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Slife - Almost all MMORPGs make sense if you assume the god of time has gone horribly, horribly mad.
Quote:
Originally Posted by catsclaw
We'll know how closely 4e mimics WoW by the first table you play at at a con. If one player hands the DM a sheet of paper that says "I find the nearest mining node, and mine it. Then I repeat." and leaves the table, and another player starts yelling at all the other players to buy his gold, then yeah--it's a WoW clone.
Short of that, you're not really getting the MMO experience.
Slife - Almost all MMORPGs make sense if you assume the god of time has gone horribly, horribly mad.
Quote:
Originally Posted by catsclaw
We'll know how closely 4e mimics WoW by the first table you play at at a con. If one player hands the DM a sheet of paper that says "I find the nearest mining node, and mine it. Then I repeat." and leaves the table, and another player starts yelling at all the other players to buy his gold, then yeah--it's a WoW clone.
Short of that, you're not really getting the MMO experience.
Slife - Almost all MMORPGs make sense if you assume the god of time has gone horribly, horribly mad.
Quote:
Originally Posted by catsclaw
We'll know how closely 4e mimics WoW by the first table you play at at a con. If one player hands the DM a sheet of paper that says "I find the nearest mining node, and mine it. Then I repeat." and leaves the table, and another player starts yelling at all the other players to buy his gold, then yeah--it's a WoW clone.
Short of that, you're not really getting the MMO experience.