View Profile: Sunseeker - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • Sunseeker's Avatar
    Yesterday, 05:33 AM
    Well I'm interested in a play report. Though curious: are your players familiar with your desire to present a more "alien" elf? Or will your overall presentation (including the Blessing) be fresh to them? I mean, to add a little context to this whole discussion, it might be helpful for us all to lay our cards out on the table as to how we like the presentation of elves, though that might be...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Yesterday, 12:51 AM
    I think you're reading something I didn't write. 'cause what you're saying here doesn't really track with what I was writing.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Yesterday, 12:41 AM
    I dunno, the idea that elves are "enlightened" because they take longer to "grow up" doesn't necessarily follow. Elves live hundreds and hundreds of years. That gives them the ability to have "old school" traditionalists rule over them for thousands of years. I think we're setting ourselves up for some poor examples by suggesting that the elves are more "enlightened" thanks to the...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 16th June, 2018, 07:58 PM
    Honestly I'm thinking of running the Blessing as "genetic". It's just an element of elven ancestry that manifests in some, but not in others. Drow, being children of Corellion like all elves, are just sometimes randomly born with it. Though much like secondary sex characteristics themselves, it doesn't manifest until puberty. Which makes the implication even worse for the Drow. Now not...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 16th June, 2018, 07:09 PM
    I generally add monsters rather than up HP. Higher HPs can turn fights into slogs. More monsters makes fights more deadly, without the slog.
    24 replies | 589 view(s)
    4 XP
  • Sunseeker's Avatar
    Saturday, 16th June, 2018, 06:13 PM
    Well, the fluff applies to all the races. Even dragonborn females, though now without boobs, are described/depicted as somewhat thinner and less muscly than males, though there's no rule support for that. Even humans are still described that way and we all know there's sexual dimorphism between humans. But a mechanical representation of that fact does a disservice to the sort of game D&D is...
    566 replies | 16850 view(s)
    1 XP
  • Sunseeker's Avatar
    Saturday, 16th June, 2018, 04:48 PM
    In fluff terms, but not in any mechanical sense, not for several editions anyway.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 16th June, 2018, 01:31 AM
    No, you just prended I said something I didn't. Your disagreement with my post is irrelevant. Balance is possible from a mathematical standpoint. The fact that some people don't like what that outcome may look like is irrelevant to the fact that balance is indeed possible. Please tell me you did not just seriously argue that "Some people ignore the rules and play the game differently,...
    42 replies | 1455 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 16th June, 2018, 01:22 AM
    Neither was I. Which I just said. Oh so the OP has an opinion that balance is not valuable so the OP is really just a post about how they don't think WOTC should bother with balancing because the OP personally does not care for it? Again, the desire for balance has little bearing on the necessity for balance. Which is why, obviously, D&D has trended towards being a more balanced...
    42 replies | 1455 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 16th June, 2018, 12:09 AM
    No, we can't agree on that, and the argument is dumb. The fact that everyone has opinions on things is irrelevant to the question of "Can we balance this?" To which the answer is almost always "Yes." The fact that some people don't want to do what is necessary to achieve balance, don't believe balance is actually possible, don't believe balance itsself is necessary or just plum don't care...
    42 replies | 1455 view(s)
    0 XP
  • Sunseeker's Avatar
    Friday, 15th June, 2018, 09:34 PM
    Reverse revenge plot: An elf who was a witness or "sole survivor" or some crime has gone into hiding, the party needs to find them in order to convict the criminal, but upon finding the individual finds they're now the other sex, has a family and doesn't want their family to know. Similar: A rogue attempting to infiltrate the *secret society/other kingdom* assumes the identity of the opposite...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 14th June, 2018, 05:49 AM
    Perform typically refers not to the performance of class abilities, but to the ability to perform extra-class-ular stuff. Like to put on a magic show (without magic) or to tell a story or to dance in a dance competition. Typically, I use it flavor my character. In addition to being a stabby-stabby rogue, they're also a dancer.
    34 replies | 6076 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 14th June, 2018, 04:22 AM
    It's possible, via magical accidents and even the good old "Teleport Through Time" spell, certain magical artifacts will get it done too. However, I run "time" as a hybrid of "wibbly-wobbly timey-wimey stuff" and "branching paths". Minor changes to the timeline will get "adjusted" back in line. Significant changes will create branching paths. However, "time" is still trying to reconcile...
    25 replies | 555 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 13th June, 2018, 05:15 AM
    Hmm, I may have misunderstood that the question posed was about running multiple characters simultaneously. As a player, I do not enjoy it. Even while I enjoy classes that have "companions" I have little love for managing 1.5 characters. As a DM, I would not allow one player to run multiple characters if we have a "full group" (4-5 players), even if not all the roles are covered. If...
    37 replies | 760 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 13th June, 2018, 01:50 AM
    I just want to point out, these two statements are contradictory. No, they can't force you to call them what they would prefer. But it is an exemplary litmus test to distinguish between the tolerant and the intolerant. I look at it this way: what is the opportunity cost by calling them their pronoun of choice? What do you in this context, lose by referring to people by their...
    566 replies | 16850 view(s)
    2 XP
  • Sunseeker's Avatar
    Wednesday, 13th June, 2018, 01:43 AM
    I always encourage players to make multiple characters at start. 2 extras at least. Those characters level up in the background (because I don't see the benefit of bringing in low-level PCs to a higher level party, +/-1). If Bob gets tired of playing his PC they can be switched out at any time at a "rest" area, unless there is something explicitly preventing that.
    37 replies | 760 view(s)
    3 XP
  • Sunseeker's Avatar
    Tuesday, 12th June, 2018, 05:49 AM
    The Help action does not, IMO provide enough of a benefit to the Helpee to warrant "downsides". Also, as pointed out, you can't stack the effect, so there's no real point in "everyone pitching in" at the risk of something bad happening. If the Help action allowed the Helpee to get an auto-success, at the risk of something bad happening, that's fine. Or even if there was some kind of...
    85 replies | 2368 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 12th June, 2018, 04:45 AM
    Oh dear me, whatever isn't fun for the DM just has do go! Right out! Out out out! An oh me oh my whatever will I do if I actually have to keep my players in line!? That's you. That's what you sound like. You seemed perfectly fine with a myriad of "other" sex options about 2 posts ago, but being able to change once a day is too much for you? Me thinks thou dost protesteth too much. ...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 12th June, 2018, 03:45 AM
    I think that's really the players call on what sort of sex experience they want to have, if any. The ability isn't there so one can be "other" gendered. It's there specifically to allow for people who feel like one or more or less at any given time. "Sticking with" a sex is explicitly what the ability is there to allow you to avoid. And I'm really not seeing what value "sticking with" one...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 12th June, 2018, 03:40 AM
    I don't personally have any particular objection to any of them. I think the concern of someone using them for roguey shenanigans is fairly narrow. Someone doing that is more likely to be abusing the purpose of the ability.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 12th June, 2018, 02:04 AM
    I'll be honest, I tack a lot of these right on top of regular dragons. Especially in the upper age categories.
    11 replies | 435 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 12th June, 2018, 01:37 AM
    I agree to an extent with the latter. Depending on the interpretation of the ability it could be any of the following: Hard Closed: 4 distinct appearances for each of "Male", "Female", "Both" and "Neither". All of which bear a strong resemblance to each other (like twins when one is male and the other female). Closed: 4 distinct appearances for each of "Male", "Female", "Both" and "Neither". ...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Monday, 11th June, 2018, 01:59 AM
    I'm bucking the system from a philosophical debate standpoint, not a personal one. I identify as a generally cis-male. The answer is always because it is healthier to define anything by what it is as opposed to what is isn't. The long story short is that when you define something by what it isn't you haven't actually defined it at all. You've only defined what those other things are not,...
    566 replies | 16850 view(s)
    1 XP
  • Sunseeker's Avatar
    Sunday, 10th June, 2018, 05:56 PM
    You are correct. They can take on other female forms, but not male ones. Though they can use their abilities to disguise their pregnancy to some extent. But yeah, I haven't had a game where anyone actually slept around enough to risk PC pregnancy or wanted to.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Sunday, 10th June, 2018, 04:58 PM
    These "Encounters designed for 8 people" should not be substantially more difficult for 7 people, unless this guy is like, the primary healer or primary defender, but I'm betting he isnt because those roles are highly party reliant and their players aren't usually the running-off type. So, now here's my question: where are these "8-person encounters" when Buddy Boy there runs off? Because...
    26 replies | 735 view(s)
    0 XP
  • Campbell's Avatar
    Sunday, 10th June, 2018, 01:17 AM
    I feel you vastly overestimate the narrowness of the designs you see outside of the mainstream and grant mainstream designs a flexibility that I have not experienced in the real world. I think you assume that the things that make Apocalypse World, Burning Wheel, Dogs in the Vineyard, Masks, Moldvay B/X, Stars Without Number, Blades in the Dark, Sorcerer and even Fate great games are things you...
    2750 replies | 74590 view(s)
    2 XP
  • Sunseeker's Avatar
    Sunday, 10th June, 2018, 12:35 AM
    Well that solves that then. Or at least, leaves 27 years of whatever half this artifact does on the other side completely uninterrupted!
    20 replies | 423 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 9th June, 2018, 10:16 PM
    I tend to treat "destroying" artifacts is either impossible (without the corresponding journey to Mt Doom so to speak), or worse than attempting to simply hide them away somewhere. So I agree with Caliban about how the "destruction" of this artifact should play out. I don't mind players getting creative, but players have to likewise understand that these sorts of objects are "artifacts" (in...
    20 replies | 423 view(s)
    1 XP
  • Sunseeker's Avatar
    Saturday, 9th June, 2018, 09:29 PM
    Sure, if you're going for a 'consequences' game, though I suspect anyone who's actually running sexytimes with a pregnancy risk probably is. EDIT: that would be an interesting extra level of rules to apply to the various polymorph spells and wildshape as well.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Saturday, 9th June, 2018, 04:24 PM
    Bolded for emphais. Ah, ya found me out. The "standard analysis" as you call is it fine for producing a narrow range of alternatives based on definitions set forth from the binaries. The problem therein lies of course with the definition of the binaries which, as most binaries go, are highly polarized. Being male means Y and being female means X. Identifying as cis means A and...
    566 replies | 16850 view(s)
    2 XP
  • Sunseeker's Avatar
    Saturday, 9th June, 2018, 03:00 AM
    On that note, in case anyone is interested: http://www.masseffectd20.com/ It's impressively comprehensive, and its free!
    566 replies | 16850 view(s)
    2 XP
  • Sunseeker's Avatar
    Saturday, 9th June, 2018, 02:06 AM
    Well, I mean that's kinda the glory of gender identity. You can identify pretty much however you want, and none of it has to have any basis on anything else.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 09:38 PM
    Heh, the guy who got me to love D&D lives in McKinleyville.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 08:43 PM
    All the time. For two reasons: 1: People WAY overthink things in D&D. There is a reasonable amount of planning that can be done for any given situation. Occams Razor is usually the answer. 2: I HATE when games grind to a halt with overthinking. Just push the button! Pull the lever! See what happens! I'd rather the game move forward with risk than bog down trying to be safe.
    21 replies | 550 view(s)
    2 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 08:23 PM
    I tried to write it up once. It didn't work out so well for humans. Seemed just too generally irrelevent given that whole areas of the "world" have essentially been replaced with other humanoids. There isn't a continent of mostly dark-skinned humans, there isn't a continent of mostly slender, dark-haired humans. These areas of the world have been replaced with elves, dwarves, orcs and other...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 03:43 PM
    Reminds me of that episode of "Community". Oh internet, you never disappoint: https://www.youtube.com/watch?v=ODgu_-rR1X8
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 02:44 PM
    Oh okay. Sorry. Okay makes sense.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 05:30 AM
    Puberty sucks. I think both sexes agree on that. Also, I mean I just gotta ask: would a M->F or F->M player actually want to play a sex shifting character? I would assume they'd be more likely to play a character of the sex they transitioned into (or are transitioning into or want to be)? (Assuming they're going for a self-insert character.) Honestly asking.
    566 replies | 16850 view(s)
    1 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 03:16 AM
    I think one of the things to make clear in the presentation of any overtly oppressive society is that it's not good. Sure, members of certain races may benefit from civilizations that favor them, but that's not the same as making a positive presentation of the matter. Even oppressive societies know that what they're doing is bad, even if they won't admit it. That's why slaves always get "out...
    566 replies | 16850 view(s)
    1 XP
  • Sunseeker's Avatar
    Friday, 8th June, 2018, 02:05 AM
    I'd provide them some kind of resource. Either a "trainer" sort of person who can help them unlearn one spell in place of another, or some kind of magic stone they can meditate on, or has a fixed number of charges for certain spell levels.
    18 replies | 440 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 7th June, 2018, 09:29 PM
    I wasn't suggesting that Hussar didn't need to know it. I was suggesting that non-rule-based visuals are an optional extra.
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 7th June, 2018, 04:33 AM
    As an experienced multitasker, I love throwing this back at them by making no eye contact and then demonstrate that I am paying attention and acutely aware of what is going on. Declare my actions appropriately, then return to my phone. :p
    56 replies | 2250 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 7th June, 2018, 03:36 AM
    Some people enjoy more strict roll play.
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 7th June, 2018, 01:38 AM
    Because fundamentally their visual appearance is irrelevant to their mathematics. An elf is an elf not by its pointy ears, but by it's +2 dex, -2 con and low-light vision. You don't need to know what the Queen in chess actually looks like. Only how it can move on the board.
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 6th June, 2018, 06:20 AM
    I meant, "within the context of D&D". Depictions of elves in real mythology (heh, that's a funny phrase) are far more diverse than D&D presents it.
    566 replies | 16850 view(s)
    1 XP
  • Sunseeker's Avatar
    Wednesday, 6th June, 2018, 06:11 AM
    While it's true that all gods can it has been historically show that few gods do. Anyway, I'm not really sure what the objection is. Elves have almost universally been historically portrayed as physically effeminate to the point that in some depictions it is difficult to tell a male elf from a female elf. If the typical distinction between the sexes both culturally and physically is small...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 6th June, 2018, 05:36 AM
    I almost universally appoint an "assistant DM" though usually someone self-selects. They're responsible for bringing extra materials, helping new people, helping with "crowd control" and also having a firm grasp of the rules. I'm more of a storyteller DM. I'm less concerned with what the rules say can or can't happen, and more interested in what would be awesome. But not everyone is into...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 6th June, 2018, 03:40 AM
    Yes, I get that you said you're not going to reply, but the pity party? Seriously? You're better than that. I know this because I've conversed with you before. I'm not saying "you can do better" I'm saying you are better. If I thought you were an idiot or a bigot, I'd have put you on ignore and that would have been the end of it. I'm not asking you to like the Blessing, I didn't at...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 6th June, 2018, 01:59 AM
    Ah the Mona Lisa, the most ridiculously speculated-about piece of art ever. Alternatively, I think the simplest solution would be for the player to "pick their appearance" the first time they use the Blessing (in game) for each of the respective sexual options (male, female, neither, both). Which would add an element of "you're flexible, but not a changeling". Although some racial feat...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 6th June, 2018, 01:33 AM
    Though I think the Blessing only allows you to switch sex, it doesn't allow you to appear as someone new each time. So your "alter ego" appearance would still have to be used sparingly for people not to catch on. You'd presumably still retain your general appearance, just somewhat more feminine/masculine/androgynous. Or I suppose wear a pair of glasses and then even the most talented...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 6th June, 2018, 01:20 AM
    I think my point was that for all of this talk about what people are going to include or not include in D&D, as a player and as a DM, I still prefer the tried and true: Because I said so. Noone is injecting a culture war into D&D by including, or really not including anything else when their argument is "This is the way it is." That was my point in using the "Don't start none..." line. ...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 5th June, 2018, 09:29 PM
    To demonstrate I live in the midwest, let me suggest this pearl of wisdom: "Don't start none won't be none." Also, I suspect the irony of you not wanting "IRL culture wars" in your game but being perfectly okay with oppressive societies and abusing minorities is lost on you.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 5th June, 2018, 06:24 AM
    Well, to be fair a lot of people feel that D&D is a story-making game. But I think there's some unfairness with the demand that XYZ element have significant meaning at the start of a game. I like to make characters that are something of a mix of "This is what they know of themselves." and leave elements up to discovery throughout gameplay. Perhaps the Blessing starts as one of those...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 5th June, 2018, 06:06 AM
    Sure, in a game where sex doesn't matter, then the Blessing neither adds, nor subtracts from the game. If women can do everything men can, and men can do everything women can, then being able to be a man or a woman at the drop of a hat is merely a matter of preference. Maybe it's a fluid preference on the part of the player, or the society at large. Here's some "Sunseeker Story...
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 5th June, 2018, 05:45 AM
    Again, this is an odd sentiment. So, first, a Trans person would have to come out to you. And then request to have this ability. Isn't that a little...egocentric? The disruption is "enabled" is already enabled by existing spells within the game. What people can do with "Dominate Person" is far worse than the Blessing. Why not simply address problem behaviour as exactly that? ...
    566 replies | 16850 view(s)
    1 XP
  • Sunseeker's Avatar
    Tuesday, 5th June, 2018, 03:52 AM
    Aside from the fact that I think the Blessing is a bit of an odd element to codify in the lore, there's all sorts of serious and humorous places it could be taken. A significantly sex-stratified elven society could see it as a terrible thing (as the Devs claim Drow do), and a previously downtrodden member of the "wrong sex" (no implications here anyone, just whichever sex is oppressed in the...
    566 replies | 16850 view(s)
    1 XP
  • Sunseeker's Avatar
    Tuesday, 5th June, 2018, 03:41 AM
    Most of the magic items in 5E are only slightly adjusted carryovers from previous editions. So most of that lack of rhyme and reason is due to the fact that previous editions unique/named magic items lacked rhyme and reason.
    6 replies | 303 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 5th June, 2018, 02:44 AM
    This is an odd statement, because the Blessing is already in the game. It's called "Alter Self". You could probably even press the limits of Disguise Self to do a switch. Sure, it won't last all day, but if people are going to be silly about it, that's already in the game. And it's not new. Players can do this in multiple previous editions.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Monday, 4th June, 2018, 09:29 PM
    I am immediately reminded of the movie 'Dr. Jekyll and Ms. Hyde'.
    566 replies | 16850 view(s)
    0 XP
  • Sunseeker's Avatar
    Monday, 4th June, 2018, 02:20 PM
    You just don't make them available for sale. Sure, it might be a bit contrived, but it's not like there's a real economy going on in the game. The stuff that's for sale is for sale because the DM said it was. So there's no magic items for sale because the DM said there aren't.
    114 replies | 3031 view(s)
    0 XP
  • Sunseeker's Avatar
    Sunday, 3rd June, 2018, 06:05 AM
    You're missing what people are saying so hard its hard to tell if you're being serious in your lines of questioning. Playing a woman, in many cases, is no different than playing an elf, or a dragonborn, or any other thing. In some instances, its a matter of "does the character concept I came up with fit better as a male, or a female, or something else?" Sometimes it's simply an issue of...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Friday, 1st June, 2018, 04:22 AM
    One of the worst players I ever played with was intersex. Though their sex and their bad playing had little to do with each other (as far as I could tell). However, the person in question looked ostensibly female (not like SUPER female, but kinda female) but identifies as male now. They didn't at the time, and their behavior wasn't any particular clue as to them preferring to female pronouns...
    334 replies | 11801 view(s)
    1 XP
  • Sunseeker's Avatar
    Friday, 1st June, 2018, 02:04 AM
    Okay, now I'm suuuuuper curious, did you actually write these letters between sessions?
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 31st May, 2018, 04:58 AM
    They're such an exception they're the norm! Well I'm glad to have taught you a new word.
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Thursday, 31st May, 2018, 04:20 AM
    Elves do tend to plan ahead.... "Honey I think we should have another." "Already? Our youngest is only 254." "I know, but what if they stop learning how to play the same note on the piano for 5 years and become an adventurer?" "Ah, good thinking, alright, lets get busy." ***a few weeks pass*** "Honey, I don't think it took." "You mean we have to do it again?" *grumbles* "Stupid low...
    377 replies | 13072 view(s)
    1 XP
  • Sunseeker's Avatar
    Thursday, 31st May, 2018, 02:35 AM
    I just always kinda assumed elves didn't have the drive to breed like rabbits. If two elves have two children over the thousands of years of their lives, population growth will, on a yearly level, still essentially be zero.
    377 replies | 13072 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 30th May, 2018, 09:43 PM
    I love the older edition "Flesh to X", especially if you pick up the appropriate "Shape X" spell. Too much fun. But in 5E, yeah it's just too each to save against.
    42 replies | 1586 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 30th May, 2018, 09:37 PM
    I'm going to foolishly wade into this thread once more and see if perhaps, I can be more clear. I come to the table with a character (we have, at this point, reached Hussar's "cypher" point). Through simple introduction, I explain the character is an elf, and female. NOW! I have established that my character is not myself (a male human), from this point forward, the presentation of this...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Wednesday, 30th May, 2018, 03:53 AM
    Besides, if you don't like that a special ability specifically references "Corellion" a "god" then do what the Persians did: demote gods to legendary figures.
    377 replies | 13072 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 04:38 AM
    Sure, no argument there. Though I'll posit that part of that problem is that normal "magic" covers pretty much everything. What can the mind really do that a wiggle of the fingers and a secret code-word can't? But I've argued that magic and magic users should have a much narrower range of spells for ages.
    71 replies | 3375 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 04:34 AM
    I mean, I guess psionics has always been "magic, but with your brain". Don't know if we need Mearls to tell us that though.
    71 replies | 3375 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 04:27 AM
    Ah okay, totes missed that.
    71 replies | 3375 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 04:01 AM
    Sooooo not interested in a psionic class that is really just a new Wizard school.
    71 replies | 3375 view(s)
    1 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 03:56 AM
    Ah, an answer with both context and specificity.
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 03:22 AM
    Ugh. Conveying the pertinent facts of my character and conveying nothing about my character or nothing you find personally satisfying are not the same thing. A character can be interesting, creative and female, without also displaying a Hussar-satisfying level of femininity. Which so far means "Something something clothing." How many times do I need to repeat that?
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 02:52 AM
    You can keep harping on that point all you want. But since apparently that point includes "you need to justify what you are if its not a self-insert" I'm going to disregard it as the garbage it is. If I tell you my character is an elf, or a woman, or a flying lizard-man, what I should be roleplaying is how that character behaves. What I shouldn't be role-playing is how I may justify that...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 02:40 AM
    Ohhhhhh look at that. We've discovered the source of the problem, all of this was really just your opinion on how anyone playing the game in a way you don't like is playing it wrong. Yep, there's the problem.
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 01:57 AM
    Don't turn this around on me. You're the one who's demanding that my character must be obviously feminine. Hence why I referenced obviously feminine elements. You claimed that whatever I present, if it's female, I must present female elements. You chose clothing as one of those elements. I took a wild guess that you probably wouldn't qualify jeans and a T-shirt as sufficiently feminine. ...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 01:42 AM
    I'll almost never restart a campaign. No matter how hard players try, there's gonna be some meta knowledge there. So most of the time we'll start up a brand new game, but when we don't... Usually I'll pick up with the new party where the old party left off. I don't know how well ToA supports that. Since time is of the essence in ToA, I'd probably not resume the adventure several days later,...
    46 replies | 1777 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 01:33 AM
    My point is that it is my character and it is my call exactly how they are presented. IF I choose to present them at all. I shouldn't have to inform the party that my character is wearing a dress, likes frilly things and wants to get married and have a baby just to prove they don't have a dingus. How on earth this is all rattling around in your head I'll never know. By your own logic it...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 01:00 AM
    So again we come back to my original contention: what exactly makes a character "female"? If you can't answer, you have no ground to claim that my portrayal should include it.
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 12:32 AM
    Again, this is your assumption that my portrayal of my character is inaccurate to your preconceived notions of how my character should behave. The presumption is on YOU to defend the claim that your views on my character are more accurate than my own. The arrogance!
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Tuesday, 29th May, 2018, 12:20 AM
    Because this reeks to me of "Your character doesn't seem black enough." or "Your character isn't obviously gay enough." Like we need to prove the character is what they say they are. It's Viewer B holding Actor A to B's personal subjective standards of what makes a woman a woman. Are we only supposed to portray positive elements of the thing we're portraying? Because even by her own example,...
    334 replies | 11801 view(s)
    1 XP
  • Sunseeker's Avatar
    Monday, 28th May, 2018, 10:54 PM
    Oh right, you're the guy who has all the ridiculous issues with gods. I'm not going to repeat my arguments on those again. Okay, to the first point: this isn't a change in how magic works. This is how D&D has always had magic work. Removing it from 5E is therefore no easier or harder than it was in any other edition (4E excepted since all the mechanical bits worked differently there)....
    377 replies | 13072 view(s)
    0 XP
  • Sunseeker's Avatar
    Monday, 28th May, 2018, 10:40 PM
    What setting lore? The PHB is about as setting clean as the dictionary.
    377 replies | 13072 view(s)
    1 XP
  • Sunseeker's Avatar
    Monday, 28th May, 2018, 10:03 PM
    Repeating your point that you made a couple posts ago without any supplementary support for your claim doesn't do your argument any favors. If we're just tossing our opinions out 'cause *reasons* I don't have any of this difficulty you speak of. Granted I don't run a lot of 5E games, but I don't have this difficulty with any edition.
    377 replies | 13072 view(s)
    2 XP
  • Sunseeker's Avatar
    Monday, 28th May, 2018, 09:59 PM
    My only objection to this, since I literally just posted this complaint above, is what exactly makes a make-believe fantasy woman, different from a make-believe fantasy man? Are you suggesting that there must be some IRL socially-defined elements of femininity? Or are these more subjective personal opinions on what defines a woman? Perhaps you could give some suggestions on what elements...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Monday, 28th May, 2018, 06:32 PM
    I wasn't here to answer the question back in the day, and I suspect anyone on this forum should know where my answer lies. I would say 75% of my characters are female. I do not typically enjoy "power fantasy" gaming. As a writer, self-inserting is one of those dirty things that I make an overt effort to avoid in almost all situations. Sure, every character has "a little bit of me" in it,...
    334 replies | 11801 view(s)
    0 XP
  • Sunseeker's Avatar
    Monday, 28th May, 2018, 06:14 PM
    The greatest plot twist of all time! The quest-giver lied.
    377 replies | 13072 view(s)
    0 XP
More Activity
About Sunseeker

Basic Information

Age
31
About Sunseeker
Introduction:
Casper, WY dungeons and dragons and general RP guy
About Me:
*shrug* I like all things role playing, I like having fun, a good laugh and good beer. I've been getting more and more into D&D in the past years, and EN world has been showing up in the top search results, so, I finally registered.

Oh, and I like long walks though enchanted forests and watching the sun set over a burning castle.
Location:
Casper
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Casper
State:
Wyoming
Country:
USA
Game Details:
I am currently running a FFG Star Wars game, not really by choice, and playing in a 3.0(yeah, not 3.X) game on Thursdays and Sundays respectively. We are not currently looking for more players.
More information:
nowhere
My Character:
Must I?

Statistics


Total Posts
Total Posts
6,737
Posts Per Day
2.35
Last Post
Will you make transsexual Elves canon in your games ? Yesterday 05:33 AM

Currency

Gold Pieces
36
General Information
Last Activity
Today 05:25 AM
Join Date
Sunday, 8th August, 2010
Product Reviews & Ratings
Reviews Written
0

2 Friends

  1. Campbell Campbell is offline

    Member

    Campbell
  2. Ohillion Ohillion is offline

    Member

    Ohillion
Showing Friends 1 to 2 of 2
My Game Details
Town:
Casper
State:
Wyoming
Country:
USA
Game Details:
I am currently running a FFG Star Wars game, not really by choice, and playing in a 3.0(yeah, not 3.X) game on Thursdays and Sundays respectively. We are not currently looking for more players.
More information:
nowhere
My Character:
Must I?
Page 1 of 8 12345678 LastLast

Monday, 18th June, 2018


Sunday, 17th June, 2018


Saturday, 16th June, 2018


Thursday, 14th June, 2018


Wednesday, 13th June, 2018


Tuesday, 12th June, 2018



Page 1 of 8 12345678 LastLast
Page 1 of 6 123456 LastLast

Tuesday, 12th June, 2018

  • 03:19 AM - Mouseferatu mentioned Sunseeker in post Will you make transsexual Elves canon in your games ?
    Huh. It never even occurred to me to read the ability as anything other than what Sunseeker is defining as "hard closed." You're changing sex, not who you are or anything else about you. I see no reason for--and wouldn't allow--any other changes to appearance. That strikes me as not just mechanically imbalanced but outside the parameters of the ability's theme.

Tuesday, 29th May, 2018

  • 04:38 AM - Hussar mentioned Sunseeker in post Comfort withcross gender characters based on your gender
    In D&D, race (actually meaning species) has mechanical impact, and so is a major element of what makes a character a character. Gender has no mechanical impact in the game as written. Whether race (in our current cultural sense) or gender matter depends very strongly on whether or not the society in the game, as portrayed by the GM, cares. And in some games, it has been rendered largely irrelevant - Shadowrun and Deadlands, for example, both make explicit points in their setting materials that what we used to think of as race and gender bias have, for in-game reasons, largely gone away. You are free to play any sort of character, and the game world basically doesn't care. I think he has a point. Back several exchanges you say, " If you are playing as another gender and nothing in your portrayal actually indicates that, then why are you doing it?" First: have the words "internal role-play" ever come up around you? Yup. Never really had much truck with it to be honest. If ev...

Sunday, 20th May, 2018

  • 12:05 AM - Doug McCrae mentioned Sunseeker in post How different PC motivations support sandbox and campaign play
    Interesting points shidaku. I will happily admit that there is something stale about Conan and other characters that have eternal adventures but never seem to change, such as Sherlock Holmes and most superheroes. Could you say a bit more about how you bring out the higher tiers of the hierarchy of needs in play?

Wednesday, 16th May, 2018

  • 02:52 PM - lowkey13 mentioned Sunseeker in post Harassment Policies: New Allegations Show More Work To Be Done
    I am more interested in how we can *directly* deter harassment, than in the question of con policies on alcohol. Harassment could still be an issue even if the con happens on a space station, and there's no alcohol anywhere on the space station, and no convenient way to go get some. One of the reasons for this threaddrift is because of the profound correlation between sexual assault and harassment and alcohol. To illustrate without addressing sexual assault, think of regular old assault (battery). If you hear about a fight breaking out during a convention, how often do you think immediately that alcohol was probably involved? Because today, physical violence is really unexpected, but throw in enough alcohol, and ... well, it's not quite as unexpected. It's the same when discussing serious episodes of sexual violence on college campuses (from rape to groping). It's not impossible to find events that don't involve alcohol, but almost inevitably alcohol is involved.* To a certain exten...

Wednesday, 9th May, 2018

  • 06:50 AM - Coroc mentioned Sunseeker in post Playing Tieflings
    shidaku #33 that is a great aspect of it all that you posted there: Does a tiefling breed true? I would say it is either yes or 50/50 or maybe if the tiefling intermingles with other races the abyssal/infernal heritage dilutes over the generations? Or maybe it gets stronger by both parents being tieflings ? On the other fact i also totally agree, in an planescape campaign tieflings should be totally common, but a in vanilla setting? What would be their total percentage of a population? In my Greyhawk campaign i allow them to be a playable race (though only infernal heritage for plot reasons) but i would rate their rareness in the general populace among all other humanoid player races to be about 1-3 per thousand.

Wednesday, 2nd May, 2018

  • 10:09 PM - TreChriron mentioned Sunseeker in post Harassment Policies: New Allegations Show More Work To Be Done
    @shidaku - I DO NOT agree with the premise that people can't or shouldn't accuse someone of sexual harassment. I personally believe however, that talking to leadership in the place of the harassment, or the police might be a better course of action than calling The National Enquirer. In the former, I'm likely going to consider you more honest than the latter. Also, if the accusers had brought this up with the convention staff involved, wouldn't it at least have served as a good example as to WHY con runners should have the policies clearly stated? It seems dumb that we have to remind people to act like decent human beings. However, once you do, and they do something terrible, you can boot them. I question the motivation of the accusers and more importantly the "reporter" because we're reading about it on the new RPG Enquirer instead of from con runners or staff. Again, I believe that a story about "here's the recounting of sexual harassment at BlahBlahBlah con..." followed by an interview wit...

Friday, 27th April, 2018

  • 02:53 AM - Unwise mentioned Sunseeker in post Booting a player Question
    I have to disagree, @shidaku, don't risk the thigh high. There is a chance the victim will say "thankyou mistress may I have another?" and then it just gets weird for everybody involved. Best to avoid that possibility. Trust me, I am Australian and we invented booting, it is a national tradition https://www.youtube.com/watch?v=Pt4mwy9OBNA remember, the bigger the better.

Sunday, 22nd April, 2018

  • 07:56 AM - Sadras mentioned Sunseeker in post What is *worldbuilding* for?
    And if you want to find a secret door you can't do it without a Search (or other appropriate) check. The discussion between Lanefan and me is not about whether or not a Perception check is necessary to find a secret door. It's about whether or not there should be an additional, mediating step in action resolution, namely, the GM secretly deciding (by way of pre-authorship, or rolling a die, or whatever) whether or not a secret door "exists" to be found. That is what I am calling a railroad. If the GM's preauthorship was about whether or not an orc will be killed in a combat, I think that nearly every ENworld poster would recognise it as a railroad (and the debate would turn into one about whether or not railroading, by way of fudging to keep NPCs alive, is a good or bad thing). I am asserting the same thing about searching for a secret door. and Yes. The most classic example in the history of RPGing would be "I try and kill the orc." There is also a classic term to describe a game in wh...

Tuesday, 17th April, 2018

  • 12:35 PM - Elfcrusher mentioned Sunseeker in post What Could Possibly Go Wrong?
    It won't answer much of your questions, but have you seen the movie Elysium? No. Related? shidaku: So maybe I should add HoL to the inspirational cocktail? And maybe Call of Chtuhlu...

Sunday, 15th April, 2018

  • 02:54 AM - pemerton mentioned Sunseeker in post Why Worldbuilding is Bad
    shidaku, your post prompted a couple of thoughts in me. If for some reason I'm wrong and the article is suggesting that you should come to the game with nothing more than a blank piece of paper, I think that's sillyIf the sheet of paper was literally blank, then there wouldn't be a RPG system to use! But if we mean "turning up to a session with the rules and that's it", well I've got no problem with that, and have done it from time to time. "detailing in" is a natural outcome of expanding the lore, which is why some older settings feel less approachable with how much information has already been detailed in.This reminded me of Ron Edwards's comment about "karaoke RPGing": This is a serious problem that arises from the need to sell thick books rather than to teach and develop powerful role-playing. Let's say you have a game that consists of some Premise-heavy characters and a few notes about Situation, and through play, the group generates a hellacious cool Setting as well as theme(s)...

Saturday, 14th April, 2018

  • 09:38 PM - darkbard mentioned Sunseeker in post Why Worldbuilding is Bad
    Are you familiar, shidaku, with the philosopher Slavoi Zizek's take on the Rumsfeld statement you quoted? He points out that Rumsfeld omits the fourth, and natural, category from his list, unknown knowns: those beliefs we hold without being aware of how they act upon us which shape how we act in the world. In other words, ideology. I'm pretty sure Zizek writes about this in the introduction to The Borrowed Kettle. The problem with sci-fi vs fantasy in the authors context is that sci-fi has a low bar for something being a "known known". How a space-ship works can be readily derived from a diagram, which itself is readily available. The general level of knowledge is high. In the same sense that what the average person knows now is far beyond what even some of the smartest people knew 5000 years ago. Access to new knowledge is easy and transmission of information is direct (say, on a flash drive), as opposed to rare and indirect (oral tradition). Here, I think, you have misstated the ...

Wednesday, 4th April, 2018


Saturday, 10th March, 2018

  • 07:30 PM - DMMike mentioned Sunseeker in post The Difficulties Of Running Low Magic Campaigns
    On the other hand, Gandalf was able to defeat the Balrog one on one, and is a Maiar. Yeah, and Maia isn't a D&D playable race :) I'd like to point out that some video games do include low-magic fantasy. In Skyrim, each hold has just one court mage, none of whom do any significant spell casting. Then there's Kingdom Come Deliverance, admittedly new, which is a medieval-like game that has zero magic, as far as I can tell. If you want to run a low-magic campaign, you're better off recruiting Lord of the Rings movie (or book) fans than trying to convert World of Warcraft players. shidaku 's comparison of welder versus plumber sums it up pretty well.

Saturday, 17th February, 2018

  • 11:30 PM - Yaarel mentioned Sunseeker in post D&D Beyond: Halflings
    I agree, shidaku. Somehow "godifying" concepts dumbs them down. It is moreorless identical to saying, "the devil made me do it", which shortcircuits the investigation of actual influences and causes. Too much reliance on gods makes the setting feel dumber. And the main problem is, hard-baking the gods into descriptions makes it increasing difficulty to present the feel of a nonpolytheistic campaign.

Tuesday, 13th February, 2018

  • 01:52 AM - pemerton mentioned Sunseeker in post What is *worldbuilding* for?
    shidaku - it is true that propaganda efforts can go wrong. That's what a Streetwise check (or whatever other PC ability might be relevant) is for. If the check fails, then perhaps the consequence (in the fiction) is that the people of the kingdom become more loyal. If the check succeeds, however, then - in the approach that I prefer - the PCs (and, thereby, the players) have attained their goal - in this case, quelling potential unrest. That is the essence of "say 'yes' or roll the dice" - either the GM says "yes" and the action declaration succeeds (generally used for low-stakes stuff, managing narrative continuity, etc) or else a check is made. If it succeeds, the intention is realised. If not, the GM establishes the consequences of failure This contrast between success and failure - success = players get what they wanted; failure = GM establishes some adverse consequence - also feeds into the issue of player agency over the shared fiction: The players can declare any action they ...

Monday, 12th February, 2018

  • 10:40 AM - pming mentioned Sunseeker in post Old School Initiative
    Hiya! shidaku, okey-dokey. As I said...I disagree with your view of initiative and that "loosing an action because something happens before you" is a bad thing, but that's cool. As I've said many times before, one of the shining factors of RPG's is that two groups can be playing the same game, but have strikingly different play styles, interpretations, etc. :) ^_^ Paul L. Ming
  • 06:29 AM - pemerton mentioned Sunseeker in post What is *worldbuilding* for?
    a DM cannot in good faith to the game, adjudicate things with the players intentions in mind. The only thing that matters are the players actions. They may want to minimize internal strife, but we're talking about killing a King here. That's a BFD and the players DO NOT get to say it isn't, or pass out some poorly xeroed socialist newsletters and assume everything will be hunky-dory.Well, in some systems player intention is - by the rules of the game - key to establishing what the action is and what it might accomplish. If the players declare actions intended to minimise strife, including (say) propaganda efforts, then as I said that can be factored into the check and the resolution. The GM isn't exercising more control over the outcome. He's just aware of more of the "fictional positioning" than the players are. He has to exercise more control for the simple reason that he's aware of potential outcomes the players are not.I don't see the agreement here. The "fictional positioning" i...

Saturday, 3rd February, 2018

  • 09:16 PM - AbdulAlhazred mentioned Sunseeker in post What is *worldbuilding* for?
    OK, so my response to this is that you seem to be doing something pretty close in spirit to what pemerton is doing, though maybe some of the details of procedure of play are different, etc. I don't know for sure. Pemerton may also be more of a 'purist' in terms of making every scene drive directly 'to the action', etc. However, I think if he was to run a game in FR he might well take something like your tack in a general sense, though I think a setting like FR is not ideal for his style of play. I'd say the 4e Nentir Vale is an example of a setting, coupled with 4e lore/cosmology, that is more useful in his kind of a game (because it is much more loosely established and basically free of meta-plot, but has a lot of 'hooks' that could suggest useful narrative elements to meet player interests). I think this leads into what shidaku is saying in response to Emerikol. Its quite possible to (perhaps incoherently, but life is rarely an exercise in coherency) kind of walk in the various grey zones be...

Saturday, 20th January, 2018

  • 07:03 AM - pemerton mentioned Sunseeker in post What is *worldbuilding* for?
    What is the purpose of this question?To learn your answer to it. For instance, shidaku upthread hast talked about the GM as artist and the players as audience. Is there a similar idea going on in your comments about how the players get a certain sense from the worldbuilding? Could they get the same sense by authoring their own backstory for their PCs, or not?

Friday, 19th January, 2018

  • 08:50 AM - pemerton mentioned Sunseeker in post What is *worldbuilding* for?
    The biased way you are phrasing your questions sounds like you are trying to build a case for something. Bias? shidaku described world building as art. Presumably, it is the GM's art and the GM's meaning given to the adventure. Art (typically) has an audience. I'm asking if the players are that audience? If the answer is no - eg the audience for worldbuilding is the GM - then how does worldbuiling relate to RPGing at all? shidaku also used an adjective - your - which is ambiguous between singular and plural. Whose adventure does worldbuilding give meaning to? I am imagining that the answer is the GM's adventure. If I'm wrong, shidaku can correct me.


Page 1 of 6 123456 LastLast
No results to display...

Sunday, 17th June, 2018

  • 09:30 AM - evileeyore quoted Sunseeker in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    The mere fact that two droids, directionless, were randomly brought to the son of the movie's villain living in squalor, before leading him into the desert to be stumbled upon by the one person who could take them to save the princess - that's the power of [-]the Plot[/-] The Force at work. We overlook this because the setting is fine with it. It's certainly an improvement over Jim Kirk getting randomly stranded on a frozen planet within a few hundred feet of the one time traveler that can resolve the story. I'm sorry... in what way is it better? Both are 'lazy writing' or cinematic shortcuts. One simply accepts it and moves on, the other tries to paint it 'this is great', but it's no better. The difference is that there's something about these particular characters that makes certain fans reject them out of hand, and not give them the same chance to entertain that they gave the original movies. This bit of the discussion has (almost) nothing to do with Rey's Mary Suedom. That's a sep...
  • 02:24 AM - Lanefan quoted Sunseeker in post Balance, the final finalist word. Finally
    The fact that everyone has opinions on things is irrelevant to the question of "Can we balance this?" Which isn't even the most important question, nor the first that needs be asked. The first and most important question has to be one or both of "Does <insert element here> need balancing?" and "Should we try to balance it?". Oh, and before that we all need to agree on a definition of balance, as it takes many forms... The next question, assuming 'yes' to the above, is then "Can we balance this?". The next and equally important question, again assuming 'yes' to the last one, is then "Is balancing this a goal worthy of the effort involved?" To which the answer is almost always "Yes." True enough - given time anything can be done. The fact that some people don't want to do what is necessary to achieve balance, don't believe balance is actually possible, don't believe balance itsself is necessary or just plum don't care remains completely 100% irrelevant. Er...no. It is always p...
  • 12:58 AM - ardoughter quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    I dunno, the idea that elves are "enlightened" because they take longer to "grow up" doesn't necessarily follow. Elves live hundreds and hundreds of years. That gives them the ability to have "old school" traditionalists rule over them for thousands of years. I think we're setting ourselves up for some poor examples by suggesting that the elves are more "enlightened" thanks to the Blessing. What sort of expectations does a society wherein the Blessing exists place on people with it? What of people who have it, but don't want it? (assuming you can get it randomly and not like, have to request it in-character). Perhaps given their ability to shift, the elves hold higher expectations of the Blessed, to be exemplars of the flexibility of elven society. Perhaps it is considered bad form for a Blessed to even choose their preferred form, perhaps they are culturally pressured to shift regularly, or shift when society has need of another sex. Sort of a "great power great responsib...
  • 12:26 AM - psychophipps quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    Sure, it lets them switch sex, but much of gender is based on physical appearance and capability. I said it before and I will say it again. Gender is between your ears and sex is between your legs. If you hear your entire life that "Boys/Girls can't/don't do those things" and you follow that social pressure then you are being molded by social constructs, not ability. If you choose the way you look or carry yourself to be "normal" then you are matching a societal construct entirely separated from ability. Yes, most folks choose to follow the herd, and that fine for them, but to say gender is based upon physical appearance and ability? I think your assumptions are pretty misguided. As an example, I'm 6'2" and 250lbs. There are several ladies in my CrossFit box that can smoke me any day of the week in terms of reps, but I can out lift them in raw weight just because I'm a physical monster. Their thrust to weight ratio blows me out of the water and they run past my rhino trundling like gazell...

Saturday, 16th June, 2018

  • 07:30 PM - ardoughter quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    Well, the fluff applies to all the races. Even dragonborn females, though now without boobs, are described/depicted as somewhat thinner and less muscly than males, though there's no rule support for that. Even humans are still described that way and we all know there's sexual dimorphism between humans. But a mechanical representation of that fact does a disservice to the sort of game D&D is trying to present. Characters are always exceptions, as Mary-Suey as that can sound, as a-typical members of their race/culture/world the one female in your party may just happen to be the strongest person in the world. Personally, I find the Blessing dramatically less interesting if all elves are assumed to be rather androgynous in appearance to begin with. Sure, it lets them switch sex, but much of gender is based on physical appearance and capability. If there difference between male and female elves is already a fraction of a fraction, then elvish gender distinctions are going to be equally a...
  • 07:22 PM - Eltab quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    Lets go a little darker here: Rumor has spread that a Drow with the Blessing has used it to escape their duties (female->male) or risen above their station (male->female). They must be hunted down and assassinated, but none can find out what is going on, because this person is from the party's patron House! Secrets and intrigue and bloodshed abound! Not only has he/she risen above his/her allotted station! He/she is an infil-traitor with alliegance to another god! In Lolth's name, he/she must be drowned in his/her own blood! Ö hey, wait, I described this plot line about a week ago, minus the emotional fervor...
  • 05:27 PM - ardoughter quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    In fluff terms, but not in any mechanical sense, not for several editions anyway. Exactly the fluff make no sense in the context of the mechanical expression. So I am inclined to regard the fluff as unreliable and a reflection of human beliefs about sex phenotypes. I think Elves become more interesting the more alien they are. One of the reasons I really like the Blessing of Corellan, it solves a lot of issues I have always had, but learned to ignore, about D&D elves.
  • 07:59 AM - TheCosmicKid quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    Lets go a little darker here: Rumor has spread that a Drow with the Blessing has used it to escape their duties (female->male) or risen above their station (male->female). They must be hunted down and assassinated, but none can find out what is going on, because this person is from the party's patron House! Secrets and intrigue and bloodshed abound! This one is pretty strongly implied by the book itself. Although given all the other changes it describes for drow given the severance of their connection to Corellon (no memories during trance, no moonbow in the eyes, etc.), I'm kind of skeptical that a major Blessing of Corellon would still be present among them. On the other hand, even the rumor of the Blessing appearing among the drow would be enough to send their crazy-sexist society into an uproar, whether or not it actually did.
  • 04:11 AM - BookBarbarian quoted Sunseeker in post Balance, the final finalist word. Finally
    So he's an old man shaking his fist at the clouds? May we all aspire to one day be so.
  • 02:47 AM - 5ekyu quoted Sunseeker in post Balance, the final finalist word. Finally
    No, we can't agree on that, and the argument is dumb. The fact that everyone has opinions on things is irrelevant to the question of "Can we balance this?" To which the answer is almost always "Yes." The fact that some people don't want to do what is necessary to achieve balance, don't believe balance is actually possible, don't believe balance itsself is necessary or just plum don't care remains completely 100% irrelevant. This is like suggesting we can't have have a good car because people disagree on what makes a good vehicle. Obviously we've been able to build good cars. There are also ways to build objectively bad cars. While yes, when someone posts a thread that says "Here's how to FIX D&D!" we should always assume what they are saying is "Here's how I THINK we should FIX D&D!" To this I have no disagreement. But to suggest that these suggestions are nothing more than opinion and therefore all equally valid and thus all equally worthless is absurdity. This is the same k...
  • 01:47 AM - Eltab quoted Sunseeker in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    Anakin is a Mary Sue (albeit not an obnoxious one at first) on a path to self-destruct, as he discovers his Mary Sue-ness. Incredible success at everything they do and a lack of definite setbacks. -Again, all the main characters can fall into this category. Though Anakin is probably the worst offender. Consider the Jedi Council's objection to training Anakin, but then them folding over when Obi-Wan said he's gonna train Anakin anyway. a) Teen Anakin is clearly an offender (not so sure about the cute little kid who doesn't know he has super-powers / is The Chosen One). In between Ep1 and Ep2, Anakin gets used to powerhousing through the Force and accomplishing all objectives easily; so much so that he will casually jump out of a flying speeder and land in anther one about 20 stories beneath his own, moving perpendicularly to his original direction. Obi-Wan (who cannot follow to provide backup) rebukes him later "You are going to be the death of me" because even with a lifetime of skill and...
  • 01:19 AM - Sacrosanct quoted Sunseeker in post Balance, the final finalist word. Finally
    No, we can't agree on that, and the argument is dumb. . Ironically, you saying this actually proves my point. My statement was that there canít be any one true way to balance things. You disagree. Which means that there is in fact no one true way because myself and others disagree with your opinion. So no, itís not a dumb argument. Look at it like this, the game is not played solely on the mechanics where every table plays the exact same way. Based on that alone, you canít balance the game objectively. A group that plays almost all combat like an arena may find GWM and SS to be OP. A group that plays little combat but lots of exploration and puzzles may find the rogue to be OP with expertise. Youíre making a critical flaw that always comes up on forums. The assumption that the game IS the mechanics, and ONLY the mechanics. When you have subjective play, you will have subjective ideas of balance. To address your car anaology, itís like racing. Some people view balance as e...
  • 12:54 AM - BookBarbarian quoted Sunseeker in post Balance, the final finalist word. Finally
    No, we can't agree on that, and the argument is dumb. The fact that everyone has opinions on things is irrelevant to the question of "Can we balance this?" To which the answer is almost always "Yes." The fact that some people don't want to do what is necessary to achieve balance, don't believe balance is actually possible, don't believe balance itsself is necessary or just plum don't care remains completely 100% irrelevant. This is like suggesting we can't have have a good car because people disagree on what makes a good vehicle. Obviously we've been able to build good cars. There are also ways to build objectively bad cars. While yes, when someone posts a thread that says "Here's how to FIX D&D!" we should always assume what they are saying is "Here's how I THINK we should FIX D&D!" To this I have no disagreement. But to suggest that these suggestions are nothing more than opinion and therefore all equally valid and thus all equally worthless is absurdity. This is the same kind of...

Wednesday, 13th June, 2018

  • 01:50 PM - Sadras quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    No, they can't force you to call them what they would prefer. But it is an exemplary litmus test to distinguish between the tolerant and the intolerant. I look at it this way: what is the opportunity cost by calling them their pronoun of choice? What do you in this context, lose by referring to people by their preferred pronoun? I mean, by simple virtue of being on this forum we do it all the time without even blinking an eye. Hint: they're called usernames. I believe this is a bad analogy. Usernames are not pronouns they are names hence the word names in the word usernames. I'm not entirely convinced we use each other's usernames because we are tolerant or necessarily respectful of each other. We primarily use them because of the notification software that exists on Enworld. As for 'forcing' the way one addresses another in comparison to real life, this board has rules we have to subscribe to when addressing each other.

Tuesday, 12th June, 2018

  • 09:01 AM - Sadras quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    I don't personally have any particular objection to any of them. I think the concern of someone using them for roguey shenanigans is fairly narrow. Someone doing that is more likely to be abusing the purpose of the ability. What is the correct purpose of the ability?
  • 08:05 AM - evileeyore quoted Sunseeker in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    We may be seeing this more in movies now that people who grew up with D&D/TTRPGs (as oppsoed to people who were already adults when they came out) are now starting to not only make it up a sizable portion of the market, but also that we are getting to be the ones in charge of product development. It may be nothing more than a unique alignment of the stars: the producers happen to like the same things the consumers want to buy. Groups of 'heroes' uniting for a cause has always been a thing in both movies and stories, it's isn't anything new. Just to name a few movies: Seven Samurai (1954) Ocean's 11 (1960) Kelly's Heroes (1970) Rogue One was literally a lift straight from the old John Wayne WWII movies... Now I will grant it's something not seen very often as it's harder to write for (and more expensive to cast around), but I suspect the sudden rise in 'hero group' movies has more to do with Marvel's sudden success and the charm of their ensemble casts. And that everyone want...
  • 05:58 AM - dragoner quoted Sunseeker in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    It may be nothing more than a unique alignment of the stars: the producers happen to like the same things the consumers want to buy. I think it is cyclical, that the whole "Hero's Journey" or monomyth thing has been going on for a long time, and that we are playing off those old stories in creating our new ones in the games.
  • 05:22 AM - dragoner quoted Sunseeker in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    To get back to roleplaying, the Star Wars movies are pretty formulaic. They may have, to some degree, created the formula, but you can see it in a variety of "epic" movies. I think that the formula is "The Hero's Journey" by Joseph Campbell: https://en.wikipedia.org/wiki/Hero%27s_journey Lucas said that as well that Campbell's book "The Hero with a Thousand Faces" was an influence on Star Wars: https://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces
  • 04:35 AM - aramis erak quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    I think that's really the players call on what sort of sex experience they want to have, if any. The ability isn't there so one can be "other" gendered. It's there specifically to allow for people who feel like one or more or less at any given time. "Sticking with" a sex is explicitly what the ability is there to allow you to avoid. And I'm really not seeing what value "sticking with" one sex (of any flavor) actually adds to anything at all. Exactly the hassle I don't want at my table. I have enough trouble remembering who has chosen what gender already, let alone with it changing. I see no fun in it as a GM, and the people I know who would be likely to use of it are NOT open minded, but simply into doing whatever pisses off the GM fastest without getting ejected from the game. Want to play a physiologically-fluid character? Go play at someone else's table; I don't want the hassle. Want to play a Founder in Star Trek? Go play at someone else's table. A Dralasite in Star Fronti...
  • 03:36 AM - aramis erak quoted Sunseeker in post Will you make transsexual Elves canon in your games ?
    I agree to an extent with the latter. Depending on the interpretation of the ability it could be any of the following: Hard Closed: 4 distinct appearances for each of "Male", "Female", "Both" and "Neither". All of which bear a strong resemblance to each other (like twins when one is male and the other female). Closed: 4 distinct appearances for each of "Male", "Female", "Both" and "Neither". All of which have a fixed appearance, but need not resemble each other. Open: 4 different sex options. The appearance of which is determined each day. Soft Open: A spectrum of sex options ranging from Extreme Male to Extreme Female and all the colors inbetween, with the appearances equally as varied. The first two I see as less of a problem to include in the game. Each "appearance" has the chance of being linked back to you, making using the ability as a trick to get out of trouble limited. The latter two I have trouble with since yes, it's basically a free "Alter Self" at least within the fact ...


0 Badges

Sunseeker's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites