View Profile: trancejeremy - Morrus' Unofficial Tabletop RPG News
  • trancejeremy's Avatar
    Today, 12:55 AM
    I also think the public perception of vampires have changed since it was first released. They used to be edgy and cool. Now thanks to twilight and a million other vampire romance novels, they are more like something out of a soap opera. And not like Dark Shadows. More like the Eternally Young and Restless.
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    Thursday, 21st March, 2019, 12:06 AM
    I don't think there really can be anachronisms if it's a different world. I mean, while some technology is obviously built on earlier stuff (like you probably wouldn't have jet airplanes without propeller), sometimes it's just people missing something really obvious (like say, stirrups), or a technology that is invented, but never really regarded as more than a curiosity (like steam engines and...
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    Thursday, 7th March, 2019, 12:50 AM
    I think I remember you posting this at another site. But basically I think you're missing a few things. Firstly, a lot of stuff is not taken from mythology directly, but from popular fiction or media. The lich, for instance, is from a Gardner Fox story. The Lamia from Clark Ashton Smith, I suspect (though more the greater one, not original), the Rakshasa from Kolchak: The Night Stalker. Some...
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    Tuesday, 5th March, 2019, 01:03 AM
    Sure. I mean, 3rd party material gave us the Thief, the Ranger, and the Bard, which stuck. The Illusionist and Anti-Paladin which didn't but sometimes show up.
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    Saturday, 2nd March, 2019, 09:01 AM
    Yeah. To me, basically it's "What if a hollywood figure had enough pull to turn his Star Trek fan-fiction (compete with turning himself into the captain) into a TV show". And yet the result has been surprisingly good
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  • trancejeremy's Avatar
    Sunday, 24th February, 2019, 08:00 AM
    Length of the barrel also plays a big factor. There are a number of rifles that are chambered for larger pistol ammo (.357 and .45 LC) and they have a good deal more velocity when shot from one of those.
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About trancejeremy

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  • 10:50 PM - grodog mentioned trancejeremy in post [Three Lines Studio] Dave Arneson's True Genius Published
    Doesn't that kind of undercut the whole premise? Sort of an admission that it was Braunstein that started it all? (which in turn evolved from Diplomacy and wargames) I don't think so, trancejeremy, based on my understanding of the history of Braunsteins and the development of the Blackmoor campaign: that is, that Blackmoor employed some of the features of a Braunstein, but also added a number of innovations of Dave's that were not present in Braunsteins, and then wrapped them in the proto-D&D trappings we now recognize so well. That said, I also haven't read Rob's book yet, so I can't speak to his thoughts on the matter either. Allan.

Monday, 16th December, 2013

  • 02:39 PM - Mercurius mentioned trancejeremy in post How about this for 5E Campaign Settings: "Classic Worlds of D&D"
    Dragonlance is an example of a setting that was "ruined" by the metaplot in novels. I didn't read past Legends, but didn't the timeline go another few hundred years with a couple more cycles of cataclysmic events? But the point here--and this is also in response to @Jan van Leyden --would be to present the setting in its most classic form, as a kind of platonic archetype that can be used by DMs as they desire, or simply enjoyed as a beautiful book and enjoyable read. So yeah, @trancejeremy , the key would be to bring in Bruce Heard for Mystara, or Hickman and Weis for Dragonlance, or use divinatory magic to consult with the spirit of E Gary to get the vintage Greyhawk vibe (or just steal liberally from the classic AD&D box set). @Hussar , if I was in charge of developing this product line, I would have the writers create a later chapter, even an extended appendix, that provides an overview of later developments in metaplot, which could be offered as a possible future to explore. But the Greyhawk book itself would be dialed back to before the wars, Dragonlance to the Chronicles period, or at least after Legends, and FR to the graybox period. @Yora , it is similar to 4E, but the key difference is that it wouldn't be updating the setting to 4E, but returning it to its archetypal state and creating the most beautiful product possible. Greyhawk fans have never had a full-blown, high production treatment of their setting. The most recent version, the 3e Living Greyhawk G...

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Friday, 15th March, 2019

  • 11:01 PM - BoxCrayonTales quoted trancejeremy in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    D&D is a game about killing monsters, so if the monsters don't already to conform to that role, then they either need to be changed to fit or omitted from the game. Other games are not about killing monsters, so if you really want to give the creatures a fair shake, then you'd be better off dealing with them there. If you really want an accurate take on the wendigo (for example), then you shouldn't look for it in a game that assumes every problem can be fixed with a sword.I’ve always been frustrated by the inordinate focus on violence in RPGs. Plenty of fantasy stories resolved encounters with non-violent solutions. I’m not suggesting adding mental/social hit points or using a genuinely universal task resolution mechanic a la Risus, but I wish the rules had offered XP for any method of conflict resolution. Well, if we're going to be pedants here, no, it is not creatively bankrupt to re-imagine monsters as something different from their lore. However, taking my pedant hat off and looking ...

Tuesday, 12th March, 2019

Thursday, 7th March, 2019

  • 05:54 PM - doctorbadwolf quoted trancejeremy in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    Lastly, as mentioned, D&D is a game. It's inspired by Tolkien idea that mythology, including monsters, were actual real flesh and blood beings that could kill and be killed. That necessitates making them more mundane, losing the mythological aspect if not always the supernatural. Mine of the central pillars of the game I’m developing is the idea that making mythology flesh and blood doesn’t at all necessitate making them more mundane.

Sunday, 3rd March, 2019

  • 03:56 AM - jmucchiello quoted trancejeremy in post The Orville Season Two - Thoughts?
    Yeah. To me, basically it's "What if a hollywood figure had enough pull to turn his Star Trek fan-fiction (compete with turning himself into the captain) into a TV show". And yet the result has been surprisingly good It doesn't happen often. But sometimes (rarely, nearly never) sometimes fan fiction is better than the source material.

Sunday, 24th February, 2019

  • 02:25 PM - Hussar quoted trancejeremy in post How fast is a bullet?
    Length of the barrel also plays a big factor. There are a number of rifles that are chambered for larger pistol ammo (.357 and .45 LC) and they have a good deal more velocity when shot from one of those. How does that work? The velocity of the round primarily depends on the size of the charge. Putting the same round in a longer barrel should not increase velocity. It will be a lot more accurate due to spin from the longer rifled barrel. But it wouldn’t increase velocity.

Saturday, 16th February, 2019

  • 03:43 AM - Legatus_Legionis quoted trancejeremy in post Tolkien Official Trailer
    I think Terry Brooks would be a reboot of Tolkien SHANNARA series? MAGIC KINGDOM OF LANDOVER series? His writings were inspired after he received a copy of Tolkien's LotRs in college, after all.

Wednesday, 6th February, 2019

Wednesday, 16th January, 2019

  • 06:53 AM - Voadam quoted trancejeremy in post Was WotC On to Something When They Dumped the 3.x OGL?
    The OGL was originally a way for WOTC to deal with two things they saw as potential issues with their new third edition. Firstly, they viewed things like adventures as products that didn't sell all that well to be viable for a large company, but something that some people wanted and probably healthy for a product line. Secondly they remembered what Mayfair had did with their Role-Aids line (being advertised as being compatible with AD&D) The OGL was a way of them to let 3rd parties handle what WOTC considered beneath them, I guess, and because of the clause prohibiting mention of compatibility without an additional license (the D20 System Trademark License), give them some control over the competition. They said at the time it was dual purpose. One to keep D&D alive in perpetuity. This worked when WotC went 4e and Paizo stepped in to keep 3.5 going under the OGL. Two was support material to boost their D&D as the dominant game. This looked successful to me. I guess because...

Tuesday, 15th January, 2019

  • 08:10 PM - Shasarak quoted trancejeremy in post Was WotC On to Something When They Dumped the 3.x OGL?
    Ah, but these days Hasbro licenses IP and brands Monopoly with them. Like a couple weeks ago at the store I work at, we had someone come in looking for Game of Thrones Monopoly. We didn't have it, but we did have about 2 pallets worth of Fortnite Monopoly. Exactly, so imagine the new 2019 DnD - it has a Fortnite cover! Yeah! Paizo's problems with PF2 is probably not related to the OGL, but perhaps the 3e rules system. Originally Pathfinder was 3e for people who liked 3e and didn't want to move on from it to 4e. But what's the market for Pathfinder 2? People that like playing DnD but want more character choices?
  • 07:38 PM - billd91 quoted trancejeremy in post Was WotC On to Something When They Dumped the 3.x OGL?
    (Oddly, 4e fans seem to like PF2, though they also have 13th Age) Not so odd, I'm thinking. Paizo has a few people who worked on 4e working for them now in their development of PF2. The influence is showing, unfortunately. But I'll give it a go just like I did with 4e.

Sunday, 6th January, 2019

  • 03:28 AM - dchart quoted trancejeremy in post Self Publishing: What's An Artist Worth?
    Woops, missed this months ago. But since this thread is bumped, it is Dean Spencer. He is really one of the best stock art artists, but his license is one use only This is true, but if you back his Patreon at even $2.50/month, you get unlimited uses of any of his stock art you buy for as long as you are a patron. You also get access to his stock art at (effectively) lower prices, although you need to plan in advance. He's a good example of an artist using creative approaches to square the circle of needing to make a living in an industry that has no money. (And I've been a patron of his for years.)

Monday, 31st December, 2018

  • 03:31 PM - Aebir-Toril quoted trancejeremy in post I was recently convinced to pick up a copy of Lamentations of the Flame Princess, and I have some questions.
    LotFP is very nihilistic. There are literally scenarios where the universe ends if the DM rolls something on an encounter table. And many screw the players for making the obvious or heroic choice. The rules also reflect this. (I would also disagree that its are "adult", usually its scenarios are crude and very attention seeking, rather than genuinely disturbing or thought provoking. More like an RPG version of David DeCotaeau) It's based on the Basic/Expert D&D line from the early uses the same ability modifiers as that. Thank you. I agree that, from what I've read, the game seems very punishing. Honestly, that doesn't seem very fair, as players may expect that they have to be heroic if they haven't played LotFP before. Then again, thanks for the warning!

Friday, 28th December, 2018

  • 07:47 PM - Lanefan quoted trancejeremy in post Battling on Ice skates
    Do you really need them? I mean, doesn't seem to hinder hockey players.Hockey players aren't usually using swords - clubs, yes, but not swords - or trying to cast spells. Probably the simplest answer would be to call it all difficult terrain, and to get everyone (including opponents) to determine his-her inherent skating proficiency (probably by random roll unless someone has something suitable in their background) to then roll against whenever needed.

Wednesday, 12th December, 2018

  • 09:32 AM - Dioltach quoted trancejeremy in post Iconic Bard?
    While it's largely forgotten today, in the 1960s and 1970s there was a series of extremely popular young adult books called the Chronicles of Prydain. It featured what I think is the ironic bard, Fflewddur Fflam. He was a fairly good fighter and could charm people with his magical harp. A fearless fighter! A bard beyond compare! The wisest king in all of Pry - *twang!*
  • 09:12 AM - TrippyHippy quoted trancejeremy in post King Arthur Pendragon Returns To Chaosium
    I'm somewhat skeptical that Chaosium can support it properly. Maybe they've gotten better in the last few years, but so much support for Call of Cthulhu was either handed off to fans (via the monograph program) or other companies, either officially via a license, or unofficially. And so many Cthulhu variants have risen up because Chaosium dropped the ball, IMHO. I think you'll find, if you check on the rpg news outlets, or even just checking at the Chaosium site, that there has been some very dramatic changes at Chaosium over the last few years. As in: the entire ownership and management has been completely changed over. The whole monograph policy went out with the last management, with the new management becoming quite assertive about third party licenses, and the sort of things being produced recently are very high quality, full colour books which are clearly works of passion and are well supported with supplements. I think you might be a bit out of date in your assessment. I'm not complet...

Tuesday, 11th December, 2018

  • 04:43 PM - billd91 quoted trancejeremy in post Longevity And Justice
    I am skeptical that prisons would exist in a fantasy world. More likely you'd have some sort of physical punishment - losing an ear, limb, eye, etc, depending on the crime, or just executed. Especially since religion in fantasy worlds is not simply a matter of faith, but built into the universe. Theoretically, religion is built into the universe in our world as well - for people with faith, at least. But the suitability of prisons and other corporeal means of restraining someone - including the chains of slavery - would depend a lot on the pervasiveness of magic. If not that pervasive, traditional methods would still be effective and may be appropriate. And in higher magic settings you'd have things like quest/geas instead. (Indeed, the D&D Geas comes from a Clark Ashton Smith story about someone being punished for interrupting a wizard) Even in a lower magic setting, I think this works well and fits well within the fantasy genre. Putting the offender under a geas until restitution i...
  • 10:56 AM - ccs quoted trancejeremy in post Weird weapon weights - has this been updated?
    1e used coins as well. But really, back in the 1970s, there really wasn't a lot of data about weapons. Remember, this sort of thing was extremely niche. You couldn't order swords over the internet, or watch videos on youtube. The SCA had just been founded a few years earlier, so it wasn't easy to find events. Armor and weapons and stuff were only in museums, and you couldn't touch them. And not many museums, not a lot has survived (especially armor) Also didn't help that EGG wasn't an academic and thus didn't have access to journals and such, but simply learned about arms and armor from very old books. The one cited in the 1e DMG was from 1909! There was certainly was accurate information about weapons & armor in the 70s. It just took more effort to find it than Googling it at 4:48AM.
  • 10:25 AM - delericho quoted trancejeremy in post Longevity And Justice
    And in higher magic settings you'd have things like quest/geas instead. I'd be inclined to agree with this.

Friday, 7th December, 2018

  • 07:24 PM - Toriel quoted trancejeremy in post Here Are The 10 Most Anticipated Tabletop RPGs Of 2019!
    What I find fascinating about the current love for The Expanse IP, is that it's literally something out of the 1950s Sci-Fi mags. The more serious stories. Belters vs Mars vs Earth. You even sort of saw this in the first Buck Rogers RPG from TSR. What I really like is that it's coming full circle as the books are based on an RPG campaign.

Tuesday, 4th December, 2018

  • 09:36 PM - InVinoVeritas quoted trancejeremy in post Worlds of Design: “I Hate Dice Games”
    It's funny though, when I was a kid, my friends and I actually introduced dice to playing with toy guns, because otherwise it always devolved into "I hit you", "No you didn't" Incidentally, I always considered the vast majority of mechanics in RPGs specifically to deal with the "I hit you," "No you didn't" problem.

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Monsters & Ruins
Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spe...
197 0 1 Friday, 8th November, 2013, 03:12 AM Friday, 8th November, 2013, 03:12 AM

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