![]() HardcoreDandDGirl |
Last Activity: 13th November 2009 08:14 AM
Ok, well I have 2 older brothers, and a younger half sister. My father died before I was born, and as such I wais raised by a single mom. I was introduced to D&D when my first boyfriend brought me home to meet his parents and his dad was into it. Ironicly in the 14 years since I have gone on to be a gammer girl, even though I didn't stay with him...
About Me
- About HardcoreDandDGirl
- Name
- Tabby
- Introduction
- I have been playing AD&D since I was 8 years old
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- waitress
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- Female
- Age Group
- 19-24
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Details of games currently playing and games being sought.
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- AD&D (2E), D&D (3E), D&D (4E), Call of Cthulhu, Deadlands, Mutants & Masterminds, Palladium, Shadowrun
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- Yes
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Check out my blog right here on enworld: http://www.enworld.org/forum/blogs/hardcoredanddgirl/
My Game Details
- Gamers Seeking Gamers Status
- Not looking
- GM or player?
- Player
- Currently Playing
- AD&D (2E), D&D (3E), D&D (4E), Call of Cthulhu, Deadlands, Mutants & Masterminds, Palladium, Shadowrun
- Smoking
- Smoker
- Pets
- Yes
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Latest Blog Entry
Posted in Uncategorized
Well I have to go to work soon, so I have to be quick. I have this week joined DDI, and so far I like all the bells and whistles. I find most articles awesome, and the playtest monk I just downloaded to read when I get home tonight. We came pretty close to leveling again. So here we go:
Ok, so this game went much better. It started with us getting the freed slaves back to the 7 pillars where they would be safe…and before we could enact our plan, that little Kobold (name escapes me) came up to us to tell us there was someone with information that wanted to meet.
It took us all of 3 seconds to figure the odds of it being a trap were 99+%. Of course the best way to fight a trap, is to spring it. When we got to the meeting, it wasn’t even a few seconds…there were Miniature golems, Carnage demons, and cultists… And I found Inflict Light Wounds in 4e (I don’t know if this home brew or official) but it was an attack Vs Ref, and damage equal to your healing surge value+ the cultists Wis mod.
It was a hard fight, but unlike last week there was no grind, every round something cool was happening. Then came the kick in the pants, Tor got bloodied, and these little demons that were just hanging out in the room all teleported next to him and chowed down. From that point on, anytime anyone got bloodied this repeated. SO we had Lucen try to AOE them, since they were behind stone bars when not eating bloodied guys.
After the fight, we realized that the Golem was the same one those wizards that rule here use to enforce there rules. So at this point we had to split up. Cap, tor, and Lucen finding out about the wizards, and Me Syl, and Renard go to the party.
This lead to three skill challenges, My group had 1 that needed 12 successes before 3 fails, the others had one to find the wizards, so first 8 before 3, then 4 before 3 back to back. This lead to the players with less skill focused having an easier time. All in all I liked it.
We started by getting into the party, it was easy enough to pretend that Syl owned me and Renard, and Syl was very upset, and renard forged a copy of an invite well she made a fuss. It was funny.
The best part was every other skill the other group used was intimidate, well Syl, Renard, and I used just about every skill in the book. The most interesting one we used was to cause a distraction I dropped a glass I was bringing to my ‘master’ so she pulled out a whip and beat me half to death…I used Endurance to make the pain last long enough to pull everyone. We mostly did the ‘spy’ thing of searching the place during the party. We found not only did they not have the slaves, but they had bigger problems. There was a vampire thing, maybe an exarch of Orcus was attacking the underdark.
Mean while, the others intimidated there way into finding a wizard, then intimidated him into giving up the info. It seams they also were over there heads with problems, one of there own turned trader. Paldamair (spelling?) was one of them, until it was reveled he was a demon worshiper, now he has taken some of there resources, and vanished.
So when we meet back up we had a lot to put together, but the main mission had to take priority. So on to finding out about the Durger, the last group that could have our prisoners.
Now this is the time we would normally wrap up, but Dave insisted we push on. So we asked around, and it turned out to be in a place called the Horned hall. It was much deeper into thunder spire then we had gone yet, and we went. We had two run ins with wandering undead, then got to the hall. We went to go in, and the door was open. Everyone inside was dead. Lots of blood, some durger, some jet black and acidic. Demons. We were about to give up when tor saw tuff of hair. He picked it up, and smelled it…heyna. We were going to switch gears, a gnoll hunt.
Ok, so this game went much better. It started with us getting the freed slaves back to the 7 pillars where they would be safe…and before we could enact our plan, that little Kobold (name escapes me) came up to us to tell us there was someone with information that wanted to meet.
It took us all of 3 seconds to figure the odds of it being a trap were 99+%. Of course the best way to fight a trap, is to spring it. When we got to the meeting, it wasn’t even a few seconds…there were Miniature golems, Carnage demons, and cultists… And I found Inflict Light Wounds in 4e (I don’t know if this home brew or official) but it was an attack Vs Ref, and damage equal to your healing surge value+ the cultists Wis mod.
It was a hard fight, but unlike last week there was no grind, every round something cool was happening. Then came the kick in the pants, Tor got bloodied, and these little demons that were just hanging out in the room all teleported next to him and chowed down. From that point on, anytime anyone got bloodied this repeated. SO we had Lucen try to AOE them, since they were behind stone bars when not eating bloodied guys.
After the fight, we realized that the Golem was the same one those wizards that rule here use to enforce there rules. So at this point we had to split up. Cap, tor, and Lucen finding out about the wizards, and Me Syl, and Renard go to the party.
This lead to three skill challenges, My group had 1 that needed 12 successes before 3 fails, the others had one to find the wizards, so first 8 before 3, then 4 before 3 back to back. This lead to the players with less skill focused having an easier time. All in all I liked it.
We started by getting into the party, it was easy enough to pretend that Syl owned me and Renard, and Syl was very upset, and renard forged a copy of an invite well she made a fuss. It was funny.
The best part was every other skill the other group used was intimidate, well Syl, Renard, and I used just about every skill in the book. The most interesting one we used was to cause a distraction I dropped a glass I was bringing to my ‘master’ so she pulled out a whip and beat me half to death…I used Endurance to make the pain last long enough to pull everyone. We mostly did the ‘spy’ thing of searching the place during the party. We found not only did they not have the slaves, but they had bigger problems. There was a vampire thing, maybe an exarch of Orcus was attacking the underdark.
Mean while, the others intimidated there way into finding a wizard, then intimidated him into giving up the info. It seams they also were over there heads with problems, one of there own turned trader. Paldamair (spelling?) was one of them, until it was reveled he was a demon worshiper, now he has taken some of there resources, and vanished.
So when we meet back up we had a lot to put together, but the main mission had to take priority. So on to finding out about the Durger, the last group that could have our prisoners.
Now this is the time we would normally wrap up, but Dave insisted we push on. So we asked around, and it turned out to be in a place called the Horned hall. It was much deeper into thunder spire then we had gone yet, and we went. We had two run ins with wandering undead, then got to the hall. We went to go in, and the door was open. Everyone inside was dead. Lots of blood, some durger, some jet black and acidic. Demons. We were about to give up when tor saw tuff of hair. He picked it up, and smelled it…heyna. We were going to switch gears, a gnoll hunt.
Posted in
Trying 4e
Game 11 sucked… Ok, so coming off of a fight that kicked my but I have about half my healing surges, so we go into a set o rooms, find prisoners locked up, and about a half dozen hobgoblins. The primary bad guy of this was a hobgoblin chain wielder, with threatening reach, and so many reaction/interrupt abilities I think DM dave had to have a whole page just for him. I would tell you about how cool the first hour of this fight went, but I am still pissed about the last 2 hours. Only Chain boy left, and he was bloodied, BUT he had a stance that let him regen in bloodied, and an at will attack power that gave temp hp, and he had dwarves armor on, and he had a recharge ability that tripped and dazed (takeing someone out of combat.), and on top of that he had a close burst 2 attack that recharged at bloodied, and since he spent like 6-10 rounds at bloodied, not bloodied, bloodied, not bloodied it might as well have been at will.
The real kicker…he got away. He left through a secret passage, and when Tor and Cap followed him(only two still up at end of fight…I was not only down, but out of healing surges as well) it went to a room below us, then wrapped around and outside, since he was ahead of them, they would have to leave the slaves and us down. So they let him get away, to come stabilize us.
Then Dave said the thing that made me throw a D20 at him “Sorry Mario your princess is in another castle…” after all this the girl we are trying to rescue was sold to one of two other groups, the durger, or the drow…
So I felt the entire session was one big waste of a night. So we had some RP time then, and found that the durger control a fortress and the drow have an outpost. However there was some good news, the Drow were celebrating this week. The out post’s commanders daughter was turning there equivalent of sweet 16, and there was a masquerade ball being thrown in here honor.
We decided that Syl, Me and Renard could easily infiltrate such an occasion, and find out some intel. (Of course this came with a threat to kill DM dave if he had us fight again to not find the girl…).
So we went back tot eh 7 pillars and recouped and planed. Dave wasn’t sure how to do this infiltration thing without the rest of the party, and my experience as DMing game day came up. “Extended skill challenge”.
So we ended early and he is working on a Complexity 5 skill challenge for us to begin next game. Hopefully next game will be better. I mean XP and treasure is nice, but really that type of thing isn’t what I play for. 3 hour fights (Broken up by dinner break s it took closer to 4 hours) defiantly are not my idea of fun…
The real kicker…he got away. He left through a secret passage, and when Tor and Cap followed him(only two still up at end of fight…I was not only down, but out of healing surges as well) it went to a room below us, then wrapped around and outside, since he was ahead of them, they would have to leave the slaves and us down. So they let him get away, to come stabilize us.
Then Dave said the thing that made me throw a D20 at him “Sorry Mario your princess is in another castle…” after all this the girl we are trying to rescue was sold to one of two other groups, the durger, or the drow…
So I felt the entire session was one big waste of a night. So we had some RP time then, and found that the durger control a fortress and the drow have an outpost. However there was some good news, the Drow were celebrating this week. The out post’s commanders daughter was turning there equivalent of sweet 16, and there was a masquerade ball being thrown in here honor.
We decided that Syl, Me and Renard could easily infiltrate such an occasion, and find out some intel. (Of course this came with a threat to kill DM dave if he had us fight again to not find the girl…).
So we went back tot eh 7 pillars and recouped and planed. Dave wasn’t sure how to do this infiltration thing without the rest of the party, and my experience as DMing game day came up. “Extended skill challenge”.
So we ended early and he is working on a Complexity 5 skill challenge for us to begin next game. Hopefully next game will be better. I mean XP and treasure is nice, but really that type of thing isn’t what I play for. 3 hour fights (Broken up by dinner break s it took closer to 4 hours) defiantly are not my idea of fun…
Posted in
Uncategorized
Ok, so I get to game and get ambushed. My FLGS had asked Dave to run the game day adventure (It wasn’t the first time, when ever the kid that works there can’t they ask him). However he couldn’t so guess who he said would do it. ME!?!?!?!?!?!?
So what was I suppose to say, I was signed up to play in the second game (They are running one at noon and one at 5pm). I guess they need someone to run both. I am free. However I have very little DM experience. I guess Dave figured I was doing well at picking all this stuff up, and I need more running time. What was I going to say, it’s not like I could say I couldn’t. So I guess I need to tell you guys how that goes too.
So back to tonight’s game, when last we left our heroes, we got to thunder spire. First thing we see is 2 giant statues of dire Minotaur 50 feet tall. As we went to pass them, they spoke a warning about violence within, and that merchants should head to the seven pillared hall, and that parents should keep there children close.
I knew then it was a wizard, or a guild of wizards running this place. It had to be, that or Walt Disney. No one else make animatronics…I mean magic mouths…like that.
So we enter this little hallway, and started walking. There were floating lanterns of ever burning hanging mid air ever 75-80ft, making the way pretty lit.
Well we are walking we notice a side shaft that isn’t lit. Now we were just warned not to go off the path, so what do we do…
So down this new path is pitch black. We of course bring our own light. You ever wonder how smart it would be to hold lights in a pitch black room full of enemies…it makes you a target real quick. SOoo, it started with the 4 Kobold sly blades, then the like 500 minions (I swear Dave just took every kobold he owned including reaper minis and used them) then the 3 wyrm priests. We used an old, but underused tactic against overwhelming forces…RETREAT. Lucky for us, they didn’t pursue past the lights.
Then we walked into what The seven pillar Hall and it was a normal town, if you think Drow, and troglodyte and durger are in normal towns. Tracking the hobgobs might be a bit harder then we thought.
So we feel back on ye old streetwise check. Then we meet Rat. Rat is a small kobold, and I mean small for a kobold. It was pretty easy to see most people underestimate him, that meant he knew a lot about what was going on. He gave us our first real clue on where to look. However it meant going deeper into the spire, and outside of the safety of the hall. But heck you don’t become an adventurer to play it safe right…
So we follow Rats advice, and head down into the spire, we get to a place called the “Hall of eyes” it is pretty freaky. It was a couple chained up goblins, and I think it was meant to be a skill challenge, but a AOE attack from Renard killed both minions before they could talk. I guess they might have sounded an alarm, so we had (al be it begrudgingly) admit it might have been a good idea.
So we go to the main door, and it has a warning written on it. Tor goes to read it and it says “Warning explosive ruins” So much for sneaking in when the door blows up and does damage to two of three strikers and your defender. By the way some how this ‘blast three” was pretty powerful on the back end only, I got crit (in the last square) well no one else took any real damage. I thin they took like 11 pts, well I took max on 5d6 then +2d10 (40), Syl got missed and took half damage.
By the way that lead to the surprise round, with a Hobgoblin Commander, a Bugbear Warrior, a Bugbear Headhunter, and 12 Hobgoblin Warriors. I was down before I even got to my initiative. Not just any down either, I was at -24 (2pts from dead). So first rounf Cap yells out “Hey, no laying down on the job, kick some but” putting me back in the fight. My first action is to stand, then attack a bugbear. Before I go again I am back on my back (-2 this time). So this time Cap yells “Lass what are you doing, it is war time not nap time” and I get back up, this time I make I use my round to second wind. That brought me to 31hp, not even bloodied, should be fine right. WRONG. The dumb bugbear grabs me, and uses me as a shield. Then I get hit by Syl’s rescue attempt (Leaving me at 3hp) So I yell at Lucen to blow up both of us with an AOE…end the damn fight. So he does, and what happens…Crit me (and max on the magic D6 so 19 damage…-16) and miss the stupid bug bear on a nat 1. DM dave decided that the bug bear would decide to hold or let the body go based on his recharge roll. He recharged the use me as a shield power, so he held it doing another 9 damage ( 1hp from dead) then asked if he could leave, or if they would risk killing me…
It was like a movie, hostage taken, and the police have to let the guy go. Of course Syl dropped her dagger, and Cap said “You have my word, leave her and go”, Torr rorred then turned his back on the bugbear. It looked like Lucen might try something, but he too said “go”. And of course then came all too edgy renard. He held his pact blade up, and channeled hellfire and his will into it, then with tears in his eyes he…dropped the blade and said in a whisper “go…I can’t lose another one”
So he dropped me and ran, I missed my death save (second of the encounter) but was stabilized with a potion.
and then the Dm got sick… No I am not kidding. DM Dave spent over an hour in the bathroom with explosive diarrhea. That put a kill on most of the night. I think it was the new pizza place that we tried, because we all had alteast mild runs, but Dave had pepperoni, onion, sausage, bacon, and hat peppers on his. I thought it was too greasy, but I guess it is a good thing we have multi bathrooms to use.
When he was feeling better he gave us XP, and told us to update, (We leveled) and that we would pick up next week with the level up in the short rest.
So what was I suppose to say, I was signed up to play in the second game (They are running one at noon and one at 5pm). I guess they need someone to run both. I am free. However I have very little DM experience. I guess Dave figured I was doing well at picking all this stuff up, and I need more running time. What was I going to say, it’s not like I could say I couldn’t. So I guess I need to tell you guys how that goes too.
So back to tonight’s game, when last we left our heroes, we got to thunder spire. First thing we see is 2 giant statues of dire Minotaur 50 feet tall. As we went to pass them, they spoke a warning about violence within, and that merchants should head to the seven pillared hall, and that parents should keep there children close.
I knew then it was a wizard, or a guild of wizards running this place. It had to be, that or Walt Disney. No one else make animatronics…I mean magic mouths…like that.
So we enter this little hallway, and started walking. There were floating lanterns of ever burning hanging mid air ever 75-80ft, making the way pretty lit.
Well we are walking we notice a side shaft that isn’t lit. Now we were just warned not to go off the path, so what do we do…
So down this new path is pitch black. We of course bring our own light. You ever wonder how smart it would be to hold lights in a pitch black room full of enemies…it makes you a target real quick. SOoo, it started with the 4 Kobold sly blades, then the like 500 minions (I swear Dave just took every kobold he owned including reaper minis and used them) then the 3 wyrm priests. We used an old, but underused tactic against overwhelming forces…RETREAT. Lucky for us, they didn’t pursue past the lights.
Then we walked into what The seven pillar Hall and it was a normal town, if you think Drow, and troglodyte and durger are in normal towns. Tracking the hobgobs might be a bit harder then we thought.
So we feel back on ye old streetwise check. Then we meet Rat. Rat is a small kobold, and I mean small for a kobold. It was pretty easy to see most people underestimate him, that meant he knew a lot about what was going on. He gave us our first real clue on where to look. However it meant going deeper into the spire, and outside of the safety of the hall. But heck you don’t become an adventurer to play it safe right…
So we follow Rats advice, and head down into the spire, we get to a place called the “Hall of eyes” it is pretty freaky. It was a couple chained up goblins, and I think it was meant to be a skill challenge, but a AOE attack from Renard killed both minions before they could talk. I guess they might have sounded an alarm, so we had (al be it begrudgingly) admit it might have been a good idea.
So we go to the main door, and it has a warning written on it. Tor goes to read it and it says “Warning explosive ruins” So much for sneaking in when the door blows up and does damage to two of three strikers and your defender. By the way some how this ‘blast three” was pretty powerful on the back end only, I got crit (in the last square) well no one else took any real damage. I thin they took like 11 pts, well I took max on 5d6 then +2d10 (40), Syl got missed and took half damage.
By the way that lead to the surprise round, with a Hobgoblin Commander, a Bugbear Warrior, a Bugbear Headhunter, and 12 Hobgoblin Warriors. I was down before I even got to my initiative. Not just any down either, I was at -24 (2pts from dead). So first rounf Cap yells out “Hey, no laying down on the job, kick some but” putting me back in the fight. My first action is to stand, then attack a bugbear. Before I go again I am back on my back (-2 this time). So this time Cap yells “Lass what are you doing, it is war time not nap time” and I get back up, this time I make I use my round to second wind. That brought me to 31hp, not even bloodied, should be fine right. WRONG. The dumb bugbear grabs me, and uses me as a shield. Then I get hit by Syl’s rescue attempt (Leaving me at 3hp) So I yell at Lucen to blow up both of us with an AOE…end the damn fight. So he does, and what happens…Crit me (and max on the magic D6 so 19 damage…-16) and miss the stupid bug bear on a nat 1. DM dave decided that the bug bear would decide to hold or let the body go based on his recharge roll. He recharged the use me as a shield power, so he held it doing another 9 damage ( 1hp from dead) then asked if he could leave, or if they would risk killing me…
It was like a movie, hostage taken, and the police have to let the guy go. Of course Syl dropped her dagger, and Cap said “You have my word, leave her and go”, Torr rorred then turned his back on the bugbear. It looked like Lucen might try something, but he too said “go”. And of course then came all too edgy renard. He held his pact blade up, and channeled hellfire and his will into it, then with tears in his eyes he…dropped the blade and said in a whisper “go…I can’t lose another one”
So he dropped me and ran, I missed my death save (second of the encounter) but was stabilized with a potion.
and then the Dm got sick… No I am not kidding. DM Dave spent over an hour in the bathroom with explosive diarrhea. That put a kill on most of the night. I think it was the new pizza place that we tried, because we all had alteast mild runs, but Dave had pepperoni, onion, sausage, bacon, and hat peppers on his. I thought it was too greasy, but I guess it is a good thing we have multi bathrooms to use.
When he was feeling better he gave us XP, and told us to update, (We leveled) and that we would pick up next week with the level up in the short rest.
Posted in
Trying 4e
So we started pretty RP heavy this week. With Lucen and Tor at point tracking, myself and cap at rear guard and renard and syl in the middle. Cap and I were talking about a bunch of non sense, old stories we had made up, and what we thought of what was going on, in front of us every time syl went to say something, and sometimes when she didn’t Renard would interrupt with “Just don’t”
But the prize goes to Tor and Lucen. They did this whole mochu my god is better posturing like two alpha dogs, but they did it civil, and almost matter of fact. It wasy pretty cool when Tor asked Lucen why he was doing this, since he NEW it wasn’t out of the kindness of his heart, and lucen turned it around with the old I could ask you the same thing. It was much cooler in person. It ended with both admitting that something felt off, and that they were both warriors of there gods, so they were looking to ‘fight the good fight’
Then Dm Dave through us a fun little choice. The hobgoblins had left old kings rd to travel through the cloak woods. This was odd because there were trade roads the whole way to the thunderspire. So of course we investigated. As we started through the woods we had our first real encounter of the night, a sniper. It started with 2 shortbow arrows slamming into Lucen. It was pretty crazy, we had a large battle matt set up as Forrest, and were all in the center, but no bad guys on the board. Talk about fog of war. So we rolled initiative, and Syl went first. She moved to the bushes for cover. Tor and Renard tied for next, and had different ides. Tor charged into the area the shots came from (and fell into a pit full of spikes. Renard teleported up into a tree on a branch and started looking around with active perception. The snipper went next and fired a third arrow into lucen (bloodying him) and one into me. As a reaction to Lucen getting bloodied these vines started to attack him. We were in the middle of a killing field. Arrows from unseen targets, blood sucking vines, and pit traps.
On Caps turn he moved to the pit and got out his rope. I on the other hand decied Tor had the right idea, I just went about it slower and more careful. Syl decided to stay hidden. Then Renard readied and action, and Tor held his. This time renard saw the shooter, so Dave put down his satyr archer mini and rolled two attack rolls on me. Crit and miss. Lucky for me I was still above bloodied. Then Renard reacts with an action point, and two eldritch blasts, both solid hits, bloodying our enemy and getting him attacked by his own vines.
The vines where an immobilize (save ends) and the monster was a lurker, so that pretty much ended the fight right there. Well we were looting the body, we found the money was from winterhaven, so either the hobgobs paid him, or he took it from them. It didn’t take long to realize this was there way of losing parties following them, so we headed back to the road. As we were leaving the Forrest Dave made sure to mention that cap got stung by a bee. It was an odd thing to be told in a d&D game, I bet it will be important later.
So back on the rd, we made it to the town of fellcrest before nightfall, and stopped to rest there. Cap talked to some contacts, and sure enough the hobgobs had come through only 3 days ahead of us, but they went right through without stopping.
It had taken 2 days to get from winterhaven to here, and would be another day+ to get to the spire. We left bright and early, and started out. Around noon we came across our second encounter of the game. Highwaymen. A dragonborn, two humans, and a half elf stood in our way and tried to take our money. It was almost funny, they abviusly didn’t know who they were dealing with. The half elf was some kinda caster, not that it mattered since Syl and Tor flanked him in round 1. Both humans were minons, the dragon born might have been a threat, but lucen summoned his angel of fire and me and it whooped him good. He had this weird power where he attacked, then left himself open to counter attack, then granted an ally and attack. I have to admite having three attackers on his turn slowed down combat a little.
The only really big problem was we blew all our encounters, then they all got back up as ghouls. It is not fun to have a second encounter less then a minute after another one. No short rest was a BITCH. It seams we may have pissed off some prince of undead, and his right hand man the king of ghouls, so this was not random. However the dragonborn (Who was some kinda NPC warlord) had a amulet that was perfect for cap. It adds +2 to all healing he does. Pretty hott if you ask me. We had just gotten to thunderspire when we had to call it a night, so next week we start by entering the spire after the hobgobs
But the prize goes to Tor and Lucen. They did this whole mochu my god is better posturing like two alpha dogs, but they did it civil, and almost matter of fact. It wasy pretty cool when Tor asked Lucen why he was doing this, since he NEW it wasn’t out of the kindness of his heart, and lucen turned it around with the old I could ask you the same thing. It was much cooler in person. It ended with both admitting that something felt off, and that they were both warriors of there gods, so they were looking to ‘fight the good fight’
Then Dm Dave through us a fun little choice. The hobgoblins had left old kings rd to travel through the cloak woods. This was odd because there were trade roads the whole way to the thunderspire. So of course we investigated. As we started through the woods we had our first real encounter of the night, a sniper. It started with 2 shortbow arrows slamming into Lucen. It was pretty crazy, we had a large battle matt set up as Forrest, and were all in the center, but no bad guys on the board. Talk about fog of war. So we rolled initiative, and Syl went first. She moved to the bushes for cover. Tor and Renard tied for next, and had different ides. Tor charged into the area the shots came from (and fell into a pit full of spikes. Renard teleported up into a tree on a branch and started looking around with active perception. The snipper went next and fired a third arrow into lucen (bloodying him) and one into me. As a reaction to Lucen getting bloodied these vines started to attack him. We were in the middle of a killing field. Arrows from unseen targets, blood sucking vines, and pit traps.
On Caps turn he moved to the pit and got out his rope. I on the other hand decied Tor had the right idea, I just went about it slower and more careful. Syl decided to stay hidden. Then Renard readied and action, and Tor held his. This time renard saw the shooter, so Dave put down his satyr archer mini and rolled two attack rolls on me. Crit and miss. Lucky for me I was still above bloodied. Then Renard reacts with an action point, and two eldritch blasts, both solid hits, bloodying our enemy and getting him attacked by his own vines.
The vines where an immobilize (save ends) and the monster was a lurker, so that pretty much ended the fight right there. Well we were looting the body, we found the money was from winterhaven, so either the hobgobs paid him, or he took it from them. It didn’t take long to realize this was there way of losing parties following them, so we headed back to the road. As we were leaving the Forrest Dave made sure to mention that cap got stung by a bee. It was an odd thing to be told in a d&D game, I bet it will be important later.
So back on the rd, we made it to the town of fellcrest before nightfall, and stopped to rest there. Cap talked to some contacts, and sure enough the hobgobs had come through only 3 days ahead of us, but they went right through without stopping.
It had taken 2 days to get from winterhaven to here, and would be another day+ to get to the spire. We left bright and early, and started out. Around noon we came across our second encounter of the game. Highwaymen. A dragonborn, two humans, and a half elf stood in our way and tried to take our money. It was almost funny, they abviusly didn’t know who they were dealing with. The half elf was some kinda caster, not that it mattered since Syl and Tor flanked him in round 1. Both humans were minons, the dragon born might have been a threat, but lucen summoned his angel of fire and me and it whooped him good. He had this weird power where he attacked, then left himself open to counter attack, then granted an ally and attack. I have to admite having three attackers on his turn slowed down combat a little.
The only really big problem was we blew all our encounters, then they all got back up as ghouls. It is not fun to have a second encounter less then a minute after another one. No short rest was a BITCH. It seams we may have pissed off some prince of undead, and his right hand man the king of ghouls, so this was not random. However the dragonborn (Who was some kinda NPC warlord) had a amulet that was perfect for cap. It adds +2 to all healing he does. Pretty hott if you ask me. We had just gotten to thunderspire when we had to call it a night, so next week we start by entering the spire after the hobgobs
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Trying 4e
So we started off with a skill challenge. We were all asleep (Except cap, witch lead to some funny lines) and we entered some sort of shared dream thing. It started in black with the whole party standing there. This lead Renard to make an Arcane roll to identify the lucid group dream, then lead Lucen to threaten Cap because he was on guard duty/ watch.
So Cap quickly explained (With an untrained bluff) that he was a figment of our group Subconscious, and not really our dwarf ally, who he was sure was still on guard duty. So every time he said anything for the whole dream he started with “If I was the dwarf I would say…”
It was a really dark dream of the world 1 year from now. It started in the ruins of Winterhaven, were renard pulled our first success with streetwise. We learned that it was winterhaven for sure, and he saw the place he was born ripped in half by tenicals of a shadow monster. The ruins of the city are being controlled by undead goblinoids.
Up Next we say another set of ruins, and we were unsure were, so we tried some geography, and failed. The next scean was thousands of ghouls and zombies overtaking a city within a mesa known as Thunderspire. Lucen made a religion check and found they were lead by “Linus” the daughter of the ghoul king.
Then not really cap* made a history check, and Syl made an insight check and the two of them saw this was the world that orcus would create. The world where we failed.
We woke up really more confused, but with a raven sitting in the middle of us, with an eye in it’s mouth. It flew off through a wall. We are divided as to weather it was a threat, or an aid. Weather this was good or ill we may never know.
So renewed and level uped, we went down into the next room. Here are our new sheets:
Ok, through the door is a large temple above the main temple. It is a sacrifice chamber full of dead bodies, and mostly dead bodies, with blood flowing through these channels into a grate and raining down on the subtemple.
In the room is a Teifling death priest of Orcus, and 6 ghouls (each with ghoul king blessings to boot) and 2 half golem bezerkers, and 2 Dark Creepers.
Tor went first, and screamed out a primal yell, charging the priest. It was 21 squars ao we never thought he would make it. But he move action run 8, then move action run 8, then action point Agelic Alacrity shift 5 or 6 and attack. Oh and at some point in there calling minor Oath. First round first attack roll CRIT, and not just any crit, but both d20s came up as 20.
Up next was Cap who moved into a ghoul, and one hit killed it. Minion, well sort of. It had a surprise.
Then came those damn dark creepers. The burst into shadow, vanish, then reapper next to one of us and attack with surprise and sneak attack bonus dice. In this case it was Renard that got double teamed, oh, and 1d4+1d6+5 may not sound like much, but when your warlock gets hit by two it doesn’t look good.
Renard gets to return the favor with his Otherworldstride, good damage to both and teleport 7, followed by a move of 6, minor curse, then an action point to witchfire one of the terminator like fellows.
Syl got to go next and decided to use her first strike to slam that same terminator like bezerker with a sly flourish, and hits. This is two strikers hitting, and it had to be atleast 25 if not 30 damage between them, and it was not bloodied.
Next came the ghouls, and DM dave called “Blessing of the ghoul king” if these guys are not killed by radiant, they get back up. How nuts is that respawning minions. It gets worse though. These guys slow until the end of your next turn on a hit. They got to slow cap, and renard and syl. Yea, big bad fight.
Then came me. I was unsure of what to do, so I made the best of it. I hit two ghouls with green flam blade (knocking them down but not killing them) and marked One of the terminator like guys.
Speaking of witch they were up now, and they tour us a new one. The one that was hurt moves (Provoking from syl) and hits me. It did 13 pts of damage, that is my surge value, it was very plane to see just standing and exchanging blows was a bad idea.
Then came the death priest. We got real lucky, he was afraid to shift away, so he was stuck with his basic attack.
Lucan goes next and drops Blades of Astral fire centered on me. I get +4 AC, the two downed ghouls take some radiant (Killing them) and the terminator takes a crit (Good), but is bloodied, and gets a free shot at me for it (Bad) he hit and did more then 13, more then enough to bloodie me. Then he moves, and action points to do his abjur undead and kill the rest of those minions.
By the time my turn came up again we had a plan, I moved to the two creepers, foe snared one, and Action pointed to booming blade the other, with out CA, and unable to move they were easy targets, and the big guy was still marked by me (Well one of them) so I could negate damage.
The only one of us not falling apart at the end of the fight was TOR, because he had the priest (I am sure he was bad ass at range) locked in melee. He had less damage on him then any two of the rest of us had hp left.
With a short rest, and a religion check we figured out what was going on. This guy was bringing a shadow called “Tenebrous” into our world. It was once a piece of orcus, but now grew into it’s own shadow form and is an exarch of the big fat demon lord. I guess it was way weak, and could bearly survive out of the abyss though, so it needed to bound to some one (Que lots of venom/carnage jokes here) so this Kalarel was planning on taking it on, and getting a promotion out of it.
So we prepaird to lower ourselves down, and that was our mile stone. So well Dave set up the maps and mini’s I went for a smoke. Kelly asked if I minded company, I said no, but I didn’t think she smoked. I guess she use to and had just relapsed. I feel sorry for people starting or restarting now, these things are almost $10 a pack, and they might be in a month or 2, and she didn’t even do regs, she smoked cloves. I use to buy them sometimes, so I know that isn’t cheap.
So after my shock wore off we talked a bit. I guess she is having some problems getting into the game though. She asked me if I ever felt there was too much combat. I guess coming off White wolf, this would seam like a lot. I think she made her character thinking we would spend more time in town, so it isn’t quite what she had in mind.
So we are back, and the battle map is a nightmare. We have Kalarel, 4 vampires, 2 skeletons, and 2 Wights. Then he shows us a picture of the thing coming out of the portal. (It realy did look kinda like venom).
This fight took forever!!!!!!!!!!!!!!! Real time about 2 hours, maybe a little more. Kalarel had defenses between 20-24, and just shy of 200hp. Then the magic circle he spent ¾ the fight in uped his defenses by 2 and gave him regen 5. Oh and he had weaken on an atwill. Oh, and everytime Tenebrous hit, it healed Kalarel. The vampires were just minions, but the wights could reanimate them every turn. And on top of that the skeletons could mark.
Oh, and Kalarel had a power that healed all the undead in a burst and gave them a free shift 3.
Then just to make this perfect, syl almost (Dm dave gave a save) died because the stupid thing in the portal drags everyone that hit 0 into it. The next round it was Cap making the save (He did).
The aftermath of this fight made me feel drained out of game. I think it was just too much. And on top of that we are higher level, and have an extra player, 5 3rd levels would never have survived this.
However when Kalarel died, Lucan got to say “Your evil plan, and your masters dreams end here monster” and Kalarel smiled, and with his last breath said “You think you stoped HIM…I was just running point on this” then the shadow thing pulled him in to the portal ending the ritual.
So we sealed the rift, and grabed some stuff of Kalarels. His spell/ritual book, his magic dagger, his magic tomb (The necronomicon of course), some scrolls, and a bunch of gold and headed out feeling pretty good. I mean even if we only delayed orcus, we still saved the world right. I mean this is a big win in the good side. We headed back to town, and when we got there, there were signs of battle, even town guards still lying dead.
Remember back a few games ago we let a group of hobgoblin leave just as we got to the keep. Guess where they came. As we got into town that good feeling wasn’t exactly there anymore. Somewhere deep down we all knew this was somewhat our fault, we let this happen.
Then we saw the tavern, or should I say the remains of the tavern. Renard lost it. I mean totally lost it totally awesome role play that he though his lost love was dead. But the truth was worse. She was alive, but taken by the goblionids as a slave along with about 30 other people. They only took strong young men and attractive women. The men to work, the woman…well we don’t have to spell out what type of slaves they would be.
He just started eldritch blasting random rocks and pieces of debris. Syl and I tried to say we would help him go after her. He just stared off and said “There are more of them, and we let them go because we weren’t sure we could take them” Then he stormed off, I was going to go after him but Tor stopped me “Let him get his head corrected”
Syl, Tor and I did what we could to help people, and fix building, meanwhile Cap and lucan went off to talk to the mayor. It turns out the hobgoblins are from thunderspire, and they hit hard and fast taking out most of the militia in the first assault. They then held the tavern overnight, and blew it up to cover there withdraw.
Then came the surprise of the night. Remember Renard is a fey pact warlock, he went to a sight under the town were devils were once worshiped, and summoned an imp. The imp and he made a deal years ago when he was a boy. He later made the deal with a fey lord to nullfy this one. This imp was now giving him the chance to ‘take it back’. They talk for a few moment, then the imp gives him a ring to slide onto his pactblade. He made a new deal of sorts, he gets the power to get Salvana Wrafton back alive.
Mechanic his pactblade now also counts Master’s Wand of Hellish Rebuke. And rp wise he is building toward a double pact feat from DDI (I think it might be a paragon feat though.
Although now that I think about it, he wants the half elf versatility and this double pact thing, so he is going to have 4 at wills. That just sounds sick.
So now atracking we will go. I think this is mostly DM Dave now, but we may use some of the next mod (Being thunderspire), but I was also told that the shadow pyramided sucks, so this is where we most likely leave the story.
We still next week need to comeup with some reasons for us sticking togather, but i think fixing our own mess up/ saving Renards lost love is a good start.
Also 8 games for 1 mod, close to 40 hours of play I figure. I am impressed. In 3.5 most mods were 1 or 2 nights. Heck when we did sunless citadel it was 1 game about 6 hours.
So Cap quickly explained (With an untrained bluff) that he was a figment of our group Subconscious, and not really our dwarf ally, who he was sure was still on guard duty. So every time he said anything for the whole dream he started with “If I was the dwarf I would say…”
It was a really dark dream of the world 1 year from now. It started in the ruins of Winterhaven, were renard pulled our first success with streetwise. We learned that it was winterhaven for sure, and he saw the place he was born ripped in half by tenicals of a shadow monster. The ruins of the city are being controlled by undead goblinoids.
Up Next we say another set of ruins, and we were unsure were, so we tried some geography, and failed. The next scean was thousands of ghouls and zombies overtaking a city within a mesa known as Thunderspire. Lucen made a religion check and found they were lead by “Linus” the daughter of the ghoul king.
Then not really cap* made a history check, and Syl made an insight check and the two of them saw this was the world that orcus would create. The world where we failed.
We woke up really more confused, but with a raven sitting in the middle of us, with an eye in it’s mouth. It flew off through a wall. We are divided as to weather it was a threat, or an aid. Weather this was good or ill we may never know.
So renewed and level uped, we went down into the next room. Here are our new sheets:
me
cap
Renard
syl
lucan
Tor
Ok, through the door is a large temple above the main temple. It is a sacrifice chamber full of dead bodies, and mostly dead bodies, with blood flowing through these channels into a grate and raining down on the subtemple.
In the room is a Teifling death priest of Orcus, and 6 ghouls (each with ghoul king blessings to boot) and 2 half golem bezerkers, and 2 Dark Creepers.
Tor went first, and screamed out a primal yell, charging the priest. It was 21 squars ao we never thought he would make it. But he move action run 8, then move action run 8, then action point Agelic Alacrity shift 5 or 6 and attack. Oh and at some point in there calling minor Oath. First round first attack roll CRIT, and not just any crit, but both d20s came up as 20.
Up next was Cap who moved into a ghoul, and one hit killed it. Minion, well sort of. It had a surprise.
Then came those damn dark creepers. The burst into shadow, vanish, then reapper next to one of us and attack with surprise and sneak attack bonus dice. In this case it was Renard that got double teamed, oh, and 1d4+1d6+5 may not sound like much, but when your warlock gets hit by two it doesn’t look good.
Renard gets to return the favor with his Otherworldstride, good damage to both and teleport 7, followed by a move of 6, minor curse, then an action point to witchfire one of the terminator like fellows.
Syl got to go next and decided to use her first strike to slam that same terminator like bezerker with a sly flourish, and hits. This is two strikers hitting, and it had to be atleast 25 if not 30 damage between them, and it was not bloodied.
Next came the ghouls, and DM dave called “Blessing of the ghoul king” if these guys are not killed by radiant, they get back up. How nuts is that respawning minions. It gets worse though. These guys slow until the end of your next turn on a hit. They got to slow cap, and renard and syl. Yea, big bad fight.
Then came me. I was unsure of what to do, so I made the best of it. I hit two ghouls with green flam blade (knocking them down but not killing them) and marked One of the terminator like guys.
Speaking of witch they were up now, and they tour us a new one. The one that was hurt moves (Provoking from syl) and hits me. It did 13 pts of damage, that is my surge value, it was very plane to see just standing and exchanging blows was a bad idea.
Then came the death priest. We got real lucky, he was afraid to shift away, so he was stuck with his basic attack.
Lucan goes next and drops Blades of Astral fire centered on me. I get +4 AC, the two downed ghouls take some radiant (Killing them) and the terminator takes a crit (Good), but is bloodied, and gets a free shot at me for it (Bad) he hit and did more then 13, more then enough to bloodie me. Then he moves, and action points to do his abjur undead and kill the rest of those minions.
By the time my turn came up again we had a plan, I moved to the two creepers, foe snared one, and Action pointed to booming blade the other, with out CA, and unable to move they were easy targets, and the big guy was still marked by me (Well one of them) so I could negate damage.
The only one of us not falling apart at the end of the fight was TOR, because he had the priest (I am sure he was bad ass at range) locked in melee. He had less damage on him then any two of the rest of us had hp left.
With a short rest, and a religion check we figured out what was going on. This guy was bringing a shadow called “Tenebrous” into our world. It was once a piece of orcus, but now grew into it’s own shadow form and is an exarch of the big fat demon lord. I guess it was way weak, and could bearly survive out of the abyss though, so it needed to bound to some one (Que lots of venom/carnage jokes here) so this Kalarel was planning on taking it on, and getting a promotion out of it.
So we prepaird to lower ourselves down, and that was our mile stone. So well Dave set up the maps and mini’s I went for a smoke. Kelly asked if I minded company, I said no, but I didn’t think she smoked. I guess she use to and had just relapsed. I feel sorry for people starting or restarting now, these things are almost $10 a pack, and they might be in a month or 2, and she didn’t even do regs, she smoked cloves. I use to buy them sometimes, so I know that isn’t cheap.
So after my shock wore off we talked a bit. I guess she is having some problems getting into the game though. She asked me if I ever felt there was too much combat. I guess coming off White wolf, this would seam like a lot. I think she made her character thinking we would spend more time in town, so it isn’t quite what she had in mind.
So we are back, and the battle map is a nightmare. We have Kalarel, 4 vampires, 2 skeletons, and 2 Wights. Then he shows us a picture of the thing coming out of the portal. (It realy did look kinda like venom).
This fight took forever!!!!!!!!!!!!!!! Real time about 2 hours, maybe a little more. Kalarel had defenses between 20-24, and just shy of 200hp. Then the magic circle he spent ¾ the fight in uped his defenses by 2 and gave him regen 5. Oh and he had weaken on an atwill. Oh, and everytime Tenebrous hit, it healed Kalarel. The vampires were just minions, but the wights could reanimate them every turn. And on top of that the skeletons could mark.
Oh, and Kalarel had a power that healed all the undead in a burst and gave them a free shift 3.
Then just to make this perfect, syl almost (Dm dave gave a save) died because the stupid thing in the portal drags everyone that hit 0 into it. The next round it was Cap making the save (He did).
The aftermath of this fight made me feel drained out of game. I think it was just too much. And on top of that we are higher level, and have an extra player, 5 3rd levels would never have survived this.
However when Kalarel died, Lucan got to say “Your evil plan, and your masters dreams end here monster” and Kalarel smiled, and with his last breath said “You think you stoped HIM…I was just running point on this” then the shadow thing pulled him in to the portal ending the ritual.
So we sealed the rift, and grabed some stuff of Kalarels. His spell/ritual book, his magic dagger, his magic tomb (The necronomicon of course), some scrolls, and a bunch of gold and headed out feeling pretty good. I mean even if we only delayed orcus, we still saved the world right. I mean this is a big win in the good side. We headed back to town, and when we got there, there were signs of battle, even town guards still lying dead.
Remember back a few games ago we let a group of hobgoblin leave just as we got to the keep. Guess where they came. As we got into town that good feeling wasn’t exactly there anymore. Somewhere deep down we all knew this was somewhat our fault, we let this happen.
Then we saw the tavern, or should I say the remains of the tavern. Renard lost it. I mean totally lost it totally awesome role play that he though his lost love was dead. But the truth was worse. She was alive, but taken by the goblionids as a slave along with about 30 other people. They only took strong young men and attractive women. The men to work, the woman…well we don’t have to spell out what type of slaves they would be.
He just started eldritch blasting random rocks and pieces of debris. Syl and I tried to say we would help him go after her. He just stared off and said “There are more of them, and we let them go because we weren’t sure we could take them” Then he stormed off, I was going to go after him but Tor stopped me “Let him get his head corrected”
Syl, Tor and I did what we could to help people, and fix building, meanwhile Cap and lucan went off to talk to the mayor. It turns out the hobgoblins are from thunderspire, and they hit hard and fast taking out most of the militia in the first assault. They then held the tavern overnight, and blew it up to cover there withdraw.
Then came the surprise of the night. Remember Renard is a fey pact warlock, he went to a sight under the town were devils were once worshiped, and summoned an imp. The imp and he made a deal years ago when he was a boy. He later made the deal with a fey lord to nullfy this one. This imp was now giving him the chance to ‘take it back’. They talk for a few moment, then the imp gives him a ring to slide onto his pactblade. He made a new deal of sorts, he gets the power to get Salvana Wrafton back alive.
Mechanic his pactblade now also counts Master’s Wand of Hellish Rebuke. And rp wise he is building toward a double pact feat from DDI (I think it might be a paragon feat though.
Although now that I think about it, he wants the half elf versatility and this double pact thing, so he is going to have 4 at wills. That just sounds sick.
So now atracking we will go. I think this is mostly DM Dave now, but we may use some of the next mod (Being thunderspire), but I was also told that the shadow pyramided sucks, so this is where we most likely leave the story.
We still next week need to comeup with some reasons for us sticking togather, but i think fixing our own mess up/ saving Renards lost love is a good start.
Also 8 games for 1 mod, close to 40 hours of play I figure. I am impressed. In 3.5 most mods were 1 or 2 nights. Heck when we did sunless citadel it was 1 game about 6 hours.
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