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July 13, 1967 (51)
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Roll20 users; are my impressions right or wrong on this Tuesday, 2nd October, 2018 09:34 PM

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Tuesday, 13th November, 2018


Saturday, 16th September, 2017

  • 11:31 AM - pukunui mentioned Greg Benage in post [SKT] Players want to 'own' Nightstone
    Greg Benage: My understanding is that the Nandars of Nightstone were part of a much larger family. There are no doubt other Nandars in Waterdeep who would have rightful claim to the village, although it's possible none of them would want to stake that claim.

Tuesday, 27th June, 2017

  • 01:27 PM - Charles Rampant mentioned Greg Benage in post Cleric's level 20 Divine Intervention stories/examples
    I think it is like Wish; the ability is worded in such a way that it isn't game breaking, but leaves the option open for the DM to break the game if (s)he wishes. Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required. So on this, the story provided by Greg Benage above is a perfectly acceptable use of the ability, and one that fits with its intent. The God pulls the cleric out of danger by casting the perfect spell for him. But if your character is expecting Helm to personally show up and start punching a dragon, then they're only going to get that if you, the DM, decide it'd happen.

Wednesday, 21st December, 2016

  • 04:35 AM - pemerton mentioned Greg Benage in post Sacred Cow Bites The Dust.
    Before I had players that would go out of their way to force more fights for xp, that never let anything live if they could help it, and now.... if they butcher a bunch of npcs, it is because they are annoyed or bored, not because they are being rewarded at a system level.I've never really had this experience. If players are forcing fights to earn XP, which - but for the XP system - they wouldn't be engaging in, doesn't that just show that something is wrong with the system? That is is not driving play in the way that people want to play the game? I Find milestone is more about what you are going to encounter and works well when running adventure paths or linear campaigns but xp is more about what your characters have experienced and i prefer it when I run sandboxI agree with Greg Benage - "milestone" is about pacing, and that does not particularly depend upon AP vs other campaign styles. At the moment I am running two 4e games - in one I have awarded XP per the 4e rules, in the other I'm not bothering and we'll level the PCs when we feel like it. In practice I don't think there will be much difference, as the 4e XP system is basically a pacing device anyway - you get an encounter's worth of XP for every hour or so of play (be that via XP award for combat encounters, for skill challenges, or for free roleplaying), and so it's seems sensible enough to do away with the intermediary device and just award the levels based on pacing considerations. As a DM, the now-known-as-Milestone-Advancement always fell...cheap? Mile stones are, for me, a lazy way to level and it also have the pernicious effect of encourage the 5mwd. If the XP system is basically "You get XP for doing these things which you would be doing anyway, because they constitute playing the game", then ...

Sunday, 26th October, 2014

  • 11:46 AM - pemerton mentioned Greg Benage in post The Multiverse is back....
    Greg Benage - you're right that I'm not a Gadamer guy! But like Alzrius, you seem to be making assumptions about my philosophical views. I haven't indicated whether I am in the mainstream of analytic philosophy or not; I have made any comments about my own view. My point is that there is a mainstream view in the community of anaytic moral philosophers, that that view is one of the objectivity of moral truth, and that view isn't held in a simplistic or unreasoned manner. From your post, you seem to agree at least with the first bit of that, even if you think the reasons for that view are overly simplistic. Also, in at least some of the Continental tradition, the scepticism about objective morality extends to scepticism about objective or "mind-independent" truth more generally, which means that the contrast that Alzrius regards as self-evident - between (say) physical and moral truth - will still not be accepted by them. Do you believe that field of moral philosophy has changed/evolved ove...

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Monday, 1st October, 2018

  • 02:52 AM - Tun Kai Poh quoted Greg Benage in post Roll20 users; are my impressions right or wrong on this
    For the record, I play twice a week on Roll20, I'm a Pro subscriber, and will continue to use and enjoy the platform. I would never even consider leaving simply because the company is seeking more diversity in their promotional partnerships, regardless of how crudely or clumsily they expressed this position. YMMV. Greg says it well. Personally I think Nolan has made quite a number of dumb moves lately, and while he has soured me on his management of Roll20 for some of those moves, I would never say he's on the wrong side of racial justice and diversity.

Sunday, 30th September, 2018

  • 11:46 PM - Shasarak quoted Greg Benage in post Roll20 users; are my impressions right or wrong on this
    Oh, come on. Look at how women were presented in the AD&D books, for example. Try to find *any* representation of people of color. You probably don't come up with much until "Oriental Adventures" was released. ::facepalm:: I dont see how those black and white pictures in the ADnD books were discriminating against anyone. I guess if you thought it was a cartoon book then you were being discriminated against I suppose.
  • 11:03 PM - 5ekyu quoted Greg Benage in post Roll20 users; are my impressions right or wrong on this
    Oh, come on. Look at how women were presented in the AD&D books, for example. Try to find *any* representation of people of color. You probably don't come up with much until "Oriental Adventures" was released. ::facepalm:: but hey the chainmail bikini cartoon was dead spot on! :-) EDIT to add... its been a shock recently - in the last 3 months or so doing more FLGS table playing and it is a culture shock to be around players who do not know the "chainmail bikini" references or the "incident at a gazebo" either. its quite eye opening. i have seen some colleges hand professors a primer page on "what these new kids do not know" which basically tells them things like "when 911 hit they were infants" and so on across a variety of subjects so the professors could know some small bit of their perspective. freshmen this month in college have never existed consciously without social media or pre-patriot act. Maybe there should be a primer for GMs too... At FLGS... "Vampire the Masquerade was already ...
  • 10:31 PM - Shasarak quoted Greg Benage in post Roll20 users; are my impressions right or wrong on this
    If you've been around this hobby more than a minute, you know it's been dominated by white males. It's no coincidence: The hobby historically hasn't been very welcoming to women, people of color, LGBTQ folks and other marginalized groups. This has limited the hobby's growth and vibrancy for decades. Thats not actually true though, is it. As far as I am aware the only really discrimination in roleplaying was during the M.A.D.D. era and that was mainly focused against white males.

Tuesday, 25th September, 2018

  • 04:08 AM - GameOgre quoted Greg Benage in post Dragon Heist TPK
    This seems extraordinarily unlikely unless you made a mistake. OBVIOUS SPOILERS BELOW When the PCs enter the straight corridor leading into the hall where the villain is located, they are 80 feet away. The villain has 120-ft. darkvision. The villain likely doesn't have line-of-sight for the full 80 feet due to stairs, but he can still see them in the corridor before they even get to the hall. There is no where for them to hide in the corridor, so they can't approach by stealth. If they are using a light source, so much the worse. Once they enter the hall, the PCs are still 40 feet away from the villain. The "low-level boss" the PCs need to deal with to complete their mission is between them and the "villain." He has better sight lines down the corridor and 60-ft. darkvision. The villain has a "pet" that also runs interference for him. The pet has 60-ft. blindsight and Speed 40. The villain has AC 15, 71 hp, and plane shift. He has the ability to, uh, turn any PC who gets in his way int...
  • 03:49 AM - ad_hoc quoted Greg Benage in post Mearls On D&D's Design Premises/Goals
    Okay, man. It is a gross omission of that dictionary to neglect the use of telepathy.
  • 03:08 AM - Maxperson quoted Greg Benage in post Mearls On D&D's Design Premises/Goals
    You're going to be baffled by the Great Old One warlock's Awakened Mind ability. Hope you can eventually work through it. ;) Awakened Mind Starting at 1st level, you can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. Additionally, the creature does not gain the ability to telepathically reply, despite you being able to speak to it. Won't be the first time the staff hasn't used a word correctly, and it won't be the last. That's what keeps threads going! ;)
  • 03:00 AM - Maxperson quoted Greg Benage in post Mearls On D&D's Design Premises/Goals
    Okay, man. It's not my fault the meanings of words doesn't back you up. The statement in the rule book is contradictory. Part of it says you can communicate however you can, the other limits you and prevents some forms of communication. Personally, I'd go with the first part, but that wasn't the point. The point is that the combat rules are full of holes, contradictions and vague statements. They are not spelled out as well as some people here think.
  • 02:55 AM - Maxperson quoted Greg Benage in post Mearls On D&D's Design Premises/Goals
    You can use telepathy as long as your telepathic utterances are brief. (I'm assuming you're in earnest, but I'm really not sure.) An utterance is verbal. A thought is telepathic. You cannot make a telepathic utterance. ut·ter·ance ˈədərəns/ noun a spoken word, statement, or vocal sound. the action of saying or expressing something aloud. an uninterrupted chain of spoken or written language.
  • 02:17 AM - Blue quoted Greg Benage in post Dragon Heist TPK
    He literally "glides." It's the aberrant equivalent of a saunter. ;) Ah, at least he's an aberrant, so there's something telegraphed that he's not joe dude. From the OP that's never discussed.

Saturday, 22nd September, 2018

  • 12:56 AM - Demetrios1453 quoted Greg Benage in post Dragon Heist TPK
    He has multiple options. There’s basically no way a 1st level party stops him from leaving, which is what the DM is told he’s trying to do. It doesn’t matter if the PCs are dumb or bloodthirsty or whatever — they lack the ability to prevent the “villain” from leaving. So the DM had to change the encounter to get a TPK out of it — at least one involving that “villain.” His minions could still cause a TPK, in theory. Yeah, the two other minions are a tough fight - but then again, this is supposed to be the climactic encounter for the 1st level party, so it's presumably designed to be tough. But as for the big "villain", yes, he should be able to escape easily before most of any regular-sized adventuring group should be able to get into a position to potentially block him. One of his minions is positioned in the center of the room well in front of him, and should restrict access to the back of the room where the "villain" starts out. I can only assume that the members of the OP's group had some de...

Sunday, 16th September, 2018

  • 01:33 AM - Oofta quoted Greg Benage in post How Do You Like Your Death in D&D
    Based on the bolded sentence, it sounds like you're talking about a game-heavy campaign. ;) Which was my thought ... by codifying RP you've turned RP into a game, not cooperative story telling, which is it's own reward for me. And for the record, I agree with this. Pretty much without exception, the storygame RPGs definitely extend the rules, structures, and other gamey bits into more aspects of the RPG experience. If your definition of "roleplay-heavy" is something like "play a character for whom I can collaboratively create a satisfying story arc," these extra gamey bits are useful and fun. If your definition is something like "explore what it's like to be a character in this fictional world," they're often less useful and less fun, and sometimes push back against what you're trying to do. Neither priority is superior to the other. Neither constitutes a universal definition of "roleplaying." But then you say the bolded part. That's where you loose me. For some people they couldn't give ...

Thursday, 13th September, 2018

  • 08:29 PM - Charlaquin quoted Greg Benage in post Reliable Talent. What the what?
    No, the real-world DM is a dick, otherwise he wouldn't be like, "Haha, you lost your keys!" Yeah, the real-world DM is one of those DMs who insists you describe every action in excruciating detail, if you don’t explicitly state your character does something, they don’t do it. And he makes you roll for EVERYTHING. “There’s always a chance you could get a natural 1” and all. He also runs a heavily houseruled custom campaign. Ultra low-magic, high lethality, no resurrection (some people say he had a DMPC early on in the campaign who did get resurrected once, but everyone who played with him at the time has long since ragequit, so no one can confirm or deny, and all the stories about the early game contradict each other.) He’s also real big on PvP.

Tuesday, 11th September, 2018

  • 12:53 AM - BookBarbarian quoted Greg Benage in post Reliable Talent. What the what?
    No, the real-world DM is a dick, otherwise he wouldn't be like, "Haha, you lost your keys!" Seems legit. "Well, you didn't say you brought your keys with you when you left your house" "Roll an Int check to see if you lost your keys."
  • 12:43 AM - BookBarbarian quoted Greg Benage in post Reliable Talent. What the what?
    I'm glad real-world locksmiths have Reliable Talent, otherwise losing your keys would suck even worse. I wonder if the Real-World DM just has them autosucceed.

Sunday, 17th June, 2018

  • 09:34 PM - Dausuul quoted Greg Benage in post Balancing D&D
    Okay. (2/6.5) * 100 = 30.7%. Proceed. Duelist does not grant damage on a miss. You have to multiply the Duelist damage by the hit chance as well: 1.3/6.5 = 20%.
  • 12:19 AM - TwoSix quoted Greg Benage in post Balancing D&D
    Okay, so Dueling Fighting Style is +2 damage per attack. Assuming 10 base damage and a 65% hit chance (no Archery), that's 6.5 damage, which means Dueling is a 30.7% increase. Is Dueling OP? It's just one 1st/2nd-level class feature...GWM/SS are feats! What percentage increase in damage would be "balanced"? I’ll let you check your math again before I make a fuller reply.

Saturday, 16th June, 2018

  • 03:17 PM - TwoSix quoted Greg Benage in post Balancing D&D
    I know you've posted about GWM/SS a lot, and data isn't likely to change your mind. That's okay, because your experience matters more than data. But...apart from the combinations, it really doesn't make that big a difference (tables from Xetheral on GiitP): 98481 If you're interested, I can post the table for attacks with advantage. In any case, if you have a baseline 65% chance to hit, you're on the "8" row (assuming you're keeping up with your attack ability score, in addition to taking the feats). If you have Archery fighting style, you're on the "6" row. So, anyway, I don't think it's that I'm "lucky," I just think its okay for martial PCs to take a feat that allows them to do a bit more damage with their heavy weapons and longbows. I guess my take away is that the table shows more than "a bit more" damage. Most of the attacks you make are going to be in the top-left corner, for example. Base damage over 12 is the province of spells, magic weapons, and sneak attacks. And enemies with...

Friday, 15th June, 2018

  • 09:21 PM - Oofta quoted Greg Benage in post Balancing D&D
    I know you've posted about GWM/SS a lot, and data isn't likely to change your mind. That's okay, because your experience matters more than data. But...apart from the combinations, it really doesn't make that big a difference (tables from Xetheral on GiitP): Bahh ... what's this facts and information thing? We have a generalized unsupported opinion here that it's BROKEN! BTW, this seems to match up to my analysis as well. Most options are fairly close especially once you consider the opportunity cost. The white room scenarios also don't take into account defenses, etc. Of course a lot is going to depend on campaign. If the enemy never has AC higher than an ogre or if you hand out belts of storm giant strength like candy, the chart will look a little different.
  • 11:15 AM - CapnZapp quoted Greg Benage in post Balancing D&D
    In short, I only have a problem with the combinations of the elite feats and the lack of support for other styles. Lucky you :) Anyway - how does your Shield Brawler and Thrown Weapon Master feats work?


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