View Profile: Kobold Boots - Morrus' Unofficial Tabletop RPG News
  • GlassJaw's Avatar
    Thursday, 29th November, 2018, 01:42 AM
    Great stuff everyone - thanks! Some really good ideas on how NPCs can help/enhance what the players are doing. I certainly don't want to run DMPCs to assist with balance; I want the focus to be on the duo, not something that must be worked around. I do like the idea of a pet or familiar It can certainly be hand-waved a bit as you described, but I prefer to go different route. I want the...
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  • GlassJaw's Avatar
    Wednesday, 28th November, 2018, 04:59 AM
    My current gaming group is currently fractured and on hold due to real-life stuff and scheduling conflicts. Just general life getting in the way of gaming. Bleh. Anyway, 3 of us (myself included) still want to play so I've been doing some early brainstorming on running a campaign for 2 players. I'm well-versed in Lankhmar/Fafhrd and the Gray Mouser, which would be one of the primary inspirations...
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  • GlassJaw's Avatar
    Tuesday, 20th November, 2018, 11:27 PM
    See if you can track down some of the the Freeport setting material from Green Ronin. It was originally for 3ed but a lot of the material is system-agnostic. It's one of my favorite settings for any system. It has a TON of flavor and oozing with ideas. The setting was introduced with a module trilogy (Death, Terror, and Madness in Freeport). That's always a good place to start.
    31 replies | 1118 view(s)
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  • Ilbranteloth's Avatar
    Tuesday, 20th November, 2018, 02:14 AM
    Some people may never get the rules of the game. Of course, as an old AD&D guy where the DM handled the rules and the players just had to roll the dice and tell the DM the result, I have no problem with this. I love having new players at my table, and many times they are players that otherwise probably wouldn't play the game. Why? Because the basic rule at my table is simple: tell me (the DM)...
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  • GlassJaw's Avatar
    Friday, 16th November, 2018, 04:41 PM
    Bugbears Only CR 1 but decent AC 16 and enough hit points to survive a couple of attacks. The real kicker is their 2d8+4 damage. I've had novice and experienced players alike get completely taken off guard by how hard they hit.
    54 replies | 2788 view(s)
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  • GlassJaw's Avatar
    Friday, 16th November, 2018, 04:35 PM
    The one in LMoP had my party running after a well-placed fireball!
    54 replies | 2788 view(s)
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About Kobold Boots

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About Kobold Boots
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Historian, Technologist, 30 year gamer. Looking for new group
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Retired GM. Could be lured back to active if presented with the right group of folks. For now, I'm just looking for the next opportunity to play.

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What DM flaw has caused you to actually leave a game? Saturday, 13th October, 2018 10:45 PM

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Friday, 5th October, 2018

  • 09:32 PM - Lanefan mentioned Kobold Boots in post What DM flaw has caused you to actually leave a game?
    I don't think he was moving the goal posts. And can see his point, as it's not uncommon for me to think that the PCs would know something about the situation without a roll, but how much they know is in doubt, so I have them roll for that purpose. From his response, though, I'm not sure if he sees that his examples still fall squarely into the "outcome is in doubt" category and require a roll.In these cases yes, the basic yes-no outcome's in doubt - I was just trying to broaden out Kobold Boots ' examples to encompass not just the basic yes-no outcome but the extent of said outcome, moving the roll's result beyond a binary yes-no onto more of a spectrum of outcomes. Do you barely make it across after a struggle (a roll of 12) or do you make it across with trivial ease (a roll of 20). My example earlier of the icy bridge, however, takes something that's not in doubt (at least from the DM side) and puts a roll on it anyway; the success in crossing the bridge is guaranteed, the roll is just to determine the ease and grace of said success. Side note: interesting that the example given has DC 12 as its base; 5e seems to want DCs to be set at 5, 10, 15, 20, or some other number divisible by 5.

Thursday, 2nd August, 2018

  • 06:32 AM - TheCosmicKid mentioned Kobold Boots in post A discussion of metagame concepts in game design
    Actually, I'd be quite happy with the complete demise of the p-value. There are really only a handful of good cases for frequentist stats (RF being one), but you could do with Bayesian techniques (harder, but less misleading).But, as Kobold Boots put it, you're drifting away from the mainstream there. Science is the scientific method.That's tautological. What's the scientific method? Why doesn't observation-based statistical prediction qualify?

Friday, 13th July, 2018

  • 11:19 PM - Shasarak mentioned Kobold Boots in post A discussion of metagame concepts in game design
    I wasn't really trying to say that, but yeah - xp are a necessary-evil form of meta. I'm more trying to argue that it's a higher degree of meta to assign the xp to a specific class after gaining a level (a la 3e) than it is to be assigning them to said class while working toward said level (a la 1e-2e). I dont see it as any more or less meta. Infact I had a discussion with Kobold Boots regarding planning out 20 levels of your character progression in advance, is that not what a multiclass Cleric/Ranger has done? It effectively does not matter what they do to earn their XP because you know that you are going to level up in Cleric first irregardless of how much Rangering that you have done. And then you have an adventure where you are Clericing your heart out and get enough XP to level up in Ranger.

Tuesday, 3rd July, 2018

  • 01:24 AM - Hussar mentioned Kobold Boots in post Everybody Cheats?
    It really depends on how un-cool the rules of the game are to begin with... Why don't magicians let you see the stage from every angle? Because being 'fooled' in certain ways is a kind of entertainment. Well, that's fair. Then again, why am I playing a game I don't like? Hopefully the rules of the game I'm playing are cool to me, otherwise, why bother? As far as magicians go, I'm not expected to do anything other than be an audience. I'm not expected to actually perform and the performance doesn't revolve around me. At an RPG session, the entire group is expected to contribute to the "performance". Which becomes problematic when at least some of the group isn't playing above board. Kobold Boots - oh, sure, it's totally a personal taste thing.

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Saturday, 17th November, 2018

  • 08:41 PM - djtigon1 quoted Kobold Boots in post Here's What's In That $500 Beadle & Grimm Platinum Edition of Waterdeep: Dragon Heist
    The measurements you've stated are pretty spot on when you consider that London circa 1300 had a population of about 80000 living inside an area about 11000 feet wide by 6000 feet across. Of course, your mileage may vary. If you live in the northeast US like I do, it makes sense. If you live in Houston, everything looks small. That city sprawl would take up half my state. KB In regards to relative size/scale of Waterdeep, Ed Greenwood has answered: Depends on time of year (snow and ice, or not? Crammed-full city, or just those who stay in winter?), time of day (after midnight? or rush hour?), and weather (raining hard, or not?). It can take half a day to traverse the Deep north-south. If you take back streets, and pick... ..your time of day, it can be done in 2 hours without hurrying. At night, carrying lanterns in a large party with Watch escort so you won't get stopped by the Watch, you might manage it in 40 minutes. https://twitter.com/TheEdVerse/status/1063826790425247744?s...

Sunday, 14th October, 2018

  • 02:57 AM - SkidAce quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    Hussar's "force" means that the GM will force a player to do something to maintain his patron relationship and the powers that result from it. Our point of view is that a patron can not like something a character does and pull the power but the player still has free will to do what he or she wants when that situation comes up. Actually, my understanding of the warlock was that they are not sponsored like a cleric, but made a deal and got power. Hence why some warlocks can work against their "patron". They got the power, the knowledge, the secrets that allow their class to operate. So the patron can get pissed and send ninjas or something, but can't pull the plug so to speak. I am fairly certain I read that somewhere, but don't remember. Anyho...thats how it works imho, cause I dont like warlocks as clerics. (unless they take cleric levels of course).
  • 01:42 AM - pemerton quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    What are we actually talking about here? I mean, how much of an impact would Backgrounding actually have on a campaign?I've got no objection to what you go on to say about Backgrounding. The discussion of warlock patrons was initially triggered by me talking about PCs being betrayed by a (non-Warlock, conventional) patron. And I'd instanced that as an example of a GM move that caused me to leave a game (or, to be more precise, to let a game die). But this discussion of warlock patrons and backgrounding has only reinforced my preference. I have zero interest in RPGing with a GM who sees the point of the game to drive his/her personal plot preferences in disregard of the protagonism of the players. And the idea that the player of a cleric, warlock etc is getting some "unfair advantage" if the GM doesn't muck them about with demands from god or patron is ridiculous. Why is RPGing better or more fun because the player of the cleric has goals set for her by the GM rather than herself? Which is...
  • 01:35 AM - Morrus quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    You do realize that the answer to this question has been posted at least 10 times in the last 10 pages of this thread? There comes a point where continuing the conversation along the same lines is just a simple indication of how stupid some folks are. ..and with this post I remove myself from enworld proper and go lurk at Circus Maximus. There comes a point where the retarded people really start to congregate under the banner of well-meaning forum rule civility. You've passed it. Farewell KB *shrug* You know the rule; the Golden Flounce is a one-way ticket. See ya, I guess.
  • 12:35 AM - guachi quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    ..and with this post I remove myself from enworld proper and go lurk at Circus Maximus. There comes a point where the retarded people really start to congregate under the banner of well-meaning forum rule civility. You've passed it. Farewell KB No one is putting a gun to your head and forcing you to read or respond to posts in this thread. And it's not like the discussion has even veered completely off topic with people dropping into a thread and hijacking it. Astonishingly, we are approaching 1000 posts and we are still on topic, though that's probably because the discussion keeps going in circles and lapping itself.

Saturday, 13th October, 2018

  • 11:05 PM - cmad1977 quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    You do realize that the answer to this question has been posted at least 10 times in the last 10 pages of this thread? There comes a point where continuing the conversation along the same lines is just a simple indication of how stupid some folks are. ..and with this post I remove myself from enworld proper and go lurk at Circus Maximus. There comes a point where the retarded people really start to congregate under the banner of well-meaning forum rule civility. You've passed it. Farewell KB The golden flounce! And the irony... so... thick...
  • 07:58 PM - 5ekyu quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    True enough. At least this conversation isn't one of the few where I start wondering if the folks commenting actually play the game. guess there's no white room excel sheet calculation disputes over how many elephants you can squeeze into an inn, huh? :-)
  • 07:29 PM - 5ekyu quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    Hussar's "force" means that the GM will force a player to do something to maintain his patron relationship and the powers that result from it. Our point of view is that a patron can not like something a character does and pull the power but the player still has free will to do what he or she wants when that situation comes up. This is the sort of thing that comes up when people who don't do a lot of prep end up having conversations with folks that do a lot of prep. You and I would never end up in this situation without the player knowing what he was getting in to. Those who argue the way Hussar has above generally run into things on the fly and prefer to eliminate rough spots by being super flexible. 2c. No big deal. Folks may choose to use the word "force" however they want but your actions are not being forced by the Gm when they are the consequences of your choices. I have been on the receiving end of the "kobolds" babies" situation more than a few times, but only ever once by an...

Friday, 12th October, 2018

  • 07:23 PM - 5ekyu quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    Love it. On my end I had a half-orc bard at one point in time that used a variation on mirror image to do his best motown inspired five man vocal act. There's a ton you can do with the game system if you've got good people working together to have fun. You just need to be careful that the most creative person doesn't run all over everyone else's experience. Being honest, that's why I ended up in the DM chair every time, because I had too much floon and it needed to be directed at the setting, not one particular character. KB gotta tell you... My sorceress named Shayna has her mirror images called "The Shayna'nas" and she referred to them as her backup singers. On my "prioritizing spells spread sheet" i had a column for several different "traits i value" like "twinnable" and "not one others can cast" and "component friendly" and "effectiveness" but also had one column for "on stage" which helped move spells that could be used in her stagecraft and performances up the priority list....
  • 07:08 PM - 5ekyu quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    and for the record, I'd have loved this too. But on point to the discussion - if you had gone on to have a dragon patron - it would have been very powerful indeed and I'd be thinking long and hard about how the nature of what was done prior to the level dip would have caught the attention of such a being and what its motivations would be. Since the motive of the original ritual (as my only data point) was to inspire the group and give them a bunch of temp HP - my first thought would be, where does your patron get the ability to heal from if it's a dragon - and let the conversation tween you and I go from there. Exactly, and since this was a divine soul sorcerer - yes intentional divergence between actual sorcerer nature and the "dream flavor" and character interests - we would have had ample ground for a great working together collaboration. if we couldn't come to an agreement, i would have been disappointed but would not have questioned your decency as a human being. In character, it ...
  • 03:00 PM - 5ekyu quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    That is language that manages the expectation that the player is not solely responsible for how the pact works. Whether it's interpreted your way or mine is largely dependent on the table and the people involved. In my games, the patron is important as it's the source of all the player's power. If the patron is benevolent then it may not impact the player much so long as the actions of the player align with the patron's needs. If the patron is evil, then you can expect the patron to be directly involved in how their power is used. However, in my opinion, the wording suggests nothing other than the need to manage expectations to avoid arguments. Thanks, KBYup.. put simply the warlock comes with a patron and both player and gm need to discuss and agree on what that will entail. Neither is required to agree to the others terms, both can say no, and no warlock is created unless they reach agrerment. much like say a negotiation and bargain between character and patron. Funny thing that.
  • 09:22 AM - pemerton quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    Well I suppose it comes down to wherever you are on the paradigm of story as an extension of rules and rules as the boundaries of story. I'd say that in my experience what has happened is that a patron clearly provides class abilities to a warlock and a god clearly provides class abilities to a cleric etc. So long as the patron never directly acts on behalf of the character or never attempts to interact with the character, all is well. Rules is rules. At the point where a patron actively provides or asks a character to take on a task there ends up being some give and take inside the narrative or story where the character becomes "favored" moreso than other folks with the same patron. It's an argument that makes sense on two levels. 1. Character is interacting with a supernatural being on some level. Once that happens there's a reason for it. 2. Character is a PC so of course he's got something going for him more than everyone else. So when certain things line up through the course ...
  • 09:13 AM - pemerton quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    Whether or not the companion or the patron is a problem in any given circumstance is up to the DM alone, but it's certainly not going to be a good thing in every circumstance. You have now moved from " its background from the game" to its backgrounder when I want it to be. Your bear can still apparently be benefit in the woods (help in fights, track be scents etc) but when having that bear might be an impediment in town you get to cut away those deficits that would naturally as part of the setting get in your way. <snip> In our last dnd game, when we were attacked in caravan on the road the raiders killed the horses and when we abandoned those wagons we lost a lot of gear... man if only we had backgrounded our caravans against theftThere are two things here. (1) Why shouldn't an animal companion be a good thing in every circumstance? When are a fighter's hp not a good thing? When is a MU's spell slot not a good thing? The game makes it clear that some class features are liabilities - a ...
  • 08:12 AM - Aldarc quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    The warlock has a patron as a class feature that the character is beholden to. If the player doesn’t want the relationship, don’t play a warlock. Them’s the rules. Paladins may or may not be the same. Of course any table may alter that. I wouldn’t. Plenty of other options for folks that don’t want to bother.Here's the thing, the warlock flavor text establishes that the player has input as to how that relationship will play out: Work with your DM to determine how big a part your pact will play in your character’s adventuring career.This right here implies that the player is establishing their expectations for play with the DM. That is not the DM dictating the terms of the pact and the patron to the player. That is most definitely space that suggests the possibility of "backgrounding" the pact. It seems like there would be a massive breach of the social contract if the DM reneged on that agreement of having it in the background. The Tardis has a perception filter that causes itself not...
  • 02:17 AM - Hussar quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    /snip So when certain things line up through the course of game play, you need the DM to be the one managing the patron relationship. Now it's entirely possible that any given DMs stories never get this convoluted, but it's happened to me in games where shared fiction and high player agency have been in play. But, here's the rub. The player has told you that he or she is not interested in this. He or she does not want to deal with the patron in the game. Full stop. So, why is the DM then putting this in the game? It's not like contacting the patron would be player initiated. This would pretty much be entirely the DM's idea to put this in the game, considering that the player has already indicated that the player is not interested. So, again, why is it being brought up? What's being gained here? Who is this being done for?
  • 01:03 AM - BookBarbarian quoted Kobold Boots in post Have the level ranking of 5th ed made levels 1 and 2 pointless?
    Read the entire thread? I've read every post. And level 3 just like level 1 and 2 has some classes select a subclass. So again I ask, what specifically makes level 3 different. Please enlighten me.
  • 12:59 AM - pemerton quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    Some of the points being made in this thread are pretty surprising to me. They're completely at odds with my experiences of how RPGing works. If every interaction with the patron is managed by the player then it becomes very likely that every interaction will be a positive one. Positive interactions with patrons tend to result in boons which end up having at a minimum flavor advantages and at worst mechanical ones. (I got this awesome thing from my patron, it's a +5 holy avenger, found it under my cot when I woke up this morning) Really bad example to make a point for the conversation.Even allowing for the badness of the example, this is just bizarre to me. The games I play that involve magic items have rules (express or implicit) for how items are awarded to PCs. The GM often has a strong mediating role in respect of that. The rules also tell us what the typical bonuses are that are granted by a patron to a follower - namely, the class abilities! The idea that the GM needs to police...

Thursday, 11th October, 2018

  • 09:57 PM - Hussar quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    If every interaction with the patron is managed by the player then it becomes very likely that every interaction will be a positive one. Positive interactions with patrons tend to result in boons which end up having at a minimum flavor advantages and at worst mechanical ones. (I got this awesome thing from my patron, it's a +5 holy avenger, found it under my cot when I woke up this morning) Really bad example to make a point for the conversation. Funny how we're supposed to trust our DM's but, our DM's have this sort of opinion of players. Good grief, my players would most likely be far, FAR nastier to their characters than I ever would. But, in any case, since the interaction with the Patron is Backgrounded, the interactions NEVER HAPPEN on screen. They are never the focus of the game. Gaining mechanical advantages or disadvantages just won't happen because it's in the Background and is not the focus of the game. And, how, exactly, would, "I have this animal companion, but, when...
  • 07:28 PM - CrimsonCarcharodon quoted Kobold Boots in post Have the level ranking of 5th ed made levels 1 and 2 pointless?
    Keeping in mind general flavor of the classes, here's some guidelines that you may find interesting or just not like at all. - Start Clerics as Healers - kill their spell casting but allow them to manually heal 1-2 points at a go or know how to create a potion or two. - Start any other spell casting class as an adept of whatever flavor they like. kill the casting ability minus flavored cantrips to reflect how special they are in their own way Tune down the game so you can go up in level without killing them outright. Four characters like this shouldn't be going after an entire kobold den, but they can handle a largely social first adventure with a wonderous enemy for flavor.. maybe the problem is that a blacksmith is dominated by a lesser imp (minion-esque) that eventually leads back to a low level wizard who has an agenda.. Essentially when you tune things down like this you're running an episode of Merlin. When they hit 3rd level, you're into regular gaming. KB I don't think you...
  • 05:05 PM - pemerton quoted Kobold Boots in post What DM flaw has caused you to actually leave a game?
    The problem is when players establish fiction that allow themselves game world material advantages (or disadvantages) that aren't codified and balanced in the rules somehow. This discussion is about the role of warlock patrons, clerics' gods, paladins' oaths, other sorts of loyalties or relationships, racial and cultural expectations and practices, etc. How do any of those things - which are the things that a number of posters seem to feel shold not be managed by the players lest some sort of bad thing happen - relate to material advantages or disadvantages?


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