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  • Sunseeker's Avatar
    Today, 03:49 PM
    From a narrative perspective, that's a lot of things to happen in one day. I think one of the things about the 6-8 encounters is that the encounters, individually are a joke, but it's an attrition issue, you take 5hp here and you take 2 spells there and after 6-8 encounters that's 30-40hp and 12-16 spells! But I mean, I think what this really goes to show is how 6-8 encounters work best...
    5 replies | 234 view(s)
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  • Sunseeker's Avatar
    Yesterday, 05:50 AM
    Frankly, most of the "death" in my games has been accidental. Guy with 10HP gets hit a couple times and is brought down to 1 or 2HP. Then they get missed a bunch. Then they get crit on for like, a bazillion damage. Death saves don't even come into play. Not that I'm particularly fond of the death save system. As for monsters killing downed party members, I just make it clear up front...
    124 replies | 6110 view(s)
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  • Sunseeker's Avatar
    Thursday, 19th July, 2018, 04:05 AM
    I use morale all the time, but I spice it up a little. Each morale check an NPC (or group of NPCs) succeed on gives them a +1 to all non-morale rolls (including damage). Each morale check an NPC (or group of NPCs) fail gives them a -1 to all non-morale rolls. Capped at 3, if they get 3 successes before 3 fails they fight to the death. If they get 3 fails before 3 successes they run away. ...
    67 replies | 1680 view(s)
    1 XP
  • Sunseeker's Avatar
    Wednesday, 18th July, 2018, 04:39 AM
    Nope. Prophecy is too much of a mixed bag. There are some that do it wonderfully, especially if its subtle and the "Chosen One" doesn't find out they're such until later on and then has to go on a journey of self-discovery because they now feel like their entire life is a lie and nothing they accomplished was actually of their own making. The number one bad plot device is: BABIES! (and by...
    44 replies | 1985 view(s)
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  • Sunseeker's Avatar
    Tuesday, 17th July, 2018, 03:11 AM
    No no, I just mean the time-travel part. I enjoyed the rest of Enterprise.
    44 replies | 1985 view(s)
    1 XP
  • Sunseeker's Avatar
    Tuesday, 17th July, 2018, 01:33 AM
    Oh man, that was just...terrible. I mean maybe as a foundation for why the "Mirror Universe" is evil I can accept but otherwise it was just...bad. Doctor Who succeeds at time travel because of "wibbly wobbly wimey wimey". Time trends towards either what was first established or what is most likely to be the outcome. Minor alterations are largely meaningless. "Fixed moments" are...
    44 replies | 1985 view(s)
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  • Sunseeker's Avatar
    Monday, 16th July, 2018, 02:11 AM
    It depends HEAVILY on the players. There are some people and some groups I have played with who are on the ball, head-in-the-game badda-bing badda-boom kinda players who take their turns in moments, know exactly what they want to do, know exactly how the rules work and JUST DO IT *insert Shia LaBouf here*. There are other players who are distracted, argumentative, generally slow, don't know...
    21 replies | 977 view(s)
    5 XP
  • Sunseeker's Avatar
    Saturday, 14th July, 2018, 08:12 AM
    Ugh, time travel. It's like, the 2nd worst plot device for anything except Doctor Who.
    44 replies | 1985 view(s)
    3 XP
  • Sunseeker's Avatar
    Friday, 13th July, 2018, 02:12 AM
    Similarly, there is the Thir from Eberron, and by extension, the Thir includes a variant belief that the Sovereign Host are actually lesser dragon gods. But IMO: be a heretic. Believe in your own god. Make up your own religion! Leave little shrines to your god wherever you go. Stop back in 1000 years and see your handiwork!
    21 replies | 3747 view(s)
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  • Sunseeker's Avatar
    Wednesday, 11th July, 2018, 03:48 AM
    You know what I find funnier than all the assumptions about the availability of clerics, or their lack of availability? The prevalence of literacy among the common folk. Like I'm sitting here watching people have the same old arguments about spellcasting and nobody is even remotely questioning literacy rates? Braille is a NEW invention, like ridiculously new. It was invented in 1824.
    30 replies | 591 view(s)
    1 XP
  • Sunseeker's Avatar
    Wednesday, 11th July, 2018, 02:52 AM
    Politics, gender, sexuality, ideology all exist in my setting, but unless the players seem actively interested in taking up "social" encounters instead of killing things, these issues are just background noise.
    16 replies | 541 view(s)
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  • Sunseeker's Avatar
    Monday, 9th July, 2018, 05:17 AM
    Sunseeker started a thread Mass Effect d20
    Yaarel So, I wanted to do something different, and by "different" I mean sci-fi. But I didn't want to do the gritty space horror of WH40K, nor did I want to do "swords and sorcery in space" of Star Wars, and I wasn't really looking for the high-minded science and exploration of Star Trek. Starfinder really isn't "doing it" for me, there's just too much that is "Pathfinder in space" and...
    1 replies | 236 view(s)
    1 XP
  • Sunseeker's Avatar
    Sunday, 8th July, 2018, 03:19 AM
    I'd say by the letter, a warlock cannot make a sentient weapon their pact weapon. However I would allow the sentient weapon some say in the matter. If perhaps the sentient weapon agrees to be a pact weapon, then sure.
    20 replies | 7324 view(s)
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  • Sunseeker's Avatar
    Saturday, 7th July, 2018, 05:11 PM
    Players level whenever they have earned enough XP to do so, or have completed a quest that awards a level. -Right now, I run a mix of XP and Milestones: The "main quests" award Milestone upon completion. However a number of side-quests can be picked up to earn XP. Since XP is a scaling system, how do you reconcile this Sunseeker? Well, I've just made every "level" worth 1000 XP and a...
    31 replies | 1096 view(s)
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  • Sunseeker's Avatar
    Saturday, 7th July, 2018, 04:30 PM
    Sunseeker replied to 6e? Why?
    Like 6E now? Heck no. 6E Eventually yeah, games advance, gamers move on, demands change.
    144 replies | 7356 view(s)
    1 XP
  • Sunseeker's Avatar
    Saturday, 7th July, 2018, 04:29 PM
    Okay, bolded the two lines that I'm trying to get at. You don't want to play the "downtime minigame" okay, but because you don't want to play the downtime minigame, players are limited in how impactful their downtime can be. (lets keep this in the realm of fighting gangs and not Asmodeus) This is, as far as I can tell, a personal evaluation on your part as the DM as to how "impactful" their...
    93 replies | 2338 view(s)
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  • Sunseeker's Avatar
    Saturday, 7th July, 2018, 04:54 AM
    Why, though? If it matters to the game world then it matters to the game. If I spend my years between adventures becoming a reknowned artist, that matters to the game as much as it matters to the story and the world it takes place in. Imagine the connections I would have forged between nobility, how did I use my art to influence culture? Did I extract huge sums of money for my work? Do I...
    93 replies | 2338 view(s)
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  • Sunseeker's Avatar
    Saturday, 7th July, 2018, 12:55 AM
    To me, my first reaction was: okay, so no matter what you do, nothing you do actually matters. If nothing can be gained and likewise nothing can be lost, then aside from "I want my PC to do this thing." Someone could say "I do nothing." and have the same outcome. I totally couldn't tell from the OP, to be honest. Okay fair enough, so in your case the game still focuses on the...
    93 replies | 2338 view(s)
    1 XP
  • Sunseeker's Avatar
    Friday, 6th July, 2018, 07:23 PM
    One thing I do when I have included "training" in the past is that: You get your HD/HP and Proficiency/BAB&Saves right away, to indicate that your experience has made you tougher and better in a general sense. If you are at an ASI point you can gain an ASI, but not a feat. To gain feats and class features, you have to train. This also allows for a presentation of a world where a wildman can...
    93 replies | 2338 view(s)
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  • Sunseeker's Avatar
    Thursday, 5th July, 2018, 04:19 AM
    Obviously non-PHB books are up to DM discretion but we wouldn't need to cover much, just a line about "Consult with your DM before using this spell." Otherwise I'm anticipating a lot of marriages right before a dungeon.
    61 replies | 2328 view(s)
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  • Sunseeker's Avatar
    Thursday, 5th July, 2018, 03:57 AM
    A lot of DMs say this about a lot of spells. "Oh that wouldn't work because *story reasons* or *setting reasons*." Those reason though? They aren't in the spell. There's no element of this spell that says "If you're faking it it doesn't count." or "Santa will know you've been naughty." That's all on the DM. One DM might say "No no, only Disney-level true love counts." Other DMs might treat...
    61 replies | 2328 view(s)
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  • Sunseeker's Avatar
    Thursday, 5th July, 2018, 03:13 AM
    There are few reasons I can think to go MC other than to dip a couple levels. Primary casters don't need it, so you're usually rogue picking up some fighter levels or fighter picking up some rogue levels or something along those lines. Paladin/warlock combos still seem OP, but that's been true for several editions, 'cause charisma synergy ya know.
    86 replies | 3419 view(s)
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  • Sunseeker's Avatar
    Tuesday, 3rd July, 2018, 01:39 AM
    I think lets use "simple" instead of crappy, everyone's gotta start somewhere right? I think for a lot of "simple" quick drawn stuff it conveys more pertinent information than more high quality and detailed imagery. The players are capable of imagining a beautiful ornate mechanical clockwork mechanism just fine in their hand. The quickly drawn image of it conveys that one of the gears is...
    13 replies | 646 view(s)
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  • Sunseeker's Avatar
    Sunday, 1st July, 2018, 03:36 AM
    I musta missed that.
    61 replies | 2328 view(s)
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  • Sunseeker's Avatar
    Sunday, 1st July, 2018, 01:42 AM
    Seriously though, what the heck were the devs thinking with this? It's not just dumb but it's kinda offensive.
    61 replies | 2328 view(s)
    0 XP
  • Sunseeker's Avatar
    Sunday, 1st July, 2018, 01:40 AM
    Stacking is always a solid argument. :cool:
    61 replies | 2328 view(s)
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  • Sunseeker's Avatar
    Saturday, 30th June, 2018, 08:27 PM
    I think his use of derail is likely just a colloquialism. Characters who are tackling an adventure have investment in it, likely in the form of "this helps people I care about" or "someone is going to pay me money" or "we're half way there, lets see this baby through". New characters may lack that investment, and I think that is the context in which "derail" is being used here. The quest will...
    12 replies | 511 view(s)
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  • Sunseeker's Avatar
    Saturday, 30th June, 2018, 05:20 AM
    The issue here isn't characters. It's players, and it's two fold: Do Bobby, Joe and Sue fundamentally want to get back into questing and adventuring? If the answer is "yes" it doesn't matter how Frank's PC sells the quest to their new characters. Their new characters, like them, are likely going to be interested in taking on the quest. If the answer is "no" you probably have bigger...
    12 replies | 511 view(s)
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  • Sunseeker's Avatar
    Thursday, 28th June, 2018, 04:25 AM
    If only this were the other forum I was on...where conspiracy theories were banned. And your presentation of the article makes it seem far worse than the article actually is.
    340 replies | 11233 view(s)
    1 XP
  • Sunseeker's Avatar
    Thursday, 28th June, 2018, 03:25 AM
    Removing spells that return someone to life only solves the "danger" issue if the only "danger" you present in your game is death. I don't know how many pla...er...characters I've horribly mutilated. And it's AMAZING how pla...er...characters will react to things like losing a hand, an eye, being stripped of levels, magical gear, compared to being killed. Generally speaking, one of the...
    294 replies | 7032 view(s)
    1 XP
  • Sunseeker's Avatar
    Thursday, 28th June, 2018, 03:06 AM
    IMO, they look generic enough to be used for a wide range of characters. A little creative painting and you'd never know. I'd think only fans of the show would really recognize them. But by that token, I don't really need "generic adventuring party" minis. So I see the niche appeal, but that's about it.
    23 replies | 1337 view(s)
    1 XP
  • Sunseeker's Avatar
    Thursday, 28th June, 2018, 01:42 AM
    As an interesting twist, it'd be creative, IMO for a character to have some kind of terrible scars on their back and never know that they actually had wings for *reasons* only to be hit with a regenerate for the first time and would ya look at that!
    199 replies | 6806 view(s)
    2 XP
  • Sunseeker's Avatar
    Thursday, 28th June, 2018, 01:28 AM
    I tend to be cool with flight from low levels. I'm also cool with players choosing not to have features granted to them via their class, race or whatever. But I'm probably not cool with a player choosing to use a feature they opted out of, to the point of "I have charred wing stubs." deciding in a pinch that they are going to use the feature anyway. Maybe if there was some cool RP lead...
    199 replies | 6806 view(s)
    1 XP
  • Sunseeker's Avatar
    Wednesday, 27th June, 2018, 02:25 PM
    It does. Though its not terribly helpful.
    294 replies | 7032 view(s)
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  • Sunseeker's Avatar
    Wednesday, 27th June, 2018, 02:27 AM
    There's a reason I like playing Tabaxi. I am fundamentally a cat. As such, I greatly enjoy toying with my players, but killing them is boring. Foolish decisions may present opportunities to teach "Hey, don't poke the friendly dragon in the eye!" but generally speaking I seek to teach my players to learn from their mistakes. Players I have noticed have an impressive capacity to meta-game...
    294 replies | 7032 view(s)
    1 XP
  • Sunseeker's Avatar
    Tuesday, 26th June, 2018, 04:10 AM
    I tend to avoid involving characters in "life threatening danger" at low levels. Sure, dangerous situations, but they are unlikely to kill a character. At low levels, most situations are easy to extract yourself from, enemies present more danger to others than to adventurers (such as kobolds raiding crops). Keeping the player alive at low level is of some importance to me as the low levels...
    79 replies | 1986 view(s)
    1 XP
  • Sunseeker's Avatar
    Tuesday, 26th June, 2018, 03:44 AM
    Racial mods are fairly insignificant in any edition. Letting players take +X, +Y, -Z in older editions just means they get to play the race they want, with the stats they want.
    8 replies | 373 view(s)
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  • Sunseeker's Avatar
    Tuesday, 26th June, 2018, 01:44 AM
    That's assuming all the gods are in the same pantheon. Zeus is at the top of the Pantheon because he says so, and the other gods (except maybe Hades, Chronos and a select few others) all acknowledge and accept this. The followers follow this pattern. That's ALSO assuming that the gods in question exist as a pantheon. Some IRL systems are less structured. Others show more flexibility. ...
    61 replies | 2391 view(s)
    2 XP
  • Sunseeker's Avatar
    Tuesday, 26th June, 2018, 01:38 AM
    I don't generally run a wide variety of monsters in any given encounter. There' usually Generic Orc 1-4 and Orc leader. The stat sheet in my notebook for "Generic Orc" just has 4 different places to put down HP totals. I do use minions sometimes, but they serve a different purpose than more meatier foes.
    40 replies | 1514 view(s)
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  • Sunseeker's Avatar
    Sunday, 24th June, 2018, 04:05 PM
    Sure, and from an in-world perspective, a lot of worshippers are going to think their god is top dog. Regardless of their gods actual power levels.
    61 replies | 2391 view(s)
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  • Sunseeker's Avatar
    Sunday, 24th June, 2018, 02:22 AM
    Modrons are many. Unicron is singular. Wow. That does fit surprisingly well.
    61 replies | 2391 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 23rd June, 2018, 06:22 PM
    I generally agree that the current depiction of Modrons is a little too steampunky for my fantasy tastes. But for people who like steampunk, it's a nice little handout. I do like the idea of Modrons being purely "mathematical" polyhedral forms with no body parts other than an eye on one or more sides. Hmmm....now I'm wondering if replacing the Inevitables with Transformers would be...
    61 replies | 2391 view(s)
    1 XP
  • Sunseeker's Avatar
    Saturday, 23rd June, 2018, 06:12 PM
    Is that you Bill?
    61 replies | 2391 view(s)
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  • Sunseeker's Avatar
    Saturday, 23rd June, 2018, 02:21 AM
    What is this, a bad Transformers fan-fiction?
    61 replies | 2391 view(s)
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  • Sunseeker's Avatar
    Saturday, 23rd June, 2018, 02:12 AM
    Sadly, as much as I enjoy creating magic items, they see little use. Oh well, here's a few of my favorites: The Forge Hammer: a Large size Maul, considered an "epic" weapon for purposes of damage reduction. For every full 24 hours you spend hammering raw materials with it, you can create a +1 (or increase the +X) item. Constitution check required for living (and certain undead) creatures...
    27 replies | 1206 view(s)
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  • Sunseeker's Avatar
    Friday, 22nd June, 2018, 11:05 PM
    I always liked mixing archetypes, but there was some SERIOUS power-building room there. I wonder if this will even out, or make that worse.
    6 replies | 213 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 21st June, 2018, 06:32 AM
    Dragons are surprisingly squishy in 5E. A party not comprised of total morons can easily take on one at-level. If it's alone, they can probably "punch up" several CR levels. Even though there's stat blocks for them, I generally advise against running baby dragons. They're essentially intelligent children you're killing there. Sure, they'll grow up into capable death machines, but that's...
    23 replies | 760 view(s)
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About Sunseeker

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32
About Sunseeker
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Casper, WY dungeons and dragons and general RP guy
About Me:
*shrug* I like all things role playing, I like having fun, a good laugh and good beer. I've been getting more and more into D&D in the past years, and EN world has been showing up in the top search results, so, I finally registered.

Oh, and I like long walks though enchanted forests and watching the sun set over a burning castle.
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d20 Mass Effect
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Must I?

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d20 Mass Effect
Pathfinder home-campaign.

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3.5 D&D
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nowhere
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Must I?
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Thursday, 19th July, 2018


Wednesday, 18th July, 2018


Tuesday, 17th July, 2018


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Saturday, 7th July, 2018



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Monday, 16th July, 2018

  • 03:12 PM - iserith mentioned Sunseeker in post Playing D&D much faster
    Is that just me? Are by freak chance all the players I have played with extremely slow? Is this some old school vs. new school thing? Is this the new D&D for the attention deficit generation? Is there some speed D&D “should” be played at, or does it vary widely from table to table? What do you think? I agree with Sunseeker. It largely depends on the players. My regular groups are very fast. My pickup groups for one-shots tend to be less so, but I manage to keep them moving forward. Three things I put in my Tables Rules document that have the most impact on how quickly the game moves are: 1. Make use of the improvisational technique known as "Yes, and..." When hearing a serious idea or proposal from another player, accept the idea then add to it. Try to find the good in it and think of ways it can work rather than ways it can't. 2. Describe what you want to do by stating a clear goal and approach. A question is not a statement of goal and approach, nor is asking to make an ability check or the like. 3. When the spotlight is on you, act immediately. Your turn is for acting, not for thinking about what to do. These have several specific effects. The first one stops debates before they can begin. Debates between players, especially when the stakes are high and there are a lot of unknowns, can r...

Sunday, 1st July, 2018

  • 09:52 AM - Lanefan mentioned Sunseeker in post Everybody Cheats?
    Heh, hit on a miss rules. Gotta love 'em. Shame that any time this idea gets brought up seriously, it'll get dogpiled on as a bad idea. :/Normally I don't like at all the idea of hit-on-a-miss because a hit, as previously defined by the game, is supposed to hit for damage and a miss is supposed to miss and do no damage - very binary - and never the twain shall meet. However what I do like with Sunseeker 's idea, and where I think it might have a lot of potential, is that it de-binarizes hit-miss* and in fact puts it on a sliding scale. With this there is no real clear hit-miss divide any more, only different gradations of hit doing damage anywhere from 0 to normal-plus-lots based on how high your attack** roll was vs. the target's AC. * - I'm guessing this was completely unintentional, but the best ideas often are. ** - note the different terminology - I intentionally did not say "to-hit roll" here. Lanefan

Tuesday, 12th June, 2018

  • 03:19 AM - Mouseferatu mentioned Sunseeker in post Will you make transsexual Elves canon in your games ?
    Huh. It never even occurred to me to read the ability as anything other than what Sunseeker is defining as "hard closed." You're changing sex, not who you are or anything else about you. I see no reason for--and wouldn't allow--any other changes to appearance. That strikes me as not just mechanically imbalanced but outside the parameters of the ability's theme.

Tuesday, 29th May, 2018

  • 04:38 AM - Hussar mentioned Sunseeker in post Comfort withcross gender characters based on your gender
    In D&D, race (actually meaning species) has mechanical impact, and so is a major element of what makes a character a character. Gender has no mechanical impact in the game as written. Whether race (in our current cultural sense) or gender matter depends very strongly on whether or not the society in the game, as portrayed by the GM, cares. And in some games, it has been rendered largely irrelevant - Shadowrun and Deadlands, for example, both make explicit points in their setting materials that what we used to think of as race and gender bias have, for in-game reasons, largely gone away. You are free to play any sort of character, and the game world basically doesn't care. I think he has a point. Back several exchanges you say, " If you are playing as another gender and nothing in your portrayal actually indicates that, then why are you doing it?" First: have the words "internal role-play" ever come up around you? Yup. Never really had much truck with it to be honest. If ev...

Sunday, 20th May, 2018

  • 12:05 AM - Doug McCrae mentioned Sunseeker in post How different PC motivations support sandbox and campaign play
    Interesting points shidaku. I will happily admit that there is something stale about Conan and other characters that have eternal adventures but never seem to change, such as Sherlock Holmes and most superheroes. Could you say a bit more about how you bring out the higher tiers of the hierarchy of needs in play?

Wednesday, 16th May, 2018

  • 02:52 PM - lowkey13 mentioned Sunseeker in post Harassment Policies: New Allegations Show More Work To Be Done
    I am more interested in how we can *directly* deter harassment, than in the question of con policies on alcohol. Harassment could still be an issue even if the con happens on a space station, and there's no alcohol anywhere on the space station, and no convenient way to go get some. One of the reasons for this threaddrift is because of the profound correlation between sexual assault and harassment and alcohol. To illustrate without addressing sexual assault, think of regular old assault (battery). If you hear about a fight breaking out during a convention, how often do you think immediately that alcohol was probably involved? Because today, physical violence is really unexpected, but throw in enough alcohol, and ... well, it's not quite as unexpected. It's the same when discussing serious episodes of sexual violence on college campuses (from rape to groping). It's not impossible to find events that don't involve alcohol, but almost inevitably alcohol is involved.* To a certain exten...

Wednesday, 9th May, 2018

  • 06:50 AM - Coroc mentioned Sunseeker in post Playing Tieflings
    shidaku #33 that is a great aspect of it all that you posted there: Does a tiefling breed true? I would say it is either yes or 50/50 or maybe if the tiefling intermingles with other races the abyssal/infernal heritage dilutes over the generations? Or maybe it gets stronger by both parents being tieflings ? On the other fact i also totally agree, in an planescape campaign tieflings should be totally common, but a in vanilla setting? What would be their total percentage of a population? In my Greyhawk campaign i allow them to be a playable race (though only infernal heritage for plot reasons) but i would rate their rareness in the general populace among all other humanoid player races to be about 1-3 per thousand.

Wednesday, 2nd May, 2018

  • 10:09 PM - TreChriron mentioned Sunseeker in post Harassment Policies: New Allegations Show More Work To Be Done
    @shidaku - I DO NOT agree with the premise that people can't or shouldn't accuse someone of sexual harassment. I personally believe however, that talking to leadership in the place of the harassment, or the police might be a better course of action than calling The National Enquirer. In the former, I'm likely going to consider you more honest than the latter. Also, if the accusers had brought this up with the convention staff involved, wouldn't it at least have served as a good example as to WHY con runners should have the policies clearly stated? It seems dumb that we have to remind people to act like decent human beings. However, once you do, and they do something terrible, you can boot them. I question the motivation of the accusers and more importantly the "reporter" because we're reading about it on the new RPG Enquirer instead of from con runners or staff. Again, I believe that a story about "here's the recounting of sexual harassment at BlahBlahBlah con..." followed by an interview wit...

Friday, 27th April, 2018

  • 02:53 AM - Unwise mentioned Sunseeker in post Booting a player Question
    I have to disagree, @shidaku, don't risk the thigh high. There is a chance the victim will say "thankyou mistress may I have another?" and then it just gets weird for everybody involved. Best to avoid that possibility. Trust me, I am Australian and we invented booting, it is a national tradition https://www.youtube.com/watch?v=Pt4mwy9OBNA remember, the bigger the better.

Sunday, 22nd April, 2018

  • 07:56 AM - Sadras mentioned Sunseeker in post What is *worldbuilding* for?
    And if you want to find a secret door you can't do it without a Search (or other appropriate) check. The discussion between Lanefan and me is not about whether or not a Perception check is necessary to find a secret door. It's about whether or not there should be an additional, mediating step in action resolution, namely, the GM secretly deciding (by way of pre-authorship, or rolling a die, or whatever) whether or not a secret door "exists" to be found. That is what I am calling a railroad. If the GM's preauthorship was about whether or not an orc will be killed in a combat, I think that nearly every ENworld poster would recognise it as a railroad (and the debate would turn into one about whether or not railroading, by way of fudging to keep NPCs alive, is a good or bad thing). I am asserting the same thing about searching for a secret door. and Yes. The most classic example in the history of RPGing would be "I try and kill the orc." There is also a classic term to describe a game in wh...

Tuesday, 17th April, 2018

  • 12:35 PM - Elfcrusher mentioned Sunseeker in post What Could Possibly Go Wrong?
    It won't answer much of your questions, but have you seen the movie Elysium? No. Related? shidaku: So maybe I should add HoL to the inspirational cocktail? And maybe Call of Chtuhlu...

Sunday, 15th April, 2018

  • 02:54 AM - pemerton mentioned Sunseeker in post Why Worldbuilding is Bad
    shidaku, your post prompted a couple of thoughts in me. If for some reason I'm wrong and the article is suggesting that you should come to the game with nothing more than a blank piece of paper, I think that's sillyIf the sheet of paper was literally blank, then there wouldn't be a RPG system to use! But if we mean "turning up to a session with the rules and that's it", well I've got no problem with that, and have done it from time to time. "detailing in" is a natural outcome of expanding the lore, which is why some older settings feel less approachable with how much information has already been detailed in.This reminded me of Ron Edwards's comment about "karaoke RPGing": This is a serious problem that arises from the need to sell thick books rather than to teach and develop powerful role-playing. Let's say you have a game that consists of some Premise-heavy characters and a few notes about Situation, and through play, the group generates a hellacious cool Setting as well as theme(s)...

Saturday, 14th April, 2018

  • 09:38 PM - darkbard mentioned Sunseeker in post Why Worldbuilding is Bad
    Are you familiar, shidaku, with the philosopher Slavoi Zizek's take on the Rumsfeld statement you quoted? He points out that Rumsfeld omits the fourth, and natural, category from his list, unknown knowns: those beliefs we hold without being aware of how they act upon us which shape how we act in the world. In other words, ideology. I'm pretty sure Zizek writes about this in the introduction to The Borrowed Kettle. The problem with sci-fi vs fantasy in the authors context is that sci-fi has a low bar for something being a "known known". How a space-ship works can be readily derived from a diagram, which itself is readily available. The general level of knowledge is high. In the same sense that what the average person knows now is far beyond what even some of the smartest people knew 5000 years ago. Access to new knowledge is easy and transmission of information is direct (say, on a flash drive), as opposed to rare and indirect (oral tradition). Here, I think, you have misstated the ...

Wednesday, 4th April, 2018


Saturday, 10th March, 2018

  • 07:30 PM - DMMike mentioned Sunseeker in post The Difficulties Of Running Low Magic Campaigns
    On the other hand, Gandalf was able to defeat the Balrog one on one, and is a Maiar. Yeah, and Maia isn't a D&D playable race :) I'd like to point out that some video games do include low-magic fantasy. In Skyrim, each hold has just one court mage, none of whom do any significant spell casting. Then there's Kingdom Come Deliverance, admittedly new, which is a medieval-like game that has zero magic, as far as I can tell. If you want to run a low-magic campaign, you're better off recruiting Lord of the Rings movie (or book) fans than trying to convert World of Warcraft players. shidaku 's comparison of welder versus plumber sums it up pretty well.

Saturday, 17th February, 2018

  • 11:30 PM - Yaarel mentioned Sunseeker in post D&D Beyond: Halflings
    I agree, shidaku. Somehow "godifying" concepts dumbs them down. It is moreorless identical to saying, "the devil made me do it", which shortcircuits the investigation of actual influences and causes. Too much reliance on gods makes the setting feel dumber. And the main problem is, hard-baking the gods into descriptions makes it increasing difficulty to present the feel of a nonpolytheistic campaign.

Tuesday, 13th February, 2018

  • 01:52 AM - pemerton mentioned Sunseeker in post What is *worldbuilding* for?
    shidaku - it is true that propaganda efforts can go wrong. That's what a Streetwise check (or whatever other PC ability might be relevant) is for. If the check fails, then perhaps the consequence (in the fiction) is that the people of the kingdom become more loyal. If the check succeeds, however, then - in the approach that I prefer - the PCs (and, thereby, the players) have attained their goal - in this case, quelling potential unrest. That is the essence of "say 'yes' or roll the dice" - either the GM says "yes" and the action declaration succeeds (generally used for low-stakes stuff, managing narrative continuity, etc) or else a check is made. If it succeeds, the intention is realised. If not, the GM establishes the consequences of failure This contrast between success and failure - success = players get what they wanted; failure = GM establishes some adverse consequence - also feeds into the issue of player agency over the shared fiction: The players can declare any action they ...

Monday, 12th February, 2018

  • 10:40 AM - pming mentioned Sunseeker in post Old School Initiative
    Hiya! shidaku, okey-dokey. As I said...I disagree with your view of initiative and that "loosing an action because something happens before you" is a bad thing, but that's cool. As I've said many times before, one of the shining factors of RPG's is that two groups can be playing the same game, but have strikingly different play styles, interpretations, etc. :) ^_^ Paul L. Ming
  • 06:29 AM - pemerton mentioned Sunseeker in post What is *worldbuilding* for?
    a DM cannot in good faith to the game, adjudicate things with the players intentions in mind. The only thing that matters are the players actions. They may want to minimize internal strife, but we're talking about killing a King here. That's a BFD and the players DO NOT get to say it isn't, or pass out some poorly xeroed socialist newsletters and assume everything will be hunky-dory.Well, in some systems player intention is - by the rules of the game - key to establishing what the action is and what it might accomplish. If the players declare actions intended to minimise strife, including (say) propaganda efforts, then as I said that can be factored into the check and the resolution. The GM isn't exercising more control over the outcome. He's just aware of more of the "fictional positioning" than the players are. He has to exercise more control for the simple reason that he's aware of potential outcomes the players are not.I don't see the agreement here. The "fictional positioning" i...

Saturday, 3rd February, 2018

  • 09:16 PM - AbdulAlhazred mentioned Sunseeker in post What is *worldbuilding* for?
    OK, so my response to this is that you seem to be doing something pretty close in spirit to what pemerton is doing, though maybe some of the details of procedure of play are different, etc. I don't know for sure. Pemerton may also be more of a 'purist' in terms of making every scene drive directly 'to the action', etc. However, I think if he was to run a game in FR he might well take something like your tack in a general sense, though I think a setting like FR is not ideal for his style of play. I'd say the 4e Nentir Vale is an example of a setting, coupled with 4e lore/cosmology, that is more useful in his kind of a game (because it is much more loosely established and basically free of meta-plot, but has a lot of 'hooks' that could suggest useful narrative elements to meet player interests). I think this leads into what shidaku is saying in response to Emerikol. Its quite possible to (perhaps incoherently, but life is rarely an exercise in coherency) kind of walk in the various grey zones be...


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Thursday, 19th July, 2018

  • 05:46 PM - Hurin88 quoted Sunseeker in post Pathfinder 2 Character Sheet #6: Ezren, Human Wizard
    But if you subtract the bonus 10 HP from that number, you have much the same range that you've always had. 6HP for the Wizard, 9 for the Paladin, 10 for the Cleric and 10 for the Fighter. I don't play Pathfinder, but I had assumed that, since it was based on 3.5, that Wizards only got 1d4, not 6. But I guess I was wrong about that. Overall, though, I see your point: there is still quite a bit of variation.
  • 06:12 AM - Charlaquin quoted Sunseeker in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    And the fact that "complexity" seems to be something PF2 wants. Not really. If they wanted complexity, the streamlining of things like the action economy run counter to that goal. No, what they want is depth, and they are comfortable with that depth coming at the cost of complexity. But they are also reducing complexity where it does not add depth.
  • 05:39 AM - mellored quoted Sunseeker in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    There are a lot of things that could be done to increase flexibility. But with flexibility comes power. And casters need less of that.You just said that universal magic points would make fighter stronger and mages weaker. Now you're saying that it makes mages are too strong? Either way, numbers are easy to adjust. Fighters can get 2/level, or spells cost an extra point, or whatever balances out.
  • 05:21 AM - mellored quoted Sunseeker in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    Different points for different tasks.that's just more numbers to keep track of, and reduces flexibility. I.e. 3 actions vs action, move, and minor. Though it does help prevent spamming.
  • 05:05 AM - mellored quoted Sunseeker in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    That would be terrible. Lets say your number is your CHA mod, like now.Not what I was suggesting. You still want the classes to be different. It could be something like fighters and rogues get 1/level, rangers and paladin's get 2/level, and casters get 3/level. And all sorts of ways to play the number as well. Like life clerics casting healing spells cheaper, and illusionist can cast illusion spells cheaper, and alchemists can use bombs cheaper. Items would be included as well, a wands might let you cast a spell, or if you already have the spell, you can cast it for less. And maybe different ways to regain points. A warlock get's 1 point when they kill something. Or any number of other combinations.

Wednesday, 18th July, 2018

  • 04:43 AM - Charlaquin quoted Sunseeker in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    I wonder if there's a way they could KISS it. Lets say, a Shield has a Hardness 5. That means when it takes damage, it "absorbs" in sets of 5. Each time it takes 5 damage, that creates a "Dent" essentially reducing its hardness by 1. A shield with 5 hardness can take 5 "dents". So... Raise your shield, it takes say 7 points. The Shield eats 5 and gains a dent. 2 damage rolls over to you. Your shields hardness is now 4. Raise your shield later, lets say it takes 5 points. It eats 4, gains a dent, and 1 rolls over to you. Your shields hardness is now 3. So on and so forth, each time taking less damage and allowing more (to use a MTG term) to Trample over to you. Eventually the shield takes enough damage to break and becomes useless (except maybe as a blunt object for the party barbarian to beat someone to death with). But the shield would have, in total, absorb 15 damage. About the same amount of HP as a level 1 character! -Which IMO, does not seem unreasonable for the party...
  • 04:19 AM - 77IM quoted Sunseeker in post CHRONOMANCER: WotC's new meta-setting?
    Ugh, time travel. It's like, the 2nd worst plot device for anything except Doctor Who. What's the 1st worst? (My vote is for "prophecy" as the worst plot device for anything except Greek tragedies and Harry Potter.) (And the Greek tragedies only get a pass because they were doing it before it was cliché.)

Tuesday, 17th July, 2018

  • 01:41 AM - MechaPilot quoted Sunseeker in post CHRONOMANCER: WotC's new meta-setting?
    Oh man, that was just...terrible. I mean maybe as a foundation for why the "Mirror Universe" is evil I can accept but otherwise it was just...bad. Really? I thought Enterprise had a lot of good episodes. The cogenitor episode, the doctor's pen pals episode, the vulcan monastery episode, the Xindi arc (if you ignore or change the time travelers manipulating the war to start piece of it), etc.
  • 12:53 AM - MechaPilot quoted Sunseeker in post CHRONOMANCER: WotC's new meta-setting?
    Ugh, time travel. It's like, the 2nd worst plot device for anything except Doctor Who. And the first two Back to the Future movies. Everything else I've seen with time travel in it usually makes a mess of things. Just look at the Star Trek series Enterprise. They had a good idea there and some solid episodes, if only they didn't do that Temporal Cold War crap.

Saturday, 14th July, 2018


Thursday, 12th July, 2018

  • 09:41 PM - Adso quoted Sunseeker in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    One of the strengths of other games, not just D&D, is a diversity of art styles. It helps enable the reader to visualize the game on their terms, while utilizing a singular artist forces the reader to visualize the game on your terms. Both of these are perfectly valid marketing strategies, but at least in my case, I still have difficulty visualizing even my own characters when playing Pathfinder in a non-Wayne-Reynolds-style. Because of that, I find my desire to play PF1 much lower. So sure, different strokes for different folks, but that's kinda my point. And quite literally, different strokes would attract different folks. While we do you Wayne for the covers of all our hardback core books, he is not the only artist that we use. In fact, if you take all of the gaming product we produce for Pathfinder (adventures, adventure path volumes, Pathfinder Setting books, Player Companions, novels, comics, and so on), Wayne doesn't even do the vast majority of our covers. He certainly doesn't ...
  • 08:43 PM - Tony Vargas quoted Sunseeker in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    Well, I gotta agree that the ROOT cause of the issue seems to be the existing of healing wands AT ALL. AD&D worked perfectly well... no, much as I loved it, and still appreciate the great times we had... just, no, without continuous DM intervention, it worked not even a teeny bit, let alone well, let alone perfectly.... ... 20+ years until 3e had a 'better' idea, which apparently is now so sacrosanct that it has to keep borking up games for another 20 years. People, 3e was BROKEN, it was FILLED with bad ideas, lose them! So was 1e. 4e & 5e both fixed the low-level spell wand (or scroll) spamming issues of 3e. 4e by making wands implements, and magic items casting spells milestone-limited item dailies (and scrolls rituals). 5e by taking some more pages from 1e, removing systematic make/buy & it's hyperbolic pricing scheme, and dropping all responsibility for magic items squarely on the DM. I guess, if you squint a bit, resonance is closer to the 4e solution, since it limits item uses, but...

Tuesday, 10th July, 2018

  • 07:36 PM - jgsugden quoted Sunseeker in post Level Advancement and In-Campaign Time
    ...@OP: As a player, and I suppose as a DM, my biggest issue with "time passing between events" is "What do you do with players who want to keep adventuring?" Aside from of course, having players who are totally into this kind of stuff. Lets say you're using XP right? So every dungeon, every gold piece, every quest, every monster kill equates to some kind of advancement. ...Raise your right hand. Move it to the left. Move it back to the right. Then to the left. Then to the right. This maneuver is called hand waiving and it is a great tool. Johnny and Jimmy decide to settle down for the winter, help out around the town, maybe find love, who knows. They get no experience, but you might have a few story based encounters to set up the next adventure or just to have some role playing social encounter fun. They might make valuable allies in town, or otherwise gain some subtle advantages for the future through the social role playing events in town during their 'down time'. Sue an...

Saturday, 7th July, 2018

  • 11:42 PM - Umbran quoted Sunseeker in post Level Advancement and In-Campaign Time
    Well I wasn't asking to play in your game now was I Captain Snippy-Pants? Back up and sit your ass down. Folks, listen up. This is not acceptable behavior. If you cannot keep things polite an civil, we strongly suggest you disengage. If you don't, disengagement will be provided for you. Neither of these two are blame-free. One of them has earned a ban from this thread. The next person who cannot remain cordial can expect a vacation from the boards. I hope this is clear - treat each other with respect, or walk away. Thanks.
  • 11:36 PM - Umbran quoted Sunseeker in post Hidden
  • 06:07 PM - Oofta quoted Sunseeker in post Level Advancement and In-Campaign Time
    Okay, bolded the two lines that I'm trying to get at. You don't want to play the "downtime minigame" okay, but because you don't want to play the downtime minigame, players are limited in how impactful their downtime can be. (lets keep this in the realm of fighting gangs and not Asmodeus) This is, as far as I can tell, a personal evaluation on your part as the DM as to how "impactful" their actions are, and if that can take place off-screen. Is there a way that you communicate this to your players beforehand, that players have an idea what sort of "downtime" they can freely write up? Anything I ask my players to do within the game is "playing". That's why I play out downtime with them, much the way Lanefan describes above. A few simple rolls to determine the degree of success or failure. If a player wants to write this up in detail and bring it to me next time, that's fine, because we've already determined how successful it was, how much reward it generated, and how much impact...
  • 02:51 PM - Irda Ranger quoted Sunseeker in post Level Advancement and In-Campaign Time
    You don't give out any form of advancement when it doesn't involve killing stuff? I'm a little unclear on your answer. Advancement is 100% milestone-based. If you complete the quest without killing a single monster, that's still completing the quest. If it doesn't affect anything, why do it? Why kill goblins? It's not like XP or pretend-gold-pieces are actually worth anything. It's all a game. You're either having fun or you're not. Well I wasn't asking to play in your game now was I Captain Snippy-Pants? Thanks for taking the line completely out of context from the line right before it. But hey yeah you went there so lets run with it: It IS a pretty jerk move for the DM to say "Okay it's downtime time, you all split up, you all do you own things, none of you get to stick around each other because you all have to do you own things, on your own, alone, by yourself." Yeah, that's kinda a jerk move. Because ya know, it's the player's call on what their character does, NOT YOURS Ba...
  • 12:38 PM - Oofta quoted Sunseeker in post Level Advancement and In-Campaign Time
    Why, though? If it matters to the game world then it matters to the game. If I spend my years between adventures becoming a reknowned artist, that matters to the game as much as it matters to the story and the world it takes place in. Imagine the connections I would have forged between nobility, how did I use my art to influence culture? Did I extract huge sums of money for my work? Do I return to the party vast sums of wealth? Which at its core reads to me like "I'm not going to actually play through whatever you want to do, so just make sure whatever you do has no fundamental impact on anything." Heck, lets run with your example: there's a gang of were-rats, that is: a gang of humanoids with a highly infectious curse running around town. "Cleaning them up" has meaningful impact. Not just that you cleaned them up, but how you cleaned them up. Did you kill them? Was one of them perhaps a long-lost son of someone important? Did you save them and same question? If the were-rat...
  • 03:16 AM - Oofta quoted Sunseeker in post Level Advancement and In-Campaign Time
    To me, my first reaction was: okay, so no matter what you do, nothing you do actually matters. If nothing can be gained and likewise nothing can be lost, then aside from "I want my PC to do this thing." Someone could say "I do nothing." and have the same outcome. Where do you get "nothing you do actually matters" from anything anyone has posted on this thread? From a game mechanic perspective, things that happen between games don't count but they certainly can from a world perspective. Maybe I wasn't clear. If someone wants to do a story arc off-screen where they clean up a section of town and eliminate a gang of were-rats and I think they're high enough level that it would be relatively trivial (although possibly time consuming) and it makes sense in world then it happens. On the other hand if someone says that during their off-screen time they travel to hell and kill Asmodeus, it's not going to happen. Okay, the question was mostly aimed at "Can the time be mechanically productiv...

Friday, 6th July, 2018

  • 10:43 PM - Lanefan quoted Sunseeker in post Level Advancement and In-Campaign Time
    One thing I do when I have included "training" in the past is that: You get your HD/HP and Proficiency/BAB&Saves right away, to indicate that your experience has made you tougher and better in a general sense. If you are at an ASI point you can gain an ASI, but not a feat. To gain feats and class features, you have to train. This also allows for a presentation of a world where a wildman can be really tough, really strong, and swing his sword really hard but he has not learned any specific knowledge and thus lacks cool feats or class features. Similarly, we also give partial benefits (partial new h.p., stat increments) immediately on bumping, but for most of it - including improving your saves and [BAB equivalent] - you have to train up. As a player, and I suppose as a DM, my biggest issue with "time passing between events" is "What do you do with players who want to keep adventuring?" Aside from of course, having players who are totally into this kind of stuff. Lets say you're using XP...


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