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  • Mark CMG's Avatar
    Sunday, 17th March, 2019, 02:05 PM
    J. Michael Straczynski has reported on his Facebook page that Larry Ditillio has passed https://www.facebook.com/officialjmspage/
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  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 01:22 AM
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.
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    Thursday, 14th March, 2019, 12:22 AM
    According to Stephen Buonocore, who has posted this news to Facebook, Brian "Big Mac" Mccarthy has passed. https://www.facebook.com/brian.mccarthy.73157203
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  • Aaron L's Avatar
    Friday, 1st March, 2019, 01:14 AM
    Any physical structure has mechanical weak points, whether it's a building or a body. Breaking the buttress that holds up a wall, or the pillar or load-bearing wall that holds up the ceiling, is "sneak attacking" a building. Iron golems and zombies still have knees, and if you break the knee it will go down; it isn't necessarily striking vital organs. I don't see any problem with sneak...
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About Aaron L

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Tuesday, 19th March, 2019


Friday, 8th March, 2019


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Monday, 11th March, 2019

  • 10:34 PM - steeldragons quoted Aaron L in post Jon Peterson Shares Aronson's Original OD&D Illusionist
    Those tables were done on a typewriter. I'm in awe of that level of patience and lack of mistakes. If only he could spell "invisible." ;) -snip- Did the D&D writers just pick a "magical" word at random for this group of spells? Anyone have any ideas about this? It's always kinda bugged me. One need only look at the 1e Magic-user class level titles to know the answer to that is a hearty "yes." hahaha 3rd level? "Enchanter." 7th level? "Necromancer." Conjurer and Evoker are both in there. "Spellbinder," I think was one. Magician. Warlock. So, yeah. "Take a magical word referring to a magical thing and we'll just stick that in." Defining the school, and then further "flavors" of arcane magic and types of magical practice is really a 2e and significantly more 3+e thing.

Friday, 8th March, 2019


Friday, 1st March, 2019

  • 01:23 AM - Saelorn quoted Aaron L in post Sneak attacking undead and constructs seems wrong
    I don't see any problem with sneak attacks on undead and constructs. It was only in 3rd Edition that that idea was introduced. For over 20 years before that Thieves could Backstab both without restriction.I can't speak for 1E, or anything earlier than that, but 2E had pretty explicit restrictions in place: Backstabbing does have limitations. First, the damage multiplier applies only to the first attack made by the thief, even if multiple attacks are possible. Once a blow is struck,the initial surprise effect is lost. Second, the thief cannot use it on every creature. The victim must be generally humanoid. Part of the skill comes from knowing just where to strike. A thief could backstab an ogre, but he wouldn't be able to do the same to a beholder. The victim must also have a definable back (which leaves out most slimes, jellies, oozes, and the like). Finally, the thief has to be able to reach a significant target area. To backstab a giant, the thief would have to be standing on a ledge or...

Tuesday, 26th February, 2019

  • 06:07 AM - MonsterEnvy quoted Aaron L in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Given how they transplanted Acererak and Elemental Evil to Fearun, ham-fistedly described ripping Castle Greyhawk from Oerth to float around from world to world, and later gave Evermeet the same shabby treatment being ripped it from Faerun and having it "cast adrift in the planes" as a mystic homeland for all Elves no matter what world they're from (barf), I'm sure the default of these adventures will be Toril. (As well as how they've tried to shoehorn the Weave into the PHB, even though the relationship between the Weave and Mystra was a defining element of the Forgotten Realms that made the setting unique and interesting, and made all Elves 6+ feet tall like 'Realms Elves as part of the Realmsification of all D&D settings. I like the 'Realms, but c'mon. Making these things just Generic D&D cheapens and robs the setting of its distinctiveness.) Acererak has been a world traveler since 2e and Elemental Evil has always been setting generic. (The ToEE is not, but it honestly has little to do...
  • 05:17 AM - R_Chance quoted Aaron L in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Given how they transplanted Acererak and Elemental Evil to Fearun, ham-fistedly described ripping Castle Greyhawk from Oerth to float around from world to world, and later gave Evermeet the same shabby treatment being ripped it from Faerun and having it "cast adrift in the planes" as a mystic homeland for all Elves no matter what world they're from (barf), I'm sure the default of these adventures will be Toril. (As well as how they've tried to shoehorn the Weave into the PHB, even though the relationship between the Weave and Mystra was a defining element of the Forgotten Realms that made the setting unique and interesting, and made all Elves 6+ feet tall like 'Realms Elves as part of the Realmsification of all D&D settings. I like the 'Realms, but c'mon. Making these things just Generic D&D cheapens and robs the setting of its distinctiveness.) That ship has already sailed, about 50 posts back. And you're in luck. The discussion about that has pretty much subsided. The default setting fo...

Tuesday, 22nd January, 2019

  • 10:00 PM - FrogReaver quoted Aaron L in post Shield Mastery Feat
    Then that would be robbing the Feat of much of its utility as a function of what a shield is used for in real life, based on the description as using a shield offensively. Knocking a target down and then attacking it while it's prone is a big part of what shields are for, and arguing over the semantic constructions of the wording of the Feat is only serving to confuse a pretty straightforward real world use of shields. The description of the Feat makes it totally clear it is intended to portray the real world use of shields as both defensive and offensive tools, and limiting the Shove to only after you attack with your weapon eliminates most of that use, as the target is then free to get back up after you knock it to the ground but before you can attack it prone on your next turn. I think this is a case of the Spirit of the rules vs an overly strict interpretation of the wording that ends up negating that spirit. It is the correct wording in the rules to not allow it till after the att...
  • 08:00 PM - FrogReaver quoted Aaron L in post Shield Mastery Feat
    We've always allowed the Shove to come first, as that way you can actually gain a benefit from knocking the target to the ground and then attacking it with Advantage for being prone. Otherwise there wouldn't be much point to the effort as the target would just be able to stand up before you can attack on your next turn, robbing that function of the Feat of most of its utility. It always seemed pretty clear to all of us that that was the intention; you deck your target with your shield, and then hit it while it's on the ground, the way shields were commonly used in real life. Requiring you to Attack your target first and only then Shove it to the ground would be putting the cart before the horse and pretty much just be a waste of your Bonus Action. If they had intended that you could only use the Shove after you Attacked, I really think they would have said "After you take the Attack action on your turn" not "If you take the Attack action on your turn." This isn't a programming "If, Then" s...

Saturday, 5th January, 2019

  • 11:18 PM - Parmandur quoted Aaron L in post Spring's D&D Release Will Be Ship-Themed
    Ugh... that's what they're wasting one of their few, precious books on this year? A book about ships and sailing? Sorry, I really dislike nautical themed D&D stuff. Absolutely zero interest for me. And seeing as how they publish so few 5th Edition rulebooks, this seems like a complete waste of an opportunity for new stuff. I'm happy for the people who will enjoy it, but for me it's an absolute disappointment. If it were a book about various climate/terrain types then it might be worth it, but still pretty boring to me. What I really want is a book full of more Feats and subclasses to expand the base game. Not necessarily a contradiction, it could still be partly that. It is not an adventure book, so there are going to be rules in it of some sort, maybe monsters, maybe sub-classes.

Friday, 14th December, 2018

  • 04:05 PM - Henry quoted Aaron L in post New D&D Show From Daredevil's Deborah Ann Woll
    It's bad that I'm happy it's become common for women to play? Or that I wish we had some women playing in our group? Nothing wrong with being happy that females are increasingly part of the hobby -- The more different people of all walks of life join the hobby, the more I find out the cool perspectives that I have been missing. The article people were touting this year that talk about the phenomenal growth of the player base for D&D to ~15 million people, also had figures that 40% of the total player base is now women. That is an ENORMOUS change from even back in D&D's heyday in the early 80s, when maybe 10% of the player base was female (if that). Lisa Stevens in her con chats tells of being treated like someone spotted a cryptid during her first GenCon. :) "Is that... a GIRL??" Much as I want it to be the "new normal", by which I mean so pervasive that people forget it in conversation, it takes at least a generation or two to become "normal", and it's only been 5 or 6 years that the n...
  • 07:48 AM - ad_hoc quoted Aaron L in post New D&D Show From Daredevil's Deborah Ann Woll
    Well damn, I did not know that about her! That makes her 10 times more awesome, and I already thought she was was pretty rad from Daredevil! I'll have to watch this. We've unfortunately never had more than 1 female player at a time in my local group, always just the stereotypical DM's Girlfriend playing at different times, but I've always loved having women play and wish more would join us. Just last year a friend of my brother and mine, who is currently one of his roommates, asked if she could read through his D&D books and try out playing (which is a very good sign of how popular D&D has become) and my brother ran a few small games for her, a friend of hers, and her friend's boyfriend, but I guess she drifted off before she really got into it, which is too bad because she's really cool and it would have been awesome to have her join us. But I'm still holding out hope; my brother recently began running a 2nd weekly game at their place (which the aforementioned friend's boyfriend did ...

Wednesday, 21st November, 2018

  • 02:32 AM - Mike Myler quoted Aaron L in post Mythological Figures: Confucius (5E)
    High level Barbarian/Rogue with great Dex and Con? ¯\_(ツ)_/¯ Stay tuned into the article series and find out! :D (It will be a while on Tarzan though. I made a good-sized backstock of posts and won't be toiling on these for atleast a month plus.)

Friday, 9th November, 2018

  • 12:03 AM - sstacks quoted Aaron L in post Spectaculars: Easy To Play Superheroes In a Box!
    Looks fine and I hope it does well. But I'd still give my left (insert body part) for a chance to play a good long campaign of Mayfair's DC Heroes (or the later Blood of Heroes repackaging of MEGS.) That's still my superhero RPG of choice. I'm a huge fan of the Mayfair DC Heroes system as well ;);)

Thursday, 18th October, 2018

  • 09:27 PM - dco quoted Aaron L in post Sandy Petersen's Cthulhu Mythos Makes Everything Better (for Pathfinder)
    My only hope is that the mechanics for reading "Eldritch Tomes" and the like are handled differently than they are in Call of Cthulhu. The idea simply that reading books like the Necronomicon causes instant damage to one's psyche is just dumb and doesn't at all mesh with Lovecraft's writing, and in my opinion is the single worst idea that has CoC introduced to the wider lore of the Cthulhu Mythos. In Lovecraft's actual stories virtually all of the learned antiquarian and academic protagonists were at least familiar with the "Cthulhu cycle" of myths and several of them had even read the Necronomicon, De Vermis Mysteriis, the Book of Eibon, and the like without it leaving them gibbering wrecks afterwards... because they were reading crazy old tomes of mythology written by ancient madmen. It wasn't until they encountered entities from those books in the real world that their sanity started to crack, because they were being presented not just with horrible monsters that shouldn't exist in reali...

Thursday, 13th September, 2018

  • 04:13 AM - Mike Myler quoted Aaron L in post Epic Monsters: Yog-Sothoth (5E)
    My last character was actually a Warlock of Yog-Sothoth! I used the standard Great Old One Patron. To my mind, any manifestation of Yog-Sothoth is like an ice cube in a bathtub; it is coterminous with all space and time, but it can form temporary localized nodes that could be physically interacted with. One might even think that "temporary localized nodes that could be physically interacted with" could be..warlocks? *cues dramatic music!*

Monday, 10th September, 2018

  • 04:26 PM - Mark Craddock quoted Aaron L in post Overusing Coincidence in Game-Related Stories
    Some advice: being "constantly on the lookout for GMs trying to cheat" is going to seriously suck the fun out of the game for you, and possibly for the people playing alongside you. The DM's job is to craft an interesting and entertaining narrative and make sure the players are having fun, not to abide by the same rules as the players nor make sure events follow chains of real world logic. First, I don't think advising player to be on the lookout for their DM cheating was the intent, nor was itmen mentioned by this author. Second, while the author has every right to keep himself from overusing coincidence, the DM faces players who are active at different levels and even different sessions. If I'm lucky, I have an active player, outside of combat in 1 out of 3 players. They drive the story, but I have to dig and dig sometimes to shed the spotlight on a player. Novels, video games, and films have writers driving the action. That's entirely different from players driving the action. It would b...
  • 06:01 AM - Saelorn quoted Aaron L in post Overusing Coincidence in Game-Related Stories
    Seriously? The idea of the king being at an inn incognito with an assassin after him, and the PCs "happening" to be there to rescue him, is coincidence so bad as to call it "DM Cheating?"Not if it's part of the premise. If the premise of the campaign starts with four adventurers at a tavern where the king might be assassinated, and the point of the game is to explore from there and see what comes of it, then that's a fine way to get things started. If the PCs wander into town after an extended adventure, and they just happen to wander into such a contrivance, then the DM is messing with you. Leaving aside the question of whether or not it's even possible for the DM to "cheat" (it isn't; they could be a bad DM but they aren't "cheating") you can realize that the game is a story with the PCs as the main characters;False! Meta-gaming is equally a violation of the rules, regardless of who commits it. Telling a story is about focusing on these characters from the beginning. You could make a st...
  • 02:32 AM - Wraith Form quoted Aaron L in post Overusing Coincidence in Game-Related Stories
    Seriously? The idea of the king being at an inn incognito with an assassin after him, and the PCs "happening" to be there to rescue him, is coincidence so bad as to call it "DM Cheating?" To most other people that's called "running a D&D game." Do you prefer games that are all random chance, mundane events, and uninteresting happenstance like real life? I imagine my PCs get their clothes washed and go to the bathroom but I don't roleplay it. Leaving aside the question of whether or not it's even possible for the DM to "cheat" (it isn't; they could be a bad DM but they aren't "cheating") you can realize that the game is a story with the PCs as the main characters; stories focus on the main characters because the main characters survive (mostly) to the end, and vice versa. Imagine a unit in a grueling war that starts out with 100 people; at the end of war there are only 6 of them who have survived, becoming grizzled veterans on the process. These are the main characters. Telling a story...

Tuesday, 7th August, 2018

  • 07:33 PM - BookBarbarian quoted Aaron L in post Mythological Figures: Merlin Ambrosius (5E)
    Ack... in D&D terms Gandalf is a Deva, disguised in the form of an old man, wearing the artifact Narya, the Ring of Fire. "Devas are angels who act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and who can assume a form appropriate to the realm they are sent to. Legend tells of angels who take mortal form for years, lending aid, hope, and courage to good-hearted folk. A Deva can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal." His fire magic wasn't the product of any kind of spells, it was produced by his Ring. What magic he has as a divine being, or as a result of his ring, or as a result of study has always been a grey area (pun intended) at least to me. After all: "I once knew every spell in all the tongues of Elves or Men or Orcs, that was ever used for such a purpose." is the kind of comment he just tosses out. Apologies for further derailing the thread.

Friday, 27th July, 2018

  • 08:45 PM - QuietBrowser quoted Aaron L in post Watch These 4 Trailers for Ravnica
    Ok, so I know nothing about MtG or Ravnica, and when I saw the cover for the Ravnica book I thought it was a cyberpunk fantasy setting. If that isn't accurate, then the cover is very misleading and I will be extremely disappointed. It's not "cyberpunk", but it IS very highly advanced magitek - it's a dungeonpunk setting, like Eberron, but even more "out there" in terms of "technology". One of the 10 Guilds of Ravnica is the Izzet League. They're a Blue/Red Mana aligned guild, so they're basically an entire sub-culture of mad scientists. They serve as Ravnica's engineers and they conduct all kinds of experiments for the hell of it, including building devices that manipulate raw energy, running magic directly through peoples' brains, and creating all manner of flying, rolling and digging machines. I can't be more specific than that because that's really the extent of my knowledge - they do "magitek", to the extent one of their associated creatures are fused elementals called "Weirds", but...

Wednesday, 14th March, 2018

  • 01:08 AM - Zarithar quoted Aaron L in post Do We Still Need "Oriental Adventures"?
    The name could change, but please, not by calling it Asian Adventures. No matter what setting you use the material for, I will guarantee you there is no Asia on that planet. Oriental just means Eastern, so Eastern Adventures would be fine. Since any official supplement would likely be set in the Forgotten Realms, why not just call it Kara-Tur? I don't see how this is any more problematic than Chult (with its African influences). Honestly though, threads like this frustrate me because every fantasy RPG I know of borrows cultural, mythological, etc aspects from a variety of cultures around the world. Is a time going to come when we can no longer have a hobby for fear of offending someone from one of those cultures?


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Aaron L's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Necromancer Games Character Sheet v101
Here's the v3.5 character sheet from Necromancer Games, designed by the Mad Irishman. Stats are listed in the standard v3.5 order.
284 0 1 Monday, 26th May, 2014, 11:41 PM Monday, 26th May, 2014, 11:41 PM

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