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About TheLastRogue

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37
About TheLastRogue
Introduction:
Run 4e & Pathfinder. Open to New players or joining a group myself.
About Me:
Long time gamer and writer. Have done a little bit of freelance work in the gaming industry.
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Midland
Sex:
Male
Age Group:
25-30
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TheLastRogue
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Details of games currently playing and games being sought.

More information:
http://awritingrogue.blogspot.com/

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Green-Flame Blade = magic weapon? Thursday, 31st December, 2015 07:49 PM

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Sunday, 24th January, 2016 04:38 PM
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Tuesday, 1st June, 2010
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Tuesday, 5th January, 2016

  • 09:07 PM - ehren37 quoted TheLastRogue in post Green-Flame Blade = magic weapon?
    But, the attack isn't allowed by the spell. It's a prerequisite. If you don't make a 'melee attack' the spell fails. I read that as make a melee attack from which springs magical green flame. GREEN FLAME! 11 pages, and no love for this great Big Trouble in Little China reference? For shame!

Thursday, 31st December, 2015

  • 07:35 PM - I'm A Banana quoted TheLastRogue in post Green-Flame Blade = magic weapon?
    But, the attack isn't allowed by the spell. It's a prerequisite. If you don't make a 'melee attack' the spell fails. I read that as make a melee attack from which springs magical green flame. GREEN FLAME! If that was the intent, I don't think the melee attack would be part of the spell, but rather, the spell would be something entirely different. Like, a bonus action spell that states something like "the target of this spell must be a creature you have hit with a melee weapon attack using the Attack action." Or a class feature that bladedancers could apply on a hit with a melee weapon attack. Or something similar. Making the attack part of the effect of the spell implies to me that the attack, like other spell effects, is magical.
  • 07:04 PM - I'm A Banana quoted TheLastRogue in post Green-Flame Blade = magic weapon?
    Forest for the trees. I'm DMing a bladesinger, and I'd rule the fact the spell states you must make a melee attack to trigger the spell means the weapon damage is still a nonmagical attack. This also makes common sense and serves verisimilitude. It's not like GFB conjures a magical weapon... We all understand it allows you to cause fire to sweep off your blade to another foe adjacent to the target of your weapon attack. I guess I don't see the logic behind saying the attack is magical. Storywise anyway I think I'd go the opposite direction. Think of two circumstances: the first is GFB as presented. The second is a spell that is the same as GFB, only instead of being cast as an action that includes an attack, it is cast as a bonus action and only targets a target hit by one of your attacks. In the second case, I think we'd be on the same page by saying that the attack made during the turn is non-magical. The spell you cast is magical, but the attack that allows it isn't. In ...

Thursday, 24th December, 2015

  • 05:08 PM - Sacrosanct quoted TheLastRogue in post Experience with a bladesinger?
    I DM one. He has high Dex & Intended, so he is very hard to hit. He fights with a rapier, so his low Stress isn't an issue in melee. In play, he is a super mobile damage dealer. Bladesinging cantrips coupled with short range attacks (burning hands, thunderwave, etc) make for a very flavorful playstyle. It's not the most optimized... Not even close... But, he's having fun, and he is a dervish on the battlefield. Hope that helps a bit. Character's back story is that he is looking for his family's moonblade. We are a beer & pretzels group so optimization takes a backseat in our games. Hope this helps a bit. I never really cared about optimized PCs anyway, so this helps quite a bit. Along with some of the other actual play examples given, and I have a much better idea. Thanks!

Tuesday, 24th November, 2015

  • 11:45 PM - Mark CMG quoted TheLastRogue in post On the Sword Coast Adventurer's Guide
    That being said, I'm not sure I am a huge fan of this in-depth look at locales. Its not that it is a hard read (I think the writing is fine and fairly entertaining), its just that I miss the little paragraph snippets on a bunch of locales... any of which may spark my imagination. Also, it feels by focusing in deeply on fewer places, that the Realms seems smaller--there is so much excluded, even within the Sword Coast, that I think even a page or 2 dedicated to potential ruins, adventuring sites, and small towns would have helped 'flesh' the region out more. Small concerns. Not harping. And, the design/story teams are still feeling things out obviously. I wonder if this is indicative of the limited release schedule more so than the scope of this one book. How large an area needs to be covered to satisfy the players in a single campaign? Or, at least, in a typical campaign (not necessarily a 20 or 30 level major campaign)? Does it benefit the players to have a FR-wide scope in a players...

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