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  • Campbell's Avatar
    Tuesday, 24th April, 2018, 05:22 AM
    He's not like wrong to do so. The Standard Narrativist Model basically lays down the framework for what most people in the indie scene at the time saw as The Alternative to orthodox 1990's style design. Apocalypse World uses a fundamentally different set of techniques and principles of play. Unlike the clear protagonists with clearly defined dramatic needs that thrown into conflict Apocalypse...
    1529 replies | 51557 view(s)
    2 XP
  • shidaku's Avatar
    Tuesday, 24th April, 2018, 03:56 AM
    Well, he doesn't have to tell anyone else about it.
    2161 replies | 49713 view(s)
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  • shidaku's Avatar
    Monday, 23rd April, 2018, 02:16 PM
    I'd cap things at 5. Keep in mind this is "five gods that matter", not five gods ever. Any more than that any people will stop caring. It might be interesting if that one town has a regional harvest festival to that one regional harvest god, but unless that's going to come up as something bigger than one line from an NPC of "Yeah we're having our regional harvest festival to Regional Harvest...
    49 replies | 1098 view(s)
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  • shidaku's Avatar
    Monday, 23rd April, 2018, 03:16 AM
    I believe that game is called Phoenix Wright: Ace Attorney.
    26 replies | 499 view(s)
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  • Campbell's Avatar
    Monday, 23rd April, 2018, 01:41 AM
    Maxperson The words we use matter. They shape the ways we think about things and the sort of techniques we use. By insisting that we use the orthodox framing of world building and referring to a game world rather than a setting or a shared fiction in order to participate in this discussion you are insisting that we take a number of assumptions for granted that I for one do not wish to take for...
    1529 replies | 51557 view(s)
    4 XP
  • shidaku's Avatar
    Sunday, 22nd April, 2018, 05:40 PM
    Ah yes the potent "I don't need no stinkin' media approval, I was in this before it was cool!" What do we call them these days? Grogsters? Hipnards? Watch out, if you're not careful pretty soon overpriced coffee, coke-bottle glasses and scarves might have media approval too! Oh wait...
    25 replies | 1425 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 22nd April, 2018, 05:34 AM
    A statement about what a railroad is is not a preference. And we are all very well versed that you are rather fixated on your own idea of how a game should be run that it is detrimental because, as you just demonstrated, you cannot differentiate between a personal preference and an absolute statement on what makes a game.
    2161 replies | 49713 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 05:02 AM
    I think the feeding habits will run you into trouble, in the long run, with being something someone can reasonably play say, out in an adventure in the wilderness. Other players may not be interested in engaging in sexual, no matter how PG, action with another player, and short of humanoid NPCs around, you're likely to see your character starve to death in a couple days.
    25 replies | 610 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 04:57 AM
    The DM is every god, every patron, every NPC, so really: about as much effort as you want and as much effort as they enjoy. Few players enjoy additional "oversight" from the DM, so unless you've got your player to write up a specific contract or code or list of tasks, I'd mostly play it hands-off unless the player does something grossly out of line with what a powerful celestial (and therefore...
    23 replies | 863 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 04:49 AM
    That's terribly inaccurate and dishonest, and you know it. Reasonably speaking certain problems have certain solutions. If you need to burn something you cannot freeze it. If you need to de-ice something you cannot make a move silently check. If you want to try to kill the orc, you cannot do so with a heal check. Railroads may exist where there is one, or few solutions to a problem. ...
    2161 replies | 49713 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 22nd April, 2018, 03:49 AM
    I don't disagree, but the DM isn't the world. The world may not think of you as God or Batman or a "Win"dicator but the DM knows what you can do. The DM can, at any time, ask for your character sheet, research all your spells and feats and combos and prepare for what you are capable of, not what you actually use. Eventually though, even if you "punch down" the world will take notice. In...
    56 replies | 1601 view(s)
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  • shidaku's Avatar
    Sunday, 22nd April, 2018, 12:17 AM
    That's quite the claim there. Well who cares what the professionally offended think? It's been repeated half a dozen times that you'll never make everyone happy. This argument is the same kind of clap-trap that supports ideas like "Why make murder illegal, someone is still gonna kill folks!" It's not just silly, it's STUPID. Of course someone will never be happy no matter what you do. ...
    93 replies | 2777 view(s)
    4 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 11:55 PM
    Oh yeah, to that I really wouldn't argue, I don't think d20 does modern very well.
    17 replies | 451 view(s)
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  • shidaku's Avatar
    Saturday, 21st April, 2018, 06:30 PM
    Fundamentally, with a few exceptions, if the players encounter a fight that I have "tuned for them" I expect them to win. I do much the same as you do, and adjust my fights to fit the party, but they're still always designed to be favorable to the players, unless there is a specific reason for them not to be. But you have to understand my definition of "favorable" is that: the party wins with...
    56 replies | 1601 view(s)
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  • shidaku's Avatar
    Saturday, 21st April, 2018, 03:13 PM
    Everyone has Wild Shape as long as you've touched the animal and don't stay in it for more than 2 hours (It's been easily a decade since I've read anything Animorphs, I can't believe I remember this) and it takes 2 minutes(2 rounds?) to change. You also gain telepathy (doesn't say how far) while morphed. I just went and read through the wiki on it, and I'm fairly certain you could duplicate it...
    17 replies | 451 view(s)
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  • shidaku's Avatar
    Saturday, 21st April, 2018, 03:00 PM
    Can't stand the sucker.
    58 replies | 1760 view(s)
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  • shidaku's Avatar
    Saturday, 21st April, 2018, 04:39 AM
    While I generally suggest talking to him, I would advise in this situation that "talking" is more of an ultimatum. It should go something like this: "Guy, the table is aware you are doing A & B, and A & B need to stop. Now. Some of the players have expressed concern over C, and we are not certain your character is a good fit for this party, we are looking for a much more party-focused...
    38 replies | 1506 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 21st April, 2018, 04:26 AM
    I provide minor, simple magic and "masterwork" items on a fairly regular basis. The players may toss some of these, that's fine, magic items are often in lieu of raw gold treasure. I provide occasional "powerful" magic items that I do not intend for my party to replace, though I'm not always perfect at figuring out their wants and needs. But these items may not appear to be as super cool and...
    26 replies | 857 view(s)
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  • shidaku's Avatar
    Saturday, 21st April, 2018, 12:18 AM
    Well, I don't think D&D can do it. A higher-level character is just better in every way, than a lower-level one. They have more utility (power), they have more versatility (power), they hit more often (power), their spells are harder to resist (power), they have more HP (power), they have better defenses (power). There's no reason, when given the option to be "between level 6 and 10" to not be...
    10 replies | 276 view(s)
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  • shidaku's Avatar
    Friday, 20th April, 2018, 10:46 PM
    I'm gonna toss out here that much as everyone wants to feel special, people are pretty much the same all over. By that I mean, unless there is a specific reason for a town, or city, or nation or geographic location to the special, most elements can be repeated without any harm to the game. People tend to live where there are a variety of resources (trees, rocks, water, arable land). Everyone...
    1529 replies | 51557 view(s)
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  • shidaku's Avatar
    Friday, 20th April, 2018, 06:53 AM
    Awsome man. I've been thinking of doing the same for my campaign, how much did that run you?
    19 replies | 639 view(s)
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  • shidaku's Avatar
    Thursday, 19th April, 2018, 02:36 PM
    Sure, it can't be helped. There's one DM, 3-5 players and a dozen NPCs to run at any given moment, eventually something slips out or gets forgotten. You realize a session or two later that you forgot it and now you're just outta luck.
    10 replies | 432 view(s)
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  • shidaku's Avatar
    Thursday, 19th April, 2018, 01:26 AM
    Sure, can't get any better so might as well make it worse.
    26 replies | 499 view(s)
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  • shidaku's Avatar
    Wednesday, 18th April, 2018, 09:18 PM
    Look I'm not really interested in reading, or writing, a treatsie on good and evil. The fact that you brought Nazi's into the equation just makes me even less interested. I will finish this up with two comments: Good and evil are only cosmic components of D&D if you want them to be. I don't usually want them to be because that leads into: "We should kill baby orcs because Orcus made Orcs evil...
    46 replies | 2860 view(s)
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  • shidaku's Avatar
    Wednesday, 18th April, 2018, 09:15 PM
    I don't worry about that too much. As pemerton was talking about in the "why worldbuilding is bad" thread, attempts like these to super-rationalize the world cause something of a loss of the fantastical elements.
    19 replies | 487 view(s)
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  • shidaku's Avatar
    Wednesday, 18th April, 2018, 01:22 AM
    I disagree. The strongpoint of lawful evil and it's ability to remain party-friendly is in the fact that nothing they do is technically illegal. A lawful evil individual is much akin to a politician, they'll use the system to protect themselves, enrich themselves and generally screw everyone else over. To the first part, they may not, but neutral and lawful evil shouldn't view them as...
    46 replies | 2860 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 17th April, 2018, 09:50 PM
    I don't know if you made this up on the spot or not, but sooooo stealing.
    33 replies | 971 view(s)
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  • shidaku's Avatar
    Tuesday, 17th April, 2018, 09:38 PM
    For overland maps I prefer no grid. I do this because as a DM, the distance between Kingdom A and Kingdom B is usually measured in average travel time, not distance. The time is the relevant factor of the map, because time determines how often things are to change, and when combined with terrain how likely or unlikely you are to be attacked. A heavily wooded forest will take longer to traverse...
    19 replies | 487 view(s)
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  • shidaku's Avatar
    Tuesday, 17th April, 2018, 05:43 AM
    Enormous solar sails essentially. We're also talking about an essentially 2D object in space. Sure, there's depth to it, but the depth is irrelevant compared to it's height and width. And there should be absolutely no concern about the gravity of such a structure. Gravity is a function of density and overall mass. A light-weight object with low density (such as a simple skeletal frame...
    26 replies | 499 view(s)
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  • shidaku's Avatar
    Tuesday, 17th April, 2018, 01:30 AM
    Expertise, hands down, every time.
    28 replies | 1126 view(s)
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  • shidaku's Avatar
    Tuesday, 17th April, 2018, 01:29 AM
    I dunno. Boss fights are something I usually plan for only lightly "OH I plan for the party to fight Strahd at the end of Ravenloft." but I don't put down his capabilities until I see about where the players are before they face him. Unless there is a particular reason for a bad guy to be a specific power level when the party fights them, but then that's designed differently. When I want to...
    180 replies | 4242 view(s)
    1 XP
  • shidaku's Avatar
    Tuesday, 17th April, 2018, 01:20 AM
    Satellites that can block out the sun you say? And the Earth is not ruled by Vampires?
    26 replies | 499 view(s)
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  • shidaku's Avatar
    Monday, 16th April, 2018, 09:49 PM
    Pretty much this. The spells seem cool, and they do have cool effects, but without knowing the current HP of your enemies, they're rather useless, especially since there's no granularity to some of them. Either HP is low enough and it works, or it isn't and it doesn't. If the opponent got say, Advantage on their save if their HP was over the threshold, I think that'd be a better way to...
    112 replies | 4261 view(s)
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  • shidaku's Avatar
    Monday, 16th April, 2018, 09:46 PM
    Makes combats longer. More resources get used. That's about it.
    46 replies | 1214 view(s)
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  • shidaku's Avatar
    Monday, 16th April, 2018, 04:58 AM
    What, it doesn't let me blow up Parliament? @OP I recommend Goosebumps: The Haunted Mask for inspiration.
    7 replies | 4947 view(s)
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  • shidaku's Avatar
    Monday, 16th April, 2018, 04:50 AM
    I actually had noone in particular in mind. Though some classical philosophers came to mind when I referenced "smartest people". But nothing in particular. If the concern of the original article is indeed primarily focused on "over detailing", I would argue that is only an issue from a simulationist perspective. A more narrativist approach doesn't really care why the flowers bloom, from...
    1529 replies | 51557 view(s)
    1 XP
  • shidaku's Avatar
    Monday, 16th April, 2018, 02:25 AM
    Sure. I disagree with that particular author that "unknown knowns" defines ideology. There's nothing inherent to ideology that makes it particularly subconscious and the assertion that ideology is an "unknown known" seems to ignore the many ideologies that people consciously subscribe to. That's not to say you can't have both subconscious and conscious ideology or that there's no such thing as...
    1529 replies | 51557 view(s)
    2 XP
  • shidaku's Avatar
    Monday, 16th April, 2018, 02:09 AM
    Okay, so "heft" is more about giving players direction in life, and thus, in whatever world they happen to be in.
    1529 replies | 51557 view(s)
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  • shidaku's Avatar
    Sunday, 15th April, 2018, 06:22 PM
    Don't run games set in the real world, or settings that are only one step away from it. Honestly, how much work is required depends on how much you want to show. Is the party going to glance at a civilization from a distance? Is the party going to stop in town for a moment and then leave? Is the party going to need to hang around for days? Months? Years? Will their entire adventure take...
    93 replies | 2777 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 15th April, 2018, 04:38 PM
    You might want to stop and consider for a moment that you are using a very specific and in some ways ideologized definition of ideology. You're going to most specifically run into problems with the "largely concealed" portion, because you're essentially going to start accusing people of believing something that per your definition: they are unaware they believe in. This makes rational...
    1529 replies | 51557 view(s)
    1 XP
  • shidaku's Avatar
    Sunday, 15th April, 2018, 03:49 PM
    Am I to understand this "heft" as "more pre-written world building"? IE: the Deadland book vs. the D&D PHB? Yeah, okay I get what you're saying.
    1529 replies | 51557 view(s)
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  • shidaku's Avatar
    Sunday, 15th April, 2018, 03:43 PM
    Aside from the bit of square forehead, I was mostly referring to them being build like normal humans, just smaller. As opposed to the 5E halflings which seem to have a physical build closer to that of a person with dwarfism. Examples: Gnomes aren't really that bad. 4E definitely had a more "natural human" design to them, but Gnomes are proportionate, if short in 5E, they don't suffer from...
    49 replies | 948 view(s)
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  • shidaku's Avatar
    Sunday, 15th April, 2018, 04:33 AM
    Elf or half-elf swashbuckler. Because *cape flourish*!
    48 replies | 1218 view(s)
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  • shidaku's Avatar
    Sunday, 15th April, 2018, 04:30 AM
    First: Size references in images are rather important. Second: I quite liked the whole "halflings are essentially small humans" and "Gnomes are small elves" from 4E. I don't mind that PF wants to have a particular visual style but if you start, for a moment, delving into anything more than superficial fantasy, the anatomy of small humanoids gets tricky real fast, especially when that...
    49 replies | 948 view(s)
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  • shidaku's Avatar
    Sunday, 15th April, 2018, 03:27 AM
    No ideas at all for what you want to run/play? I mean I've come to a game pretty empty-handed but I still generally have some ideas for style and theme. Now I know you run substantially more player-authored games than I do and that may relieve some of the burden, but I still suspect the article was not arguing an extreme in response to what they viewed as another extreme (not that people don't...
    1529 replies | 51557 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 14th April, 2018, 11:18 PM
    I'm a practical person, so whichever god offers the least amount of devotion for the most amount of freedom, and I'm happy.
    30 replies | 654 view(s)
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  • shidaku's Avatar
    Saturday, 14th April, 2018, 10:43 PM
    I am fairly well versed in ideology and rhetoric. So for the sake of keeping this conversation brief: Pot, meet kettle. Don't. Just, don't even go there. Those were not the words I used, nor even the implication I gave about historical people. I suggested people now know more than people then in many areas. The weather, for example. Suggesting that people of the past were less...
    1529 replies | 51557 view(s)
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  • shidaku's Avatar
    Saturday, 14th April, 2018, 09:57 PM
    I am not, I will get back to that. I disagree strongly. The average individual possesses a great deal more knowledge than our ancestors. Some of that is different knowledge (depending on who you ask). But I'd probably wager that even most farmers and ranchers now possess a great deal more knowledge (on the individual level) than farmers in the distant past. The fact that the...
    1529 replies | 51557 view(s)
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  • shidaku's Avatar
    Saturday, 14th April, 2018, 09:10 PM
    Perhaps to cut more to the question Imaro asked, I think one of the reasons we probably don't see threads on "Why no worldbuilding is bad." is because complaints about them usually fall under topics like "The DM was so unprepared!" or "It felt like he didn't have anything for us to do!" or as you suggest "It all felt so cobbled together!". The complains about a lack of world build are more...
    1529 replies | 51557 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 14th April, 2018, 08:32 PM
    I don't recall if I posted in this thread already, and unfortunately, the original article has been deleted (if it was recopied somewhere in this thread, great but I have no real desire to go searching for it. I suspect the writers point was not that you should write nothing, but that you shouldn't write everything and that you should avoid unnecessary detail. Which is a fairly sound...
    1529 replies | 51557 view(s)
    1 XP
  • shidaku's Avatar
    Saturday, 14th April, 2018, 07:09 AM
    Make a Kender.
    50 replies | 1616 view(s)
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  • shidaku's Avatar
    Friday, 13th April, 2018, 09:00 PM
    I don't really have a problem with players being exceptions, but neither am I your DM. You may not be treated so kindly by your kin for your odd appearance, but you may find acceptance among others. As long as you're not looking to game the system or get modified rules out of your altered appearance, I don't really care.
    25 replies | 782 view(s)
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  • shidaku's Avatar
    Friday, 13th April, 2018, 03:01 PM
    There are some bad ads on the site. I suggest never visiting it without an adblocker/scriptblocker.
    6 replies | 333 view(s)
    1 XP
  • shidaku's Avatar
    Friday, 13th April, 2018, 03:08 AM
    I don't think PF2 is aiming for a more narrative style of play. Just less cluttered play.
    44 replies | 1540 view(s)
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  • Campbell's Avatar
    Tuesday, 10th April, 2018, 02:41 PM
    Shared fiction does not (or at least need not) imply shared world building. We can value the here and now instead. Make the game more about what is happening right now than appreciation of someone else's individual creativity.
    1529 replies | 51557 view(s)
    2 XP
  • shidaku's Avatar
    Tuesday, 10th April, 2018, 01:52 AM
    I can attest to that. Then they'll sit down and rest. ---- There needs to be some time, it just needs to manage "yeah you need to get here by X time, but no the world is not going to implode if you don't". It's fairly easy to operate on an all-or-nothing system. Either you save the princess and get rich, or you don't and the King puts you to death. Either you stop the bad guy and...
    28 replies | 884 view(s)
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  • shidaku's Avatar
    Saturday, 7th April, 2018, 07:32 AM
    Maybe. I appreciate the clarification, but I think that's misguided considering the type of RPG that D&D is and pretty much always has been, not to forget the fact that it is born from a tactical miniatures game. There are plenty of narrativist systems out there but I wouldn't count D&D among them not any edition. So if that's their goal...they're a long way from home Toto. ...
    163 replies | 5302 view(s)
    3 XP
  • shidaku's Avatar
    Friday, 6th April, 2018, 05:03 AM
    A druid without wildshape or animal companions is just a cleric of nature. So, really no need to even go there. A druid without wildshape or spellcasting is basically a ranger. Got that covered. (sorta) A druid without spellcasting or animal companions is....not covered by another class. So reasonably speaking, if we were to have a class that did something that the other classes don't...
    119 replies | 8547 view(s)
    1 XP
  • shidaku's Avatar
    Friday, 6th April, 2018, 02:45 AM
    No, but it sounds like you might have a table troll on your hands. The problem with PVP tends to be you're either all in, or you're all out. Stopping half-way can look like you're playing favorites with that guy who always seems to stab first. A person who purposefully plays their character badly and then when that doesn't pan out (read: doesn't get them they attention they want), they make...
    19 replies | 417 view(s)
    2 XP
  • shidaku's Avatar
    Friday, 6th April, 2018, 01:33 AM
    Well, they're intelligent creatures, so maybe it finds the little copper thing totally adorable. Becomes ridiculously protective of it, and uses examples of other metallics trying to "save" the little thing to turn it to evil.
    33 replies | 971 view(s)
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  • shidaku's Avatar
    Friday, 6th April, 2018, 01:27 AM
    Both. Usually I'll have a character-idea of what class I'd like to go into and typically that's a class that's beneficial.
    89 replies | 2182 view(s)
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  • shidaku's Avatar
    Friday, 6th April, 2018, 01:09 AM
    No I know exactly who you are.
    54 replies | 1681 view(s)
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  • shidaku's Avatar
    Thursday, 5th April, 2018, 09:53 PM
    AGAIN. Nobody is particularly asking for the Fighter to get better at non-fighting areas of the game. We're asking for the Fighter to be one of the best classes at fighting. It isn't. It never has been. If the design remains the same it never will be. I don't mind if it's #2, or sometimes #3 when compared to a powerful build in another class, but it is routinely behind ALL of the other...
    54 replies | 1681 view(s)
    1 XP
  • shidaku's Avatar
    Thursday, 5th April, 2018, 03:22 AM
    Personally I think you and MarkB are reading too much of what you believe he is saying into it. As far as I'm concerned, I'm taking the statement at face value. The value of which to me is: We don't want to talk about this "action economy" thing the people who play our game talk about. -Pretty straight forward here. But seems to imply a fairly strange understanding of game design. ...
    163 replies | 5302 view(s)
    1 XP
  • shidaku's Avatar
    Thursday, 5th April, 2018, 02:22 AM
    THIS. Also THIS. To expand upon my point earlier, I understand that 5E has moved away from the very gamist 4E (that's not an insult folks, it was, and I loved it) and the much more gamist but less overtly so 3.5, with their "natural language" and "rulings not rules" approaches (among other things). But fundamentally, they are making a game. It often feels like what the Designers...
    163 replies | 5302 view(s)
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  • shidaku's Avatar
    Wednesday, 4th April, 2018, 09:25 PM
    These are...not the sort of comments I want to hear from people who design games.
    163 replies | 5302 view(s)
    8 XP
  • shidaku's Avatar
    Wednesday, 4th April, 2018, 02:09 PM
    Is the inner sanctum of this place like, a small dimension or something? How impregnable is the door exactly? Could a really big far-realm horror break it down? Or break through some other part of the building? I would assume that if the "castle" is physically located in reality, then it being sealed just means the madness takes a little longer to seep out, since the far-realm literally warps...
    30 replies | 746 view(s)
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  • shidaku's Avatar
    Wednesday, 4th April, 2018, 04:24 AM
    Okay, so the portal is open. Personally, I'd leave the situation as is, but work out what's going to happen if the gate is just left open. EDIT: just saw your reply and you answer most of these. Honestly I'd leave the situation as-is. A little far-realmy fun-times makes for a great adventure. I mean, who doesn't like going slowly insane and turning into a tentacled horror? What happens...
    30 replies | 746 view(s)
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  • shidaku's Avatar
    Tuesday, 3rd April, 2018, 09:46 PM
    Maybe you should re-read the OP so that you're clear on what he is talking about, and don't confuse it with whatever you think you're talking about. Because the OP called out DMs who don't give players XP for doing whatever the players want to do as incompetent.
    289 replies | 7770 view(s)
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  • shidaku's Avatar
    Tuesday, 3rd April, 2018, 09:30 PM
    The OP. Pretty much everyone who supports the idea that the players should be able to do whatever they want and get XP for it.
    289 replies | 7770 view(s)
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  • shidaku's Avatar
    Tuesday, 3rd April, 2018, 02:45 PM
    Not all campaigns are free roaming do-whatever-you-want sandboxes.
    289 replies | 7770 view(s)
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  • shidaku's Avatar
    Tuesday, 3rd April, 2018, 01:53 AM
    I'm not here to be your Xbox. Being DM takes time and prep and ya know, WORK. So if I set down after taking that time and prep and work and the player's response is "Hey we're gonna go kick chickens for 4 hours." You can find another DM. I am SO ANGRY right now and this just PISSES ME OFF. You know why there's a pretend dragon flying over your pretend heads in your pretend town? ...
    289 replies | 7770 view(s)
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  • shidaku's Avatar
    Monday, 2nd April, 2018, 09:52 PM
    And most classes take to the combat pillar quite well. So I would argue it evens things out if most classes dedicate more resources to the Combat Pillar, and the Combat Pillar takes up more of the pie. You really don't want to design classes (or even optimize in this manner) where you do nothing during certain parts of the game. Doing less? Doing very specific things during that time? ...
    54 replies | 1681 view(s)
    3 XP
  • shidaku's Avatar
    Monday, 2nd April, 2018, 09:42 PM
    Dice. Blank Notebook. Pencil. GO!
    9 replies | 282 view(s)
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  • shidaku's Avatar
    Monday, 2nd April, 2018, 09:21 PM
    Having a class devoted to entirely 1 pillar of the game means that you're going to miss out on 2/3rds of the game. I may not be the best at the maths, but I'm fairly certain that 2/3rds of the game is more than 1/3rd. Also: in 5E a Valor Bard can out-damage a Fighter.
    54 replies | 1681 view(s)
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  • shidaku's Avatar
    Monday, 2nd April, 2018, 12:45 AM
    And if you don't need to use gestures or speak magic words or use components, then you might as well throw in some heavy armor mastery on top. Just climb up on a horse and now you're the party paladin instead of the party wizard. Wizadin? Palazard?
    54 replies | 1681 view(s)
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  • shidaku's Avatar
    Sunday, 1st April, 2018, 10:19 PM
    I gave my players one of these once. Cursed and everything.
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  • shidaku's Avatar
    Sunday, 1st April, 2018, 05:48 PM
    Really it's more along the lines of "Who's going to stop me?" approaches. The Devs know that some DMs are going to build their bad-guys right out of the Core Rulebook, same as their NPCs. I did it yesterday. There's not much they can actually do about it. And honestly it's more fitting for certain games to be fighting humanoid enemies who can pull the same tricks as the PCs can. I...
    54 replies | 1681 view(s)
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  • shidaku's Avatar
    Sunday, 1st April, 2018, 05:37 PM
    I get why "damage on a miss" isn't for everyone. But really, shouldn't it at least be for fighters? I mean hitting things is their DEAL. They don't have anything else. Shouldn't they be so good at it that they're able to turn failure into at least some kind of success?
    54 replies | 1681 view(s)
    1 XP
  • Campbell's Avatar
    Sunday, 1st April, 2018, 09:31 AM
    Here's what I find entirely frustrating about this conversation: I cannot speak to how Maxperson runs his game or Lanefan runs his game unless they clearly speak to the principles that determine how they frame situation. I get that you guys identify with the orthodoxy, but that profession does not seem to line up with any particular text. There has also been indications at least from Maxperson...
    2161 replies | 49713 view(s)
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  • shidaku's Avatar
    Friday, 30th March, 2018, 03:17 AM
    Armor as AC represents a reduction in the statistical probability of taking damage. A character with 4 HP could have high enough probability reduction to stay alive longer than someone with lots of HP and little probability reduction. Armor as Temp HP just serves to create a larger buffer zone between a PC and death. In short: Armor as AC increases the possibility that you will live. ...
    25 replies | 647 view(s)
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  • shidaku's Avatar
    Friday, 30th March, 2018, 02:19 AM
    There are aberration druids yes. Anti-druids are transformers. They're warforged who turn into like, carriages and boats and stuff.
    9 replies | 424 view(s)
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  • shidaku's Avatar
    Thursday, 29th March, 2018, 09:43 PM
    I dunno, the only reason I ever play a rogue is to be a skill-monkey. Usually I do a fighter/rogue MC swashbuckler-style character because it fits my playstyle better. More attacks with the fighter and more skills from the rogue.
    323 replies | 13370 view(s)
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  • shidaku's Avatar
    Thursday, 29th March, 2018, 09:28 PM
    With MAD. (Mutually Assured Destruction) Personally, I'm starting to lean towards the d20 being the problem, and not the solution. Your chance of absurd success is just as high as your chance of abysmal failure. (5%). Low modifiers make the game unrealistically(IMO) swingy. Players don't really even have skill in anything, their entire existence is decided by complete RNG. That's not...
    61 replies | 2080 view(s)
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  • shidaku's Avatar
    Thursday, 29th March, 2018, 02:52 PM
    So far, they haven't talked about any spells that require 3 actions. Allowing some spells to use only one action (presumably smaller ones) is an increase in versatility for the spellcaster. Hitting things with a stick is the Fighters...shtick. It's all they've got. But I'm only pointing out that the "three actions" is a nerf from 5E to PF2. It's a slight nerf from PF1, and there only in...
    51 replies | 2114 view(s)
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  • shidaku's Avatar
    Thursday, 29th March, 2018, 02:16 PM
    You realize this is a nerf to fighters right? It's not a dramatic change from PF1 to 2. But in 5E there's no penalty for multiple attacks, AND you get the option to move AND take a bonus (if available). Spellcasters generally see no change from 5E to PF2, they still pretty much get 1 spell (or two small spells) and a move (or 3 small spells). But Fighters go from a maximum of 5 attacks,...
    51 replies | 2114 view(s)
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  • shidaku's Avatar
    Thursday, 29th March, 2018, 01:21 AM
    To allow players access to cool effects not granted by a class or racial feature.
    28 replies | 798 view(s)
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  • shidaku's Avatar
    Wednesday, 28th March, 2018, 05:41 AM
    At this point, I generally take queues from video games for my "boss fights". Bosses always have something to do. They have a suite of 3-5 abilities they'll dole out at certain times against certain players (the fun ones are always abilities that knock players away when too many are close, and draw them in when too many are far away). And bosses will almost always change up what they're doing...
    79 replies | 2143 view(s)
    1 XP
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About shidaku

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About shidaku
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Casper, WY dungeons and dragons and general RP guy
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*shrug* I like all things role playing, I like having fun, a good laugh and good beer. I've been getting more and more into D&D in the past years, and EN world has been showing up in the top search results, so, I finally registered.

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Wednesday, 25th April, 2018


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Sunday, 22nd April, 2018

  • 07:56 AM - Sadras mentioned shidaku in post What is *worldbuilding* for?
    ...or. and Yes. The most classic example in the history of RPGing would be "I try and kill the orc." There is also a classic term to describe a game in which the players have to work out the GM-authored solution: it's called a railroad! You seemed to have missed a massive step. You talk about the characters searching for a secret door. You NEVER refer to the character searching for an orc. The objects in both those situations are door and orc respectively. Your example jumps straight into the combat with the orc i.e. How we engage with the object once it is present. Why would you purposefully use such a disingenuous comparative example? Are ALL your combat encounters introduced only on a failed roll? Based on your play-examples, the answer would be a resounding no. So given your definition of a railroad (based on your above posts) - I guess we all railroad. In conclusion - No Myth Story Now and Worldbuilding Games are both railroads according to your definition. @Lanefan, @shidaku and @happyhermit I wouldn't take offense.

Tuesday, 17th April, 2018

  • 12:35 PM - Elfcrusher mentioned shidaku in post What Could Possibly Go Wrong?
    It won't answer much of your questions, but have you seen the movie Elysium? No. Related? shidaku: So maybe I should add HoL to the inspirational cocktail? And maybe Call of Chtuhlu...

Sunday, 15th April, 2018

  • 02:54 AM - pemerton mentioned shidaku in post Why Worldbuilding is Bad
    shidaku, your post prompted a couple of thoughts in me. If for some reason I'm wrong and the article is suggesting that you should come to the game with nothing more than a blank piece of paper, I think that's sillyIf the sheet of paper was literally blank, then there wouldn't be a RPG system to use! But if we mean "turning up to a session with the rules and that's it", well I've got no problem with that, and have done it from time to time. "detailing in" is a natural outcome of expanding the lore, which is why some older settings feel less approachable with how much information has already been detailed in.This reminded me of Ron Edwards's comment about "karaoke RPGing": This is a serious problem that arises from the need to sell thick books rather than to teach and develop powerful role-playing. Let's say you have a game that consists of some Premise-heavy characters and a few notes about Situation, and through play, the group generates a hellacious cool Setting as well as theme(...

Saturday, 14th April, 2018

  • 09:38 PM - darkbard mentioned shidaku in post Why Worldbuilding is Bad
    Are you familiar, shidaku, with the philosopher Slavoi Zizek's take on the Rumsfeld statement you quoted? He points out that Rumsfeld omits the fourth, and natural, category from his list, unknown knowns: those beliefs we hold without being aware of how they act upon us which shape how we act in the world. In other words, ideology. I'm pretty sure Zizek writes about this in the introduction to The Borrowed Kettle. The problem with sci-fi vs fantasy in the authors context is that sci-fi has a low bar for something being a "known known". How a space-ship works can be readily derived from a diagram, which itself is readily available. The general level of knowledge is high. In the same sense that what the average person knows now is far beyond what even some of the smartest people knew 5000 years ago. Access to new knowledge is easy and transmission of information is direct (say, on a flash drive), as opposed to rare and indirect (oral tradition). Here, I think, you have misstated the way you are thin...

Wednesday, 4th April, 2018


Saturday, 10th March, 2018

  • 07:30 PM - DMMike mentioned shidaku in post The Difficulties Of Running Low Magic Campaigns
    On the other hand, Gandalf was able to defeat the Balrog one on one, and is a Maiar. Yeah, and Maia isn't a D&D playable race :) I'd like to point out that some video games do include low-magic fantasy. In Skyrim, each hold has just one court mage, none of whom do any significant spell casting. Then there's Kingdom Come Deliverance, admittedly new, which is a medieval-like game that has zero magic, as far as I can tell. If you want to run a low-magic campaign, you're better off recruiting Lord of the Rings movie (or book) fans than trying to convert World of Warcraft players. shidaku 's comparison of welder versus plumber sums it up pretty well.

Saturday, 17th February, 2018

  • 11:30 PM - Yaarel mentioned shidaku in post D&D Beyond: Halflings
    I agree, shidaku. Somehow "godifying" concepts dumbs them down. It is moreorless identical to saying, "the devil made me do it", which shortcircuits the investigation of actual influences and causes. Too much reliance on gods makes the setting feel dumber. And the main problem is, hard-baking the gods into descriptions makes it increasing difficulty to present the feel of a nonpolytheistic campaign.

Tuesday, 13th February, 2018

  • 01:52 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    shidaku - it is true that propaganda efforts can go wrong. That's what a Streetwise check (or whatever other PC ability might be relevant) is for. If the check fails, then perhaps the consequence (in the fiction) is that the people of the kingdom become more loyal. If the check succeeds, however, then - in the approach that I prefer - the PCs (and, thereby, the players) have attained their goal - in this case, quelling potential unrest. That is the essence of "say 'yes' or roll the dice" - either the GM says "yes" and the action declaration succeeds (generally used for low-stakes stuff, managing narrative continuity, etc) or else a check is made. If it succeeds, the intention is realised. If not, the GM establishes the consequences of failure This contrast between success and failure - success = players get what they wanted; failure = GM establishes some adverse consequence - also feeds into the issue of player agency over the shared fiction: The players can declare any action the...

Monday, 12th February, 2018

  • 10:40 AM - pming mentioned shidaku in post Old School Initiative
    Hiya! shidaku, okey-dokey. As I said...I disagree with your view of initiative and that "loosing an action because something happens before you" is a bad thing, but that's cool. As I've said many times before, one of the shining factors of RPG's is that two groups can be playing the same game, but have strikingly different play styles, interpretations, etc. :) ^_^ Paul L. Ming
  • 06:29 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    ...s will appear.Of course if the game is going to continue (ie assassinating the king isn't itself the endgame of the campaign) then new opposition has to emerge. My view is that this new set of obstacles should not invalidate whatever success the players had in action declaration. So if, for instance, as part of the assassination resolution (be that skill challenge, or something else), the players have brought it about that the major houses have all entered into cooperation agreements with their PCs, then the obstacles that emerge should not (in my view) include the major houses turning on the PCs. Applying the general principle that you stated upthread, that there is no in-principle limit on the amount of opposition/obstacles I can think up for my game, I don't think it costs anything (from the point of view of the game going on) to honour the players' successes in establishing certain elements within the fiction. And this is - as I understand it - my point of disagreement with shidaku. I don't think resolving an assassination attempt against a king is, in principle, any different from resolving a negotiation with a baker over the price of a loaf of bread: if the check is framed, and the player succeeds, then it is established that the fiction is as the player wanted, be that that the baker will sell the loaf for a good price, or that the noble houses are allied with the PCs, and so won't just turn on them when the king is assassinated. A further comment: I think it is a very big deal in GMing to know when it is OK to put some settled bit of the fiction back into play. If you never do it, the game can lack depth and drama; but if you do it all the time, then (as I have just been describing) resolution lacks finality and the players' successes aren't being honoured. Burning Wheel has rules that deal with this, and GM advice to accompany those rules. Here are some of the things that, in BW, are considered to re-open a result which was hitherto final: discove...

Saturday, 3rd February, 2018

  • 09:16 PM - AbdulAlhazred mentioned shidaku in post What is *worldbuilding* for?
    OK, so my response to this is that you seem to be doing something pretty close in spirit to what pemerton is doing, though maybe some of the details of procedure of play are different, etc. I don't know for sure. Pemerton may also be more of a 'purist' in terms of making every scene drive directly 'to the action', etc. However, I think if he was to run a game in FR he might well take something like your tack in a general sense, though I think a setting like FR is not ideal for his style of play. I'd say the 4e Nentir Vale is an example of a setting, coupled with 4e lore/cosmology, that is more useful in his kind of a game (because it is much more loosely established and basically free of meta-plot, but has a lot of 'hooks' that could suggest useful narrative elements to meet player interests). I think this leads into what shidaku is saying in response to Emerikol. Its quite possible to (perhaps incoherently, but life is rarely an exercise in coherency) kind of walk in the various grey zones between some sort of hard sandbox and some kind of entirely free-form joint-authorship play where nothing is pre-established at all. I would note that EVEN PEMERTON hasn't yet hinted at playing that way! Even he pre-generated some planets in Traveller and used Nentir Vale as a starting point for his 4e campaign. I think plenty of us fall in this zone somewhere. I almost always run D&D campaigns in the same consistent campaign world that I established in the 1970's. So there is a MASS of pre-established material, and it runs a gamut of stuff I generated as elements of early sandboxes, later world-building exercises, various dungeon-maze-with-nearby-town locations, as well as material put in place by players in the course of establishing their character's motives, backstory, or even action resolution narrative (mostly in mor...

Saturday, 20th January, 2018

  • 07:03 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    What is the purpose of this question?To learn your answer to it. For instance, shidaku upthread hast talked about the GM as artist and the players as audience. Is there a similar idea going on in your comments about how the players get a certain sense from the worldbuilding? Could they get the same sense by authoring their own backstory for their PCs, or not?

Friday, 19th January, 2018

  • 08:50 AM - pemerton mentioned shidaku in post What is *worldbuilding* for?
    The biased way you are phrasing your questions sounds like you are trying to build a case for something. Bias? shidaku described world building as art. Presumably, it is the GM's art and the GM's meaning given to the adventure. Art (typically) has an audience. I'm asking if the players are that audience? If the answer is no - eg the audience for worldbuilding is the GM - then how does worldbuiling relate to RPGing at all? shidaku also used an adjective - your - which is ambiguous between singular and plural. Whose adventure does worldbuilding give meaning to? I am imagining that the answer is the GM's adventure. If I'm wrong, shidaku can correct me.

Wednesday, 10th January, 2018

  • 10:49 PM - ArtaSoral mentioned shidaku in post How the party gets formed.
    shidaku o how I wish I could do that, but my players would go nuts as they really Max/min their stuff with the starting money according to PHB (I'm beginning to suspect I may be giving my players to much power)
  • 10:48 PM - ArtaSoral mentioned shidaku in post How the party gets formed.
    shidaku o how I wish I could do that, but my players would go nuts as they really Max/min their stuff with the starting money according to PHB (I'm beginning to suspect I may be giving my players to much power)

Tuesday, 9th January, 2018

  • 03:16 AM - Henry mentioned shidaku in post When did Role become Roll?
    As far as the base argument — I happen to agree, in that something that is off-putting to me at the table are players (or GMs) who take an adversarial tone and try to “win” by defeating whoever is on the opposite side of the GM screen. To that end, an amount of trust is required between GM and player to work together to both be fair, and to have a fun game out of which arises a really great story. If others want to play adversarially at their tables, more power to them, but I’ve personally always had less fun doing that. I do disagree putting all the onus on the players - the GM can be just as adversarial as a player, and it leads to the same place just as quickly. I also think the argument can be phrased less as a condemnation (as shidaku points out) and less of a “one true way” argument but still get the original point across.

Tuesday, 28th November, 2017

  • 05:46 PM - redrick mentioned shidaku in post [RPG] Gm question: New players dropping from sessions.
    It's up to you and your group to decide how long you want to hold the door open for people, and how much you care about consistent attendance. We generally accept that we might have one player who can't make it every night, because life is hectic and we try to play weekly. So if a new player had trouble making it, we'd probably cut them some slack, because it happens to all of us, even the GM. (In which case we will sometimes play a board game, go to the bar, or run a backup one-shot.) Generally in agreement with shidaku — I'd plan on them not coming, but leave them on the announcement e-mails for another session or two. If they continue not to make it, I might shoot them an e-mail saying, "Hey, we're gonna have to give up your seat to another player." Or I might just stop including them on the e-mails. You're under no obligation to continue to include them. I would only say that, sometimes, new players take a few sessions to really get hooked and start counting down the days til the next session. We had a new player in our group who was slow to get engaged at first and missed a lot of sessions, but pretty soon, she was one of the most driving forces in making sure the next session happened.

Tuesday, 21st November, 2017

  • 08:36 PM - Satyrn mentioned shidaku in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    If your point is that I give a bad examples . . . But I really was not trying to focus on the finer points as to whether a forest is a good place to hide from a dragon or not. Well, it was more my point than shidaku's. And I was just pushing back against a finer point that you were arguing. You had suggested a dragon's speed makes it impossible to outrun. It wasn't even that which I was pushing back against. I was just trying to imply that a whiteroom comparison of speeds is useless. And whether you'd picked woodlands, dessert (yum!), plains, tundra or wherever as the environment for the chase, I'd have pointed mentioned relevant terrain features to help me illustrate that. (Now, if you didn't want to discuss some finer point like this, I didn't realize that. It was kind of hard to tell, given that this finer point was how you introduced a lengthy post - the one I had originally replied to.)

Monday, 20th November, 2017

  • 02:19 AM - Elfcrusher mentioned shidaku in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    In what way is hand-crafting every encounter to take each character's statistics and capabilities into account somehow just as easy as not having to do that because everyone is more-or-less balanced? While that sounds reasonable, I'm not sure how you got there from shidaku's "Right, that's why you make dedicated challenges. The super-DPR barbarian isn't going to do a very good job in social challenges." I wouldn't call throwing in some extra social challenges, for example, "hand-crafting". I agree with both of you...and I don't think you need to make a caricature of his claim in order to defend yours.

Sunday, 19th November, 2017

  • 04:17 AM - pemerton mentioned shidaku in post The "L" Word (Lazy) and Armchair Quarterbacking
    shidaku - I'm not following your argument. As it happens, I don't agree that all criticism (beyond spelling and grammar) is subjective. But let's put that to one side. Are you saying that, because all such criticism is subjective, we shouldn't engage in it? Eg there's no point in discussing whether Dylan did or didn't merit a Nobel Prize? And if you're not saying that, then why is the description of work as "lazy" being singled out by you as impermissible? (As far as I can tell you're not arguing that it's an attack on the work ethic of the composer/author - which would be a point on which we agree.)


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Thursday, 26th April, 2018

  • 04:46 AM - Parmandur quoted shidaku in post [PF2] Cleric class preview + spells per level
    So you're what, wasting our time? Trolling? Poo-posting? Now now before you're all "Ugh, you shouldn't have to like a game to talk about it!" Yeah, well you should at least play it. Otherwise you're wasting everyone's time.I'm just talking, this is after all a public forum. I'll likely read through the free document to good around with the life cycle in theorycrafting, but I have no use case for this game. It isn't doing anything that D&D isn't already doing for me.
  • 02:18 AM - Parmandur quoted shidaku in post [PF2] Cleric class preview + spells per level
    I'm still not really seeing this "lack of compatibility" ya'll keep talking about. If you're talking about "compatibility" in the sense of "everything will match right up", yeah, ya ain't getting that. But fundamentally, the difference between what has been shown for PF2 and PF1 is the difference between PF1 and Starfinder. That is to say: very little.I don't play PF1, nor will I play PF2, so I ain't getting anything no matter how we cut it. The question is more theoretical to me.
  • 01:29 AM - Mistwell quoted shidaku in post Killing In The Name Of Advancement
    The "inherently evil" argument (and I'm not even going to address the "they're so alien they're incomprehensible!" garbage) Wait. You don't call my position garbage, and then claim you don't need to address it. You do in fact need to address it if you want to throw that drive-by bash out there. I took the time to make a thoughtful argument on that point, and you just waiving your hand isn't persuasive of anything concerning that point. doesn't apply to this because under the "inherently evil" argument, a creature need only be born to be a valid target for killing by "heroes". It need not have actually committed any evil acts, it's just evil. Indeed under the "inherently evil" argument an entire society of peaceful orcs is a legitimate kill target because they are "born evil". No, I don't think that's the case. Evil is only a problem when it harms others. If they can somehow be evil while just passively doing nothing harmful, I see no issues with letting it simmer thinking all th...
  • 01:28 AM - Bedrockgames quoted shidaku in post Killing In The Name Of Advancement
    Well sure. But that's one of those self reflection moments: Who makes a game with sentient creatures that we have to say are "born evil" just to justify killing them? Shouldn't the fact that they're waging war against us be enough? It is because they like the trope of cosmic forces of good and evil. I don't think it says anything one way or the other about the person who made the setting (or the person playing it). For all you know, they view it as a metaphor for real world evil (and as a visual metaphor, holy knight cutting through swatch of demonic and/or goblinoid hordes is pretty engaging). Like anything else, it could be used in a bad way by a bad person. But I don't think that makes these games inherently bad. At a certain point we do have to separate ourselves from the things we are playing at the table. I remember having a lot of difficulty as a kid playing in settings with multiple gods I didn't acknowledge, because I was religious (and the notion that God didn't exist in the set...

Wednesday, 25th April, 2018

  • 11:53 PM - Flexor the Mighty! quoted shidaku in post Killing In The Name Of Advancement
    The problem with this argument And this example, is that the latter part is based on actions. If a creature that is not inherently evil is attacking a town, murdering and pillaging along the way, those are actions that it can be held accountable for. If it is under the whip of a cruel taskmaster, that may be reason to help it escape or overthrow its leader, but it is not sufficient reason to not hold it accountable. Looting and pillaging also represents a risk undertaken, that someone strong enough to kick your butt may show up. The "inherently evil" argument (and I'm not even going to address the "they're so alien they're incomprehensible!" garbage) doesn't apply to this because under the "inherently evil" argument, a creature need only be born to be a valid target for killing by "heroes". It need not have actually committed any evil acts, it's just evil. Indeed under the "inherently evil" argument an entire society of peaceful orcs is a legitimate kill target because they are ...
  • 11:23 PM - Parmandur quoted shidaku in post [PF2] Cleric class preview + spells per level
    Some people will always want "the old game". Maybe I'll like PF2. I like 5E, but I still play 3.5 (and I'd play 4th more if I could get people to play it). PF2 material can't be useful to people playing the old game. They might as well not bother making it if it's going to be 99% the same system.Sure, it could be, if they designed with compatibility in mind, or at least conversion. They are not doing that, which they could. It's a bold move business wise, given who their core audience is and what the market looks like.
  • 11:06 PM - Tony Vargas quoted shidaku in post [PF2] Cleric class preview + spells per level
    I'm gonna say, I think the "incompatible system" arguments are a bit thin. The point of a new game is to sell a new product. An incremental change over a previous product isn't going to do that. 1e->2e and 3.0->3.5 were pretty incremental, but sold well enough. OTOH, Paizo probably doesn't want anyone feeling PF2 is a 'cash grab,' like 3.5 was accused of being for a while. They are very conscious of their fans, and, in a sense, owe them to WotC making mistakes like that.
  • 09:22 PM - Parmandur quoted shidaku in post [PF2] Cleric class preview + spells per level
    Yep. We're 3 months out from their release date. There is, realistically, no time to make substantive changes. We might see a +2 or -2 move around a bit, maybe some fine-tuning of the text, but there's not going to be any fundamental changes. I'm gonna say, I think the "incompatible system" arguments are a bit thin. The point of a new game is to sell a new product. An incremental change over a previous product isn't going to do that. That's why 4E was such a change from 3.5, why 5E was such a change from 4E (if similar to 3.5) and why PF2 will be different as well.We are not three months from release, we are three months from the start of their playtest, which will last a year or so. Feedback during that period will undoubtedly have an impact on the final 2E product. Backwards compatibility is a major value for much of their core audience: it is a risk, and a 1E/2E AD&D change was something they could have done. What they are doing means that PF1 material is, broadly, useless moving ...
  • 09:18 PM - Adso quoted shidaku in post [PF2] Cleric class preview + spells per level
    Yep. We're 3 months out from their release date. There is, realistically, no time to make substantive changes. Three months until the release of the playtest document. We have a lot more time when it comes to the finished project and more than enough time to make substantive changes. Stephen Radney-MacFarland Senior Game Designer Paizo, Inc.
  • 06:11 PM - Parmandur quoted shidaku in post [PF2] Cleric class preview + spells per level
    I'm gonna be "that guy" for a moment and say this: everything you see in the pre-release is final. Nothing will change. What you see is what we'll get.Well, I dunno how much reason there is to believe there will be no change. Both PF1 and 5E made significant changes from public playtest feedback. But, their response to naysayers in public is not promising in regards to an open and critical process. So, in all likelihood, they will push forward with an incompatible system, which doesn't strike me as good business.
  • 02:53 PM - houser2112 quoted shidaku in post [PF2] Cleric class preview + spells per level
    I'm gonna be "that guy" for a moment and say this: everything you see in the pre-release is final. Nothing will change. What you see is what we'll get. I'm also skeptical of their "nothing is set in stone" stance. I believe small tweaks here and there based on the playtest might be possible, but major design elements aren't going anywhere.
  • 11:07 AM - Sadras quoted shidaku in post Killing In The Name Of Advancement
    Perhaps you would like to be more specific? Because I'm having a hard time finding which "modern conventions" if removed, make for fun roleplay. Treating women as property? Killing people who look different? Slavery? I'm dying to know, really. ....and also secretly hoping the first thing out of your post isn't "PC culture". Looting, Breaking-and-Entering, Vigilante behaviour, Judge Jury and Executioner, Property Damage, Might vs Right, Pushback against Authority, Killing/Slaying beings for all sorts of reasons - differing ideologies, racism, extinguishing evil...etc EDIT: I could easily play a Thyatian-hating Traladaran, whose background includes seeing his mother and father killed for sport by a Thyatian Knight who evaded justice with lies, bribery and manipulation.
  • 06:07 AM - Mark Craddock quoted shidaku in post Killing In The Name Of Advancement
    Funny. I don't think I've ever played a game of D&D where looting and conquering were practically mandatory. I've only played villains in one game, but it was a change of pace and we had a good time with it. We embraced that we were nomadic conquerors and would destabilize a region just because we were there. I wouldn't want to do that all of the time, but I look back and smile at our deeds in that game. IAs a gamer, I've gone through different tastes in RPGs and playstyle. Much of it has to do with the group I'm with it. I think most gamers would have similar responses. If everyone at the table is comfortable and having fun, play however you like. I mean, from what I understand about several of Gygax's first players, their characters were evil.
  • 02:16 AM - Tony Vargas quoted shidaku in post [PF2] Cleric class preview + spells per level
    You know I'm one of the hardest critics of 6-8 days, precisely because that never happens. And I have veeery optimized players. If casters had had even some of the humongous imbalance advantage from d20, do you think they'd still play martials? Sure! It's an engaging optimization challenge. No one in my 3.x group ever played a wizard or Druid, for instance: too easy. But it has. It really has. 5E has really truly shifted that balance in a monumental way. In a good way. I believe it is a strong draw of the edition. Compared to 4e, it's shifted away from balance, and, yes, it's a strong draw of the edition. 'Real D&D' isn't really balanced. Lots of people play weaker classes simply because they like them more. Yep. The disfavored classes, balance-wise, are often the ones that represent the most popular and/or approachable archetypes. Even among optimizers. I'd go so far as to argue that optimizing mechanically flawed or weaker classes is where optimization really shines....
  • 01:49 AM - Eirikrautha quoted shidaku in post Killing In The Name Of Advancement
    Perhaps you would like to be more specific? Because I'm having a hard time finding which "modern conventions" if removed, make for fun roleplay. Treating women as property? Killing people who look different? Slavery? I'm dying to know, really. ....and also secretly hoping the first thing out of your post isn't "PC culture". Thievery? Conquest? If I like the neighbor's house, I can't just go take it. In D&D, sometimes it is even encouraged to do so (how many ruined castles have you "liberated" in TSR or WotC's own published adventures?)! There are all kinds of actions that are frowned upon in modern civilization that are practically mandatory in D&D. Oh, and the funny thing about "dog whistles"? If you can hear it, you must be a dog...

Monday, 23rd April, 2018

  • 09:24 PM - BookBarbarian quoted shidaku in post Joe Manganiello’s article on D&D at NBC News
    96696 It's come a long way! :o Wait, should I not do this at my table? Ah yes the potent "I don't need no stinkin' media approval, I was in this before it was cool!" What do we call them these days? Grogsters? Hipnards? Watch out, if you're not careful pretty soon overpriced coffee, coke-bottle glasses and scarves might have media approval too! Oh wait... Grogster sounds excellent. Hipnard sounds terrible. So obviously I vote hipnard.

Sunday, 22nd April, 2018

  • 06:29 AM - pemerton quoted shidaku in post What is *worldbuilding* for?
    you are rather fixated on your own idea of how a game should be runOnly in response to a series of posters keep asserting that either (i) it is impossible or (ii) it is no different from a GM-worldbulding-heavy approach. (Some even assert both, which seems oddly contradictory.)
  • 06:27 AM - pemerton quoted shidaku in post What is *worldbuilding* for?
    A statement about what a railroad is is not a preference. It's not solely preference, in the sense that railroad isn't a synonym for bad game or game I didn't enjoy. But preferences feed into judgements about railroading. It does indicate that you have a highly idiosyncratic definition of railroad. If your definition of a railroad includes the fact that there's an element in the setting that exists independent of the players having their PCs actually interact with it, I'm not sure I can trust your ability to communicate this and other concepts in a manner where there's any form of mutual understanding.I've bolded your central claim. It's not accurate. I didn't refer to such elements. These are a common part of framing. I referred to the GM using secretly-established setting elements to determine the outcome of a declared action. This is not wildly idiosyncratic, either - after all, a whole school of RPG designers (Vincent Baker, Paul Czege, Ron Edwards, Christopher Kubasik, etc) desg...
  • 05:03 AM - pemerton quoted shidaku in post What is *worldbuilding* for?
    That's terribly inaccurate and dishonest, and you know it.I don't know it to be dishonest - I'm sincerely asserting it. Reasonably speaking certain problems have certain solutions. If you need to burn something you cannot freeze it. If you need to de-ice something you cannot make a move silently check. This is all true, but has no bearing on my remark to Lanefan. If you want to try to kill the orc, you cannot do so with a heal check.Equally true. And if you want to find a secret door you can't do it wihout a Search (or other appropriate) check. But again, that has no bearing on my remark to Lanefan. The discussion between Lanefan and me is not about whether or not a Perception check is necessary to find a secret door. It's about whether or not there should be an additional, mediating step in action resolution, namely, the GM secretly deciding (by way of pre-authorship, or rolling a die, or whatever) whether or not a secret door "exists" to be found. That is what I am calling a r...

Saturday, 21st April, 2018

  • 09:04 PM - TwoSix quoted shidaku in post Animorph races I should add to my homebrew world?
    Everyone has Wild Shape as long as you've touched the animal and don't stay in it for more than 2 hours (It's been easily a decade since I've read anything Animorphs, I can't believe I remember this) and it takes 2 minutes(2 rounds?) to change. You also gain telepathy (doesn't say how far) while morphed. I just went and read through the wiki on it, and I'm fairly certain you could duplicate it in D&D, you'd just need to balance out "Bob got lucky and touched a dragon." somehow, probably the size limits on Wild Shape would work. Yea, let me rephrase...I wouldn't try to use the 5e system to run a campaign that was modern day teenagers like the books. You could certainly duplicate the effects easily enough using D&D. If you did want a fantasy version, it would probably need to be at a lower power level than normal D&D. Less high CR monsters, no druids, no real shapechanging magic normally. Yeerks would be like the mind flayer replacement, enslaving villages to gain hosts and spread more ...


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