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Ventifus Goblin Sharpshooter (Lvl 2)

Ventifus Ventifus is offline

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About Me

  • About Ventifus
    Name
    Andrew Denton
    Home Location
    Portland, OR
    Sex
    Rather not say
    Age Group
    25-30
  • My Game Details
    Details of games currently playing and games being sought.
    Gamers Seeking Gamers Status
    In a game but welcome new players
    Game Location (Town)
    Portland
    Game Location (State)
    Oregon
    Game Location (Country)
    USA
    GM or player?
    Don't Mind
    Game Details
    DMing 4e conversion of Pathfinder: Rise of the Runelords
    Currently Playing
    D&D (4E)
    Interested in playing
    D&D (4E), Ars Magica, Mutants & Masterminds, Warhammer Fantasy Roleplay
    Smoking
    Non-smoker
    Pets
    No
    Days of the week available to game
    Monday, Tuesday, Wednesday, Thursday, Friday
    Times available to game
    Early Evening
    More information
    n/a

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Blog - A Monster for All Seasons
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  • Last Activity: 17th November 2009 01:24 AM
  • Join Date: 20th January 2002
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My Game Details

Gamers Seeking Gamers Status
In a game but welcome new players
Game Location (Town)
Portland
Game Location (State)
Oregon
Game Location (Country)
USA
GM or player?
Don't Mind
Game Details
DMing 4e conversion of Pathfinder: Rise of the Runelords
Currently Playing
D&D (4E)
Interested in playing
D&D (4E), Ars Magica, Mutants & Masterminds, Warhammer Fantasy Roleplay
Smoking
Non-smoker
Pets
No
Days of the week available to game
Monday, Tuesday, Wednesday, Thursday, Friday
Times available to game
Early Evening
More information
n/a

Blog

View Ventifus's BlogRecent Entries
Latest Blog Entry

Posted 9th September 2009 at 06:32 PM by Ventifus Comments 0
Posted in Uncategorized
The Skinsaw Man is the final boss of The Skinsaw Murders.

[Link]

[Link]

Posted 4th September 2009 at 02:35 AM by Ventifus Comments 0
Posted in Uncategorized
I don't think I was able to actually use this ghoul in game. The ever-growing cloud of mini shadow-bats would be an interesting element.

[Link]

Bat Ghoul

Bat Ghoul Level 9 Elite Lurker
Large natural beast (undead) XP 800
Initiative +16 Senses Perception +13
HP 154; Bloodied 77
AC 23; Fortitude 20; Reflex 22; Will 21
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 2 (clumsy), fly 8
Action Points 1
c Wing Slash (standard; at-will)
Close blast 2; +14 vs. AC; 2d6 + 5 damage and the target is blinded until the end of the bat's next turn. (This power may be used for opportunity attacks.)
R Piercing Cry (minor; at-will) • Thunder
Ranged 10; +12 vs. Reflex; 1d8 + 4 thunder damage and the target is pushed 2 squares.
A Hungry Darkness (standard; encounter) • Necrotic, Zone
Area burst 2 within 10; +12 vs. Fortitude; 3d10 + 5 necrotic damage. The power creates a zone filled with tiny shadowy bats that lasts until the end of the encounter. Enemies that start their turns in the zone take 3d10 necrotic damage and are blinded (save ends). All light sources below 9th level are extinguished.
At the beginning of the bat's turn, the zone's burst size increases 1 square.
Minor action: The bat dismisses the zone and this power recharges.
M Flyby Attack (standard; at-will)
The bat flies up to 8 squares and makes one basic attack at any point during that movement. The bat doesn’t provoke opportunity attacks when moving away from the target of the attack.
If the attack hits, the target is also knocked prone.
Consume the Sightless • Necrotic
Whenever the bat deals damage to a blinded enemy, that enemy takes an additional ongoing 10 necrotic damage (save ends, or until no longer blind).
Alignment Chaotic Evil Languages Common
Str 17 (+7) Dex 26 (+12) Wis 18 (+8)
Con 17 (+7) Int 4 (+1) Cha 8 (+3)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Posted 1st September 2009 at 05:10 AM by Ventifus Comments 0
Posted in Uncategorized
We now leave the comfortable normality of Burnt Offerings to the creepy horrors of The Skinsaw Murders. First up is the ghoulish miniboss, Rogors Craesby. He attacked the PCs along with a handful of ghoul scarecrows, by leaping down off the roof of the farm the characters were exploring, just as they were leaving.

[Link]

Spoiler:


Rogors Craesby, Dread Ghoul Level 8 Elite Skirmisher (Leader)
Medium natural humanoid (undead) XP 700
Initiative +11 Senses Perception +6; darkvision
Dark Corruption aura 3; Whenever an enemy fails a save against immobilization within the aura, it becomes stunned (save ends). Whenever an enemy fails a save against stunning within the aura, it becomes unconscious (save ends).
HP 178; Bloodied 89
AC 22; Fortitude 19; Reflex 20; Will 21
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 6
Action Points 1
m Claws (standard; at-will) •
+13 vs. AC; 2d6 + 8 damage, and the target is immobilized (save ends).
M Ghoulish Bite (standard; at-will)
Target must be immobilized, stunned, or unconscious; +13 vs. AC; 4d8 + 8 damage, the target loses 1 healing surge, and is stunned (save ends).
C Sanguine Command (minor; recharge 4) • Charm
One ally or stunned enemy within close burst 6; the target moves half its speed and makes a basic melee attack.
C Word of Doom (standard; recharge 6) • Healing, Necrotic
Close burst 3; targets enemies; +11 vs. Fortitude; 3d10 + 6 necrotic damage. Craesby can then heal himself and allies in the burst a combined number of hit points equal to to the sum total of the damage dealt by this power.
C Howl of Doom (free, when first bloodied; encounter) • Healing, Necrotic
Close burst 6; targets enemies; +11 vs. Fortitude; 3d10 + 10 necrotic damage and the target is pulled 3 squares. If the target is pulled adjacent to Craesby, he can make a melee basic attack against the target.
Hit or Miss: Craesby heals 44 hit points.
Feast on the Fallen • Healing, Necrotic
When an immobilized, stunned, or unconscious enemy begins its turn within 1 square of Craesby, it takes 5 necrotic damage, and Craesby heals the same amount.

Alignment Unaligned Languages —
Str 17 (+7) Dex 20 (+9) Wis 14 (+6)
Con 17 (+7) Int 14 (+6) Cha 23 (+10)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.



[Link]

Spoiler:


Ghoul Scarecrow Level 8 Soldier
Medium natural humanoid (undead) XP 350
Initiative +11 Senses Perception +5
HP 89; Bloodied 44
AC 24; Fortitude 21; Reflex 23; Will 20
Resist 10 necrotic ; Vulnerable 5 radiant
Speed 8, climb 4
m Claws (standard; at-will)
+15 vs. AC; 1d8 + 5 damage, and the target is immobilized (save ends)
M Ghoulish Bite (standard; at-will)
Target must be immobilized, stunned, or unconscious; +13 vs. AC; 3d8 + 5 damage, and the target is stunned (save ends)
C Pestilential Breath (standard; encounter) • Poison, Necrotic
Close blast 5; +13 vs. Fortitude; 3d10 + 5 poison damage, and ongoing 5 necrotic damage (save ends)
Alignment Chaotic evil Languages Common
Str 16 (+7) Dex 21 (+9) Wis 13 (+5)
Con 17 (+7) Int 12 (+5) Cha 14 (+6)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Posted 29th August 2009 at 08:05 PM by Ventifus Comments 0
Posted in Uncategorized
Nualia is an Aasimar who was corrupted by Lamashtu, Mother of Monsters. Her left arm has been turned into a twisted demonic claw.

The encounter with her included a couple wrathspawn (q.v.), and an NPC wizard and fighter.

[Link]

Spoiler:

Nualia, Champion of Lamashtu Level 8 Elite Soldier
Medium aberrant humanoid (lamashtu-warped, aasimar) XP 700
Initiative +10 Senses Perception +7
HP 176; Bloodied 88
AC 24; Fortitude 20; Reflex 19; Will 20
Resist 5 psychic
Saving Throws +2
Speed 6
Action Points 1
m Bastard sword (standard; at-will) • Weapon
+15 vs. AC; 1d10 + 5 damage.
Hit or miss: target is marked until the end of Nualia's next turn.
M Fiendish Claw (minor 1/round; at-will) • Psychic
+13 vs. Fortitude; 1d8 + 5 damage, 5 ongoing psychic damage and target is weakened (save ends both).
Nualia’s claw transforms those touched into monstrosities
C Blessing of Lamashtu (standard; recharge 6) • Psychic
Close burst 3; +15 vs. AC; 4d8 + 5 psychic damage and target gains vulnerable 5 psychic (save ends)
C Mark of Lamashtu (free, when first bloodied; encounter) • Psychic
Nualia’s Blessing of Lamashtu recharges, and Nualia uses it immediately. In addition, any target hit is marked until the end of Nualia's next turn.
Corrupt Vengeance (immediate reaction, when a marked creature makes an attack that does not include nualia; at-will) • Psychic
The target takes 10 psychic damage.
Alignment Unaligned Languages —
Str 20 (+9) Dex 18 (+8) Wis 16 (+7)
Con 16 (+7) Int 10 (+4) Cha 21 (+9)
Equipment Bastard sword
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Posted 27th August 2009 at 04:30 PM by Ventifus Comments 0
Posted in Uncategorized
[Link]
Spoiler:

Wrathspawn Level 7 Elite Soldier
Medium aberrant humanoid (wrath, sinspawn) XP 600
Initiative +6 Senses Perception +4; low-light vision, scent sin 5 (see below)
HP 156; Bloodied 78
AC 23; Fortitude 19; Reflex 18; Will 19
Resist 5 psychic
Saving Throws +2
Speed 8
Action Points 1
M Claw (standard; at-will)
+14 vs. AC; 1d10 + 6 damage and the target is marked until the end of the wrathspawn's next turn.
M Wrathful Bite (immediate reaction, when a marked target ends its turn adjacent to the wrathspawn; at-will) • Psychic
+14 vs. AC; 1d8 + 5 damage and the wrathspawn makes a secondary attack against the same target.
Secondary Attack; +12 vs. Will; the target is overcome by rage, is dazed and marked (save ends).
First Failed Save: target is additionally weakened (save ends).
Second Failed Save: target is weakened and marked until the end of the encounter.
M Invoke Rage (minor 1/round; at-will) • Psychic
One creature marked by the sinspawn within close burst 5; +12 vs. Will; the target makes an immediate basic melee or ranged attack against its nearest ally.
C Pulse of Hate (standard; recharge 4) • Psychic
Close blast 3; +12 vs. Will; 3d10 + 5 damage and the target is marked and pulled 1 square.
Miss: Half damage and target is pulled but not marked.
Scent Sin
The wrathspawn has a form of truesight that can only detect creatures affected by ongoing effects from its wrathful bite, or creatures that are extraordinarily wrathful.
Alignment Chaotic Evil Languages Thassilonian
Str 19 (+7) Dex 12 (+4) Wis 13 (+4)
Con 14 (+5) Int 11 (+3) Cha 19 (+7)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

11 point(s) total     Latest Experience Points Received
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Your Favorite Halfling? 19th April 2009 03:34 AM You're alive!


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