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Last Activity: 13th November 2009 11:22 AM
live in the UK, manage a software development team, a suite of products used in the airline industry and several international customer accounts.
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- Hampshire, England
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- Occupation
- I.T.
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Posted in
Release
Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week.
Ordinary People Draft 4
Not all characters are heroes. Any character that has not had a life changing epiphany and began a life of adventure belongs in the Ordinary Tier. The ordinary tier forms a layer below the Heroic, Paragon and Epic tiers presented in the Player’s Handbook.
Ordinaries Page 1
An Ordinary is any non-heroic, non-combatant character, a Craftsmen, Merchant or Prince for example. Ordinaries are a step in between Minions and standard creatures. A minion trained in at least one skill becomes an Ordinary
Vocations: A vocation is a small subset of skills that all have a common use or theme.
Role Page 2
The role that the non-player character (an NPC) plays in the campaign is an important consideration when creating new characters. A role describes how a character applies knowledge and ability. The vocation, role, and for heroic characters the power source, combine to categorise the character. The GM needs to decide the degree to which a new individual will help or hinder the players, and how involved each individual is in the ongoing plots of the campaign.
Becoming a Hero: At any point in live an Ordinary may have an epiphany and strive to become a hero. The stages to attain this are detailed in this section.
Lifestyle Page 4
Age: Determine a Minion or Ordinary characters age and level.
Income: The income received by an adult Ordinary depends upon the Ordinary’s pay scale.
Influence: Influence describes the amount of social control a given character is able to wield. The Influence score gives a rough indication of a character’s Social Status.
Rank, reputation and renown: The three aspects of influence that a character can actively seek to improve.
Example Lifestyles Page 5
This page lists example lifestyles for characters in each vocation.
Example Occupations Page 6
This page lists a wide range of occupations and relates each to a particular skill and vocation.
Racial Traits Page 7
Aging: Some races learn more slowly or quickly than is normal for humans. These races have either the Quick Learner or Slow Learner features for part of their lifetime.
Non-combatants: In general Ordinaries are not as likely to be involved in combat as their heroic idols. At character creation or at any time the character is eligible to retrain, a character may elect to give up a listed combat-related racial trait and in place of this trait a select new one.
Training Page 8
Ordinaries advance only though training packages gained from the expenditure of money and time. This section details Training Packages to allow Ordinaries to gain skill training, skill focus, common feats, and a small selection of heroic feats.
Feats Page 9
Ordinary and Resource feats are available to all characters irrespective of tier. For Mundane Tier characters (and characters of a higher tier if they wish) these feat can be gained though training. The number of Common Feats gained in this way is limited only by available money and time. Heroic, Paragon and Epic characters can also select these feats whenever they gain a new feat.
Genealogy Page 10
This section allows the GM, or the players themselves, to develop more background for their characters by detailing his or her family. To Generate a more complete family tree, repeat the procedure outlined in this section to devise the Parents family (the individual’s grandparents), and then the head of the family, (the individual’s great grandparents).
Ordinary People Draft 4
Not all characters are heroes. Any character that has not had a life changing epiphany and began a life of adventure belongs in the Ordinary Tier. The ordinary tier forms a layer below the Heroic, Paragon and Epic tiers presented in the Player’s Handbook.
Ordinaries Page 1
An Ordinary is any non-heroic, non-combatant character, a Craftsmen, Merchant or Prince for example. Ordinaries are a step in between Minions and standard creatures. A minion trained in at least one skill becomes an Ordinary
Vocations: A vocation is a small subset of skills that all have a common use or theme.
Role Page 2
The role that the non-player character (an NPC) plays in the campaign is an important consideration when creating new characters. A role describes how a character applies knowledge and ability. The vocation, role, and for heroic characters the power source, combine to categorise the character. The GM needs to decide the degree to which a new individual will help or hinder the players, and how involved each individual is in the ongoing plots of the campaign.
Becoming a Hero: At any point in live an Ordinary may have an epiphany and strive to become a hero. The stages to attain this are detailed in this section.
Lifestyle Page 4
Age: Determine a Minion or Ordinary characters age and level.
Income: The income received by an adult Ordinary depends upon the Ordinary’s pay scale.
Influence: Influence describes the amount of social control a given character is able to wield. The Influence score gives a rough indication of a character’s Social Status.
Rank, reputation and renown: The three aspects of influence that a character can actively seek to improve.
Example Lifestyles Page 5
This page lists example lifestyles for characters in each vocation.
Example Occupations Page 6
This page lists a wide range of occupations and relates each to a particular skill and vocation.
Racial Traits Page 7
Aging: Some races learn more slowly or quickly than is normal for humans. These races have either the Quick Learner or Slow Learner features for part of their lifetime.
Non-combatants: In general Ordinaries are not as likely to be involved in combat as their heroic idols. At character creation or at any time the character is eligible to retrain, a character may elect to give up a listed combat-related racial trait and in place of this trait a select new one.
Training Page 8
Ordinaries advance only though training packages gained from the expenditure of money and time. This section details Training Packages to allow Ordinaries to gain skill training, skill focus, common feats, and a small selection of heroic feats.
Feats Page 9
Ordinary and Resource feats are available to all characters irrespective of tier. For Mundane Tier characters (and characters of a higher tier if they wish) these feat can be gained though training. The number of Common Feats gained in this way is limited only by available money and time. Heroic, Paragon and Epic characters can also select these feats whenever they gain a new feat.
Genealogy Page 10
This section allows the GM, or the players themselves, to develop more background for their characters by detailing his or her family. To Generate a more complete family tree, repeat the procedure outlined in this section to devise the Parents family (the individual’s grandparents), and then the head of the family, (the individual’s great grandparents).
Posted in
Status
My current thoughts on non-combat roles:
Role: Seeker
A seeker strives to find or uncover things.
Academic: Researcher
Creative: Discoveries
Environmental: Scout
Metaphysical: Seer/Prophet
Physical: Personal Excellence
Social: Investigator
Role: Educator
An educator strives to pass on knowledge
Academic: Teacher
Creative: Master
Environmental: Ecologist
Metaphysical: Master
Physical: Drill Master
Social: Mentor
Role: Provider
A provider strives to increase the availability of resources.
Academic: Finance
Creative: Farmer, Cook
Environmental: Fisher
Metaphysical: Artificer
Physical: Peace Keeper
Social: Trader
Role: Agitator
An agitator strives to influence the opinions of other people
Academic: Author
Creative: Futurist
Environmental: Ecowarrior
Metaphysical: Leader
Physical: Body Guard
Social: Performer, Polititian
Role: Seeker
A seeker strives to find or uncover things.
Academic: Researcher
Creative: Discoveries
Environmental: Scout
Metaphysical: Seer/Prophet
Physical: Personal Excellence
Social: Investigator
Role: Educator
An educator strives to pass on knowledge
Academic: Teacher
Creative: Master
Environmental: Ecologist
Metaphysical: Master
Physical: Drill Master
Social: Mentor
Role: Provider
A provider strives to increase the availability of resources.
Academic: Finance
Creative: Farmer, Cook
Environmental: Fisher
Metaphysical: Artificer
Physical: Peace Keeper
Social: Trader
Role: Agitator
An agitator strives to influence the opinions of other people
Academic: Author
Creative: Futurist
Environmental: Ecowarrior
Metaphysical: Leader
Physical: Body Guard
Social: Performer, Polititian
Posted in
Release
Another day, another page. Ordinary People has been updated to include a page on the amount of influence an Ordinary has in society. Includes considerations of Rank, Reputation and Renown, in addition to the scope and range of the current situation.
Download Ordinary People PDF v3
Download Ordinary People PDF v3
Posted in
Release
Sunday morning, so here's something to read with your lunch.
Download Ordinary People PDF
The 'Mundane' Tier
Introducing the Ordinary, a non-heroic mundane tier character
* Ability Scores
* Health
* Combat
* Experience and Rewards
* Income
* Effects of Training on Icome
* Living Expenses
* Becoming a Hero
1. Demi-Hero Template
2. Multiclass feat and key skill training
3. Class template
4. Full 2nd level Hero.
* Effects of Age
- (and 5 racial 5 Traits)
* Non-Combatant Racial Traits
- (11 racial traits)
* Training
- (15 training packages)
The was renamed from the Commoner and the Common Tier. I want to use Commoner to describe the bottom rung of the social scale I am going to add, so I've renamed the tier to Mundane and the commoner to ordinary.
I'm experimenting with smaller PDFs, each 8-16 pages covering a single subject.
Download Ordinary People PDF
The 'Mundane' Tier
Introducing the Ordinary, a non-heroic mundane tier character
* Ability Scores
* Health
* Combat
* Experience and Rewards
* Income
* Effects of Training on Icome
* Living Expenses
* Becoming a Hero
1. Demi-Hero Template
2. Multiclass feat and key skill training
3. Class template
4. Full 2nd level Hero.
* Effects of Age
- (and 5 racial 5 Traits)
* Non-Combatant Racial Traits
- (11 racial traits)
* Training
- (15 training packages)
The was renamed from the Commoner and the Common Tier. I want to use Commoner to describe the bottom rung of the social scale I am going to add, so I've renamed the tier to Mundane and the commoner to ordinary.
I'm experimenting with smaller PDFs, each 8-16 pages covering a single subject.
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