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  • shidaku's Avatar
    Yesterday, 09:58 PM
    It's not that they couldn't do both. Duck-billed Dragonborn...or something.
    163 replies | 4901 view(s)
    1 XP
  • shidaku's Avatar
    Yesterday, 06:57 PM
    Now I'm interested in working up a much more reptilian-styled society for Dragonborn.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Yesterday, 05:44 PM
    Who suggested early human life was idyllic? Yaarel's argument wasn't to suggest life was better, only that it was less structured. I know that among some anthropologists/sociologists/political theorists misanthropy is a common trend, and it often expresses itsself in "If only the agricultural revolution never happened!" But I don't think that particular argument was the one Yaarel was making.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Yesterday, 07:22 AM
    And it could be reasonably argued that they don't actually have "gender". Humans are animals. In lieu of higher social constructs, we're just hairless apes. Biology doesn't create roles or social structure. It does whatever is most efficient. That's why some animals are matriarchal, some are patriarchal, some are more fluid, and some animals aren't social in the slightest. Outside of...
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Yesterday, 06:58 AM
    Fixed that for ya. Considering that "gender" is arguably 90% social construct. I mean, lets take lions as an example. Females out-number males dramatically. Females are also the primary hunters. In fact, male lions are kinda lazy jerks. But it's still fairly clear that males are the "leaders" of prides, while females do most of the work, have all the kids, and other supporting roles. ...
    163 replies | 4901 view(s)
    1 XP
  • shidaku's Avatar
    Yesterday, 05:50 AM
    Ancients seems more "natural order" rather than "civil order". Hence the association with nature rather than society. An Oath of Ancients paladin would, for example, value protecting life first, and order second, while an Oath of Devotion would be more about protecting order, even if to costs lives.
    31 replies | 7254 view(s)
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  • shidaku's Avatar
    Yesterday, 04:26 AM
    Maybe, though we could also take a Krogan approach: Short gestation and high birth numbers.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Yesterday, 04:23 AM
    IMO, Yugoloths do not have a distinct enough visual identity to be considered different from Demons. This is not entirely their fault, Devils have a rather standard appearance: humanoids with obvious monstrous elements. Demons are the ones who present the problem, since their visual identity is diverse, comprising pretty much any kind of demonic "monster". And I know almost squat about them...
    75 replies | 1922 view(s)
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  • shidaku's Avatar
    Yesterday, 01:20 AM
    I was referring to the Lolth lore video WOTC did a while ago.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Yesterday, 12:09 AM
    You might want to check out Starfinder.
    13 replies | 394 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 11:41 PM
    That is...not what I recall.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 11:32 PM
    Which is a d6 system? Not a d20 system?
    13 replies | 394 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 11:20 PM
    Didn't WotC announce in the recent Drow lore "update" that Lloth can bless men into women?
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 10:26 PM
    No, that's what the dice are for. And random chance isn't really useful for producing a narrative. That's why so many of the rules exist to mitigate the disastrous effects random chance has on creating a story.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 09:33 PM
    The rules are there to balance the gameplay. You don't need rules or stats to tell a cooperative story.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 08:24 PM
    In my opinion it's not something that should be considered part of the default elf lore. One thing I like about D&D is that trends towards generic fantasy. It tends to stay away from including elements that are out of line with reasonable expectations of the races, except in its world books. I like that. The further D&D moves from that into establishing some kind of "unique special-snowflake"...
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 08:13 PM
    I think too many people get hooked on the idea that the scores represent something real. 5E has arguably abstracted the value of scores worse than any other edition because they are capped at 20 for mechanical reasons. There's no lore reason why someone couldn't be smarter than that. And some monsters have higher scores than 20, so obviously scores above 20 are possible, just not for players. ...
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 07:34 PM
    My impression was that this was a change to the fundamental nature of all elves. But you may want to tweet them for an official answer.
    163 replies | 4901 view(s)
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  • shidaku's Avatar
    Saturday, 26th May, 2018, 06:30 PM
    Use tokens.
    27 replies | 602 view(s)
    1 XP
  • shidaku's Avatar
    Friday, 25th May, 2018, 04:19 AM
    The more lore WotC adds to elves, the less I listen to what WotC has to say on anything.
    163 replies | 4901 view(s)
    6 XP
  • shidaku's Avatar
    Friday, 25th May, 2018, 04:18 AM
    Public executions of the perpetually absent. Public lashings for the tardy of course. Why rule with love when you can rule with fear? Seriously though, I like to play every other week, but I'll run 4/5 and 3/5 if it's the "good players"(we all know what I'm talking about here). So there's the option to go next week, and then get back on schedule the following week. I try to keep my...
    15 replies | 275 view(s)
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  • shidaku's Avatar
    Thursday, 24th May, 2018, 09:47 PM
    Probably. It's basically what PF2 is shaping up to look like. More "choose your own class features". And there are certainly some underwhelming class features in every edition. I'd let the player know I'd have to review their character first, but I'd probably approve it.
    24 replies | 534 view(s)
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  • shidaku's Avatar
    Thursday, 24th May, 2018, 05:38 AM
    shidaku replied to Core+1
    Maybe this is true. Maybe it isn't. I feel like if it is true, it's a pretty shameless way to imply there's a wrong way to play the game by saying "We didn't really bother to thoroughly test this. Play the game the wrong way at your own risk."
    104 replies | 2970 view(s)
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  • shidaku's Avatar
    Thursday, 24th May, 2018, 04:23 AM
    I mean, I don't run random encounters. I generally think its a waste of time and I like to theme my game and how my players experience it. So the players aren't going to run into a random pack of wolves randomly prowling the woods, unless it's a lead-in to something else (like something bigger chasing the wolves out/making them extra angry, etc...). Once they run into this "event" they've...
    152 replies | 3897 view(s)
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  • shidaku's Avatar
    Wednesday, 23rd May, 2018, 02:45 AM
    The problem with the latter case is that: A: random encounters are random. You might get attacked, you might not. You might get a short rest, or even a long rest in before you get attacked. But random encounter tables get somewhat silly. I mean, imagine walking through the woods, and over the course of 8 hours, you get attacked by 6-8 different packs of wolves. Or you get attacked by 3...
    152 replies | 3897 view(s)
    2 XP
  • shidaku's Avatar
    Wednesday, 23rd May, 2018, 01:42 AM
    It's easy if the following are true: A: the fights are small. B: the party does not have control over when they can rest. The 6-8 fights works well for a dungeon where the enemies are actively seeking to expel the party, or the party is forced to move forward. It doesn't work well for an open-world explory type game. But yes, hanging a carrot out in front of them works too.
    152 replies | 3897 view(s)
    5 XP
  • shidaku's Avatar
    Wednesday, 23rd May, 2018, 01:21 AM
    So, first you take a whole orc and a really big sword.... I once thought about running Orcs like Tieflings, basically the "taint" of Orcus or Grummush or whoever is what makes them look the way they do, but fundamentally they're just mutated humans. So thats why they can only have babies with humans and no matter what that taint can only be "halved" once.
    24 replies | 673 view(s)
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  • shidaku's Avatar
    Tuesday, 22nd May, 2018, 04:01 AM
    This seems like an odd thought. I have my campaign world sure, but there are also a variety of ideas that I have that don't take place there. Like an all-Drow evil campaign. Or a Ravenloft campaign. Or wild-west campaign. And there are some settings that do a lot of the legwork for me (I'm not very interested in reinventing the Underdark, for example). I'm gonna stroke my own ego here...
    94 replies | 2685 view(s)
    3 XP
  • shidaku's Avatar
    Sunday, 20th May, 2018, 09:46 PM
    Yup, because I like roleplay. I can go online and mash buttons and kill bosses all day. That's fun, but I want to have a deeper kind of fun while playing D&D, which is one reason I find it hard to find groups, as I don't usually enjoy games of "Kill the Orc." and "Beer and Pretzels" D&D anymore. Adventuring is the core of the game, but if players make well-rounded characters, they should...
    42 replies | 1065 view(s)
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  • shidaku's Avatar
    Sunday, 20th May, 2018, 05:00 PM
    Then, I might suggest, structuring it more "Indiana Jones" style, less "kill the Nazis" and more "discover cool stuff in ancient ruins". You both gain wealth (from what you find and what you find that you sell later) and you go on adventures, and ostensibly you don't need a driving "evil" force. The ruins could be inhabited by ghosts or skeletons or plant monsters. You still maintain that...
    42 replies | 1065 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 20th May, 2018, 04:02 PM
    Typically I require 5' in either direction for unrestricted flight. Actual humanoid sized wings would require more space (like 10-16' in each direction and at least 5' up and down), but I'm here to play a fantasy game, not simulate a giant bird. But I'll always let people try with a Fly check.
    4 replies | 223 view(s)
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  • shidaku's Avatar
    Sunday, 20th May, 2018, 12:46 AM
    They typically come about naturally. Player start at tier 1. They need food, hence why they're in the job line, 'cause money=food. Low levels (1-8/10) usually take place entirely within Tier 1. To do this I mostly moderate the flow of gold to keep them around this state. Certain players will move out of it before others based on their particular character needs. But by the end of this,...
    42 replies | 1065 view(s)
    2 XP
  • shidaku's Avatar
    Saturday, 19th May, 2018, 11:14 PM
    Player buy-in isn't a band-aid for bad GMing. Eventually the strain of doing un-fun things takes a toll on people and generally speaking it takes a toll on players a lot faster than it takes a toll on a DM. Things like this work in movies and books because they can be taken in a vacuum. We can read one Conan book, and then put it away. We can empathize with his experiences, but we aren't...
    42 replies | 1065 view(s)
    2 XP
  • shidaku's Avatar
    Saturday, 19th May, 2018, 09:44 PM
    What, exactly, is to stop that player from retiring their PC before the DM arbitrarily takes away their hard-earned loot? Is the DM going to force you to play that character? Is the DM going to boot you from the table if you say "Nah, Fighter Bob's had enough, he's gonna buy a farm and quit the adventuring biz."? -Is the DM going to cruelly murder everyone Fighter Bob loves just for force The...
    42 replies | 1065 view(s)
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  • shidaku's Avatar
    Saturday, 19th May, 2018, 04:53 PM
    The basic motivation every character needs is simpler and less specific: Whatever they want isn't wherever they're at. Wealth? It's over there. Wisdom? That way. ----> Knowledge? Heard it's out yonder. Power? We're fresh out at home. ad infinitum... I've had the occassional player who makes a character who fundamentally isn't the adventuring type. No interest in risk. No interest...
    42 replies | 1065 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 19th May, 2018, 02:45 AM
    The elemental and energy planes are the material plane as seen through a prism. The Plane of Fire is the material but the mountains are constantly erupting volcanoes, rivers of lava, etc.. The Plane of Earth is like that scene of the earth changing from Fantasia on a constant basis. Less volcanoes and more earthquakes. The Plane of Water is like a Waterworld version of the world. The...
    68 replies | 1826 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 15th May, 2018, 05:43 AM
    So like, "The Dark Dimension" and Dormammu? I'm assuming you're talking about a dimension which draws energy from nearby dimensions. As opposed to say, a dimension filled with malevolent parasites or something. I'd say: if you were close to one of these portals or bridges, there'd be a reduction in the functioning of magic and healing (natural and magic) and life wouldn't grow as well,...
    3 replies | 217 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 15th May, 2018, 01:51 AM
    The player has as much power over the world as you give them, as multiple posters demosntrate. Making a game enjoyable is fundamentally the same task, regardless of which side of the screen its on. It's the difference between using Wish to do something creative and exciting and using Wish to just make things you don't like go away. Semantics much? You can call it whatever you want. I...
    47 replies | 1526 view(s)
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  • shidaku's Avatar
    Monday, 14th May, 2018, 09:18 PM
    What's good for the goose is good for the gander. If it's the Dm's job to ensure the players are having fun, it's the players job to ensure the DM is having fun. I don't believe there truly is a grey area between "fun" and "not fun". You are either having fun while running/playing or you are not. Absence of fun may not mean presence of hate, but it is still an absence of fun.
    47 replies | 1526 view(s)
    2 XP
  • shidaku's Avatar
    Sunday, 13th May, 2018, 05:42 PM
    Ambushes are always from the Spanish Inquisition. Because noone expects the Spanish Inquisition.
    36 replies | 878 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 13th May, 2018, 04:55 PM
    5E has more solid choices. Pathfinder has more choices in total. What do I mean by that? If your players know how to navigate Pathfinder, they'll know how to avoid the bad options, the traps, and the out-dated content. If your players don't, then they're more likely to have a poor experience with Pathfinder given that there is such an overwhelming amount of material. 5E by contrast...
    53 replies | 1846 view(s)
    3 XP
  • shidaku's Avatar
    Sunday, 13th May, 2018, 03:18 AM
    Ugh. I'm seriously not interested in going down this road for the umpteen-millionth time. So whatever, think powergaming is whatever you want, I don't care, I won't respond to further comments about it.
    32 replies | 786 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 03:14 AM
    Sure, you can make up your own, but that increases the ability to power-game. Now you can choose abilities that you know you'll be good in, as opposed to getting only a partial match. Power-gaming isn't about avoiding trap options. That's just normal play, nobody wants to get suckered into options that look good for what you want to do, but really aren't. Power-gaming is about being the...
    32 replies | 786 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 03:01 AM
    They grant proficiency in different abilities. Some of those abilities key off more relevant scores to certain classes than others. Some of those abilities are more useful more often than others. Thus, they can be power-gamed.
    32 replies | 786 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 01:54 AM
    The PHBs are worth it. The DMGs are kinda meh. I agree with skipping to the MM3 and Nentir Vale and monster-related stuff like that. The Draconomicons are worth it IMO because they add some creative flavors of dragons to the mix, along with a good-aligned counterpart to the Dracolich the "Hollow Dragon".
    40 replies | 1239 view(s)
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  • shidaku's Avatar
    Sunday, 13th May, 2018, 01:45 AM
    I already use backgrounds for power-gaming in 5E. This isn't new. Long story short: If any element of the game grants any mechanical bonus, it will be used power game.
    32 replies | 786 view(s)
    3 XP
  • shidaku's Avatar
    Saturday, 12th May, 2018, 04:08 AM
    And the Game Mechanics & Player Agency thread too. I think there's another one starting up in the Pathfinder sub-forum too.
    1901 replies | 64445 view(s)
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  • shidaku's Avatar
    Saturday, 12th May, 2018, 03:22 AM
    Land and homes/castles/forts seems to be the big one with my players. It's typically where I go as well.
    25 replies | 1017 view(s)
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  • shidaku's Avatar
    Saturday, 12th May, 2018, 01:55 AM
    16 is my minimum for starting with a primary stat. I will try to bump it up ASAP. 18 is ideal. I'm fine with letting it sit at 18 for a long time though, since once you get to 20 you're done. In the context of Fighters and Monks (two of my favorite classes) the flat damage gained from a high score at low levels will almost completely overshadow the rolled damage, and provide a leg up for...
    59 replies | 1794 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 12th May, 2018, 01:40 AM
    The playtest start/releases in August (though obviously they've got internal playtest stuff now), and they are running that for ~1 year. I believe that was what I was told when I got corrected by one of their staff a couple weeks back. Beyond that, we have no information on how often/quickly they expect to release books.
    2 replies | 306 view(s)
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  • shidaku's Avatar
    Thursday, 10th May, 2018, 05:39 AM
    It's a "railroad" if they must follow the exact same path as the target. If they're allowed to find a different path, and are simply required to find this person, then I really wouldn't call it a railroad. I think my biggest question would be "What if they just don't care?" It'd be a railroad if they MUST take on this quest. Quests are, IMO, fundamentally linear, unless they're...
    29 replies | 869 view(s)
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  • shidaku's Avatar
    Thursday, 10th May, 2018, 04:05 AM
    The DM is not an emotionless game-running machine. If the players make the game un-fun for the DM to run, the DM has every right to quit running for them. So the players have a responsibility to make sure the DM is having fun, if for no other reason than if they don't they risk having no game at all.
    47 replies | 1526 view(s)
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  • shidaku's Avatar
    Thursday, 10th May, 2018, 01:28 AM
    I don't mind weapons having special properties, but I think it could probably be simplified down to "one special property per weapon".
    33 replies | 1042 view(s)
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  • shidaku's Avatar
    Wednesday, 9th May, 2018, 04:38 AM
    I've often found there's a fine line between "awesome stuff" and "stupid sheet". The problem becomes when being able to do awesome stuff becomes the expectation, and then the party starts doing the stupid and thinks it's awesome stuff, and wondering why they're not allowed to do whatever.
    33 replies | 1106 view(s)
    2 XP
  • shidaku's Avatar
    Wednesday, 9th May, 2018, 01:58 AM
    To be fair, both WoW and Diablo are made by Blizzard.
    33 replies | 1042 view(s)
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  • shidaku's Avatar
    Wednesday, 9th May, 2018, 01:42 AM
    Depends on the setting really. I tend to think of tieflings as rare, because the implications of them being not-rare are a little too profound for a "normal/generic/kitchen-sink" setting. I've always thought the idea that they breed true to be interesting though, as tieflings would essentially assimilate other races. Male tieflings would always impregnate females with tiefling babies, female...
    35 replies | 995 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 8th May, 2018, 03:45 AM
    Honestly, even people who play WoW don't like dealing with sockets. It's just more places to have to number crunch "Best in Slot" items. I like that 5E reduced the number of magic items you could use period. I think PF2 may find some middle ground with using Charisma as the "magic item stat"...if they don't go crazy with sub-slots. There was a time in WoW where any given piece of gear was...
    33 replies | 1042 view(s)
    2 XP
  • shidaku's Avatar
    Tuesday, 8th May, 2018, 01:15 AM
    I'm pretty sure I've played this game...It's called World of Warcraft.
    33 replies | 1042 view(s)
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  • shidaku's Avatar
    Monday, 7th May, 2018, 04:50 AM
    I don't have a problem with that. Different for the sake of different is a silly approach to things. If "different" means "better, smoother, faster, more enjoyable, easier to learn" gameplay, or even some of those things, great! I'm down for that. But different for the sake of different is just, dumb.
    33 replies | 1042 view(s)
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  • shidaku's Avatar
    Monday, 7th May, 2018, 12:44 AM
    I really don't know. I get what they're doing with Actions, but there's something appealing about having different types of actions. Instead of trying to fit everything inside an apple-shaped box, we admit that some things just aren't apples. If they were asking me this is what I'd do: 2 Actions. Actions include attacks and Movement. 1 Minor Action. Includes drawing a weapon, dropping a...
    33 replies | 1042 view(s)
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  • shidaku's Avatar
    Monday, 7th May, 2018, 12:17 AM
    That's why I'm kinda 50/50 about it. Some things should be less of an action.
    33 replies | 1042 view(s)
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  • shidaku's Avatar
    Sunday, 6th May, 2018, 05:55 PM
    shidaku replied to Lego Minis
    You can already go to the LEGO website and "build your own set" and they'll package the pieces and send it to you. You can also go to third-party sites and pick your individual parts from there. It's sort of a tossup on which will cost you more, the LEGO site is official but is limited to currently produced parts. 3rd party sites will get you access to more parts, but older and harder to...
    14 replies | 476 view(s)
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  • shidaku's Avatar
    Sunday, 6th May, 2018, 04:51 PM
    Here we go again, more non-matching numbers... Weapons go from -1 to +3, but armor "runes" go up to at least +4 from this example? STREAMLINE PEOPLE! For gods sake it's not that complicated to pick a standard number pattern and run with it! +3/+5/+elelventy billion, who cares, just pick one and run with it. Repetition is key to memorization. I'm sorta 50/50 on Interact. It codifies...
    33 replies | 1042 view(s)
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  • shidaku's Avatar
    Friday, 4th May, 2018, 04:08 PM
    They do, but players are removed from the game after missing 3 consecutive sessions. But it's not like they're taking away XP from everyone else. Everyone gets the same amount of XP. If I saw any of my players running a missing person's character this way I'd make sure to have to talk with the missing player to ensure that's how they want them to run. Other people's characters are not...
    25 replies | 828 view(s)
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  • shidaku's Avatar
    Friday, 4th May, 2018, 07:00 AM
    My normal table policy is that if you're not here, you can't help and you can't be harmed, you're essentially not here. * One time I developed a whole campaign premise to solve just this: The world was afflicted by a "phasing curse" where people would randomly phase out of existence into a slightly off-set plane. It shared all the physical characteristics of the normal plane, but none of...
    25 replies | 828 view(s)
    0 XP
  • Campbell's Avatar
    Friday, 4th May, 2018, 12:52 AM
    On Heresy: I am not certain religious language is the best way to frame it, but I have encountered a certain sense of orthodoxy or at least attachment to the mainstream in our shared hobby. There is a certain sense that there is one way to play a role playing game instead of many ways. It also feels like more leniency is provided to use of less mainstream techniques when you do not specifically...
    2682 replies | 67634 view(s)
    2 XP
  • shidaku's Avatar
    Wednesday, 2nd May, 2018, 04:04 AM
    For all we know Dr Strange lied. Beyond that, "the players" did try multiple solutions. They tried destroying one (Mind). They tried beating the stuffing out of Thanos (which almost worked!). They tried to keep one secret from him (Soul). They tried to steal one away before Thanos got it (Reality). I mean, the players can only be given so many chances to succeed.
    10 replies | 328 view(s)
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  • shidaku's Avatar
    Wednesday, 2nd May, 2018, 02:07 AM
    If your line is "If it's not a stat block its useless to me." Well okay then YOU are the one stating the unreasonable position and YOU are the one making the impossible demand. This goes back to my comment on the upcoming Pathfinder edition: this reads a lot like "How dare WOTC not design everything without taking my specific feelings and emotions about D&D into consideration!" Like, dude,...
    1901 replies | 64445 view(s)
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  • shidaku's Avatar
    Tuesday, 1st May, 2018, 05:20 AM
    The mortal races have only just succeeded in overthrowing the dragons that once ruled their entire planet, thanks in part to the fact that have numbers and got access to "Old Magic" which relies entirely on force of will, (the dragons have more of it individually, but the mortal races have more collectively). So, realistically the mortals likely just lost the ability to use Old Magic, not...
    10 replies | 328 view(s)
    0 XP
  • shidaku's Avatar
    Tuesday, 1st May, 2018, 12:32 AM
    Sure I get that.
    4 replies | 514 view(s)
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  • shidaku's Avatar
    Tuesday, 1st May, 2018, 12:27 AM
    Right, because the Imperial/Lung/Oriental/Noodle Dragons are more related to fish or sea serpents than monster lizards. You could give them each a kind of terrain immunity, perhaps Earth Noodleborn have a burrow speed. Maybe River Noodleborn have a swim speed/are amphibious. Maybe Forest Noodleborn ignore difficult terrain in forests. Some of these might be kind of obscure terrain problems,...
    7 replies | 346 view(s)
    0 XP
  • shidaku's Avatar
    Monday, 30th April, 2018, 11:47 PM
    I doubt it would make much mechanical difference.
    5 replies | 326 view(s)
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  • shidaku's Avatar
    Monday, 30th April, 2018, 07:38 PM
    I don't think the MM is really aimed at experienced game-masters, to be honest. I don't even use the stat blocks and tend to conclude that I just spend $50 on an art-book. I suspect someone is probably inspired by the flavor of the monsters in the book. I buy the book for the art, you buy it for the stats, I'm sure someone buys it for the fluff. If nothing else, the little fluff block can...
    1901 replies | 64445 view(s)
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  • shidaku's Avatar
    Monday, 30th April, 2018, 06:20 PM
    Combat sounds legit to me. I probably wouldn't have gone easy with the Captain, but it sounds like you might have murdered the party if you hadn't, I probably would have been okay murdering one party member to get the point across that the Captain is a badass tho.
    25 replies | 1003 view(s)
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  • shidaku's Avatar
    Sunday, 29th April, 2018, 11:14 PM
    The last campaign I ran (where I bothered to restrict magic), holy* magic was fairly common in the human civlization, because the Church made an overt effort to train Clerics and Paladins in order to build a holy army. Which they of course used to stamp out opposing religions. Arcane magic was illegal to use in city/town limits, but it wasn't illegal to be a magic user, just to use it in town...
    9 replies | 270 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 29th April, 2018, 03:25 AM
    Personally, I think WotC would be better served to create actual novels to be used as their world lore. I don't know if they still do this with anything other than Drizzt. I know that my enjoyment for MTG has suffered greatly ever since they stopped writing novels (even bad ones) for their books.
    1901 replies | 64445 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 29th April, 2018, 12:36 AM
    I would say it is. But then, that's also a great use of summoned creatures. I know I've used Animate Objects to essentially do the same, but realistically they may not trigger some traps that depend on weight or life.
    24 replies | 658 view(s)
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  • shidaku's Avatar
    Saturday, 28th April, 2018, 04:28 PM
    Then don't ask us for advice because you clearly aren't listening to anyone.
    56 replies | 1343 view(s)
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  • shidaku's Avatar
    Saturday, 28th April, 2018, 04:21 PM
    I want to address these two comments in the opposite order, and I want to preface by saying I strongly dislike playing pre-published settings. This comment however, strikes me as odd, because if you remove a couple words for it, it almost sounds like you don't see the point of the founcational literature that feeds into defining a particular game. If I were to say "I don't see the point of...
    1901 replies | 64445 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 28th April, 2018, 03:06 PM
    Burglar's/Thief's Window Window of Peeping Pane in the Wall
    19 replies | 524 view(s)
    1 XP
  • Campbell's Avatar
    Saturday, 28th April, 2018, 07:03 AM
    Here's what I really want to talk about: Playing and Designing with Purpose. The reason I make the distinction between setting design and world building is entirely focused on what the driving force or motivating energy is behind the design. What I really want to discuss is designing to enable active play versus designing to share content for others to appreciate after the fact. When I run a...
    1901 replies | 64445 view(s)
    5 XP
  • shidaku's Avatar
    Saturday, 28th April, 2018, 05:08 AM
    I'll throw something new out there: Give it percentile chances of failure after the first use per day. You can keep it short, like 25/50/75/100% chances, or make it complex. It could open to a random alternate location (extra-planar or not), it could shatter, it could fail to function while in use (leaving you trapped in the wall, or dead, depending), or something else completely random. I...
    19 replies | 524 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 28th April, 2018, 03:16 AM
    Well, you can certainly run a non-jedi or an all-jedi game. But I do agree there is a general disconnect between the power level of jedi and "everyone else". FFG Star Wars does a pretty good job of lining the two up. Not perfect, but not bad.
    22 replies | 808 view(s)
    0 XP
  • shidaku's Avatar
    Saturday, 28th April, 2018, 01:48 AM
    Then you need to change your class abilities, otherwise that is exactly what you did.
    56 replies | 1343 view(s)
    0 XP
  • shidaku's Avatar
    Saturday, 28th April, 2018, 01:47 AM
    I disagree. The difference is the expectation. D&D sets a low expectation, exploration of deeper moral and ethical issues is up to the table. WoD sets a high expectation, and exploration of deeper moral issues is explicit within the material. Also, the casual gamers and "mature role-players" comments are HUGELY insulting.
    56 replies | 1343 view(s)
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  • shidaku's Avatar
    Friday, 27th April, 2018, 08:52 PM
    These comments aren't funny. These and the continuing responses that you have made in this thread make me think you want rape in your games. Do you?
    56 replies | 1343 view(s)
    0 XP
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About shidaku

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About shidaku
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Casper, WY dungeons and dragons and general RP guy
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*shrug* I like all things role playing, I like having fun, a good laugh and good beer. I've been getting more and more into D&D in the past years, and EN world has been showing up in the top search results, so, I finally registered.

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I am currently running a FFG Star Wars game, not really by choice, and playing in a 3.0(yeah, not 3.X) game on Thursdays and Sundays respectively. We are not currently looking for more players.
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Sunday, 27th May, 2018


Saturday, 26th May, 2018


Friday, 25th May, 2018



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Sunday, 20th May, 2018

  • 12:05 AM - Doug McCrae mentioned shidaku in post How different PC motivations support sandbox and campaign play
    Interesting points shidaku. I will happily admit that there is something stale about Conan and other characters that have eternal adventures but never seem to change, such as Sherlock Holmes and most superheroes. Could you say a bit more about how you bring out the higher tiers of the hierarchy of needs in play?

Wednesday, 16th May, 2018

  • 02:52 PM - lowkey13 mentioned shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    ...ampuses (from rape to groping). It's not impossible to find events that don't involve alcohol, but almost inevitably alcohol is involved.* To a certain extent, IMO, it is impossible to discuss these issues without discussing alcohol. And this isn't just "gaming" conventions; it is all conventions. Because, to a greater or lesser extent depending on the type of convention, people travel to them to have a good time- and many of them know that they will have hotel rooms and that they can drink without worrying about, inter alia, driving. This is an attraction of many conventions ... but also an issue. It's definitely worth discussing. I'm not taking an opinion- I happen to agree that making conventions "dry" wouldn't work, but harm reduction should certainly be discussed, per Umbran None of this has to do with issues of casual misogyny and sexism, or harassment that can occur in the absence of alcohol. Those are also issues and can be addressed separately from alcohol. As for shidaku and his latest comment, I could not disagree more. He can disagree all he wants with the "argument" (which isn't an argument, it's a fact) but alcohol works differently on different people. It is, in fact, not true that in vino, veritas. Setting aside the not-insignificant population of people that are alcoholics, and are physically addicted to alcohol, his belief makes no sense and is belied by common sense. No one would seriously argue that any other drug (and alcohol is a drug) makes you act the same- imagine if people were like, "Yeah, he was always a sexual harasser, but smoking that crack really brought it out!" Alcohol has different effects on different people, and it varies depending on the amount consumed. Which I think should be obvious. But I suppose needs to be pointed out. This doesn't absolve people who drink and do bad acts (and certainly doesn't legally), but it does explain why we, as a society, also tend to look around the inebriated person (the server, the facility, ...

Wednesday, 9th May, 2018

  • 06:50 AM - Coroc mentioned shidaku in post Playing Tieflings
    shidaku #33 that is a great aspect of it all that you posted there: Does a tiefling breed true? I would say it is either yes or 50/50 or maybe if the tiefling intermingles with other races the abyssal/infernal heritage dilutes over the generations? Or maybe it gets stronger by both parents being tieflings ? On the other fact i also totally agree, in an planescape campaign tieflings should be totally common, but a in vanilla setting? What would be their total percentage of a population? In my Greyhawk campaign i allow them to be a playable race (though only infernal heritage for plot reasons) but i would rate their rareness in the general populace among all other humanoid player races to be about 1-3 per thousand.

Wednesday, 2nd May, 2018

  • 10:09 PM - TreChriron mentioned shidaku in post Harassment Policies: New Allegations Show More Work To Be Done
    @shidaku - I DO NOT agree with the premise that people can't or shouldn't accuse someone of sexual harassment. I personally believe however, that talking to leadership in the place of the harassment, or the police might be a better course of action than calling The National Enquirer. In the former, I'm likely going to consider you more honest than the latter. Also, if the accusers had brought this up with the convention staff involved, wouldn't it at least have served as a good example as to WHY con runners should have the policies clearly stated? It seems dumb that we have to remind people to act like decent human beings. However, once you do, and they do something terrible, you can boot them. I question the motivation of the accusers and more importantly the "reporter" because we're reading about it on the new RPG Enquirer instead of from con runners or staff. Again, I believe that a story about "here's the recounting of sexual harassment at BlahBlahBlah con..." followed by an interview wi...

Friday, 27th April, 2018

  • 02:53 AM - Unwise mentioned shidaku in post Booting a player Question
    I have to disagree, @shidaku, don't risk the thigh high. There is a chance the victim will say "thankyou mistress may I have another?" and then it just gets weird for everybody involved. Best to avoid that possibility. Trust me, I am Australian and we invented booting, it is a national tradition https://www.youtube.com/watch?v=Pt4mwy9OBNA remember, the bigger the better.

Sunday, 22nd April, 2018

  • 07:56 AM - Sadras mentioned shidaku in post What is *worldbuilding* for?
    ...or. and Yes. The most classic example in the history of RPGing would be "I try and kill the orc." There is also a classic term to describe a game in which the players have to work out the GM-authored solution: it's called a railroad! You seemed to have missed a massive step. You talk about the characters searching for a secret door. You NEVER refer to the character searching for an orc. The objects in both those situations are door and orc respectively. Your example jumps straight into the combat with the orc i.e. How we engage with the object once it is present. Why would you purposefully use such a disingenuous comparative example? Are ALL your combat encounters introduced only on a failed roll? Based on your play-examples, the answer would be a resounding no. So given your definition of a railroad (based on your above posts) - I guess we all railroad. In conclusion - No Myth Story Now and Worldbuilding Games are both railroads according to your definition. @Lanefan, @shidaku and @happyhermit I wouldn't take offense.

Tuesday, 17th April, 2018

  • 12:35 PM - Elfcrusher mentioned shidaku in post What Could Possibly Go Wrong?
    It won't answer much of your questions, but have you seen the movie Elysium? No. Related? shidaku: So maybe I should add HoL to the inspirational cocktail? And maybe Call of Chtuhlu...

Sunday, 15th April, 2018

  • 02:54 AM - pemerton mentioned shidaku in post Why Worldbuilding is Bad
    shidaku, your post prompted a couple of thoughts in me. If for some reason I'm wrong and the article is suggesting that you should come to the game with nothing more than a blank piece of paper, I think that's sillyIf the sheet of paper was literally blank, then there wouldn't be a RPG system to use! But if we mean "turning up to a session with the rules and that's it", well I've got no problem with that, and have done it from time to time. "detailing in" is a natural outcome of expanding the lore, which is why some older settings feel less approachable with how much information has already been detailed in.This reminded me of Ron Edwards's comment about "karaoke RPGing": This is a serious problem that arises from the need to sell thick books rather than to teach and develop powerful role-playing. Let's say you have a game that consists of some Premise-heavy characters and a few notes about Situation, and through play, the group generates a hellacious cool Setting as well as theme(...

Saturday, 14th April, 2018

  • 09:38 PM - darkbard mentioned shidaku in post Why Worldbuilding is Bad
    Are you familiar, shidaku, with the philosopher Slavoi Zizek's take on the Rumsfeld statement you quoted? He points out that Rumsfeld omits the fourth, and natural, category from his list, unknown knowns: those beliefs we hold without being aware of how they act upon us which shape how we act in the world. In other words, ideology. I'm pretty sure Zizek writes about this in the introduction to The Borrowed Kettle. The problem with sci-fi vs fantasy in the authors context is that sci-fi has a low bar for something being a "known known". How a space-ship works can be readily derived from a diagram, which itself is readily available. The general level of knowledge is high. In the same sense that what the average person knows now is far beyond what even some of the smartest people knew 5000 years ago. Access to new knowledge is easy and transmission of information is direct (say, on a flash drive), as opposed to rare and indirect (oral tradition). Here, I think, you have misstated the way you are thin...

Wednesday, 4th April, 2018


Saturday, 10th March, 2018

  • 07:30 PM - DMMike mentioned shidaku in post The Difficulties Of Running Low Magic Campaigns
    On the other hand, Gandalf was able to defeat the Balrog one on one, and is a Maiar. Yeah, and Maia isn't a D&D playable race :) I'd like to point out that some video games do include low-magic fantasy. In Skyrim, each hold has just one court mage, none of whom do any significant spell casting. Then there's Kingdom Come Deliverance, admittedly new, which is a medieval-like game that has zero magic, as far as I can tell. If you want to run a low-magic campaign, you're better off recruiting Lord of the Rings movie (or book) fans than trying to convert World of Warcraft players. shidaku 's comparison of welder versus plumber sums it up pretty well.

Saturday, 17th February, 2018

  • 11:30 PM - Yaarel mentioned shidaku in post D&D Beyond: Halflings
    I agree, shidaku. Somehow "godifying" concepts dumbs them down. It is moreorless identical to saying, "the devil made me do it", which shortcircuits the investigation of actual influences and causes. Too much reliance on gods makes the setting feel dumber. And the main problem is, hard-baking the gods into descriptions makes it increasing difficulty to present the feel of a nonpolytheistic campaign.

Tuesday, 13th February, 2018

  • 01:52 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    shidaku - it is true that propaganda efforts can go wrong. That's what a Streetwise check (or whatever other PC ability might be relevant) is for. If the check fails, then perhaps the consequence (in the fiction) is that the people of the kingdom become more loyal. If the check succeeds, however, then - in the approach that I prefer - the PCs (and, thereby, the players) have attained their goal - in this case, quelling potential unrest. That is the essence of "say 'yes' or roll the dice" - either the GM says "yes" and the action declaration succeeds (generally used for low-stakes stuff, managing narrative continuity, etc) or else a check is made. If it succeeds, the intention is realised. If not, the GM establishes the consequences of failure This contrast between success and failure - success = players get what they wanted; failure = GM establishes some adverse consequence - also feeds into the issue of player agency over the shared fiction: The players can declare any action the...

Monday, 12th February, 2018

  • 10:40 AM - pming mentioned shidaku in post Old School Initiative
    Hiya! shidaku, okey-dokey. As I said...I disagree with your view of initiative and that "loosing an action because something happens before you" is a bad thing, but that's cool. As I've said many times before, one of the shining factors of RPG's is that two groups can be playing the same game, but have strikingly different play styles, interpretations, etc. :) ^_^ Paul L. Ming
  • 06:29 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    ...s will appear.Of course if the game is going to continue (ie assassinating the king isn't itself the endgame of the campaign) then new opposition has to emerge. My view is that this new set of obstacles should not invalidate whatever success the players had in action declaration. So if, for instance, as part of the assassination resolution (be that skill challenge, or something else), the players have brought it about that the major houses have all entered into cooperation agreements with their PCs, then the obstacles that emerge should not (in my view) include the major houses turning on the PCs. Applying the general principle that you stated upthread, that there is no in-principle limit on the amount of opposition/obstacles I can think up for my game, I don't think it costs anything (from the point of view of the game going on) to honour the players' successes in establishing certain elements within the fiction. And this is - as I understand it - my point of disagreement with shidaku. I don't think resolving an assassination attempt against a king is, in principle, any different from resolving a negotiation with a baker over the price of a loaf of bread: if the check is framed, and the player succeeds, then it is established that the fiction is as the player wanted, be that that the baker will sell the loaf for a good price, or that the noble houses are allied with the PCs, and so won't just turn on them when the king is assassinated. A further comment: I think it is a very big deal in GMing to know when it is OK to put some settled bit of the fiction back into play. If you never do it, the game can lack depth and drama; but if you do it all the time, then (as I have just been describing) resolution lacks finality and the players' successes aren't being honoured. Burning Wheel has rules that deal with this, and GM advice to accompany those rules. Here are some of the things that, in BW, are considered to re-open a result which was hitherto final: discove...

Saturday, 3rd February, 2018

  • 09:16 PM - AbdulAlhazred mentioned shidaku in post What is *worldbuilding* for?
    OK, so my response to this is that you seem to be doing something pretty close in spirit to what pemerton is doing, though maybe some of the details of procedure of play are different, etc. I don't know for sure. Pemerton may also be more of a 'purist' in terms of making every scene drive directly 'to the action', etc. However, I think if he was to run a game in FR he might well take something like your tack in a general sense, though I think a setting like FR is not ideal for his style of play. I'd say the 4e Nentir Vale is an example of a setting, coupled with 4e lore/cosmology, that is more useful in his kind of a game (because it is much more loosely established and basically free of meta-plot, but has a lot of 'hooks' that could suggest useful narrative elements to meet player interests). I think this leads into what shidaku is saying in response to Emerikol. Its quite possible to (perhaps incoherently, but life is rarely an exercise in coherency) kind of walk in the various grey zones between some sort of hard sandbox and some kind of entirely free-form joint-authorship play where nothing is pre-established at all. I would note that EVEN PEMERTON hasn't yet hinted at playing that way! Even he pre-generated some planets in Traveller and used Nentir Vale as a starting point for his 4e campaign. I think plenty of us fall in this zone somewhere. I almost always run D&D campaigns in the same consistent campaign world that I established in the 1970's. So there is a MASS of pre-established material, and it runs a gamut of stuff I generated as elements of early sandboxes, later world-building exercises, various dungeon-maze-with-nearby-town locations, as well as material put in place by players in the course of establishing their character's motives, backstory, or even action resolution narrative (mostly in mor...

Saturday, 20th January, 2018

  • 07:03 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    What is the purpose of this question?To learn your answer to it. For instance, shidaku upthread hast talked about the GM as artist and the players as audience. Is there a similar idea going on in your comments about how the players get a certain sense from the worldbuilding? Could they get the same sense by authoring their own backstory for their PCs, or not?

Friday, 19th January, 2018

  • 08:50 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    The biased way you are phrasing your questions sounds like you are trying to build a case for something. Bias? shidaku described world building as art. Presumably, it is the GM's art and the GM's meaning given to the adventure. Art (typically) has an audience. I'm asking if the players are that audience? If the answer is no - eg the audience for worldbuilding is the GM - then how does worldbuiling relate to RPGing at all? shidaku also used an adjective - your - which is ambiguous between singular and plural. Whose adventure does worldbuilding give meaning to? I am imagining that the answer is the GM's adventure. If I'm wrong, shidaku can correct me.

Wednesday, 10th January, 2018

  • 10:49 PM - ArtaSoral mentioned shidaku in post How the party gets formed.
    shidaku o how I wish I could do that, but my players would go nuts as they really Max/min their stuff with the starting money according to PHB (I'm beginning to suspect I may be giving my players to much power)
  • 10:48 PM - ArtaSoral mentioned shidaku in post How the party gets formed.
    shidaku o how I wish I could do that, but my players would go nuts as they really Max/min their stuff with the starting money according to PHB (I'm beginning to suspect I may be giving my players to much power)


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Monday, 28th May, 2018


Sunday, 27th May, 2018

  • 09:15 PM - TheCosmicKid quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Who suggested early human life was idyllic? Yaarel's argument wasn't to suggest life was better, only that it was less structured. I know that among some anthropologists/sociologists/political theorists misanthropy is a common trend, and it often expresses itsself in "If only the agricultural revolution never happened!" But I don't think that particular argument was the one Yaarel was making. Yaarel will have to speak for himself, but the line "In some sense, the human shift from paleolithic peace to neolithic violence is a reallife ‘exile from the Garden of Eden’ " is hard to square with what you're saying on his behalf.
  • 07:40 PM - Charlaquin quoted shidaku in post Looking At The Pathfinder 2 Wizard Class
    Not to mention, it begs the question of why include "boring" classes? If we all agree the fighter is boring, and that there are much more fun, more exciting "Fighter Plus" classes, why do we include the fighter at all? Like, "Soldier" in the Mass Effect series is arguably one of the most fun classes to play. Sure, you don't shoot "magic" or hack stuff, but when you hit things, it stays hit. You get to run around the battlefield yelling "I'm the Juggernaut *****!" Why can't that be the Fighter's thing? Precisely. We know how to do fun martial characters, we’ve seen plenty of them in PF1 and other systems, there is no excuse for the fighter to remain boring when we have the design technology to make him interesting. fortunately, they seem to be doing just that in PF2 - after the additional fighter details from the mox gauntlet charity event, it’s looking like the Fighter will be picking up some elements from the Brawler, which sounds very cool to me. Stances worked great for me in Essentia...
  • 06:41 PM - Eltab quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Though I'm less familiar with the Dragonborn lore, if we took a more reptilian visual approach to them, it could easily be applicable there. Reptiles (and birds) lay eggs, which would suggest a shorter but more intense period of physical disability for the female, until the eggs were laid. After that, anybody at all can incubate them. Maybe the physically frail (elderly / young)? Leaving all individuals at the top of their physical game available to deal with the challenges of existence. And every one of you were raised by the clutch's Grandparents.
  • 08:53 AM - TheCosmicKid quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Outside of the way Orcish gods are set up, it might be interesting to have an orcish society that doesn't even conceptualize "gender", perhaps their males and females are so physically indistinguishable, that having an innie or an outie isn't defining enough to create social constructs. That's a pretty common setup in depictions of dwarves.
  • 08:12 AM - Dannyalcatraz quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I’m genuinely puzzled. Lions have a certain social structure, based on gender as you laid out. You then assert that more intelligent versions of lions might question those roles and challenge or even overturn that structure. That is how I read your post. Did I misunderstand? Yet, when I reply that there are stable human (who are arguably more intelligent than lions) societies that have structural similarities to a pride of lions as a counterpoint that Intelligence doesn’t necessarily change that equation in a meaningful way, your reply is... And it could be reasonably argued that they don't actually have "gender". Humans are animals. In lieu of higher social constructs, we're just hairless apes. Biology doesn't create roles or social structure. It does whatever is most efficient. That's why some animals are matriarchal, some are patriarchal, some are more fluid, and some animals aren't social in the slightest. I didn’t assert societies have genders. Where is the disco...
  • 07:07 AM - Dannyalcatraz quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Fixed that for ya. Considering that "gender" is arguably 90% social construct. I mean, lets take lions as an example. Females out-number males dramatically. Females are also the primary hunters. In fact, male lions are kinda lazy jerks. But it's still fairly clear that males are the "leaders" of prides, while females do most of the work, have all the kids, and other supporting roles. If we were to apply intelligence to this situation, instead of relying on basic animalistic nature, we might start seeing female lions question their "role" in "society" considering the level of contribution they make to it compared to males. And yet, there are human societies that follow a very analogous social structure, and have for decades or centuries.
  • 05:05 AM - Jester David quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    No, that's what the dice are for. And random chance isn't really useful for producing a narrative. That's why so many of the rules exist to mitigate the disastrous effects random chance has on creating a story. D&D is the most known example of RPGs, but it’s certainly not the industry baseline. There’s so much variety in what RPGs are and can be. My go to example for the un-D&D is always Dread. No dice. No mechanical character variation. Still very much a pen-and-paper tabletop roleplaying game. The space in the Venn Diagram where D&D and Dread overlap is what RPGs are. At least to me.
  • 02:06 AM - Parmandur quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I was referring to the Lolth lore video WOTC did a while ago.The Beyond video went into how Llolth is big on embodiment, hence her revolution against Corellion, and her cult's hatred of those marked with his form shifting blessing.
  • 01:08 AM - Parmandur quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    That is...not what I recall.That is...what is in the book...?

Saturday, 26th May, 2018

  • 11:39 PM - Parmandur quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Didn't WotC announce in the recent Drow lore "update" that Lloth can bless men into women?No, the Drow are children of Corellion, and as such some Drow have this Blessing. This makes them Anathema to the Llolth worshippers, so Drow with Blessing are offered as a good PC "Drow on the surface" hook for players.
  • 11:34 PM - Yaarel quoted shidaku in post Combining two systems: D&D 5e and D20 Modern
    Which is a d6 system? Not a d20 system? Yes. But if I understand correctly, a 5e system version of WOIN is on its way. Still. It is easier to learn a d6 system, than to rewrite 5e.
  • 10:53 PM - gyor quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    My impression was that this was a change to the fundamental nature of all elves. But you may want to tweet them for an official answer. No its a minority of a minority who can physical change sex. Most Elves aren't The Blessed of Corellon, and only a few of the BOCL can physically change sex. But it can occur in any type of Elf.
  • 10:13 PM - Jester David quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    The rules are there to balance the gameplay. You don't need rules or stats to tell a cooperative story. The rules are there for adding random chance and variable success to the narrative. No every RPG is “balanced” like D&D
  • 09:04 PM - Parmandur quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I think too many people get hooked on the idea that the scores represent something real. 5E has arguably abstracted the value of scores worse than any other edition because they are capped at 20 for mechanical reasons. There's no lore reason why someone couldn't be smarter than that. And some monsters have higher scores than 20, so obviously scores above 20 are possible, just not for players. Which gives even less meaning to tying the scores to a character's actual ability in anything. Consider for a moment some of the greatest painters or musicians in history. These people were not also naturally talented in Deception, Intimidation or Persuasion. Their +5 Cha applied only to their ability to create music or art. We could argue that what this really means is that their Cha score is actually +0, but that they have a crazy bonus to their "Perform" checks. Sure, we could say that... But that logic starts to fall apart when you start applying it to other things. Consider instead someo...
  • 07:56 PM - Yaarel quoted shidaku in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    My impression was that this was a change to the fundamental nature of all elves. But you may want to tweet them for an official answer. The Blessing of Gender is extremely rare. The DM decides if a particular elf can do it. In my view, it something that all elves should be able to do. After all, it is the individual who decides how to self-express gender, whether masculine, feminine, or androgyne. Many will choose to always be masculine, many always androgyne, and many always feminine. No problem. I have always imagined male and female elves to be same height anyway. I prefer the tall elves, about 6 feet, and that includes 6-foot elf women. Heh, basically supermodels.

Thursday, 24th May, 2018

  • 11:04 PM - Rhenny quoted shidaku in post Getting to 6 encounters in a day
    It's easy if the following are true: A: the fights are small. B: the party does not have control over when they can rest. The 6-8 fights works well for a dungeon where the enemies are actively seeking to expel the party, or the party is forced to move forward. It doesn't work well for an open-world explory type game. . All true, but as long as a campaign has a mix of dungeon experiences and overland travel/exploration, there should be no problems with balance. Also, understanding that a party may only have a few encounters in any given day, the DM can make them more difficult, or the DM can include a few terrain obstacles/traps that take the place of encounters, or the DM can combine obstacles/traps with one or more combat encounter. Interestingly, old D&D took some of this into consideration when it introduced wandering monster tables. With the wilderness encounters, there was a higher probability that the party would encounter monsters that were much more difficult (bullett...
  • 08:03 AM - 5ekyu quoted shidaku in post Getting to 6 encounters in a day
    I mean, I don't run random encounters. I generally think its a waste of time and I like to theme my game and how my players experience it. So the players aren't going to run into a random pack of wolves randomly prowling the woods, unless it's a lead-in to something else (like something bigger chasing the wolves out/making them extra angry, etc...). Once they run into this "event" they've essentially entered a situation modeled on the points I made: in order to beat it they have to keep moving forward, and the enemy is actively trying to push them out.I think random encounters ger a bad rap, to some extent, but also deserve it. Of course, they are encounters not combats so thats a wide open pallet to paint. I use the term to represent more unexpected off kilter events but **still** give them meaning. A random predator attack against a large armed group can be extremely informative about the area and things going on. Is it starved to desperation by loss of the usual game? Is it terrified ...

Wednesday, 23rd May, 2018

  • 06:35 PM - TBeholder quoted shidaku in post Reclassing the 6 attributes
    I agree that it would be more limiting. If you add Cha based moves, then you would effectively make a Cha based sub-class. No one would mix cha moves and Str moves. Also, it will look ridiculous. Somewhere between Cuteness Is Sorcery and Weaboo Fightan Magic - and the latter was one of "solutions" not addressing the real problem, only for "linear warriors vs. cubic wizards" thing. So there's also that. A feature that anyone with the right scores can take isn't what I'm talking about. Hirelings aren't a class feature. They're not a defining element of what makes a fighter a fighter. But it used to be a class feature. In that until D&D3, fighters get more followers. And that was a good idea.
  • 04:50 PM - SkidAce quoted shidaku in post Getting to 6 encounters in a day
    It's easy if the following are true: A: the fights are small. B: the party does not have control over when they can rest. The 6-8 fights works well for a dungeon where the enemies are actively seeking to expel the party, or the party is forced to move forward. It doesn't work well for an open-world explory type game. But yes, hanging a carrot out in front of them works too. Not having read intervening posts yet...I quoted the above for cosmic truth. Also; If the players run into a band of angry serpents that are an easy encounter, and they can somewhat tell this (the fighter kills the first one with a single blow etc etc.) then they will hold back the big guns. If they players have to pull out everything to survive...of course they will want to rest, we all would. But can they? Not all the time....


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