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About Wulf Ratbane

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November 15, 1970 (48)
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[UPDATED] A Savage D&D 5E Campaign Setting From the Makers of PRINCES OF THE APOCALYPSE Tuesday, 14th July, 2015 07:23 PM

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Saturday, 19th January, 2019 07:08 PM
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Saturday, 1st October, 2016

  • 04:34 PM - Rune mentioned Wulf Ratbane in post IRON DM 2016! (Sign-up and Scheduling)
    I know it's a long-shot, but I'm going to shout out to some heavy-hitters from days of yore: el-remmen, Wulf Ratbane, seasong, incognito, Enkhidu, Quickbeam, ajanders, Pour, Plane Sailing, Piratecat One more slot to compete in IRON DM 2016! Step right up!

Monday, 19th January, 2015

  • 09:29 PM - Rune mentioned Wulf Ratbane in post Scheduling Thread for IRON DM 2014
    What? Nobody wants to step up and challenge PnP? Perhaps a contestant from days of yore might be willing to give you a run for your money? Wulf Ratbane? seasong? Quickbeam? Nifft? el-remmen? Enkhidu? howandwhy99? InVinoVeritas? Iron Sky? ajanders? Pour? BriarMonkey? steeldragons? Lwaxy? Dragonwriter?

Saturday, 18th October, 2014


Wednesday, 19th June, 2013

  • 01:34 AM - Ahnehnois mentioned Wulf Ratbane in post Trailblazer: AP question
    Honestly the rules are not 100% clear as I read them, but I'd say they're 95% clear that the answer is yes. It clearly is within the intent of the rule and is not an overpowered use. If anything, given that the same action point combined with a short rest could recover a whole bunch of spell slots, the use you're proposing is suboptimal and only for truly desperate situations. Perhaps Wulf Ratbane has an official answer?

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Wednesday, 19th November, 2014

  • 09:48 PM - Pensquiggle quoted Wulf Ratbane in post I have the DMG!
    RETCONNED! (imc) ...in an Anti-Magic Zone...
  • 07:30 PM - Fralex quoted Wulf Ratbane in post I have the DMG!
    Which version of the playtest? Better yet: link? While I doubt anyone important still cares whether three pages of an outdated version of a game get shared now, I'd still rather hold off on just posting the whole pdf online somewhere. However, two of the tables I modified and incorporated into a spell for the Artificer class I'm homebrewing. Just go here and look at the attached document to view them.
  • 07:04 PM - Tormyr quoted Wulf Ratbane in post I have the DMG!
    Which version of the playtest? Better yet: link? September 2013 play test. http://www.enworld.org/forum/showthread.php?381805-I-have-the-DMG!&p=6441217&viewfull=1#post6441217

Thursday, 30th October, 2014

  • 04:36 AM - kbrakke quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    Tell me more about this "two sneak attacks in one round." Strictly for educational purposes, of course. If you get an attack on another creature's turn while either of the conditions of sneak attack apply, you can add sneak attack damage. So an AOO or Commander's strike. As there is no other way to attack out of turn (Yet) you can get up to two Sneak attacks a round. It's a powerful combination. EDIT: As pointed out below, it's 2/round and not 2/turn ever. As commanders's strike uses your reaction, you sadly can'y AOO and get the Commanders's strike attack, capping you at 2 Sneak attacks a round Also, a multi-class fighter / rogue should be able to SA twice in an Action Surge. Also as pointed out below, sneak attack is once per turn. Using action surge doesn't give you another turn, so you still just get the one sneak attack.

Friday, 24th October, 2014

  • 10:36 AM - MortalPlague quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    I don't want to derail the thread but I don't want to leave it unanswered, either Oh, derail away! You just hit 11th, so that qualifies as a glimpse of high level play, right? :D As for my game, we finally had our follow-up session. At the conclusion... Melvina (our human cleric) had been disintegrated by the lich. Borzin (the dwarf barbarian with sacks of hit points) was trapped in the Abyss after being dominated and sent through a portal by the lich. T'Raste (the elven bard) was enslaved by the lich, after bargaining for her life. Durbag (the orc wizard) teleported away, with Rosaline (our half-elf sorceress) accompanying. Neither of them engaged the lich in his sanctum, which is why they could teleport away. So... yeah. Nearly a TPK. Or they went off exploring on their own. It was a great session, with plenty of crazy shenanigans. They were fighting a giant tentacled horror in the water of a level of the dungeon where the floor had collapsed, revealing a subterranean lake twenty fe...

Tuesday, 21st October, 2014

  • 11:56 AM - Matrix Sorcica quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    we're going through Against the Giants and I just dinged 11th level after the Steading. Do you use the monsters from the 5E MM, or use them as is in the 1E adventure (reversing AC of course)?

Saturday, 18th October, 2014

  • 06:48 AM - Rune quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    Granted, this has always been my personal preference in any edition of the game-- I like playing dead 'ard heroes-- but it is really paying off for my 5e Wulf Ratbane build. Oh! Do share!

Friday, 17th October, 2014

  • 11:11 PM - Plane Sailing quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    but it is really paying off for my 5e Wulf Ratbane build. I don't suppose there will be a StoryHour for 5e Wulf Ratbane? I loved those 3e story hours with him in!
  • 11:06 PM - MortalPlague quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    ...untered is heroes' feast. Look it up. Picture a party armed with that going up against a green dragon. :erm: Just to clarify, Durable doesn't give you more hit points, it just lets you recover more hit points when spending Hit Dice during a Short Rest. The Tough feat gives you more hit points. You're right, I had my feats mixed up. She's tough, not durable. This struck me the other day as I was pondering the new inner workings of 5e. I think that, because the game has shifted many previous "save or XXX..." effects over to straight hit point damage, maxxing hit points is going to be an essential (and widespread) tactic. Bounded accuracy (and bounded AC) is fairly flat from the mid-levels on up-- there's just not much to work with-- so spiking hit points is probably the most effective (munchkin) tactic of 5e. Granted, this has always been my personal preference in any edition of the game-- I like playing dead 'ard heroes-- but it is really paying off for my 5e Wulf Ratbane build. I'm curious to see how that develops over time. In my Tyranny of Dragons game (this one), the PCs took those feats as the result of a series of brutal combat encounters from my co-DM. But the tactic is undeniably effective. It hasn't come up in either of the other games I play in, however. And those PCs are doing just fine.

Monday, 4th August, 2014

  • 02:27 AM - the Jester quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Oh dear... And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. Dragon #147 has 4 random result charts. Originally for the wand of wonder, but can be repurposed for wild surges. I'm pretty sure there will be some alternate Wild Surge tables in no time. Once Dragon articles come back and other interested parties emerge, a bunch of alternate Wild Surge tables are sure to come out. After all there needs to be something like: "An enraged giraffe bursts out of the ground carried by a mob of purple monkeys..." For you Chaos-lovers, and forgive me if you've seen this before, I present my insane Chaos effect charts: http://www.enworld.org/forum/showthread.php?20108-chaos-generator It isn't quite a wild surge chart, as it assumes a single creature is gaining a... actually, gainin...

Sunday, 3rd August, 2014

  • 09:01 AM - Li Shenron quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    I'm a DM. I improvise more than I follow adventures. I make on-the-fly rulings all the time. I try to be fair, be on the players "side," while allowing risk of failure. I make clear rules at the beginning of a campaign on what classes, races and other options are available, and I'm not afraid to straight up tell a player that his character idea isn't going to work in my campaign, even if it seems to follow those rules. I like wild mages. And I am not satisfied with the lack of direction regarding "...DM can..." in the Wild Mage. I see myself as a fairly similar DM, but I do like this case, assuming it really is a "DM can" case. It makes every group where someone chooses to play a Wild Mage, stop for a couple of minutes and talk it over about what to expect, then agree on the level of randomness that this PC should bring into the game. If the PHB said a fixed amount, certainly having a default would make it easier in a certain way, but would probably just split the gaming group between...
  • 04:25 AM - jbear quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Because the people who play wild mages expect to experience the defining :):):):)ing feature of their class. I know it is hard to tell on the internet sometimes but the four smiley faces before the -ing seem to suggest you are getting agitated. Maybe time to put into perspective that its just one sub class of one class option of a game. You don't like the mechanic for your own reasons, others disagree with your point of view. It's all good. Keep in mind that even in the absence of a wild surge effect, it remains a defining part of that character, for that player and for the group. Say we imagine a Wild Mage fumbles an athletics roll climbing a cliff and uses Tides of Chaos to roll again which succeeds: In play fighter companion makes a comment as the sorceror almost slips and falls to his death but instead hangs on by one hand long enough to find another purchase. Fighter: Oh no ... Wild Guy is getting lucky again. Keep your distance when he starts chucking his fireballs about. Halfling nods a...
  • 02:52 AM - Dausuul quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Because the people who play wild mages expect to experience the defining :):):):)ing feature of their class. Part of the defining feature of their class is that it happens when the DM says it does. If it was supposed to happen every time, it would say so. Are the DM's plans so fragile that a wild surge happening ever will derail them? Personally, I'm really liking the DM-control aspect. I'm already plotting to add Lords of Chaos to my cosmology, who use wild magic as a way to exert influence in the mortal plane. Every wild mage is born under the influence of a Chaos Lord, and your surges go off when it would further the Chaos Lord's aims. When the surges summon creatures, those creatures are manifestations of the Chaos Lord. And when you get sent to the Astral Plane... things can get interesting. :)

Saturday, 2nd August, 2014

  • 11:06 PM - jbear quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    My solution would be not to play with you. Simpler and more effective. That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. This is terrible design. And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. It is the players job to wreak havoc on the DMs plans. It is the DMs job to accept this and not have plans which are set in stone but rather ones that dynamically change and adapt according to the actions the PCs choose to take. The mechanic is squarely placed in the DMs hands, which means the pacing is also placed squarely there too, which means that the game will only 'slow' i...
  • 09:14 PM - Mistwell quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    My solution would be not to play with you. Simpler and more effective. That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. This is terrible design. And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. I think from a verisimilitude perspective (a word I don't like to begin with), it's the opposite. I think it's the DM and players having risk-aversion issues and issues with more-certainty in their games, rather than the nature of typical adventuring characters. Characters have a lot more risk-acceptance by their nature as adventurers. The idea that any of them would bal...
  • 08:33 PM - Dausuul quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. If the surges are wreaking havoc on the DM's plans, why is the DM telling the player to roll for wild surges?

Saturday, 12th July, 2014

  • 11:49 AM - Olgar Shiverstone quoted Wulf Ratbane in post so, mountain dwarf wizards...
    I've never thought of "spellcasting in armor" as a system balance mechanism-- and it's quite obviously not, since it's been "broken" by both clerics and elven chain since the inception-- but rather as a bit of system designed (punitively) to enforce tropes of the genre. Not just elven chain -- BECMI elves and 1E multi-classed elven and half-elven magic-users could cast in any armor. The single-classed magic-user lacked armor proficiency, and the illusionist required more mobility so multi-classed gnome fighter-illusionists could only wear up to leather and still cast. The "any bit of wizard = no armor" was really a 2E and onward thing.

Tuesday, 8th July, 2014

  • 04:05 PM - SkidAce quoted Wulf Ratbane in post Unexpected but (mostly) awesome new rules in Basic
    Unless I'm not reading deeply enough into the changes, AU was exactly like this. A great leap forward in design. I wonder if it was Monte or Mearls' work...? Not taking away anyone's credit for a polished and complete product... Having the spells you prepared in the morning be the list of spells you could cast from (up to your spells per day limit) has been a common (IME) house rule since at least AD&D.
  • 05:22 AM - pemerton quoted Wulf Ratbane in post Unexpected but (mostly) awesome new rules in Basic
    Unless I'm not reading deeply enough into the changes, AU was exactly like this. Though it also had the "weaving" system for manipulating slots, and the various baroque systems (spell complexity and type managed via class and feats) for managing access to spell lists. But other than that, as you say it was the same.
  • 01:13 AM - Hussar quoted Wulf Ratbane in post 15 Petty Reasons I Won't Buy 5e
    This, and this alone, was reason enough for me to redesign 5e before it's even out. :) I kept thinking is was just me, that I was just being an obsessive systems designer. Thanks for confirming my bias (and delaying my campaign start that much longer...) But there is a logical explanation for this though. The first three levels (1-3) are more or less for developing background for your character. Establishing that character in the setting and that sort of thing. How much time does that really need? They are saying 1 or 2 sessions for the first two level bumps - so, 2-4 sessions (somewhere between 6-16 hours of play, roughly, as an assumption) to establish your character. Seems pretty reasonable to me. Then, you slow down advancement. The character has character so to speak, and doesn't need to change too radically from week to week. The player is filling in the details, but, the large strokes are already established. Straight line progression doesn't make any more sense than...


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Trailblazer Character Sheet
With the mutual understanding that everybody wants a little something different out of their character sheet, I'm posting this looking for usability feedback.
40 0 1 Tuesday, 12th November, 2013, 01:47 AM Tuesday, 12th November, 2013, 01:47 AM

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