View Profile: trancejeremy - Morrus' Unofficial Tabletop RPG News
  • trancejeremy's Avatar
    Wednesday, 12th December, 2018, 08:22 AM
    While it's largely forgotten today, in the 1960s and 1970s there was a series of extremely popular young adult books called the Chronicles of Prydain. It featured what I think is the ironic bard, Fflewddur Fflam. He was a fairly good fighter and could charm people with his magical harp.
    10 replies | 257 view(s)
    1 XP
  • trancejeremy's Avatar
    Tuesday, 11th December, 2018, 09:53 AM
    1e used coins as well. But really, back in the 1970s, there really wasn't a lot of data about weapons. Remember, this sort of thing was extremely niche. You couldn't order swords over the internet, or watch videos on youtube. The SCA had just been founded a few years earlier, so it wasn't easy to find events. Armor and weapons and stuff were only in museums, and you couldn't touch them....
    41 replies | 1470 view(s)
    0 XP
  • trancejeremy's Avatar
    Tuesday, 11th December, 2018, 05:35 AM
    I am skeptical that prisons would exist in a fantasy world. More likely you'd have some sort of physical punishment - losing an ear, limb, eye, etc, depending on the crime, or just executed. Especially since religion in fantasy worlds is not simply a matter of faith, but built into the universe. And in higher magic settings you'd have things like quest/geas instead. (Indeed, the D&D Geas...
    22 replies | 425 view(s)
    2 XP
  • trancejeremy's Avatar
    Wednesday, 5th December, 2018, 10:32 AM
    I had something like this in my game, only the whole tower blew up, not just the top floor. Only thing surviving was his dungeon, which sort of reflected his descent into madness The first floor of the dungeon was devoted to hobbies - art, music, theater. But he wanted to create more than art, he wanted to create life. The second floor was devoted to bringing back the dead, not as undead per...
    9 replies | 299 view(s)
    1 XP
  • trancejeremy's Avatar
    Monday, 3rd December, 2018, 11:24 AM
    Even then though, it was essentially optional. You can just choose to have it be a career ending injury forcing an early exit after only 2 years of the term. Anyway, one of the most puzzling things in gaming is why Marc Miller keeps putting out versions of Traveller that almost no one actually wants, when Classic Traveller is still beloved to this day. And it's not like he has modernized it
    25 replies | 472 view(s)
    0 XP
  • trancejeremy's Avatar
    Wednesday, 28th November, 2018, 09:18 AM
    In Star Trek, the smaller ships like Voyager and that Bird of Prey from the movies would land on a planet sometimes. But they probably shouldn't. Planets are dirty. Space is pretty clean. You'd put a lot of wear on a ship landing on planets, even with anti-gravity, just by exposing it to the elements.
    26 replies | 856 view(s)
    0 XP
  • trancejeremy's Avatar
    Tuesday, 20th November, 2018, 01:12 AM
    I would hope there is a limit to how much a person can bump their thread without anyone else posting. And how they are bumped. (See the Frog God posts here for an example of what is really annoying)
    8 replies | 1732 view(s)
    1 XP
No More Results
About trancejeremy

Basic Information

Date of Birth
July 15, 1971 (47)
About trancejeremy
About Me:
No
Location:
St. Louis
Disable sharing sidebar?:
Yes

Contact


This Page
http://www.enworld.org/forum/member.php?924-trancejeremy&s=5e3218b7f9a5c7b5f5d313a44e3f6ed6
Instant Messaging

Send an Instant Message to trancejeremy Using...

Statistics


Total Posts
Total Posts
5,540
Posts Per Day
0.90
Last Post
King Arthur Pendragon Returns To Chaosium Wednesday, 12th December, 2018 08:24 AM

Currency

Gold Pieces
31
General Information
Last Activity
Yesterday 09:09 AM
Join Date
Saturday, 19th January, 2002
Home Page
http://jeremysreviews.blogspot.com
Product Reviews & Ratings
Reviews Written
1

Friday, 14th December, 2018


Thursday, 13th December, 2018


Wednesday, 12th December, 2018


Wednesday, 5th December, 2018


Saturday, 1st December, 2018


Sunday, 25th November, 2018


Tuesday, 20th November, 2018


Tuesday, 18th April, 2017

  • 10:50 PM - grodog mentioned trancejeremy in post [Three Lines Studio] Dave Arneson's True Genius Published
    Doesn't that kind of undercut the whole premise? Sort of an admission that it was Braunstein that started it all? (which in turn evolved from Diplomacy and wargames) I don't think so, trancejeremy, based on my understanding of the history of Braunsteins and the development of the Blackmoor campaign: that is, that Blackmoor employed some of the features of a Braunstein, but also added a number of innovations of Dave's that were not present in Braunsteins, and then wrapped them in the proto-D&D trappings we now recognize so well. That said, I also haven't read Rob's book yet, so I can't speak to his thoughts on the matter either. Allan.

Monday, 16th December, 2013

  • 02:39 PM - Mercurius mentioned trancejeremy in post How about this for 5E Campaign Settings: "Classic Worlds of D&D"
    Dragonlance is an example of a setting that was "ruined" by the metaplot in novels. I didn't read past Legends, but didn't the timeline go another few hundred years with a couple more cycles of cataclysmic events? But the point here--and this is also in response to @Jan van Leyden --would be to present the setting in its most classic form, as a kind of platonic archetype that can be used by DMs as they desire, or simply enjoyed as a beautiful book and enjoyable read. So yeah, @trancejeremy , the key would be to bring in Bruce Heard for Mystara, or Hickman and Weis for Dragonlance, or use divinatory magic to consult with the spirit of E Gary to get the vintage Greyhawk vibe (or just steal liberally from the classic AD&D box set). @Hussar , if I was in charge of developing this product line, I would have the writers create a later chapter, even an extended appendix, that provides an overview of later developments in metaplot, which could be offered as a possible future to explore. But the Greyhawk book itself would be dialed back to before the wars, Dragonlance to the Chronicles period, or at least after Legends, and FR to the graybox period. @Yora , it is similar to 4E, but the key difference is that it wouldn't be updating the setting to 4E, but returning it to its archetypal state and creating the most beautiful product possible. Greyhawk fans have never had a full-blown, high production treatment of their setting. The most recent version, the 3e Living Greyhawk G...

No results to display...
Page 1 of 9 123456789 LastLast

Wednesday, 12th December, 2018

  • 09:32 AM - Dioltach quoted trancejeremy in post Iconic Bard?
    While it's largely forgotten today, in the 1960s and 1970s there was a series of extremely popular young adult books called the Chronicles of Prydain. It featured what I think is the ironic bard, Fflewddur Fflam. He was a fairly good fighter and could charm people with his magical harp. A fearless fighter! A bard beyond compare! The wisest king in all of Pry - *twang!*
  • 09:12 AM - TrippyHippy quoted trancejeremy in post King Arthur Pendragon Returns To Chaosium
    I'm somewhat skeptical that Chaosium can support it properly. Maybe they've gotten better in the last few years, but so much support for Call of Cthulhu was either handed off to fans (via the monograph program) or other companies, either officially via a license, or unofficially. And so many Cthulhu variants have risen up because Chaosium dropped the ball, IMHO. I think you'll find, if you check on the rpg news outlets, or even just checking at the Chaosium site, that there has been some very dramatic changes at Chaosium over the last few years. As in: the entire ownership and management has been completely changed over. The whole monograph policy went out with the last management, with the new management becoming quite assertive about third party licenses, and the sort of things being produced recently are very high quality, full colour books which are clearly works of passion and are well supported with supplements. I think you might be a bit out of date in your assessment. I'm not complet...

Tuesday, 11th December, 2018

  • 04:43 PM - billd91 quoted trancejeremy in post Longevity And Justice
    I am skeptical that prisons would exist in a fantasy world. More likely you'd have some sort of physical punishment - losing an ear, limb, eye, etc, depending on the crime, or just executed. Especially since religion in fantasy worlds is not simply a matter of faith, but built into the universe. Theoretically, religion is built into the universe in our world as well - for people with faith, at least. But the suitability of prisons and other corporeal means of restraining someone - including the chains of slavery - would depend a lot on the pervasiveness of magic. If not that pervasive, traditional methods would still be effective and may be appropriate. And in higher magic settings you'd have things like quest/geas instead. (Indeed, the D&D Geas comes from a Clark Ashton Smith story about someone being punished for interrupting a wizard) Even in a lower magic setting, I think this works well and fits well within the fantasy genre. Putting the offender under a geas until restitution i...
  • 10:56 AM - ccs quoted trancejeremy in post Weird weapon weights - has this been updated?
    1e used coins as well. But really, back in the 1970s, there really wasn't a lot of data about weapons. Remember, this sort of thing was extremely niche. You couldn't order swords over the internet, or watch videos on youtube. The SCA had just been founded a few years earlier, so it wasn't easy to find events. Armor and weapons and stuff were only in museums, and you couldn't touch them. And not many museums, not a lot has survived (especially armor) Also didn't help that EGG wasn't an academic and thus didn't have access to journals and such, but simply learned about arms and armor from very old books. The one cited in the 1e DMG was from 1909! There was certainly was accurate information about weapons & armor in the 70s. It just took more effort to find it than Googling it at 4:48AM.
  • 10:25 AM - delericho quoted trancejeremy in post Longevity And Justice
    And in higher magic settings you'd have things like quest/geas instead. I'd be inclined to agree with this.

Friday, 7th December, 2018

  • 07:24 PM - Toriel quoted trancejeremy in post Here Are The 10 Most Anticipated Tabletop RPGs Of 2019!
    What I find fascinating about the current love for The Expanse IP, is that it's literally something out of the 1950s Sci-Fi mags. The more serious stories. Belters vs Mars vs Earth. You even sort of saw this in the first Buck Rogers RPG from TSR. What I really like is that it's coming full circle as the books are based on an RPG campaign.

Tuesday, 4th December, 2018

  • 09:36 PM - InVinoVeritas quoted trancejeremy in post Worlds of Design: “I Hate Dice Games”
    It's funny though, when I was a kid, my friends and I actually introduced dice to playing with toy guns, because otherwise it always devolved into "I hit you", "No you didn't" Incidentally, I always considered the vast majority of mechanics in RPGs specifically to deal with the "I hit you," "No you didn't" problem.

Monday, 3rd December, 2018

  • 08:18 PM - neuronphaser quoted trancejeremy in post Starter Traveller (Classic circa 1980's) is free at DTRPG
    Even then though, it was essentially optional. You can just choose to have it be a career ending injury forcing an early exit after only 2 years of the term. Anyway, one of the most puzzling things in gaming is why Marc Miller keeps putting out versions of Traveller that almost no one actually wants, when Classic Traveller is still beloved to this day. And it's not like he has modernized it How compatible are the different versions? My guess would be that new editions are generally a great way to drum up interest for a game in general, and in this day and age with access to digital copies of every edition of everything (just about), that helps even the older editions. If the editions are compatible to any degree, that's also a plus; maybe new content can be ported back for all the folks not interested in fully buying into a new edition's changes, but who might be interested in a single add-on ruleset (mechs!) or some new adventures or something. /spitballing
  • 04:39 PM - dragoner quoted trancejeremy in post Starter Traveller (Classic circa 1980's) is free at DTRPG
    Huh, my original post was modified by someone, I don't care except that the link to the errata doc is to MegaTraveller, and not Classic. Even then though, it was essentially optional. You can just choose to have it be a career ending injury forcing an early exit after only 2 years of the term. Anyway, one of the most puzzling things in gaming is why Marc Miller keeps putting out versions of Traveller that almost no one actually wants, when Classic Traveller is still beloved to this day. And it's not like he has modernized it Soft option is not dying as per 81 rules, the whole idea of dying in chargen was to gamble terms in service, and the resultant skills, vs living. Why are there more iterations of Traveller rules than just about any game? I don't know. T5 is Marc Miller's exegesis on Traveller, and has a lot of good stuff inside, such as how to run adventures which would be good if he wrote these things out as a regular book. Also one can see his style of playing is narrative, freeform, ru...

Saturday, 1st December, 2018

  • 09:33 PM - Jeremy E Grenemyer quoted trancejeremy in post Promotional/Publisher Posts: We're Trying Something New
    I would hope there is a limit to how much a person can bump their thread without anyone else posting. And how they are bumped. (See the Frog God posts here for an example of what is really annoying) I try to include sample/preview content every time I post in my promo thread. To me this seems the best way to meet Morus's requirement that OPs "check in" with their thread from time to time. Potential buyers ought to be given a good idea of what's coming down the pipe for a new release, too.

Tuesday, 20th November, 2018

  • 02:10 AM - TheCosmicKid quoted trancejeremy in post Big Changes At White Wolf Following Controversy
    I've always found it distasteful when supernatural explanations are given to horrors created solely by humanity itself. Because it is minimizing things by blaming it on something not real, and not humanity, where the blame belongs. If you want to do that, maybe apply it to natural disasters (and even then, things like floods are often man made. But things like volcanoes exploding or meteor strikes aren't) That's understandable. For me, it depends on context. For crazy out-there settings like the Marvel Universe and the World of Darkness, the resemblance to reality is so slight to begin with that it doesn't really register to me if there's something supernatural behind the evil. But if, say, Downfall had a twist ending where Hitler was possessed by Satan, that would be pretty bad.

Tuesday, 23rd October, 2018

  • 01:16 AM - VentrueCapital quoted trancejeremy in post Do your Political Views shape how your villains and heroes act?
    As I lean libertarian Some of my favorite works of sf/f involve unusual politics and social structures. The Nehwon stories by Fritz Leiber, the Bas-Lag novels by China Mieville, the Majipoor chronicles of Robert Silverberg, the Viriconium stories of M. John Harrison . . . For my roleplaying game campaign I prefer players who are either fellow-libertarians, or simply interested in politics even if they don't agree with me.

Sunday, 21st October, 2018

  • 04:35 AM - dave2008 quoted trancejeremy in post Stranger Things Companion Book Features D&D Character Sheets
    It looks like B/X D&D, except it has "Lawful Good" in the alignment (whereas it just used Chaotic-Lawful-Neutral) and the xp total is 6,500, which is 4th level for Clerics (though that would be in all versions, I think) They could very likely be using both. I know that is what we did at about that time, when we were about that age. We didn't understand there were different versions. We had the AD&D 1e PHB, MM, DMG, MM2, FF, and D&D,; and used them interchangeably with the BECMI series. We would just pick and choose whatever made sense between the books (mostly BECMI for us), and didn't realize they were different systems. EDIT: you got to remember there was not internet to learn these things.

Wednesday, 3rd October, 2018


Sunday, 9th September, 2018

  • 08:59 AM - mpathy quoted trancejeremy in post Welcome to The Witcher RPG
    Steep learning curve? It's a pretty simple system, the original incarnation of it was like a 20 page book in the Cyberpunk boxed set. Yeah but you couldnt play with them alone. I really was pumped, highly pumped, to play in the World and in Shadow City with my friend and we got all material. When we looked at the ruleset we said: "Okay :):):):). Lets take the setting and use some other system. Thats the best we can do with this rule dinosaur from another decade."

Friday, 31st August, 2018

  • 04:48 PM - zztong quoted trancejeremy in post PF2 Peeves
    The supposed "golden age" of RPGs where skills never existed is basically a myth. I don't know about "golden age" declarations, but I would say it is demonstrably untrue that all early games had a skill system. Citing AD&D 1e, you could suggest that weapon proficiencies was a skill system, but it only addressed weapons. You have suggested rogue abilities were a skill system, but they didn't cover all characters. You could claim all persons had a "bend-bars/lift gates" skill linked to their strength, I suppose. I'd concur there were glimpses of an emerging skill system. Go back to Chainmail and folks who were roleplaying with that. (Admittedly, there are like 6 different games in those rules.) There's not even a hint of a skill system in the set where you roll to kill based on weapon and armor. Folks who roleplayed using that system had characters advance to Hero, and had to be "killed" 4 times, and Superhero which had to be "killed" 8 times, before they fell. No skills, but roleplay was happe...
  • 04:20 PM - Flexor the Mighty! quoted trancejeremy in post When Conan Punched Cthulhu
    Demons are probably not the best gauge of power in 1e, as they were essentially ported over from OD&D, despite AD&D characters being much tougher (at least fighters, with more hit points and improving their to hit every level. 2e buffed them up quite a bit. Anyway, I think this overstates article overstates things a bit. I mean, in Lovecraft, Cthulhu got punched in the head by a steamship. In another story, The Horror in the Museum, a Great Old One is apparently taken out with a pistol. I can only imagine how much damage being hit with a steamship would do.
  • 01:30 PM - Jer quoted trancejeremy in post PF2 Peeves
    The supposed "golden age" of RPGs where skills never existed is basically a myth. That's what all golden ages are. There has never been a real golden age of anything - "golden ages" come about because of people trying to reconstruct the past and mostly using the fond memories of people who were there and forgetting about the bad stuff that was also happening at the time.

Saturday, 4th August, 2018

  • 12:19 AM - mewzard quoted trancejeremy in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    After a quick perusal, I have no idea how attack bonuses work in PF2. Actually, the playtest book is hard to decode, reminds me of the old Star Fleet Battles books 1d20+level+proficiency rank+Strength (or Dex where appropriate)+Weapon's item bonus So basically, like everyone has full BAB, but you factor in how proficient one is with a weapon (-2 for Untrained, +0 for Trained, +1 for Expert, +2 for Master, +3 for Legendary). It might also factor in the weapon's quality, but I can't remember off the top of my head.

Wednesday, 13th June, 2018

  • 09:35 AM - philreed quoted trancejeremy in post Talking With Steve Jackson About The Fantasy Trip
    I am a fan of TFT, but I am kinda suspicious about his newly rediscovered love of the game. Seems like he just wants to run another huge kickstarter like Ogre. Which is certainly his right, after all he wrote the game. But it seems to me if he really liked it, he would have tried to do what Jeff Dee did with V&V over the years. I hope to be proven wrong, but... As someone who has had many discussions with Steve about the game for the last two decades, as well as the amount of behind-the-scenes legal work that went into this, I think you're failing to understand the situation. Steve recovered the rights to the game last year, and we announced this back in December: http://www.sjgames.com/ill/archive/December_26_2017/The_Fantasy_Trip_Returns_Home What you seem to perceive as "his newly rediscovered love of the game" is, in fact, the ultimate "playing the long game" as Steve waited decades to reclaim his ownership of the Melee, Wizard, and the rest of The Fantasy Trip. Until that was succ...


Page 1 of 9 123456789 LastLast

trancejeremy's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Monsters & Ruins
Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spe...
190 0 1 Friday, 8th November, 2013, 03:12 AM Friday, 8th November, 2013, 03:12 AM

Most Recent Favorite Generators/Tables

View All Favorites