View Profile: Tony Vargas - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 05:26 AM
    I think they could have done more in terms of opening up some very flavorful and fitting combos they made some feats that stepped up certain combinations the Warlock/Paladin Crimson Fire etc feats are a hot example that I believe was in the Dragon Magazine. This could have been a route to mixing two defenders and other similar things that are cludgy shrug its just conjecture. Maybe even...
    23 replies | 813 view(s)
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  • Blue's Avatar
    Today, 03:38 AM
    Firm rule. We play down one, we cancel down two. We used to try to reschedule a missed sessions, but only with everyone (since otherwise it's a popularity contest), but that ended up not working out often anyhow. When we had one player who was holding down several jobs and another who was a bit erratic with their work, we went up to six and played down two, cancelled down three. (So it...
    9 replies | 127 view(s)
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  • darkbard's Avatar
    Yesterday, 11:39 PM
    One of the beautiful aspects, in my opinion, of the out-of-the-box 4E setting is the very looseness of its canon elements, lending themselves to a variant "No Myth" aspect of play that allows the history of such events to emerge from play (rather than be predefined). That said, the best repository of information I've encountered anywhere for the 4E cosmology and general history of the Nentir...
    4 replies | 109 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:00 PM
    Sure most of the time ( coughtwinstrikecough )
    23 replies | 813 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:45 PM
    IDK the intent, but conceptually, 3.x MCing made class-levels into building blocks - a big step away from the inherent issues with class/level based design. The problem was that, to work, the next level of any class you had needed to balance with the next level of your other classes, and the first level of every other class, but 3e class designs were still mired in mechanics from the games...
    23 replies | 813 view(s)
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  • ardoughter's Avatar
    Yesterday, 04:01 PM
    No, if you want change that radical then it is time to explore some other game systems.
    21 replies | 373 view(s)
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  • Blue's Avatar
    Yesterday, 02:04 PM
    Okay, just thinking about this in the abstract: If casters still have a large number of slots, they have both nova and staying power. I would need to greatly reduce the number of available slots. Like the caster vs. warlock, it's nova vs. recharge. Say one per spell level and eventually getting a second. That will weaken some low level utility spells like Shield that expect to be able to...
    26 replies | 610 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:01 PM
    Personally, for psionics, tend to find Charisma reasonable (impose your will), and Wisdom reasonable (perceive how things are). It is Intelligence that I struggle to make sense of. I guess Intelligence is to ‘rationally’ figure out reality works. It resembles the ambiguity between Intelligence ‘investigation’ of reality versus Wisdom ‘perception’ of reality. In any case, all of the mental...
    93 replies | 3204 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:52 PM
    Yaarel replied to Core+1
    In your case, suppose the there is a player who wants − for the sake of concept − a specific option from a second vanity book. If the option seems innocuous, would the DM vet it and allow it as an exception?
    80 replies | 1878 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:37 AM
    I always thought Galahad was a Str / Wis Paladin myself dower and antisocial even
    23 replies | 813 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 09:41 PM
    Blue replied to Core+1
    This is actually one of the main points I have. I don't think this is reasonable in all circumstances. I do find it reasonable in any home game environment, where the DM and players default to a long term relationship. Which is not where PHB+1 exists so it doesn't matter. (Regardless of Mearls & Crawford's personal opinions about how they design, it's not a rule anywhere in the core books.)...
    80 replies | 1878 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 06:00 PM
    Blue replied to Core+1
    I don't remember seeing any "slam dunk" against it. Would you mind reposting? The primary point I want to see addressed is keeping the barrier to entry for new players into AL as low as possible. Because AL, with the ability to show up and sit down to play is the easiest way for new players to try out the game. Specifically in the "real world" environment - rules books aren't released for...
    80 replies | 1878 view(s)
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  • EzekielRaiden's Avatar
    Wednesday, 23rd May, 2018, 12:49 PM
    I definitely appreciate the advice, and will do what I can to follow it. I'm trying hard to avoid over-preparation; that's why the main things I've offered to the party have been "adventurable treasure" rather than defining factions in the world or the like. That is, treasure is...itself, at least in my mind. I'm not really privileging any particular way of doing things except "hey, this is a...
    7 replies | 279 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 11:33 AM
    Happy Fun Hour (2018 May22) is here! Mearls discusses the monk. https://www.twitch.tv/videos/264336970 (I find the twitch.tv site kinda awkward to navigate thru. It took some hunting to locate this show. But here it is.)
    93 replies | 3204 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 11:19 AM
    I would like to see you go this direction. Let the psychic kill the sorcerer and steal its stuff.
    10 replies | 2236 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 11:11 AM
    @77IM I recommend my ‘psion spell list’ for your psion too. This spell list is divided up by themes (and by the spell level a spell is actually worth). Pick any two themes from the psionic spell list for your psion character. Maybe a third theme at the highest tiers (psion level 13). www.enworld.org/forum/showthread.php?637963-Psion-Wizard-Spell-List Personally, I would probably...
    10 replies | 2236 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 10:55 AM
    I wish, the core Players Handbook had already included the psion class instead of the sorcerer. The psion is distinctive and is a prominent D&D tradition. And covers the concept of ‘innate magic’, and encourages thematic magic. Its flavor and mechanics and tradition is better than the sorcerer. The psion should completely swallow up everything that the sorcerer has to offer. Elemental-kinesis...
    10 replies | 2236 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 10:31 AM
    Yaarel replied to Core+1
    Core+1 is such a mix of benefits and difficulties. Whichever policy one prefers, it helps to grant a grain of truth to the opposing view. For myself, I feel it is reasonable for WotC to request the DM becomes responsible for quality control if combining multiple noncores. On the other, I still expect WotC to vet a new rulebook with regard to how it is *likely* to combine with rules from...
    80 replies | 1878 view(s)
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  • Garthanos's Avatar
    Wednesday, 23rd May, 2018, 10:26 AM
    Could be interesting digging in the storage seems less fun.
    5 replies | 258 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 04:10 AM
    Blue replied to Hi, I'm Andrea
    Welcome to ENworld, have some XP. Feel free to post questions - we're a rowdy bunch with a lot of different opinions and viewpoints, some of which will hopefully line up with your thoughts and be useful. But generally friendly. :) One bit of DMing advice is the same as writing advice - the best way to get better is to do it. So leap in there and have fun. Don't be afraid that you need...
    21 replies | 773 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 01:43 AM
    Settings are also an opportunity to list options to customize class and race, and add backgrounds and feats.
    53 replies | 1619 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 01:13 AM
    (Work in Progress) Race Grugach elf traits. For your wood elf, you can choose one or more of the following options. • Swap out +1 to the Wisdom score and Fleet of Foot to get +2 to the Strength score. • Swap out the Common language to get the Sylvan language. • Swap out Wood Elf Weapon Training to get Grugach Spear Training (proficiency with spears). Background
    3 replies | 188 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 01:07 AM
    This is a thread for you to create swaps to customize your characters. Trade one race trait to get an other, or trade one class feature to get an other. The swaps should be a reasonably fair exchange, and thematically appropriate. Also consider creating a background or a feat that is specific to a race or class concept.
    3 replies | 188 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:55 AM
    Yaarel replied to Core+1
    I didnt come across this. What is the gist of why Core+1 doesnt work?
    80 replies | 1878 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:47 AM
    To officially swap elf traits helps the elf race represent more archetypes. For example, something like. Grugach options. You can choose one or more of the following options for your wood elf. • Swap out +1 Wisdom and Fleet of Foot to get +2 Strength. • Swap out bow/sword to get snares/pits. • Swap out the Common language to get at-will Speak with Animals. And so on.
    53 replies | 1619 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:25 AM
    I want more customization too. Because there is so little design space to *add* features/traits, it is better to *swap* features. Swaps allow more customization without increasing overall power.
    53 replies | 1619 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 12:12 AM
    More spells, especially non-combat. I'd be okay with "filling in the blanks" some as well, such as some spell schools or some elemental damage types just don't have reasonable choices at every level. Give me more spells that help other pillars (without being just being "I win" buttons), and are worthy enough that actual real players are willing to give up combat might to cast them.'
    53 replies | 1619 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:09 AM
    I am a fan of making an Arcana check to do a ‘spell stunt’. An improvisation that alters the spell, but in a plausible way. Mechanically, it works the same way as an Athletics stunt.
    19 replies | 367 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 23rd May, 2018, 12:08 AM
    Blue replied to Core+1
    While I don't mind it, I see enough people who do that I'd be fine with getting rid of PHB+1 - as long as their solution keeps the same low barrier to entry to new players in AL. 3.x and 4e had a huge collection of splatbooks that introduced a large amount of power creep. New players getting in with just the core books (or just the SRD back in 3.x days) were at a severe disadvantage. It...
    80 replies | 1878 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 11:04 PM
    Yaarel replied to Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. ...
    80 replies | 1878 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 09:22 PM
    You mean, we have no information except first hand observation from someone who grew up in poverty on that world, i.e Gamora. It was discussed in the same scene he mentions how it is now. She doesn't disagree with any of his assessments on how it was with the poor living conditions from too many people. She was already telling him off about hating the chair and hating her life, she wouldbn't...
    128 replies | 3552 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 09:11 PM
    Not quite. It originally was "Part 1". But that was scrapped; officially it's just Avengers: Infinity War.
    128 replies | 3552 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 09:08 PM
    Loki swore undying loyalty. My money is on that he had a plan and that word choice was his private laugh at the world, a little something so he could celebrate his own cleverness. I'd guess that "the sun has not set on Asgard" line is also related to something he was trying to signal to his brother regarding it.
    128 replies | 3552 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 08:52 PM
    Sorry, finally got a chance to see it, so late comments. I had the exact opposite reaction - his motivation was extremely believable even if not one you espouse yourself. Me and my wife were talking about that. Much like Killmonger, he's got a valid point and he's a hero in his own story. That really depends on what he saw. If he didn't reveal it in his vision of the future that...
    128 replies | 3552 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 08:35 PM
    You've got good ability scores and going fighter which grants ASIs, so you really do have a choice without falling behind what the system expects to throw at you. That said, if everyone has good ability scores the DM may up their challenge. Another option besides +1 CON / +1 DEX ASI is two "half feats" that raise each by 1 and give you something else. You didn't mention what sources you are...
    83 replies | 95217 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:24 PM
    Yeah, good point. Rather than weight (mass), all the Telekinesis effects would be easier for the DM to adjudicate if the description refers to Size. Spell Level: Size 0: Tiny (1-foot cube) 1-2: Small (3-foot cube) 3-4: Medium (5-foot cube) 5-6: Large (10-foot cube) 7-8: Huge (15-foot cube) 9: Gargantuan (20-foot cube)
    19 replies | 367 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:13 PM
    Heh, starting with the obvious. • Devils are unable to destroy the deck (thus Asmodeus must resort to misleading material creatures). • Demons are unable to destroy the deck (or else they would already have done so, to enter into the material plane). Why? What prevents the fiendish planes from destroying the deck? Perhaps only celestials can destroy this deck? But the celestials refuse to...
    5 replies | 168 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 08:07 PM
    @darkbard beat me to mentioning Blades in the Dark's clocks. Basically a circle divided into 4/6/8 bits and at various times it gets filled in. For the train arrival it would be rather deterministic based on the passage fo time, but for other thing (attention from X, bomb defused, etc.) it would be based on PC actions. Clocks are very similar to disease tracks and other things like that...
    6 replies | 193 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:00 PM
    Telekinesing smoke, mist, water, and so. This thread asks an important question about concept.
    19 replies | 367 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 07:58 PM
    Telekinesis *should* affect gases and liquids. I hope WotC resolves this issue for when psionics comes online.
    19 replies | 367 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 07:49 PM
    Yaarel started a thread Core+1
    ‘Core+1’ refers to building a player character while using the options in the ‘core’ Players Handbook (with DMs Guide and Monster Manual) ‘plus one’ other rulebook, only. So far, noncore rulebooks include: Xanathars Guide, Sword Coast Adventurers Guide, Volos Guide, and now Mordenkainens Tome. Many explain the Core+1 policy as relating to organized play in the Adventurers League. Reducing...
    80 replies | 1878 view(s)
    4 XP
  • Blue's Avatar
    Tuesday, 22nd May, 2018, 07:33 PM
    I'll customize it to the setting, though with the thought that if it's not important don't bother with it. For example, I ran two campaigns in the same setting, 80 years apart. One big part of the setting was why were there all these diverse intelligent races? So I came up with planar bubbles - material planes that bobbed through the elemental planes. Mind you, any material plane would...
    68 replies | 1752 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 22nd May, 2018, 06:05 PM
    It's ridiculous for giants not to be crushed under their own body weight. It's ridiculous that rocs can fly. That a person can take a perfect blow (crit) from a great axe and stay standing, much less do it again and again. There's lots of "ridiculous" things compared to reality well before getting into magic at all. That's the nature of the game - 5e delivers heroic fantasy, not gritty...
    30 replies | 953 view(s)
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  • clearstream's Avatar
    Tuesday, 22nd May, 2018, 05:50 PM
    Are you essentially saying that world-building gains value for you as a group activity?
    2666 replies | 66469 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 04:55 PM
    I sort of agree. A DM and players need to be on the same page for the type/tone/etc - but that's communication that can be solved multiple ways. Usually I don't open-ended poll, I offer ideas I have. I often have multiple ideas and will offer all of them up, so it's polling among several ideas I'm vested in. A counter-example after I finished one five year campaign and we were taking a...
    94 replies | 2644 view(s)
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  • darkbard's Avatar
    Tuesday, 22nd May, 2018, 01:46 PM
    You might have a look at this discussion on Blades in the Dark and its clocks mechanics. In particular, take a look at Manbearcat's postings on the second page. Hope this helps!
    6 replies | 193 view(s)
    3 XP
  • ardoughter's Avatar
    Tuesday, 22nd May, 2018, 12:31 AM
    They come across a clearing in a forest glade. Behold a gingerbread house, Not really, it is a log cabin with fungi covering the walls that looks like a gingerbread house from the distance. Inside is an empty cage lying open and a large iron range in the fireplace. Opening the oven causes a ghost to emerge of a fat cheerful looking old woman. for combat reskin something of the appropriate...
    7 replies | 189 view(s)
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  • ardoughter's Avatar
    Monday, 21st May, 2018, 08:54 PM
    Man! people here take their D&D much too seriously. I am on the casual side of the fence and I mostly say to my players something along the lines of, "I want to run Princes of the Apocalypse, you guys cool with that?" and they say yes or no as the case may be. Though usually it has been yes.
    94 replies | 2644 view(s)
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  • Tony Vargas's Avatar
    Monday, 21st May, 2018, 04:38 PM
    The classic answer is that half-orcs are mostly the aftermath of raiding/warfare. So, human mother who survives the experience raising an orcs child. A more rules-oriented answer is that they are a playable race alternative to orcs as monsters, they could be literally halfbreeds with a human parent, only fractionally one or the other, or even a full blood raised in the other culture or an...
    22 replies | 545 view(s)
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  • Yaarel's Avatar
    Monday, 21st May, 2018, 03:42 AM
    The problem is more than the elf stats, it is the flavor that gets baked into the elf mechanics. For example, rather than a race of powerful mages − bards and wizards − now the elves are mediocre mages and moreso a mundane ‘lissome’ creature, highlighting mundane Dexterity as the defining elf trait. Any residual claims of potent magic, and charm, and songs, and poetry, from previous editions...
    43 replies | 2596 view(s)
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  • Tony Vargas's Avatar
    Monday, 21st May, 2018, 02:47 AM
    Some published settings are just presented and that's it, they may develop regions in more detail, but they exist in the moment when campaigns set in them are expected to start. Others have an ongoing history, new supplements advance the timeline, as well as adding new details. The latter sort can discourage going off the reservation.
    1901 replies | 64257 view(s)
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  • darkbard's Avatar
    Monday, 21st May, 2018, 12:40 AM
    It's a difficult question to weigh in on without specific knowledge about the rest of the build or the party. Are you primarily attacking from range? Does your party already have strong control options? These are vital questions, and there are many others. Without such knowledge, I would opine that Thunder Bomb might be more useful to the typical Sorcerer in the typical party (including a...
    6 replies | 236 view(s)
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  • Blue's Avatar
    Sunday, 20th May, 2018, 08:30 PM
    That's pretty cool. Reminds me a bit of Champion / Hero System where they had language similarities. If I recall languages were out of 5 points of complexity, but knowing similar languages helped. For instance if you had German/4, you automatically had Yiddish/2, you could make a roll to understand Dutch, Afrikaans and English and if you bought any of those you got 1 extra point for free. ...
    16 replies | 508 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 08:27 PM
    Comparing Dual Strike and Cleave... Dual strike only has 1 in 9 or so chance of doing a whiff. (marking both) 4 in 9 of hitting both, marking both 4 in 9 of hitting one and marking both. Cleave has 1 in 3 chance of a whiff (which still marks 1) 2 in 3 of hitting both but only marking 1 Technically cleave may be better in the narrow case of minions only but 2 out of three times it...
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 05:35 PM
    Wondering what changes would make it work for the fighter, as it stands my fighter is likely to pick Double Strike... and reflavor it for the duo marking ability alone.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 05:23 PM
    Tome of Battle did manage to drip with flavor.
    56 replies | 1534 view(s)
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  • Blue's Avatar
    Sunday, 20th May, 2018, 04:58 PM
    As a side note, I think this was the exact definition of "Common" back in Basic D&D or AD&D - it was a pigeon trade-tongue that could be used to communicate across the real languages.
    16 replies | 508 view(s)
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  • MoonSong's Avatar
    Sunday, 20th May, 2018, 04:46 PM
    I think second party is when a company gets hired by the first party to do official stuff. Like when WotC outsourced the two first adventure paths.
    127 replies | 4636 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 03:59 PM
    Yup I liked it and the major issue I had with that one was it being bound in a class... I am of the free that puppy up opinion.
    263 replies | 26815 view(s)
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  • darkbard's Avatar
    Sunday, 20th May, 2018, 03:16 PM
    This, along with the Bardic ... Signs of Influence (or whatever they're called) from ... Heroes of the Feywild, I think, is among my favorite of 4E's directly player-facing social mechanics for creating the fiction.
    263 replies | 26815 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 03:05 PM
    A Knight Hospitalier Theme - will of course get the hospitality practice. (and may end up with a discount on usage)
    263 replies | 26815 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 02:42 PM
    It occurs to me when something is being used directly as a story vehicle it should be handled as a skill challenge or similar and when its luster isnt so central and it has become par for the course let it simply be a practice.
    263 replies | 26815 view(s)
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  • darkbard's Avatar
    Sunday, 20th May, 2018, 11:59 AM
    Yes, reviewing the other Rogue and Fighter At-Wills, I think this iteration makes sense and is balanced, especially as it has no effect on a miss, which, again, should be pretty infrequent for most Rogues.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 06:24 AM
    Now if I could remember which ones I contributed to... I could embarrass myself with how poor my writing was when I was in my youth.
    5 replies | 258 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 03:50 AM
    just rewatched a show featuring a very 4e flavored rogue called the Prince of Persia... Tree Top runner is sometimes known as Roof Top Runner
    263 replies | 26815 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 02:35 AM
    @Tony Vargas Here I go with an ironic comment.... Putting all the powers in common buckets has a risk of robbing class specific flavors that are enabled by and encouraged by distinctly described spells for Arcane Bards, Arcane Swordmages and Arcane Warlocks and Arcane Sorcerors since to me flavor is core to actual feel, bunching them will make them all feel ahem "homogenous"
    56 replies | 1534 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 01:59 AM
    When you're using a single die for resolution, you can't have much depth, at all. Enough modifiers to provide some depth, and they overwhelm the die. Depth, interest & meaningful options have to come from something other than the d20, it's modifiers & how often you roll it. Thus, D&D lacks those qualities in regards to skill use and weapon combat, delivering them, instead, in class features,...
    37 replies | 1222 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 01:40 AM
    I've certainly known plenty like that, though imho/x, it was more a thing in the 90s... Vanishingly rare, IMX - but there's tremendous crossover in RPG circles with more mainstream fandom - so licenced games sell mainly to gamers who are also fans, and never have rivaled D&D as the gateway to the hobby.
    1901 replies | 64257 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 01:29 AM
    With spells, to a degree - most spells are used by two or more classes, with the wizard having the most unique spells, at 33, and the Sorcerer, at the other extreme, using only shared spells. The only analogues to martial powers are class features, and closest, maneuvers, is limited to a single sub-class.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 01:22 AM
    Didn't 5e sort of do that? except since it didnt keep martial powers within a common economy it hardly matters.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 01:09 AM
    CBLoader lets me put my toys in Character Builder ... I have most of my martial practices and many new powers in there. (but it is plenty of effort to do)
    5 replies | 226 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 12:56 AM
    There are barely 3rd party materials, at all. The GSL was toxic.
    5 replies | 226 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 12:55 AM
    For an actual game, it'd be a more elegant design, more concepts covered, more meaningful choices, less bloat.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 12:44 AM
    An attack which was grabby could be a component of the Use one against the other flavoring.... it works as a brawling fighter power too, I have used its flavor for a cleave before actually. I keep wondering about that idea of having a single by power source list of powers. And use class features to differentiate roles and styles.
    56 replies | 1534 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 12:25 AM
    I played a brawling fighter who used a few tempest-intended powers, using a unarmed strike as the off-hand - dual strike was useful to mark two enemies at once without having to just out a limited use power or action point...
    56 replies | 1534 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:52 PM
    To be fair, players lack need to read the DMs Guide. Generally, players read the Players Handbook. The *Players Handbook* needs to 1) consistently refer to the DMs authority to change the setting, and 2) encourage the player to customize their own character concept (with the DMs agreement and integration). Some posters here in Enworld refer to customization as ‘Advanced D&D’. Some suggest...
    68 replies | 1752 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:24 PM
    Think with a reptile brain. Eat − sleep. Defend territory − sex. Fight − flight. I dont think I am missing anything. It is all about the appetites.
    25 replies | 861 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:09 PM
    Greyhawk. Regarding Advanced Dungeons and Dragons 1e, the official setting is the one that the DM invents. Homebrew. Everything else is suggestions and inspiration − and a mess that requires homebrew to make sense of. Greyhawk is something else. Greyhawk is an intellectual challenge to see if it is possible to use every suggestion that TSR ever published, and fit it into a single setting −...
    36 replies | 1176 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 19th May, 2018, 07:57 PM
    Hmm dual strike is better than I thought it was for the fighter with it not being a striker ... havent seen a Tempest fighter in play.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 06:56 PM
    Thanks for helping me look at this, I love the flavor of this.
    56 replies | 1534 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 19th May, 2018, 06:55 PM
    hmm went back and compared to other rogue at-wills... Riposte strike is one of my favorites in general. Balance wise this is a bit like saying splitting that effect to two additional enemies (you require two enemies for this to actually be valuable so that is a conditional value) and for this case will happen "right away" instead of giving the enemy a choice of not sparking the riposte.... the...
    56 replies | 1534 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 19th May, 2018, 06:11 PM
    I suspect the second "attack" or damage might always be a potential surprise for instance we are not always talking human minions. If you disrupted the Mordant hydra by slashing its head and made it spit acid on that nearby Bog Hag (or whatever they team up with). Its not a huge scarey amount of damage for level 18 -> d8 +6.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:41 PM
    How about this "Using one against the other" An enemies weapon becomes your own if but for a moment as you attack one enemy and turn their disrupted flailing to your advantage. At Will level 1 Attack: Dex vs AC Requirement your off hand must be free. Hit: 1 damage to target and you deliver damage to an adjacent enemy as though from from a basic attack by the original target.
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:29 PM
    I can see it counting as an attack might mean it interacts with feats or perhaps another power differently however.
    56 replies | 1534 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:19 PM
    Modelled after cleave it would be serious weak sauce for a striker.(wouldnt it?) Whirling Rend is the barbarian attack I was looking at... I just made the second an attack so it required a to hit roll and made it using the basic attack ability of the enemy instead of an off hand weapon.
    56 replies | 1534 view(s)
    0 XP
  • darkbard's Avatar
    Saturday, 19th May, 2018, 05:17 PM
    No, I know it's not quite Twin Strike for the reason you mention. But Rogue accuracy is usually much greater (like +2) than either the Ranger or Fighter, and so that second attack has a pretty reasonable chance of going off. Why not model it on Cleave or Whirling Strike, then? Perhaps have it be auto DEX damage, no roll. (Again, Rogue stat damage is usually higher (+1) than either Fighter or...
    56 replies | 1534 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:12 PM
    It isnt twin strike... twin strike always gets two attacks which is generally much better by the numbers this secondary attack only occurs if you succeed on the first one and may itself miss. The barbarians Whirling Strike has a cleave like effect where the secondary enemy gets damage but it doesnt require an attack roll however one gets offhand damage with some extra bonus Dex damage if...
    56 replies | 1534 view(s)
    0 XP
  • darkbard's Avatar
    Saturday, 19th May, 2018, 05:02 PM
    Targeting REF seems overpowered to me; in a way, that's combining a Paragon tier feat with a multitarget version of Twin Strike. How about keeping it to AC and have the damage be (rogue's) DEX modifier to secondary target?
    56 replies | 1534 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 04:48 PM
    A zorro style rogue can start out fairly strong in minion scenario at level 1 there are 2 tempting dailies... Duelist's Prowess and the nerfed but still useful Blinding Barrage and as they advance though they have immediate interupts and reactions... that come in handy. Would this be over powered... The flavor seems like a good rogue one. "Using one against the other" An enemies weapon...
    56 replies | 1534 view(s)
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My Game Details
Town:
Santa Clara
State:
California
Game Details:
I run a light-hearted Encounters-style 4e/Essentials D&D campaign that's open to the public.
When I get more than 8 players, we split and run two tables.
Every Wednesday at 5p for 2 hrs, Illusive Comics & Games, Santa Clara, CA.
http://www.illusivecomics.com/events/95/dd-pixies-pirates/

My wife runs a home D&D 4e campaign started June 2010.
7 regular players.
Episodic, but with an overall plot-arc.
Currently Paragon level.
My Character:
Brother Enoch, a Human Radiant Servant and refugee from a zombie apocalypse.

A 1-3rd level character of one sort or another in Encounters, typically a leader or controller.

Damrak, an heroic-level Kobold Bravura Warlord.

Abu Hazeen, a 'Djinn' bound in mortal form (Stormsoul Genasi Windlord/Prince of Genies/Emergent Primordial)

Past characters include: Lt David Freeborn, a Demigod Battle Captain; Varinhal Mith'renial, a Wizard of the Spiral Tower; Blaize Fairchilde, Deva Devoted Cleric; Nappo the Lion, Gnome Resourceful Warlord; Stephano di Orsini, Brawling Fighter; Ghourah the Foresworn, Dragonborn Warlord; Kern Ilgrath, 1/2 Orc 'archer' (Slayer); Vincent Draco, Mage (Enchanter); T'kli, Shardmind Warlord|Shaman; Herrak Shield-Biter, Dwarf Berserker; Illara, Watershaper Druid(Sentinel);
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Sunday, 20th May, 2018

  • 04:44 AM - Garthanos mentioned Tony Vargas in post Conan vs the Swarms of Soldiers.
    @Tony Vargas Here I go with an ironic comment.... Putting all the powers in common buckets has a risk of robbing class specific flavors that are enabled by and encouraged by distinctly described spells for Arcane Bards, Arcane Swordmages and Arcane Warlocks and Arcane Sorcerors since to me flavor is core to actual feel, bunching them will make them all feel ahem "homogenous"

Wednesday, 9th May, 2018

  • 06:07 AM - Ancalagon mentioned Tony Vargas in post What happens to the "suboptimal?"
    D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!) Tony Vargas can say it's faint praise, but I see this as quite the important feature. It definitely wasn't true in 3.X/PF!

Wednesday, 2nd May, 2018


Friday, 27th April, 2018

  • 09:23 AM - pemerton mentioned Tony Vargas in post What is *worldbuilding* for?
    The terms are adequate already. Completely redefining the long standing definitions in order to use the new definitions to attack other playstyles isn't helpful. Nor does it clear things up to call an apple an orange.Which terms? What "long standing definitions"? Where are these found? What makes you think you've got better cognitive access to them than I do? And following on from these questions . . . Except that it doesn't. Agency is another word that you are attempting to redefine for your personal needs in order to be dismissive of the traditional playstyle. The fact is, agency doesn't mean what you say it means. Agency is just the players being able to control the actions of their PCs, and without a true railroad(not your altered definition), agency is unfettered in both styles of play.According to Tony Vargas, the concept of "player agency" was invented at The Forge and means more-or-less what I use it to mean. I don't have my own independent recollection of the use of the term at The Forge - I'm more familiar with their notion of "protagonism", which has a similar (but maybe not identical) meaning. I've just gone to check The Forge Provisional Glossary, and found that it generally uses the word "control" rather than "agency" - but it defines force as The Technique of control over characters' thematically-significant decisions by anyone who is not the character's player. When Force is applied in a manner which disrupts the Social Contract, the result is Railroading. No definition is offered of "thematically-significant decision", but "theme" is defined as The point, message, or key emotional conclusion perceived by an audience member, about a fictional series of events. Now you insist that Agency is just the players being able to control the actions of their PCs. I don't di...

Thursday, 26th April, 2018

  • 06:18 AM - AbdulAlhazred mentioned Tony Vargas in post Why Worldbuilding is Bad
    I got it. It was very droll. I assume you really meant 'very troll', because that Tony Vargas, once you start cutting him up, he just keeps fighting! :lol::lol::lol:
  • 01:19 AM - pemerton mentioned Tony Vargas in post What Aspects of 4E Made It into 5E?
    Are you talking about things like "I, as DM, didn't think about or establish whether or not there's a chandelier in this room. Therefore, when the player asked if there was one to swing from, I decided there was because it was cooler"? If so, I agree. If there's a detail I hadn't already specified--at least in my own head, if not out loud--and it makes even a bit of sense, I'll usually try to incorporate it if the players' actions warrant. If that's not what you meant, could you clarify?As a reply to Tony Vargas, I was alluding to discussions in the current "worldbuilding" threads - which he had alluded to in the post that I replied to. With less allusion and more literalness: the more precise/detailed the framing, then (everything else being equal) the less "creative"/"imaginative" the action declarations will be, and the more "tactical"/"wargaming". That's painting in very broad brushtrokes - but contrasts would be resolving a 4e skill challenge (which relies upon a capacity on the GM to narrate and re-frame in response to action declarations and resolutions, and thus upon a lack of detail in initial framing) vs playing through Tomb of Horrors. Here's a passage from Paul Czege that expresses the same idea in a particular context (dealing with NPCs - I've boled the key sentence), and also suggests that it's not always about "saying 'yes'": [W]hen I'm framing scenes, and I'm in the zone, I'm turning a freakin' firehose of adversity and situation on the character. It is not an objecti...

Wednesday, 25th April, 2018

  • 03:04 PM - darkbard mentioned Tony Vargas in post Why Worldbuilding is Bad
    Just as a quick aside, Ovinomancer: We all make typos; it's inevitable. But may I humbly suggest that you slow down a little bit in your responses (the crafting of them, not the frequency!), for over the last few days I have had to reread many, many sentences of yours several times to figure out what word you really mean. Sometimes, as Tony Vargas jokes, the typing is so garbled it defies comprehension. I'm honestly not trying to be a jerk here; but if the goal is, and you seem to advocate for this, clear communication, I, at least, would certainly find this helpful!

Thursday, 19th April, 2018

  • 12:47 AM - pemerton mentioned Tony Vargas in post Game Mechanics And Player Agency
    ...hen but superficially. Nature will prevail and keep things as they were meant to be, provided the "wheel" surrounding the hub of nature does not become unbalanced due to the work of unnatural forces - such as human and other intelligent creatures interfering with what is meant to be. So true neutral, in AD&D, is a "naturalistic ethos" which holds that all is as it is meant to be, with each facet of life contributing to that overall balance - provided that humans and their ilk don't disturb the balance through their attempts to change things (which cannot have any long-lasting effect). This is not unaligned, but more like the outlook of some realworld philosophies and religions - stoicism, for instance - and also some political movements - eg Burkean conservatism. The Han Solo-type scoundrel, who in 4e is unaligned and in OD&D or B/X is neutral, in AD&D I think is chaotic neutral: they prioritise their own self-realisation over other-regarding moral obligations. EDIT: I see Tony Vargas made a similar point to this upthread.

Friday, 13th April, 2018

  • 03:55 PM - DMMike mentioned Tony Vargas in post Ten basic medieval fantasy classes
    I think it's a good idea to think about medieval archetypes that may not be well served by the current class selection, but ... ...you need a day or two to let us know what those might be? ;) PPP - Fighter PPM - Tomb Raider, Adventuring Scholar, Horseman, Monk PPS - Cleric (Paladin) MMM - Scholar, MMP - Rogue, Merchants and Swashbucklers MMS - Priest SSS - Scorcerer SSP - Warlock SSM - Wizard PMS - Bard The "adventuring" is a good distinction on the PPM scholar. It implies that a character, or adventuring, has a required Physical component to it. Tomb Raider is a good choice, but is there a medieval equivalent? Also interesting to see rogues and merchants in the same category. Does the handling of large quantities of money constitute a class characteristic? Are merchants less physically oriented than rogues, or is that not a necessary distinction? Tony Vargas dropped the Mastermind into the MMM slot, which has a definite villain-flavor to it. Scholar has no flavor, except for a hint of Harry Potter. And sages...are just old. Aren't they? I was looking at putting Ranger as I did because I view that as a Fighter who earned his place through being a very skilled fighter. (M being more a focus on skills and learned tricks, application of the brain if you will, P being a kick ass fighter/combatant, application of the body, S being a how natural magic is to them, as I view it) This has me thinking that there could be three base classes - warrior, mage, thief - and each one has two varieties based on which direction it takes to differ from the base. The Skyrim standing stones might be too much of a pigeon hole though, but warrior/fighter and mage/wizard seem pretty obvious. Poet doesn't sound like a good class, but as a person who uses his mind to get what he needs, it fills the gap between warrior and mage pretty well. Aristocrat co...

Tuesday, 10th April, 2018


Friday, 6th April, 2018

  • 08:10 PM - Yaarel mentioned Tony Vargas in post Mike Mearls and "Action Economy"
    Tony Vargas Heh, I would never have guessed you were a Skinnerian who hated the ‘black box’. I get the impression that you feel that something that you want is being taken away from you, by those who say it is for the sake of immersion. What would that be?

Friday, 30th March, 2018

  • 07:30 PM - Yaarel mentioned Tony Vargas in post Mike Mearls Happy Fun Hour: The Warlord
    Tony Vargas I have a sense of what you are looking for in a warlord class from various discussions. But have you designed your own class, with all of the features that you want to see? I would love to have a look at if you did.

Wednesday, 28th March, 2018

  • 09:26 AM - pemerton mentioned Tony Vargas in post What is *worldbuilding* for?
    Tony Vargas, I think your post was mostly tongue-in-cheek, but where I thought I had something worthwhile to say in response I've said it: I think the issue is that the system implies qualities of the world, so if the system seems silly, the world will seem silly. Well, the systems that Lanefan is talking about include Burning Wheel, Cortex+ Heroic, HeroWars/Quest, a certain approach to 4e, etc. Which of those is supposed to imply a silly world? It's a reward for showing up, thenIn default 4e, showing up doesn't as such earn XP. Playing the game (by engaging encounters, realising quests, and - per the rule in DMG2 - meaningfully engaging the non-encounter fiction) accures XP at a rate of (roughly) 4 level-equivalent monster's worth per hour. Or approximately 3-4 sessions per level. I think one of the most remarkable things about 4e is how, on the surface, it retains so many D&D mecahnical tropes (hp, XP, attack rolls, magic items, and the like) but uses them to build a game which is ...

Monday, 26th March, 2018


Friday, 23rd March, 2018

  • 07:21 AM - FrogReaver mentioned Tony Vargas in post Lets design a Warlord for 5th edition
    @Tony Vargas I have a solution for scaling at will warlord powers while still providing short rest or daily healing. I don't have a solution for scaling long rest ones at all. Level 1 looks a little convoluted as I'll have to add the long rest powers in but also add something else just about as strong as them but not capable of producing healing. Level 3 looks even worse as I would potentially need to go from 2 uses to 6 uses (or maybe more). Level 5 even with extra attack you likely need to greatly upgrade your uses or their effects at this level. (probably effects would be best which would be doable) I guess I may have just answered the question for you. It looks adequate and not too bad when compared to the cleric or anything else.
  • 05:27 AM - FrogReaver mentioned Tony Vargas in post Lets design a Warlord for 5th edition
    Tony Vargas Since your direction is so strongly pushing to have the Warlord's Core ability be daily perhaps you can give us a preview of how to capture that ability and any others needed at level 1 while still keeping the potential healing power level in line with a cleric or bard and having as much potential combat power as those classes? How would you accomplish that? Further, how would you plan on scaling the Warlord Core ability in the level 1-5 range to ensure the warlord has enough uses and power in his core ability to keep up in power with classes like the cleric and bard?

Thursday, 22nd March, 2018

  • 08:48 AM - Kinematics mentioned Tony Vargas in post Lets design a Warlord for 5th edition
    ...l, the Warlord becomes a long-range supporter, and has freedom to work from pretty much anywhere in the battlefield. Given the concept of the Warlord, Int is pretty much a required stat. Its complementary stat must be Dex, Con, or Wis (the 'big three' defense stats). Every single class has proficiency in one of the 'big three', and one of the other three; never two of the same type. If Int is a given, then the complementary stat must pretty much be Con. This benefits concentration checks, assuming concentration becomes a component, as well as the frontliner Icon/Vanguard types. Even if you discount the Tactical Focus and concentration, I have a hard time seeing the Warlord fitting a Dex or Wis proficiency. So an Int/Con support class. Of course, there are various concepts that go with it that draw on all of the other four stats. Str on the vanguard, Chr for inspiration, Dex for the ranged version, or Wis for the diplomatic or guerilla version. It's a very MAD class. Tony Vargas came up with a lot of subclass concepts. My own approach is much more concise. Icon - Inspirational focal point. Shonen hero (or protected princess). Minimum tactics, maximum guts (or luck). Commander - Focuses on tactics that can be executed by allies. Mix of working to gain advantage, and reactions. Strategist - Plots and schemes and creates elaborate strategems. Anticipates the enemy and preemptively counters. Defender - Tactician shaping the battlefield. Affects movement, hindering the enemy, and traps. Tony's Bravura, Inspiring, Hector, and Icon all wrap together into the same general concept (be a focus, inspire to heal, temp hp), which I call Icon. Protector might also fall in here. His Tactical/Commander, Combat Veteran, and Artillerist all fall under what I have as Commander, though I like the extra flavor he added about the cynical world view. His Resourceful and Skirmisher both roughly map to my Defender. His Insightful/Watcher is my Strategist....
  • 02:31 AM - FrogReaver mentioned Tony Vargas in post Lets design a Warlord for 5th edition
    Tony Vargas, Healing is an ability that Mearls believes should be gated behind some kind resource taking ability that you can run out of. I think most of us agree with mearls on that. This issue is that adding in a healing ability like that ends up constraining design a lot. Is it independent of our other warlord abilities or does it use a shared mechanic with them? If it's independent then we have to track the healings power and reduce the other warlordy stuff appropriately If they share a mechanic then suddenly you are requiring that mechanic to be gated behind some kind of spell slot or superiority dice or ki style mechanic. None of those abilities equal to the heal can then be at will, whereas there's many abilities a warlord could do at will that are just as strong as healing but because of how healing works, at will healing is bad. Basically, be aware of how your demands for core class healing will constrain other warlord mechanics.

Sunday, 18th March, 2018

  • 02:07 AM - Yaarel mentioned Tony Vargas in post Mike Mearls Happy Fun Hour: The Warlord
    So the concept as described in the two hours of video does cut it? For me, the Happy Fun warlord comes close to meeting all the criteria of the warlord. Close enough that it seems to me, it might work. So I am enthusiastic. Heh, but the truth is, to me, Tony Vargas pretty much personifies the warlord fan. If he is happy, I will rest easy about the warlord tradition. The reason why care about the warlord is, it opens up viable nonmagical options for D&D, that are essential to a DM for worldbuilding. Plus, if the warlord turns out cool, as Happy Fun suggests it will, I would love to play it as a player.


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Friday, 25th May, 2018

  • 04:09 AM - AbdulAlhazred quoted Tony Vargas in post What Do You Feel is Necessary or Recommended?
    IDK the intent, but conceptually, 3.x MCing made class-levels into building blocks - a big step away from the inherent issues with class/level based design. The problem was that, to work, the next level of any class you had needed to balance with the next level of your other classes, and the first level of every other class, but 3e class designs were still mired in mechanics from the games balance-over-many-levels design. The only class that came close to matching the MC system was the fighter. 4e might actually have been able to handle more modular MCing, the classes were so much less imbalanced, and the advancement structure less inconsistent... Well, a true ala-carte system like 3e's would have meant effectively you could combine any two elements in 4e into one character. There are ways that becomes VERY optimizable. Even in late 4e there were still things you just couldn't really bring together, particularly certain combinations of feats (though a lot of this was a consequence of pre-r...

Thursday, 24th May, 2018


Monday, 21st May, 2018

  • 06:14 PM - Lord Irongron quoted Tony Vargas in post Why Worldbuilding is Bad
    Some published settings are just presented and that's it, they may develop regions in more detail, but they exist in the moment when campaigns set in them are expected to start. Others have an ongoing history, new supplements advance the timeline, as well as adding new details. The latter sort can discourage going off the reservation. Yes, and its also true that many players retain their characters between different DMS, and even different groups. Some will even return to their character in the advanced timeline.

Sunday, 20th May, 2018

  • 01:19 PM - Lord Irongron quoted Tony Vargas in post Why Worldbuilding is Bad
    I've certainly known plenty like that, though imho/x, it was more a thing in the 90s... Yes, I'm probably showing my age there! There is one significant advantage of a home-brew setting that didn't occur to me last night, and that is the potential for the party to live through/take part in historic & world changing events. I don't know about other DMs but when playing in an established setting I'm inclined never to make signficant changes as part of the narrative of the adventure. It would feel rather presumptuous to raze a well known city or kill a well known NPC. In a self-made world the party can play a direct role in its formation.
  • 01:22 AM - Garthanos quoted Tony Vargas in post Conan vs the Swarms of Soldiers.
    For an actual game, it'd be a more elegant design, more concepts covered, more meaningful choices, less bloat. Didn't 5e sort of do that? except since it didnt keep martial powers within a common economy it hardly matters.
  • 12:44 AM - Garthanos quoted Tony Vargas in post Conan vs the Swarms of Soldiers.
    I played a brawling fighter who used a few tempest-intended powers, using a unarmed strike as the off-hand - dual strike was useful to mark two enemies at once without having to just out a limited use power or action point... An attack which was grabby could be a component of the Use one against the other flavoring.... it works as a brawling fighter power too, I have used its flavor for a cleave before actually. I keep wondering about that idea of having a single by power source list of powers. And use class features to differentiate roles and styles.

Saturday, 19th May, 2018


Thursday, 17th May, 2018

  • 01:46 PM - Maxperson quoted Tony Vargas in post What is *worldbuilding* for?
    And that's the, I think very natural & nerdly, desire to "do it right." For all those times you screamed at the screen or threw book 4 of a trilogy across the room, because some hapless victim of author force or poetic licence just did something irredeemably stupid for the sake of the narrative, you can sit down at a TTRPG and make your character do the right, counter-genre/un-heroic/anti-climactic, thing. There was a game I played a few times in the '90s called, It Came From the Late Late Late Show. You basically played movie actors in a B movie. You were given various skills to use, had a fame score that you could use to stalk off of the set(roll under it and the director has to cave to your demands), and more. My favorite part of the game, though, was that you got extra points for being "appropriately stupid." In a slasher story: "I heard something outside of the house! You guys wait here, I'll go check it out!"
  • 09:44 AM - Li Shenron quoted Tony Vargas in post Potent Cantrip: To "fix" or not to fix?
    They are also mathematically identical. They are also narratively different. The outrage for DoaM was more about the image of swinging or thrusting a small weapon (don't know how far it went, but could have included also shooting an arrow or a rock with a sling) and still be guaranteed to hurt the target even on a miss. There is no outrage for DoaSS because the narration of area spells is always that they entirely fill an area, making them impossible to avoid completely. If anything, there has been some occasional outrage in the past for the Rogue's ability to fully avoid a Fireball damage even when in an enclosed space. It's never been really about the math.
  • 12:07 AM - Ancalagon quoted Tony Vargas in post Oh cleric what are thou? When most classes can heal...
    You already got one laugh from me. Ah, I had missed that, sorry. Seriously speaking though... it's a weird situation. For people who haven't played 4e much (or at all), it's like a mystery edition, rather opaque (in part because it was so different). You might as well talk about the priests in warhammer frpg 2nd ed (incidentally, they work fine!). But for fans of the edition it must be frustrating to see people praise 5e for innovation that have their roots (or entirety) in 4e

Wednesday, 16th May, 2018

  • 07:56 PM - Derren quoted Tony Vargas in post Castles in a D&D/Fantasy setting
    I've honestly never figured out what the counter measure is short of having an air force of your own. I don't think there is. You would need a readily available weapon which range can match the flight high of the common flight monsters/animals. And the existence of such weapon would change the warfare completely. Or you are back to high level magic everywhere to summon storms Nod. I never found it wonderfully compelling, but it is an old idea worth mentioning, since the setting is pocked with the darn things. ;) The role of a dungeon in defense would be different from a castle, like a castle it could be a (even less pleasant) refuge, but it couldn't just command a high point and be a factor that way, able to survey and threaten the land around. Dungeon defenders' only option would be to sally, and, sure, they might have a lot of secret exits for that purpose. OTOH, a dungeon doesn't have towers & pennants, so where it is might be something the attackers have to figure out... ...
  • 06:24 PM - Garthanos quoted Tony Vargas in post Conan vs the Swarms of Soldiers.
    Of course, then there's ranged minions - then you're likely to do a Boromir instead of a Conan.... Way too likely...
  • 03:46 PM - Ancalagon quoted Tony Vargas in post Oh cleric what are thou? When most classes can heal...
    All the more reason to keep the record straight on the game's direction.I'll reiterate what I said: it is as if 4e didn't exist ;)
  • 04:40 AM - Ancalagon quoted Tony Vargas in post Oh cleric what are thou? When most classes can heal...
    Just stop and think about that for a moment, folks. 5e has 'gone' a considerable way, but the edition immediately prior to it had gone further. So it has actually /not/ gone in that way, at all, it's merely backed off from it, just not all the way back. Once again, 5e gets credit for moving forward when it's been going backwards. Remember, many of us haven't played 4e, or didn't like it and stopped quickly. It's in a way, like 4e didn't exist. Even in 4e, you theoretically needed a 'leader' Role to restore hps & generally support the party, ... that's not the meaning of the word leader... I mean maybe it's what some people came up with to make support characters feel better? (in 4e?)
  • 02:34 AM - Garthanos quoted Tony Vargas in post Conan vs the Swarms of Soldiers.
    Fighters can chew through minions with Cleave & the like . That and Dual strike which Mwao mentions really does not seem like a lot of powers out of the many ie you definitely have to select for it.
  • 01:58 AM - Maxperson quoted Tony Vargas in post What is *worldbuilding* for?
    and at worst consists of dragging you through his world to meet his NPCs & tour their locations, and /not be allowed to do anything that might disrupt their cystaline perfection/. This part is not a worldbuilding issue. It's a DM issue. I've seen setting light DMs also drag out DMNPCs to ruin the day for everyone else. I've seen setting light DMs railroad players when they come up with ideas counter to what the DM expected to happen. A DM getting into worldbuilding doesn't make that more or less likely to happen. It's entirely dependent on the personality of the DM in question.
  • 01:52 AM - Maxperson quoted Tony Vargas in post What is *worldbuilding* for?
    OTOH, I'm not so sure the Thief ever did much shining at any level - except when he tried to Hide in Shadows, of course. ;P LOL Speaking of thieves shining in the shadows. I was once playing a human thief who walked ahead into a room full of pillars inside of the dungeon we were in. I heard something coming my way and declared that I was hiding in the dark behind one of the pillars. I rolled to hide and the DM was like, "You're still carrying an open bullseye lantern, right?" Oops! They still kid me about that.
  • 12:28 AM - pemerton quoted Tony Vargas in post What is *worldbuilding* for?
    I think the issue of lingering consequences is different from the issue of class mechanical balance on a per-encounter (short rest) or per-day (extended rest) basis.They're similar in kind, in that they both aim to limit balance to only a sub-set of the potential range of play. Balanced at X amount challenge in Y unit of time is simply imbalanced everywhere else.I don't follow what you're saying here. Lingering consequences don't, on their face, seem like they are aimed at limiting balance. FATE progresses in scenes, but you have resources and complications that are persistent and need to be managed over the course of multiple scenes.Again, I don't see how these points about persistent resources/complications bear on a discussion about the way recovery schemes factor into cross-class balance.

Tuesday, 15th May, 2018

  • 09:47 PM - Jeremy E Grenemyer quoted Tony Vargas in post What is *worldbuilding* for?
    All too often a DM who gets a little too into building his world will provide an experience that is, at best, boring (sorry, the world's just not as interesting to anyone esle), and at worst consists of dragging you through his world to meet his NPCs & tour their locations, and /not be allowed to do anything that might disrupt their cystaline perfection/."Crystaline perfection" is the perfect phrase for DMs that take it too far. This is something I've heard of, but never experienced at the gaming table. I would not want to wish it on any player. The closest I've come is a DM that was running a successful AD&D Realms campaign set in Undermountain. He'd just begun reading the Wheel of Time books and became hooked on the idea of the party traveling through a portal in Undermountain to the Savage North, but one that reflected the WoT series. He was cool about it; warned us up front of his intentions and everything. We said yes and off we went. That part of the campaign wasn't great, bu...
  • 08:10 PM - Bedrockgames quoted Tony Vargas in post What is *worldbuilding* for?
    All too often a DM who gets a little too into building his world will provide an experience that is, at best, boring (sorry, the world's just not as interesting to anyone esle), and at worst consists of dragging you through his world to meet his NPCs & tour their locations, and /not be allowed to do anything that might disrupt their cystaline perfection/. I enjoy worldbuilding, for it's own sake, even, but I've seen it go horribly wrong, too.... Anything can be taken too far and handled in a bad way. I just don't know that I understand what people are cautioning in this thread. Obviously if you are boring your players, you are doing something wrong. But just because some GMs have used world building in a way that is boring, that doesn't mean we should avoid world building. A lot of the worst gaming advice, and even game design, I've encountered is built around the worst edge cases in the hobby. On the whole, I get more fun when the GM engages in good world building than when the GM goes to...


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