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  • shidaku's Avatar
    Yesterday, 09:46 PM
    Yup, because I like roleplay. I can go online and mash buttons and kill bosses all day. That's fun, but I want to have a deeper kind of fun while playing D&D, which is one reason I find it hard to find groups, as I don't usually enjoy games of "Kill the Orc." and "Beer and Pretzels" D&D anymore. Adventuring is the core of the game, but if players make well-rounded characters, they should...
    27 replies | 461 view(s)
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  • shidaku's Avatar
    Yesterday, 05:00 PM
    Then, I might suggest, structuring it more "Indiana Jones" style, less "kill the Nazis" and more "discover cool stuff in ancient ruins". You both gain wealth (from what you find and what you find that you sell later) and you go on adventures, and ostensibly you don't need a driving "evil" force. The ruins could be inhabited by ghosts or skeletons or plant monsters. You still maintain that...
    27 replies | 461 view(s)
    1 XP
  • shidaku's Avatar
    Yesterday, 04:02 PM
    Typically I require 5' in either direction for unrestricted flight. Actual humanoid sized wings would require more space (like 10-16' in each direction and at least 5' up and down), but I'm here to play a fantasy game, not simulate a giant bird. But I'll always let people try with a Fly check.
    1 replies | 97 view(s)
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  • shidaku's Avatar
    Yesterday, 12:46 AM
    They typically come about naturally. Player start at tier 1. They need food, hence why they're in the job line, 'cause money=food. Low levels (1-8/10) usually take place entirely within Tier 1. To do this I mostly moderate the flow of gold to keep them around this state. Certain players will move out of it before others based on their particular character needs. But by the end of this,...
    27 replies | 461 view(s)
    2 XP
  • shidaku's Avatar
    Saturday, 19th May, 2018, 11:14 PM
    Player buy-in isn't a band-aid for bad GMing. Eventually the strain of doing un-fun things takes a toll on people and generally speaking it takes a toll on players a lot faster than it takes a toll on a DM. Things like this work in movies and books because they can be taken in a vacuum. We can read one Conan book, and then put it away. We can empathize with his experiences, but we aren't...
    27 replies | 461 view(s)
    2 XP
  • shidaku's Avatar
    Saturday, 19th May, 2018, 09:44 PM
    What, exactly, is to stop that player from retiring their PC before the DM arbitrarily takes away their hard-earned loot? Is the DM going to force you to play that character? Is the DM going to boot you from the table if you say "Nah, Fighter Bob's had enough, he's gonna buy a farm and quit the adventuring biz."? -Is the DM going to cruelly murder everyone Fighter Bob loves just for force The...
    27 replies | 461 view(s)
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  • shidaku's Avatar
    Saturday, 19th May, 2018, 04:53 PM
    The basic motivation every character needs is simpler and less specific: Whatever they want isn't wherever they're at. Wealth? It's over there. Wisdom? That way. ----> Knowledge? Heard it's out yonder. Power? We're fresh out at home. ad infinitum... I've had the occassional player who makes a character who fundamentally isn't the adventuring type. No interest in risk. No interest...
    27 replies | 461 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 19th May, 2018, 02:45 AM
    The elemental and energy planes are the material plane as seen through a prism. The Plane of Fire is the material but the mountains are constantly erupting volcanoes, rivers of lava, etc.. The Plane of Earth is like that scene of the earth changing from Fantasia on a constant basis. Less volcanoes and more earthquakes. The Plane of Water is like a Waterworld version of the world. The...
    55 replies | 1172 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 15th May, 2018, 05:43 AM
    So like, "The Dark Dimension" and Dormammu? I'm assuming you're talking about a dimension which draws energy from nearby dimensions. As opposed to say, a dimension filled with malevolent parasites or something. I'd say: if you were close to one of these portals or bridges, there'd be a reduction in the functioning of magic and healing (natural and magic) and life wouldn't grow as well,...
    3 replies | 204 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 15th May, 2018, 01:51 AM
    The player has as much power over the world as you give them, as multiple posters demosntrate. Making a game enjoyable is fundamentally the same task, regardless of which side of the screen its on. It's the difference between using Wish to do something creative and exciting and using Wish to just make things you don't like go away. Semantics much? You can call it whatever you want. I...
    39 replies | 1204 view(s)
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  • shidaku's Avatar
    Monday, 14th May, 2018, 09:18 PM
    What's good for the goose is good for the gander. If it's the Dm's job to ensure the players are having fun, it's the players job to ensure the DM is having fun. I don't believe there truly is a grey area between "fun" and "not fun". You are either having fun while running/playing or you are not. Absence of fun may not mean presence of hate, but it is still an absence of fun.
    39 replies | 1204 view(s)
    2 XP
  • shidaku's Avatar
    Sunday, 13th May, 2018, 05:42 PM
    Ambushes are always from the Spanish Inquisition. Because noone expects the Spanish Inquisition.
    36 replies | 842 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 13th May, 2018, 04:55 PM
    5E has more solid choices. Pathfinder has more choices in total. What do I mean by that? If your players know how to navigate Pathfinder, they'll know how to avoid the bad options, the traps, and the out-dated content. If your players don't, then they're more likely to have a poor experience with Pathfinder given that there is such an overwhelming amount of material. 5E by contrast...
    53 replies | 1794 view(s)
    3 XP
  • shidaku's Avatar
    Sunday, 13th May, 2018, 03:18 AM
    Ugh. I'm seriously not interested in going down this road for the umpteen-millionth time. So whatever, think powergaming is whatever you want, I don't care, I won't respond to further comments about it.
    32 replies | 722 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 03:14 AM
    Sure, you can make up your own, but that increases the ability to power-game. Now you can choose abilities that you know you'll be good in, as opposed to getting only a partial match. Power-gaming isn't about avoiding trap options. That's just normal play, nobody wants to get suckered into options that look good for what you want to do, but really aren't. Power-gaming is about being the...
    32 replies | 722 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 03:01 AM
    They grant proficiency in different abilities. Some of those abilities key off more relevant scores to certain classes than others. Some of those abilities are more useful more often than others. Thus, they can be power-gamed.
    32 replies | 722 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 01:54 AM
    The PHBs are worth it. The DMGs are kinda meh. I agree with skipping to the MM3 and Nentir Vale and monster-related stuff like that. The Draconomicons are worth it IMO because they add some creative flavors of dragons to the mix, along with a good-aligned counterpart to the Dracolich the "Hollow Dragon".
    12 replies | 461 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 01:45 AM
    I already use backgrounds for power-gaming in 5E. This isn't new. Long story short: If any element of the game grants any mechanical bonus, it will be used power game.
    32 replies | 722 view(s)
    3 XP
  • shidaku's Avatar
    Saturday, 12th May, 2018, 04:08 AM
    And the Game Mechanics & Player Agency thread too. I think there's another one starting up in the Pathfinder sub-forum too.
    1900 replies | 63642 view(s)
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  • shidaku's Avatar
    Saturday, 12th May, 2018, 03:22 AM
    Land and homes/castles/forts seems to be the big one with my players. It's typically where I go as well.
    25 replies | 990 view(s)
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  • shidaku's Avatar
    Saturday, 12th May, 2018, 01:55 AM
    16 is my minimum for starting with a primary stat. I will try to bump it up ASAP. 18 is ideal. I'm fine with letting it sit at 18 for a long time though, since once you get to 20 you're done. In the context of Fighters and Monks (two of my favorite classes) the flat damage gained from a high score at low levels will almost completely overshadow the rolled damage, and provide a leg up for...
    59 replies | 1757 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 12th May, 2018, 01:40 AM
    The playtest start/releases in August (though obviously they've got internal playtest stuff now), and they are running that for ~1 year. I believe that was what I was told when I got corrected by one of their staff a couple weeks back. Beyond that, we have no information on how often/quickly they expect to release books.
    2 replies | 278 view(s)
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  • shidaku's Avatar
    Thursday, 10th May, 2018, 05:39 AM
    It's a "railroad" if they must follow the exact same path as the target. If they're allowed to find a different path, and are simply required to find this person, then I really wouldn't call it a railroad. I think my biggest question would be "What if they just don't care?" It'd be a railroad if they MUST take on this quest. Quests are, IMO, fundamentally linear, unless they're...
    29 replies | 848 view(s)
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  • shidaku's Avatar
    Thursday, 10th May, 2018, 04:05 AM
    The DM is not an emotionless game-running machine. If the players make the game un-fun for the DM to run, the DM has every right to quit running for them. So the players have a responsibility to make sure the DM is having fun, if for no other reason than if they don't they risk having no game at all.
    39 replies | 1204 view(s)
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  • shidaku's Avatar
    Thursday, 10th May, 2018, 01:28 AM
    I don't mind weapons having special properties, but I think it could probably be simplified down to "one special property per weapon".
    33 replies | 1001 view(s)
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  • shidaku's Avatar
    Wednesday, 9th May, 2018, 04:38 AM
    I've often found there's a fine line between "awesome stuff" and "stupid sheet". The problem becomes when being able to do awesome stuff becomes the expectation, and then the party starts doing the stupid and thinks it's awesome stuff, and wondering why they're not allowed to do whatever.
    33 replies | 1068 view(s)
    2 XP
  • shidaku's Avatar
    Wednesday, 9th May, 2018, 01:58 AM
    To be fair, both WoW and Diablo are made by Blizzard.
    33 replies | 1001 view(s)
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  • shidaku's Avatar
    Wednesday, 9th May, 2018, 01:42 AM
    Depends on the setting really. I tend to think of tieflings as rare, because the implications of them being not-rare are a little too profound for a "normal/generic/kitchen-sink" setting. I've always thought the idea that they breed true to be interesting though, as tieflings would essentially assimilate other races. Male tieflings would always impregnate females with tiefling babies, female...
    35 replies | 970 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 8th May, 2018, 03:45 AM
    Honestly, even people who play WoW don't like dealing with sockets. It's just more places to have to number crunch "Best in Slot" items. I like that 5E reduced the number of magic items you could use period. I think PF2 may find some middle ground with using Charisma as the "magic item stat"...if they don't go crazy with sub-slots. There was a time in WoW where any given piece of gear was...
    33 replies | 1001 view(s)
    2 XP
  • shidaku's Avatar
    Tuesday, 8th May, 2018, 01:15 AM
    I'm pretty sure I've played this game...It's called World of Warcraft.
    33 replies | 1001 view(s)
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  • shidaku's Avatar
    Monday, 7th May, 2018, 04:50 AM
    I don't have a problem with that. Different for the sake of different is a silly approach to things. If "different" means "better, smoother, faster, more enjoyable, easier to learn" gameplay, or even some of those things, great! I'm down for that. But different for the sake of different is just, dumb.
    33 replies | 1001 view(s)
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  • shidaku's Avatar
    Monday, 7th May, 2018, 12:44 AM
    I really don't know. I get what they're doing with Actions, but there's something appealing about having different types of actions. Instead of trying to fit everything inside an apple-shaped box, we admit that some things just aren't apples. If they were asking me this is what I'd do: 2 Actions. Actions include attacks and Movement. 1 Minor Action. Includes drawing a weapon, dropping a...
    33 replies | 1001 view(s)
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  • shidaku's Avatar
    Monday, 7th May, 2018, 12:17 AM
    That's why I'm kinda 50/50 about it. Some things should be less of an action.
    33 replies | 1001 view(s)
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  • shidaku's Avatar
    Sunday, 6th May, 2018, 05:55 PM
    shidaku replied to Lego Minis
    You can already go to the LEGO website and "build your own set" and they'll package the pieces and send it to you. You can also go to third-party sites and pick your individual parts from there. It's sort of a tossup on which will cost you more, the LEGO site is official but is limited to currently produced parts. 3rd party sites will get you access to more parts, but older and harder to...
    14 replies | 451 view(s)
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  • shidaku's Avatar
    Sunday, 6th May, 2018, 04:51 PM
    Here we go again, more non-matching numbers... Weapons go from -1 to +3, but armor "runes" go up to at least +4 from this example? STREAMLINE PEOPLE! For gods sake it's not that complicated to pick a standard number pattern and run with it! +3/+5/+elelventy billion, who cares, just pick one and run with it. Repetition is key to memorization. I'm sorta 50/50 on Interact. It codifies...
    33 replies | 1001 view(s)
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  • shidaku's Avatar
    Friday, 4th May, 2018, 04:08 PM
    They do, but players are removed from the game after missing 3 consecutive sessions. But it's not like they're taking away XP from everyone else. Everyone gets the same amount of XP. If I saw any of my players running a missing person's character this way I'd make sure to have to talk with the missing player to ensure that's how they want them to run. Other people's characters are not...
    25 replies | 811 view(s)
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  • shidaku's Avatar
    Friday, 4th May, 2018, 07:00 AM
    My normal table policy is that if you're not here, you can't help and you can't be harmed, you're essentially not here. * One time I developed a whole campaign premise to solve just this: The world was afflicted by a "phasing curse" where people would randomly phase out of existence into a slightly off-set plane. It shared all the physical characteristics of the normal plane, but none of...
    25 replies | 811 view(s)
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  • Campbell's Avatar
    Friday, 4th May, 2018, 12:52 AM
    On Heresy: I am not certain religious language is the best way to frame it, but I have encountered a certain sense of orthodoxy or at least attachment to the mainstream in our shared hobby. There is a certain sense that there is one way to play a role playing game instead of many ways. It also feels like more leniency is provided to use of less mainstream techniques when you do not specifically...
    2644 replies | 65184 view(s)
    2 XP
  • shidaku's Avatar
    Wednesday, 2nd May, 2018, 04:04 AM
    For all we know Dr Strange lied. Beyond that, "the players" did try multiple solutions. They tried destroying one (Mind). They tried beating the stuffing out of Thanos (which almost worked!). They tried to keep one secret from him (Soul). They tried to steal one away before Thanos got it (Reality). I mean, the players can only be given so many chances to succeed.
    10 replies | 312 view(s)
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  • shidaku's Avatar
    Wednesday, 2nd May, 2018, 02:07 AM
    If your line is "If it's not a stat block its useless to me." Well okay then YOU are the one stating the unreasonable position and YOU are the one making the impossible demand. This goes back to my comment on the upcoming Pathfinder edition: this reads a lot like "How dare WOTC not design everything without taking my specific feelings and emotions about D&D into consideration!" Like, dude,...
    1900 replies | 63642 view(s)
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  • shidaku's Avatar
    Tuesday, 1st May, 2018, 05:20 AM
    The mortal races have only just succeeded in overthrowing the dragons that once ruled their entire planet, thanks in part to the fact that have numbers and got access to "Old Magic" which relies entirely on force of will, (the dragons have more of it individually, but the mortal races have more collectively). So, realistically the mortals likely just lost the ability to use Old Magic, not...
    10 replies | 312 view(s)
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  • shidaku's Avatar
    Tuesday, 1st May, 2018, 12:32 AM
    Sure I get that.
    4 replies | 507 view(s)
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  • shidaku's Avatar
    Tuesday, 1st May, 2018, 12:27 AM
    Right, because the Imperial/Lung/Oriental/Noodle Dragons are more related to fish or sea serpents than monster lizards. You could give them each a kind of terrain immunity, perhaps Earth Noodleborn have a burrow speed. Maybe River Noodleborn have a swim speed/are amphibious. Maybe Forest Noodleborn ignore difficult terrain in forests. Some of these might be kind of obscure terrain problems,...
    7 replies | 333 view(s)
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  • shidaku's Avatar
    Monday, 30th April, 2018, 11:47 PM
    I doubt it would make much mechanical difference.
    5 replies | 319 view(s)
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  • shidaku's Avatar
    Monday, 30th April, 2018, 07:38 PM
    I don't think the MM is really aimed at experienced game-masters, to be honest. I don't even use the stat blocks and tend to conclude that I just spend $50 on an art-book. I suspect someone is probably inspired by the flavor of the monsters in the book. I buy the book for the art, you buy it for the stats, I'm sure someone buys it for the fluff. If nothing else, the little fluff block can...
    1900 replies | 63642 view(s)
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  • shidaku's Avatar
    Monday, 30th April, 2018, 06:20 PM
    Combat sounds legit to me. I probably wouldn't have gone easy with the Captain, but it sounds like you might have murdered the party if you hadn't, I probably would have been okay murdering one party member to get the point across that the Captain is a badass tho.
    25 replies | 988 view(s)
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  • shidaku's Avatar
    Sunday, 29th April, 2018, 11:14 PM
    The last campaign I ran (where I bothered to restrict magic), holy* magic was fairly common in the human civlization, because the Church made an overt effort to train Clerics and Paladins in order to build a holy army. Which they of course used to stamp out opposing religions. Arcane magic was illegal to use in city/town limits, but it wasn't illegal to be a magic user, just to use it in town...
    9 replies | 262 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 29th April, 2018, 03:25 AM
    Personally, I think WotC would be better served to create actual novels to be used as their world lore. I don't know if they still do this with anything other than Drizzt. I know that my enjoyment for MTG has suffered greatly ever since they stopped writing novels (even bad ones) for their books.
    1900 replies | 63642 view(s)
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  • shidaku's Avatar
    Sunday, 29th April, 2018, 12:36 AM
    I would say it is. But then, that's also a great use of summoned creatures. I know I've used Animate Objects to essentially do the same, but realistically they may not trigger some traps that depend on weight or life.
    24 replies | 644 view(s)
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  • shidaku's Avatar
    Saturday, 28th April, 2018, 04:28 PM
    Then don't ask us for advice because you clearly aren't listening to anyone.
    56 replies | 1309 view(s)
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  • shidaku's Avatar
    Saturday, 28th April, 2018, 04:21 PM
    I want to address these two comments in the opposite order, and I want to preface by saying I strongly dislike playing pre-published settings. This comment however, strikes me as odd, because if you remove a couple words for it, it almost sounds like you don't see the point of the founcational literature that feeds into defining a particular game. If I were to say "I don't see the point of...
    1900 replies | 63642 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 28th April, 2018, 03:06 PM
    Burglar's/Thief's Window Window of Peeping Pane in the Wall
    19 replies | 500 view(s)
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  • Campbell's Avatar
    Saturday, 28th April, 2018, 07:03 AM
    Here's what I really want to talk about: Playing and Designing with Purpose. The reason I make the distinction between setting design and world building is entirely focused on what the driving force or motivating energy is behind the design. What I really want to discuss is designing to enable active play versus designing to share content for others to appreciate after the fact. When I run a...
    1900 replies | 63642 view(s)
    5 XP
  • shidaku's Avatar
    Saturday, 28th April, 2018, 05:08 AM
    I'll throw something new out there: Give it percentile chances of failure after the first use per day. You can keep it short, like 25/50/75/100% chances, or make it complex. It could open to a random alternate location (extra-planar or not), it could shatter, it could fail to function while in use (leaving you trapped in the wall, or dead, depending), or something else completely random. I...
    19 replies | 500 view(s)
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  • shidaku's Avatar
    Saturday, 28th April, 2018, 03:16 AM
    Well, you can certainly run a non-jedi or an all-jedi game. But I do agree there is a general disconnect between the power level of jedi and "everyone else". FFG Star Wars does a pretty good job of lining the two up. Not perfect, but not bad.
    22 replies | 787 view(s)
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  • shidaku's Avatar
    Saturday, 28th April, 2018, 01:48 AM
    Then you need to change your class abilities, otherwise that is exactly what you did.
    56 replies | 1309 view(s)
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  • shidaku's Avatar
    Saturday, 28th April, 2018, 01:47 AM
    I disagree. The difference is the expectation. D&D sets a low expectation, exploration of deeper moral and ethical issues is up to the table. WoD sets a high expectation, and exploration of deeper moral issues is explicit within the material. Also, the casual gamers and "mature role-players" comments are HUGELY insulting.
    56 replies | 1309 view(s)
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  • shidaku's Avatar
    Friday, 27th April, 2018, 08:52 PM
    These comments aren't funny. These and the continuing responses that you have made in this thread make me think you want rape in your games. Do you?
    56 replies | 1309 view(s)
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  • shidaku's Avatar
    Friday, 27th April, 2018, 03:35 PM
    Look, the long and short of it is that a Succubus functions on the same base mechanic as a Vampire. Vampires need blood. Either this requires donations, or assault. (there's a whole writeup for how the Vampire's Slam attack works and how they take blood from another against their will) Succubi need sex energy. Either this requires voluntary sex, or rape(aka: non-con sex). As D&Ders,...
    56 replies | 1309 view(s)
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  • shidaku's Avatar
    Friday, 27th April, 2018, 02:05 AM
    Gotta go with the the thigh high here. First off, it makes the best visual, and adds a certain flair. Plus, there's always the heel if they don't get the toe.
    15 replies | 524 view(s)
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  • Campbell's Avatar
    Tuesday, 24th April, 2018, 05:22 AM
    He's not like wrong to do so. The Standard Narrativist Model basically lays down the framework for what most people in the indie scene at the time saw as The Alternative to orthodox 1990's style design. Apocalypse World uses a fundamentally different set of techniques and principles of play. Unlike the clear protagonists with clearly defined dramatic needs that thrown into conflict Apocalypse...
    1900 replies | 63642 view(s)
    2 XP
  • shidaku's Avatar
    Tuesday, 24th April, 2018, 03:56 AM
    Well, he doesn't have to tell anyone else about it.
    2644 replies | 65184 view(s)
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  • shidaku's Avatar
    Monday, 23rd April, 2018, 02:16 PM
    I'd cap things at 5. Keep in mind this is "five gods that matter", not five gods ever. Any more than that any people will stop caring. It might be interesting if that one town has a regional harvest festival to that one regional harvest god, but unless that's going to come up as something bigger than one line from an NPC of "Yeah we're having our regional harvest festival to Regional Harvest...
    60 replies | 1633 view(s)
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  • shidaku's Avatar
    Monday, 23rd April, 2018, 03:16 AM
    I believe that game is called Phoenix Wright: Ace Attorney.
    26 replies | 597 view(s)
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  • Campbell's Avatar
    Monday, 23rd April, 2018, 01:41 AM
    Maxperson The words we use matter. They shape the ways we think about things and the sort of techniques we use. By insisting that we use the orthodox framing of world building and referring to a game world rather than a setting or a shared fiction in order to participate in this discussion you are insisting that we take a number of assumptions for granted that I for one do not wish to take for...
    1900 replies | 63642 view(s)
    5 XP
  • shidaku's Avatar
    Sunday, 22nd April, 2018, 05:40 PM
    Ah yes the potent "I don't need no stinkin' media approval, I was in this before it was cool!" What do we call them these days? Grogsters? Hipnards? Watch out, if you're not careful pretty soon overpriced coffee, coke-bottle glasses and scarves might have media approval too! Oh wait...
    25 replies | 1523 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 05:34 AM
    A statement about what a railroad is is not a preference. And we are all very well versed that you are rather fixated on your own idea of how a game should be run that it is detrimental because, as you just demonstrated, you cannot differentiate between a personal preference and an absolute statement on what makes a game.
    2644 replies | 65184 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 05:02 AM
    I think the feeding habits will run you into trouble, in the long run, with being something someone can reasonably play say, out in an adventure in the wilderness. Other players may not be interested in engaging in sexual, no matter how PG, action with another player, and short of humanoid NPCs around, you're likely to see your character starve to death in a couple days.
    56 replies | 1309 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 04:57 AM
    The DM is every god, every patron, every NPC, so really: about as much effort as you want and as much effort as they enjoy. Few players enjoy additional "oversight" from the DM, so unless you've got your player to write up a specific contract or code or list of tasks, I'd mostly play it hands-off unless the player does something grossly out of line with what a powerful celestial (and therefore...
    23 replies | 985 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 04:49 AM
    That's terribly inaccurate and dishonest, and you know it. Reasonably speaking certain problems have certain solutions. If you need to burn something you cannot freeze it. If you need to de-ice something you cannot make a move silently check. If you want to try to kill the orc, you cannot do so with a heal check. Railroads may exist where there is one, or few solutions to a problem. ...
    2644 replies | 65184 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 03:49 AM
    I don't disagree, but the DM isn't the world. The world may not think of you as God or Batman or a "Win"dicator but the DM knows what you can do. The DM can, at any time, ask for your character sheet, research all your spells and feats and combos and prepare for what you are capable of, not what you actually use. Eventually though, even if you "punch down" the world will take notice. In...
    56 replies | 1785 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 12:17 AM
    That's quite the claim there. Well who cares what the professionally offended think? It's been repeated half a dozen times that you'll never make everyone happy. This argument is the same kind of clap-trap that supports ideas like "Why make murder illegal, someone is still gonna kill folks!" It's not just silly, it's STUPID. Of course someone will never be happy no matter what you do. ...
    94 replies | 3467 view(s)
    5 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 11:55 PM
    Oh yeah, to that I really wouldn't argue, I don't think d20 does modern very well.
    17 replies | 511 view(s)
    0 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 06:30 PM
    Fundamentally, with a few exceptions, if the players encounter a fight that I have "tuned for them" I expect them to win. I do much the same as you do, and adjust my fights to fit the party, but they're still always designed to be favorable to the players, unless there is a specific reason for them not to be. But you have to understand my definition of "favorable" is that: the party wins with...
    56 replies | 1785 view(s)
    0 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 03:13 PM
    Everyone has Wild Shape as long as you've touched the animal and don't stay in it for more than 2 hours (It's been easily a decade since I've read anything Animorphs, I can't believe I remember this) and it takes 2 minutes(2 rounds?) to change. You also gain telepathy (doesn't say how far) while morphed. I just went and read through the wiki on it, and I'm fairly certain you could duplicate it...
    17 replies | 511 view(s)
    0 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 03:00 PM
    Can't stand the sucker.
    58 replies | 1956 view(s)
    0 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 04:39 AM
    While I generally suggest talking to him, I would advise in this situation that "talking" is more of an ultimatum. It should go something like this: "Guy, the table is aware you are doing A & B, and A & B need to stop. Now. Some of the players have expressed concern over C, and we are not certain your character is a good fit for this party, we are looking for a much more party-focused...
    38 replies | 1680 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 04:26 AM
    I provide minor, simple magic and "masterwork" items on a fairly regular basis. The players may toss some of these, that's fine, magic items are often in lieu of raw gold treasure. I provide occasional "powerful" magic items that I do not intend for my party to replace, though I'm not always perfect at figuring out their wants and needs. But these items may not appear to be as super cool and...
    26 replies | 995 view(s)
    0 XP
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About shidaku

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About shidaku
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Casper, WY dungeons and dragons and general RP guy
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*shrug* I like all things role playing, I like having fun, a good laugh and good beer. I've been getting more and more into D&D in the past years, and EN world has been showing up in the top search results, so, I finally registered.

Oh, and I like long walks though enchanted forests and watching the sun set over a burning castle.
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I am currently running a FFG Star Wars game, not really by choice, and playing in a 3.0(yeah, not 3.X) game on Thursdays and Sundays respectively. We are not currently looking for more players.
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Town:
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Wyoming
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I am currently running a FFG Star Wars game, not really by choice, and playing in a 3.0(yeah, not 3.X) game on Thursdays and Sundays respectively. We are not currently looking for more players.
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Must I?
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Sunday, 20th May, 2018

  • 12:05 AM - Doug McCrae mentioned shidaku in post How different PC motivations support sandbox and campaign play
    Interesting points shidaku. I will happily admit that there is something stale about Conan and other characters that have eternal adventures but never seem to change, such as Sherlock Holmes and most superheroes. Could you say a bit more about how you bring out the higher tiers of the hierarchy of needs in play?

Wednesday, 16th May, 2018

  • 02:52 PM - lowkey13 mentioned shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    ...ampuses (from rape to groping). It's not impossible to find events that don't involve alcohol, but almost inevitably alcohol is involved.* To a certain extent, IMO, it is impossible to discuss these issues without discussing alcohol. And this isn't just "gaming" conventions; it is all conventions. Because, to a greater or lesser extent depending on the type of convention, people travel to them to have a good time- and many of them know that they will have hotel rooms and that they can drink without worrying about, inter alia, driving. This is an attraction of many conventions ... but also an issue. It's definitely worth discussing. I'm not taking an opinion- I happen to agree that making conventions "dry" wouldn't work, but harm reduction should certainly be discussed, per Umbran None of this has to do with issues of casual misogyny and sexism, or harassment that can occur in the absence of alcohol. Those are also issues and can be addressed separately from alcohol. As for shidaku and his latest comment, I could not disagree more. He can disagree all he wants with the "argument" (which isn't an argument, it's a fact) but alcohol works differently on different people. It is, in fact, not true that in vino, veritas. Setting aside the not-insignificant population of people that are alcoholics, and are physically addicted to alcohol, his belief makes no sense and is belied by common sense. No one would seriously argue that any other drug (and alcohol is a drug) makes you act the same- imagine if people were like, "Yeah, he was always a sexual harasser, but smoking that crack really brought it out!" Alcohol has different effects on different people, and it varies depending on the amount consumed. Which I think should be obvious. But I suppose needs to be pointed out. This doesn't absolve people who drink and do bad acts (and certainly doesn't legally), but it does explain why we, as a society, also tend to look around the inebriated person (the server, the facility, ...

Wednesday, 9th May, 2018

  • 06:50 AM - Coroc mentioned shidaku in post Playing Tieflings
    shidaku #33 that is a great aspect of it all that you posted there: Does a tiefling breed true? I would say it is either yes or 50/50 or maybe if the tiefling intermingles with other races the abyssal/infernal heritage dilutes over the generations? Or maybe it gets stronger by both parents being tieflings ? On the other fact i also totally agree, in an planescape campaign tieflings should be totally common, but a in vanilla setting? What would be their total percentage of a population? In my Greyhawk campaign i allow them to be a playable race (though only infernal heritage for plot reasons) but i would rate their rareness in the general populace among all other humanoid player races to be about 1-3 per thousand.

Wednesday, 2nd May, 2018

  • 10:09 PM - TreChriron mentioned shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    @shidaku - I DO NOT agree with the premise that people can't or shouldn't accuse someone of sexual harassment. I personally believe however, that talking to leadership in the place of the harassment, or the police might be a better course of action than calling The National Enquirer. In the former, I'm likely going to consider you more honest than the latter. Also, if the accusers had brought this up with the convention staff involved, wouldn't it at least have served as a good example as to WHY con runners should have the policies clearly stated? It seems dumb that we have to remind people to act like decent human beings. However, once you do, and they do something terrible, you can boot them. I question the motivation of the accusers and more importantly the "reporter" because we're reading about it on the new RPG Enquirer instead of from con runners or staff. Again, I believe that a story about "here's the recounting of sexual harassment at BlahBlahBlah con..." followed by an interview wi...

Friday, 27th April, 2018

  • 02:53 AM - Unwise mentioned shidaku in post Booting a player Question
    I have to disagree, @shidaku, don't risk the thigh high. There is a chance the victim will say "thankyou mistress may I have another?" and then it just gets weird for everybody involved. Best to avoid that possibility. Trust me, I am Australian and we invented booting, it is a national tradition https://www.youtube.com/watch?v=Pt4mwy9OBNA remember, the bigger the better.

Sunday, 22nd April, 2018

  • 07:56 AM - Sadras mentioned shidaku in post What is *worldbuilding* for?
    ...or. and Yes. The most classic example in the history of RPGing would be "I try and kill the orc." There is also a classic term to describe a game in which the players have to work out the GM-authored solution: it's called a railroad! You seemed to have missed a massive step. You talk about the characters searching for a secret door. You NEVER refer to the character searching for an orc. The objects in both those situations are door and orc respectively. Your example jumps straight into the combat with the orc i.e. How we engage with the object once it is present. Why would you purposefully use such a disingenuous comparative example? Are ALL your combat encounters introduced only on a failed roll? Based on your play-examples, the answer would be a resounding no. So given your definition of a railroad (based on your above posts) - I guess we all railroad. In conclusion - No Myth Story Now and Worldbuilding Games are both railroads according to your definition. @Lanefan, @shidaku and @happyhermit I wouldn't take offense.

Tuesday, 17th April, 2018

  • 12:35 PM - Elfcrusher mentioned shidaku in post What Could Possibly Go Wrong?
    It won't answer much of your questions, but have you seen the movie Elysium? No. Related? shidaku: So maybe I should add HoL to the inspirational cocktail? And maybe Call of Chtuhlu...

Sunday, 15th April, 2018

  • 02:54 AM - pemerton mentioned shidaku in post Why Worldbuilding is Bad
    shidaku, your post prompted a couple of thoughts in me. If for some reason I'm wrong and the article is suggesting that you should come to the game with nothing more than a blank piece of paper, I think that's sillyIf the sheet of paper was literally blank, then there wouldn't be a RPG system to use! But if we mean "turning up to a session with the rules and that's it", well I've got no problem with that, and have done it from time to time. "detailing in" is a natural outcome of expanding the lore, which is why some older settings feel less approachable with how much information has already been detailed in.This reminded me of Ron Edwards's comment about "karaoke RPGing": This is a serious problem that arises from the need to sell thick books rather than to teach and develop powerful role-playing. Let's say you have a game that consists of some Premise-heavy characters and a few notes about Situation, and through play, the group generates a hellacious cool Setting as well as theme(...

Saturday, 14th April, 2018

  • 09:38 PM - darkbard mentioned shidaku in post Why Worldbuilding is Bad
    Are you familiar, shidaku, with the philosopher Slavoi Zizek's take on the Rumsfeld statement you quoted? He points out that Rumsfeld omits the fourth, and natural, category from his list, unknown knowns: those beliefs we hold without being aware of how they act upon us which shape how we act in the world. In other words, ideology. I'm pretty sure Zizek writes about this in the introduction to The Borrowed Kettle. The problem with sci-fi vs fantasy in the authors context is that sci-fi has a low bar for something being a "known known". How a space-ship works can be readily derived from a diagram, which itself is readily available. The general level of knowledge is high. In the same sense that what the average person knows now is far beyond what even some of the smartest people knew 5000 years ago. Access to new knowledge is easy and transmission of information is direct (say, on a flash drive), as opposed to rare and indirect (oral tradition). Here, I think, you have misstated the way you are thin...

Wednesday, 4th April, 2018


Saturday, 10th March, 2018

  • 07:30 PM - DMMike mentioned shidaku in post The Difficulties Of Running Low Magic Campaigns
    On the other hand, Gandalf was able to defeat the Balrog one on one, and is a Maiar. Yeah, and Maia isn't a D&D playable race :) I'd like to point out that some video games do include low-magic fantasy. In Skyrim, each hold has just one court mage, none of whom do any significant spell casting. Then there's Kingdom Come Deliverance, admittedly new, which is a medieval-like game that has zero magic, as far as I can tell. If you want to run a low-magic campaign, you're better off recruiting Lord of the Rings movie (or book) fans than trying to convert World of Warcraft players. shidaku 's comparison of welder versus plumber sums it up pretty well.

Saturday, 17th February, 2018

  • 11:30 PM - Yaarel mentioned shidaku in post D&D Beyond: Halflings
    I agree, shidaku. Somehow "godifying" concepts dumbs them down. It is moreorless identical to saying, "the devil made me do it", which shortcircuits the investigation of actual influences and causes. Too much reliance on gods makes the setting feel dumber. And the main problem is, hard-baking the gods into descriptions makes it increasing difficulty to present the feel of a nonpolytheistic campaign.

Tuesday, 13th February, 2018

  • 01:52 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    shidaku - it is true that propaganda efforts can go wrong. That's what a Streetwise check (or whatever other PC ability might be relevant) is for. If the check fails, then perhaps the consequence (in the fiction) is that the people of the kingdom become more loyal. If the check succeeds, however, then - in the approach that I prefer - the PCs (and, thereby, the players) have attained their goal - in this case, quelling potential unrest. That is the essence of "say 'yes' or roll the dice" - either the GM says "yes" and the action declaration succeeds (generally used for low-stakes stuff, managing narrative continuity, etc) or else a check is made. If it succeeds, the intention is realised. If not, the GM establishes the consequences of failure This contrast between success and failure - success = players get what they wanted; failure = GM establishes some adverse consequence - also feeds into the issue of player agency over the shared fiction: The players can declare any action the...

Monday, 12th February, 2018

  • 10:40 AM - pming mentioned shidaku in post Old School Initiative
    Hiya! shidaku, okey-dokey. As I said...I disagree with your view of initiative and that "loosing an action because something happens before you" is a bad thing, but that's cool. As I've said many times before, one of the shining factors of RPG's is that two groups can be playing the same game, but have strikingly different play styles, interpretations, etc. :) ^_^ Paul L. Ming
  • 06:29 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    ...s will appear.Of course if the game is going to continue (ie assassinating the king isn't itself the endgame of the campaign) then new opposition has to emerge. My view is that this new set of obstacles should not invalidate whatever success the players had in action declaration. So if, for instance, as part of the assassination resolution (be that skill challenge, or something else), the players have brought it about that the major houses have all entered into cooperation agreements with their PCs, then the obstacles that emerge should not (in my view) include the major houses turning on the PCs. Applying the general principle that you stated upthread, that there is no in-principle limit on the amount of opposition/obstacles I can think up for my game, I don't think it costs anything (from the point of view of the game going on) to honour the players' successes in establishing certain elements within the fiction. And this is - as I understand it - my point of disagreement with shidaku. I don't think resolving an assassination attempt against a king is, in principle, any different from resolving a negotiation with a baker over the price of a loaf of bread: if the check is framed, and the player succeeds, then it is established that the fiction is as the player wanted, be that that the baker will sell the loaf for a good price, or that the noble houses are allied with the PCs, and so won't just turn on them when the king is assassinated. A further comment: I think it is a very big deal in GMing to know when it is OK to put some settled bit of the fiction back into play. If you never do it, the game can lack depth and drama; but if you do it all the time, then (as I have just been describing) resolution lacks finality and the players' successes aren't being honoured. Burning Wheel has rules that deal with this, and GM advice to accompany those rules. Here are some of the things that, in BW, are considered to re-open a result which was hitherto final: discove...

Saturday, 3rd February, 2018

  • 09:16 PM - AbdulAlhazred mentioned shidaku in post What is *worldbuilding* for?
    OK, so my response to this is that you seem to be doing something pretty close in spirit to what pemerton is doing, though maybe some of the details of procedure of play are different, etc. I don't know for sure. Pemerton may also be more of a 'purist' in terms of making every scene drive directly 'to the action', etc. However, I think if he was to run a game in FR he might well take something like your tack in a general sense, though I think a setting like FR is not ideal for his style of play. I'd say the 4e Nentir Vale is an example of a setting, coupled with 4e lore/cosmology, that is more useful in his kind of a game (because it is much more loosely established and basically free of meta-plot, but has a lot of 'hooks' that could suggest useful narrative elements to meet player interests). I think this leads into what shidaku is saying in response to Emerikol. Its quite possible to (perhaps incoherently, but life is rarely an exercise in coherency) kind of walk in the various grey zones between some sort of hard sandbox and some kind of entirely free-form joint-authorship play where nothing is pre-established at all. I would note that EVEN PEMERTON hasn't yet hinted at playing that way! Even he pre-generated some planets in Traveller and used Nentir Vale as a starting point for his 4e campaign. I think plenty of us fall in this zone somewhere. I almost always run D&D campaigns in the same consistent campaign world that I established in the 1970's. So there is a MASS of pre-established material, and it runs a gamut of stuff I generated as elements of early sandboxes, later world-building exercises, various dungeon-maze-with-nearby-town locations, as well as material put in place by players in the course of establishing their character's motives, backstory, or even action resolution narrative (mostly in mor...

Saturday, 20th January, 2018

  • 07:03 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    What is the purpose of this question?To learn your answer to it. For instance, shidaku upthread hast talked about the GM as artist and the players as audience. Is there a similar idea going on in your comments about how the players get a certain sense from the worldbuilding? Could they get the same sense by authoring their own backstory for their PCs, or not?

Friday, 19th January, 2018

  • 08:50 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    The biased way you are phrasing your questions sounds like you are trying to build a case for something. Bias? shidaku described world building as art. Presumably, it is the GM's art and the GM's meaning given to the adventure. Art (typically) has an audience. I'm asking if the players are that audience? If the answer is no - eg the audience for worldbuilding is the GM - then how does worldbuiling relate to RPGing at all? shidaku also used an adjective - your - which is ambiguous between singular and plural. Whose adventure does worldbuilding give meaning to? I am imagining that the answer is the GM's adventure. If I'm wrong, shidaku can correct me.

Wednesday, 10th January, 2018

  • 10:49 PM - ArtaSoral mentioned shidaku in post How the party gets formed.
    shidaku o how I wish I could do that, but my players would go nuts as they really Max/min their stuff with the starting money according to PHB (I'm beginning to suspect I may be giving my players to much power)
  • 10:48 PM - ArtaSoral mentioned shidaku in post How the party gets formed.
    shidaku o how I wish I could do that, but my players would go nuts as they really Max/min their stuff with the starting money according to PHB (I'm beginning to suspect I may be giving my players to much power)


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Monday, 21st May, 2018

  • 07:25 AM - Riley37 quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    But if Larry or Imaginary Bill has a blog where they promote white supremacist views we're not really "asking" them about their views. They're volunteering them. We can make decisions based on that information, or update decisions we already made with new information... I know neither the rules for Origin nor their invitation process nor the particulars of the Larry case and therefore cannot comment. This is why I used Imaginary Bill. A prudent choice. Correia isn't supremacist, nor sympathetic to white supremacism. He does not mind doing business with people across differences of skin color, nor does he care about the color of who's living next door. He won't be the next lawyer to flip out and threaten to call ICE just because people speak Spanish to each other, consensually, in a restaurant. (Yes, this happened recently, in New York City.) His nominations for the Sad Puppies slate included writers of color. Correia once mocked someone, extensively, for talking about race as an is...
  • 03:06 AM - Sadras quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    If the behaviour is severe enough or repeated enough, sure. Revisiting your initial post to me I feel then I have answered your query between my posts to you and to @dragoner. Specifically (1) dealing with what is considered extreme can be murky and (2) that whose outrage is more important, those that want him/x or those that don't. And yes it is easier to just uninvite him/x. It is not necessarily the correct choice. Stop trying to warp the conversation by forcing the issue to be about this one guy. I'm frelling sick of it. The difference between your example about the kids and this Larry/x - is that they (the kids) had nothing to gain but being clowns, while this guy/x is at a Gaming Con presumably to sell/promote his products. There ended. I'm about two more "What about Laaaarrrryyy!????"s from putting you on my ignore list for it. I know how these games work. I ain't playing. Good grief. Where am I?
  • 02:23 AM - Sadras quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    I was questioning what the appropriate response was. If we asked Bill not to talk about his political opinions, then my first reaction would be to go after Jane. If Bill then goes and shoots his mouth off anyway, my reaction would be to remove both of them. and You're about two sentences away from asking why if that girl didn't want to get raped she wore skimpy clothing. Whoever is acting out is the problem. Pretty simple. Agree. Well, technically in my situation his attendance was predicated on keeping his opinions to himself. Yes and I'm all for that, but that wasn't even an option offered. Not that it had to be, the Con is free to do as it likes. Are we? Maybe if that speaker is isolated to a pocket dimension (like a private room). But it's not like their stalls stop existing when we stop looking at them, this isn't Schrodinger's Con Booth. It's not like they're not audible because we don't care what they have to say. It's not like their booth may not be located right ne...
  • 01:18 AM - Sadras quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    I think it's fairly clear what views are extreme or not. Sometimes, I mean people have different levels of sensitivity about a variety of issues. There are various people that get disinvited from college campuses because x many people determined that the speaker invited was perpetuating an extremist view. I'm afraid I have to disagree things are not so clear. But if Larry or Imaginary Bill has a blog where they promote white supremacist views we're not really "asking" them about their views. They're volunteering them. We can make decisions based on that information, or update decisions we already made with new information. Sure, but we need to make sure it does not become fact due to someone's half-assed conclusions/presumptions (and this seems to happen a lot). Yes I'm sorry wasn't that the point? We know XYZ person has crazy views, should they be invited if they can keep their views to themselves? Did I misread your point there? I would agree that if someone came out and outed...

Sunday, 20th May, 2018

  • 11:13 PM - Sadras quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    The problem becomes, how much can we separate Larry, or anyone with extreme views, from their work and their business. When do we start asking how much of their personal views are reflected in their business? Good question. I would imagine it should be taken on a on a case by case basis given that we should be judged as individuals. But lets spin the question around who decides what extreme views are? How much outrage is too much given the sock puppet technology available these days? And who is 'we' who will be asking about someone's personal views? If we know that Imaginary Bill is, in his off time, a white supremacist, how do we know that Bill's work doesn't reflect that view? Even subtly? If Imaginary Bill doesn't value women, how do we know that Bill's work doesn't reflect that view as well? How do we differentiate Bill's Patriarchal White-Majority Human-Dominated world from his own views, and from the fact that that's what a lot of D&D worlds look like? Did Bill make his world tha...
  • 06:56 PM - Riley37 quoted shidaku in post How different PC motivations support sandbox and campaign play
    When I've GMed the PCs have always engaged with the content fortunately, though they've rarely had believable motivations imo. Ah, so it's enough for a pretext, but not enough for deeper satisfaction as a storyteller? To move on to the next tier, if they get that far, they'll need to, to an extent, return to their adventuring roots. The things they seek can once again, no longer be found here. They have wealth, food, security, belonging, esteem, but to "self actualize" they usually have to travel off and discover the "great mysteries of the universe". Whoah. You went deep. Is Joseph Campbell one of the players at your table? I see a parallel between the tiers, and Maslov's hierarchy of needs, more or less, in your explanation. One of the better sources of plausibility, in my experience, is the team sponsor. Charlie's Angels don't have to stumble across every story prompt; the A-plots can come directly from Charlie, while the B-plots emerge from backgrounds, bonds, flaws, etc. T...
  • 06:10 PM - Samurai quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    While there are people who do that, it's fairly easy to demonstrate where something is being called intolerant for their actions and their statements, and someone is being called intolerant just to get them to shut up. It's not like we can't go back and review what people say, especially on a forum, or where a great deal of what they say and do is actually recorded. The idea that in order to be tolerant you must tolerate EVERYTHING is just silly. I just find it insane that supporters of free speech are the supposedly "intolerant" ones, and those that want to limit speech and prevent people from speaking (like Antifa rioting to shut down speeches) claim to be the "tolerant" ones. Tolerance of others' rights is intolerance, and intolerance of others' rights is tolerance. 97711

Saturday, 19th May, 2018

  • 10:28 PM - Doug McCrae quoted shidaku in post How different PC motivations support sandbox and campaign play
    EX: One DM I play with I now refuse to play low-level games with because he does exactly that. With high level characters, we're actually capable of holding our own against the stupid stuff he pulls on us. Our low-levels would regularly end up stripped of their gear, their wealth, their homes, for really no reason at all other than to shove us all back on the loot treadmill.That DM does seem to have a similar attitude to the one I expressed in the OP, but it's clear the way he was going about it was heavy handed and wasn't working. Like I say the GM needs to get player buy in at the start. In the same way that everyone accepts that in a D&D game they roll a d20 to hit, and that the world they live in is full of crazy magic, then ideally the players in such a game would accept that they are engaged in a Sisyphean struggle - constantly pursuing wealth but never attaining it for long. It's a rule that needs to be made clear to the players at the beginning. One way it could work in practice i...
  • 05:09 PM - Doug McCrae quoted shidaku in post How different PC motivations support sandbox and campaign play
    The problem with your answer is that if you apply it to anything beyond money, or apply it to money more than once it becomes trite, real fast. I've had DMs do it. Where you achieve greatness only to have the DM strip it away from you arbitrarily.I think the GM has to get player buy in. Make it a clearly expressed rule that's established at the start. Once the campaign is approaching its end I think the rule can be rescinded so the players can get a 'win' - retire rich, win a kingdom, or whatever.

Friday, 18th May, 2018

  • 10:31 AM - pemerton quoted shidaku in post Pathfinder 2's Armor & A Preview of the Paladin!
    The uphill battle is usually against unreasonable burdens. Like, you catch your friend stealing from the party, friend apologizes, returns the item, but that's not how the law works, the law says he has to go to court, go to jail. The Paladin is only the enforcer, not the judge and jury, so the Paladin has the choice between letting the criminal go (breaking the law) or packing up their stuff in the middle of a dungeon and attempting to escort a party member all the way back to town. If he does the former, he loses his powers, if he doesn't do the latter (because it's absurd), he loses his powers. These are not unusual situations for paladins to be placed in.If that's not an unusual situation, then it seems like there's a lot of awful RPGing going on. Because what you describe to me is awful - there's no other word for it. Within the fiction it seems bizarrely at odds with the archetype. Eg in Excalibur, when Uriens knights Arthur he declares "In the name of God, St Michael and St Geo...
  • 05:52 AM - mellored quoted shidaku in post Pathfinder 2's Armor & A Preview of the Paladin!
    Roughly half the classes in the 3.5 (on which Pathfinder is based) require you to have an alignment. But you don't hear tales about how the Monk got put in a sticky moral dilemma. Or a Druid torn between saving people and saving trees. But you hear numerous stories, from numerous players, at numerous tables about how DMs seem to have a woody for putting Paladins in moral conundrums. how many other classes lose their powers the moment they stepped over the arbitrary line? Do you stop being a bard or barbarian the moment you stand in an orderly line to get a licence? Or will no one make a big deal about it? Because it REALLY matters for paladins.

Thursday, 17th May, 2018

  • 01:57 PM - Eltab quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    "Those girls in skimpy cosplay are easy targets for predators." I doubt that anybody is going to say "I'm a predator let me chime in on that" here, but we do have a couple of policemen and attorneys in this thread, who might have had to work a case where a predator explained himself. Their testimony - DO predators see Cosplay outfits as an easy mark? - would inform the conversation. The book "Tough Target" was written by a police detective. His chapter to women on avoiding rape &c is helpful (primarily 'taking defensive measures'): he explains what draws a predator towards you and what persuades a predator to leave you alone in the first place. I will presume that selfishly-motivated pests unconsciously read the same signals as the actively-dangerous, so the advice will still apply in a Con context. Does anybody know of other books / webpages full of good advice?
  • 10:04 AM - Bagpuss quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    I remember that argument from somewhere... Some of live in jurisdictions in which judges shrug and say "accidents happen" after someone gets sloshed and crashes their sports car into a school bus. Some of us live in zero-tolerance jurisdictions, where a cop will pull you over just for weaving back and forth in the lane, and if the cop finds that you're drunk, you can lose your license or be imprisoned. Some of us live in jurisdictions where cops hold checkpoints for alcohol testing. (On one hand, that goes too far, because selective enforcement; on another hand, it saves lives.) Who here lives in a place where cops and judges got serious about enforcing the laws against drinking and driving, and wants to return to the days of "it's up to each driver to handle their drink"? And in none of those examples did they reintroduce prohibition. I'm all for throwing people out of Cons that act inappropriately, or refusing to serve people that have had too much. That's punishing the guilty, nowh...
  • 08:31 AM - Sadras quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    I doubt anyone is going to come in here and outright say as much. But there will be plenty of posts about how ...(snip)... "Those girls in skimpy cosplay are easy targets for predators." I'm assuming this was meant for me (not that I used the word skimpy). There was nothing sinister meant in that comment. It is not hard to imagine that predators would target cosplayers. Upthread posters were discussing various ideas that could be done at cons to decrease sexual harassment and make people more aware. One of those ideas were catchy posters/pamphlets. I believe Umbran mentioned Cosplay does not mean Consent which everyone thought was a pretty decent catch-phrase.
  • 06:40 AM - pemerton quoted shidaku in post Pathfinder 2's Armor & A Preview of the Paladin!
    Too many DMs use their personal morality to decide if a paladin has broken their code, regardless of the codes or laws or goodness the paladin in game​ has actually sworn to uphold. The DM is the final arbiter of what is good and evil in the world, after all. This moves the discussion into treacherous terrain! I'm personally not a big fan of GM-adjudicated alignment, and so take a different approach from TheCosmicKid's. That probably puts me in a minority among posters in this thread.
  • 06:34 AM - TheCosmicKid quoted shidaku in post Pathfinder 2's Armor & A Preview of the Paladin!
    It was also 4E, which had an obviously looser alignment system. So loose it managed to misplace almost half of the alignments! :) BUT, this is something the rules should make clear: Even if fighting uphill battles is what being a Paladin is all about, the DM should be advised to challenge the Paladin with adversity not simply put them in impossible situations. Too many DMs use their personal morality to decide if a paladin has broken their code, regardless of the codes or laws or goodness the paladin in game​ has actually sworn to uphold. I'd agree with this, although it's a tough tightrope to walk. The DM is the final arbiter of what is good and evil in the world, after all. So at some point, the DM is going to define what "the laws and goodness the paladin has actually sworn to uphold" actually are. Thus, it's a matter of being consistent to that standard rather than arbitrary. Which seems like a pretty reasonable exercise, because, y'know, lawful.
  • 05:29 AM - pemerton quoted shidaku in post Pathfinder 2's Armor & A Preview of the Paladin!
    I'd argue that fighting hopeless battles, even against the game system, is part of the appeal of playing a PaladinBattles that are hopeless in the sense of the odds being against you are fine, and part of the archetype. But struggling to prove that 2+2=5, when the GM and the system take standard arithmetic for granted (2+2=4) just seems silly. The character might be endearing in some fashion, but ultimately is a fool, isn't s/he?

Wednesday, 16th May, 2018

  • 11:09 AM - Bagpuss quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    Is the lack of news from Cons in the UK a sign of better handling? -And if it is, what are they doing differently that American Cons could learn from? One factor that might play in is that most Con's in the UK are significantly smaller than most US Con's where you hear of harassment. There less or no "anonymity of the crowd" at play, which could be a factor. As for a "dry Con" idea, most of the Con's I've been to in the UK pay GM's in "Beer Tokens" (drinks tokens that can be used at the bar), I don't drink myself but the idea of a dry Con just seems weird.
  • 05:59 AM - Umbran quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    As Riley37 points out, the problem with those "tons of people" is that they are still thinking all the same same thoughts harassers are, they're just better at keeping a lid on them when sober. Are either you or Riley37 a mental health professional? Because what you are saying here is, by my understanding, a common misconception. Specifically - anyone who is not asexual has thoughts of sexual desire. There's nothing abnormal or unhealthy about it. Partaking of alcohol then removes some of the inhibitions we normally feel - we care less or not at all about what others will think of our actions. But this *does not* necessarily mean the person was considering (even subconsciously) the same type of actions when sober. Sometimes, they do. But in many, inhibition can and does act *before* the formation of a plan of action.
  • 04:15 AM - Riley37 quoted shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    These sorts of things aren't always conscious, that's why we have to address what's in our heads, as much as our actions. If we're good at addressing our actions, then we need to move on to the next step. Ah. Insofar as "we" means "the people trying to do more good and less harm, with an awareness of power differentials", then yes, I agree. Those who are, at least, trying; with imperfect, mortal levels of success. Insofar as "we" means "the gaming con community as a whole", well, that's a different "we". That "we" includes many who are not trying. That "we" includes some people who are less interested in self-improvement, and more interested in what they can get away with, or how trashed they can get on alcohol (because somehow that's more fun at a con, than it would be alone at home?), or how many "swings at bat" they can take as a pick-up artist.


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