![]() Graf |
Last Activity: 17th August 2009 01:18 PM
I am on hiatus. Which means that I can't make the time to play PbP. Which means that I need to avoid PbP and Enworld.
Life is change, so this will change, but for now...
Life is change, so this will change, but for now...
About Me
- About Graf
- Home Location
- undisclosed
- Occupation
- Just another monkey.
- Age Group
- 31-40
- My Game Details
Details of games currently playing and games being sought.
- Gamers Seeking Gamers Status
- Not looking
- GM or player?
- Don't Mind
- Currently Playing
- D&D (4E), Call of Cthulhu
- Interested in playing
- D&D (4E)
- Smoking
- Non-smoker
- My Character
- I play a 23rd level dwarven barbarian cavalier with an 18/99.9 strength, an 18 int and a 4 cha. He has a +9 knife of ogre slaying. Chicks dig him.
-
Signature
- Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creation wiki forum]I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
...disquieting...
My Game Details
- Gamers Seeking Gamers Status
- Not looking
- GM or player?
- Don't Mind
- Currently Playing
- D&D (4E), Call of Cthulhu
- Interested in playing
- D&D (4E)
- Smoking
- Non-smoker
- My Character
- I play a 23rd level dwarven barbarian cavalier with an 18/99.9 strength, an 18 int and a 4 cha. He has a +9 knife of ogre slaying. Chicks dig him.
Blog
View Graf's BlogRecent Entries
Latest Blog Entry
Posted in Uncategorized
Living EnWorld owns me. I just steal my body back for the handful of fevered hours I need to eat sleep and otherwise pretend I'm human.
To PM someone you go to their page (say mine ) and then you click on "send message" (it's below my name and my "Brevity Challenged" tag).
You'll see a menu, if the person has PMs enabled then you'll be able to click on "sent x private message" and it will take you to the PM screen .
(You can actually just go to the PM screen directly and put in names too).
To turn on PMs go to your options page. (you can also get to it from the "Your control panel" menu that appears on the left hand side of the screen when you're in subscriptions (and other times too).
Scroll down to the Private Messaging section and click the Enable Private Messaging checkbox
To PM someone you go to their page (say mine ) and then you click on "send message" (it's below my name and my "Brevity Challenged" tag).
You'll see a menu, if the person has PMs enabled then you'll be able to click on "sent x private message" and it will take you to the PM screen .
(You can actually just go to the PM screen directly and put in names too).
To turn on PMs go to your options page. (you can also get to it from the "Your control panel" menu that appears on the left hand side of the screen when you're in subscriptions (and other times too).
Scroll down to the Private Messaging section and click the Enable Private Messaging checkbox
Posted in Uncategorized
The 4th edition Living EnWorld project has consumed me recently.
It really bangs on a few of my obsessions. One in particular: matching OOC reality with IC game structure -- something about which I should probably actually produce a coherent post.
Anyway, I hate elves. Or rather, I loath the way they're they're presented as near flawless super humans who never do anything. [warning: link to nigh incoherent post containing following spoiler block]
Of all the published settings I've dealt with I think Eberron tends to handle it the best.
Of course I prefer my tack. Keep 'em as superhumans, with very human failings.
It really bangs on a few of my obsessions. One in particular: matching OOC reality with IC game structure -- something about which I should probably actually produce a coherent post.
Anyway, I hate elves. Or rather, I loath the way they're they're presented as near flawless super humans who never do anything. [warning: link to nigh incoherent post containing following spoiler block]
My bias against superheroic elves that don't do anything
Of all the published settings I've dealt with I think Eberron tends to handle it the best.
Of course I prefer my tack. Keep 'em as superhumans, with very human failings.
Posted in
systems design
Over time you build up a lexicon of ideas, a collection of concepts that are short hand for ideas that come up again and again.
I used to assume that people just know this stuff, but every so often you're reminded that not everyone actually has been exposed.
So this is a list of essential concepts (I think) everyone ought to be familiar with. I'll add to it as I think of things.
I used to assume that people just know this stuff, but every so often you're reminded that not everyone actually has been exposed.
So this is a list of essential concepts (I think) everyone ought to be familiar with. I'll add to it as I think of things.
Posted in
systems design
Best explained by the original economy of actions post on the WotC board.
I think this is -fairly- intuitive for anyone who played 3.0 with the original version of haste.
I think this is -fairly- intuitive for anyone who played 3.0 with the original version of haste.
Posted in
let me tell you about my character...
,
systems design
When a character class, or a specific build, needs to have high stats in several attributes before they become as viable as a character in other classes.
This term first cropped up around the 3.0 psionic system. Each of the six psionic disciplines was linked to a different attribute.
Imagine a situation where a wizard uses all their attributes as their "primary casting attribute" based upon the sort of power it is.
So "movement powers" (teleportation) were based on dexterity, "creative powers" (summoning astral constructs) were based in intelligence, "sensing powers" on wisdom.
It was an innovative idea that really just didn't work in practice.
Most psions were pretty sucky. Specialization in one attribute generally didn't work. Except for a handful of builds which were so awesometacular that it boardered upon mindboggling.
An example that's probably more understandable to the average gamer would be the 3.x monk.
You'd need strength the help with your sub-par damage.
You'd need dex to help with your sub-par AC.
You'd need con to help with your sub-par hit points.
You don't really need Int.
You need Wis to help with your sub-par AC (monk class feature).
You don't need Cha.
The key point is "sub-par". The monk naturally does less damage, hits less often, has lower hitpoints and worse armor than basically any other melee class.
You -do- get a bunch of interesting powers, like movement, some resistances, and so forth. But those powers are tricky to leverage to cover up your deficiencies.
So a monk is generally sub-par in every area, and it takes a significant character built up (or extra attribute points) to get yourself into the same league even as a rogue (not really a combat standout).
The opposite of a character class with MAD would be the 3.x wizard.
You need Int.
That's it.
Other attributes are nice, but you can play a viable wizard with nothing else.
And, since all you need to buy is an 18 Int to rock sox you have another 16 points (in a 32 point game).
Plenty of space to plump up your defenses.
This term first cropped up around the 3.0 psionic system. Each of the six psionic disciplines was linked to a different attribute.
Imagine a situation where a wizard uses all their attributes as their "primary casting attribute" based upon the sort of power it is.
So "movement powers" (teleportation) were based on dexterity, "creative powers" (summoning astral constructs) were based in intelligence, "sensing powers" on wisdom.
It was an innovative idea that really just didn't work in practice.
Most psions were pretty sucky. Specialization in one attribute generally didn't work. Except for a handful of builds which were so awesometacular that it boardered upon mindboggling.
The Psionic Insect Ogre
An example that's probably more understandable to the average gamer would be the 3.x monk.
You'd need strength the help with your sub-par damage.
You'd need dex to help with your sub-par AC.
You'd need con to help with your sub-par hit points.
You don't really need Int.
You need Wis to help with your sub-par AC (monk class feature).
You don't need Cha.
The key point is "sub-par". The monk naturally does less damage, hits less often, has lower hitpoints and worse armor than basically any other melee class.
You -do- get a bunch of interesting powers, like movement, some resistances, and so forth. But those powers are tricky to leverage to cover up your deficiencies.
Movement for example
So a monk is generally sub-par in every area, and it takes a significant character built up (or extra attribute points) to get yourself into the same league even as a rogue (not really a combat standout).
Exceptions of course exist...
The opposite of a character class with MAD would be the 3.x wizard.
You need Int.
That's it.
Other attributes are nice, but you can play a viable wizard with nothing else.
And, since all you need to buy is an 18 Int to rock sox you have another 16 points (in a 32 point game).
Plenty of space to plump up your defenses.
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