View Profile: DrunkWolf - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About DrunkWolf

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About DrunkWolf
Introduction:
D&D PC looking for 5e campaign
About Me:
DM and player experience in AD&D, 3.0, and Pathfinder. Looking for a 5e game nearby.
Location:
Rockville, MD
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No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Rockville, MD
State:
Minnesota
Country:
USA

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7
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Last Post
Seeking 5e game near Rockville MD Sunday, 15th July, 2018 08:36 PM

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Sunday, 15th July, 2018 08:36 PM
Join Date
Sunday, 19th September, 2010
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My Game Details
Town:
Rockville, MD
State:
Minnesota
Country:
USA
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Monday, 29th January, 2018

  • 04:00 AM - Greenstone.Walker quoted DrunkWolf in post Animal Handling in 5e
    How do you guys handle PCs wanting to train animals for combat? In all seriousness, I tell them to be a Ranger. Animals in combat is a class feature, just like casting spells or entering rage or inspiring someone. If you want the feature then take the class. I know it is a bit mean but it keeps things simple. I don't have to worry about how to make beast companions (and maybe familiars) somehow "better" than any animal that any character can purchase. I also don't have to worry about a player of a Ranger feeling upset because someone stole a bit of their limelight simply by buying an animal.
  • 03:20 AM - iserith quoted DrunkWolf in post Trap setting Rules
    How do you guys handle enemies setting traps for the party? I'm designing this encounter where goblins have set traps in advance but want to know what's the DC for the party to notice the hidden trap (vs. Perception). Should I just assign a DC (per the DMG) or should I roll for the goblins trapmaking skill? What would that skill be? An Intelligence check? The task you're resolving is the PCs detecting the traps, not the task of whether or not the goblins can set the traps. So, based on what the players describe in terms of searching for traps, you decide whether the task has a certain or uncertain outcome. If it's certain, you narrate the result - the PCs find the trap or fail to find the trap (no roll). If it's uncertain, you ask for an appropriate ability check, probably a Wisdom (Perception) check, with a DC appropriate to how difficult you judge it is to achieve their goal given their approach. If the PCs are searching for traps while they travel or otherwise on an ongoing basis, you use th...

Saturday, 27th January, 2018

  • 05:47 PM - 5ekyu quoted DrunkWolf in post Trap setting Rules
    How do you guys handle enemies setting traps for the party? I'm designing this encounter where goblins have set traps in advance but want to know what's the DC for the party to notice the hidden trap (vs. Perception). Should I just assign a DC (per the DMG) or should I roll for the goblins trapmaking skill? What would that skill be? An Intelligence check? For determining Dc i use the DMG guidelines unless i have other reasons to do so. basing it on the enemy is great. My general rule is: DC10 easy for cases where the adversary is untrained (not proficient) ANDunexceptional (no strong ability) DC15 Moderate for adversaries which are EITHER trained (proficient) OR Exceptional (strong ability) DC20 Hard for adversaries which are BOTH trained (proficient) AND Exceptional (strong ability) I raise or lower that by one level (even to 25 or 5) for exceptional circumstances that would provide advantage or disadvantage to the adversaries - mostly resources (long or short time to do the job, ...
  • 11:09 AM - Li Shenron quoted DrunkWolf in post Animal Handling in 5e
    How do you guys handle PCs wanting to train animals for combat? Buy the animal. Spend one chuck of downtime for training and bonding. Spend some extra money for living expenses (cheapest option allowed). Bring the pet to adventures, have it die at the first trap or encounter. How do you guys translate teaching new tricks and giving orders during combat using 5e rules? Would you consider giving an attack order an action or a bonus action? No new tricks, base animal stats only. Giving orders takes no action.

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