View Profile: Kobold Boots - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Kobold Boots's Avatar
    Yesterday, 01:36 AM
    Thanks for your consideration and no worries. I'm familiar with all of those systems. Most that have detailed combat get bastardized by the table due to the default results not being the exact level of detail that satisfies those who aren't happy with D&D abstraction level. For me, I've always seen fighting as the constant balance between fatigue, position and actual physical injury. The...
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  • Kobold Boots's Avatar
    Wednesday, 18th July, 2018, 11:30 PM
    I fall into a few categories that are semi-relevant. - Former SCA Heavy List (Go Weresheep!) - Martial artist - Tech guy that's good with numbers So I can tell you with some experience that games that heavily model combat to take into account such events tend to cater to a certain demograph who love that kind of stuff or take longer to run or at the least take a lot interest in accounting...
    482 replies | 10426 view(s)
    1 XP
  • Kobold Boots's Avatar
    Wednesday, 18th July, 2018, 11:25 PM
    That's a fair but illogical assessment on your part considering my head is in the sand on a completely different topic than the one I asked you to elaborate on. Therefore I will assess that you have nothing of worth to contribute other than a poor attitude on the subject at hand and are simply venting. Be well, KB
    482 replies | 10426 view(s)
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  • Kobold Boots's Avatar
    Wednesday, 18th July, 2018, 08:07 PM
    What would you suggest in replacement that would be?
    482 replies | 10426 view(s)
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  • Kobold Boots's Avatar
    Wednesday, 18th July, 2018, 05:57 PM
    Abstraction = not metagaming Your opinion = your opinion My opinion = my opinion, so as far as I'm concerned = I'm right. With Love KB
    482 replies | 10426 view(s)
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  • Kobold Boots's Avatar
    Wednesday, 18th July, 2018, 05:48 PM
    Metagame = making decisions that affect gameplay with knowledge that would not be gleaned from gameplay. Not Metagame = making decisions that affect gameplay with knowledge that a character could glean from gameplay. Fun = the whole point of playing the game in the first place. So fun itself is outside the scope of the metagame discussion but enables the game such that the discussion could...
    482 replies | 10426 view(s)
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  • Kobold Boots's Avatar
    Tuesday, 17th July, 2018, 02:43 PM
    Thank you for the replies folks. Much appreciated. Follow up questions since it looks like R20 and FG are the two that have brand awareness. 1. How easy is it to incorporate house rules once you have purchased the rules set you're going to use? 2. Does either allow for player upload of their character? For context, I tend to kitbash combat quite a bit to both expand spell lists and...
    28 replies | 642 view(s)
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  • Kobold Boots's Avatar
    Monday, 16th July, 2018, 06:37 PM
    1. I hear you regarding HERO System. 2. Since my profession pretty much makes anything you learned three years ago almost obsolete or irrelevant, the need to pick up new things in order to be relevant and marketable helped me avoid group thinking that the switch from 3e to 4e was anything less than completely normative. Granted, that's a really foreign line of thinking to most folks. KB
    336 replies | 10603 view(s)
    2 XP
  • Kobold Boots's Avatar
    Monday, 16th July, 2018, 06:10 PM
    Kobold Boots replied to 6e? Why?
    You know what.. your idea with a different starter module based on setting is a better idea. The difference is, I'd put out four starter sets at the same time with the different modules and let people collect. Year or two later, put out new sets with errata and maybe different modules. Depends on sales though. KB
    144 replies | 7307 view(s)
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  • Kobold Boots's Avatar
    Monday, 16th July, 2018, 06:06 PM
    The difference: When the publisher puts out a game that is perceived to be hard to skin - people get bent. When the publisher puts out a game that is perceived to be easy to skin - people skin. My opinion is that folks got so hung up on losing system mastery gained over the years when playing 4e that it colored everything that 4e had to offer. My experience from being someone that's...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Monday, 16th July, 2018, 05:45 PM
    Hi Shasarak - Dropping in due to the mention. I think that there's a different definition of metagaming that I subscribe to which is ever so slightly different than the definition of the OP. Additionally, I've not read the first 28 pages aside from the OP, so there's a good chance this is going to go tangentially to the original reason for your post. Definition of metagaming for me is:...
    482 replies | 10426 view(s)
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  • Kobold Boots's Avatar
    Monday, 16th July, 2018, 04:17 PM
    Kobold Boots replied to 6e? Why?
    The point of the starter set from a marketing perspective is to have a version of the game that can sit in non-book store focused retail and capture the market that would normally never be exposed to the brand. While it's definitely aimed at new players, its value is advertising before conversion (assuming that the units sit on a shelf and some don't actually get sold). So creating new art...
    144 replies | 7307 view(s)
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  • Kobold Boots's Avatar
    Saturday, 14th July, 2018, 08:57 PM
    Certainly possible, but he wasn't a bad DM in the opinions of the people at the table at the time and regardless of how many times we lost characters; we enjoyed the game.
    336 replies | 10603 view(s)
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  • GlassJaw's Avatar
    Saturday, 14th July, 2018, 05:19 PM
    I'm starting to brainstorm on a new lower/lowish-magic campaign and I may restrict caster classes (still TBD). However, that's not the focus of this thread per se. What I'm wondering is what are some ways that a Warlock's pact may come into play in-game? Per RAW, there are no mechanical "penalties" for striking a deal with "mysterious beings of supernatural power". And the only reference in...
    3 replies | 234 view(s)
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  • Kobold Boots's Avatar
    Friday, 13th July, 2018, 06:01 PM
    I still play and like first edition :) Granted with the advent of 5e, there's more and more 1e love coming out; but I think it was pretty bleak in terms of real support for a while there. :) Agreed otherwise.
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Friday, 13th July, 2018, 03:37 PM
    Hello All - Writing to get a sanity check regarding available VTT. I'm looking to include a virtual table top for use with my next campaign; as I've got the need to run some folks via standard table, and some remotely. Use Cases/Criteria 1. Session with all players using VTT 2. Session with all players at table. (VTT unnecessary but may use with a projector or LCD table to keep...
    28 replies | 642 view(s)
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  • Kobold Boots's Avatar
    Friday, 13th July, 2018, 12:29 PM
    Sure. That's usually what I append to my "DM can't cheat" argument. The players have a choice as to where they spend their time. Thank you for the well wishes. I think it's important to let you know though that at the time I didn't see it as a bad experience. I still don't. Guy was a better friend to me than I was to him and now that I'm the guy that has all of his campaign notes...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Thursday, 12th July, 2018, 03:11 PM
    Thanks for the consideration. I don't see this as being something that necessarily requires an excuse. I'm also not trying to defend anyone who acts this way. I simply see it as a matter of courtesy and a learning methodology. As I've said before in other places; it's impossible for the DM to "cheat" due to Rule 0 so I'm removing that as a condition to this answer completely. When it...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Thursday, 12th July, 2018, 02:19 AM
    Kobold Boots replied to 6e? Why?
    Agreed that it’s a good sign. Looking back at history, I bought my first red box set from the freezer section of a Foodmaster in Charlestown MA. When the product gets in front of a general audience, the hobby wins
    144 replies | 7307 view(s)
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  • Kobold Boots's Avatar
    Wednesday, 11th July, 2018, 11:56 PM
    Lets' not get into "what happens in reality" unless it happens at the table during a game. It's a classic crutch used by folks all the time and it doesn't ever end well. I think the term "smart" is relative so I'm sorry I introduced it. Opened up the floor to the "reality" comment. Simply put. If you know your DM prefers players to organically grow their character based on what happens...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Wednesday, 11th July, 2018, 11:21 PM
    This thought process has a significant declining return. 1. You'll get killed again and again if irrational thought prevails. 2. Smart DM will ask you to leave if it really bothers him. So you're only messing with yourself. Signing off KB
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Wednesday, 11th July, 2018, 05:49 PM
    Kobold Boots replied to 6e? Why?
    The time to do that is when a new edition comes out, not when sales lag. When a new edition comes out it's all ponies and rainbows and folks will happily pick up extra covers and art because they're collectors. When sales drop it's all torches and pitchforks because it's suddenly a cash grab. People are strange. KB
    144 replies | 7307 view(s)
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  • Kobold Boots's Avatar
    Wednesday, 11th July, 2018, 02:26 PM
    .. and there were DM's that specifically found ways to kill the characters of the players who did this, and told them about it .. Nothing says "kill me" like telling a DM that you're going to be something before you earn it.
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Tuesday, 10th July, 2018, 08:05 PM
    Very cool. On my end I recently realized that the reason why 1e was so deadly was because it was intended to be played by players running more than one character and in most cases multiple - through the retainer rules. We never played it that way the first time around and tbh it's given me the perspective necessary to play that game with the balance intended. I'd never had a problem killing...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Tuesday, 10th July, 2018, 07:26 PM
    Kindred spirit on this Celebrim as I've actually written/edited table drafts of the three main 1e rulebooks that had our campaign specific errata and Gary-isms removed or cleaned up. Granted that was a long time ago, and my English grades improved dramatically due to doing it. When I jumped into 4e, experience told me it was not to be touched or modified casually so I didn't do it and didn't...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Tuesday, 10th July, 2018, 06:39 PM
    I think it's important to note that there's a big difference between a game not supporting options and a game simply not having them. While 3e and others have a metric ton of supported class options and classes, that's not to say that a DM can't do the same for his or her own world under 5e. All it does mean is that the people who complain about options need to create more and bitch less. To...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Tuesday, 10th July, 2018, 05:13 PM
    Kobold Boots replied to 6e? Why?
    They already did. :)
    144 replies | 7307 view(s)
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  • Kobold Boots's Avatar
    Monday, 9th July, 2018, 07:09 PM
    We haven't. I'm not fond of hiding behind a nom de guerre online; but I opted to do it at the time because I was going through quite a bit health wise and had a short fuse. While I'm much better now than I was then, I can still be prickly on occasion (as my infraction for calling someone a jerk will attest to in my profile). Regardless, while I'd like to say I was protecting my professional...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Monday, 9th July, 2018, 06:35 PM
    The more I read Tony's stuff the more I wonder if we've ever been in the same group. (I know we havent, it's just fun to see similar experiences.) I think one of the major drawbacks of the game is that often, content in published material doesn't pace well against how the game actually plays for the majority of groups. During 4e, I went out of my way to use the published modules. More...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Monday, 9th July, 2018, 06:20 PM
    I think I'd put it like this while trying to keep the opinion neutral on any particular thing. 1e was the standard that everyone was playing. Love it or not, it was what was. 2e polished it up but introduced the world to the concept of "a lot of content, isn't always a good thing." 3e introduced the world to "why does this run so slow?" and the concept of "a lot of options, isn't always a...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Monday, 9th July, 2018, 05:55 PM
    No need to worry about disagreeing if you're being civil. That's the best kind of disagreement :) On my end, I was one of the folks that happily embraced 3x because I was happier with 1e than 2e. By the time 4e was on the horizon I was saturated with 3x and wanted it to be over, then played the ever living heck out of 4e. I was pretty sad when I saw what 5e became, simply because I'd still...
    336 replies | 10603 view(s)
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  • Kobold Boots's Avatar
    Monday, 9th July, 2018, 05:22 PM
    Well said, but I think I remember it a bit differently. 1. The VTT was intended to enable and expand play not replace pure tabletop. 2. WoTC never said that it was going to replace the pure in person tabletop experience or replace the dead tree book line. 3. They did get really hosed by their lead designer of VTT going postal. Honestly, if I had that rolling over my brand's PR, I'd cancel...
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  • GlassJaw's Avatar
    Monday, 9th July, 2018, 05:02 PM
    Definitely curious about this as well. I don't play AL but I've taken a look at the Curse of Strahd adventures to possibly include in an upcoming CoS campaign. Overall, I liked the storyline and if you run them in order, there are definitely some cool, recurring NPCs that the PCs will come to learn more about. However, some of the adventures, especially the lower level ones, felt a bit...
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  • Kobold Boots's Avatar
    Monday, 9th July, 2018, 03:44 PM
    Being "ahead of the curve" is one thing. Being "too far ahead of the curve" is another. The major issue in my opinion with the 4e game and release was that it was too much change across too many lines, too fast. New game mechanics.. ok. Kick Paizo in the teeth.. ok. Go VTT.. ok.. doing everything all at once.. bad idea. I give WoTC all the credit in the world for having the will to do...
    336 replies | 10603 view(s)
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  • GlassJaw's Avatar
    Thursday, 5th July, 2018, 10:40 PM
    Definitely railroad stuff. I think HO scale works for things like trees (I'm not a railroad guy so double-check). Woodland Scenics has some cool options depending on how DIY you are. I've also had really good luck at Michaels. They sell a ton of fairly cheap plastic foliage that you can cut up. Again, a little DIY ability can go a long way and you make some really cool greenery. And never buy...
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  • Kobold Boots's Avatar
    Thursday, 5th July, 2018, 06:43 PM
    It's probably glass half full vs. glass half empty thing. If you're neutral about both game systems and think it's a good thing that Paizo doesn't go out of business, then you're probably happy that a business did you a huge solid by giving you a year to plan how to avoid being dead..when their contract with you gave them the very real ability of putting you down permanently. Bottom line: No...
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  • GlassJaw's Avatar
    Thursday, 5th July, 2018, 04:27 PM
    Nice to see the grognard rage over multi-classing is starting to lessen. If anything, I think multi-classing in 5E is underpowered. I'm also in the camp that if a player has a cool concept for a character and they are engaged in the game, go for it. I may require some background story but it the "requirements" would be pretty minimal. I also don't have any issue with multi-classing during...
    86 replies | 3396 view(s)
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  • GlassJaw's Avatar
    Thursday, 5th July, 2018, 03:30 PM
    I understand that not everyone agrees that running a G&G campaign with 5E is a good idea or even viable. That said, I find it quite annoying that on page 2, I suggested that those that share that opinion start a new thread for that discussion. However, 2 pages later, people are still rehashing the same argument whereas others want to actually discuss our game. You aren't offering anything new...
    51 replies | 1787 view(s)
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  • GlassJaw's Avatar
    Wednesday, 4th July, 2018, 04:27 AM
    Great stuff. I like this a lot and I've been thinking along similar lines. Some of the supplements I've seen list specific ingredients for recipes. Ain't nobody got time for that. I would tie the difficulty to the recipe itself, as well as possible location/environment required to look for the necessary "ingredients". This also opens up the possibility for players to research recipes...
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  • GlassJaw's Avatar
    Tuesday, 3rd July, 2018, 01:48 PM
    Wanted to start a "companion" thread to this one. As I brainstorm on tweaks/house rules for my own low-magic/grim & gritty campaign, I've been debating dialing back on magical healing, possibly even removing healing spells. I'm still undecided on that but either way, I would like to have some additional non-magical healing options for players, especially ones that require spending resources...
    5 replies | 239 view(s)
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  • GlassJaw's Avatar
    Tuesday, 3rd July, 2018, 01:29 PM
    Well we can agree to disagree. It's also fairly short-sighted to say "you aren't playing 5e anymore". 5e certainly isn't the ideal system for G&G but you can get close with some simple changes. That said, I would ask that you start a new thread if you want to debate whether 5e is a viable system to use for a G&G campaign.
    51 replies | 1787 view(s)
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  • GlassJaw's Avatar
    Tuesday, 3rd July, 2018, 03:32 AM
    Generally, I agree. You may be overstating things a bit but I certainly agree in philosophy. If nothing else, having healing spells (and other spells that quickly wash away the "grit") can break the immersion of a gritty setting. You can argue that having to use a spell slot for healing is a significant penalty I guess. That said, if you dial back the availability of healing magic, I do...
    51 replies | 1787 view(s)
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  • Kobold Boots's Avatar
    Monday, 2nd July, 2018, 11:49 PM
    Personally, I'm drawn to things where it's obvious that there's a combination of personal touch and talent. I used to spend hours at deviantart in the CG area because I found the smooth and refined use of an artist's hand when combined with the tools of the trade to be fascinating. As I got more familiar with the tools such that I knew how much of it could be templating or pre-existing...
    13 replies | 642 view(s)
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  • GlassJaw's Avatar
    Monday, 2nd July, 2018, 03:29 AM
    Great thread. This is a subject near and dead to my heart and there are a lot of great suggestions here. For me, it always comes down to the level of magic and availability of magic. Tinkering with spellcasting can quickly go down the rabbit hole of completely reinventing the caster classes so you really have to nail down what you want the feel of your campaign to be. In order of house rule...
    51 replies | 1787 view(s)
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  • GlassJaw's Avatar
    Saturday, 30th June, 2018, 03:41 AM
    I'm starting to brainstorm on a possible new campaign and I've been toying with themes that are more survival-based (and potentially lowerish magic). The basic premise is that resources (water, food, healing, precious metals, etc.) are scarce, or at least harder to come by than the assumed 5E economy. Think settings like Dark Sun, Conan, Lankhmar, Middle-Earth, etc. Unfortunately, tracking...
    5 replies | 217 view(s)
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  • Kobold Boots's Avatar
    Thursday, 28th June, 2018, 06:01 PM
    Hi All - I'm late to the party on this thread so I'm going to focus my reply on the OP. On PC Death: When my campaigns are set up I either advise or suggest the lethality level of the game. Players who can commit to the game provide feedback and we come up with the final expected level of lethality. It ranges from "random final death allowed and planned for" to "only scripted death with...
    79 replies | 1967 view(s)
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  • GlassJaw's Avatar
    Tuesday, 26th June, 2018, 03:26 AM
    You could also offer a choice: +2 Str and +1 to either Int or Cha. I've considered doing that for Dragonborn; letting the player choose +2 to Str or Con. Most of the racial modifiers are for fluff only. You could honestly let the player choose their boosts from whatever stats they wanted and it wouldn't be game-breaking. 5E is nice that way.
    8 replies | 370 view(s)
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  • GlassJaw's Avatar
    Monday, 25th June, 2018, 02:31 AM
    I was skeptical coming into this thread but a lot of the ideas are well thought-out. I'm certainly surprised how much I like them. The 5E weapon chart is sort of in a weird place. In general, they simplified, but it feels like they didn't go far enough. And because of that, it still has holes and balance issues that could use expanding. It also kept a lot of the traditional weapons but...
    70 replies | 2013 view(s)
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  • GlassJaw's Avatar
    Saturday, 23rd June, 2018, 09:14 PM
    Planescape gets my vote too. After they finish CoS, have the mists spit them out in Sigil. That should be a surprise for your players. There is a ton of Planescape material that you can salvage.
    18 replies | 667 view(s)
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About Kobold Boots

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About Kobold Boots
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Historian, Technologist, 30 year gamer. Looking for new group
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Retired GM. Could be lured back to active if presented with the right group of folks. For now, I'm just looking for the next opportunity to play.

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Friday, 13th July, 2018

  • 11:19 PM - Shasarak mentioned Kobold Boots in post A discussion of metagame concepts in game design
    I wasn't really trying to say that, but yeah - xp are a necessary-evil form of meta. I'm more trying to argue that it's a higher degree of meta to assign the xp to a specific class after gaining a level (a la 3e) than it is to be assigning them to said class while working toward said level (a la 1e-2e). I dont see it as any more or less meta. Infact I had a discussion with Kobold Boots regarding planning out 20 levels of your character progression in advance, is that not what a multiclass Cleric/Ranger has done? It effectively does not matter what they do to earn their XP because you know that you are going to level up in Cleric first irregardless of how much Rangering that you have done. And then you have an adventure where you are Clericing your heart out and get enough XP to level up in Ranger.

Tuesday, 3rd July, 2018

  • 01:24 AM - Hussar mentioned Kobold Boots in post Everybody Cheats?
    It really depends on how un-cool the rules of the game are to begin with... Why don't magicians let you see the stage from every angle? Because being 'fooled' in certain ways is a kind of entertainment. Well, that's fair. Then again, why am I playing a game I don't like? Hopefully the rules of the game I'm playing are cool to me, otherwise, why bother? As far as magicians go, I'm not expected to do anything other than be an audience. I'm not expected to actually perform and the performance doesn't revolve around me. At an RPG session, the entire group is expected to contribute to the "performance". Which becomes problematic when at least some of the group isn't playing above board. Kobold Boots - oh, sure, it's totally a personal taste thing.

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Thursday, 19th July, 2018

  • 04:24 PM - Myrdin Potter quoted Kobold Boots in post Roll 20, Fantasy Grounds, or other VTT?
    Thank you for the replies folks. Much appreciated. Follow up questions since it looks like R20 and FG are the two that have brand awareness. 1. How easy is it to incorporate house rules once you have purchased the rules set you're going to use? 2. Does either allow for player upload of their character? For context, I tend to kitbash combat quite a bit to both expand spell lists and the coolness of melee. Beyond this, I'd really feel better about chargen if players could upload their own sheets rather than my entering them. (Though to be fair, DM review of sheets is going to happen anyway.) Thanks, KB Note: I'm also doing my own research on the R20 and FG sites, but since those communities are obviously biased towards their own solutions this thread has a good deal of value to me. Thanks to all for contributing and please continue. I'll reply back to individual posts once I'm closer to a decision. Both FG and Roll20 allow players to input their own character sheets and keep them. The pla...
  • 04:30 AM - Maxperson quoted Kobold Boots in post A discussion of metagame concepts in game design
    What would you suggest in replacement that would be? I've seen games where you just have statuses, such as unhurt, lightly hurt, moderately hurt, severely hurt, unconscious, dead. You'd of course have different combat mechanics to determine how you reach those statuses.
  • 01:05 AM - chaochou quoted Kobold Boots in post A discussion of metagame concepts in game design
    Now I, actually would love it if there was a system that made better sense than hit points, which is why I asked you what your solution might be. Apologies, I misread your question, or its intent, or both. There certainly isn't a system that I'm aware of that captures all the things I described. But there are certainly systems that have a more convincing model than attrite to zero. Runequest and Rolemaster are good traditional examples of good sim systems. Runequest has hit locations with individual armour and hit points that can fail independently of each other. So you can lose the use of your shield arm, or be on the floor with a leg given way and greatly disadvantaged. It also has system shock, bleeding out, loss of limbs. Damage makes attacking harder. And HP are based almost entirely on your size and constitution. You might have 14 HP and stay there all game, while a sword might be doing 1D8+1+1D4 damage. It's a proper HP as meat model. Rolemaster uses a wide range of critical ta...

Wednesday, 18th July, 2018

  • 08:39 PM - chaochou quoted Kobold Boots in post A discussion of metagame concepts in game design
    What would you suggest in replacement that would be? I'm not wasting my time. You've already announced your head is firmly in the sand. My opinion = my opinion, so as far as I'm concerned = I'm right.
  • 05:54 PM - chaochou quoted Kobold Boots in post A discussion of metagame concepts in game design
    So fun itself is outside the scope of the metagame discussion but enables the game such that the discussion could happen. By itself it is not metagame. Thanks, KB No it isn't. And none of your = signs amount to an argument. It's just empty gainsaying. Having fun playing a game is part of playing a game. it is not a decision made by a character. It is therefore both part of the game and explicitly metagame. To say hitpoints are designed the way they are because 'it is fun' means they have been designed based on metagame considerations. It's self-evidently true.

Tuesday, 17th July, 2018

  • 10:10 PM - Tony Vargas quoted Kobold Boots in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Yes. Don't get too comfortable, he's never stayed away before. Is character customization a sham because in reality it will only allow a the "most optimized" character to be built the majority of the time, so there's really no customization? Only if the gap between optimal and slightly-sub-optimal is so huge as to make everything else functionally non-viable. So, in the case of PF2, time will tell.
  • 05:29 PM - Jester David quoted Kobold Boots in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Yes It's at -2 and the character is a paladin. No. I can't see a situation where a new player who knows what the character is and sees the math thinks it's a good idea to do. You see it as a trap. I see it as history and backstory flavor that opens up options to the character in the future that would not be available to the average paladin. 1. You're assuming its significant because the rules aren't out yet. 2. You're assuming that there's no way for the feat to be used that breaks your logic, because the rules aren't out yet. 3. You're being negative without enough data before you to tell if there's really a problem to be bothered by. Therefore you don't have enough information to really provide good feedback on the design. Not trying to be confrontational here, but it is what it is. At best, you're choosing to have an opinion based on limited information and calling it feedback. Lastly, and least importantly 4. Characters do not spontaneously appear. At ...
  • 04:19 PM - Jester David quoted Kobold Boots in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Fixed that for you. Because it's not an issue for you it can't be an issue for someone else? Do you foresee ANY situation where Seelah, a paladin, would want to attempt to pick a pocket? But... can you see a situation where a new player, upon seeing that her character can pick pockets, attempts to do so. And is disappointing by the character's absolute inability to successfully do so? There is a trap option on the sample character. It unlocks the option to do X but not the actually ability to do so. It's like giving someone a feat that increases their fly speed by 20 feet, but not the ability to actually fly. Had this actually been a personal character, that's different. It's one player making a choice for themselves. Okay, in that instance they're (probably) fine with the choice of investing a non-insignificant amount of their starting resources on flavour. (Like a wizard getting heavy armour proficiency with a feat.) But.. again, this is not something created by one player for thei...
  • 03:36 PM - Jester David quoted Kobold Boots in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Yes. However there's a player somewhere that created Seelah, and that player wanted the background and the feat as a result of coming up with their backstory. That's not a problem with the rules. That's a player weighing options and choosing one that fits for them. If you don't like it, don't do it yourself. KB Paizo's staff created Seelah. There was no player. Her backstory was created for her PF1 character, which didn't reflect her past as a thief. Then they created this character and took feats to match that backstory, creating an inoptimal character that has a feat they will NOT use as their Thievery score is -2. They took a character designed potentially for new players and introducing the game and wasted a quarter of their feats on an option that you're penalised for attempting while also making the character feel potentially weaker than the rest of the party.
  • 02:56 AM - bmfrosty quoted Kobold Boots in post 6e? Why?
    You know what.. your idea with a different starter module based on setting is a better idea. The difference is, I'd put out four starter sets at the same time with the different modules and let people collect. Year or two later, put out new sets with errata and maybe different modules. Depends on sales though. KB I really just see it as a way they could do more printed level 1-4 adventures and more art boxes. If they were to do an art box a year with a new adventure exclusive to that art box for the duration of the year, I'd buy a new art box every year. Both something cool for the shelf, and a new adventure to jumpstart a campaign. Notes on SKT chapter 1: 1) Clear out the goblin invasion of Nightstone - Brings you to level 2 2) Repel an invasion of Nightstone - Brings you to level 3 3) Clear out the things in the Dripping Caves - Brings you to level 4 4) Fly on a cloud and deal with two encounters on your way to a destination where you continue your campaign - Brings you to l...

Monday, 16th July, 2018

  • 10:23 PM - Shasarak quoted Kobold Boots in post A discussion of metagame concepts in game design
    Hi Shasarak - Dropping in due to the mention. I think that there's a different definition of metagaming that I subscribe to which is ever so slightly different than the definition of the OP. Additionally, I've not read the first 28 pages aside from the OP, so there's a good chance this is going to go tangentially to the original reason for your post. Definition of metagaming for me is: Player makes a decision that his or her character could not reasonably make because it requires player knowledge of the rules that the character could not logically make due to lack of similar knowledge in game. So a player building his character out for 20 levels in advance with all bells and whistles before game start is definitely metagaming. The same player making plans for his character five levels out because the character has developed his or her relationships with their guilds or trainers and knows more or less where they want to spend their time is not metagaming. The difference is obvious, b...
  • 08:27 PM - Lanefan quoted Kobold Boots in post A discussion of metagame concepts in game design
    Definition of metagaming for me is: Player makes a decision that his or her character could not reasonably make because it requires player knowledge of the rules that the character could not logically make due to lack of similar knowledge in game. Fine as far as it goes, but it also applies to situational knowledge disconnects as well as rules, hm? Ignored in all these defninitions (not just picking on yours here :) ) is the type of metagaming where a player knows something about the non-rules-related in-game situation that the character doesn't, and acts on that. Example: party Thief scouts ahead alone and gets ambushed and slaughtered by some Ogres well out of sight and hearing of the party. Other players then act on their knowledge of the ambush even though their PCs have no idea it's there = metagaming = bad bad bad. Lanefan
  • 06:33 PM - Tony Vargas quoted Kobold Boots in post The roots of 4e exposed?
    The difference: When the publisher puts out a game that is perceived to be hard to skin - people get bent. When the publisher puts out a game that is perceived to be easy to skin - people skin. My opinion is that folks got so hung up on losing system mastery gained over the years when playing 4e that it colored everything that 4e had to offer. That's certainly a thing that can happen. 3.x was big on rewarding system mastery, and 4e both invalidated that mastery and greatly reduced the relative rewards for gaining & applying mastery of it. I got less bent out of shape by that than I did when the 6th ed of Hero did the same sorta thing - though, to be fair, the challenge of acquiring system mastery was greater (and quite different), and the reward lesser, than in 3e. My experience from being someone that's forced to retrain myself every three years at my own expense (because I work in tech) is that I was hardwired to be 4e's core audience just because of the way things went. Not su...
  • 06:08 PM - bmfrosty quoted Kobold Boots in post 6e? Why?
    On the matter of new content in each box set: If the content amounted to three pages of text that could set up a map, an antagonist and some flavor for things, then I'd think it was a good idea. Better still, come up with three or four related adventures, label which one is in the box and put it out there. If the short adventures can be played on their own or as part of the line of four, and each is only 3-5 pages in length with some advice text for the novice DM, you'd sell more stuff. I know that I can blow through a 3-5 page module in terms of writing in a day. Wouldn't take much to add some editing on the back end and give yourself something to advance sales. Absolutely no one is expecting Tomb of Annihilation in the Starter Set. I'm not sure the difference between what you're talking about and what's in the starter set already. There's an adventure that's the equivalent of 4 modules. 1) Ambushed by goblins and investigate their cave - brings you to level 2 2) Do quests wit...

Saturday, 14th July, 2018

  • 09:42 PM - LordEntrails quoted Kobold Boots in post Roll 20, Fantasy Grounds, or other VTT?
    I use FG. Did a pretty in depth set of research and evaluation when I made my decision in May 2015. Still happy with my choice. ... Use Cases/Criteria 1. Session with all players using VTT 2. Session with all players at table. (VTT unnecessary but may use with a projector or LCD table to keep track of combat.) 3. Session with some players remote and some at table. I use FG in all three situations regularly. As said, in a mixed environment it's nice to have a webcam for video of the people, but not required. 4. Going to run 5e. 5. Assume I've got the cash to buy stuff; but like everyone in the world, like to avoid it until necessary. Be aware, last time I checked Roll20 still not have all the WotC 5E products available. FG has them all (and are released at the WPN early dates), and they are 40% off MSRP, which Roll20 still charges full price for them. You don't actually have to have the FG versions of the books/etc, you can enter things manually, just what you need. 6. My style is 50% comba...

Friday, 13th July, 2018

  • 11:34 PM - Shasarak quoted Kobold Boots in post The roots of 4e exposed?
    I think it's important to let you know though that at the time I didn't see it as a bad experience. I still don't. Guy was a better friend to me than I was to him and now that I'm the guy that has all of his campaign notes whatever I didn't understand fully I do now. I think that you can be a good friend and a bad DM at the same time.
  • 01:40 PM - Maxperson quoted Kobold Boots in post The roots of 4e exposed?
    Sure. That's usually what I append to my "DM can't cheat" argument. The players have a choice as to where they spend their time. Absolutely. The DM cannot cheat, but if he abuses his power he will soon find himself without players.
  • 01:40 AM - Shasarak quoted Kobold Boots in post The roots of 4e exposed?
    Thanks for the consideration. I don't see this as being something that necessarily requires an excuse. I'm also not trying to defend anyone who acts this way. I simply see it as a matter of courtesy and a learning methodology. As I've said before in other places; it's impossible for the DM to "cheat" due to Rule 0 so I'm removing that as a condition to this answer completely. I dont buy the excuse that having a rule saying that you can cheat means you can not cheat. Sure you can have a party walk into a room of 50 Orcs and every single Orc pulls out their javelin and throws at the one guy. I have seen the comic too: 99270 If that happened to my character and then DM started bragging about it then I would not turn up with another character. When it happened to me, builds weren't even a thing yet. I was playing 1e and laid designs on getting to name level, starting a stronghold and becoming a lord of the area around a town called Haven. (because every campaign had a town call...

Thursday, 12th July, 2018

  • 03:29 PM - Celebrim quoted Kobold Boots in post The roots of 4e exposed?
    When it happened to me, builds weren't even a thing yet. I was playing 1e and laid designs on getting to name level, starting a stronghold and becoming a lord of the area around a town called Haven. I first encountered the concept of builds playing 1e AD&D in the late '80's. Builds weren't a thing in AD&D if and only if the group consensus on ability scores was to keep them fairly low. If the group used ability score generation methodologies that consistently generated above average ability scores, or if they tolerated cheating of some sort in ability score generation (rolling up characters until you got what you wanted, or fudging results, which are really the same thing), then builds were very much a thing in 1e. They were relatively straight forward compared to what you'd see develop as almost its own separate 'charop' game in 3e, but they existed and involved system mastery and could vastly outperform groups that built characters based on other whims than manipulating the rules into cr...
  • 01:55 PM - houser2112 quoted Kobold Boots in post The roots of 4e exposed?
    .. and there were DM's that specifically found ways to kill the characters of the players who did this, and told them about it .. Nothing says "kill me" like telling a DM that you're going to be something before you earn it. Man, I've played with dick DMs before, I wouldn't wish that on anyone. Meh, then just make exactly the same character and do it again and again and again. Really rub that DMs face in it. Just claim you're like the guy from my high school games, who played a human male sword-and-board fighter in every single campaign. If you know your DM prefers players to organically grow their character based on what happens to it during play; don't go letting him know that you built out 20 levels of awesome because it really shows the DM that you don't care about sharing the experience as much as you do playing your cool build. Desire the cool build, and if the DM does nothing to give you other cool options by all means play it. I agree that you should hide your audacity to...


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