![]() Brekkil |
Last Activity: 19th November 2009 03:53 PM
About Me
- About Brekkil
- Home Location
- Roskilde, Denmark
- Interests
- RPG, of course, Writing, Reading, Drawing, Painting, Game Design, Movies and many more
- Occupation
- Teacher
Blog
View Brekkil's BlogRecent Entries
Latest Blog Entry
Posted in Uncategorized
Hello all,
In celebration of the new Pathfinder Setting from Headless Hydra Games, we have decided to publish a serial, which will (initially) be made freely available on the City of Mages Design Blog.
http://cityofmages.wordpress.com
The serial is called Wizard’s Path and details the life and explorations of a young abjuror called Cellian Varr.
The serial is written by Sean Holland and will, in time, be lavishly illustrated by all the official Mor Aldenn illustrators.
Drop by once every month and read a new chapter of this wonderful story!
In celebration of the new Pathfinder Setting from Headless Hydra Games, we have decided to publish a serial, which will (initially) be made freely available on the City of Mages Design Blog.
http://cityofmages.wordpress.com
The serial is called Wizard’s Path and details the life and explorations of a young abjuror called Cellian Varr.
The serial is written by Sean Holland and will, in time, be lavishly illustrated by all the official Mor Aldenn illustrators.
Drop by once every month and read a new chapter of this wonderful story!
Posted in Uncategorized
Headless Hydra Games is looking for a new idea to a future city setting!
If you think you might have a great (and even original) idea, then head on over to the HHG headquarters and see what you can do to make it happen!
http://headlesshydragames.wordpr ess.com/
Everybody is welcome to participate in the setting search, even if you just have a cool idea and dont want to write an entire setting bible. Afterall, coming up with a great and original idea is absolutely the hardest part! Writers can always be hired to do the rest of the work.
K. Axel Carlsson
Headless Hydra Games
If you think you might have a great (and even original) idea, then head on over to the HHG headquarters and see what you can do to make it happen!
http://headlesshydragames.wordpr ess.com/
Everybody is welcome to participate in the setting search, even if you just have a cool idea and dont want to write an entire setting bible. Afterall, coming up with a great and original idea is absolutely the hardest part! Writers can always be hired to do the rest of the work.
K. Axel Carlsson
Headless Hydra Games
Posted in Uncategorized
You might (or might not) have noticed that I've been working on a new setting called Mor Aldenn, the City of Mages, if not, please check it out here; http://cityofmages.wordpress.com.
Which of the following ideas would you like to see developed into the very first adventure of Mor Aldenn?
I'd love to hear which of these ideas you think sound most intrguing...
The Heirloom from the Delve
One day, an heirloom turns up in Mor Aldenn, seemingly by accident. It was supposed to be buried deep within the Barrowdelve, but is someone looting the necropolis of the city of mages? And like that wasn’t bad enough… this heirloom appears to be cursed!
The Spy
An old and weak woman dies one day, a brutal death by the hands of some vicious and unknown creature. The necromancers of the Shadow Tower bring back her soul briefly, to ask her a few questions. It seems that she know the identity of one of the night hag’s many spies… but when she tries to utter the name, the spell is broken! Can the PCs find the murderous creature and possibly…the spy?
The Strange Death
A local druid returns to Mor Aldenn, bearing terrible news. He has found several magical beasts in the surrounding forest, dead. It appears that they have been somehow… poisoned! When the PCs investigate the poisonous trail, they find a dying unicorn who knows some of the truth, but before the creature can tell them everything it knows, they are attacked by the cruel minions of the night hag…
Luck in the Woods
A wizard from the Tower of All-Magic needs the PCs to catch a blink dog. They are (under no circumstances!) to kill the beast or make it suffer, he wants it (mostly) unharmed and alive. However, while looking for this beast in the forest, the PCs come across a group of half-elves and human rogues who catch (dead or alive) magical beasts! The small group hope to sell the beasts to a nameless buyer in one of the western settlements… but will the PCs allow this?
The Theft
Something is stolen from the PCs, an item of value and importance. A little investigation leads to… nothing. However, a few days later, the PCs learn from a shadow in the night, that a caravan is transporting stolen goods south. Will the PCs be able to track down the caravan, find the thieves and perhaps learn the identity of their shadow ally? In fact, if the PCs play their cards right, they may uncover a whole organization of thieves…
The Demon’s Cult
An imp, a prophet who has terrible nightmares, a Fallen tower, a young cult and the deomn they worships and who wish to be free of its prison. Will the PCs be able to hunt down the cultists, stop their scheme and perhaps learn secrets of the Fallen Tower’s single inhabitant… or will the cultists unleash a fury upon the city unlike any Mor Aldenn has ever seen?
Remember that these are just ideas, and will definitely change (somewhat) before the adventure is finished!
Which of the following ideas would you like to see developed into the very first adventure of Mor Aldenn?
I'd love to hear which of these ideas you think sound most intrguing...
The Heirloom from the Delve
One day, an heirloom turns up in Mor Aldenn, seemingly by accident. It was supposed to be buried deep within the Barrowdelve, but is someone looting the necropolis of the city of mages? And like that wasn’t bad enough… this heirloom appears to be cursed!
The Spy
An old and weak woman dies one day, a brutal death by the hands of some vicious and unknown creature. The necromancers of the Shadow Tower bring back her soul briefly, to ask her a few questions. It seems that she know the identity of one of the night hag’s many spies… but when she tries to utter the name, the spell is broken! Can the PCs find the murderous creature and possibly…the spy?
The Strange Death
A local druid returns to Mor Aldenn, bearing terrible news. He has found several magical beasts in the surrounding forest, dead. It appears that they have been somehow… poisoned! When the PCs investigate the poisonous trail, they find a dying unicorn who knows some of the truth, but before the creature can tell them everything it knows, they are attacked by the cruel minions of the night hag…
Luck in the Woods
A wizard from the Tower of All-Magic needs the PCs to catch a blink dog. They are (under no circumstances!) to kill the beast or make it suffer, he wants it (mostly) unharmed and alive. However, while looking for this beast in the forest, the PCs come across a group of half-elves and human rogues who catch (dead or alive) magical beasts! The small group hope to sell the beasts to a nameless buyer in one of the western settlements… but will the PCs allow this?
The Theft
Something is stolen from the PCs, an item of value and importance. A little investigation leads to… nothing. However, a few days later, the PCs learn from a shadow in the night, that a caravan is transporting stolen goods south. Will the PCs be able to track down the caravan, find the thieves and perhaps learn the identity of their shadow ally? In fact, if the PCs play their cards right, they may uncover a whole organization of thieves…
The Demon’s Cult
An imp, a prophet who has terrible nightmares, a Fallen tower, a young cult and the deomn they worships and who wish to be free of its prison. Will the PCs be able to hunt down the cultists, stop their scheme and perhaps learn secrets of the Fallen Tower’s single inhabitant… or will the cultists unleash a fury upon the city unlike any Mor Aldenn has ever seen?
Remember that these are just ideas, and will definitely change (somewhat) before the adventure is finished!
Posted in Uncategorized
Hi,
I've started on a new project called Mor Aldenn, the City of Mages. The idea is to create a High Fantasy Urban setting for the Pathfinder RPG.
We are not talking about a Ptolus-sized city, but a small city of eight thousand inhabitants; humans, elves, centaurs, halflings, kobolds and whatnot. Its heavy on magic and the wondrous, and you'll find lots of adventures tied to wizards and their arts, but also lots of dungeons, rogues and even dragons and hags!
To follow my progress on this new project, I've gone ahead and created a new Design Blog that you can find here; [Link]
Feel free to drop by, add a comment and perhaps offer me an idea or two!
- Brek
I've started on a new project called Mor Aldenn, the City of Mages. The idea is to create a High Fantasy Urban setting for the Pathfinder RPG.
We are not talking about a Ptolus-sized city, but a small city of eight thousand inhabitants; humans, elves, centaurs, halflings, kobolds and whatnot. Its heavy on magic and the wondrous, and you'll find lots of adventures tied to wizards and their arts, but also lots of dungeons, rogues and even dragons and hags!
To follow my progress on this new project, I've gone ahead and created a new Design Blog that you can find here; [Link]
Feel free to drop by, add a comment and perhaps offer me an idea or two!
- Brek
Posted in Uncategorized
While I create a new urban setting, we have begun a game in another great urban setting, Ptolus!
If you wanna read more, I've create a Campaign Journal that you can either find here; [Link]
or here; [Link]
- Brek
If you wanna read more, I've create a Campaign Journal that you can either find here; [Link]
or here; [Link]
- Brek
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