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Collaboration for a New Game Thursday, 19th September, 2013 05:58 PM


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Saturday, 7th September, 2013

  • 04:12 PM - Upper_Krust quoted eduar in post 3E/Pathfinder Conversion of the Vampire Bestiary
    Howdy eduar amigo! :) U_K, Will you make a review of Mythic Adventures? I been waiting for this. I will certainly do a review. However, I don't have the book yet. If I don't see it in town on Wednesday (when I'm next in shopping) I'll order it online. So give me a week or so to get it and a week or so more to go over it and list my thoughts. Also how are your plans going so far? As usual, terrible. Although there is a specific reason for this (at the moment) and I'll explain that in a few weeks time (its work related...and no its nothing bad but it is a bit distracting).

Thursday, 11th April, 2013

  • 11:35 PM - Upper_Krust quoted eduar in post Muhlatimic Dragons
    Hi U_K Hey eduar matey! :) That will be super cool, I always wanted to see Metatron :angel: No U_K:eek:, you would not dare to do something so evil, right? and I'm almost sure that someones are already there in your notes and you forgotten, like the cimeriel or heliodes. I mean There were so many things missed, you would not remove the existing ones. The chances of me doing all those templates to a sufficient standard is very slim. I mean maybe the Nosferatu since I put a bit of work into it on the website. Cimeriel, Helioeides and others I'm not so sure.

Wednesday, 10th April, 2013

  • 08:13 PM - Upper_Krust quoted eduar in post Muhlatimic Dragons
    Hi U_K Hiya mate! :) well I remember that when you give us the advance of Godsend there was some stats already finished and ready to go, so you can include them :). Well I am not sure exactly how finished they were...but I am tempted to at least add in Metatron. The more entries I add, the more art is needed, the more time is taken, so we'll see, I don't want to be spending too much time on it. Probably one new entry (likely round out the Angels) makes the most sense at the moment. Also it will be cool to have the templates mentioned in Ascension. ...or I could erase their mention from the Ascension hardcover. :devil:

Tuesday, 9th April, 2013

  • 12:40 AM - Alzrius quoted eduar in post Collaboration for a New Game
    Hi Alzrius Once I have the opportunity to check Legendary Levels and really not convinced me. It doesn't convert the material of SRD which is good because is new material but bad because they not take advantage what was already, and the other thing I really don't like it was it's not OGL. It is OGL; you can see the OGL on the last page. It just doesn't seem to have a proper declaration of OGC and PI (which it's supposed to, under the OGL's rules).

Monday, 8th April, 2013

  • 05:23 PM - Upper_Krust quoted eduar in post Muhlatimic Dragons
    Hi Hey eduar amigo! Good luck with that U_K seems like a lot of work, It helps to have most of it already half-finished. ;) I'll be waiting the relaunched of Immortals 3.5 and Vampire Bestiary for Pathfinder. Not sure if I should add anything to the Epic Bestiary? Certainly the cover 'graphics' will change. Ascension definitely does need more art. I don't want to release it with blank spaces (and its probably more work to go fixing all the paragraphs). As with the Epic Bestiary, the cover graphics will change - although the art will remain the same. I'll try and fix as much of the errata as possible. Certainly the first VB will see a Pathfinder release (and again a big thanks to Khisanth since there is no way I could have handled that conversion myself). Hopefully they will do okay enough to warrant further such conversions.

Saturday, 6th April, 2013

  • 11:43 AM - Upper_Krust quoted eduar in post Collaboration for a New Game
    Hi Hey eduar mate! :) Damn monsters, I don't know why they have that made me advance so slowly. I have almost finished with feats, skills, classes and prestige classes. Any advice of what need to be fixed on epic rules? Do you mean beyond all the epic stuff I already fixed? if so...I don't know. :confused:

Friday, 22nd March, 2013

  • 01:55 AM - Upper_Krust quoted eduar in post Collaboration for a New Game
    Hi there U_K Hey eduar matey! :) I can't avoid to think I need more experience to this project and for now I'm not prepared, Its a mammoth undertaking you initially proposed. I don't blame you for wanting to take a step back from such a daunting task. so for now I will try to update Epic and Divine rules from SRD to Pathfinder, actually I have already starter and I think I have done some great progress, I think this is a great opportunity to correct some of the problems in them, I was looking at your 3.5 website and one of my favorites sections was the review of these. May I use part of the material presented in there? Not sure what you mean (my reviews of the ELH and D&Dg?). Can you post the links and explain a bit more amigo? This is something if well done I will like to publish, like what Dreamscarred Press did with Psionics Unleashed, yes I know Mythic Advetures are coming out but I don't think they are mutually exclusive. I wish you the best of luck. :)

Thursday, 14th March, 2013

  • 12:07 AM - Upper_Krust quoted eduar in post Collaboration for a New Game
    Hey there U_K Hiya mate! :) Now I understand why you like 4e so much, and I totally agree with those points. Actually following that philosophy, feats should just evolve (damn tree feats, two weapon I looking at you) and keep a few number, like powers. I still have the feeling that is necessary to balance simplicity with customization, to be possible create anything. You really give me food for thought. Happy to be of help. High level 3.5E is okay for experienced players who only need to look after one character. But for a DM/Designer its really a massive chore. Simplicity is the key. I think the way to handle customization is to allow for trade offs/trade-ups. So you keep an overall number of items/abilities/powers etc. to a manageable level. So instead of adding powers you swop old powers for new ones.

Wednesday, 13th March, 2013

  • 01:10 AM - Upper_Krust quoted eduar in post Collaboration for a New Game
    Hey there U_K Hey eduar amigo! :) there are probably others things that I'm forgetting at the moment, these are the ones I can summarize for now. Thats quite a few. :D Tell me U_K when you designed IH what was the problems with 3.5, what would you change in order to suit your material? For me, the main problem with 3.5 was the EVER-SPIRALLING (out of control) complexity. It was just CRUSHING for GMs (and us poor game designers). It just simply had too many parts. So my main goal was to cut that down where possible. Limit the number of magic items/artifacts. Dovetail skills with things like Omnicompetence and Maven. Reduce the number of feats by allowing a trade-up to divine abilities (and likewise cosmic and so on). At a certain level of divinity everyone gets Wish, cutting down on Spell-like abilities.

Saturday, 9th March, 2013

  • 02:50 AM - Upper_Krust quoted eduar in post Collaboration for a New Game
    Hey there U_K Howdy eduar amigo! :) ENWorld was 'down' last night when I tried to reply. It was never my intention to create a new RPG, my ideas were more oriented to hybridize Pathfinder and 4e, but as classes in both systems are integral to the core among other things, I did not see how to modify without redoing many other things and this is how I end up doing this. Couldn't you just compile a list of what you think each RPG does better than the other and then use those bits?

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