put ahead of Preserve life. What do you think about that? I agree with the ability being a bit clunkly. Everyone has to do a calculation to know how much healing they are able to receive. There may be a cleaner way to make it more easily used though. How about decreasing the amount of healing (maybe 3 times your Cleric level instead of 5) and removing the 1/2 HP restriction? Honestly, removing heavy armor is no big deal. You can get a similar AC with medium, without the Str requirements.

Friday, 7th September, 2018


Thursday, 6th September, 2018

  • 02:22 PM - Blue quoted Staffan in post [Homebrew] In a godless campaign what do you with clerics?
    Original Dark Sun didn't remove clerics, but it made them dependent on pacts with elements (whether in the abstract or personified as some form of elemental lord) rather than worship of a deity, and replaced the spheres that normally controlled access to priest magic with elementally themed ones. 4e Dark Sun did remove clerics, but by that point the shaman class had been added to the game as a primal-powered leader serving the role of elemental priest. Thanks for the reminder, I misremembered. It's been a good number of years. I thought they had removed them completely.

Wednesday, 5th September, 2018

  • 10:47 PM - Celebrim quoted Staffan in post [Homebrew] In a godless campaign what do you with clerics?
    There's nothing that says an oath needs to be enforced by anything divine. For example, in Stephen Donaldson's books about Thomas Covenant, there is a group of people called the Bloodguard who have taken an oath to protect and serve the Lords of the Land, and their oath is imbued with Earthpower that makes them stronger, tougher, and ageless. Then effectively, isn't this "Earthpower" just an impersonal deity? What do you mean by 'divine' anyway?

Tuesday, 4th September, 2018

  • 01:27 AM - Starfox quoted Staffan in post biggest issue with PF2 playtest
    I would argue that those chances are about 2-3 points too low. 65-70% seems right for the paladin, which would give a fair chance of hitting with the second and possibly even third attack. But if you increase the chance for the paladin to hit to 7+ (70%), the paladin will also crit on a 17+ or 20% chance, and that's pretty darn high. I think it would be hard for Paizo to fix this issue without going deep into the guts of the game. This is why there is a playtest. To find this out. I listened to a Bulhman podcast, he seems to actually have a grasp of statistics.

Monday, 3rd September, 2018

  • 02:07 PM - sunrisekid quoted Staffan in post [Homebrew] In a godless campaign what do you with clerics?
    So much great advice here! I'm grateful. I'll do a big reply to each point that corresponds to the "comic book logic" dilemma I've proposed. Thanks for your help everyone! I had an idea for a setting where clerics tapped into certain universal principles (which happened to co-incide with the various domains - funny how that worked out) and studied them in order to gain magic power. This study was on a more intuitive level than the intellectual study of a wizard (hence, Wisdom-based - it's more about connecting with and "grokking" the domain than learning facts).... The point of this was to make the clerical toolkit available without necessarily including religions and churches in the same context. I like this because it also does not limit player options, which I prefer to avoid (unless there's a specific story element that requires it). A D&D with clerics but no gods sounds like the D&D you got for BECMI before the Immortals were introduced. Oh yeah! I forgot about that, thanks...

Saturday, 25th August, 2018

  • 11:13 PM - Treantmonklvl20 quoted Staffan in post 5e rogue importance?
    Knock has the disadvantage of telling the whole dungeon you're there, though. Yes, Knock is really only for those impossible locks. I wouldn't waste the slot or risk the noise for just any old lock. The point was that Rogues are far from the best at opening locks. Honestly, in most campaigns, you won't need Knock or a Rogue to open any lock you need to.

Saturday, 18th August, 2018

  • 11:07 PM - dave2008 quoted Staffan in post Mike Mearls CN/CG Chaos Pantheon for 5e Nethir Vale
    It's been a while since I dug into 4e mythology, but as I recall the Abyss there is part of the Elemental Chaos that was corrupted by something Tharizdun did, and so the Demon Princes are warped Primordials anyway. So there's not necessarily a contradiction there. That is true. Though not all demon princes were once Primordials and not all Primordials became demons. However, Mike has also made some gods Vecna, Tiamat, & Lolth (off the top of my head) into Demon Princes for his homebrew 5e Nentir Vale compaign, so that is a bit more of a revision. Of course, I think it works just fine that way as well - though I really liked the primordials.
  • 01:16 PM - gyor quoted Staffan in post D&D Beyond: How Races are different in Eberron
    Interesting take on it - I never considered linking the different nature of various races in Eberron to the absence of divine involvement. Yeah me too, that would also explain it for Ravnica too.

Tuesday, 14th August, 2018

  • 12:40 AM - Enevhar Aldarion quoted Staffan in post Unearthed Arcana August: Races of Ravnica
    Huh. Well, color me surprised. I was like 99% certain that they would have a new revision of the artificer this month. I'm also surprised they're doing these this close to the release of Ravnica. Unfortunately, a couple of weeks ago either Mearls or Crawford tweeted that the Articifer UA was pushed back from this month. But since the Aritficer is planned to be part of Eberron and not Ravnica, I am not surprised. But I like that we get the chance to give feedback on these races before they go to print. Also, this shows us that they have a narrower window than many of us thought between playtests and print. Here we are in mid-August and they still have time to adjust parts of a book due to be on sale within three months in November.

Monday, 13th August, 2018

  • 07:39 PM - jgsugden quoted Staffan in post Unearthed Arcana August: Races of Ravnica
    Huh. Well, color me surprised. I was like 99% certain that they would have a new revision of the artificer this month. I'm also surprised they're doing these this close to the release of Ravnica.My two thoughts exactly. Maybe we'll get a second article... or maybe they were not ready with Artificer and put this out there as a way to calm the eager masses...

Thursday, 9th August, 2018

  • 01:35 AM - vecna00 quoted Staffan in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    I sort of agree, but it depends a bit on the setting. Dark Sun and Birthright in particular went out of their way to mess with classes and especially races, in order to separate the setting from "vanilla" D&D. Most races are altered in those settings, both fluff- and crunchwise, and some are outright absent (e.g. gnomes in Dark Sun). Similarly, the discovery of arcane magic was a Big Deal in Dark Sun's history, and introducing a class based around a natural talent for it would feel wrong, though there you could at least refluff them as wasteland mutants of some sort. Doesn't feel wrong to me! :-D

Sunday, 5th August, 2018

  • 03:59 PM - Jester David quoted Staffan in post The playtest is here!!
    That was pretty much their entire justification for selling a printed version - it's probably cheaper for them to print it and sell it to you than it is for you to print it yourself. It isn't 2005 anymore. From LightningSource.com, to get a black-and-white softcover copy of the rulebook and bestiary bound together is $18. Including shipping to New York. Cheaper than the paperback from Amazon.com and the official one from Paizo.com. Neither of which include the monsters. And that's the full-sized book: you can drop down to smaller digest size if you want. (Shipping knocks it up to $30 for me, but I'm in Canada. So more expensive than Amazon but still cheaper than Paizo.) Selling a printed version themselves is fine. But it also meant Paizo treated this like a regular print product, and delayed the release of the rules (the PDF) until they could get the books into stores and ship to people's homes. They wanted to sell as many copies of the rules as possible. They very much wanted to sell thi...

Thursday, 2nd August, 2018

  • 01:04 AM - Salthorae quoted Staffan in post Exploring the Wayfinder's Guide to Eberron
    Seriously, I think that just as a ~150-page player's guide, this book is worth the money I spent on it. The rules bits are great, but I'm happy with the player's guide bit. Of course, I am an Eberron fan of old, so I have the more detailed material available as well to draw on for when designing adventures or if a player wants more, but this is pretty much exactly right for player-focused material. I agree 100%. It is well worth the money. And the crunchy bits are going to be release for play test through UA anyway... so yeah. I just wish some of the not yet ready for release Psionics stuff from the Happy Fun Hour was going to be in here along with Artificer at some point.
  • 12:59 AM - Demetrios1453 quoted Staffan in post Exploring the Wayfinder's Guide to Eberron
    The amount of "playtest" material in the Wayfarer's Guide is rather miniscule: 11 pages of Eberron-specific races, plus about 7 pages about dragonmarks (counting each mark as having about 1/4 page of playtest material in terms of the dragonmarked subraces). So about 18 pages out of 174, or just over 10%. The rest of it makes for an awesome Player's Guide to Eberron. Seriously, if I wrote a Player's Guide to Eberron, and I was any good at it, this is what I would write. There's an introduction that explains what sets Eberron apart from other worlds, and then a page on each Khorvaire nation with a heavy focus on player stuff. That attitude goes on for the rest of the book. Seriously, I think that just as a ~150-page player's guide, this book is worth the money I spent on it. The rules bits are great, but I'm happy with the player's guide bit. Of course, I am an Eberron fan of old, so I have the more detailed material available as well to draw on for when designing adventures or if a player wan...
  • 12:07 AM - Remathilis quoted Staffan in post Exploring the Wayfinder's Guide to Eberron
    The amount of "playtest" material in the Wayfarer's Guide is rather miniscule: 11 pages of Eberron-specific races, plus about 7 pages about dragonmarks (counting each mark as having about 1/4 page of playtest material in terms of the dragonmarked subraces). So about 18 pages out of 174, or just over 10%. The rest of it makes for an awesome Player's Guide to Eberron. Seriously, if I wrote a Player's Guide to Eberron, and I was any good at it, this is what I would write. There's an introduction that explains what sets Eberron apart from other worlds, and then a page on each Khorvaire nation with a heavy focus on player stuff. That attitude goes on for the rest of the book. Seriously, I think that just as a ~150-page player's guide, this book is worth the money I spent on it. The rules bits are great, but I'm happy with the player's guide bit. Of course, I am an Eberron fan of old, so I have the more detailed material available as well to draw on for when designing adventures or if a player wan...

Monday, 30th July, 2018

  • 05:55 PM - Polyhedral Columbia quoted Staffan in post The D&D Multiverse How it Was and How They Might Be Screwing it Up.
    This is how Dragon Kings described the Dark Sun cosmology: https://i.imgur.com/2kYTNAw.png That's pretty bog-standard Great Wheel, just focusing on the inner planes and alternate primes instead of outer planes. And there was no mention of the Grey or the Black until the Revised Dark Sun box, and nothing about either of them affecting planar travel until Defilers & Preservers. Just to say...in 2E context of the time, the "Alternate Prime Material Planes" are the other D&D game worlds.


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Staffan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Bardificer - An Eberron-style Artificer based on the Bard class
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features...
331 +1 1 Monday, 23rd March, 2015, 06:14 AM Monday, 23rd March, 2015, 06:14 AM

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