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    Tuesday, 22nd January, 2019, 08:25 PM
    Then that would be robbing the Feat of much of its utility as a function of what a shield is used for in real life, based on the description as using a shield offensively. Knocking a target down and then attacking it while it's prone is a big part of what shields are for, and arguing over the semantic constructions of the wording of the Feat is only serving to confuse a pretty straightforward...
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  • Aaron L's Avatar
    Tuesday, 22nd January, 2019, 08:13 PM
    I really don't see what the problem with that would be?
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  • Aaron L's Avatar
    Tuesday, 22nd January, 2019, 07:53 PM
    We've always allowed the Shove to come first, as that way you can actually gain a benefit from knocking the target to the ground and then attacking it with Advantage for being prone. Otherwise there wouldn't be much point to the effort as the target would just be able to stand up before you can attack on your next turn, robbing that function of the Feat of most of its utility. It always seemed...
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  • Aaron L's Avatar
    Tuesday, 22nd January, 2019, 07:06 PM
    None of the above: I keep Concentration, but I allow multiple Concentration spells at once. Maintaining Concentration on a 2nd spell adds +2 penalty to the DC, and every additional spell beyond the 2nd doubles the penalty. Maintaining Concentration on 2 spells simultaneously is DC 12, 3 spells is DC 14, 4 spells is DC 18, 5 spells is DC 26, 6 spells is DC 42, and so on up to a number of...
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About Aaron L

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March 22, 1976 (42)
About Aaron L
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Clearfield, Pennsylvania, United States
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Tuesday, 22nd January, 2019

  • 10:00 PM - FrogReaver quoted Aaron L in post Shield Mastery Feat
    Then that would be robbing the Feat of much of its utility as a function of what a shield is used for in real life, based on the description as using a shield offensively. Knocking a target down and then attacking it while it's prone is a big part of what shields are for, and arguing over the semantic constructions of the wording of the Feat is only serving to confuse a pretty straightforward real world use of shields. The description of the Feat makes it totally clear it is intended to portray the real world use of shields as both defensive and offensive tools, and limiting the Shove to only after you attack with your weapon eliminates most of that use, as the target is then free to get back up after you knock it to the ground but before you can attack it prone on your next turn. I think this is a case of the Spirit of the rules vs an overly strict interpretation of the wording that ends up negating that spirit. It is the correct wording in the rules to not allow it till after the att...
  • 08:00 PM - FrogReaver quoted Aaron L in post Shield Mastery Feat
    We've always allowed the Shove to come first, as that way you can actually gain a benefit from knocking the target to the ground and then attacking it with Advantage for being prone. Otherwise there wouldn't be much point to the effort as the target would just be able to stand up before you can attack on your next turn, robbing that function of the Feat of most of its utility. It always seemed pretty clear to all of us that that was the intention; you deck your target with your shield, and then hit it while it's on the ground, the way shields were commonly used in real life. Requiring you to Attack your target first and only then Shove it to the ground would be putting the cart before the horse and pretty much just be a waste of your Bonus Action. If they had intended that you could only use the Shove after you Attacked, I really think they would have said "After you take the Attack action on your turn" not "If you take the Attack action on your turn." This isn't a programming "If, Then" s...

Saturday, 5th January, 2019

  • 11:18 PM - Parmandur quoted Aaron L in post Spring's D&D Release Will Be Ship-Themed
    Ugh... that's what they're wasting one of their few, precious books on this year? A book about ships and sailing? Sorry, I really dislike nautical themed D&D stuff. Absolutely zero interest for me. And seeing as how they publish so few 5th Edition rulebooks, this seems like a complete waste of an opportunity for new stuff. I'm happy for the people who will enjoy it, but for me it's an absolute disappointment. If it were a book about various climate/terrain types then it might be worth it, but still pretty boring to me. What I really want is a book full of more Feats and subclasses to expand the base game. Not necessarily a contradiction, it could still be partly that. It is not an adventure book, so there are going to be rules in it of some sort, maybe monsters, maybe sub-classes.

Friday, 14th December, 2018

  • 04:05 PM - Henry quoted Aaron L in post New D&D Show From Daredevil's Deborah Ann Woll
    It's bad that I'm happy it's become common for women to play? Or that I wish we had some women playing in our group? Nothing wrong with being happy that females are increasingly part of the hobby -- The more different people of all walks of life join the hobby, the more I find out the cool perspectives that I have been missing. The article people were touting this year that talk about the phenomenal growth of the player base for D&D to ~15 million people, also had figures that 40% of the total player base is now women. That is an ENORMOUS change from even back in D&D's heyday in the early 80s, when maybe 10% of the player base was female (if that). Lisa Stevens in her con chats tells of being treated like someone spotted a cryptid during her first GenCon. :) "Is that... a GIRL??" Much as I want it to be the "new normal", by which I mean so pervasive that people forget it in conversation, it takes at least a generation or two to become "normal", and it's only been 5 or 6 years that the n...
  • 07:48 AM - ad_hoc quoted Aaron L in post New D&D Show From Daredevil's Deborah Ann Woll
    Well damn, I did not know that about her! That makes her 10 times more awesome, and I already thought she was was pretty rad from Daredevil! I'll have to watch this. We've unfortunately never had more than 1 female player at a time in my local group, always just the stereotypical DM's Girlfriend playing at different times, but I've always loved having women play and wish more would join us. Just last year a friend of my brother and mine, who is currently one of his roommates, asked if she could read through his D&D books and try out playing (which is a very good sign of how popular D&D has become) and my brother ran a few small games for her, a friend of hers, and her friend's boyfriend, but I guess she drifted off before she really got into it, which is too bad because she's really cool and it would have been awesome to have her join us. But I'm still holding out hope; my brother recently began running a 2nd weekly game at their place (which the aforementioned friend's boyfriend did ...

Wednesday, 21st November, 2018

  • 02:32 AM - Mike Myler quoted Aaron L in post Mythological Figures: Confucius (5E)
    High level Barbarian/Rogue with great Dex and Con? \_(ツ)_/ Stay tuned into the article series and find out! :D (It will be a while on Tarzan though. I made a good-sized backstock of posts and won't be toiling on these for atleast a month plus.)

Friday, 9th November, 2018

  • 12:03 AM - sstacks quoted Aaron L in post Spectaculars: Easy To Play Superheroes In a Box!
    Looks fine and I hope it does well. But I'd still give my left (insert body part) for a chance to play a good long campaign of Mayfair's DC Heroes (or the later Blood of Heroes repackaging of MEGS.) That's still my superhero RPG of choice. I'm a huge fan of the Mayfair DC Heroes system as well ;);)

Thursday, 18th October, 2018

  • 09:27 PM - dco quoted Aaron L in post Sandy Petersen's Cthulhu Mythos Makes Everything Better (for Pathfinder)
    My only hope is that the mechanics for reading "Eldritch Tomes" and the like are handled differently than they are in Call of Cthulhu. The idea simply that reading books like the Necronomicon causes instant damage to one's psyche is just dumb and doesn't at all mesh with Lovecraft's writing, and in my opinion is the single worst idea that has CoC introduced to the wider lore of the Cthulhu Mythos. In Lovecraft's actual stories virtually all of the learned antiquarian and academic protagonists were at least familiar with the "Cthulhu cycle" of myths and several of them had even read the Necronomicon, De Vermis Mysteriis, the Book of Eibon, and the like without it leaving them gibbering wrecks afterwards... because they were reading crazy old tomes of mythology written by ancient madmen. It wasn't until they encountered entities from those books in the real world that their sanity started to crack, because they were being presented not just with horrible monsters that shouldn't exist in reali...

Thursday, 13th September, 2018

  • 04:13 AM - Mike Myler quoted Aaron L in post Epic Monsters: Yog-Sothoth (5E)
    My last character was actually a Warlock of Yog-Sothoth! I used the standard Great Old One Patron. To my mind, any manifestation of Yog-Sothoth is like an ice cube in a bathtub; it is coterminous with all space and time, but it can form temporary localized nodes that could be physically interacted with. One might even think that "temporary localized nodes that could be physically interacted with" could be..warlocks? *cues dramatic music!*

Monday, 10th September, 2018

  • 04:26 PM - Mark Craddock quoted Aaron L in post Overusing Coincidence in Game-Related Stories
    Some advice: being "constantly on the lookout for GMs trying to cheat" is going to seriously suck the fun out of the game for you, and possibly for the people playing alongside you. The DM's job is to craft an interesting and entertaining narrative and make sure the players are having fun, not to abide by the same rules as the players nor make sure events follow chains of real world logic. First, I don't think advising player to be on the lookout for their DM cheating was the intent, nor was itmen mentioned by this author. Second, while the author has every right to keep himself from overusing coincidence, the DM faces players who are active at different levels and even different sessions. If I'm lucky, I have an active player, outside of combat in 1 out of 3 players. They drive the story, but I have to dig and dig sometimes to shed the spotlight on a player. Novels, video games, and films have writers driving the action. That's entirely different from players driving the action. It would b...
  • 06:01 AM - Saelorn quoted Aaron L in post Overusing Coincidence in Game-Related Stories
    Seriously? The idea of the king being at an inn incognito with an assassin after him, and the PCs "happening" to be there to rescue him, is coincidence so bad as to call it "DM Cheating?"Not if it's part of the premise. If the premise of the campaign starts with four adventurers at a tavern where the king might be assassinated, and the point of the game is to explore from there and see what comes of it, then that's a fine way to get things started. If the PCs wander into town after an extended adventure, and they just happen to wander into such a contrivance, then the DM is messing with you. Leaving aside the question of whether or not it's even possible for the DM to "cheat" (it isn't; they could be a bad DM but they aren't "cheating") you can realize that the game is a story with the PCs as the main characters;False! Meta-gaming is equally a violation of the rules, regardless of who commits it. Telling a story is about focusing on these characters from the beginning. You could make a st...
  • 02:32 AM - Wraith Form quoted Aaron L in post Overusing Coincidence in Game-Related Stories
    Seriously? The idea of the king being at an inn incognito with an assassin after him, and the PCs "happening" to be there to rescue him, is coincidence so bad as to call it "DM Cheating?" To most other people that's called "running a D&D game." Do you prefer games that are all random chance, mundane events, and uninteresting happenstance like real life? I imagine my PCs get their clothes washed and go to the bathroom but I don't roleplay it. Leaving aside the question of whether or not it's even possible for the DM to "cheat" (it isn't; they could be a bad DM but they aren't "cheating") you can realize that the game is a story with the PCs as the main characters; stories focus on the main characters because the main characters survive (mostly) to the end, and vice versa. Imagine a unit in a grueling war that starts out with 100 people; at the end of war there are only 6 of them who have survived, becoming grizzled veterans on the process. These are the main characters. Telling a story...

Tuesday, 7th August, 2018

  • 07:33 PM - BookBarbarian quoted Aaron L in post Mythological Figures: Merlin Ambrosius (5E)
    Ack... in D&D terms Gandalf is a Deva, disguised in the form of an old man, wearing the artifact Narya, the Ring of Fire. "Devas are angels who act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and who can assume a form appropriate to the realm they are sent to. Legend tells of angels who take mortal form for years, lending aid, hope, and courage to good-hearted folk. A Deva can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal." His fire magic wasn't the product of any kind of spells, it was produced by his Ring. What magic he has as a divine being, or as a result of his ring, or as a result of study has always been a grey area (pun intended) at least to me. After all: "I once knew every spell in all the tongues of Elves or Men or Orcs, that was ever used for such a purpose." is the kind of comment he just tosses out. Apologies for further derailing the thread.

Friday, 27th July, 2018

  • 08:45 PM - QuietBrowser quoted Aaron L in post Watch These 4 Trailers for Ravnica
    Ok, so I know nothing about MtG or Ravnica, and when I saw the cover for the Ravnica book I thought it was a cyberpunk fantasy setting. If that isn't accurate, then the cover is very misleading and I will be extremely disappointed. It's not "cyberpunk", but it IS very highly advanced magitek - it's a dungeonpunk setting, like Eberron, but even more "out there" in terms of "technology". One of the 10 Guilds of Ravnica is the Izzet League. They're a Blue/Red Mana aligned guild, so they're basically an entire sub-culture of mad scientists. They serve as Ravnica's engineers and they conduct all kinds of experiments for the hell of it, including building devices that manipulate raw energy, running magic directly through peoples' brains, and creating all manner of flying, rolling and digging machines. I can't be more specific than that because that's really the extent of my knowledge - they do "magitek", to the extent one of their associated creatures are fused elementals called "Weirds", but...

Wednesday, 14th March, 2018

  • 01:08 AM - Zarithar quoted Aaron L in post Do We Still Need "Oriental Adventures"?
    The name could change, but please, not by calling it Asian Adventures. No matter what setting you use the material for, I will guarantee you there is no Asia on that planet. Oriental just means Eastern, so Eastern Adventures would be fine. Since any official supplement would likely be set in the Forgotten Realms, why not just call it Kara-Tur? I don't see how this is any more problematic than Chult (with its African influences). Honestly though, threads like this frustrate me because every fantasy RPG I know of borrows cultural, mythological, etc aspects from a variety of cultures around the world. Is a time going to come when we can no longer have a hobby for fear of offending someone from one of those cultures?

Sunday, 11th February, 2018

  • 03:52 PM - Ratskinner quoted Aaron L in post News Digest: WotC Releases, M:TG Harassment, Epic Lawsuit, Munchkin Games, and more!
    I am appalled at the number of people wishing financial ruin on a family because their kid cheated at videogames. I think it's time people step back, take a breathe, and repeat to themselves it's only a damn game. And yes, suing minors was equally repulsive when the RIAA did it (was that question a joke?) A multi-million dollar corporation suing a minor is always disgusting. As to the question of whether his parents knew what he was doing? Well, even if they did, I am sure they assumed, as most people would, that it is a just a 14 year old cheating at a videogame and so who gives a damn? Even if Epic ends up having legal footing to sue the kid, doing so would be horrific. A great example of Lawful not being Good. What message is this going to send to normal people? "Don't buy videogames for your kids because they can be sued for acting like kids!"Crazy thought. Parenting matters. Doing it wrong costs you one way or another. Sent from my [device_name] using EN World mobile app

Saturday, 13th January, 2018

  • 05:43 AM - Ancalagon quoted Aaron L in post Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
    I think the Brute re-skinned as the ultimate master warrior, being just better at everything through sheer skill and willpower (a Batman-style Badass Normal) is much more fitting to the great mechanics, and I am going to use it as such. Fair enough, but what about the battlemaster then?
  • 05:14 AM - Chaosmancer quoted Aaron L in post Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
    The Inventor Wizard does nothing for me. I despise Dragonlance (and Warcraft) style "tinker" gnomes; the fact that this became the default archetype for gnomes in D&D from 2E onward just sickens me; it ruined the race and turned them into bad jokes (and has infected every other portrayal of gnomes in fantasy fiction ever since Dragonlance and 2nd Edition D&D (again, just look at the World of Warcraft). Just the mere idea from here of associating the Inventor Wizard with "tinker" gnomes makes me reflexively dislike the subclass, which seemed to me pretty scattershot, unfocused, and uninspiring to begin with. Wearing magitech armor and casting randomly determined unprepared spells? I don't get the connection. It's not that I don't like the idea of mixing magic and technology... I love that. I despise the random slapstick "silly absent-minded professor makes a wacky crazy invention that blows up in his face" feel of it all (which is why I despise "tinker" gnomes.) I greatly prefer the Arti...
  • 01:25 AM - Elfcrusher quoted Aaron L in post Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
    I despise Dragonlance (and Warcraft) style "tinker" gnomes; the fact that this became the default archetype for gnomes in D&D from 2E onward just sickens me; it ruined the race and turned them into bad jokes (and has infected every other portrayal of gnomes in fantasy fiction ever since Dragonlance and 2nd Edition D&D (again, just look at the World of Warcraft). Just the mere idea from here of associating the Inventor Wizard with "tinker" gnomes makes me reflexively dislike the subclass, which seemed to me pretty scattershot, unfocused, and uninspiring to begin with. Quoted for Truth

Tuesday, 5th December, 2017

  • 09:34 PM - lowkey13 quoted Aaron L in post News Digest: WotC Releases, M:TG Harassment, Epic Lawsuit, Munchkin Games, and more!
    I am appalled at the number of people wishing financial ruin on a family because their kid cheated at videogames. I think it's time people step back, take a breathe, and repeat to themselves it's only a damn game. And yes, suing minors was equally repulsive when the RIAA did it (was that question a joke?) A multi-million dollar corporation suing a minor is always disgusting. As to the question of whether his parents knew what he was doing? Well, even if they did, I am sure they assumed, as most people would, that it is a just a 14 year old cheating at a videogame and so who gives a damn? Even if Epic ends up having legal footing to sue the kid, doing so would be horrific. A great example of Lawful not being Good. What message is this going to send to normal people? "Don't buy videogames for your kids because they can be sued for acting like kids!" Yeah, that's not quite right based on what I understand from above. They started by simply asking that the offending content be remov...


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Aaron L's Downloads

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Necromancer Games Character Sheet v101
Here's the v3.5 character sheet from Necromancer Games, designed by the Mad Irishman. Stats are listed in the standard v3.5 order.
284 0 1 Monday, 26th May, 2014, 11:41 PM Monday, 26th May, 2014, 11:41 PM

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