View Profile: Wulf Ratbane - Morrus' Unofficial Tabletop RPG News
  • GlassJaw's Avatar
    Today, 03:40 AM
    Arcane Deflection and Int mod to Initiative are good but after that, the subclass is pretty awful. Dispel or Counterspell just to gain damage equal to half your wizard level? Bleh.
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  • GlassJaw's Avatar
    Today, 02:37 AM
    But the ones that have it are useful and it's great you don't have to use up a known spell for them. A sorcerer is never going to take Detect Magic or Alarm but they are very handy. It's about the same actually, and a Wizard can do it once per short rest versus a long rest for a Sorcerer to get their spell points back. I think you under-estimate the versatility.
    20 replies | 232 view(s)
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  • GlassJaw's Avatar
    Today, 01:18 AM
    A LOT more available spells and generally better subclasses. Sorcerers have the potential to cast more per long rest but with Ritual Casting, that can be mitigated. Sorcs can deal a bit more damage with Empower Spell. I'm definitely in the camp that 5E Sorcerers are poorly designed when compared to the Wizard and Warlock. I would choose Wizard or Warlock over Sorcerer every time in 5E.
    20 replies | 232 view(s)
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  • Henry's Avatar
    Monday, 14th January, 2019, 10:45 PM
    If you want an example of a world without an open gaming license, look back historically to TSR (owner of D&D prior to Wizards of the Coast) and their positions on D&D compatible content in the early and mid-1990s -- it was an environment where they insisted that anything that included even terminology now common in the genre (such as phrases like "hit points" or "armor class") became property of...
    16 replies | 476 view(s)
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  • GlassJaw's Avatar
    Monday, 14th January, 2019, 09:55 PM
    Great post. Extremely well said and probably a lot better than I've stated my position in this thread. The thing is, 5E does a really job of balancing the rules vs. role-playing dilemma, and definitely better than 3rd and 4rd edition (which were much more mechanics and number-heavy). However, the "problem" still exists. I also wonder if the fact that because 5E is a bit more streamlined, when...
    230 replies | 6654 view(s)
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  • GlassJaw's Avatar
    Monday, 14th January, 2019, 07:14 PM
    This! Very well said. I think this is definitely part of what I'm seeing at the table. The fighter could use something that sparks the player to get involved when not in combat. Here are some quick ideas I threw together: Teamwork: Grant a number of allies equal to your proficiency bonus advantage on a group ability check Guard Duty: Gain advantage on next Passive Perception check against an...
    230 replies | 6654 view(s)
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  • GlassJaw's Avatar
    Monday, 14th January, 2019, 06:25 PM
    I certainly wouldn't want class abilities to have an impact on multi-classing, regardless if they were for or against. I would be ok with feats that allow additional synergy for certain multiclass combinations. For example, there might be a feat that granted additional sneak attack dice for a Ftr/Rog multiclass. I believe there were feats along these lines that were introduced in 3.5. ...
    44 replies | 1113 view(s)
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  • GlassJaw's Avatar
    Saturday, 12th January, 2019, 03:47 AM
    I really like this, or at least something along these lines. There are many examples from movies and literature of the "warrior" archetype doing things like keeping watch, repairing equipment, walking into a room and commanding attention, mentoring his squire, pushing his troops past their limits, or boosting the morale of his companions, etc. A few more simple abilities the Fighter can...
    230 replies | 6654 view(s)
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  • Henry's Avatar
    Friday, 11th January, 2019, 03:57 PM
    I can't say I've ever seen a player use an action surge outside of combat, either, but Mistwell's example of getting one last try to catch someone from falling would be a compelling instance. It's just that for anyone who has action surge, it's not often remembered in out of combat situations - it's like a bard starting with regaining bardic inspiration on a long rest, and then four levels later...
    28 replies | 763 view(s)
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  • GlassJaw's Avatar
    Friday, 11th January, 2019, 03:46 AM
    Two can play this game: If many people say something is a problem, it could be a problem. Just because something is popular, doesn't mean it doesn't need improvement.
    230 replies | 6654 view(s)
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  • GlassJaw's Avatar
    Thursday, 10th January, 2019, 10:57 PM
    Well the fighter base class might have an "identity", but it's certainly the loosest and stretched the thinnest of the classes. That the core subclasses don't narrow the focus of its identity exacerbates the problem.
    230 replies | 6654 view(s)
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  • Henry's Avatar
    Thursday, 10th January, 2019, 10:20 PM
    I'm not clear from where you're getting the reasoning of "they add but don't subtract," because I'm missing it from the PH. Instead, it says Illusion spells "...deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there..." "miss things that are there" is pretty clearly "subtracting" to me. Even then, you seem to be taking the...
    73 replies | 1597 view(s)
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  • Henry's Avatar
    Thursday, 10th January, 2019, 09:32 PM
    A lot of the reasoning for extremely limited illusion school spells I first saw back in the AD&D days, when due to lack of clearly defined boundaries, illusions ran roughshod over DMs' games because players would argue all sorts of insane abilities for illusions. The backlash seems to be a reaction out of concern that illusions can duplicate other more powerful spells, but to me, unreasonably so....
    73 replies | 1597 view(s)
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  • GlassJaw's Avatar
    Thursday, 10th January, 2019, 08:43 PM
    Well this has turned out to be a great discussion! Thanks everyone. Lots of good ideas in here. As I've read through the thread, I've become more convinced that the fighter needs something. All the arguments about why the fighter is fine - the player should role-play better, the DM needs to engage the player, use your background skills, everyone can roll skill checks, etc. - can be applied to...
    230 replies | 6654 view(s)
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  • GlassJaw's Avatar
    Thursday, 10th January, 2019, 08:26 PM
    Overall I agree. It was a quick idea I had. I think it's an interesting idea but definitely not the "solution". It has served as a catalyst for discussion though!
    230 replies | 6654 view(s)
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  • Henry's Avatar
    Thursday, 10th January, 2019, 08:16 PM
    It depends on whether you were using that very abusive Unearthed Arcana system, where you rolled 9d6 (keep the best three) for your INT, etc. Most of the time, our groups used the ones from the DMG, most often either 3d6 12 times (keep best six scores) or 4d6 for each score, drop lowest.
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  • Henry's Avatar
    Thursday, 10th January, 2019, 08:14 PM
    I have to agree -- in 1e, sleep was keyed to hit dice (which never change) instead of to hit points (which constantly change), meaning in D&D5 you can whittle a foe into sleep territory. Get them down to their last 20 or 30 hit points, and you can end the fight early. Not to mention, darts were quite frankly crap in the 1e days, 3 attacks or not. A whopping average of 3 to 5 damage or so --...
    1204 replies | 256528 view(s)
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  • Henry's Avatar
    Thursday, 10th January, 2019, 03:19 PM
    Do you remember all the status conditions of slumber? Sleep was puttin' 'em down like pretenders While chasing elf werewolves away Our spells were casting And duration of spells were long-lasting As we fought in the night Remember how our swords stole their lives away Hey hey hey Ba de ya, say do you remember Ba de ya, castin' sleep spells in September
    7 replies | 316 view(s)
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  • Scott DeWar's Avatar
    7681 replies | 394109 view(s)
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  • Henry's Avatar
    Wednesday, 9th January, 2019, 09:58 PM
    Rules as Written, they should be able to be charmed; Elementals don't require sleep, but there's nothing that says they are immune to being charmed, nor are they undead; therefore, the magical sleep of the sleep spell would not be ignored. Also, same with Lycanthropes; unless they are undead, or called out as being immune to charm, OR called out as being immune to magical sleep, they're...
    7 replies | 316 view(s)
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  • GlassJaw's Avatar
    Wednesday, 9th January, 2019, 06:45 PM
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking...
    230 replies | 6654 view(s)
    7 XP
  • Piratecat's Avatar
    Wednesday, 9th January, 2019, 04:43 PM
    Me too! Playtest is attracting really nice attention; I think we have over 100 groups signed up at this point, which is way more than I could have asked for. It'll be fun to see their feedback. I'm so used to running it, we need to see what happens when you it's handed over to other GMs.
    7 replies | 407 view(s)
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  • Henry's Avatar
    Wednesday, 9th January, 2019, 03:57 PM
    I prefer their newer flavors -- Manana, Fizzbitch, and Gun.
    223 replies | 7426 view(s)
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  • Henry's Avatar
    Wednesday, 9th January, 2019, 03:47 PM
    I would agree with Ovinomancer except for #1: an illusion would HAVE to block light in order for it to work at all. Not necessarily reflect it or create it, but block it absolutely, otherwise EVERY illusion would "appear faint" as the description for having made a successful Investigation check against the effect. However, that corridor Alice is standing in would have to be no bigger than 5...
    73 replies | 1597 view(s)
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  • Henry's Avatar
    Wednesday, 9th January, 2019, 03:34 PM
    Chaos Sorcerer, for sure. I fortunately do play, but sometimes there are concepts that don't fit the campaign a DM has planned, and this is one of them. I want to explore it, but either the campaign's not right, or I am still a bit afraid of the lack of versatility with the class. But a Human Chaos Sorcerer, with the Lucky feat, is a character I'd like to play around whom reality seems to warp...
    27 replies | 701 view(s)
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  • Henry's Avatar
    Tuesday, 8th January, 2019, 10:24 PM
    I'm not sure, but your title has me suddenly thinking about a D&D Speak 'n Spell. "The Barbarian goes 'RAAAARH!'" "The Bard goes 'Tra-la-la!'" "The Wizard goes 'FWOOOOSH!BOOM!'" I can't say as I've had any problems with the 5e barbarian, but it sounds like you've never seen a version of the class that you think feels iconic or archetypical?
    19 replies | 600 view(s)
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  • Piratecat's Avatar
    Tuesday, 8th January, 2019, 08:43 PM
    Not to hijack, but you'll appreciate this. :)
    115 replies | 3542 view(s)
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  • Piratecat's Avatar
    Monday, 7th January, 2019, 10:57 PM
    And we are LIVE: Swords of the Serpentine is a sword & sorcery game of investigation, heroism, sly politics and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E....
    7 replies | 407 view(s)
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  • Piratecat's Avatar
    Monday, 7th January, 2019, 08:26 PM
    I was just coming on to say this exact thing. I ran into my old one last week!
    5 replies | 408 view(s)
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  • Scott DeWar's Avatar
    Monday, 7th January, 2019, 12:34 PM
    I always hated how that worked out in school.
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  • Henry's Avatar
    Monday, 7th January, 2019, 08:14 AM
    By that definition, Diaglo would have been one of the few to qualify, as he called that stuff from 1978 “new-fangled”. I do miss him around here....
    223 replies | 7426 view(s)
    2 XP
  • Henry's Avatar
    Monday, 7th January, 2019, 08:05 AM
    ...and likely not even that; given their current timetable, they’re going to be done with their shipfaring before the ship based supplement even hits the market (they’re close to resolving that storyline probably within the next month or so). The players drive the campaign direction, not Matt, and they decided back in September or so to head south to avoid a major war coming. They had plot hooks...
    223 replies | 7426 view(s)
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  • Piratecat's Avatar
    Monday, 7th January, 2019, 12:07 AM
    Are you reading Sagiro's novels? They're so good! https://www.amazon.com/Dorian-Hart/e/B01ACSX8OO
    115 replies | 3542 view(s)
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  • Scott DeWar's Avatar
    Saturday, 5th January, 2019, 07:49 PM
    whee. wow.
    7681 replies | 394109 view(s)
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  • Henry's Avatar
    Friday, 4th January, 2019, 10:01 PM
    The whole thrust of D&D5 is not explicitly spelling out every rule; the majority of its players don't even both with thinking about it that hard. If we're the type to frequent forums, tweets, and facebook posts for clarifications, (and trust me, I am too), chances are we're not among the other 80% who play and gloss over this kind of stuff.
    57 replies | 10550 view(s)
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  • Henry's Avatar
    Friday, 4th January, 2019, 09:53 PM
    The best of the Hand-picked news, I'm sure!
    285 replies | 11656 view(s)
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  • Henry's Avatar
    Friday, 4th January, 2019, 09:49 PM
    For someone named "Vecna," you sure spill a lot of secrets... ;-) Thanks for the heads up, BTW!
    285 replies | 11656 view(s)
    2 XP
  • Henry's Avatar
    Friday, 4th January, 2019, 07:32 PM
    Tim, I don't know if it's slipped my mind to say this until now, but thank you for this fantastic contribution to the community. Both you and Dyson Logos are phenomenal for the work you do, and I apologize for not noticing it sooner. Thank you again.
    26 replies | 1143 view(s)
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  • Henry's Avatar
    Friday, 4th January, 2019, 07:27 PM
    Thinking back: Campaign I ran for a year to 11th level: 1 character out of 5. Campaign I played in for a year, to 13th level: 2 characters out of 4. Campaign I'm playing in now: 0 people. Campaign I'm running soon: 1st level, still too early to tell. It's all over the map, really. Considering that I'm thinking about it in my campaign I'm playing in now, that would be 1. It's never a...
    99 replies | 2967 view(s)
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  • Henry's Avatar
    Friday, 4th January, 2019, 04:43 PM
    NECROMANCY! :) In the Pathfinder Playtest, they went this same route, except that they made quarterstaves 1d4 one-handed and 1d8 two-handed. You could do that and model the Gandalf clip a bit better. Due to the lack of strong grip, you can still beat people with it, but you'll do very little damage that way. You also close them gap between them and clubs. Remember that if you give...
    51 replies | 8273 view(s)
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  • Piratecat's Avatar
    Friday, 4th January, 2019, 03:34 PM
    It is! And the best thing I've written, I think. I got to vastly expand and define Eversink, craft some super-fun rules (death curses! Social combat! True names! Freeform sorcery! Prophecy! Ridiculous luck!), and tie everything together. Playtest will hit early next week. I wanted to name it Eversink, but (a) like 3 other games start with "Ever-", and (b) apparently you don't put "Sink" in a...
    115 replies | 3542 view(s)
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  • Henry's Avatar
    Thursday, 3rd January, 2019, 10:10 PM
    I don't know if Rope Trick heals, but reading this thread is giving me 1 level of exhaustion. :) :rimshot:
    296 replies | 7085 view(s)
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  • Piratecat's Avatar
    Thursday, 3rd January, 2019, 09:31 PM
    Same game, more refinement. You'll be happy. :)
    115 replies | 3542 view(s)
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  • Henry's Avatar
    Thursday, 3rd January, 2019, 04:56 PM
    Bad Kitty! (gets water bottle) If it plays anything like the fantasy gumshoe I remember (the one with the beggar-kids) then it should be a lot of fun, can't wait.
    115 replies | 3542 view(s)
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  • GlassJaw's Avatar
    Thursday, 3rd January, 2019, 05:30 AM
    GlassJaw replied to Feat Points
    Awesome! Yeah, I posted a system I've been working on (http://www.enworld.org/forum/showthread.php?655981-Point-based-Feat-System) and then found your thread. You mentioned you ended up scrapping this and instead rewriting/banning some feats. What was your end result? Why did you abandon this system?
    28 replies | 1534 view(s)
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  • Piratecat's Avatar
    Wednesday, 2nd January, 2019, 07:50 PM
    I know, right? I loved 3e (possibly inappropriately, if you know what I mean, and I think you do), and 5e is a joy. I'm seriously irked that I've really just run the game instead of played it. We just finished a 10 year campaign that had started in 4e. That said, I had to dodge this question entirely when designing Swords of the Serpentine. It was definitely a process of "think of what you...
    115 replies | 3542 view(s)
    3 XP
  • Henry's Avatar
    Tuesday, 1st January, 2019, 02:43 PM
    Also, if the entire party has used all their hit dice to heal previously, which is not uncommon for a first through fourth level party, rope trick definitely will have nothing to contribute to healing. :)
    296 replies | 7085 view(s)
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  • GlassJaw's Avatar
    Tuesday, 1st January, 2019, 01:36 AM
    Good stuff! Thanks for the feedback, especially with regards to multi-classing. You are definitely illustrating my issues with the current feat system: most feats aren't really worth taking and there are some that are vastly more powerful than the rest. After that, there are very few that remain that hit the "sweet spot"; those that offer a player a tough choice between an ASI and a feat. ...
    11 replies | 375 view(s)
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  • Scott DeWar's Avatar
    Tuesday, 1st January, 2019, 12:16 AM
    Randolph lets his face crack a grin as he sees the vial, "How quaint. How much? He is told the price and he hems and haws for a bit then finally gives in, paying the price. He looks around at the many and diverse people around not sure what to do now. I will have more posted later. I got abducted by wild gypsies.
    67 replies | 1904 view(s)
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  • GlassJaw's Avatar
    Monday, 31st December, 2018, 02:35 AM
    Yeah I can see Resilient being worth 3. Well it is a new way to think about feats, I get that. I actually take the fact that it's difficult to nail down the values as a good thing. Debate is an indication that the system has flexibility instead of shooting down the system as a whole.
    11 replies | 375 view(s)
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  • Scott DeWar's Avatar
    Sunday, 30th December, 2018, 12:22 AM
    You have been marked.
    7681 replies | 394109 view(s)
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  • Scott DeWar's Avatar
    Saturday, 29th December, 2018, 02:13 PM
    *cooks more*
    7681 replies | 394109 view(s)
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  • Scott DeWar's Avatar
    Saturday, 29th December, 2018, 02:06 PM
    Sorry, I had lost my pain management medication, and have not fully recovered.
    145 replies | 4492 view(s)
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  • GlassJaw's Avatar
    Saturday, 29th December, 2018, 12:37 AM
    Interesting system, although I wanted to keep the cost scale similar to what already exists and not introduce something new. That said, I am interested in how you costed the feats.
    11 replies | 375 view(s)
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  • GlassJaw's Avatar
    Saturday, 29th December, 2018, 12:34 AM
    Perhaps I wasn't clear in my explanation. You comments certainly allude to that being the case: "ASIs have been removed from feats in all cases. ASI is now its own feat." In other words, no feat gives an ASI. Ability Score Increase is its own feat, and it grants a +1 to one ability score of your choice. So Resilient now only grants proficiency in the saving throw you choose; it doesn't also...
    11 replies | 375 view(s)
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  • GlassJaw's Avatar
    Friday, 28th December, 2018, 10:53 PM
    Overall, I like the idea of feats. They allow for additional character customization and are a nice reward for players to look forward to. That said, I'm not all that satisfied with how they are implemented in 5E. First off, there are some massive balance issues. Additionally, since they compete with ability score increases, most of the feats are never even considered, never mind actually taken....
    11 replies | 375 view(s)
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  • Scott DeWar's Avatar
    Thursday, 27th December, 2018, 11:53 PM
    uh huh. sure. what ever lets you sleep at night.
    7681 replies | 394109 view(s)
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  • Piratecat's Avatar
    Thursday, 27th December, 2018, 06:14 PM
    The biggest change is in combat. It's no secret that the weakest part of GUMSHOE pre-Night's Black Agents is that combat wasn't as exciting or cinematic as it maybe could have been. The numbers were too small. For swords and sorcery, you want glorious, cinematic combats. You want Conan chopping off heads, and Elric drinking souls with Stormbringer, and Fafhrd and the Gray Mouser fighting...
    7 replies | 407 view(s)
    3 XP
  • Piratecat's Avatar
    Thursday, 27th December, 2018, 05:46 PM
    Thanks! Been working on this for two years or so, ever since I thought "there's just no way to hack TimeWatch into Swords & Sorcery" and then I realized that of course there was. It's probably the best thing I've written, so I'm excited about it.
    7 replies | 407 view(s)
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  • Piratecat's Avatar
    Thursday, 27th December, 2018, 03:55 PM
    Hey, I wrote another game! We're kicking off playtesting for a swords & sorcery GUMSHOE game by Emily Dresner (Dungeonomics author Multiplexer) and myself, and I wanted to to give interested folks a heads up. Details on what the game consists of and what's different about it can be found in the link below, and I'll give folks a reminder in this thread when the playtest launches 1/1. I'm really...
    7 replies | 407 view(s)
    4 XP
  • Scott DeWar's Avatar
    Thursday, 27th December, 2018, 12:29 PM
    Happy birthday! wait until you reach your 50's!! hang on there, I thought you said that if the earth was flat, cats would have knocked every thing off by now??!!??!!
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  • Scott DeWar's Avatar
    Tuesday, 25th December, 2018, 10:43 PM
    Sorry to hear of this https://i.pinimg.com/originals/e7/6f/65/e76f65275bc787e164cc6bef0336e4f3.jpg and just where might one find a cane like that? Oh, I am back from my sister's place
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  • Henry's Avatar
    Sunday, 23rd December, 2018, 05:14 PM
    Not to get too deeply into it, but When I was growing up I never had the impression that Dark Elves were supposed to have black skin — thanks to Errol Otus, I always pictured them as having deep violet or navy blue skin, similar to the shades of color of the black light posters that were extremely popular at the time, extremely alien in appearance and not like a human at all — certainly not like...
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  • Scott DeWar's Avatar
    Saturday, 22nd December, 2018, 05:02 PM
    if there is sunshine, you should grab some.
    7681 replies | 394109 view(s)
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  • Scott DeWar's Avatar
    Saturday, 22nd December, 2018, 02:54 PM
    I am real, pay no attention to the quote above.
    16 replies | 505 view(s)
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  • Henry's Avatar
    Friday, 21st December, 2018, 03:52 PM
    I think we have our answer -- Paramount, who has the license for a D&D movie, needs to negotiate with Critical Role Entertainment to secure license for a Dungeons and Dragons movie set in Taldor'ei. I have a feeling Matt, Marisha and crew could come to an arrangement for a hunk of cash and a back-end percentage for rights to an amazing setting with very evocative and engaging characters. :-) Then...
    331 replies | 8592 view(s)
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  • Henry's Avatar
    Friday, 21st December, 2018, 03:37 PM
    Henry replied to No Magic Shops!
    Honestly, if someone has said something that I would find so revolting as to personally block them, chances are they've pissed off the moderators enough to ban them and erase their posts, by that point. :)
    928 replies | 36734 view(s)
    3 XP
  • Scott DeWar's Avatar
    Friday, 21st December, 2018, 12:04 PM
    he's an engineer, that is how they think!
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  • Scott DeWar's Avatar
    Friday, 21st December, 2018, 12:24 AM
    that is about the only way I could think of, that skunk scent would improve something.
    16 replies | 505 view(s)
    1 XP
  • Henry's Avatar
    Thursday, 20th December, 2018, 07:19 PM
    Plenty of stories... PLENTY OF STORIES. There's even the "I am no mere Hedge Mage!" meme on the Happy Jack's RPG podcast -- a 5e boss wizard fight that ended in one round with a well-rolled fireball and a failed dex save. :) For my own misadventures: -- In a Pathfinder Jade Regent game, a villain who escaped in chapter 1 had followed them across the world to Tian Xia - showed up having...
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  • Henry's Avatar
    Thursday, 20th December, 2018, 03:42 PM
    There can't be more than one way to "hit a vital spot?" There's a difference between "landing an arrow in fat or muscle" versus "landing an arrow in or near a joint or groin" versus "landing the arrow in a major artery or in the jaw." My experience has been different -- I've seen tons of both melee and ranged characters in 5e games, with no real preference to either. My current group...
    56 replies | 1847 view(s)
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  • Scott DeWar's Avatar
    Thursday, 20th December, 2018, 10:36 AM
    I saw something on the webs about a NASA engineer designing a glitter bomb to catch a porch pirate
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  • Scott DeWar's Avatar
    Thursday, 20th December, 2018, 12:01 AM
    which baby?
    7681 replies | 394109 view(s)
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  • Scott DeWar's Avatar
    Thursday, 20th December, 2018, 12:00 AM
    I will be AFK probably Saturday to Tuesday.
    492 replies | 20629 view(s)
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  • Scott DeWar's Avatar
    Wednesday, 19th December, 2018, 11:58 PM
    its gabapentin, and it is slow to build up. blech. also: I will be AFK probably Saturday to Tuesday.
    145 replies | 4492 view(s)
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  • Henry's Avatar
    Wednesday, 19th December, 2018, 09:44 PM
    The only problem with Dragonlance is that parts of it (first book, for sure) feel VERY derivative of Lord of the Rings. Running from Dragonarmies, escaping via the Crystalmir Lake water crossing, journeying to elven territory where they are tasked with a quest, then entering Dwarven ruins via a secret passage, etc. It's not a carbon copy to be sure, but I'm sure plenty of parallels would be drawn...
    331 replies | 8592 view(s)
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  • Henry's Avatar
    Wednesday, 19th December, 2018, 09:25 PM
    Crazy idea, but asking in all seriousness: What about a 'reboot' using the Dungeons and Dragons cartoon for inspiration, going all "Connecticut Yankee?" Maybe even have Eric, Diana, Sheila, hank, etc. but fleshed out as actual late-teens with problems, teen romances, all that jazz? Kind of "Runaways meets D&D"? I can see a dozen different ways it could fail, but a few ways it could succeed --...
    331 replies | 8592 view(s)
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  • Henry's Avatar
    Wednesday, 19th December, 2018, 07:06 PM
    A disclaimer: I don't really enjoy horror games - I feel enough helplessness and discomfort watching the daily news, and part of my reason for RPGs is to offset it. However, if I were to run such a game, I think the three things I would focus on are as follows: Get buy-in from the players for a horror-focused game. Just as much as having two players who want to play a different game from D&D...
    19 replies | 956 view(s)
    1 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 06:20 PM
    I would say, "yes," but not by a dramatic amount. For instance, some feats eliminate opportunity attacks, without the character needing to multiclass to gain such a feature, or add extra damage, which , depending on the class features, has drawbacks which can be overcome. However, I don't think it's so much so that it changes the nature of the CRs or anything (they already need help, feats or no).
    41 replies | 1871 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 05:44 PM
    The one about the first campaign setting would have been more interesting if it had been the first PUBLISHED campaign setting, which, if I'm getting my facts right, was Actually Barker's Empire of the Petal Throne. Arneson was publishing snippets in a fanzine as early as 1972 or 73, but the first actual book about Blackmoor as a campaign was in 1975, I think, and Greyhawk came even later, whereas...
    34 replies | 1132 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 05:20 PM
    I think the best question to ask is: What lessons can we learn from Marvel Studios' treatment of comic book movies in bringing these stories to even people who are not comic book readers? I know the markets are somewhat different, because there are HUNDREDS OF MILLIONS more people who have read comics in their lives, from actual four-color books to newspaper strips, but they have succeeded in...
    331 replies | 8592 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 04:57 PM
    Quite true; I'm looking at the current generation of Crit Role watchers and stream viewers, and finding that a TON of people coming newly to the hobby are far more interested in the exploration and role play aspects than mechanical concerns, and IMO this has a lot to do with removing a lot of the complexity of the last twenty years, making it more approachable to those interested in it. Later,...
    171 replies | 5478 view(s)
    1 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 03:22 PM
    That would be a fantastic name for: A) A dive bar in the Spike B) An industrial metal band in Starfinder Problem is now to decide which is cooler. Thank you for that! With their top 40 hit, Past of our Futures:
    6 replies | 250 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 03:16 PM
    If you had asked me this question, I would have designed something that looks a lot like 3.5, as it seemed the perfect D&D at the time to me. If you ask me now, I'll probably redesign 5e, with only minor tweaks. They're always giving me what I want before I knew I wanted it, it seems. I even liked D&D4 for a short while before moving to Pathfinder, but always had a soft spot for Basic...
    115 replies | 3542 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 03:10 PM
    Better yet: Meta the Meta RPG, where you design an RPG about designing RPGs. I left about 30 minutes into character generation... or actually, I never left and have been generating a character for 40 years now. I'm not sure...
    79 replies | 2287 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 19th December, 2018, 03:08 PM
    I am GURPS. I am GURPS? I.... AM.... GUUUURPS!
    79 replies | 2287 view(s)
    0 XP
  • Scott DeWar's Avatar
    Wednesday, 19th December, 2018, 10:17 AM
    I just fixed that
    7681 replies | 394109 view(s)
    1 XP
  • Scott DeWar's Avatar
    Wednesday, 19th December, 2018, 10:09 AM
    oh man. so sorry for you and your family.
    7681 replies | 394109 view(s)
    1 XP
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About Wulf Ratbane

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[UPDATED] A Savage D&D 5E Campaign Setting From the Makers of PRINCES OF THE APOCALYPSE Tuesday, 14th July, 2015 07:23 PM

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Saturday, 1st October, 2016

  • 04:34 PM - Rune mentioned Wulf Ratbane in post IRON DM 2016! (Sign-up and Scheduling)
    I know it's a long-shot, but I'm going to shout out to some heavy-hitters from days of yore: el-remmen, Wulf Ratbane, seasong, incognito, Enkhidu, Quickbeam, ajanders, Pour, Plane Sailing, Piratecat One more slot to compete in IRON DM 2016! Step right up!

Monday, 19th January, 2015

  • 09:29 PM - Rune mentioned Wulf Ratbane in post Scheduling Thread for IRON DM 2014
    What? Nobody wants to step up and challenge PnP? Perhaps a contestant from days of yore might be willing to give you a run for your money? Wulf Ratbane? seasong? Quickbeam? Nifft? el-remmen? Enkhidu? howandwhy99? InVinoVeritas? Iron Sky? ajanders? Pour? BriarMonkey? steeldragons? Lwaxy? Dragonwriter?

Saturday, 18th October, 2014


Wednesday, 19th June, 2013

  • 01:34 AM - Ahnehnois mentioned Wulf Ratbane in post Trailblazer: AP question
    Honestly the rules are not 100% clear as I read them, but I'd say they're 95% clear that the answer is yes. It clearly is within the intent of the rule and is not an overpowered use. If anything, given that the same action point combined with a short rest could recover a whole bunch of spell slots, the use you're proposing is suboptimal and only for truly desperate situations. Perhaps Wulf Ratbane has an official answer?

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Wednesday, 19th November, 2014

  • 09:48 PM - Pensquiggle quoted Wulf Ratbane in post I have the DMG!
    RETCONNED! (imc) ...in an Anti-Magic Zone...
  • 07:30 PM - Fralex quoted Wulf Ratbane in post I have the DMG!
    Which version of the playtest? Better yet: link? While I doubt anyone important still cares whether three pages of an outdated version of a game get shared now, I'd still rather hold off on just posting the whole pdf online somewhere. However, two of the tables I modified and incorporated into a spell for the Artificer class I'm homebrewing. Just go here and look at the attached document to view them.
  • 07:04 PM - Tormyr quoted Wulf Ratbane in post I have the DMG!
    Which version of the playtest? Better yet: link? September 2013 play test. http://www.enworld.org/forum/showthread.php?381805-I-have-the-DMG!&p=6441217&viewfull=1#post6441217

Thursday, 30th October, 2014

  • 04:36 AM - kbrakke quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    Tell me more about this "two sneak attacks in one round." Strictly for educational purposes, of course. If you get an attack on another creature's turn while either of the conditions of sneak attack apply, you can add sneak attack damage. So an AOO or Commander's strike. As there is no other way to attack out of turn (Yet) you can get up to two Sneak attacks a round. It's a powerful combination. EDIT: As pointed out below, it's 2/round and not 2/turn ever. As commanders's strike uses your reaction, you sadly can'y AOO and get the Commanders's strike attack, capping you at 2 Sneak attacks a round Also, a multi-class fighter / rogue should be able to SA twice in an Action Surge. Also as pointed out below, sneak attack is once per turn. Using action surge doesn't give you another turn, so you still just get the one sneak attack.

Friday, 24th October, 2014

  • 10:36 AM - MortalPlague quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    I don't want to derail the thread but I don't want to leave it unanswered, either Oh, derail away! You just hit 11th, so that qualifies as a glimpse of high level play, right? :D As for my game, we finally had our follow-up session. At the conclusion... Melvina (our human cleric) had been disintegrated by the lich. Borzin (the dwarf barbarian with sacks of hit points) was trapped in the Abyss after being dominated and sent through a portal by the lich. T'Raste (the elven bard) was enslaved by the lich, after bargaining for her life. Durbag (the orc wizard) teleported away, with Rosaline (our half-elf sorceress) accompanying. Neither of them engaged the lich in his sanctum, which is why they could teleport away. So... yeah. Nearly a TPK. Or they went off exploring on their own. It was a great session, with plenty of crazy shenanigans. They were fighting a giant tentacled horror in the water of a level of the dungeon where the floor had collapsed, revealing a subterranean lake twenty fe...

Tuesday, 21st October, 2014

  • 11:56 AM - Matrix Sorcica quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    we're going through Against the Giants and I just dinged 11th level after the Steading. Do you use the monsters from the 5E MM, or use them as is in the 1E adventure (reversing AC of course)?

Saturday, 18th October, 2014

  • 06:48 AM - Rune quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    Granted, this has always been my personal preference in any edition of the game-- I like playing dead 'ard heroes-- but it is really paying off for my 5e Wulf Ratbane build. Oh! Do share!

Friday, 17th October, 2014

  • 11:11 PM - Plane Sailing quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    but it is really paying off for my 5e Wulf Ratbane build. I don't suppose there will be a StoryHour for 5e Wulf Ratbane? I loved those 3e story hours with him in!
  • 11:06 PM - MortalPlague quoted Wulf Ratbane in post A Glimpse Of High-Level Play
    ...untered is heroes' feast. Look it up. Picture a party armed with that going up against a green dragon. :erm: Just to clarify, Durable doesn't give you more hit points, it just lets you recover more hit points when spending Hit Dice during a Short Rest. The Tough feat gives you more hit points. You're right, I had my feats mixed up. She's tough, not durable. This struck me the other day as I was pondering the new inner workings of 5e. I think that, because the game has shifted many previous "save or XXX..." effects over to straight hit point damage, maxxing hit points is going to be an essential (and widespread) tactic. Bounded accuracy (and bounded AC) is fairly flat from the mid-levels on up-- there's just not much to work with-- so spiking hit points is probably the most effective (munchkin) tactic of 5e. Granted, this has always been my personal preference in any edition of the game-- I like playing dead 'ard heroes-- but it is really paying off for my 5e Wulf Ratbane build. I'm curious to see how that develops over time. In my Tyranny of Dragons game (this one), the PCs took those feats as the result of a series of brutal combat encounters from my co-DM. But the tactic is undeniably effective. It hasn't come up in either of the other games I play in, however. And those PCs are doing just fine.

Monday, 4th August, 2014

  • 02:27 AM - the Jester quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Oh dear... And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. Dragon #147 has 4 random result charts. Originally for the wand of wonder, but can be repurposed for wild surges. I'm pretty sure there will be some alternate Wild Surge tables in no time. Once Dragon articles come back and other interested parties emerge, a bunch of alternate Wild Surge tables are sure to come out. After all there needs to be something like: "An enraged giraffe bursts out of the ground carried by a mob of purple monkeys..." For you Chaos-lovers, and forgive me if you've seen this before, I present my insane Chaos effect charts: http://www.enworld.org/forum/showthread.php?20108-chaos-generator It isn't quite a wild surge chart, as it assumes a single creature is gaining a... actually, gainin...

Sunday, 3rd August, 2014

  • 09:01 AM - Li Shenron quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    I'm a DM. I improvise more than I follow adventures. I make on-the-fly rulings all the time. I try to be fair, be on the players "side," while allowing risk of failure. I make clear rules at the beginning of a campaign on what classes, races and other options are available, and I'm not afraid to straight up tell a player that his character idea isn't going to work in my campaign, even if it seems to follow those rules. I like wild mages. And I am not satisfied with the lack of direction regarding "...DM can..." in the Wild Mage. I see myself as a fairly similar DM, but I do like this case, assuming it really is a "DM can" case. It makes every group where someone chooses to play a Wild Mage, stop for a couple of minutes and talk it over about what to expect, then agree on the level of randomness that this PC should bring into the game. If the PHB said a fixed amount, certainly having a default would make it easier in a certain way, but would probably just split the gaming group between...
  • 04:25 AM - jbear quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Because the people who play wild mages expect to experience the defining :):):):)ing feature of their class. I know it is hard to tell on the internet sometimes but the four smiley faces before the -ing seem to suggest you are getting agitated. Maybe time to put into perspective that its just one sub class of one class option of a game. You don't like the mechanic for your own reasons, others disagree with your point of view. It's all good. Keep in mind that even in the absence of a wild surge effect, it remains a defining part of that character, for that player and for the group. Say we imagine a Wild Mage fumbles an athletics roll climbing a cliff and uses Tides of Chaos to roll again which succeeds: In play fighter companion makes a comment as the sorceror almost slips and falls to his death but instead hangs on by one hand long enough to find another purchase. Fighter: Oh no ... Wild Guy is getting lucky again. Keep your distance when he starts chucking his fireballs about. Halfling nods a...
  • 02:52 AM - Dausuul quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    Because the people who play wild mages expect to experience the defining :):):):)ing feature of their class. Part of the defining feature of their class is that it happens when the DM says it does. If it was supposed to happen every time, it would say so. Are the DM's plans so fragile that a wild surge happening ever will derail them? Personally, I'm really liking the DM-control aspect. I'm already plotting to add Lords of Chaos to my cosmology, who use wild magic as a way to exert influence in the mortal plane. Every wild mage is born under the influence of a Chaos Lord, and your surges go off when it would further the Chaos Lord's aims. When the surges summon creatures, those creatures are manifestations of the Chaos Lord. And when you get sent to the Astral Plane... things can get interesting. :)

Saturday, 2nd August, 2014

  • 11:06 PM - jbear quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    My solution would be not to play with you. Simpler and more effective. That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. This is terrible design. And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. It is the players job to wreak havoc on the DMs plans. It is the DMs job to accept this and not have plans which are set in stone but rather ones that dynamically change and adapt according to the actions the PCs choose to take. The mechanic is squarely placed in the DMs hands, which means the pacing is also placed squarely there too, which means that the game will only 'slow' i...
  • 09:14 PM - Mistwell quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    My solution would be not to play with you. Simpler and more effective. That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. This is terrible design. And the Wild Surge table is *always, always* trite. If I were going to allow it-- and I'm not-- I would like at least 10,000 different results. For the level of quality evident in the results previewed, I think a crowd-sourced internet database would be just fine. I think from a verisimilitude perspective (a word I don't like to begin with), it's the opposite. I think it's the DM and players having risk-aversion issues and issues with more-certainty in their games, rather than the nature of typical adventuring characters. Characters have a lot more risk-acceptance by their nature as adventurers. The idea that any of them would bal...
  • 08:33 PM - Dausuul quoted Wulf Ratbane in post I can haz WILD MAGE and the first DRAGONBORN art?
    That's why the wild mage is a non-starter in any incarnation. It slows down the game, it puts too much focus on one player, it's highly likely to "divert fun" to the wild mage at the expense of other players, and it wreaks havoc on the DMs plans and verisimilitude. If the surges are wreaking havoc on the DM's plans, why is the DM telling the player to roll for wild surges?

Saturday, 12th July, 2014

  • 11:49 AM - Olgar Shiverstone quoted Wulf Ratbane in post so, mountain dwarf wizards...
    I've never thought of "spellcasting in armor" as a system balance mechanism-- and it's quite obviously not, since it's been "broken" by both clerics and elven chain since the inception-- but rather as a bit of system designed (punitively) to enforce tropes of the genre. Not just elven chain -- BECMI elves and 1E multi-classed elven and half-elven magic-users could cast in any armor. The single-classed magic-user lacked armor proficiency, and the illusionist required more mobility so multi-classed gnome fighter-illusionists could only wear up to leather and still cast. The "any bit of wizard = no armor" was really a 2E and onward thing.

Tuesday, 8th July, 2014

  • 04:05 PM - SkidAce quoted Wulf Ratbane in post Unexpected but (mostly) awesome new rules in Basic
    Unless I'm not reading deeply enough into the changes, AU was exactly like this. A great leap forward in design. I wonder if it was Monte or Mearls' work...? Not taking away anyone's credit for a polished and complete product... Having the spells you prepared in the morning be the list of spells you could cast from (up to your spells per day limit) has been a common (IME) house rule since at least AD&D.
  • 05:22 AM - pemerton quoted Wulf Ratbane in post Unexpected but (mostly) awesome new rules in Basic
    Unless I'm not reading deeply enough into the changes, AU was exactly like this. Though it also had the "weaving" system for manipulating slots, and the various baroque systems (spell complexity and type managed via class and feats) for managing access to spell lists. But other than that, as you say it was the same.
  • 01:13 AM - Hussar quoted Wulf Ratbane in post 15 Petty Reasons I Won't Buy 5e
    This, and this alone, was reason enough for me to redesign 5e before it's even out. :) I kept thinking is was just me, that I was just being an obsessive systems designer. Thanks for confirming my bias (and delaying my campaign start that much longer...) But there is a logical explanation for this though. The first three levels (1-3) are more or less for developing background for your character. Establishing that character in the setting and that sort of thing. How much time does that really need? They are saying 1 or 2 sessions for the first two level bumps - so, 2-4 sessions (somewhere between 6-16 hours of play, roughly, as an assumption) to establish your character. Seems pretty reasonable to me. Then, you slow down advancement. The character has character so to speak, and doesn't need to change too radically from week to week. The player is filling in the details, but, the large strokes are already established. Straight line progression doesn't make any more sense than...


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Trailblazer Character Sheet
With the mutual understanding that everybody wants a little something different out of their character sheet, I'm posting this looking for usability feedback.
40 0 1 Tuesday, 12th November, 2013, 01:47 AM Tuesday, 12th November, 2013, 01:47 AM

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