View Profile: trancejeremy - Morrus' Unofficial Tabletop RPG News
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    Yesterday, 01:32 AM
    Very nice. Much too rich for my blood, but as a fan of DC when it came out, it's nice to see it getting such a quality makeover/re-release.
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    Monday, 15th April, 2019, 09:46 AM
    I am referring to what is called in OSR nomenclature, B/X, basically the version of D&D rules that came in a 1981 Basic Boxed set by Tom Moldvay and Expert Boxed set by Dave Cook and Steve Marsh. It was superseded in 1983 by a new Basic version by Frank Mentzer, with later Expert, Companion, Master, and Immortals boxed sets (and thus dubbed BECMI), which in turn was replaced by the Rules...
    32 replies | 1454 view(s)
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    Sunday, 14th April, 2019, 08:25 AM
    Personally, I would not want a PF2e, so much as a Pathfinder Light. I would like to see a Pathfinder more akin to older editions D&D. While 5e does hearken back in some ways, it radically changes things that even 3e didn't, like the range for armor class and to hit (ie, the whole bounded accuracy thing). I have back converted a number of PF classes and monsters to AD&D 1e, but I would like not...
    69 replies | 1982 view(s)
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    Saturday, 13th April, 2019, 08:25 AM
    It depends on what you mean by canonical. Gary Gygax actually blew up the setting in one of his post TSR Gord the Rogue Novels (Come Endless Darkness) But really, he never really meant it to be a setting. He was initially even puzzled by the idea that people wouldn't want to create their own worlds.
    25 replies | 1144 view(s)
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    Wednesday, 10th April, 2019, 08:46 PM
    I am curious why, with all the open systems available, you went with a generic format that makes it difficult for anyone to use? It my experience, it's much harder to convert from a supposed system neutral format than one from a different system, at least if I am familiar with that system. And especially as it's a digital product, there's nothing to keep you from releasing multiple versions -...
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  • trancejeremy's Avatar
    Tuesday, 9th April, 2019, 04:59 AM
    I don't think it's resentment, they just feel that supporting 5e would damage the Pathfinder brand in the long term. Especially now, when they are trying to launch PF2. Why would anyone buy that if they supported 5e? They want to lock people into their ecosystem, not become part of WOTCs
    54 replies | 1699 view(s)
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    Friday, 5th April, 2019, 07:46 AM
    trancejeremy replied to OGC Wiki?
    I think if anything, the DM's Guild is closer to the d20 System Trademark License. It gives WOTC more control over products, a lot more control than the d20 license did, but also gives more in return than just being able to use a logo and refer to the D&D PHB by name.
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    Thursday, 4th April, 2019, 09:47 AM
    I think people are kinda overlooking that it was a module written for beginners (and children) when the hobby was new and even fantasy was fairly new as a popular genre. Look at the cover of the new Pathfinder, a new & exciting (apparently for some) take on kobolds by making them like bipedal velociraptors in different colors. Well, back when B2 came out, no one knew what a kobold was,...
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  • trancejeremy's Avatar
    Thursday, 4th April, 2019, 05:06 AM
    I think it can be a bit confusing because just what is D&D? All editions is one things, but what about D&D based games that aren't D&D? The host of 3e spinoffs or the dozens of OSR games that don't have anything to do with D&D? (Though none of those really get much talk here, so kinda a moot point)
    44 replies | 1534 view(s)
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  • trancejeremy's Avatar
    Thursday, 4th April, 2019, 04:42 AM
    For Gold & Glory (not just Gold & Glory) is the only 2e retroclone. People saying Hackmaster and Adventures Dark and Deep are flat out wrong. FG&G is not the most popular retroclone out there, but does have some excellent quality adventure support from the Merciless Merchants. It also is nice because unlike say OSRIC (the only 1e AD&D retroclone), it's all open content, so you could use it as...
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  • trancejeremy's Avatar
    Monday, 25th March, 2019, 12:55 AM
    I also think the public perception of vampires have changed since it was first released. They used to be edgy and cool. Now thanks to twilight and a million other vampire romance novels, they are more like something out of a soap opera. And not like Dark Shadows. More like the Eternally Young and Restless.
    7 replies | 304 view(s)
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About trancejeremy

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Tuesday, 18th April, 2017

  • 10:50 PM - grodog mentioned trancejeremy in post [Three Lines Studio] Dave Arneson's True Genius Published
    Doesn't that kind of undercut the whole premise? Sort of an admission that it was Braunstein that started it all? (which in turn evolved from Diplomacy and wargames) I don't think so, trancejeremy, based on my understanding of the history of Braunsteins and the development of the Blackmoor campaign: that is, that Blackmoor employed some of the features of a Braunstein, but also added a number of innovations of Dave's that were not present in Braunsteins, and then wrapped them in the proto-D&D trappings we now recognize so well. That said, I also haven't read Rob's book yet, so I can't speak to his thoughts on the matter either. Allan.

Monday, 16th December, 2013

  • 02:39 PM - Mercurius mentioned trancejeremy in post How about this for 5E Campaign Settings: "Classic Worlds of D&D"
    Dragonlance is an example of a setting that was "ruined" by the metaplot in novels. I didn't read past Legends, but didn't the timeline go another few hundred years with a couple more cycles of cataclysmic events? But the point here--and this is also in response to @Jan van Leyden --would be to present the setting in its most classic form, as a kind of platonic archetype that can be used by DMs as they desire, or simply enjoyed as a beautiful book and enjoyable read. So yeah, @trancejeremy , the key would be to bring in Bruce Heard for Mystara, or Hickman and Weis for Dragonlance, or use divinatory magic to consult with the spirit of E Gary to get the vintage Greyhawk vibe (or just steal liberally from the classic AD&D box set). @Hussar , if I was in charge of developing this product line, I would have the writers create a later chapter, even an extended appendix, that provides an overview of later developments in metaplot, which could be offered as a possible future to explore. But the Greyhawk book itself would be dialed back to before the wars, Dragonlance to the Chronicles period, or at least after Legends, and FR to the graybox period. @Yora , it is similar to 4E, but the key difference is that it wouldn't be updating the setting to 4E, but returning it to its archetypal state and creating the most beautiful product possible. Greyhawk fans have never had a full-blown, high production treatment of their setting. The most recent version, the 3e Living Greyhawk G...

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Monday, 15th April, 2019

  • 10:12 PM - Jer quoted trancejeremy in post Why is the shortest lived edition, still one of the most popular?
    So anyway, B/X lasted only 2 years. I reject this premise. As an avid player of what is described as both B/X and BECMI D&D from about 1981 through, well, 3rd edition D&D hitting the stands, I never perceived a real difference in the rules of B/X or BECMI - they were the same game for the levels that they shared in common. Metzner's Basic didn't fundamentally change any of the rules of Moldvay's Basic - it presented them in a different way. Any rule changes that were there were minor and nothing like the difference in editions of AD&D. Metzner's Expert vs. the Moldvay/Cook eXpert set was similar in the minuscule nature of difference between them beyond organization. As far as we were concerned they were the same game and someone coming to the table with either sets of rulebooks would be able to make characters and play. (And the Moldvay/Cook Expert set promised a Companion set in the future - and we always took Metzner's Companion set to be the payoff for that promise, because we didn...
  • 04:17 PM - lowkey13 quoted trancejeremy in post Why is the shortest lived edition, still one of the most popular?
    I am referring to what is called in OSR nomenclature, B/X, basically the version of D&D rules that came in a 1981 Basic Boxed set by Tom Moldvay and Expert Boxed set by Dave Cook and Steve Marsh. It was superseded in 1983 by a new Basic version by Frank Mentzer, with later Expert, Companion, Master, and Immortals boxed sets (and thus dubbed BECMI), which in turn was replaced by the Rules Cyclopedia by Aaron Allston in 1991 (mostly just a compilation of the BECMI rules) and then in 1994 by another basic boxed set, this time called "The Classic Dungeons & Dragons Game" which I think was supported until WOTC killed off D&D, merging the line with AD&D 2e (which only lasted a few years and then we got 3e) So anyway, B/X lasted only 2 years. And by my count, it only got 5 products for it (B3,B4, X1, X2, and X3 — B1 and B2 were written for Holmes D&D). Yet it's arguably the 2nd largest part of the OSR, next to OD&D. So ... there are a few different factors here. First, I have to reject your pr...

Thursday, 11th April, 2019

  • 01:22 AM - WolfhillRPG quoted trancejeremy in post ***NOW AVAILABLE*** - Wolfhill Entertainment - The Sunken Temple of Chloren-Var Adventure Module
    I am curious why, with all the open systems available, you went with a generic format that makes it difficult for anyone to use? It my experience, it's much harder to convert from a supposed system neutral format than one from a different system, at least if I am familiar with that system. And especially as it's a digital product, there's nothing to keep you from releasing multiple versions - say one for 5e, one for PF, one for OSR, one for Savage Worlds, etc Thank you for your insight. Wolfhill Entertainment is centered around being a producer of system agnostic modules. With all the different RPG's on the market, the idea is to provide Game Masters with a guided story which requires less than 20min of prep-work. It is my experience that anyone willing to be a Game Master for any of the systems already has the knowledge of the rules (and usually house rules) and a monster manual, so everything provided in the adventure manual regarding those mechanics are suggestions. At the end of th...

Friday, 5th April, 2019

  • 09:21 AM - Hussar quoted trancejeremy in post OGC Wiki?
    I think if anything, the DM's Guild is closer to the d20 System Trademark License. It gives WOTC more control over products, a lot more control than the d20 license did, but also gives more in return than just being able to use a logo and refer to the D&D PHB by name. Yeah, that's probably a good analogy really.

Thursday, 4th April, 2019

  • 05:06 AM - Zardnaar quoted trancejeremy in post Which retroclone/OSR game is closest to AD&D 2E?
    For Gold & Glory (not just Gold & Glory) is the only 2e retroclone. People saying Hackmaster and Adventures Dark and Deep are flat out wrong. FG&G is not the most popular retroclone out there, but does have some excellent quality adventure support from the Merciless Merchants. It also is nice because unlike say OSRIC (the only 1e AD&D retroclone), it's all open content, so you could use it as the basis for other games Though AFAIK, no one has. But basically AD&D is probably the least popular part of the OSR. It's probably 70% OD&D (via S&W), 25% B/X (mostly Labyrinth Lord but also B/X essentials) and 5% the rest And if you are talking about house ruled systems published as new ones, it's 90% Sword & Wizardry (there are dozens of these), 10% other, with only Adventures Dark & Deep being AD&D based (sort of AD&D 1.75) Online it's 1E, S&W and a bit of C&C IIRC.

Friday, 15th March, 2019

  • 11:01 PM - BoxCrayonTales quoted trancejeremy in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    D&D is a game about killing monsters, so if the monsters don't already to conform to that role, then they either need to be changed to fit or omitted from the game. Other games are not about killing monsters, so if you really want to give the creatures a fair shake, then you'd be better off dealing with them there. If you really want an accurate take on the wendigo (for example), then you shouldn't look for it in a game that assumes every problem can be fixed with a sword.I’ve always been frustrated by the inordinate focus on violence in RPGs. Plenty of fantasy stories resolved encounters with non-violent solutions. I’m not suggesting adding mental/social hit points or using a genuinely universal task resolution mechanic a la Risus, but I wish the rules had offered XP for any method of conflict resolution. Well, if we're going to be pedants here, no, it is not creatively bankrupt to re-imagine monsters as something different from their lore. However, taking my pedant hat off and looking ...

Tuesday, 12th March, 2019


Thursday, 7th March, 2019

  • 05:54 PM - doctorbadwolf quoted trancejeremy in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    Lastly, as mentioned, D&D is a game. It's inspired by Tolkien idea that mythology, including monsters, were actual real flesh and blood beings that could kill and be killed. That necessitates making them more mundane, losing the mythological aspect if not always the supernatural. Mine of the central pillars of the game I’m developing is the idea that making mythology flesh and blood doesn’t at all necessitate making them more mundane.

Sunday, 3rd March, 2019

  • 03:56 AM - jmucchiello quoted trancejeremy in post The Orville Season Two - Thoughts?
    Yeah. To me, basically it's "What if a hollywood figure had enough pull to turn his Star Trek fan-fiction (compete with turning himself into the captain) into a TV show". And yet the result has been surprisingly good It doesn't happen often. But sometimes (rarely, nearly never) sometimes fan fiction is better than the source material.

Sunday, 24th February, 2019

  • 02:25 PM - Hussar quoted trancejeremy in post How fast is a bullet?
    Length of the barrel also plays a big factor. There are a number of rifles that are chambered for larger pistol ammo (.357 and .45 LC) and they have a good deal more velocity when shot from one of those. How does that work? The velocity of the round primarily depends on the size of the charge. Putting the same round in a longer barrel should not increase velocity. It will be a lot more accurate due to spin from the longer rifled barrel. But it wouldn’t increase velocity.

Saturday, 16th February, 2019

  • 03:43 AM - Legatus_Legionis quoted trancejeremy in post Tolkien Official Trailer
    I think Terry Brooks would be a reboot of Tolkien SHANNARA series? MAGIC KINGDOM OF LANDOVER series? His writings were inspired after he received a copy of Tolkien's LotRs in college, after all.

Wednesday, 6th February, 2019


Wednesday, 16th January, 2019

  • 06:53 AM - Voadam quoted trancejeremy in post Was WotC On to Something When They Dumped the 3.x OGL?
    The OGL was originally a way for WOTC to deal with two things they saw as potential issues with their new third edition. Firstly, they viewed things like adventures as products that didn't sell all that well to be viable for a large company, but something that some people wanted and probably healthy for a product line. Secondly they remembered what Mayfair had did with their Role-Aids line (being advertised as being compatible with AD&D) The OGL was a way of them to let 3rd parties handle what WOTC considered beneath them, I guess, and because of the clause prohibiting mention of compatibility without an additional license (the D20 System Trademark License), give them some control over the competition. They said at the time it was dual purpose. One to keep D&D alive in perpetuity. This worked when WotC went 4e and Paizo stepped in to keep 3.5 going under the OGL. Two was support material to boost their D&D as the dominant game. This looked successful to me. I guess because...

Tuesday, 15th January, 2019

  • 08:10 PM - Shasarak quoted trancejeremy in post Was WotC On to Something When They Dumped the 3.x OGL?
    Ah, but these days Hasbro licenses IP and brands Monopoly with them. Like a couple weeks ago at the store I work at, we had someone come in looking for Game of Thrones Monopoly. We didn't have it, but we did have about 2 pallets worth of Fortnite Monopoly. Exactly, so imagine the new 2019 DnD - it has a Fortnite cover! Yeah! Paizo's problems with PF2 is probably not related to the OGL, but perhaps the 3e rules system. Originally Pathfinder was 3e for people who liked 3e and didn't want to move on from it to 4e. But what's the market for Pathfinder 2? People that like playing DnD but want more character choices?
  • 07:38 PM - billd91 quoted trancejeremy in post Was WotC On to Something When They Dumped the 3.x OGL?
    (Oddly, 4e fans seem to like PF2, though they also have 13th Age) Not so odd, I'm thinking. Paizo has a few people who worked on 4e working for them now in their development of PF2. The influence is showing, unfortunately. But I'll give it a go just like I did with 4e.

Sunday, 6th January, 2019

  • 03:28 AM - dchart quoted trancejeremy in post Self Publishing: What's An Artist Worth?
    Woops, missed this months ago. But since this thread is bumped, it is Dean Spencer. He is really one of the best stock art artists, but his license is one use only This is true, but if you back his Patreon at even $2.50/month, you get unlimited uses of any of his stock art you buy for as long as you are a patron. You also get access to his stock art at (effectively) lower prices, although you need to plan in advance. He's a good example of an artist using creative approaches to square the circle of needing to make a living in an industry that has no money. (And I've been a patron of his for years.)

Monday, 31st December, 2018

  • 03:31 PM - Aebir-Toril quoted trancejeremy in post I was recently convinced to pick up a copy of Lamentations of the Flame Princess, and I have some questions.
    LotFP is very nihilistic. There are literally scenarios where the universe ends if the DM rolls something on an encounter table. And many screw the players for making the obvious or heroic choice. The rules also reflect this. (I would also disagree that its are "adult", usually its scenarios are crude and very attention seeking, rather than genuinely disturbing or thought provoking. More like an RPG version of David DeCotaeau) It's based on the Basic/Expert D&D line from the early 80s...it uses the same ability modifiers as that. Thank you. I agree that, from what I've read, the game seems very punishing. Honestly, that doesn't seem very fair, as players may expect that they have to be heroic if they haven't played LotFP before. Then again, thanks for the warning!

Friday, 28th December, 2018

  • 07:47 PM - Lanefan quoted trancejeremy in post Battling on Ice skates
    Do you really need them? I mean, doesn't seem to hinder hockey players.Hockey players aren't usually using swords - clubs, yes, but not swords - or trying to cast spells. Probably the simplest answer would be to call it all difficult terrain, and to get everyone (including opponents) to determine his-her inherent skating proficiency (probably by random roll unless someone has something suitable in their background) to then roll against whenever needed.

Wednesday, 12th December, 2018

  • 09:32 AM - Dioltach quoted trancejeremy in post Iconic Bard?
    While it's largely forgotten today, in the 1960s and 1970s there was a series of extremely popular young adult books called the Chronicles of Prydain. It featured what I think is the ironic bard, Fflewddur Fflam. He was a fairly good fighter and could charm people with his magical harp. A fearless fighter! A bard beyond compare! The wisest king in all of Pry - *twang!*
  • 09:12 AM - TrippyHippy quoted trancejeremy in post King Arthur Pendragon Returns To Chaosium
    I'm somewhat skeptical that Chaosium can support it properly. Maybe they've gotten better in the last few years, but so much support for Call of Cthulhu was either handed off to fans (via the monograph program) or other companies, either officially via a license, or unofficially. And so many Cthulhu variants have risen up because Chaosium dropped the ball, IMHO. I think you'll find, if you check on the rpg news outlets, or even just checking at the Chaosium site, that there has been some very dramatic changes at Chaosium over the last few years. As in: the entire ownership and management has been completely changed over. The whole monograph policy went out with the last management, with the new management becoming quite assertive about third party licenses, and the sort of things being produced recently are very high quality, full colour books which are clearly works of passion and are well supported with supplements. I think you might be a bit out of date in your assessment. I'm not complet...


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Monsters & Ruins
Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spe...
197 0 1 Friday, 8th November, 2013, 03:12 AM Friday, 8th November, 2013, 03:12 AM

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