View Profile: Wulf Ratbane - Morrus' Unofficial Tabletop RPG News
  • GlassJaw's Avatar
    Today, 02:53 AM
    The only time I roll a social skill for an NPC opposed by a PC is Deception. A player is always the final arbiter as to whether their character is persuaded or intimidated.
    13 replies | 243 view(s)
    1 XP
  • GlassJaw's Avatar
    Today, 02:51 AM
    If a PC asks to roll Insight against an NPC telling the truth, I say "you don't suspect he's lying" or "he seems to be telling the truth" - something along those lines - regardless of what the PC rolled.
    13 replies | 243 view(s)
    0 XP
  • GlassJaw's Avatar
    Yesterday, 04:44 PM
    Hmm, I was ready to discount this when I read the subject but it's actually quite interesting. Do you do it for attack rolls and saves as well? I do like the idea of less variance, at least with respect to someone's ability level and their success rate with common tasks. Although that could also be resolved by simply not calling for skill checks as often. I do wonder if it results in more...
    12 replies | 334 view(s)
    0 XP
  • GlassJaw's Avatar
    Thursday, 21st March, 2019, 07:51 PM
    While Hasbro owns WotC, they will never abandon physical products, or even transition so that the "lead" products are digital. Physical products are still the backbone of Hasbro and they have been extremely wary of digital products since the late-90s when they almost went bankrupt after investing heavily into digital gaming. Even now, they don't understand the digital space well enough. D&D...
    44 replies | 1290 view(s)
    0 XP
  • Henry's Avatar
    Tuesday, 19th March, 2019, 01:25 PM
    I can’t say that I’ve ever encountered any table who has done any of 3e/4e/5e or Pathfinder this way. Back in 1st ed and 2nd ed AD&D, we had declaration phases, but not since.
    48 replies | 1414 view(s)
    0 XP
  • Henry's Avatar
    Tuesday, 19th March, 2019, 01:17 PM
    “Roll-play versus Role-play” has always been around - this is maybe the seventh long-running thread I can remember on these forums on the topic? I feel like it’s one of those kinds of topics that absolutely NEED to get discussed if ANY group is gathering for the first time, along with things like “house rules” and “sensitive subject matter/X Cards.” Both groups I game in enjoy a fairly large...
    53 replies | 1934 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 19th March, 2019, 01:24 AM
    Or, you know, you could just give the PCs an amount you feel is appropriate. Nice spreadsheet though.
    8 replies | 1094 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 18th March, 2019, 09:00 PM
    Yeah, the Athletics/Acrobatics conundrum is similar to Perception/Investigation except that it doesn't have nearly the impact that Perception and Investigation do. As far as parkour goes specifically, it's probably a combination. Climbing, pulling yourself up, and jumping would fall under Athletics but landing from high falls properly and running across narrows ledges and beams is Acrobatics....
    47 replies | 1257 view(s)
    1 XP
  • GlassJaw's Avatar
    Monday, 18th March, 2019, 08:49 PM
    Parkour!
    47 replies | 1257 view(s)
    0 XP
  • Scott DeWar's Avatar
    Monday, 18th March, 2019, 04:03 AM
    or a child needed to get to a hospital quick from the doctor's office
    8051 replies | 413024 view(s)
    0 XP
  • Scott DeWar's Avatar
    Monday, 18th March, 2019, 02:16 AM
    That chopper looks to have the markings of a children's hospital on the side. That does not bode well.
    8051 replies | 413024 view(s)
    0 XP
  • Scott DeWar's Avatar
    Sunday, 17th March, 2019, 11:02 PM
    no on the dice, but I heard that Cthulhu had to make a sanity check when he encountered Chuck Norris
    8051 replies | 413024 view(s)
    0 XP
  • Mark CMG's Avatar
    Sunday, 17th March, 2019, 02:05 PM
    J. Michael Straczynski has reported on his Facebook page that Larry Ditillio has passed https://www.facebook.com/officialjmspage/
    81 replies | 4102 view(s)
    0 XP
  • Henry's Avatar
    Saturday, 16th March, 2019, 04:33 AM
    I’m fortunate in that the groups I’ve hooked up with over the years have made in-character discussion and debate part of the table dynamic; a few years ago we had an absolute blast with the Paizo Hell’s Rebels AP, even to the point of having fairly involved discussions in-character about beliefs, political theory, and religious freedom! We had plenty of butt-kicking too, but the in-character...
    90 replies | 3221 view(s)
    1 XP
  • GlassJaw's Avatar
    Friday, 15th March, 2019, 08:35 PM
    None of the ecology or economy of Barovia makes sense. The population is part of that but the larger issue is that it's a closed system (aside from the Vistani). I addressed it in this thread. There are LENGTHY and detailed discussions on the issues of Barovia: for example. While it's interesting to think about, it's largely a waste of time. That Ravenloft doesn't make sense is a feature,...
    19 replies | 899 view(s)
    0 XP
  • Henry's Avatar
    Friday, 15th March, 2019, 12:49 PM
    In late 2017, I would have said, “not my cup of tea.” However, not long after campaign 2 started, I went to, “yes, and talks machina, etc.” The amateurish production values of the early shows, and them still finding their stride, was really off-putting to me, but when I started watching the second campaign, the quality they were investing in it really drew me in. The earliest shows are still...
    90 replies | 3221 view(s)
    3 XP
  • GlassJaw's Avatar
    Thursday, 14th March, 2019, 06:07 PM
    I would inform the player of the mistake and go from there. It happens, especially with new players. Personally, I'm ok with dragonborn having darkvision - I think the race need a boost anyway. That said, you can't just starting giving players free stuff - the rules are there for a reason. I wouldn't give a magic item to compensate either. That's very heavy-handed.
    26 replies | 651 view(s)
    2 XP
  • GlassJaw's Avatar
    Thursday, 14th March, 2019, 04:43 PM
    That's an option but what I'm noticing is the second half of the CoS AL adventures are really convoluted. As MerricB mentioned, they shoehorned in more FR stuff because it would going to be a tie-in for things to come but then that plan got abandoned. It shows in the second half of the modules. In addition, 11 and 12 have very little to do with the storyline. I also HATE the premise of the The...
    19 replies | 899 view(s)
    0 XP
  • Henry's Avatar
    Thursday, 14th March, 2019, 02:51 AM
    ...And it was said that the most famous of these was Aanglvia Newton-John, the Last Aerobender....
    32 replies | 1334 view(s)
    0 XP
  • Scott DeWar's Avatar
    Thursday, 14th March, 2019, 02:05 AM
    Rotton Tomato!!!
    8051 replies | 413024 view(s)
    0 XP
  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 01:22 AM
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.
    307 replies | 11127 view(s)
    0 XP
  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 12:22 AM
    According to Stephen Buonocore, who has posted this news to Facebook, Brian "Big Mac" Mccarthy has passed. https://www.facebook.com/brian.mccarthy.73157203
    81 replies | 4102 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 12th March, 2019, 06:24 PM
    Define "punch up". Are you looking to increase the difficulty or make changes so you aren't bored running it for the third time? There are some long threads in the forums with a TON of ideas that people have added and modified. I'd also recommend checking out the 3ed campaign module Expedition to Castle Ravenloft. It's similar to CoS in that it's a sandbox set in Barovia but the storyline...
    3 replies | 299 view(s)
    1 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 09:06 PM
    So as I read (and reread) these adventures, I'm struggling with whether I should embrace the newly-acquired Quivering Forest or ignore it. Since I will be running CoS as written, my concern is that the creatures foreign to Barovia that come up in the later adventures (orcs, trolls, yuan-ti, etc) will be jarring and break immersion. Heck, even the appearance of the elves early on might raise...
    19 replies | 899 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 07:58 PM
    SMH What part of anything I posted indicated that was what I was advocating? Quite the opposite actually. The "physical" threat (survival) is the catalyst to get "under their skin". The setting gets the players out of their comfort zone, thus forces them to think differently about how to survive. They can't simply hack and slash their way out of it. They have to think. They have to form...
    25 replies | 630 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 04:52 PM
    This. "Survival horror" is about the mood and emotion that is evoked. It's about constant fighting and hacking through swarms of enemies (although that may occur at times). For example, in The Walking Dead, the zombies apocalypse is the catalyst for the characters to exist and make choices. In addition, the zombie apocalypse outbreak was sudden and brutal. It sets the stage for the characters...
    25 replies | 630 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 03:43 PM
    Ravenloft has nothing to do with the "rules". It's all about mood and emotion. Gothic horror requires the stakes to be raised. The unknown is scary. That's what evokes those emotions. I do agree that if your players are powergaming crybabies, Ravenloft isn't for them. It's certainly not a campaign for every group.
    25 replies | 630 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 03:40 PM
    I would certainly check with the players what type of campaign they are looking for. That said, it's easy enough to describe the campaign as dark or even survival horror. However, I would avoid saying "Ravenloft" at all costs. Again, one of the core tenets of the setting is getting pulled from the familiar into the unknown. It's a way to change the motivation from kill the bad guys and take...
    25 replies | 630 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 03:51 AM
    No way. The best part about Ravenloft is that the players get pulled into a dark and harsh world without their knowledge or consent. And when they arrive, they have to figure out where they are and how to escape. Having prior knowledge of Ravenloft when starting the campaign really waters down the experience. The players are meant to feel trapped and hopeless and a place where survival is hard.
    25 replies | 630 view(s)
    1 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 02:22 AM
    Your poll needs a "both" option. I am so tired of the weapon/natural weapon/unarmed strike debate. 3ed had a massive problem with this and it's been unclear ever since. I've tried to follow the errata, Sage advice, etc. and it becomes mind-numbing. I really wished they cleared up the wording in 5E. One of 5E's big missteps. I'm at the point where I don't care. You want to cast Magic Weapon...
    43 replies | 1132 view(s)
    1 XP
  • GlassJaw's Avatar
    Sunday, 10th March, 2019, 07:54 PM
    Hey Merric, your blog is great! Very helpful. Just wondering if you had a quick & dirty outline of what you would change/cut/edit to run the AL modules in series? Basically, I'm thinking of including Orasnou as a side trek questline in a normal CoS campaign. I like The Beast and the Laszlo-Alina storyline and the impending storm. It creates a very foreboding backdrop. I like the idea of...
    19 replies | 899 view(s)
    0 XP
  • GlassJaw's Avatar
    Sunday, 10th March, 2019, 06:42 PM
    I'd allow it. Ain't no thang.
    32 replies | 1334 view(s)
    1 XP
  • Henry's Avatar
    Sunday, 10th March, 2019, 07:20 AM
    I'm going to go with probably $8.9 million - mainly because I also suspect Reigel let the Frumpkin out of the bag with that 8.8 million remark...
    80 replies | 3310 view(s)
    0 XP
  • Henry's Avatar
    Sunday, 10th March, 2019, 07:13 AM
    Much as I loved the Greyhawk setting back in the 80s and 90s, I have to agree with this. It's indeed quite hard for a company to try to resurrect and rebuild a fanbase for a product that (in Greyhawk's case) had at least one or more divisive splits (Greyhawk pre-Gary leaving, Greyhawk post-Gary leaving, and and the "From the Ashes" Greyhawk, not to mention the wild Vecna subplots back in the late...
    68 replies | 3271 view(s)
    0 XP
  • Scott DeWar's Avatar
    Saturday, 9th March, 2019, 12:45 PM
    I am not kidding you! I ain't joking around for once. Here is my proof!
    251 replies | 20170 view(s)
    0 XP
  • GlassJaw's Avatar
    Friday, 8th March, 2019, 02:53 PM
    Solution looking for a problem.
    170 replies | 6759 view(s)
    17 XP
  • Scott DeWar's Avatar
    Friday, 8th March, 2019, 12:07 PM
    They require ALOT of light, IIRC. I think i need a bio-engineer to be sure.
    8051 replies | 413024 view(s)
    0 XP
  • Scott DeWar's Avatar
    Friday, 8th March, 2019, 11:22 AM
    its been 6 years+ for me
    8051 replies | 413024 view(s)
    0 XP
  • Scott DeWar's Avatar
    Friday, 8th March, 2019, 11:21 AM
    I learned a looooong time ago that square meter for square meter, corn produces the most oxygen as well as the moisture.
    8051 replies | 413024 view(s)
    0 XP
  • GlassJaw's Avatar
    Thursday, 7th March, 2019, 04:01 AM
    I know you said 5E but I still have to mention Vault of Larrin Karr by Necromancer Games - one of my favorite 3ed modules - because it's that good. The ultimate sandbox module IMO. You'd have to do some converting but that's not too difficult.
    15 replies | 623 view(s)
    1 XP
  • GlassJaw's Avatar
    Wednesday, 6th March, 2019, 09:30 PM
    The Donjon and The Raven. As I understand, they were sort of an "interlude" to the main storyline. As MerricB states on this blog: "Both it and The Donjon suffer from being irrelevant to the main plotline, bringing in elements that don’t matter, and letting the tension that has been growing through the actions of Esmae and the Burgomaster drain away." She shows up in The Ghost as well....
    19 replies | 899 view(s)
    0 XP
  • GlassJaw's Avatar
    Wednesday, 6th March, 2019, 05:28 AM
    Balance aside, I don't have too many mechanical issues with races. What would you change to fix or improve them?
    105 replies | 28447 view(s)
    1 XP
  • Scott DeWar's Avatar
    Wednesday, 6th March, 2019, 12:47 AM
    I tried to watch this video and it has been blocked on copyright reasons
    251 replies | 20170 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 05:30 PM
    After all the edits and cuts, I'm not sure how much content will actually remain. For starters, a couple of the adventures aren't in the same timeline so I'll definitely be cutting those. There is also a lot of repetition in the battles and monsters, many of which feel like filler because of the AL format. I also won't need Suits of the Mists because the players will already be in Ravenloft...
    19 replies | 899 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 04:47 PM
    "Big mess" is a bit strong but I would agree that the balance and mechanics of the Volo races are a bit scattered. They definitely needed some fine-tuning before release. There is definitely some cool stuff in there though and a few tweaks here and there go a long way.
    105 replies | 28447 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 04:43 PM
    Night Below is amazing, as is the Menzoberranzan boxed set. The 3ed FR Underdark book is also good.
    10 replies | 461 view(s)
    0 XP
  • Henry's Avatar
    Tuesday, 5th March, 2019, 12:41 PM
    I have to agree with the camp that says that readied attacks can’t disrupt casting of spells. IMO, Not only does the wording of “ready” preclude it, but the case examples of spells or actions being pre-emptied are all called out as being exceptions in their own wording, e.g. Counterspell and Shield. As noted earlier, even the Mage Slayer feat does not specify that its action can interrupt a...
    197 replies | 5524 view(s)
    3 XP
  • Henry's Avatar
    Tuesday, 5th March, 2019, 03:56 AM
    I’ve used Milestone Levelling before it was called “Milestone Levelling” - probably going on 20 years now. The point at which I got tired of tracking XP in our 2E games with my gaming group at the time, I just pretended to keep track of them and started assuming an XP amount if they finished the adventure. In 3e, once the XP and level totals were all the same, it made sense just to level the...
    94 replies | 3202 view(s)
    2 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 03:29 AM
    Heh, I think the actual maps in the books are also too small!
    8 replies | 471 view(s)
    2 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 03:29 AM
    Track down a copy of the 3.5 Forgotten Realms module City of Spider Queen. Awesome adventure. There have also been some great Underdark adventures from Dungeon magazine: Khazefryn (#81), Divisions of the Mind (also in issue 81), and Spiral of Manzessine (#94) to name a few. The Chasm Bridge (actually in Dragon #131) is a fun side trek while wandering through the Underdark.
    10 replies | 461 view(s)
    2 XP
  • GlassJaw's Avatar
    Monday, 4th March, 2019, 06:55 PM
    I'm definitely interested in your experience. I'm thinking about running CoS for my group and have looked at other sources to add to the campaign. I don't play in AL but and I've looked closely at the adventures and have read many posts on how others have ran them. The general consensus is that the overall story is good but some of the adventures are absolutely awful and require a lot of...
    19 replies | 899 view(s)
    0 XP
  • Henry's Avatar
    Monday, 4th March, 2019, 03:28 AM
    Our gaming group uses a 30-second game timer for individual turns to avoid analysis paralysis - I would find no problem with such a time limit on a major choice either, as 30 seconds is plenty of time for a small group (4 to 6) to come to a majority consensus. As long as the DM clearly lays out the stakes (“the villain awaits a response for a moment. Out of game i’m Representing this with the...
    22 replies | 681 view(s)
    0 XP
  • Scott DeWar's Avatar
    Sunday, 3rd March, 2019, 05:02 PM
    Scott DeWar replied to OotS 1157
    best laid plans of mice, men and vampires. Murphy's law on plans states that never declare a plan fool proof as some fool will come along and prove you wrong.
    1 replies | 247 view(s)
    0 XP
  • GlassJaw's Avatar
    Sunday, 3rd March, 2019, 12:49 AM
    Good post Z. I pretty much agree. I don't pay much heed to crazy min/max level 20 theorycrafting builds in general, mainly because they just aren't practical in 99% of normal play. Like you said a Paladin/Sorc/Warlock However, I do a lot of analysis of the classes as a basis for make my own homebrew tweaks and creations (like variant classes, new subclasses, etc.) and I find the...
    131 replies | 5273 view(s)
    0 XP
  • Scott DeWar's Avatar
    Friday, 1st March, 2019, 12:15 PM
    I am not really sure, though it does sound plausible as a plan. try it, failure shouldn't be too drastic. what could go wrong?!?
    8051 replies | 413024 view(s)
    0 XP
  • Scott DeWar's Avatar
    Thursday, 28th February, 2019, 11:54 PM
    once particle board has gotten wet, it is damaged in that spot and will forever swell at the least bit of moisture. You MIGHT be able to reseal with some sort of glue, but i am just stretching with a vague idea.
    8051 replies | 413024 view(s)
    0 XP
  • Scott DeWar's Avatar
    Thursday, 28th February, 2019, 11:49 PM
    That sounds mostly correct, except you can post the "whee" post here. This thread is explicitly here just for that purpose. Also, greetings and salutations from the officially unofficial En World Greeting bot.
    494 replies | 61248 view(s)
    0 XP
  • Scott DeWar's Avatar
    Thursday, 28th February, 2019, 03:48 AM
    How fast is a bullet? the slowest bullet is faster then I am. So that should narrow down the rang of possibility to faster then me and slower then superman. Does that help any at all?
    16 replies | 615 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 27th February, 2019, 09:59 PM
    Good replies! And thanks for chiming in, Celebrim - you're one of the people here who I know has put a lot of thought into this topic so your input is appreciated. I'm leaning away from the "time flows differently" thing because, while its absolutely thematically appropriate, makes it tough to run in practice for me - I want to keep my Seelie and Unseelie working in the same time-line. I...
    9 replies | 373 view(s)
    1 XP
  • GlassJaw's Avatar
    Wednesday, 27th February, 2019, 06:47 PM
    Because they are stone cold.
    41 replies | 1702 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 27th February, 2019, 05:57 PM
    The Fey are a pretty big part of my campaign world (homebrewed 5e D&D), and a couple of things have occurred to me recently that I don't have great explanations for... Namely some issues regarding biology and society. For the most part here I'm talking about the classic Fey - seelie and unseelie knights, kinda sorta like elves but not quite. There's no direct 5e Monster that encompasses that...
    9 replies | 373 view(s)
    3 XP
  • Henry's Avatar
    Monday, 25th February, 2019, 04:42 AM
    Yeah, True 20, based on Mutants and Masterminds, both use only a d20 as the only die in the game. https://greenroninstore.com/collections/true20 There’s an SRD for it: http://www.darkshire.net/~jhkim/rpg/srd/srd_true_romantic/index.html Don’t think that’s the official one though.
    29 replies | 885 view(s)
    1 XP
  • Henry's Avatar
    Monday, 25th February, 2019, 04:33 AM
    Umbran; makes a great point - even in cases of things like Elementals, a non magic weapon should have NO chance of damaging a wave of sentient water, and yet it does (albeit reduced damage); the metagame reason is that it’s needed for the class, but there are ways to flavor it as vulnerable to a specific moment or opportunity.
    165 replies | 5219 view(s)
    1 XP
  • Henry's Avatar
    Monday, 25th February, 2019, 04:17 AM
    The backgrounds come up quite often at tables i’ve Played or run; however, the bonds, flaws, ideals, etc. don’t come up often. For some reason,people seem quite happy to have artisan, urchin, soldier, etc. influence their character’s thought processes, but seem to chafe at those other components. It’s kind of like inspiration; much as I’d like to remember it, as both GM and Player I forget it 7...
    51 replies | 1962 view(s)
    2 XP
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Saturday, 1st October, 2016

  • 04:34 PM - Rune mentioned Wulf Ratbane in post IRON DM 2016! (Sign-up and Scheduling)
    I know it's a long-shot, but I'm going to shout out to some heavy-hitters from days of yore: el-remmen, Wulf Ratbane, seasong, incognito, Enkhidu, Quickbeam, ajanders, Pour, Plane Sailing, Piratecat One more slot to compete in IRON DM 2016! Step right up!

Monday, 19th January, 2015

  • 09:29 PM - Rune mentioned Wulf Ratbane in post Scheduling Thread for IRON DM 2014
    What? Nobody wants to step up and challenge PnP? Perhaps a contestant from days of yore might be willing to give you a run for your money? Wulf Ratbane? seasong? Quickbeam? Nifft? el-remmen? Enkhidu? howandwhy99? InVinoVeritas? Iron Sky? ajanders? Pour? BriarMonkey? steeldragons? Lwaxy? Dragonwriter?

Saturday, 18th October, 2014


Wednesday, 19th June, 2013

  • 01:34 AM - Ahnehnois mentioned Wulf Ratbane in post Trailblazer: AP question
    Honestly the rules are not 100% clear as I read them, but I'd say they're 95% clear that the answer is yes. It clearly is within the intent of the rule and is not an overpowered use. If anything, given that the same action point combined with a short rest could recover a whole bunch of spell slots, the use you're proposing is suboptimal and only for truly desperate situations. Perhaps Wulf Ratbane has an official answer?

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Wednesday, 19th November, 2014

  • 09:48 PM - Pensquiggle quoted Wulf Ratbane in post I have the DMG!
    RETCONNED! (imc) ...in an Anti-Magic Zone...
  • 07:30 PM - Fralex quoted Wulf Ratbane in post I have the DMG!
    Which version of the playtest? Better yet: link? While I doubt anyone important still cares whether three pages of an outdated version of a game get shared now, I'd still rather hold off on just posting the whole pdf online somewhere. However, two of the tables I modified and incorporated into a spell for the Artificer class I'm homebrewing. Just go here and look at the attached document to view them.
  • 07:04 PM - Tormyr quoted Wulf Ratbane in post I have the DMG!
    Which version of the playtest? Better yet: link? September 2013 play test. http://www.enworld.org/forum/showthread.php?381805-I-have-the-DMG!&p=6441217&viewfull=1#post6441217

Thursday, 30th October, 2014

  • 04:36 AM - kbrakke quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    Tell me more about this "two sneak attacks in one round." Strictly for educational purposes, of course. If you get an attack on another creature's turn while either of the conditions of sneak attack apply, you can add sneak attack damage. So an AOO or Commander's strike. As there is no other way to attack out of turn (Yet) you can get up to two Sneak attacks a round. It's a powerful combination. EDIT: As pointed out below, it's 2/round and not 2/turn ever. As commanders's strike uses your reaction, you sadly can'y AOO and get the Commanders's strike attack, capping you at 2 Sneak attacks a round Also, a multi-class fighter / rogue should be able to SA twice in an Action Surge. Also as pointed out below, sneak attack is once per turn. Using action surge doesn't give you another turn, so you still just get the one sneak attack.

Friday, 24th October, 2014

  • 10:36 AM - MortalPlague quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    I don't want to derail the thread but I don't want to leave it unanswered, either Oh, derail away! You just hit 11th, so that qualifies as a glimpse of high level play, right? :D As for my game, we finally had our follow-up session. At the conclusion... Melvina (our human cleric) had been disintegrated by the lich. Borzin (the dwarf barbarian with sacks of hit points) was trapped in the Abyss after being dominated and sent through a portal by the lich. T'Raste (the elven bard) was enslaved by the lich, after bargaining for her life. Durbag (the orc wizard) teleported away, with Rosaline (our half-elf sorceress) accompanying. Neither of them engaged the lich in his sanctum, which is why they could teleport away. So... yeah. Nearly a TPK. Or they went off exploring on their own. It was a great session, with plenty of crazy shenanigans. They were fighting a giant tentacled horror in the water of a level of the dungeon where the floor had collapsed, revealing a subterranean lake twenty fe...

Tuesday, 21st October, 2014

  • 11:56 AM - Matrix Sorcica quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    we're going through Against the Giants and I just dinged 11th level after the Steading. Do you use the monsters from the 5E MM, or use them as is in the 1E adventure (reversing AC of course)?

Saturday, 18th October, 2014

  • 06:48 AM - Rune quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    Granted, this has always been my personal preference in any edition of the game-- I like playing dead 'ard heroes-- but it is really paying off for my 5e Wulf Ratbane build. Oh! Do share!

Friday, 17th October, 2014

  • 11:11 PM - Plane Sailing quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    but it is really paying off for my 5e Wulf Ratbane build. I don't suppose there will be a StoryHour for 5e Wulf Ratbane? I loved those 3e story hours with him in!
  • 11:06 PM - MortalPlague quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    ...untered is heroes' feast. Look it up. Picture a party armed with that going up against a green dragon. :erm: Just to clarify, Durable doesn't give you more hit points, it just lets you recover more hit points when spending Hit Dice during a Short Rest. The Tough feat gives you more hit points. You're right, I had my feats mixed up. She's tough, not durable. This struck me the other day as I was pondering the new inner workings of 5e. I think that, because the game has shifted many previous "save or XXX..." effects over to straight hit point damage, maxxing hit points is going to be an essential (and widespread) tactic. Bounded accuracy (and bounded AC) is fairly flat from the mid-levels on up-- there's just not much to work with-- so spiking hit points is probably the most effective (munchkin) tactic of 5e. Granted, this has always been my personal preference in any edition of the game-- I like playing dead 'ard heroes-- but it is really paying off for my 5e Wulf Ratbane build. I'm curious to see how that develops over time. In my Tyranny of Dragons game (this one), the PCs took those feats as the result of a series of brutal combat encounters from my co-DM. But the tactic is undeniably effective. It hasn't come up in either of the other games I play in, however. And those PCs are doing just fine.

Monday, 4th August, 2014

  • 02:27 AM - the Jester quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Oh dear... And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. Dragon #147 has 4 random result charts. Originally for the wand of wonder, but can be repurposed for wild surges. I'm pretty sure there will be some alternate Wild Surge tables in no time. Once Dragon articles come back and other interested parties emerge, a bunch of alternate Wild Surge tables are sure to come out. After all there needs to be something like: "An enraged giraffe bursts out of the ground carried by a mob of purple monkeys..." For you Chaos-lovers, and forgive me if you've seen this before, I present my insane Chaos effect charts: http://www.enworld.org/forum/showthread.php?20108-chaos-generator It isn't quite a wild surge chart, as it assumes a single creature is gaining a... actually, gainin...

Sunday, 3rd August, 2014

  • 09:01 AM - Li Shenron quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    I'm a DM. I improvise more than I follow adventures. I make on-the-fly rulings all the time. I try to be fair, be on the players "side," while allowing risk of failure. I make clear rules at the beginning of a campaign on what classes, races and other options are available, and I'm not afraid to straight up tell a player that his character idea isn't going to work in my campaign, even if it seems to follow those rules. I like wild mages. And I am not satisfied with the lack of direction regarding "...DM can..." in the Wild Mage. I see myself as a fairly similar DM, but I do like this case, assuming it really is a "DM can" case. It makes every group where someone chooses to play a Wild Mage, stop for a couple of minutes and talk it over about what to expect, then agree on the level of randomness that this PC should bring into the game. If the PHB said a fixed amount, certainly having a default would make it easier in a certain way, but would probably just split the gaming group between...
  • 04:25 AM - jbear quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Because the people who play wild mages expect to experience the defining :):):):)ing feature of their class. I know it is hard to tell on the internet sometimes but the four smiley faces before the -ing seem to suggest you are getting agitated. Maybe time to put into perspective that its just one sub class of one class option of a game. You don't like the mechanic for your own reasons, others disagree with your point of view. It's all good. Keep in mind that even in the absence of a wild surge effect, it remains a defining part of that character, for that player and for the group. Say we imagine a Wild Mage fumbles an athletics roll climbing a cliff and uses Tides of Chaos to roll again which succeeds: In play fighter companion makes a comment as the sorceror almost slips and falls to his death but instead hangs on by one hand long enough to find another purchase. Fighter: Oh no ... Wild Guy is getting lucky again. Keep your distance when he starts chucking his fireballs about. Halfling nods a...
  • 02:52 AM - Dausuul quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Because the people who play wild mages expect to experience the defining :):):):)ing feature of their class. Part of the defining feature of their class is that it happens when the DM says it does. If it was supposed to happen every time, it would say so. Are the DM's plans so fragile that a wild surge happening ever will derail them? Personally, I'm really liking the DM-control aspect. I'm already plotting to add Lords of Chaos to my cosmology, who use wild magic as a way to exert influence in the mortal plane. Every wild mage is born under the influence of a Chaos Lord, and your surges go off when it would further the Chaos Lord's aims. When the surges summon creatures, those creatures are manifestations of the Chaos Lord. And when you get sent to the Astral Plane... things can get interesting. :)

Saturday, 2nd August, 2014

  • 11:06 PM - jbear quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    My solution would be not to play with you. Simpler and more effective. That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. This is terrible design. And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. It is the players job to wreak havoc on the DMs plans. It is the DMs job to accept this and not have plans which are set in stone but rather ones that dynamically change and adapt according to the actions the PCs choose to take. The mechanic is squarely placed in the DMs hands, which means the pacing is also placed squarely there too, which means that the game will only 'slow' i...
  • 09:14 PM - Mistwell quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    My solution would be not to play with you. Simpler and more effective. That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. This is terrible design. And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. I think from a verisimilitude perspective (a word I don't like to begin with), it's the opposite. I think it's the DM and players having risk-aversion issues and issues with more-certainty in their games, rather than the nature of typical adventuring characters. Characters have a lot more risk-acceptance by their nature as adventurers. The idea that any of them would bal...
  • 08:33 PM - Dausuul quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. If the surges are wreaking havoc on the DM's plans, why is the DM telling the player to roll for wild surges?

Saturday, 12th July, 2014

  • 11:49 AM - Olgar Shiverstone quoted Wulf Ratbane in post so, mountain dwarf wizards...
    I've never thought of "spellcasting in armor" as a system balance mechanism-- and it's quite obviously not, since it's been "broken" by both clerics and elven chain since the inception-- but rather as a bit of system designed (punitively) to enforce tropes of the genre. Not just elven chain -- BECMI elves and 1E multi-classed elven and half-elven magic-users could cast in any armor. The single-classed magic-user lacked armor proficiency, and the illusionist required more mobility so multi-classed gnome fighter-illusionists could only wear up to leather and still cast. The "any bit of wizard = no armor" was really a 2E and onward thing.

Tuesday, 8th July, 2014

  • 04:05 PM - SkidAce quoted Wulf Ratbane in post Unexpected but (mostly) awesome new rules in Basic
    Unless I'm not reading deeply enough into the changes, AU was exactly like this. A great leap forward in design. I wonder if it was Monte or Mearls' work...? Not taking away anyone's credit for a polished and complete product... Having the spells you prepared in the morning be the list of spells you could cast from (up to your spells per day limit) has been a common (IME) house rule since at least AD&D.
  • 05:22 AM - pemerton quoted Wulf Ratbane in post Unexpected but (mostly) awesome new rules in Basic
    Unless I'm not reading deeply enough into the changes, AU was exactly like this. Though it also had the "weaving" system for manipulating slots, and the various baroque systems (spell complexity and type managed via class and feats) for managing access to spell lists. But other than that, as you say it was the same.
  • 01:13 AM - Hussar quoted Wulf Ratbane in post 15 Petty Reasons I Won't Buy 5e
    This, and this alone, was reason enough for me to redesign 5e before it's even out. :) I kept thinking is was just me, that I was just being an obsessive systems designer. Thanks for confirming my bias (and delaying my campaign start that much longer...) But there is a logical explanation for this though. The first three levels (1-3) are more or less for developing background for your character. Establishing that character in the setting and that sort of thing. How much time does that really need? They are saying 1 or 2 sessions for the first two level bumps - so, 2-4 sessions (somewhere between 6-16 hours of play, roughly, as an assumption) to establish your character. Seems pretty reasonable to me. Then, you slow down advancement. The character has character so to speak, and doesn't need to change too radically from week to week. The player is filling in the details, but, the large strokes are already established. Straight line progression doesn't make any more sense than...


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Wulf Ratbane's Downloads

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Trailblazer Character Sheet
With the mutual understanding that everybody wants a little something different out of their character sheet, I'm posting this looking for usability feedback.
40 0 1 Tuesday, 12th November, 2013, 01:47 AM Tuesday, 12th November, 2013, 01:47 AM

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