View Profile: trancejeremy - Morrus' Unofficial Tabletop RPG News
No More Results
About trancejeremy

Basic Information

Date of Birth
July 15, 1971 (47)
About trancejeremy
About Me:
St. Louis
Disable sharing sidebar?:


This Page
Instant Messaging

Send an Instant Message to trancejeremy Using...


Total Posts
Total Posts
Posts Per Day
Last Post
Favourite D&D edition thatís not 5E Yesterday 01:51 AM


Gold Pieces
General Information
Last Activity
Today 05:43 AM
Join Date
Saturday, 19th January, 2002
Home Page
Product Reviews & Ratings
Reviews Written

Monday, 20th May, 2019

Sunday, 19th May, 2019

Monday, 6th May, 2019

Friday, 3rd May, 2019

Saturday, 27th April, 2019

Friday, 26th April, 2019

Thursday, 25th April, 2019

Tuesday, 18th April, 2017

  • 10:50 PM - grodog mentioned trancejeremy in post [Three Lines Studio] Dave Arneson's True Genius Published
    Doesn't that kind of undercut the whole premise? Sort of an admission that it was Braunstein that started it all? (which in turn evolved from Diplomacy and wargames) I don't think so, trancejeremy, based on my understanding of the history of Braunsteins and the development of the Blackmoor campaign: that is, that Blackmoor employed some of the features of a Braunstein, but also added a number of innovations of Dave's that were not present in Braunsteins, and then wrapped them in the proto-D&D trappings we now recognize so well. That said, I also haven't read Rob's book yet, so I can't speak to his thoughts on the matter either. Allan.

Monday, 16th December, 2013

  • 02:39 PM - Mercurius mentioned trancejeremy in post How about this for 5E Campaign Settings: "Classic Worlds of D&D"
    Dragonlance is an example of a setting that was "ruined" by the metaplot in novels. I didn't read past Legends, but didn't the timeline go another few hundred years with a couple more cycles of cataclysmic events? But the point here--and this is also in response to @Jan van Leyden --would be to present the setting in its most classic form, as a kind of platonic archetype that can be used by DMs as they desire, or simply enjoyed as a beautiful book and enjoyable read. So yeah, @trancejeremy , the key would be to bring in Bruce Heard for Mystara, or Hickman and Weis for Dragonlance, or use divinatory magic to consult with the spirit of E Gary to get the vintage Greyhawk vibe (or just steal liberally from the classic AD&D box set). @Hussar , if I was in charge of developing this product line, I would have the writers create a later chapter, even an extended appendix, that provides an overview of later developments in metaplot, which could be offered as a possible future to explore. But the Greyhawk book itself would be dialed back to before the wars, Dragonlance to the Chronicles period, or at least after Legends, and FR to the graybox period. @Yora , it is similar to 4E, but the key difference is that it wouldn't be updating the setting to 4E, but returning it to its archetypal state and creating the most beautiful product possible. Greyhawk fans have never had a full-blown, high production treatment of their setting. The most recent version, the 3e Living Greyhawk G...

No results to display...
Page 1 of 10 12345678910 LastLast

Monday, 20th May, 2019

  • 02:33 AM - Hriston quoted trancejeremy in post Favourite D&D edition thatís not 5E
    Seems odd to have OD&D include B/X and BECMI, since both of those came out well after AD&D and aren't particularly close to OD&D, having race as class most notably and somewhat different monsters (no demons for instance) I think it has to do with the Basic line having developed from the original game along a separate trajectory from the Advanced line. Personally, Iíd lump Holmes Basic in with OD&D as pretty much a restatement of the original gameís first three levels with only a handful of tacked on innovations. But Moldvay Basic, while it used Holmes as a point of departure, was a new game unto itself. I think ďOtherĒ should be repurposed to cover B/X and BECMI.

Saturday, 11th May, 2019

  • 12:14 AM - lumenbeing quoted trancejeremy in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    What likely happened is that some people at Bethesda were playing D&D for fun and ran those adventures, adapting it to their game. They did that back in the Daggerfall days I know (only AD&D 2e back then). Someone from marketing says "Hey, let's release one of your adventures as a PR gimmick" Whoever was DMing was probably overwhelmed/caught off guard and couldn't come up with a whole new adventure from scratch, so tried to file off the numbers the best he could. I think you nailed it

Wednesday, 1st May, 2019

  • 10:58 PM - ParanoydStyle quoted trancejeremy in post Shadowrun Sixth Edition Announced!
    1) This is a huge amount of information to process. 2) Based on a cursory skim, they are doing a GREAT job in terms of this launch. This is a brilliantly coordinated media blitz. Hats off to Jason, Randall, and Loren, and the rest of the CGL team for that. 3) As soon as I saw (on Twitter) that Shadowrun 6E was a thing, my immediate thought was: "Well, they'd have to try pretty hard to frag it up worse than Fifth Edition. I should know, I was one of the people that wrote Fifth Edition." 4) As someone who fought HARD against Limits in 5E when I was on the design team, I feel vindicated to see them being given the boot in the new edition. They were and are a terrible idea. 5) I have no idea how to feel about what they announced on the Matrix rules. It's going to depend entirely on how it's executed. The closest thing I have to insight on that is that I don't think "cyberjack" is a very cool sounding name. I think I'd think that even if it weren't just a lazy portmanteau of datajack and cyberdeck. It's...

Saturday, 27th April, 2019

  • 04:21 PM - DMMike quoted trancejeremy in post There's An Official ALIEN RPG Coming!
    ďThe Alien saga isnít about superheroes with superior firepower,Ē says game director Hšrenstam. ďItís about placing ordinary people in extraordinary circumstances, and testing the endurance of the human spirit against inhuman atrocities and impossible odds . . . Emulating the dramatic arc of an Alien film, these survival challenges promise escalating stakes and fast (often brutal) gameplay where most players arenít expected to last the night. Their first cinematic scenario, Chariot of the Gods written by sci-fi novelist Andrew E.C. Gaska (Death of the Planet of the Apes), is included in the core manual. More cinematic modules and game expansions are already in production, with direct tie-ins to Foxís future plans for the franchise slated for 2020 and beyond. Impossible odds? That's when D&D players throw up their hands and say "well why don't you just kill my character then?" I've seen it happen. Heck, I've probably done it. So I'm expecting the game to take a step back from role-playing, a...
  • 11:29 AM - schneeland quoted trancejeremy in post There's An Official ALIEN RPG Coming!
    Tabletop RPGs now have "game modes"? And why would it possibly matter if they finish a scenario in a single session or not? I assume "cinematic mode" will be significantly more deadly. If you don't plan on playing a campaign, your character might get mutilated spectacularly at the end of the session as well :)
  • 10:06 AM - Morrus quoted trancejeremy in post There's An Official ALIEN RPG Coming!
    Tabletop RPGs now have "game modes"? And why would it possibly matter if they finish a scenario in a single session or not? WOIN has Cinematic Mode. It changes a few core rules to create a different style of play.

Thursday, 25th April, 2019

Saturday, 20th April, 2019

  • 08:22 AM - MNblockhead quoted trancejeremy in post Anyone else finding their TTRPG spending going down for lack of interest/need?
    I'm the opposite. What I loved so much about the d20 era was all the new people writing stuff, bringing in different ideas. The DIY aspect is what I love most about the OSR and ironically, I find somewhat lacking in 5e, thanks to DM's Guild allowing use of WOTC/D&D IP, rather than forcing people to come up with their own stuff. Sort of like people writing Star Trek or Star Wars fan-fiction, rather than original stories. I skill the d20 boom as I had stopped playing TTRPGs just as 2e came out and didn't start again until 5e. Yet, I have trouble squaring your observations with mine. While the may not be the same glut of material for 5e as there was during the d20 content boom, there is certainly far more than I could ever use. We have streaming shows funding hugely successful Kickstarters for new books. We have many 3rd-party campaign settings. There are many great creators on Patreon, there are some wonderful blogs, YouTube channels, and stuff published on DriveThruRPG. You have people making an...

Monday, 15th April, 2019

  • 10:12 PM - Jer quoted trancejeremy in post Why is the shortest lived edition, still one of the most popular?
    So anyway, B/X lasted only 2 years. I reject this premise. As an avid player of what is described as both B/X and BECMI D&D from about 1981 through, well, 3rd edition D&D hitting the stands, I never perceived a real difference in the rules of B/X or BECMI - they were the same game for the levels that they shared in common. Metzner's Basic didn't fundamentally change any of the rules of Moldvay's Basic - it presented them in a different way. Any rule changes that were there were minor and nothing like the difference in editions of AD&D. Metzner's Expert vs. the Moldvay/Cook eXpert set was similar in the minuscule nature of difference between them beyond organization. As far as we were concerned they were the same game and someone coming to the table with either sets of rulebooks would be able to make characters and play. (And the Moldvay/Cook Expert set promised a Companion set in the future - and we always took Metzner's Companion set to be the payoff for that promise, because we didn...
  • 04:17 PM - lowkey13 quoted trancejeremy in post Why is the shortest lived edition, still one of the most popular?
    I am referring to what is called in OSR nomenclature, B/X, basically the version of D&D rules that came in a 1981 Basic Boxed set by Tom Moldvay and Expert Boxed set by Dave Cook and Steve Marsh. It was superseded in 1983 by a new Basic version by Frank Mentzer, with later Expert, Companion, Master, and Immortals boxed sets (and thus dubbed BECMI), which in turn was replaced by the Rules Cyclopedia by Aaron Allston in 1991 (mostly just a compilation of the BECMI rules) and then in 1994 by another basic boxed set, this time called "The Classic Dungeons & Dragons Game" which I think was supported until WOTC killed off D&D, merging the line with AD&D 2e (which only lasted a few years and then we got 3e) So anyway, B/X lasted only 2 years. And by my count, it only got 5 products for it (B3,B4, X1, X2, and X3 ó B1 and B2 were written for Holmes D&D). Yet it's arguably the 2nd largest part of the OSR, next to OD&D. So ... there are a few different factors here. First, I have to reject your pr...

Thursday, 11th April, 2019

  • 01:22 AM - WolfhillRPG quoted trancejeremy in post ***NOW AVAILABLE*** - Wolfhill Entertainment - The Sunken Temple of Chloren-Var Adventure Module
    I am curious why, with all the open systems available, you went with a generic format that makes it difficult for anyone to use? It my experience, it's much harder to convert from a supposed system neutral format than one from a different system, at least if I am familiar with that system. And especially as it's a digital product, there's nothing to keep you from releasing multiple versions - say one for 5e, one for PF, one for OSR, one for Savage Worlds, etc Thank you for your insight. Wolfhill Entertainment is centered around being a producer of system agnostic modules. With all the different RPG's on the market, the idea is to provide Game Masters with a guided story which requires less than 20min of prep-work. It is my experience that anyone willing to be a Game Master for any of the systems already has the knowledge of the rules (and usually house rules) and a monster manual, so everything provided in the adventure manual regarding those mechanics are suggestions. At the end of th...

Friday, 5th April, 2019

  • 09:21 AM - Hussar quoted trancejeremy in post OGC Wiki?
    I think if anything, the DM's Guild is closer to the d20 System Trademark License. It gives WOTC more control over products, a lot more control than the d20 license did, but also gives more in return than just being able to use a logo and refer to the D&D PHB by name. Yeah, that's probably a good analogy really.

Thursday, 4th April, 2019

  • 05:06 AM - Zardnaar quoted trancejeremy in post Which retroclone/OSR game is closest to AD&D 2E?
    For Gold & Glory (not just Gold & Glory) is the only 2e retroclone. People saying Hackmaster and Adventures Dark and Deep are flat out wrong. FG&G is not the most popular retroclone out there, but does have some excellent quality adventure support from the Merciless Merchants. It also is nice because unlike say OSRIC (the only 1e AD&D retroclone), it's all open content, so you could use it as the basis for other games Though AFAIK, no one has. But basically AD&D is probably the least popular part of the OSR. It's probably 70% OD&D (via S&W), 25% B/X (mostly Labyrinth Lord but also B/X essentials) and 5% the rest And if you are talking about house ruled systems published as new ones, it's 90% Sword & Wizardry (there are dozens of these), 10% other, with only Adventures Dark & Deep being AD&D based (sort of AD&D 1.75) Online it's 1E, S&W and a bit of C&C IIRC.

Friday, 15th March, 2019

  • 11:01 PM - BoxCrayonTales quoted trancejeremy in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    D&D is a game about killing monsters, so if the monsters don't already to conform to that role, then they either need to be changed to fit or omitted from the game. Other games are not about killing monsters, so if you really want to give the creatures a fair shake, then you'd be better off dealing with them there. If you really want an accurate take on the wendigo (for example), then you shouldn't look for it in a game that assumes every problem can be fixed with a sword.Iíve always been frustrated by the inordinate focus on violence in RPGs. Plenty of fantasy stories resolved encounters with non-violent solutions. Iím not suggesting adding mental/social hit points or using a genuinely universal task resolution mechanic a la Risus, but I wish the rules had offered XP for any method of conflict resolution. Well, if we're going to be pedants here, no, it is not creatively bankrupt to re-imagine monsters as something different from their lore. However, taking my pedant hat off and looking ...

Tuesday, 12th March, 2019

Thursday, 7th March, 2019

  • 05:54 PM - doctorbadwolf quoted trancejeremy in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    Lastly, as mentioned, D&D is a game. It's inspired by Tolkien idea that mythology, including monsters, were actual real flesh and blood beings that could kill and be killed. That necessitates making them more mundane, losing the mythological aspect if not always the supernatural. Mine of the central pillars of the game Iím developing is the idea that making mythology flesh and blood doesnít at all necessitate making them more mundane.

Sunday, 3rd March, 2019

  • 03:56 AM - jmucchiello quoted trancejeremy in post The Orville Season Two - Thoughts?
    Yeah. To me, basically it's "What if a hollywood figure had enough pull to turn his Star Trek fan-fiction (compete with turning himself into the captain) into a TV show". And yet the result has been surprisingly good It doesn't happen often. But sometimes (rarely, nearly never) sometimes fan fiction is better than the source material.

Sunday, 24th February, 2019

  • 02:25 PM - Hussar quoted trancejeremy in post How fast is a bullet?
    Length of the barrel also plays a big factor. There are a number of rifles that are chambered for larger pistol ammo (.357 and .45 LC) and they have a good deal more velocity when shot from one of those. How does that work? The velocity of the round primarily depends on the size of the charge. Putting the same round in a longer barrel should not increase velocity. It will be a lot more accurate due to spin from the longer rifled barrel. But it wouldnít increase velocity.

Saturday, 16th February, 2019

  • 03:43 AM - Legatus_Legionis quoted trancejeremy in post Tolkien Official Trailer
    I think Terry Brooks would be a reboot of Tolkien SHANNARA series? MAGIC KINGDOM OF LANDOVER series? His writings were inspired after he received a copy of Tolkien's LotRs in college, after all.

Wednesday, 6th February, 2019

Page 1 of 10 12345678910 LastLast

trancejeremy's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Monsters & Ruins
Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spe...
198 0 1 Friday, 8th November, 2013, 03:12 AM Friday, 8th November, 2013, 03:12 AM

Most Recent Favorite Generators/Tables

View All Favorites